Nappa: Vegeta, what does the scouter say about his power level?
Vegeta: (while crushing his scouter at the same time) It's over NINE THOUSAAAAAAAAAAAAAAAAND!
Nappa: What!? NINE THOUSAND!? There's no way that can be right! Can it!?Some works can use Stat-O-Vision to record or sense the magnitude of a character's strength, to an exact number. Units are rarely included, though — it's senseless enough as it is. In any case, this is mildly useful for comparisons, until said levels start getting silly and are dropped altogether, never to be mentioned again. Sometimes, power levels are mentioned only in supplemental materials since writers can't allow themselves to be bogged down by that sort of thing in the long run. A simpler system of ranks can suffer similar problems. An advantage of Power Levels is that rating characters or other setting elements in real-world units inevitably falls foul of scientific-minded fans with too much time on their hands. Another is it gives a Fixed Relative Strength for the audience to compare characters. On the other hand, once they become popular for a certain show beyond said show's intent for its use, the reliance on Power Levels in arguments about characters can develop into Fan Dumb detrimental to its enjoyment. See also Mana, and Super Weight for actual power levels. Not to Be Confused with the Peninsula of Power Leveling.
Over 9000 Examples:
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Anime and Manga
- Dragon Ball
- The Trope Namers and probable Trope Codifiers are probably the ki-based Battle Powers from Dragon Ball Z, known in the West as Power Levels. Just as iconic are the ki-detecting Scouters ("It's over nine thousaaaaand!"). The original Japanese version, however, has Vegeta saying "It's over 8000!" instead:
Nappa: How much is Kakarrot's battle power?Vegeta: (while crushing his scouter at the same time) It's higher than eight thousand!Nappa: OVER EIGHT THOUSAND!? That can't be right! It must be malfunctioning!
- This was later brought up in the English dub version of Dragon Ball Kai:
Nappa: Vegeta! What does the scouter say about his power level!?Vegeta: (while crushing his scouter at the same time) It's over eight thousand! Raah!Nappa: EIGHT THOUSAND!? C'mon, that can't be right! It must be broken or something!
- Even though Dragon Ball popularized the trope, the entire point was that it was an Unbuilt Trope, thanks to a reliance on the Scouter's numbers and the heroes being able to suppress their Battle Powers. Over the course of the Saiyan and Frieza sagas, nearly every villain will 1) Read a hero's weak Battle Power and reason they aren't worth fighting, 2) Be shocked when they then raise their power to insane heights, 3) Attack anyway whilst claiming the Scouter is on the fritz, then 4) Have their ass handed to them. So pervasive is this among Frieza's men that even King Cold is convinced that Trunks was able to kill his son Frieza thanks to his sword rather than his Battle Power. As a result, several characters criticize their opponents for putting too much stock in the number readings rather than using their instincts and the evidence right in front of themnote .
- Toriyama has stated in numerous interviews and commentaries that Power Levels were never meant to be an accurate representation of a character's abilities. Valor, focus, and purity of heart were supposed to be where someone's true power came from. However, the reason they caught on is that, aside from a few outliers (usually whoever was supposed to be The Hero of the current arc), whenever we did hear about Power Levels, the character with the higher number almost invariably won. Also, there was very little reason given in-universe for why one character's feelings pushed them into a new Traumatic Superpower Awakening and others' didn't. Because of this, a lot of people took power levels completely straight.
- Despite frequent breakage, they kept showing up until well into the Frieza Saga, at which point the numbers start exceeding 6 digits. The highest number given in-series was Frieza, at over a million in his second form; both he and Goku exceeded that level with additional transformations, but all the Scouters on the planet had already been destroyed by that point (not that they could read them).note Characters could still sense power levels naturally, but their commentary never went beyond, "I've never felt such a strong Ki!"
- During the Frieza saga, while Super Saiyan Goku and Frieza were fighting, several of Frieza's henchmen on another planet read from a machine that is capable of reading power levels. They note that Frieza's power is at its maximum, and a loyalist boasts about it, but when reading the "other" power level, the machine overloads and explodes, killing everyone at the base. We never see another machine similar to this, but the fact that scouters typically explode when a power level is too high suggests that Goku was indeed much stronger than Frieza at this point.
- Thanks to a portion of the fanbase having a strong interest in power levels, the Daizenshuu and the various Jump publications have been known to occasionally give official numerical power levels for characters that were never measured by scouters on the show. This includes characters from the original Dragon Ball series, and characters from after the scouters became useless. These measurements vary from Goku's mere level of 10 from his very first appearance, to Legendary Super Saiyan Broly's 1,400,000,000 within his first movie, and even beyond that to a staggering 2,500,000,000 by Super Gogeta during Fusion Reborn. note
- Keep in mind that the highest listed level is not necessarily the actual highest power level; Beerus is stated to be the absolute strongest being in Dragon Ball Z, making his power greater than Super Gogeta's. Word of God and Beerus himself say that Whis is even more powerful. Finally, Gogeta in Dragon Ball GT is a Super Saiyan 4, making his power level at least 20 billion (Super Saiyan 3 multiplied by the unknown Super Saiyan 4 multiplier).
- The disappearance of scouters post-Frieza is somewhat justified in that only those working for Frieza, none of whom can sense ki without a scouter, use them regularly. And thanks to the Z Fighters' ability to conceal their ki at will (or to skyrocket their ki in bursts of Unstoppable Rage, especially in the case of Gohan), those readings ended up being painfully mistaken more often than not. The last time we see them is when Frieza shows up on Earth at the beginning of the Androids/Cell Saga. The heroes can all sense ki naturally, so they never needed them..
- Much later in the series, Goku's Super Saiyan level was counted by Babidi as 3,000 "kilis" as compared to his monster pet Yakon at a relatively measly 800 kilis. Apparently, according to Dabura, someone with at least 300 kilis can easily destroy the Earth.
- The Dragon Ball Z and Dragon Ball GT trading card games uses "Power Stages" to determine various things such as attack damage and card cost. These are essentially various Power Levels of the characters' cards. Super Saiyan 4 Gogeta, the strongest character in the entire Dragon Ball universe, has a maximum Power Stage of over 20 million.
- Z played with this in the World Martial Arts Tournament just prior to Buu's introduction. A strength tester was brought out which had the applicants punch it to produce a number. Mr. Satan scored 137 with all his effort. The Z Fighters just lightly tapped it and all scored around 200 each time. Then Vegeta punched it into oblivion.
- The Trope Namers and probable Trope Codifiers are probably the ki-based Battle Powers from Dragon Ball Z, known in the West as Power Levels. Just as iconic are the ki-detecting Scouters ("It's over nine thousaaaaand!"). The original Japanese version, however, has Vegeta saying "It's over 8000!" instead:
- YuYu Hakusho
- The series has official power classification systems for all demons and powerful humans which span over all the story arcs, but are never referred to within the show or the manga until the final arc by Yomi's group (complete with break downs of individual stats that make up the levels). More specifically, they're divided by classes: E class is the lowest mentioned level (probably beatable by a well-trained human with a weapon), then D class (too strong for normal humans, but spiritually aware humans can defeat them), then C (dangerous in general), then B (strong enough to flatten a block), then A (strong enough to wipe out a city), then the S class is for anyone who can punch out Cthulhu.
