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Median XL is a popular Game Mod for Diablo II which makes extensive changes to many features of the game, including the character classes, monsters, and items. Median is popular and technically proficient enough that it was commented on by some of the Diablo 3 designers during an interview at Blizzcon 2009.

The mod can be downloaded here and the official forum can be found here.


This game contains examples of:

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  • Ability Required to Proceed:
    • One of the five Robot Bosses in Fauztinville, the five Seals in the Black Road and all bosses in the Corrupted Abbey require a teleport skill to access, which is thankfully easy to obtain with the low-level runeword Pax Mystica.
    • You cannot kill Assur, the MCS, Atanna Khan, Archbishop Lazarus or Zorun Tzin (and complete these respective uberquests in the process) until you obtain the Purify skill.
    • The Dark Portal skill is needed to reach the Vizjerei Temple, Khalimgrad, Realm of Lies, Realm of Sin, Black Road, the Void and the past versions of the Canyon of the Magi and Arreat Summit (and by extension all areas that are accessed from these). In turn, in the Void you need the Scream of Trag'Oul skill, obtained by transmuting the scrolls dropped by the seven sub-bosses into the Sigil of the 7 Deadly Sins, in order to reach the final boss.
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    • It is impossible to defeat Valthek in the Yshari Sanctum until you've already assembled the special sets from the five previous bosses in the complex. Likewise, killing Arihan in the Triune requires you to have obtained the Dire Charm skill from the previous boss Vaca Loca first.
    • Entering Toraja requires you to have obtained the Crystalline Flame Medallion from Judgement Day first, which grants you access to Edyrem minions, which are able to break the invulnerability shield of the Symbol of Time in the Torajan Cemetery, whose destruction will open a portal to Toraja.
  • Absurdly High Level Cap: The level cap of the game is 125; without grinding, you're likely to reach 120 very soon after reaching Destruction difficulty, then never be able to reach level 121 at all, since it requires so much experience that it's unattainable without dedicated farming in the Cow level or the Torajan Jungles; on the other hand the only items that require level 121 to be used are two secret unique items and the Kabraxis' Stone rune, unless if you raised one particular item's level requirement too high by pumping it with too many Mystic Orbs.
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  • Action Bomb: The Mercenary Bomb is designed to turn your mercenary into one by reducing its wearer's defence to zero and causing a lot of powerful AoE spells to fire when the wearer dies. If wearing this armour, your mercenary will vaporise when hit by practically anything, but most monsters won't survive either.
  • All There in the Manual: With the manual being the official documentation. Reading it is almost mandatory to understand the game.
  • And Now for Someone Completely Different: Downplayed. When doing the Binding of Baal and Assault on Mount Arreat uberquests, you're morphed into Baal and Diablo (respectively), but the change is mostly cosmetic, you still have your items, and you're still using your own skills instead of Baal's and Diablo's.
  • Armor-Piercing Attack: Purify is an oskill that deals damage independently of everything, including resistances: it is the only way to damage and kill certain high-level uberbosses. Primus' Messenger (an unkillable boss in the Bastion of the Triune) has a similar skill, which you'll need to make use of in order to kill the main boss Arihan (specifically by charming Arihan, luring him to the Messenger and letting the two fight).
  • Author Avatar: The uberboss Archbishop Lazarus' lore does not refer to the actual Lazarus character in the first Diablo, but rather describes him as:
    Some even believe that the world as we know it was shaped by an individual human on another plane, one 'Archbishop Lazarus' with a calculation engine powered by lightning. According to this cult, when humanity complains too much about the difficult living conditions in Sanctuary and the scarcity of divine weaponry, he may send his avatar to the mortal plane to deal with those who annoy him in person...
    In addition, his minions are called Groupies and the charm he drops is called 'Glorious Book of Median', which is a reference to Brother Laz, the first creator of the mod. The boss actually used to be called Brother Laz until version 2017 removed all references to real life people.
  • Baleful Polymorph: Xazax can transform you into a defenceless maggot leaving you open to attacks, so be sure to keep your distance from his minions at all times.
  • Barrier Change Boss: The heroic shield mechanic, formerly used by some endgame bosses, randomises the boss' resistances every few seconds. This means that the boss is most of the time invulnerable to damage, but sometimes one of the resistances might drop under 100%, leaving the boss temporarily vulnerable though still highly resistant to this element. For being disliked by the majority of players, this mechanic was removed in the 2017 version.
