Bad Powers, Good People
aka: Good People Bad Powers
"This power that we have comes from a dark place, but it's not who we are. And we can use it to help people."
You've heard of Bad Powers, Bad People
, where people got powers that only seemed to have evil uses
and went evil. You've heard of Good Powers, Bad People
, where bad people used their good-themed powers to do evil.
But what about the good people who got blessed with evil powers...who try to use those powers for good? Some folks are able to turn this to their advantage, others find that they can't do it.
Goes hand-in-hand with Dark Is Not Evil
. Friendly Neighborhood Vampires
also often exhibit this trope. Contrast My Species Doth Protest Too Much
; that's when it's a matter of a member of a (commonly thought to be) Always Chaotic Evil
species decides to cowboy up for the good guys. A subtrope is Faustian Rebellion
, where powers the Big Bad
granted to a former minion are used this way. Compare to Mike Nelson, Destroyer of Worlds
open/close all folders
Anime and Manga
- Terrence Ward, AKA "Trauma," from Avengers: The Initiative, is this trope personified. He has the power to physically change himself into anyone's deepest fear. This certainly makes him a formidable opponent in combat. But the most interesting use of this power is for therapeutic purposes. As an aspiring therapist, he could help troubled individuals to literally face their fears, or otherwise put their minds at ease with it. An example: Henry Gyrich is terrified of falling victim to Alzheimer's Disease. Trauma then changes into Gyrich's deceased father as he remembers him.
"It's not in you, son... You're clean. Such a good boy, sticking with me to the very end..."
- Laurel Darkhaven of Rising Stars used her power to telekinetically manipulate small objects to kill people... but her final act was to use those powers to make soil fertile again.
- Johnny Alpha in Strontium Dog has Mind Rape among his powers, and he is The Hero.
- Wither from X-Men was an example until his Face-Heel Turn.
- So was the more popular Rogue, whose touch could put people in comas (usually temporary, but sometimes permanently). She started out as a villain, but threw herself on the X-Men's mercy when the psychic echoes of Ms. Marvel's personality threatened to drive her insane; after spending some time with the team, she soon developed into a hero in her own right.
- In Ultimate X-Men, when a teenage boy's mutant powers first manifest, he discovers that his only power is to unconsciously vaporize all living tissue within a mile. Without realizing it until it was far too late, he became responsible for hundreds, possibly thousands of deaths, including those of his mother, his dog, his girlfriend, and every single person in his school. To prevent the nature of this incident from becoming public (and thus, demonizing all mutants irrevocably), he had to be put down by Wolverine, whose healing factor kept him from being vaporized. Wolverine did NOT enjoy doing it.
- During the Punisher's "Angelic" phase, he had a run-in with Wolverine where they tried to stop a special Morlock with the power to spread death around her, killing anyone around her without a healing factor. To stop her from reaching the surface and killing the whole of New York, Wolverine and Punisher tried to stop her and in the end the angels called her to heaven. The worst part was that she wasn't evil: she was sealed in a tube by her parents when she was a child due to her powers and just wanted to be free, seeing people trying to help her as devils and people trying to kill her as angels.
- Leetah in ElfQuest always uses her healing powers for good, except in one scene in "Kings of the Broken Wheel", where Rayek pisses her off so badly she uses them to blast him with pain, just as she's seen Winnowill do. Probably not a good idea, since he happens to be flying her somewhere at the time. He drops her. She survives. An interesting and continuing thematic between Leetah and Winnowill is that the only difference between their healing abilities is how they choose to use them. The proper name for healing in the ElfQuest universe? Flesh-shaping.
- Raven, from several of the Teen Titans comic incarnations, is the daughter of the demonic Trigon and intended to serve in destroying the world. Instead, she opposes him and fights for good with the other Titans.
- The DC character Mister Bones. He is a walking skeleton (his skin and organs are transparent) and he has a deadly "cyanide touch" that can kill almost anyone he comes in contact with. Needless to say, he began as a villain. However, he has since reformed and is now the director of the DEO, a government department that deals with superheroes. He may not be unambiguously heroic, but is typically on the side of the good guys, or at least not actively against them. A big part of this is because his most famous victim, Skyman, was killed when Solomon Grundy forced Bones to touch him. Bones was deeply traumatized by the incident and it helped lead to his Heel Realization.
- Phobos, God of Fear, Son of War, in the Marvel Universe is a Creepy Child with fear based powers. He's an unambiguously heroic character.
- Though he did cause a panic when he broke into the White House during the Siege event at the end of Dark Reign. It turns out he just wanted to talk to the president about the cost of lives that putting Osborn in charge had caused (including the life of his father, Ares). Since the president was naturally evacuated, he left a note on the desk in the Oval office... written in what looks like blue crayon.
- And that was after seeing Ares ripped in half on national television. Some people would call that restraint, for a god.
- Toxin from Spider-Man is a morally upright police officer that ends up with a symbiote and decides to use it to do good.
- After Normie Osborn bonds with the Venom-symbiote in Spider-Girl he manages to convince it to undergo a Heel-Face Turn.
- In 616 Eddie Brock pulled a Heel-Face Turn as well and become Anti-Venom. And then he lost the Anti-Venom symbiote and became a Well-Intentioned Extremist on a quest to destroy all symbiotes. Which lasted about five seconds before he became Toxin's new host.