- Power rankings reach the 'immeasurable' point with S-Ranking, which is defined as any demon too powerful for the Spirit Government to handle. Yet, there are 3 'countries' with numerous S-ranked demons led by three rulers, each of whom are so strong they could singlehandedly kill every other being if not for each other.
- Zettai Karen Children has a pretty basic ESP ranking system, from Level 1 to Level 7. It's at about Level 5 and up that ESPers start to become dangerous, and there are only three known Japanese Level 7s in the show - the lead trio (and the non-Japanese ones are also few in number). The show's Big Bad is beyond the rankings. To clarify, one character mentions that there are only 7 rankings because anything above level 7 is immeasurable. The Big Bad's former superior is possibly the same as him.
- The Pokémon anime has mentioned the numerical levels from the game in only two episodes. The show hasn't brought them up again since. It should be noted that in their brief appearances in the anime, the numerical Power Levels are treated as petty, pedantic nonsense that a skilled trainer can overcome.
- Pokémon Special is much better with this, as the main character's Pokémon's strengths don't fluctuate like the anime does. At various points, the main character's teams are listed with their stats and abilities, levels included, which gradually do increase as time goes on. However, the levels only indicate their strength; evolution and learning new moves have nothing to do with it.
- The Pokémon Special Pokédex also has the ability to display levels. At one point, the bad guys make their own Pokédexes and laugh at Yellow for having weak Pokémon (levels ranging from 20-40). However, she uses her Super Empowering ability, and their eyes pop out when the Dex informs them that her Pokémon's levels suddenly rise to the mid-eighties. They wisely run for it.
- Shaman King has furyoku levels - Horo Horo's is just under 10,000, while the Big Bad, Hao's is over 1.25 million. Even after taking numerous levels in badass, most of the main characters are hovering around a few hundred thousand. Hao gets comparatively stronger. The characters acknowledge just how broken this is, and the story becomes less a matter of beating Hao, but of waiting till Hao wins and then killing him before he becomes God.
- Lyrical Nanoha
- In Magical Girl Lyrical Nanoha, Nanoha and Fate's average magical power were given to be 1.27 million and 1.43 million respectively, the only instance of power levels to be found in the anime. Later seasons would use mage rankings instead. Presumably this was done because when you start at over a million, the numbers are going to get so high they're more humorous than impressive if you keep using that standard.
- In Magical Girl Lyrical Nanoha StrikerS, Vice claims that the Weak, but Skilled Teana's magical power rating is twice his.
- Done quite frequently in Yu-Gi-Oh! and Yu-Gi-Oh! GX, justified somewhat by the way the game operates in both series. And in the actual game, as well, though one has to wonder by what scale they're able to determine the Attack and Defense powers of the monsters... or their monster level, for that matter. It's said somewhere that the "average" monster has 1500 attack and defense power. Yu-Gi-Oh doesn't use exponential power growth like DBZ, making 9000 mean a lot even late in the series.
- One Piece
- Pirate characters are given bounties by the World Government as a measure of their threat to the government and the world at large. It's not strictly a measure of power, since what earns a bounty doesn't necessarily correlate to that person's combat ability (Nice Robin had a 79 million bounty as a child despite not being conventionally dangerous), but in most cases the distinction is academic. There are just as many exceptions as there are examples, with bounties both over-estimating and under-estimating the real threat of the character.
- Additionally, some bad guy groups have group-specific Power Level-like ways of demonstrating their strength relative to one another such as CP9's Douriki. The Douriki is pretty much a straight example, which was used during the CP9 arc to rank the members of that storyline's Quirky Miniboss Squad. For a scale comparison, the average soldier has a rating of 10, and anyone above 500 is essentially superhuman. CP9's strongest member, Rob Lucci, had a rating of 4000 (nearly double that of the next two below him, Kaku and Jyabura who had 2200 and 2180 respectively). Afterward, Douriki was never mentioned again, on account of it being specific to CP9. Amusingly, the dub outright calls it power levels, including a not-so-subtle "Over 9000" reference.note
- Other examples include the numbering system for Gecko Moria's zombies, who were numbered based on what category they fell into, and Baroque Works, whose top six agent pairs were ranked in overall power with 5 being weakest and zero being strongest. Also there were the percentage-based survival rates for the Upperyard Priests' ordeals during the Skypeia arc.
- Speaking of Moria, he is a perfect example of why you can't use bounties as an indicator of strength. Of the Warlords prior to the Time Skip, his former bounty was the second highest, right after Doflamingo. Throughout the Paramount War, however, it became explicitly clear that of the Warlords, he was the weakest one. This was due to the fact that during the intervening years between his defeat at the hands of Kaido and the present time, he let himself go and suffered major Badass Decay, all of which eventually got him kicked out of the group.
- Dosun of the New Fishman Pirates has a particularly hilarious version: his Verbal Tic changes to indicate his power level.
- In K: Return of Kings, JUNGLE puts bounties on the Red, Blue, and Silver Clansmen, which provide this sort of ranking, possibly as a take on the One Piece example. Misaki's is 3000 Jungle points, which gives him an ego boost... until he sees that his rival/love interest Saruhiko's bounty is 4000.
- Mahou Sensei Negima!
Chisame: What an idiotic table... Where do I even begin? What's the basis for these numbers? The teachers are stronger than a tank?
- Spoofed at one point in the manga, where Jack Rakan puts a major villain's power in context with an oddball list that includes: a tank (200), a magic teacher (300), Negi (500) a dragon (650), an Aegis Battleship (1500), the current villain (3000), and the Kyoto Arc demon that Evangeline took out in one hit (8000). Chisame doesn't even know where to begin in pointing out all the problems with such an arbitrary list.
- The list returns in a later chapter set, again made by Jack Rakan, showing Negi's growth and new ability. Negi is then listed at being 2200 with the right spells in mind. While Rakan himself is placed at 12000. However... due to various in plot activities by all involved... the list might not be all that off. As well as the long list of 'stupid things Rakan not only did but broke various laws of Physics to do'. The fun part is the cat that is listed at half of a point. Negi has a mental image in his depression of 1001 cats ganging up and kicking his ass.
- Kotaro makes his own list later, which has some curious implications if both lists use the same scale: Chizuru-neesan twice as strong as a tank?!
- Every main character is given a numerical rank, with one being the strongest. And come hell or high water, they will just NOT stop talking about what rank they are. Somewhat justified in that there are a LOT of claymores running around, and it's easier to just approximate off rank. Also provides Claire's status as the Almighty Janitor, she's dead last in rank, because she overspecialized to fight Awakened Beings. She gets better. Her replacement on the other hand, is.. less so.