  • Beef Gate: When levelling and progressing through the main game, there is nothing that prevents you from entering uberquest areas as soon as you can... except for the disproportionately strong monsters which can and will kill you in seconds.
  • Big Creepy-Crawlies: Both versions of the Maggot Lair are full of maggots of unusually large size.
  • Big Boo's Haunt: Come in three flavours, each filled with a different kind of undead enemies: Kurast 3000 BA (skeletons), Old Bremmtown, Duncraig and the Corrupted Abbey (ghosts) and Ureh (zombies).
  • Bonus Boss: The mod's main endgame content consists of various optional and extra hard 'uberbosses'. Defeating them on the highest difficulty yields powerful unique charms.
  • Bonus Dungeon: The optional, extra hard 'uberlevels', generally located in out-of-the-way locations and filled with the strongest monsters and bosses in the game. They are generally premier spots to farm for sacred unique, set items and other stuff for high-end characters.
  • Bonus Level of Heaven: The Khalimgrad uberlevel is set on the High Heavens, where the Ethereal enemies are the physical manifestations of common angels.
  • Boss Bonanza: You have to fight a total of 10 Edyrem minibosses before you can reach Uldyssian.
  • Boss-Only Level: Certain uberquests (Dimensional Sanctum, Proving Grounds, Infernal Cave, Butcher's Lair, Chamber of Blood, Cathedral of Light, Vizjerei Temple, Diamond Gates, Spirit World, Edyrem's Path and Genesis) only consist of fight(s) with the boss(es) and their minions.
  • Boss Room: Xazax, the boss of the Maggot Depths, is fought in his own area called the Wretched Sands.
  • Breakable Power-Up: A Sorceress can only benefit from the Witch Queen passive uberskill if her health is at 100%.
  • Breath Weapon: The Paladin's Frozen Breath skill causes him to breath ice, dealing damage and freezing enemies.
  • Call-Forward: The lore of the postgame dungeons draw heavily from Diablo3, and feature encounters with future adversaries such as Zoltan Kull, Azmodan and Belial.
  • Cash Gate: One of the trials of the Black Road challenge consists of having 666666 gold in your inventory.
  • Cast from Hit Points: Using Bloodhatred drains the Barbarian's own health but replenishes it upon striking.
  • Color-Coded Item Tiers:
    • White (Normal, no magic properties and no sockets)
    • Grey (Socketed, no magic properties but can be socketed with gems and runes and are the only eligible candidates for runewords)
    • Blue (Magic, one or two magic properties)
    • Yellow (Rare, a random mix of magic properties)
    • Gold (Unique, preset magical properties with a unique name and appearance)
    • Green (Set, high-end sacred items with maximum sockets, preset magical properties and can be used in conjunction with other items in the same set to get additional bonuses)
    • Dark Green (Honorific, blank items created from the Cube that receive a double bonus from Mystic Orbs)
    • Orange (Crafted, created from shrines, comes with several random rare modifiers and additional preset modifiers based on shrine type, and receive a double bonus from Mystic Orbs)
  • Cosmetic Award: The I Am Rich gem is crafted from three very rare trophies and gives you a red glowing aura and zero stats. Its point is to prove that you are so rich that you can afford to waste trophies on a useless item.
  • Damage-Sponge Boss: Terul, the boss guarding the entrance from Teganze to Mbwiru Eikura and the source of the Trader's Chest charm, is very strong but unintelligent, and therefore the fight is fairly easy and simple. The Butcher is marginally less simple (he only has a melee attack but is only vulnerable when standing on a pentagram that might appear after he attacks), but the fight can be boiled down as 'let him hit you, lure him into the pentagram, then deal as much damage as possible'.
  • Dead Man Switch: Some items have the affix 'X% chance to cast Y spell when you die', which does Exactly What It Says on the Tin.
  • Death-Activated Superpower: Lord Aldric Jitan and his Rakkis Guardsmen cast Singularity when killed - stay away from the dark vortex!
  • Defeat Means Friendship: Inverted by the Necromancer's Veil King minion, which will switch sides and become a nasty enemy when killed.
  • Defog of War: In each act, you can speak to the appropriate NPC to have the map of all areas in the act completely revealed if you so desire.
  • Degraded Boss: The Minions of Terror that used to accompany Diablo Clone (an old uberboss) are reskinned from Griswold, an Act I boss.