- The US army chose Flash Thompson to become the Venom symbiote's latest host, putting it to use in the service of his country. Eventually, he made the transition into a superhero (unlike Normie, Flash hasn't convinced the symbiote to change; he does his best to keep it in check through willpower and drug-induced sedation).
- After being "inverted" in AXIS, Carnage makes a Heel-Face Turn. Having spent most of his life as a bloodthirsty psycho, he's not very good at being good, but bless him, he's trying.
- The scarab of the Blue Beetle is revealed to be an agent of the Reach, an ancient enemy of the Green Lanterns who created the scarab as part of a hive mind that controls the wearer. Fortunately, the Blue Beetle's scarab gets separated from the hive mind, manages to develop a sense of self thanks to the good heart of its wearer Jaime Reyes, and becomes a sentient being of good.
- The king of Inhumans, Black Bolt, can level a city, cause distant dormant volcanoes to become active once more, shake entire continents apart and generate tremors on the far side of the planet with a whisper. In fact, if he hadn't undergone rigorous mental training to prevent himself from uttering even the smallest sound (even while asleep) entire planets could be lost with a mere utterance of noise. He's got a power that an evil Omnicidal Maniac dreams of.
- BIONICLE's Matoro got necromancy as his mask power during the Mahri Nui arc as a test of character. He ended up pulling a Heroic Sacrifice and becoming thought of as the greatest hero his universe has ever known.
- Infectious Lass, a member of the Legion of Substitute Heroes, causes plagues wherever she goes, but is really a nice person.
- Ghost Rider, the Spirit of Vengeance, is a monstrous being empowered by the Devil whose exploits involve a whole lot of serial Mind Rape. He's one of Marvel's most iconic superheroes, thanks largely to a generous dose of Pay Evil unto Evil and to his altruistic actions towards anyone who isn't on his hit list. That Mind Rape ability? It's useless against people who AREN'T evil. The pain inflicted is based on how many sins / crimes the target has committed. So it's basically divine punishment, in the sense that you can't hide what you did.
- However he did use this on a clown who had been forced to pretend to be evil as he was working undercover.
- Hellboy is basically all about this trope. Hellboy himself, obviously, derives his power from his demonic ancestry, and was supposed to bring about The End of the World as We Know It, but was raised by a kindly professor and chose to be good instead.
- Liz Sherman has the power to burn things with her mind. When she was young she accidentally killed a dozen people including her family. For a while, she believed her power was evil, but later she learns to control it.
- The spinoff series B.P.R.D. has Dr. Johann Krauss, a ghostly German scientist with the power to communicate with the dead and possess inanimate objects. He uses his powers to fight evil.
- Etrigan from the DC Universe is a former knight of the Round Table with a demon trapped inside him. He is pretty much a good guy, and one of Batman's friends.
- Spawn is a Humanoid Abomination whose powers involve a large amont of Body Horror, demonic abilities, and, much like Ghost Rider, he got them from a Deal with the Devil. While morally ambiguous, he is one of the closest thing to a good guy in his universe, and while he gruesomely murders his enemies, most of them have it coming big time.
- Ratman from Elementals is a wererat and started out as a criminal, mostly because his rat-like qualities and rattothropy made him unpopular. He quickly changed sides after he developed a crush on Becky, who he subsequently strove to protect.
- In Common Grounds...you'd think a guy like the Acidic Jew would be a bad guy, right? Acid touch and all that? But no. He concentrates as hard as he can to keep his powers at bay, and is always there to help in the event of crisis; he saved dozens of lives after the Oklahoma City bombings.
- Marvel Comics' Man-Thing is incredibly strong and nigh invulnerable. Also, if you know fear, his touch will cause you to burst into mystical flame and die. Suffice it to say, he's utterly terrifying to behold. He's a good guy who had his own long running series. (Technically, Man-Thing isn't really a hero. He's usually not even sapient. That said, only villains tend to be burned by the touch of Man-Thing. You would think that a victim who went from being assaulted by criminals to having a Humanoid Abomination show up would be the most terrified, and thus attract Man-Thing's attack instincts, but in practice, it's villains' fear of justice that draws him.)
- Then there are guys like Random. Random has the charming ability to turn his arms into guns. He can generate dozens of barrels from one arm and just start blasting away. Sure, he comes from the Dark Age, but he is actually meant to be a Totally Radical, happy-go-lucky guy who shoots a lot of people every day. He was on the X-Men. You don't see him much these days, for a few reasons; one of them is that he has basically the same power and personality as despicable villain Bushwhacker.
- The (second) Scorpion, Carmilla Black, has a Touch of Death, but later learns that this power is both the only thing stopping her from being mind controlled by terrorist group A.I.M. and the only thing able to defeat their biological weapon.
- Avengers Academy plays with this trope; The Avengers recruit and train several teenagers with either bad powers or budding sociopathy to specifically prevent them from turning into supervillains. How they eventually deal with this remains to be seen.
Mettle: "Look at us. Big monster guy, the human electric chair, poison gas girl, assassin chick, t-rex boy, and Chernobyl in Abercrombie and Fitch. One wrong move and any one of us could be a murderer."
- Alpha Flight's Purple Girl/Persuasion had a rough start, but has consistently been one of the good guys since, despite the mind control powers she inherited from her evil father.
- Nico Minoru from Runaways has a dark magic spell casting staff that emerges whenever she bleeds. She's also the kind hearted leader of the group who is noted to be too trusting.