- How far a warrior taps into her dark yoma powers is also expressed with seemingly precise numbers, even if the scale in this case is a relative percent rather than an absolute measurement of power. According to the veteran number 1 Teresa, when a warrior releases 10% of her power, her eyes go yellow, followed by distortion of the face at 30% and distortion of the body at 50%, with 80% being the point of no return at which the transformation is permanent.
- Neon Genesis Evangelion
- Neon Genesis Evangelion measured its pilot-to-Eva synch rates by percentages. This gets slightly absurd at one point in the series where the rating exceeds 100%, although nobody ever says that it's a percentage of what's possible rather than a wonky way of reporting two statistics that combine to determine synchronization. Of course, the issue of Synchronisation can be simplified by the fact it doesn't equate to "ass kicking levels" but how easily and quickly one can operate an Evangelion. Someone with 100% can move an Eva as easily as one's own body, and someone with less than 20% can't do anything. Past 100% the pilot begins to lose the connection with their own body as they become more and more in tune with the Eva's soul. At 400% synchronization the barriers between their souls break completely and the pilot's body dissolves into a primordial stew; they essentially become part of the Eva. That's probably the least absurd number inflation in the series; success rates for insane and/or suicidal missions typically rank between 0.0000582958% and 1%. And they always manage to succeed.
- Rebuild of Evangelion removes synchronization in favor of the previously less-used "plug depth" to the list of technobabble jargon. It can apparently reach negative numbers. From a mechanical viewpoint, this is in fact understandable. The plug is inserted into the Eva's core to allow a connection between the pilot and Eva. Zero depth is not, however, entry into the core but the distance at which further movement into the core will risk "contamination", when feedback from the Eva begins to corrupt the pilot. Negative values are beyond that safety limit.
- Compare the Eva pilots with the male lead from Dual! Parallel Trouble Adventure, whose synchronization rating was negative 200%. Of course, one possible reason for his mecha being able to move at all could be that it's his alternate self from another dimension. Of course considering that every other pilot in the series has a positive rating one has to wonder exactly what a negative one is supposed to be. Or even how either side would have equipment that could measure a negative rating.
- To an extent, the "World's Greatest Robot" arc of Astro Boy treats Horsepower as a kind of power level.
- A Certain Magical Index:
- Espers are in Academy City are classified as levels 0 through 5. Level 0 means not having enough power to manifest a distinct ability; ie, a normal person. The seven level 5 espers in Academy City are strongest both in raw power and fine-tuned control; they've been known to manipulate massive amounts of energy at the molecular level. Each and every one of them is a Person of Mass Destruction fully capable of fighting off armies with little difficulty.
- The whole goal of the 1st-ranked strongest esper, Accelerator, is to obtain the as-of-yet theoretical Level 6, but considering that he's already orders of magnitude stronger than even the third-ranked level 5, he may as well be level 6 already.
- Both Accelerator and the 2nd-ranked level 5 esper, Kakine Teitoku, have powers ranked at a god-like level, and are the only ones theoretically able to reach the hypothetical Level 6 naturally. Kakine claims that even if he fights all the armies in the world and every esper in Academy City at the same time, he can emerge victorious and unharmed. Given what we've seen him do, there is no reason to assume that this isn't an accurate assessment of his abilities(although he was defeated by Accelerator, a fellow level 5 esper). Likewise, Accelerator claims that it is fully within his power to annihilate all life on Earth or even destroy the planet itself... but he has no interest in doing either one of those things (a destroyed or lifeless planet would be boring). Mikoto Misaka, the third-ranked level 5, once underwent an artificial and unwilling power-up to reach level 6 via being forced to connect to the MISAKA Network and absorbing the power of nearly 10,000 of her clones at once, and despite not completing the transformation displayed feats of power that would have easily challenged Kakine and Accelerator at their best, with it being stated she could easily annihilate Academy City with one attack despite her incomplete state.
- Ironically, Touma is classified as Level 0 because he registers as normal when scanned, even though his Imagine Breaker easily trumps everyone else's powers, even Accelerator's. Some people are aware that he has a power, but his power can't be measured. To put it simply, if Mikoto throws a railgun at Touma and he nullifies it, then it is "stronger than the railgun". But a railgun is already strong enough to kill a human, so it's not a good idea to "throw stuff at Touma until he can no longer stop it," because by the time they discover something he can't nullify, it will kill him assuming it doesn't release the Invisible Thing sealed by Imagine Breaker.
- People with magical abilities also register as Level 0 because magic is completely different from psychic powers, so the scanners don't detect anything from them.
- Kuroko Shirai and Awaki Musujime are both Level 4 teleporters, but Awaki is far more powerful than Kuroko, with twice the range and twenty times the haul limit, and she doesn't even have to be in physical contact with whatever she's teleporting. Per Word of God, she's the strongest Level 4 in the series, and it's implied she'd be the eighth Level 5 if not for some childhood trauma (she teleported into a wall) keeping her from fully exploiting her ability.
- One-Punch Man
- Heroes working for the Hero Association are measured in classes and ranks. The classes are from lowest to highest, C, B, A, and S. Even within each class, heroes still hold individual ranks. The series subverts this, though: Genos is a genuinely talented S-class hero, while Saitama, who is infinity more powerful than Genos, is relegated to C-class because of his poor performance on the written portion of his entrance exam.
- Monsters and villains also have their own power levels expressed in the form of Disaster Levels:
- Disaster Level Wolf: Any threat that endangers a small group of people.
- Disaster Level Tiger: Any threat that endangers a large number of people.
- Disaster Level Demon: Any threat that endangers an entire city, including its infrastructure and inhabitants.
- Disaster Level Dragon: Any threat that endangers multiple cities.
- Disaster Level God: A threat that endangers the survival of the human race.
- Akuma in D.Gray-Man have extremely strictly-defined Power Levels, going so far as to completely define them by said levels. They can even level up by killing people; it's quite like a game for them. Level Ones are mindless killing machines and all look the same, Level Twos have personalities and very varied appearances, and Level Threes are astronomically stronger than the earlier levels and generally look somewhat like armored knights. Level Fours look like twisted cherubs and are powerful enough to take on all of the Generals at once.
- Used in the series initially to just show how powerful Buffaloman is. Prior to him, every one of the main characters had a Choujin Power around 1,000,000, almost all of them less than that. After that, well, we jump from the next arc's Big Bad, Akuma Shogun, who had a Choujin power of 15,000,000, to the five Big Bads of the Throne arc, who all had powers of 100,000,000. However, even longstanding characters' power levels didn't change any over the course of the series as villains get more powerful, and as a result these were numbers mainly ignored for the purpose of storytelling, so by the end of the Throne arc, Robin Mask with his by-then measly 950,000 power beating the berserker Mammothman, Choujin power 78,000,000. Also it was discussed with the Five Evil Chojin Gods noting how on earth Kinnikuman of 950,000 can defeat a Perfect Chojin of 50,000,000 who happened to be Neptune King. With the God Of Intelligence scanning the Machineguns' Muscle Docking attack defeating the Hell Missionaries; it turns out that Kinnikuman's Burning Inner Strength increased his own Chojin Power up to 70,000,000 in his attack. This lead to the plot in Scramble Of the Throne Arc to prevent Kinnikuman from becoming king due to his own increasing power that can surpass Chojin Gods.