  • Design-It-Yourself Equipment: Honorific items are blank items that receive a double bonus from Mystic Orbs. This enables you to create your own custom items from scratch, provided you have some money to spend on the ingredients and the Mystic Orbs.
  • Dragons Are Demonic: You used to be able to fight dragons in this mod, but in true Diablo fashion, they're just a different type of demon spawned by Baal.
  • Dual Boss:
    • In order to upgrade the Crystalline Flame Medallion, you need to let Uldyssian summon both the Avatars of Imperius and Malthael, and then kill both of them within 30 seconds of each other.
    • Similarly, completing the Black Road challenge's Trial of Blood requires you to lure both Skovos and Lycander to the same place, and then kill them at the same time.
    • Defeating Arihan, High Priest of the Triune, requires you to make him fight Primus' Messenger, then survive both bosses' attacks as Primus' Messenger kills Arihan.
    • Completing the Void requires you to use the Scream of Trag'Oul skill at the correct place, which summons two bosses: Rathma and Mendeln.
  • Dungeon Bypass: You can create two quest items (specifically the Horadric Staff and Khalim's Will) by combining two Arcane Crystals with a Healing or Mana Potion, allowing you to skip a long part of the second and third acts.
  • Eldritch Abomination: Samael, the secret Bonus Boss added in version 1.3, is described as 'something that lurks beyond' Sanctuary, the High Heavens and the Burning Hells alike.
  • Elite Mooks: Enemies come in three flavours: yellow elite monsters, which are stronger, often have special abilities and encountered alongside normal monsters; dark green veteran monsters, encountered near the end of each Act in higher difficulties, and are not Palette Swaps of normal monsters like elites; and orange uberquest monsters, which only appear in Bonus Dungeons or as minions of a Bonus Boss. Umbaru Spirits in the Teganze uberlevel can also spawn as champions, which have improved stats compared to normal ones. The Necromancer also has three: the Veil King, Void Archon and Rathma's Chosen, which are vastly more powerful than the run-of-the-mill minions and each player can only have one of each at any given time.
  • Energy Beings: Neon Fiends in Fauztinville are demons that came alive from the city's neon signs.
  • Equipment-Based Progression: Averted in normal gameplay, played straight in the endgame content. Your character reached level 120? You're just getting started. At this point, levelling up is so time-consuming and difficult that you'll need to find or craft better gear to make your character stronger.
  • Flaming Sword: The Way of the Phoenix skill adds fire damage to the Assassin's attacks.
  • Flunky Boss: The only bosses that are not accompanied by minions are Duriel, Diablo, the Ancients, the Butcher and Quov Tsin.
  • Fun with Acronyms: The oskill O.H.M.A.N., short for Orb of Homing Multishot Arrow Novas.
  • Gameplay and Story Segregation: There is no story-related reason that the Cathedral of Vanity is located in an underground cave, or that the sewers of Kurast actually leads to an Alternate Dimension. The issue here lies in Diablo II's engine limitations, which do not allow creating new levels, so it is impossible to add an uberquest location without replacing a level in the process - and the only levels that can be replaced are the throwaway side areas with the same enemies as everywhere else and serve no quest-related purpose. This particular example has been averted (with a few exceptions) since the introduction of the MXL Core in the 2017 version of the mod, which allows adding new areas so all uberquests can be given their own location.
  • Hard Mode Perks: Most uberquests (except Tran Athulua, Kurast 3000 BA, Death Projector, The Butcher, Fauztinville and Assault on Mount Arreat, which also involved with challenges) are designed to be tackled on the highest Destruction difficulty only. Usually there's nothing that stops you from doing them on Hatred or Terror (unless if there's an Ability Required to Proceed, all of which are only available on Destruction), but the rewards will be unremarkable: sacred unique and set items, Great Runes, ubercharms, etc... drop exclusively on Destruction.
  • Helpful Mook: Downplayed, in that these enemies are more than capable of killing you, but you are forced to leave them alive or else make use of them because without them it would be very hard or impossible to kill the boss.
    • The unkillable Death's Mechanics in the Proving Ground, whose presence drops the Death Projector's resistances down under 100%, allowing you to actually damage and destroy it.
    • Astral Guardians in the Dimensional Sanctuary: their attacks give you 100% physical resistance, protecting you from the Creature of Flame's One-Hit Kill.
    • Akarat's Followers and Ethereals in Khalimgrad reduce the resistances of nearby enemies when killed, breaking the invulnerable shields of the respective bosses in the process.