- Doctor Strange - very few people seem to remember his official title at first was not "Master of the Mystic Arts" but "Master of the Dark Arts and he was very often invoking names of demons and evil beings to lend him power, until various adventures haven't set him against them. Even today, when him using dark magic is potrayed in more morally ambigious light, he is a good guy who isn't afraid of fighting fire with fire.
- Young Avengers had a minor antagonist named Melter who is kind-hearted guy and really wants to help people, but his power is to melt them. It didn't help superhero team he assembled featured mostly antiheroes and psychos and their influence started to get to him. And once he broke off with them he ended up in hands of Mandarin who lead him to full Face-Heel Turn.
- Takato Matsuki from the Tamers Forever Series, is one of the nicest people you will ever meet. unfortunately, he is also the Vessel of Chaos and could potentially wreak untold havoc upon reality.
- Deconstructed in the Touhou fan manga Touhou Tonari.
- Joseph Regent from Son Of The Warp is a fairly nice, reasonable young man. He's also the demigod son of Tzeentch, and one of his powers includes command over daemons of Tzeentch.
- In Harry Riddle Harry uses the Cruciatus curse on the troll attacking Hermione.
- In Tormentor Harry/Ajas uses his Dementor powers and dark curses to save a little girl from a gang of Death Eaters.
- In Dungeon Keeper Ami, a heroic Magical Girl gets given all the powers (and landscape-corrupting effects) of Sauron. She proceeds, among other things, to devise a spell that eats evil-curses, figure out how to turn the ominous weather into electricity, and kill infections with a Necromancy spell.
- The Powers Of Harmony: Libra and his Echo Blair are classic heroic knights, but in an act of desperation against Nightmare Moon's undying army, broke taboo and used Lifeforce magic, which turns the user into a nigh-uncontrollable addict who's as likely to kill his own comrades as his enemies.
- Fluttershy is, as per canon, one of the nicest ponies you'll ever meet. However, the most powerful ability granted to her by the Element of Kindness is Fearsense, which forces the person on the receiving end to experience a vision of their worst fear, basically Mind Raping them.
- Littlepip from Fallout: Equestria has several powerful Blood Magic spells implanted into her head after being Mind Raped by the Black Book of Zebrica. She uses one of them to save Xenith's life after a Killing Joke plant turns her zebra stripes into gaping wounds, leaving her in danger of bleeding to death.
- The SI in With This Ring is a bearer of a Orange Lantern Ring, which utilizes the Orange Light of Avarice, and is powered by the users greed. It's only other user is an insane immortal that lives in cave, killing and devouring anything that enters, enslaving their souls in the process. He uses it to be a superhero, and fix the environment.
- Similarly, in the Green Lantern / My Little Pony: Friendship Is Magic crossover MLP Next Generation: Know Fear!, Twilight's daughter Starburst is chosen as a bearer by a Yellow Ring, granting her the power of Fear. Every over being to ever wield one of these has been a lunatic who liked using the power to torment others. Star, on the other hand, is using it to defend her homeland in a war with the genocidal Griffon Empire.
- The Coven of Reformed Supernaturals and its sequels is about a team composed of people like this: Angel, Spike, Illyria, Leo, Cole, Hellboy, John Constantine, Blade, and the vampire version of Batman. The first sequel adds Spawn, and the third and final installment adds a boatload of temporary members.
- The Bridge gives us a lot of time with the grown up Godzilla Junior from the 1990s Heisei series. He's easily one of the most powerful kaiju, with nuclear based powers that could wipe out a large city and render it uninhabitable if he went all-out. Fortunately, he's a Gentle Giant who plays the role of protector rather than destroyer
- Alcor/Dipper in Transcendence AU. He's a demon, with all the darkness that implies, but he's still Dipper. Doesn't keep the family from getting a reputation, though. Most of Mabel's descendants get seen as a Creepy Child at some point or another because many of them know how to summon and make a deal with him before they graduate elementary school.
Films - Animated
- Queen Elsa considers her powers a curse in Frozen. This is because she almost killed her sister in a childhood accident. However, she eventually learns to control her powers for good. She even sees Anna revive and become her best friend.
Films - Live-Action
- Star Wars
- Luke Skywalker uses the Force choke on a pair of guards in Return of the Jedi, which Darth Vader does throughout the series. Luke just chokes them into unconsciousness rather than strangling them, though. Jedi all seem to have the same powers, with the difference being how and when they choose to use them.
- In Revenge of the Sith, Palpatine argues that the Sith are all examples of this (or that they can choose to be) but that the Jedi refuse to believe it and tried to persecute them into extinction for exploring powers the Jedi considered "unnatural". The fact that he's a lying, manipulative psychopath responsible for a galactic war that caused billions of deaths to secure his rise to power casts doubt on his claim.
- Expanded Universe materials, especially video games, have some Force powers, such as lightning, slated as explicitly belonging to The Dark Side, because they can only be used to harm. However, it's apparent that a sufficiently knowledgeable Jedi master understands these powers, even if they choose not to use them- when Dooku threw lightning at Yoda, the little guy just absorbed it. Other stories disagree with this, and have good Jedi using powers such as Force lightning.
- Deadly Girl in The Specials can summon demons. She is a hero.
- In Dracula Untold, Vlad III Dracula gains his supernatural powers for good reasons but even though he uses them for such they are still considered evil, since they did originate from demons and include an insatiable thirst for human blood.