- In the Kinnikuman 2012 manga series, it's revealed why are the Devil Chojin and Perfect Large Numbers are fighting against each other. It's for the latter's mission to preserve order to the Chojin World not only because of Suguru's Burning Inner Strength... It's also because of the Power of Friendship which affected all other Chojin he came contact with regardless of being Devil and Perfect!
- Hikaru no Go: For plot related reasons Hikaru's rating drastically underestimates his true skill. In a later match a competitor thinks he has an easy match against a mere 1-dan, and ends up horribly curbstomped.
- In the lesser-known (but completely insane) anime "Ai City", power levels are displayed literally right on the foreheads of the psychics. They all have some sort of sub-dermal implant to let us see how charged up any particular person is. The protagonist, K, is only able to go up to "5" and that basically just gives him enough mind over matter to be really good at kung fu, while his female rival K2 effortlessly goes up to 20-something and can fly. On a couple of occasions when K links his mind with Ai ("I") his power meter goes all the way up to an infinity symbol.
- In The Legend of Koizumi, power levels are read as Adelhieds, which is how much power someone has when playing Mahjong. In a way, the physics work similar to Dragon Ball Z, power rises with anger and special abilities, as George W. Bush demonstrates when George H.W. Bush sacrifices himself to save his son, complete with W. Bush flying into a pissed-off rage and killing Otto Skorzeny. Hell, even the Adelhied level reader is similar to a Saiyan Scouter!
- Saint Seiya realistically measures fighting power in kilowatts; IIRC, however, Ki Attacks are not measured. This was a gimmick used in the Galaxian Wars in order to give the audience a better understanding of the Saint's capabilities. They also measured exerts of strength with kilograms and freezing techniques with Celsius.
- In the Street Fighter II animated movie, Shadaloo's Monitor Cyborgs scout strong fighters by watching them fight and then measuring their fighting potential in cold, hard numbers. It is unknown how they calculate these figures, but apparently Ryu has the highest value.
- In Bleach, two such systems exists:
- The Gotei 13 ranking system - Seatless Shinigami -> Seated Officer —> Vice-Captain —-> Captain ——> Captain-Commander
- Hollow classes - normal Hollow -> Gillian —> Adjuchas —-> Vasto Lordes
- Bleach databooks also rated the various strengths of captains, namely Offense, Defense, Mobility, Kidō/Reiatsu, Intelligence, and Physical Strength, max 100 of each, many of which are listed on their wiki. These are never outright mentioned in the show, and some seem like they're an Informed Ability.
- Gangsta has government dictated Power Levels for the Twilight, which are recorded on their dog-tags by letter and number. For example; the most powerful Twilight we've see is ranked A/0 with the weakest at D/0.
- In Toriko, beasts are given Capture Levels, which measure how difficult it is to successfully hunt them. A beast with a capture level of 1 requires at least ten professional hunters to bring down. They are not normal measures of physical power; an ingredient with a phenomenally high level is so weak that even the presence of typical badasses would cause it to die instantly- it's high level comes from the fact that getting to it means fighting past a waterfall that typically grinds mountains to dust.
- In Rising × Rydeen strangers, superpowered humans, are given a strange ability rank that takes into account the effectiveness, versatility, and danger their powers may have on the user. The ranks range from E to A. Rank E strangers have useless powers while rank A strangers far outclass all of the ranks below them. The downside being that their powers are usually very dangerous to them.
- Kill la Kill:
- Clothes Make the Superman and the power they give their wearers is based on the amount of Life Fibers within them. A One-Star Goku Uniform has 10%, Two-Star 20%, and Three-Star 30% (the strongest Goku Uniform a human can ordinarily use). A Kamui is made of 100% Life Fiber and gives the greatest power boost. However, the system just measures the strength of the uniform, not the capability of the wearer or their ability with using the uniform. Mako, for example, is a Two-Star, but due to her raw strength is more powerful than any of the Three-Stars when wearing her uniform.
- At one point, Mako's "fighting values" are shown on a scanner. She has 0000 in all areas when unequipped, but 9999 when wearing her personal Two-Star Goku Uniform. (Her brain stays at 0000, however.)
- "Life Fiber tolerance" is not measured in discreet levels, but is thrown around on a couple of occasions to explain Satsuki's and Mako's unusual strength. Someone who can tolerate high levels of Life Fiber contact can use a Kamui Uniform or get the most out of a lesser Goku Uniform.
- In Jewelpet (2009), the titular pets' magical power is ranked depending on the chances of a spell working as intended: Acrylic (1% chance of success), Glass (50%) or Crystal (100%). The Super Crystal rank gets introduced later, attributed to Jewelpets with divine-level magic.
- Maken-ki! subverts it. The characters' fighting ability is separated into two categories: their Maken's rank and their ability usage (i.e. the user's ability to properly channel Element and to what extent). However, Minori explained that an ability user's rank is not absolute measure of their fighting ability. Meaning, it's entirely possible for someone at a lower rank to defeat an opponent ranked above themselves. Such as when Azukinote was able to fight evenly with Yan-Minnote .
- Child of the Storm has SHIELD use two separate ranking systems, both of which, somewhat confusingly, use the Epsilon, Delta, Beta, Alpha, Omega ranking system. The first is based on inherent power, with beings like Thor, Loki, the Hulk and Magneto ranking as Omega Class beings, with no easily defined limits on their power. The second is based on potential threat: for instance, Skye, Team Coulson's Techno Wizard, would be an Omega Level threat if she got hold of 'The Index', SHIELD's list of superpowered people, complete with profiles and identities.
- Appears occaisionally in My Little Pony: Friendship Is Magic fanfics:
- In The Stars Ascendant, Luna and Celestia realize that Twilight Sparkle must be about as powerful as every non-alicorn pony in Equestria combined given her performance against Tirek, given that Tirek had drained Discord of his power, and Luna and Celestia combined were incapable of bringing down the spirit of chaos.
- In Estee's Triptych Continuum, there is both a power scale and a dexterity scale for unicorn casters. These scales are both on a 1-10 basis, with Celestia's power marking a 10 on the power scale, and Luna's dexterity marking a 10 on the dexterity scale, as they were the most powerful and most dexterous casters respectively when the scales were created.
- In Dragon Ball Z Abridged Nappa's scouter uses Raditz as a unit of measurement, since Raditz's power level clocks in at an even (but pitiful for a Saiyan, and equivalent to a Saibaman's power level) 1200.
- X-Men: There are 6 classes of mutation. It's worth noting that the Alpha, Beta and Gamma classes were introduced during the Age of Apocalypse storyline (anyone who didn't fit was rated "Dreg"). As part of a genocidal madman's Darwinist dystopia the classifications made sense, but the writers bled them back into the main timeline as convenient shorthand. Oddly enough there weren't any official Omega mutants in that timeline, although Nate Grey might have warranted that classification.