    • You can only use the skills from the Yshari Sanctum sets (Holybolt, Arcane Blast, Iron Shield) near Valthek's Godsman Guard minions, which mean while you need to clear the summons, you must leave at least one alive, because you need Holybolt to kill Valthek.
  • HP to 1: The extremely powerful Punisher ability's damage usually would be enough to kill its target, but being a poison spell, it cannot bring the afflicted under 1 HP.
  • Idiosyncratic Difficulty Levels: The difficulty levels of the mod are named after the titles of the Prime Evils: Hatred, Terror and Destruction.
  • "Instant Death" Radius: Witches do nothing until you get close enough to one: she'll then laugh, if you do not immediately get out of range, she teleports at you and kills you with an irresistible and unblockable attack that deals 50,000 physical and magic damage.
  • Invincible Minor Minion:
    • Witches, the Death's Mechanics in the Proving Ground, the Lantern Archons and Lightwells in Khalimgrad, the Ratfinks summoned by Belial and Zorun Tzin, the Dark Nephalems in Judgement Day, the zombie Citizens in Ureh and the Sand Maggot Ghosts in the Wretched Hive are untargetable and cannot be hit or killed by anything. Xazax's Penitents are targetable and not invulnerable, but have so much health that you aren't going to kill them any time soon.
    • The Gore Crawlers in Rathma Square won't just stay dead: 10 seconds after their health is depleted, they'll automatically resurrect themselves, and it is impossible to prevent this.
  • Joke Item:
    • The Idiot Ball unique ring, which reduces your strength, vitality, magic find, damage reduction, and has a chance to summon a hostile Elite Mook when you're hit.
    • The QQ sacred unique ring, which gives 1 HP and nothing more.
    • The Until You Realise It Sucks sacred unique bow. Doubled orb effects, 33% chance to create a town portal on attack, 500% faster block, 50% increased block chance, 62 levels of the very powerful oskill OHMAN... except that most of these bonuses end up useless because it only allows the use of melee, summoning and buff/debuff skills, and with a required level of 120 it's impossible to apply Mystic Orbs without making the item unusable. It seems awesome until you realise it sucks, indeed.
  • Level-Locked Loot: Almost all items in the game require a certain amount of levels, Strength or Dexterity to be useable.
  • Life Drain: The Blood Flash and Death Coil oskills drain health from the victims and heal the user based on the damage.
  • A Load of Bull: The Secret Cow Level's only inhabitants are bipedal cattle.
  • Make Me Wanna Shout: The Assassin's Psionic Scream skill is a primal scream that overwhelms weaker minds with pain and confusion.
  • Mana Drain: The Mana Coil oskill drains mana from the victims and gives it to the user.
  • Marathon Level: The Torajan Jungles and Teganze are absolutely huge - expect to take a lot of time slogging through the mobs in order to reach a boss or dungeon entrance, especially if you die and have to walk back all the way from the Kurast Docks since none of these two areas have waypoints.
  • The Maze: Yshari Sanctum is a gigantic, sprawling maze of a level, where a death can set you back for dozens of minutes as you search for your corpse.
  • Mecha-Mooks: Vizjun and Fauztinville are both filled with robot enemies.
  • Mêlée à Trois:
    • The two main bosses in the Void, Rathma and Mendeln, fight each other as well as you.
    • Killing Arihan, High Priest of the Triune, involves charming him, leading him to Primus' Messenger, then surviving both bosses' attacks as they fight each other as well as you until Arihan dies.
  • Mini-Dungeon: Most dungeon uberquests are very small, consisting of little more than the boss room.
  • Minimalist Run: Older versions of the mod used to have the Attribute Challenge, which requires you to defeat an uberboss while keeping a number of attribute points unspent. Shortly after it was removed, the Belladonna Elixir (an item that resets all attribute and skill points) was introduced, meaning that there's little to no point of keeping the challenge in the game.
  • The Minion Master: A Necromancer that spends many skill points on the summoning tree will inevitably become this.
  • Monster Allies: The Paladin can resurrect dead monsters to fight for him.
  • Mook Maker: The Infernal Machine is capable of summoning an army of dangerous elite monsters.
  • Mushroom Man: Glowing Fungi and their elite counterpart, Shrooms, resemble a humanoid with a mushroom cap for a head.