- The Shadow casts the Shadow's considerable collection of powers in this light: Lamont Cranston is actually "Ying Ko", a warlord of the orient, master of Opium, with hideous and largely vague powers. After a Faith Heel Turn involving a tulku, Lamont Cranston returned to the den of evil known as New York to use his Mind Rape abilities and vast resources and enormous web of contacts to wage war against organized crime. The various other sources have different takes on the same concept, but generally the Shadow is somewhere between The Cowl and The Scourge of God, so it's by-and-large "scary powers, scary guy, bad victims who had it coming".
Live Action TV
- Thoros of Myr from Game of Thrones is affable, polite, and generally a good man, but his primary ability is necromancy.
- Mostly played straight with Sam Winchester on Supernatural. His powers are demonic in nature, and he uses them to hunt demons. While he did manage to jump-start the Apocalypse, he was actually intending to stop it. But his addiction to demon-blood has led to some decisions that can charitably be described as "questionable".
- He spent quite some time worried about "going dark side," and Dean's final wish at the end of season three was that Sam not use his demon powers. Knowing Dean would disapprove, Sam lied about it when Dean came back, and things got worse from there. It was never entirely clear how much of the problem was The Dark Side Will Make You Forget / This Is Your Brain on Evil, how much straight addict behavior from the blood, and how much Sam being an ass of his own free will due to trauma and pride. Still, he was trying to save the world and save people, even at his worst. And he got better.
- On Charmed, Cole attempted this. He succeeded for a while, but then got even more evil powers. That... did not turn out well.
- Buffy the Vampire Slayer
- Clem, a demon, can manifest fangs, tentacles, and poison. The only times he seems willing to fight are when he sees a friend hurt, or to protect a threatened teenager. (He eats kittens, though.)
- Angel and Spike are vampires, which in the Buffyverse is just an evil demon possessing a corpse, but manage to be good guys none the less. (Spike is especially impressive, since he pretty much made his Heel-Face Turn before he had a soul to induce it. Of course, both of them are still pretty big assholes. Angel sort of grows into his full assholishness as he gets a firmer sense of his own identity as a good guy on Angel.)
- Anya, who is a demon as well. A vengeance demon - or at least she is for the start of her stay in the series. When she temporarily got her powers back, we see why this is a Bad Idea.
- Ned on Pushing Daisies has necromancy powers, but attempts to use them as little as possible and generally only to solve murders, with a few glaring exceptions: his childhood girlfriend, former murder victim Chuck, his dog Digby, and Chuck's father Charles Charles, although he was not aware of his powers when he revived Digby. He remains the protagonist and a thoroughly good guy throughout the series.
- Joshua from No Ordinary Family after his Heel-Face Turn.
- Maya on Heroes, whose power is that she releases an invisible cloud of lethal poison whenever she gets upset. And the world seems hellbent on giving her good reasons to get really upset on a regular basis.
- Similiarly, Ted Sprague, who emits nuclear radiation. He learned to focus and control it after accidentally giving his wife cancer. When he gets arrested, despite being innocent, his first insistence is that he be contained in a radiation-proof cell so as not to pose a danger to his guards.
- Lost Girl features several examples.
- Bo, the main character, is the best example. Her succubus powers, which drain life energy from people she has sexual contact with, are so strong that she has killed people just from kissing them. Even so, she's one of the most unambiguously good people in the show, and has learned how to transfer life energy into people..
- The Light Fae, who are gray in the show's Black and Gray Morality, have corpse-eaters and harpies as members. The corpse-eaters, called Aswang, are depicted as saintly old women, eating only the corpses without family and acting as a sort of supernatural sanitation service to keep diseased corpses from contaminating both the soil and the living.
- Todd the Wraith from Stargate Atlantis might look VERY evil (plus, he can suck life out of other people to feed himself), but he's probably the only member of his race who doesn't backstab the team when he allies with them. Of course, he did it once, but only because he thought he had been double-crossed. As much as he likes to threaten everyone with feeding on them, he doesn't seem to actually enjoy doing it except when hungry. The only occasion when he did feed on Sheppard, he did so under duress. And even when Sheppard expired, Todd cleared the area first, fed on the attacking soldiers then revived him by giving back what he took.
- To a lesser extent, Replicators. They may be universally evil, but when Weir became one herself, she didn't go wacko; instead, she attempted to make an organic body for her peers so that they can ascend. When that didn't work, she worked with her old team to set up a trap for the remaining Replicators, sacrificing herself in the process.
- Niam. Despite being a Replicator, all he wanted was to learn ascension. Too bad he got reset by Oberoth into his default violent nature.
- Plus the team themselves when they got copycat cloned by rogue Replicators, complete with rapid regeneration and everything. The part-human-part-Replicator clones even set up a distraction so that the real team can escape.
- Cassie from The Secret Circle, though Diana fits this more now.
- In Star Trek: The Original Series, the Medusans were introduced as having forms so hideous that they turn most people into gibbering madmen before causing complete organ failure. However, the one Medusan we meet is a nice guy who is courteous enough to stay in his tiny sealed box and only opens it up for people he knows can view him, people trying to kill him, or that one accident with Spock.
- Kamen Rider, from the very beginning, was about a Phlebotonium Rebel who decides to use his powers for good. In the Heisei Era, this is shown even more where every single Rider so far has had their power connected to their universe's antagonists in some way. This is lampshaded in the two-part post-finale of Kamen Rider Wizard, where the villain can control each Rider's power because he has the Cross of Evil within him, and every single Rider's power is connected to that evil. He tries to break the Riders by saying that they have no justice, yet just doesn't understand that they're different because they CHOSE to be good.