- Epsilon Mutants are unfortunate mutants. Epsilon mutants pretty much have no chance of having a regular life in society due to their major flaws like an inhuman appearance or their mutation makes it impossible for them to function normally. If that isn't bad enough Epsilon mutants also only have minor "superpowers" that are next to useless.
- Delta Mutants are like Alpha mutants in that they don't have any significant flaws. The only problem is that Delta mutants don't have powers that match an Alpha mutant, or even a Beta or Gamma mutant. They have a normal human appearance, but their mutagenic powers are weaker or only narrowly applicable, though still controllable.
- Gamma mutants have very powerful mutations, but they have flaws. Unlike the Beta mutants a Gamma mutant's flaw is a major flaw that makes his or her life very hard. Also, while Alpha and Beta mutants can pass as regular looking humans, many Gamma mutants cannot because they have physical deformities.
- Beta Mutants are on the same level as Alpha-level mutants as far as how potent their powers are. But the difference between Beta Mutants and Alpha Mutants is that the Beta Mutants have flaws, albeit very small flaws. They have a normal human appearance (or close to it) and their mutation is powerful, useful, but less controllable but can still lead a normal life with only minor preparation.
- Alpha Mutants are the second most powerful and feared mutants. Alpha mutants have extremely powerful mutant traits without any significant flaws. They have a normal human appearance and their mutation is powerful, useful and controllable (i.e. turn it on and off, direct it at will.)
- Omega Mutants are ones with the most powerful genetic potential of their mutant abilities. No firm definition has been offered in comics. As a result this classification's qualifications can fall under Depending on the Writer, but some abilities depicted by mutants described as Omega-level include immortality, extreme manipulation of matter and energy, high psionic ability, strong telekinesis, and the potential to exist beyond the boundaries of the known physical universe.
- While the original Official Handbook of the Marvel Universe tried to give exact, unit-specific measurements of strength and powers ("able to generate temperatures of 28,000 degrees Fahrenheit", "Able bench press ten tons") the newer supplemental material uses a system of levels that are not often consistent with observation and are maddeningly vague— level 3 strength means lifting "somewhere between 800 pounds and 25 tons". The original also went down the fairly mystifying road of saying everyone without strength based powers was average (or below or above) for someone of their age and size, without mentioning that an average obese man without any legs (like Box) can barely lift a coffee can. These days, the Marvel strength ratings are mostly used for comparative purposes. For instance, if an average Asgardian can lift thirty tons and the Thing can lift ninety tons, then, regardless of how much they can actually lift, the Thing is three times stronger than said average Asgardian.
- DC's Who's Who tends to take the deliberately vague, but understandable tack of putting everyone's strength levels (or at least the upper-tier powerhouses) as as strong, not as strong, or stronger than Superman.
- In The Authority, Apollo is described several times as a "Majestic-Class" superhuman, people in the Wildstorm Universe apparently classifying superhumans by notable figures of about the same power (Mr. Majestic, Wildstorm's Superman analogue, in this case).
- Powers, where ordinary detectives investigate superpowered crimes, has a rough and not very well defined set of power levels from 1-10 to identify how strong a Super Hero or villain is. The Superman Expy is ranked as a 10, but only because the entire world would be horrified to find out that they have no way of classifying the upper limit of his power. Especially when he has a mental breakdown.
- In the Buck Godot: Zap Gun for Hire universe, civilizations as well as individuals are assigned 'Power Classes', as an easy way to keep track of who should step carefully around who. This 'Class seems to be determined mostly by technological level, but also by numbers and ability. Humanity, as a whole, is classified as Class 12. The only known Class 1 Power is Lord Thezmothete, who appears to be a sentient tree of some sort (He does, however, seem to have several similarly vegetative underlings). Another notable is The Teleporter, an extra-dimensional alien who exists in a state of continuous transmission, whose capabilities includes transporting entire PLANETS instantaneously across the galaxy - he's a Class 8 Power, all on his lonesome.
- Top 10 has power levels for psychokinetics. The one the officers have to deal with in issue #6— an escaped mental patient who thinks he's Santa Claus— has Class Two abilities, which allow him to levitate his stolen sleigh and reindeer, take control of Robyn's gadgets, and toss around Smax while making it snow all over the state. When Robyn wonders what a Class One can do, Smax tells her they can snuff and ignite suns.
- Star Wars: The Phantom Menace made Force talent measurable via "midichlorian count". After measuring kid Anakin's Power Level, they are shocked by the fact how high it is (over twenty thousand, more than even Yoda).
- Used in Rocky IV. Ivan Drago's punching power is measured in PSI, and reaches ridiculous levels (2100, which would slam through iron if his arm didn't shatter first).
- In X-Men: The Last Stand, Mutants were inexplicably given power levels that everyone was aware of from 1-5 with Professor X and Magneto as 4s and Jean Grey being the only known 5. Apparently, Calisto can specifically "sense" these power levels- again having no prior mention in the movies or anywhere else in the X-Men universe.
- One of the 'new witches' in Lords and Ladies made the mistake of asking Granny Weatherwax what level she was.
- Wizards have a ranking system that you could climb through by killing a wizard of a higher level, which can be done bycompletely non-magical means (such as a snake hidden in someone's bedsheets). The whole idea was scrapped when the University got Mustrum Ridcully, a head wizard who a) came down hard on any silly buggers who tried to get Klingon Promotion in his faculty and (importantly) b) was bloody impossible to kill.note
- Night Watch:
- The series has power levels for its magicians, but they count down instead of up. A level 4 magician can do little more than tricks, a level one can do amazing things - but they're all limited to learning incantations or using artifacts; only magicians Beyond Classification have true and instinctive access to magic. It starts at level 7 and goes to 1 then beyond classification, and finally Absolute Zero. A Level 7 can visit the first level of twilight but just barely. They may have specific talents, but are quite weak. A Level 4 can influence large masses of people while a level 1 could rule a large nation or crush it. Anyone of Beyond Classification rating can't be measured accurately because this would require the full use of their power. Such a use is not only forbidden under the Grand Treaty but could also result in The End of the World as We Know It.
- Interestingly, it's mentioned in one novel that the word "rank" used to be used until the popularity of video games made them adopt "level" instead.
- A Zero-level mage can, theoretically, do anything and can absorb and use all the magic in the world. Only a few Others throughout history can be stated as being Zero-level. Merlin, post-Fuaran Kostya, Nadya, and (possibly) Jesus. In New Watch, it's speculated that a Zero-level mage could potentially destroy Twilight itself.
- The Talents of Anne McCaffrey's Rowan series have a count-up system for measuring Psychic Powers, with "Primes" as the very best in their fields and usually in charge of their entire planet's psi-operations. Notably, this measurement is not fixed, as a number of lesser Talents have been upgraded to better levels as their powers develop. Consistent with the trope, Primes get consistently stronger as the series evolves, with Superpowerful Genetics ensuring that later generations greatly surpass their parents.