  • Mutually Exclusive Magic:
    • Each character is only allowed to learn one out of three uberskills of their class.
    • An Amazon can only learn the level 18 skill of the bow, spear, javelin, blood or storm trees if she has no points in any of the other four skill trees, and vice versa.
    • Paladins have to choose between Holy and Unholy skills - one cannot learn both. They may choose either a Light or Shadow influence regardless of devotion.
    • Sorceresses are only allowed to learn two of the four elemental skill trees (Fire, Cold, Poison and Lightning).
  • Mythology Gag: The description for the Assassin's Maelstrom Mk.V skill mentions 'the old Maelstrom weapon system' and 'their failed rocketry experiments', a reference to the scrapped Assassin skills Rocketry and the previous versions of Maelstrom.
  • No Body Left Behind: Cubing an item with an Arcane Crystal and Catalyst of Destruction adds the 'R.I.P.' modifier, causing your kills to stay dead instead of rising up to get in your way.
  • One-Hit Kill: There are too many attacks that can instantly kill you to list.
  • The Pawns Go First: Just like in the vanilla game, you can only enter the Worldstone Chamber to fight Baal after he watches you defeating five of his minion packs.
  • Permanently Missable Content: The Level Challenges and the Ennead Challenge will become permanently inaccessible to characters that outlevel them without having completed them first.
  • Pest Controller: The Sorceress' Hive skill periodically creates poisonous swarms when approached.
  • Pinball Projectile: The Necromancer's Parasite skill and the Harpylisk's attacks bounce between targets.
  • Plague Master: The Paladin can become one by taking the Plague skill, which adds poison damage to attacks.
  • Poisoned Weapons: The Assassin's Way of the Spider skill and the Amazon's Curare uberskill add poison damage to weapon attacks.
  • Poison Mushroom:
    • The Idiot Ball unique ring, which reduces your strength, vitality, magic find, damage reduction, and has a chance to summon a hostile Elite Mook when you're hit.
    • All Cycles of Lust, whose only affix is always a malus to light radius. Some Cycles of Greed, Luck and Wealth can also be this, since all of their possible affixes can be either negative, zero or positive.
  • Rare Random Drop:
    • Many uberbosses have a 2% chance to drop a trophy on Destruction difficulty, which might be cubed with the corresponding ubercharm for a small bonus, or with the Sleep charm for a more powerful bonus.
    • The six Emblems, needed to upgrade the Deity's Bow and Glorious Book of Median, have an extremely small chance to be dropped from any monsters in Destruction difficulty.
  • Recurring Boss:
    • The five Act Bosses reappear as mini-bosses in Yshari Sanctum.
    • Uldyssian appears as both an unkillable boss in the Diamond Gates and a killable boss in his tomb. Before the fight against Uldyssian himself, there's a Boss Bonanza where you have to fight 10 Edyrem minibosses, all of which take the forms of bosses that you should have fought in the regular game.
  • Recursive Ammo: When using Fragmentation Shot, a Necromancer uses his crossbow to fire a potion that explodes, releasing shrapnel in a large area. Arrows fired by the Druid's Spore Shot repeatedly splits on striking enemies.
  • Rodents of Unusual Size: The elite Quill Bears and Trap Rats are far larger than any rat ought to be.
  • Rush Boss: If you can't destroy it quickly, then don't expect to destroy the Infernal Machine at all as its army of elite monsters overwhelm you.
  • The Scourge of God: The description of the Paladin's Plague holy skill:
    The black death of Zakarum cleanses the land, consuming the pagan and godless and leaving only the honourable and faithful in its wake.
  • Set a Mook to Kill a Mook: The Druid's Elvensong minion and the Charm oskill series can convert enemies to fight for you. This is also the gimmick to kill Arihan, High Priest of the Triune: obtain the Dire Charm spell from a previous boss, charm Arihan and move him to Primus' Messenger, the only thing that can kill him.
  • Set Bonus: Item sets give you additional bonuses if you wear some or all of them at once.
  • Shock and Awe: Aside from the Sorceress's lightning tree and several Assassin traps (among other skills), there's also the Paladin's Vessel skills and the Unholy Paladin's Mind Flay skill, which has you doing your best impression of Palpatine.
  • Situational Sword: The special unique ring Assur's Bane. It is the only source of the skill Purify (in addition to Uldyssian's Sword, which is only dropped by a boss that requires Purify at the first place), which is absolutely essential when fighting certain bosses. When farming or fighting bosses that do not require it, then it is usually considered subpar compared to another unique or rare ring that fits the character better.