- Even though it's more like Bad Powers Chaotic Neutral people, you are perfectly capable of being a decent person in Mortasheen, even though pretty much every one of your Mons' superpowers will be Lovecraftian.
- Dungeons & Dragons has a few ways of reflecting this character concept, particularly since 3rd edition.
- In the core of 3rd edition, only one spell from the Necromancy school is explicitly Evil: Animate Dead. If you can find a Lawful Good use for Circle of Death or Soul Bind, go right ahead.
- The Malconvoker prestige class summons evil outsiders; one of the requirements is a non-evil alignment.
- The supplement "Lords of Madness" includes the Fleshwarper class, which is based around turning yourself into a Humanoid (or not so humanoid) Abomination through grafts. The class's only alignment restriction is that you cannot be Lawful, so there can be as many good ones as evil.
- The Warlock class in 3rd edition specifically must be either chaotic or evil to gain their powers. It's a safe bet that most Warlock players chose to be Chaotic Good.
- And, due to an oversight, it's actually possible for a Warlock to be Lawful Good. Wizards of the Coast realized this late in 3rd Edition's lifespan and created a prestige class where the sample NPC is a Lawful Good Warlock.
- The 4th edition Warlock is loosened up a bit - only some of their powers can be called "evil," and at the same time, there's no alignment restrictions, so it's not uncommon to find Lawful Good player Warlocks using hellish powers.
- Thanks to there being no "evil" powers in 4th Edition, you can actually be a Good necromancer using the powers found in the book "Heroes of Shadow". Albeit, the powers are pretty brutal, but as long as you don't use them against anyone who's not evil...
- In Deadlands: Hell on Earth, there are the Anti-Templars, who draw upon the powers of the Reckoners to perform horrific acts of Black Magic. However, these individuals typically not only use their powers because they believe they are weakening the Reckoners by stealing their energy, their usual purpose for becoming Anti-Templars is to save as many people as possible, even if they must sacrifice their souls to do so, whereas their Templar counterparts feel that only the "worthy" should be saved, and all else condemned. The authors strongly disagree with this Pay Evil unto Evil approach, and consequently an Anti-Templar is by default a Tragic Villain and/or Well-Intentioned Extremist in the making, since the rules support that overusing their power will slowly corrupt them and turn them evil, but many fans feel that the Anti-Templars are the more heroic force.
- The Lucifuge from Hunter: The Vigil are children of Satan who said "screw you dad" and now go around using their powers to fight monsters such as vampires and werewolves. Said powers include summoning demons, throwing Hellfire, making someone bleed out of their skin so that tracking them is easier, etc, etc. Not only do they use these powers to protect humanity, but they're actually one of the nicer conspiracies, in that they're actually willing to investigate the monsters beforehand in order to see if they merit destroying.
- Unfortunately, there's explicitly a very good chance that having The Dark Side In the Blood and using it eats away at any goodness you may have, given enough time.
- In Vampire: The Masquerade you're a freaking vampire! Sure, powers like super strength, speed, and invisibility aren't necessarily evil sounding, but being able to rip the blood out of someone? Manipulate shadows? Control people's minds? Transform into horrible beasts and control bats and rats? Of course, it doesn't help that all powers are fueled by the blood of your prey. The good people part of this comes from how the standard vampire is someone following the "Path of Humanity" trying to keep themselves from giving in to the beast within, and hold onto human morals.
- Exalted: Any heroic Abyssal or Infernal Exalt. Drawing power from the beings who created the Underworld with their passing and defined Hell with their imprisonment will do that to you. An Abyssal's powers are 90% about killing things, while Infernal powers are the actual abilities of their insane Primordial patrons. This makes heroism difficult for Infernals with the Ebon Dragon's charms, as he's pretty much the living embodiment of the concept of Villainy.
That said, all is not lost. With a bit of reading between the lines, Infernals have Charms that help defend their loved ones, enable eternal unsleeping defence of your realm, create food, bestow useful mutations, cause injuries to regenerate, force corrupt gods to do their jobs, and rip the password to turn off the ticking soulbreaker orb right out of the bomber's mind. Even the Ebon Dragon's stuff can be used benevolently on the condition that one is being spiteful and malevolent towards worse people than yourself. Abyssals work on the same principle: no one said you could only kill decent people.
- Averted in the tabletop game Mutants & Masterminds, where more evil powers are not restricted to evil guys, but just asking to be used. Who doesn't want the ability to sicken people by altering their nerve impulses with a touch (granted, it's the same power to sicken them any other way, but considering how many elemental themed superheroes there are, this is pretty much going to occur to everyone)?
- GURPS Psionics rounds out its discussion of Psychic Vampirism by pointing out that one can use it to do things like leech away negative emotions (calming angry characters, soothing depressed ones, etc.) and remove debilitating nightmares—as well as attack villains, of course.
- In Warhammer 40,000, having the ability to Mind Rape or kill in unbelievably horrible ways is generally grounds for immediate execution or corruption by Chaos, but conversely, it also makes one an attractive prospect for recruitment by the Inquisition.
- Matoro in BIONICLE, who has Animate Dead as his mask power.
- Surprisingly, The Makuta were originally this. They were always beings of shadow, but the Brotherhood's original purpose was to create the wildlife of the world. In fact, the Brotherhood's original leader, Miserix, helped the Toa Hagah in their attempts to hunt down Teridax, the evil being most commonly known simply as Makuta.
