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Video Game / Wick

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"Are you scared? You should be..."

Wick is a first-person survival horror video game with supernatural elements designed by Hellbent Games. The protagonist is dropped into the middle of a forest at midnight and must survive the night. Five ghosts attack the character throughout, each with unique behaviour. The character's only defense is to flee. The game is divided by the in-game hours which vary in length, and in which ghosts are active. The character has to continually replace their candles to stay in the light.

Local legends say that the Weaver family lived in the woods, but their house burned down. The bodies of the five children were never found. The townspeople took to leaving things (candles) in the woods in case the children were still alive. These candles would move in the night. People who came up to the woods to stay the night mysteriously disappeared. Thus, the game of wick was born with three rules: 1) Blindfold player & lock in forest; 2) Player gets candles & matches; 3) Survive until 6 am.

The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' which relate to the backstory of the family before the fire. The game style is a cross between Slender and Five Nights at Freddy's.

You can buy it now on Steam. This game has nothing to do with John Wick. Or internal links on this wiki.

This game provides examples of:

  • Apocalyptic Log: The fate of the protagonist is revealed through interviews with police unlocked by beating each 'hour.' The ghosts' backstory is revealed through collectibles scattered across the map.
  • Berserk Button: In the time-honored tradition of ghost stories, three out of the five Weavers have a specific act that will incite them to just murder the player. Tom and Lillian hate being looked at, and Benjamin doesn't like being woken up.
  • Black Eyes of Evil: Lillian.
  • Body Horror: Tom's body bends at weird angles, any movement causing loud cracking noises. And he twitches. It's gross.
  • Brutal Bonus Level: If you collect all the children's collectibles for midnight to 4 am, then the game unlocks 5 am. All the children are active in this hour and they are incredibly aggressive. The only redeeming feature of the level is that it only lasts around four minutes.
  • Creepy Cemetery: There are five graves in the woods. Then it becomes six.
  • Creepy Child: All five of them.
  • Creepy Twins: Tim and Tom. They wear the comedy and tragedy 'drama masks.' If one kills the player, the other sometimes can be seen in the death scene.
  • Dark and Troubled Past: It doesn't seem like the five ghosts had a particularly good life before they died, specifically Tom.
  • Darkness Equals Death: Not quite death, but the children become more aggressive if you aren't in candle light.
  • Dead All Along: Sam in the secret ending.
  • Dead Weight: Benjamin is as wide as he is tall.
  • Death of a Child: The ghosts are — or were — children.
  • Don't Look At Me: This seems to be Tom's motivation for wearing his mask, while Tim wears one to make Tom feel better. If you look at Tom for too long, he will kill you.
    • This is also what causes Lillian to instantly kill our protagonist, as looking directly at her for a second is enough to count.
  • Do Well, But Not Perfect: Simply surviving the night and not collecting any trinkets unlocks the Golden Ending: You're rescued by the police an hour early and your friends get tossed in jail for Reckless Endangerment.
  • Downer Ending: The true ending reveals you're dead.
  • Easter Egg: When the One Way Out DLC was released, a new achievement with the title of Hidden In The Darkness and a picture of Dickbutt with a candle instead of the.. well, dick. Nobody knew what this achievement required you to do for quite awhile. Eventually, it was revealed that there were nine switches hidden in the game at various locations that, when pressed are teleported to the remains of the burnt house where nine lights are seen. Suddenly, The player hears a chuckle and the screen cuts to black... then, You get the title screen of Wickbutt!. The Wickbutt! game is a parody of Slender: The Eight Pages, where you must find seven randomly placed pages around the map while avoiding the titular character. This minigame can be accessed again via a little Wickbutt in the bottom right corner when you press the credits button, just above the Back button.
  • Evil Cripple: Tom, due to contracting polio at a young age and also possibly being thrown in a well.
  • Evil Duo: Tim and Tom, twin brothers who can help each other finish the player off.
  • Featureless Protagonist: You don't speak in the opening narration. The only part we see of the player character is their forearms.
  • For Doom the Bell Tolls: A bell tolls twice in each 'hour,' once around halfwaythrough the 'hour' and once at the end.
  • Foreshadowing: A random event that can occur at the well is for a arm to reach out of the well. This arm is, in fact, Sam's during The Reveal.
  • Game Face: The Weavers are far more horrific and aggressive in the No Way Out free expansion, sporting decay and facial mutilations. This is, of course, because the objective is to deliberately antagonize them rather than just survive their attentions as part of a Triple-Dog-Dare.