- In David Farland's The Rune Lords series, people can use magic to bestow their strength, sight, intelligence and so forth onto others, thus giving the latter e.g. "the endurance of two men". The book starts with trained warriors and assassins having six to ten of such endowments, but quickly reaches ridiculous proportions with thousands of elite troops having hundred endowments each, and the main antagonist literally having thousands of endowments for each attribute.
- Metapsychic power and power usage in Julian May's Saga of the Exiles series is occasionally measured on a (apparently logarithmic) scale.
"Your over-modulated hell-load must have finished Felice off. Probably the Little King as well. The PC [psychocreative] equivalent was in the seven hundreds, for Christ's sake."
- Diana Wynne Jones's Chrestomanci novels seem to rank magical ability with names for levels, rather than numbers. Witches and warlocks are described as weakest, with power increasing as the rating system goes up to necromancers, wizards, sorcerers, magicians and enchanters. Enchanters are the strongest of all magic-users, and nine-lived enchanters are even stronger than normal enchanters. There are also side categories such as shamans and mages who are not described in detail. There are some vague differences in how each category of magic-user performs magic, but the stronger classes are able to perform all lower levels of magic.
- The Heralds of Valdemar series by Mercedes Lackey features a defined system for measuring the Power Level of mages. Apprentices are those with a bare minimum of talent or those just learning the art. Journeymen can manipulate their own Life Energy as well as power from their immediate surroundings. Masters are able to manipulate Ley Lines, and Adepts can manage nodes, the strongest energy sources. Somewhat confusingly, the same terms are used to describe both a mage's current rank and their maximum potential, so one could be a Journeyman who aspires to Adept or a Master who is incapable of progressing farther. It is implied that Psychic Powers operate on a similar scale but no formal measurements are ever introduced.
- In The Wheel of Time series how much of Saidin or Saidar, two parts of the One Power a person can hold is apparently an inborn trait, but they still have to train to reach their potential. Rand Al'Thor, The Chosen One, can hold the highest amount of the One Power of anyone in the series. Ishamael, his Evil Counterpart, appears to be a match for him in strength; the strongest female channelers (Alivia and Lanfear) are not as strong (but Lanfear has more finesse).
- In The Acts of Caine, Caine registers as a grade six weapon due to his Monastic training. This is only slightly higher than an armsman, so the Khryllians aren't particularly worried about it. After all, their Knights have divine-given Super Speed and Super Strength, they can deal with entire armies. Caine enjoys proving to them that their system is bunk.
- Jake And The Dynamo: All of the magical girls have a 0-10 "competency rating" assigned by the city's Threat Assessment Board. Tuneless Ramona stands out as having an infinite rating, due to once managing to defeat an Eldritch Abomination.
- Paradise Lost: Since every creature in is given their power by God, He can compare and expose their power levels by weighing them on the scales of the Libra constellation. This trick comes in handy when Satan and Gabriel are about to tear apart Eden in battle, since the scales show Satan that his power could never overcome the heavenly Gabriel's.
- Please Don't Tell My Parents I'm a Supervillain: Mad Scientist inventions are ranked from Tier One to Tier Three, and the number of higher-tier inventions a scientist has says a lot about their own power level.
- Tier One: Intelligent inventions, but within the realm of normal science. Sometimes referred to as "prodigy level." Many Tier One inventions can be replicated, but it's usually not worth the effort. Examples include an unfolding clockwork lunchbox and a real-time single-language translation device.
- Tier Two: Based on normal science, but just a bit beyond it. These inventions can be replicated by normal scientists with enough effort. It's mentioned that many of Thomas Edison's and Nikola Tesla's inventions were Tier Two. Examples include a portable air cannon and a low-level A.I.
- Tier Three: Based on unknown or impossible laws of physics. They are, by definition, impossible to replicate, but that doesn't stop people from trying. Examples include teleportation and self-replicating rag dolls.
- Babylon 5 had P-levels for its telepaths. Officially the rankings count range and power, with P0 or P1 being all but useless. P2-P5 become commercial telepaths, P6-10 work with the government, and P10-12 work in the corps with P12 being the rank of Psi-Cops. P13s, the maximum level on the official scale (for those not Lyta Alexander, anyway), are quite rare and tend to be the object of experiments.
- In Heroes, there's some online viral bonus material that lists the "power levels" of several of the show's characters, in the form of "case files" listing "control index" and "biological, cerebral, elemental, and temporal/spatial" levels . Most of the files are on characters from the on-line comics, but a few of the show's main characters are listed. I.E. Matt's stats are "25% control, 25/90/45/20", Ted's stats are "12% control, 45/55/95/5", and Sylar's stats are "76% control, 40/85/45/20".
- Kamen Rider
- The franchise typically provides data for the abilities of each Rider, such as how hard they can punch and kick (measured in tons of TNT), how fast their 100-meter dash is, how high they can jump, and other similar statistics. The stats are a measure of raw ability without factoring in any outside elements. For example, Kamen Rider Kabuto can run the 100-meter dash in 5.8 seconds, completely disregarding his Clock Up Super Speed ability that lets him move nearly at the speed of light.
- Kamen Rider Ryuki plays it a bit straighter by assigning AP (Attack Point) values to all the Riders' attacks, from their basic punches and kicks to their Final Vents.
- Kamen Rider Blade takes it one step further - the Rider's weapons start with 5000 AP, and cards swiped through them have their AP values subtracted from this. Special cards that add AP appear late into the series.
- For both of these, 1000 AP is still 1t.
- Kamen Rider Ex-Aid is based on video games, and as such all of the Gashats and forms have distinct Levels attached, starting with the distinctly Super-Deformed Level 1 and normal-looking Level 2. Rank Inflation soon kicks in, as the characters skip more and more levels with each successive power-up until they get all the way to 99. Some Riders at the absolute pinnacle of the scale don't even have a defined Level at all.
- Kamen Rider Build assigns a Hazard Level to all of the major characters, reflective of their ability to control the power of Nebula Gas. Unlike previous instances, Hazard Level is highly variable and can be increased through experience, willpower, or intense aggression.
- The Whedonverse apparently has power levels for witches (and possibly mages in general)- in "Checkpoint", a Watcher asks Willow and Tara what their levels are, and if they'd registered under the names they provided. However, "level" in this context might be akin to a grade level, or belt level in martial arts.
- Warhammer 40,000
- Psykers are ranked by Greek letters in a system known as "The Assignment". The zero point for psychic potential is Rho or Pi, that of a normal human, and go in descending order, with the upwards climbing toward Alpha and descending towards Omega. Going upwards up till Kappa are very minor psychic talents who have many "good luck" occurrences, and Iota and upwards are true psychics who can manifest their abilities. An Epsilon is pretty terrifying, and an Alpha-class can snap a titan in half with a gesture. Going into the opposite direction, starting with Omicron and down to Omega is the degree of negative psychic potential, various degrees of an aura that negates psychic abilities.