- Dark-types in Pokémon are called "Evil" in Japan and their attacks largely consist of inflicting pain or simply cheating. However, it's established canon that any Pokémon is only as bad (or good) as its trainer.
- The lake trio in Pokemon Diamond And Pearl games are said to be able to steal people's memories, control their will, and remove their emotions, and, in fact, this is what the main villain was using them for — but they end up helping you save the world, and then go back home peacefully so you can catch them. Though, to be fair, those are really just outgrowths of their original abilities as the respective incarnations of Knowledge, Will, and Emotion used as defensive weapons.
- Cynder, in her playable form from The Legend of Spyro: Dawn of the Dragon, after being exposed to Malefor's corruption in the first game, was given the powers of Fear, Poison, Shadow and, uh... Wind.
- Castlevania: Aria and Dawn of Sorrow. Soma Cruz has Dracula's main power of controlling monsters (and stealing their powers). It turns out that Soma is the reincarnation of Dracula. It's up to the player to determine whether he turns evil.
- In Touhou, every character has a power, some of which are far more evil sounding or dangerous than others. For example, we have the curse-goddess Hina, who would normally use her cursing powers to spread misfortune and woe, but Hina's a nice person, who instead uses her powers to absorb misfortune and bring happiness to people. And after a brief bit of insanity, Utsuho is using her nuclear powers to run Gensokyo's first nuclear reactor.
- Characters like Yuyuko have the ability to kill humans with nothing but a thought. What did she do with it? Heroic Sacrifice to save the world from a monster tree, turning her into a Cute Ghost Girl incapable of ever reincarnating (it's a gameworld based on Buddhism). Though she speaks casually of "inviting people to death", ZUN says that she takes her instant death power very seriously, and doesn't ever use without an extremely good reason.
- Orin is a nekomata who collects corpses and lives with evil spirits that seek revenge. Don't let that fool you, she might play rough, but she's completely friendly and implied to have started living with Reimu as a pet cat.
- Komachi, a not-so-grim reaper, ferries the dead across the Sanzu no Kawa (basically, the River Styx). Completely lazy, wants to do everything "at her pace", and makes for a great drinking buddy.
- Yamame, monstrous spider with the power to spread diseases. Also a Cute Monster Girl whose only "spidery" appearance is in the clothing she wears. Word of God description: "Her power makes everyone she meets hate her. However, she herself wouldn't inflict disease on someone without reason. She's a bright, fun-loving youkai if you get to know her, so she's popular among the youkai that live underground."
- In City of Heroes and its sister game, City of Villains, players can create heroes with skeletal wings, dark miasmic powers that suck the life from the enemy and hide allies in shadows, and the ability to nuke whatever's left until it glows.
- The Going Rogue expansion allows characters to freely switch alignment. So you can have a demon summoning hero or an empathetic villain.
- Canon character Infernal is a controller and binder of demons, who looks a lot like one himself. He's firmly with the good guys, though his Mirror Universe versionnote shows us how easily his powers could corrupt him.
- There are quite a few characters like this. Positron is basically a nuclear bomb in a tin can. Desdemona (Going Rogue's Poster Girl) is a reformed demon summoner. Sea Witch can summon the ghosts of the dead to do her bidding, yet spends most of her time fighting the evil Cage Consortium. Oh, and every Warshade ever.
- Ragna the Bloodedge from BlazBlue. He's a wanted outlaw armed with the Azure Grimoire and has the "Soul Eater" ability to drain health from people to restore his own. Also, his Astral Finish involves his BFS turning into a Sinister Scythe and him turning into... something and utterly destroying his opponent right down to their souls. Despite this, he's actually a Chaotic Good/borderline Chaotic Neutral Jerk with a Heart of Gold. The only reason he's not a complete Nice Guy is because his life ''really'' sucks.
- In Guilty Gear Slayer also fits. He's a very powerful vampire that sometimes drinks his wife's blood dry (infront of his foes) and the founder of the Assassin's Guild. But he used his powers only for good, even the guild originally before he retired was meant to put down evil people. After retirement (mostly in Accent Core story-line) he guides and advises other characters. Also his wife can't die so he can't suck her to death even if he wanted to. And he's a really nice guy all in all.
- In World of Warcraft, there are Warlocks, who manipulate fel energy and command demons. Some are right bastards, but a number of them also fall under this trope. Justified in-universe by the fact that when you're constantly being born down upon by demons, it helps to have someone around who knows a thing or two about them.
- There are also the Shadow Priests. The priest can go three ways: the Holy way of the healer, the Discipline way of the healer more focused on buffing, and the Shadow way of the damage-dealer is in a lot of ways even worse than warlockery. Shadow priest's signature techniques include utterly destroying an enemy's mind or controlling it, inflicting unbearable pain, consume an opponent's life and energy to revitalize the priest, channel the forces of Death itself, create beings made of concentrated shadow to serve the priest... As player characters, they can be as good as they wish.
- As might be guessed by the name, Death Knights aren't using the most kind powers, but they can be played as rebels against their creator.
- Nasus in League of Legends is actually a good person, but uses powers considered evil. For starters, he brings death, steal's people's life, gets stronger when he kills people with an attack, desecrating ground with spirit fire, and aging them to slow them down.
- The Grey Order are Noxians who broke off from Noxus due to its evil, and study dark magic. Their representative Champion is Creepy Child Annie who is certainly sinister and uses dark magic to inflict fiery death upon her foes, but is, if not outright good, certainly not evil.