  • Ghost Story: A local ghost story is what the game of wick is based on.
  • Gotta Catch Them All: There are pages and three collectibles scattered throughout the map in each 'hour' except 5 am.
  • Guide Dang It!: Thankfully averted. The pages are on trees right at the beginning of the 'hour.' The collectibles are scattered around the map, but they are all on places of interest on the map rather than scattered in totally random places.
  • Given Name Reveal: If the player heads to the bus at five A.M, you can find out that the protagonist's name is Sam.
  • Harmful to Minors: Five ghost children and the protagonist is at most a teenager.
  • Hell Is That Noise:
    • When Caleb spawns on the map, he slowly digs towards the player for the rest of the time. The digging sound is louder when he is near, but is audible everywhere.
    • When Benjamin spawns he sleeps somewhere on the map. His snoring can be heard basically everywhere.
  • Heroic Mime: You never speak. You don't scream.
  • Hold the Line: The goal is to survive, not to beat the children or collect anything.
  • I'm a Humanitarian: In one of the death scenes, it looks like Caleb starts to eat you.
  • Implacable Man: All of the children, but once Caleb spawns on the map he digs towards the character, slowly but consistently, until the hour ends.
  • Jump Scare: This game lives off them. Special mention goes to Tim, Tom, and Lillian who will flash in front of you for a second with a scare chord.
  • Killer Rabbit: Invoked with Lillian. She's a small red-haired girl in a bright pink, bunny pajama onesie with a pleasant name. She is also one of the more dangerous spirits, as she can instantly kill you after you look at her directly.
  • Never Found the Body: The fate of the five children after their house burned down. Also the protagonist in the secret ending.
  • Nightmare Fuel Coloring Book: The pages you find attached to the trees look like they're coloured by kids.
  • Nothing Is Scarier: When you aren't running from one of the kids, you are waiting to be attacked.
    • It's implied that the family was haunted by some unknown, malicious entity that was either the direct cause of the disappearances, or drove Mary Weaver to kill the children. It snarls in the flashback induced by picking up page 34 of Dunk's journal and that's all we know of it...
  • No Name Given: The protagonist. Until five, when Sam's name is revealed on the bus.
  • Multiple Endings: A rare case wherein the good ending happens from doing poorly. You have to find all the collectibles to unlock the bad end where you find out you're dead and the kids wanna play... forever and ever and ever. Not finding them all results in Sam getting rescued at four AM and his "friends" getting arrested.
  • Older Than They Look: The Weaver children died in the mid-20's while the game takes place in the present day, so they're all around 100.
  • Ominous Fog: Limits your view.
  • One-Hit Kill: All five of the children will kill you in one shot if they successfully catch you.
  • Random Event: The ghosts spawn mostly at random. This sometimes leads to multiple ghosts spawning at once.
  • Resources Management Gameplay: You start each hour in front of a lit candle with five matches. You need to scavenger for other candles and conserve your matches.
  • Roar Before Beating: If you wake Benjamin up, he gets up and roars before charging you.
  • Secret Character: Wickbutt.
  • Scare Chord: Used when Tim, Tom, or Lillian randomly appear in front of you.
  • Schmuck Bait: Playing the 'ingame' version of Wick.
  • Scrapbook Story: The plot is largely told through police interviews.
  • Screen Shake: Benjamin causes the screen to do this when he's running after the player.
  • Shoot the Shaggy Dog: You survived all six hours to be dead the whole time.
  • Siblings in Crime: The Weaver Children can and likely will help each other to hunt the player down, given the random nature of the game.
  • Sleepy Head: Benjamin is a villainous example; he can be asleep anywhere in the forest, but bringing a lit candle near him will wake him up.
  • Story Breadcrumbs: What happened to the Weaver children is hinted at through the collectibles found throughout the game.
  • Stout Strength: Benjamin is the tallest and fattest of the Weavers, but he is also the strongest. He is one of two ghosts who can send you flying across the forest if he catches you.
  • Smurfette Principle: The Weavers had one daughter, and that is Lilian.
  • Survival Horror: You must survive until 6 am.
  • Teens Are Monsters: Your friends who leave you in the forest. Worse in the secret ending where they seem to be doing the same thing to someone else.
  • Ten-Second Flashlight: The candles don't last and must constantly be replaced.
  • Too Dumb to Live: The objective of the No Way Out expansion is to mess with five unquiet spirits by rearranging their Tragic Keepsakes. Predictably, this honks 'em off.
  • Tragic Keepsake: All the kids have two or three trinkets associated with them.
  • Undead Child: The Weaver children are the antagonists for this story.
  • Urban Legends: In-universe, what happened to the Weaver children.
  • White Mask of Doom: Tim and Tom wear the 'drama masks.'
  • With Friends Like These...: Your friends ditch you in the forest to be attacked by ghosts.
  • Wormsign: Caleb leaves this, as he relentlessly digs towards the player.