  • Skill Point Reset: Drinking Belladonna Elixir resets all of your attribute and skill points.
  • Smashed Eggs Hatching: Smashing a Dragon's Egg causes an angry Baalspawn dragon to hatch.
  • Spike Shooter: Druids can do this in trap rat form with the Quill Storm skill.
  • Stuck Items: You are effectively forced to equip the Vizjerei and Horadrim sets for the Valthek fight. While in theory you are free to equip whichever items you like, without the skills granted by these sets you can't scratch neither Valthek nor his Godsman Guard minions.
  • Sudden Name Change:
    • In version X Vc, the boss Chrysaor was renamed to Terul, and his second form to Zorun Tzin.
    • In the 2017 version, the boss Brachyceran was renamed Xazax, and his charm from Brachyceran's Token to Xazax's Illusion. Everything that had allusions to real people also got renamed, with the real life references removed (except the boss MarcoNecroX, which only got removed).
    • In the 2017 1.1 version, after having been visually redesigned, the Unformed Land became Teganze, with the monsters (formerly named Flame, Illusion, Snow, Stone, Storm and Venom) becoming various variants of Umbaru Spirits; the Hidden Fortress (the former final level of the Unformed Land) becomes Mbwiru Eikura; and the boss of the World Nexus becoming Atanna Khan from Startled Witch.
  • Super Empowering: Using Rathma's Chosen turns one of your minions temporarily invulnerable and gives it a massive boost to damage.
  • Super Mode: Two of the Paladin's uberskills, Dragonknight and Superbeast, transform him into more powerful forms for 5 minutes.
  • Tactical Suicide Boss:
    • Bartuc, who normally is immune to all damage, can only be damaged after he uses the Wychwind ability, which temporarily reduces his resistances.
    • The Soul of Wrath in the Void is immune to all damage, but all of its attacks are Cast from Hit Points. Your job therefore is to provide an outlet for its rage until it kills itself, while also surviving its attacks since it fully heals when killing.
  • This Looks Like a Job for Aquaman: The Edyrem summons that you get from the Crystalline Flame Medallion are rather mediocre and unremarkable, with one exception: they are the only thing capable of opening a portal to Toraja and dispelling the immunities of the enemies there.
  • Time-Limit Boss: The Dark Star Dragon's Class Charm upgrade can only be done if it is defeated on Destruction difficulty within 3 minutes after entering Old Bremmtown and without dying.
  • Time Master: The Sorceress' Chronofield skill slows down enemies to a relativistic crawl, making them easy prey.
  • Time Travel: The uberlevels Fauztinville and Bremmtown are set in the future, and lore-wise you use a time machine to get there.
  • The Turret Master: A Necromancer that focuses on summoning totems, stationary minions which either provide buffs to allies or attack enemies. Some of the Assassin's skills, as well as the Barbarian and Lord Aldric Jitan's Fortress skill, also function as turrets, although they are not actually treated as minions by the game.
  • Underground Monkey: Like in the vanilla game, most non-boss enemies come in various levels of strength denoted by colour and have otherwise identical sprites as others of its type.
  • Voluntary Shapeshifting: The Druid can transform into a Treewarden, Trap Rat or Werewolf.
  • Wake-Up Call Boss: Volrath the Vile, the Bonus Boss of Level Challenge 0, can only be fought at level 5 (no more, no less), and is designed to be the first real challenge for new characters (before he was removed, that is).
  • Weather Manipulation: The Druid can call forth lava from volcanoes with Rain of Fire or freezing winds with Freezing Gale.
  • When Trees Attack: Come in two flavours: the hostile one being the Ent and Tree of Life enemies, and the friendly ones being the Druid's Treewarden form.
  • Wholesome Crossdresser: The Creep and Hierodule runewords (the former when wielded by a male character, the latter can only be used by Paladins) morph the wearer into the Sorceress. The Shamanka (when wielded by a female character), Rag Queen and Earth's Burden (both exclusive to the Sorceress) sacred unique items morph the wearer into the Druid.
  • Wolfpack Boss: The Cathedral of Vanity only has one room, where four bosses (the Crystal Ball, the High Clerics and Inarius) all reside with their minions.
  • You Nuke 'Em: The Assassin's Beacon uberskill calls a nuclear missile to strike a nearby location.
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