- Kassadin has the powers of the Void, the same power coming from the Cute Monster Kog'maw that drove Malzahar evil. However, he only gave into the Void powers to protect Valoran from the Void creatures.
- Zac is a bioengineered Blob Monster Living Weapon designed by Zaun, the city-state that produced such charming people as Singed, Warwick, and Viktor. He looks like Flubber impersonating Majin Buu. Personality-wise, he's Superman.
- A young nobleman you encounter in NieR fits this description. Going by the name of Emil, he's even-tempered and very gentle, but he also possesses a set of cursed eyes that instantly petrify anyone he looks at. He lives alone in a remote mansion with his faithful butler because he's afraid of accidentally petrifying anyone he gets near. Eventually, however, he finds a certain amount of joy in using his powers to aid your quest, stating directly that it's nice to be able to put them to good use for once.
- Then, later on, he merges with his monstrous 'sister' and turns into a terrifying, floating Grim Reaper lookalike, with devastating magical powers, and a face that can turn strong men pale. And he's STILL one of the nicest people you're ever likely to meet. He might accidentally destroy a few villages when he loses control of his destructive might, but he'll feel REALLY bad about it afterwards.
- In Yggdra Union and Blaze Union, we have Gulcasa and Emilia, who are both descendants of the demonic dragon Brongaa. Once their demon blood is unsealed, they're able to command insane amounts of power, if at the price of nearly-incapacitating strain on their bodies. Overusing Brongaa's power also threatens one's sanity if you happen to lose control of it. The main use of Brongaa's power, by the way, is in a technique aptly named "Genocide" that turns the user into an unstoppable berserker in exchange for the lives of his or her unit while bathing him or her in an aura of Hellfire. Gulcasa works hard to control his powers, and is using them to try to create a peaceful world where no one will have to suffer any longer. In the scenario where Emilia's blood is unsealed in Blaze Union, she's only fighting to protect her friends. Though it is possible for her to lose control, and the results are horrific.
- Phantom Brave: Marona is the most kind-hearted necromancer ever.
- Necromancer NPCs of Guild Wars tend to be either morally ambiguous, or have a somewhat skewed view of right and wrong. The Master of Whispers, however, is a genuinely heroic and wise old man in charge of a secret, ancient organization dedicated to watching for and battling forces of evil. The fact that he fights using plagues, curses, and the corpses of fallen enemies is irrelevant.
- And of course, Necromancer is a valid PC class. There are no alignments, no Karma Meter and no moral choices, so the necromancers are just as heroic as all the other players (and in cutscenes, no one seems disturbed by the Bonehorrors, Bonefiends and Vampiric horrors that follow you around.)
- Guild Wars 2 plays this trope even more straight. The Necromancer class is still just as valid in the Player Character's hands, but there are even more necromancer NPCs that are shown to be perfectly good, heroic, and well-adjusted people who just happen to fight using plagues, dark rituals, and undead minions. A necromancer named Trahearne even serves as the Big Good in the Personal Story.
- The good-aligned Bhaalspawn in Baldur's Gate II, including good PCs and Imoen. Good people... whose divine heritage leaves them capable of transforming into unholy killing machines with a burning desire to slaughter everything nearby. Even when you can keep control of the slayer form, it still dings your Karma Meter.
- In Mega Man Battle Network, a combination of Karma Meter and Gameplay and Story Segregation means that no matter how many Dark Chips you use, Mega Man's personality stays exactly the same. He is always the hero, even if he relies upon his Super-Powered Evil Side in every battle.
- Merrill of Dragon Age II is a practicing blood mage, demon summoner, and is the only mage on the team incapable of healing others. Despite this, she's unfailingly kind, sweet, and naive, and wishes no harm to anyone, having turned to dark powers in the hopes of using them to aid her clan in regaining their lost glory. Outside of gameplay, she never expresses a desire to use said demons and blood magic on people; she mostly turned to those avenues for utilitarian purposes.
- Jowan from Dragon Age: Origins is also a blood mage, but while he does cause a few problems-most notably poisoning Arl Eamon-he also shows regret for his actions and expresses a desire to fix his mistakes. If sent into the Fade to fight the demon possessing Connor, he will never consider making a deal. Or if told to leave, he'll take on a new name for himself and help others escape the Blight. According to Word of God, Jowan was supposed to have been a companion to the Player Character, but was downgraded to just a NPC due to time shortage.
- Most Mages in Thedas would argue this is the case, despite the Andrastian Chantry and Qunari's claims to the contrary. While there are always going to be a few who abuse magic, most want nothing more than to be allowed to practice their magic freely and live in peace. Just because they can throw fireballs at people, doesn't mean they will. Sometimes, the treatment of mages can cause them to become exactly what the others expect/fear of them. An escaped Qunari mage in Dragon Age: Redemption, when caught and asked why, explains that after being told all his life that he was a dangerous, destructive thing he decided to accept that truth.
- The Grey Wardens are revealed to owe their success to this. During the Joining Ritual, they willing imbibe Darkspawn blood in order to take the Taint into themselves, granting them increased strength, stamina and complete immunity to the Blight spread by the Darkspawn as well as the ability to sense said Darkspawn. Sadly, this comes at the cost of only giving them roughly thirty years left to live, before they eventually succumb to it's effects.
- Also, in the Warden's Keep DLC you can take this trope Up to Eleven, by making use of the research of a Grey Warden blood mage who has learned to unlock power from the taint in a Grey Wardens blood. IF you choose to do this you get a couple of nifty tricks for your character based on their class.