- For negative values, the Tau range in Sigma or, well, Tau. This makes them deaf to telepathy and very hard to corrupt for Chaos, but otherwise they're affected by psychic abilities normally. Further down the scale are individuals called Blanks, Pariahs, or Untouchables, who are immune to psychic powers and invisible to daemons, and they negate psychic powers in their immediate vicinity. Unfortunately, this also means people instinctively don't like them, and it becomes very easy to feel antipathy or hatred for these individuals; and psykers find it painful to terrifying to be in the presence of a Blank. Surprisingly, the only Untouchables are humans. At least one Imperial institution utilizes any Omega that survives to adulthood, which is such strong anti-magic it can harm the souls of people nearby. That Imperial institution rebuilds them into superhuman assassins who specialize in killing psykers.
- Incidentally, the detachment from reality involved means that most human psykers above Beta level are almost certainly insane by default. Obvious exceptions include The God-Emperor and the Primarchs.
- Notably, while the Imperium is very interested in collecting and psykers for various reasons. Minor talents are fed into the Golden Throne to keep some of the most important pieces of Imperial technology functioning. Major talents are rounded up for sanctioning: they are used as advisors for Imperial luminaries or for psychic support on the battlefield, though much more often are trained to become an Astrotelepath (Astropath for short). Astropaths are the the only FTL-communication apart from sending a ship somewhere. If psykers are left uncontrolled, they can become a very real security threat. While it's bad enough that psykers could do things like read state secrets from an official's mind, throw around bolts of lightning or fire with impunity, or subvert the will of someone, rogue psykers who forgo sanctioning have a highly increased likelihood of mutation, insanity, or possession, or more catastrophically fall prey to daemons and allow them to materialize. The Imperium generally doesn't even attempt to train Alpha levels - the usual response is a bullet in the head.
- And there are some that don't actually fit in this - the scale is extended to Alpha-plus and Omega-Minus for those individuals for whom the 24 greek letters do not suffice. Older canon even covers higher plus/minus levels that double back through the alphabet, where you're really more talking about Eldritch Abominations than anything else. Or the Emperor.
- It should be noted however, that the scale is only really built for human psykers. Eldar Farseers and Warlocks don't have a known Assignment rating, and Cosmic Entities like the Chaos Gods far exceed the scale.
- It should also go without saying that being a tabletop game, models are also given a 'point' cost to field, with more powerful models costing more. In fact, the tabletop simplifies the matter by "mastery levels", the lowest ranking psykers have Mastery Level 1, while the higher psykers have up to Mastery Level 3, then comes the most powerful psykers, Eldrad Ulthran, Ahriman, and Kairos Fateweaver, who have Mastery Level 4. Magnus, the most powerful known psychic to walk the Galaxy short of the Emperor, has both Mastery Level 5 and some unique buffs which makes him more powerful than what his mastery level alone would imply.
- Mutants & Masterminds uses actual Power Levels to constrain characters to a roughly even playing field. All offensive and defensive powers must be at or under their character's PL. The only exception is that it is allowable to trade off on opposing traits like accuracy versus damage, or defense versus toughness. Powers like non-offensive teleportation and telekinesis lack such bounds except in house rulings. Like D&D, it's rare for this to come up in-character, however.
- Your base Essence stat in Exalted kinda represents this in that a higher rank unlocks more powerful Charms... except that the actual charms a character has means a lot more in terms of comparing power levels within Exalt types, and that the Super Weight between the different types means more than if their Essence stat matches. Terrestrials, for example, tend to be significantly weaker than Solars or Abyssals, and Alchemicals veer up and down wildly depending on whether they've had time to optimise their Charm loadouts against you or not. It is, however, played straight in-setting in Yu-Shan, where a being's status is largely determined by their Essence rating, and elder Sidereals with an Essence of 10 socially outrank anyone except the Incarna.
- The original Marvel Superheroes RPG ranked powers (and everything else in fact) in a scale from 1 to 100, broken into the following tiers: Feeble (1-2), Poor (3-4), Typical (5-6), Good (up to 10), Excellent (20), Remarkable (30), Incredible (40), Amazing (50), Monstrous (75) and Unearthly (100). Most Marvel characters had abilities between Excellent and Remarkable ranks, while the most powerful ones had some between Monstrous and Unearthly. A later expansion also added Shift Zero (0) for abilities ever lower than a 1, and Shift X (150), Shift Y (200), and Shift Z (500) for ones beyond Unearthly. Class 1000, Class 3000 and Class 5000 were added for the truly Cosmic Beings. The absolutely highest level was Beyond-Rank, that had no number (it was infinite.) Only one character had abilities of this caliber: the Beyonder from Secret Wars.
- Supernaturals in the New World of Darkness generally have a "Power Stat" that represents raw supernatural power — Blood Potency for Vampires, Primal Urge for Werewolves, Gnosis for Mages, Azoth for Prometheans, Wyrd for Changelings, Psyche for Sin-Eaters, Sekhem for Mummies, and Primum for Demons. Across the board, the power stat allows for increased Mana storage and expenditure, as well as an increased resistance against mind-affecting supernatural powers.
- In the Old World of Darkness, Vampire: The Masquerade has Generation, which reflects how distantly descended a vampire is from Caine. The fourteenth and fifteen generation Kindred are viewed by a large chunk of vampire society as aberrations and harbingers of the end of the world, whereas third generation vampires are basically regarded as dread gods made flesh (the second generation was destroyed long ago, and the first generation is... well, Caine).
- In Werewolf: The Apocalypse, Rank determines what level of Gifts (magical powers) you can learn.
- Beings in Darkstalkers are ranked by letters, "D" being a non-sapient monster with capabilities less than those of human beings; "C" being a weak monster on par with a human (and humans themselves); "B" being an average monster that can devastate a smallish army; "B+" being a trained and magical monster capable of wiping their butts with "B-Class" demons, "A" being exceptionally strong creatures, many of which are the rulers of Makai, the demon world; and "S" being essentially a Physical God. Most of the playable characters are B+s, with a few exceptions. note Baby Bonnie Hood, though human and a C by default, is the only known mortal with the slightest capability of damaging an S-Class demon thanks to her insanity, intense training, and impossibly large arsenal of hidden weapons.
- As part of their being Genre Savvy and the game's thin fourth wall, characters in the series can sense each others' levels and reference them in conversation, such as when Rozalin asks where Adell's confidence comes from and ask if he's really level 10,000. (He isn't yet.)
- Supplemental materials also discuss how at least one character class has power ranked at over 100 Polga. There are no clues as to what this might actually mean.
- In the various Disgaea games, you can actually level your characters up beyond level 9000, but more importantly with enough grinding you can have the stats needed to to billions of damage easily, one-shotting the strongest bosses the games have to offer.
- The first three games in the Mega Man X series had listings of the robot bosses at the end, just before the credits. In X3, the images were combined with ratings for strength and speed. Most of the bosses topped at about 10,000 for one or the other, Sigma made it up to 16,000 both, and Battle Body Sigma reached 25,600 for both (despite the fact that he was slower than dirt). These numerical ratings have no real bearing on game mechanics and aren't explicitly referred to at any other time. However, X had a rating of "?", referring to his limitless potential, which is mentioned several times elsewhere throughout the series. It even forms the basis of his name. note Zero had a "?" too, but likely for a different reason.
- Breath of Fire: Dragon Quarter: The D-Ratios were a measurement of a person's chance — assumed to be genetic — of "linking" with a dragon. 1/4: 25% of that person linking with, and effectively becoming an avatar of, a dragon. 1/8192: .012% of the link occurring. A 1/8192 is doomed to a life of grunt work, a 1/64 is a shoo-in for leadership, a 1/4 is close to being a Physical God.
- Before boss fights in MadWorld, a screen with a "Death Watch" rating will compare the main character to whoever he's fighting.
- Escape Velocity Nova has T-rankings for psionic powers. T-6 is human standard, T-5 is telepathy, T-4 is mild telekinesis. T-3 and downwards are telekinetics strong enough to make spaceships and beam weaponry out of their powers. T-1 and T-0 are capable of uniting the minds of many lesser talents to do crazy stuff.
- Gear Score in World of Warcraft intends to measure this, but falls flat on so many levels that it has become prime Flame Bait. Most notably, it only counts the "Item Level" of equipment, not how useful that equipment is.
- The Gohma from Asura's Wrath power level's are measured by impurity levels. The higher the level, the stronger the gohma. The leader of the gohma, Gohma Vlitra, has an impurity level that is IMMEASURABLE.
- Kingdom Hearts II Final Mix has a bonus battle against Lexaeus. Sora is depicted with a power level of 100 while Lexaeus' power level gets higher and higher the more he flares up his Battle Aura. The higher his power level, the greater the damage he inflicts, and his max level is 99,999. Sora has a Reaction Command where he momentarily adds Lexaeus' power level to his own, allowing him to briefly overpower the brute.
- Super Smash Bros. for Wii U/Nintendo 3DS combines Power Levels with high scores in the form of "Global Smash Power". Rather than a leaderboard that shows how you rank among all players with rank 1 being the highest scoring player, Global Smash Power is a measurement of how many players you outscore. A GSP of 65,021, for instance, would indicate that your high score exceeds that of 65,020 players.
- Justified in Fate/stay night; a status screen a la Tabletop RPG is how Shirou is able to rank the abilities of each Servant. For each stat, (STR, END, AGI, MAG, LUK, Noble Phantasm) a letter from E to A is assigned, and a + marker is assigned for those stats which can be boosted depending on the circumstance. It is also noted that E-rank is already far beyond what a normal human could ever achieve. This same ranking system is also used for the Noble Phantasms. In addition, the Noble Phantasms are assigned a type depending on how much damage they can deal, from Anti-Personnel to Anti-World (in one case), or even Anti-God (in Fate/Apocrypha). This ranking system carries over to the rest of the Fate/ series works.
- In True Remembrance, a Mnemonicide's power is ranked through Greek letters starting from Epsilon until Alpha. The rarest and most powerful ones are branded Omega, which indicates that they can completely erase a person's memory without any traces.
- Spoofed in Episode 4 of Umineko: When They Cry, where in a fantasy scene, Krauss fights one of the goat butlers. It involves a whole lot of power levels and death flags in a ridiculously cliche fashion reminiscent of old-style shounen fighters. Suffice to say, it must be seen to be believed.
- In Visual Novel Kajiri Kamui Kagura the power of the gods is divided in Taikyoku. Each God has a level that is between one and onehundred and if the difference goes over 10 the lower ranked god cannot harm the higher ranked god no matter what he does. Once someone reaches 100, like Tenma Yato, he has in theory reached the peak and cannot be defeated anymore, but this was broken by Hajun who managed to reach a level where he was measurred as infinitive with his Tumor.
- Flipside has a three-level system, but it's inherent to the system of magic; there are three barriers, or "seals", in the mind that must be broken to reach each level. The first seal can be broken by training under a master, the others require a life-or-death ritual at a magical location. The mage, Suspiria, broke all three seals at once. No one can figure out how she did it, Suspiria included. And the lack of practical experience shows. She doesn't let either fact stop her from considering herself a magical genius.
- In Crimson Flag the mages of Caerreyn have a level ranking system, the archmage is apparently a level four, while Lucian is level three and Sierra was just promoted to level two. The Grey Reyn have no formal system, though most of them are mages, and the archmage estimates that Lord Julian is equivalent to a level four.
- In the Whateley Universe, most powers have defined levels, at least they're defined by the powers testing guys. And the authors even wrote a bunch of them up on the website. Power levels are more for the purposes of classification, and are known to be really deceptive, as they're very much descriptive, rather than proscriptive. Still, they're all WAY below Marvel or DC levels.
- In Worm, there's a government categorization system that sorts parahumans by ability and ranks them on a scale of 1 to 12. The scale system is only a simple shorthand for soldiers, however. Raw power isn't even the prime factor in the numerical rating. Natural versatility, the user's inventiveness, the form their superpower comes in, and what else is in the package all go into the rating. To a certain extent, even the parahuman's non-parahuman talents come into play— Leet and Uber would likely have gotten higher ranks if they were clever enough to exploit their powers to their fullest extent.
- In Douluo Dalo people have a measurable rank that represent the power they should have and how far they have trained, this number's not absolute for comparison, but gives a good measurement of their powers and also limits their possible abilities. Each 10 ranks the person has to go out and hunt a magical beast to be able to continue their training.
- In The Real Ghostbusters, ghosts have "levels" which are measured by PKE meters; for anything above level 9, the proton packs and traps are totally ineffective, while level 1 is impossibly low. Certain ghosts who were victims of Ghost Dracula were ones and twos, and couldn't even fly and go through walls, being completely drained of ectoplasm).
- In the My Little Pony: Friendship Is Magic episode "Hurricane Fluttershy," the ability of a pegasus to displace air in flight is measured in Wing Power. Rainbow Dash, who is the only pony known to be able to break the sound barrier, comes in at an impressive 16.5 Wing Power, but Fluttershy, who is not a strong flyer, is individually measured no higher than 2.3. Despite the emphasis on training to raise one's individual power level, it takes a minimum of eight hundred cumulative Wing Power to create a tornado large enough to move water from the ground to the cloud factories in the sky, so doing work and breaking records is largely based on the number of pegasi involved.
- In The Venture Bros., the Guild of Calamitous Intent ranks their villains on an "Equally Matched Aggression Level" in order to make sure that they are paired with an appropriate nemesis. The system was started after a particularly weak villain attempted to kidnap Rusty Venture as a child and was very quickly murdered by Action Man. The system is based on the resources the villain has at their disposal: A villain with an army of henchmen and their own base counts as a Level 10 while a villain with nothing but the costume they're wearing counts as a Level 4.