- Dragon Age: Inquisition introduces Dorian, a magister who defected from Tevinter because he got tired of the corruption and slavery. Being generally kind and noble, if a bit arrogant and snarky, doesn't stop him from being a practicing necromancer, though unlike Blood Magic it isn't completely taboo so much as it is simply seen as somewhat creepy (though certain companions take issue with the idea of binding spirits to one's will).
- In both Knights of the Old Republic games, a character CAN choose powers that go against his/her alignment, but the cost to force power will be greater. This goes both ways; healing powers cost more to a dark-sider.
- Light-side Sith are perfectly viable in Star Wars: The Old Republic, and can be kind, honest, and honorable people whilst still utilizing the Dark Side and it's gifts of Force Lightning and rage-driven nastiness in combat.
- Lord Praven is an example in the Jedi Knight storyline, he's an honest and honorable Blood Knight willing to give the player character an even chance of stopping his plot. It is possible to redeem him after beating him.
- In Jedi Academy, Kyle specifically tells you that Force powers aren't inherently good or evil, it's how you use them that counts. For some reason, this doesn't keep Luke and him from berating you if you do decide to only use the "Dark" powers. That said, Kyle himself openly uses Force Lightning as a light-sider.
- The Force Unleashed shows this in the form of Galen Marek/Starkiller. Granted, he starts out bad as Vader's secret apprentice, but as the game goes on, he finds himself fighting for the very side he was sent to destroy. Even so, he frequently uses Force Lightning every few seconds, and in the sequel, he gets the ability to max out his power by tapping into his fury, and using it to channel his attacks into unstoppable blasts.
- The Shin Megami Tensei series has Mudo skills, which are based on darkness and can be used by both demons and humans.
- Persona 3 has another example in one character who's closer to bad purpose good people. The entire reason for his existence is call Nyx to bring The Fall. However, due to gaining human form by means of a particular event ten years prior to the game, he is willing to at least try to delay The Fall even though he thinks that it is inevitable either way.
- Malpercio from the Baten Kaitos games. Despite making a Deal with the Devil for dark powers, they're just normal people who are desperate to stop something far worse. By extension, Sagi could also qualify, seeing as how he gets his power from a chunk of Marno.
- Donovan Baine in Darkstalkers is a Dhampyr, or half-vampire. As such he is a powerful foe owing to being a creature of the night, and is shown in the questionably-canon anime to be a very powerful and resilient character. However, he laments over his 'cursed blood', looks after an emotionless psychic orphan, appears to be a pious Buddhist monk and generally does what he can to help protect humans from the less benevolent Darkstalkers. All of this with a demon broadsword as tall as he is on his back. Hsien-Ko and Mei-Ling (Lei-Lei and Lin-Lin in Japan) are lesser examples.
- While not evil in itself, the Satsui no Hadou from Street Fighter roughly translates as 'the surge of murderous intent'. The known practitioners are all good (Ryu and Ken), not true users (Sakura based her style off of Ryu's), have perfected it to the point where the desire to kill is suppressed (Gouken) or morally neutral (Akuma/Gouki, who is driven to be the best fighter in the world, and will not kill a weak opponent, but will not hesitate to utterly destroy a strong one).
- Ysuran from Baldurs Gate Dark Alliance II is a necromancer who draws magic power from the Shadow Weave, but he's on the side of the good guys and is even described as possessing a strange desire to help everyone he comes across. Downplayed by the fact that he learned his powers while working for terrorists, but has forgotten his past due to a magical accident.
- In Kingdom Hearts, Riku ends up in this dilemma after being released from Ansem's control in the first game. He assumes Ansem's form and dark powers again after 358/2 Days's events in order to capture Roxas, knowing full well he may be screwing himself by doing so. Thankfully, it's resolved by the end of II.
- Ashley in Wild AR Ms 2 gains the power of the evil Lord Blazer very early in the game, and spends most of it determined that evil power can be used for good reasons.
- Blue Mages (and various equivalents) in several Final Fantasy games can learn attacks & magics that are unique to enemies (pretty much Bad Powers by definition), but are the good guys.
- The powers of the Dark Knights usually involve inflicting suffering, bear such ominous names as "Charon" and in at least one game were shown to have the ability to drive their users insane, but plenty of good guys in the series fall into this class.
- Black Mages also fall into this, as their powers all revolve around attacking with elements, poison and various other maladies. This is particularly prevelent in Final Fantasy IX, in which Vivi is persecuted against at times because of his similarity to Kuja's army of black mages, for which he was the prototype.
- This is discussed in The Reconstruction—the "Noxious" element is directly opposed to the "Holy" one, and it's generally perceived as purely destructive, so the PC who specializes in it tends to worry about whether it will corrupt him. He's one of the nicer folks around, though, and eventually, he decides that Dark Is Not Evil.
- Alex Mercer of Prototype has an entire skillset based around the concept of eating people and using their biomass to fashion weapons. To get to the bottom of the conspiracy, he eats people involved in it. If he needs a disguise, he eats someone and assumes their form. The aforementioned eaten people are in his head. He's still the closest thing the game has to a hero, though, because at least he's trying to stop the infection threatening to destroy Manhattan, and the Government Conspiracy is even worse than he is.
- In Dungeons & Dragons Online, a player can build a mage character as a necromancer and slowly become a lich over time as they reach max level... and be Lawful Good all the way. In fact, it's impossible to be any moral alignment but good or neutral, though lawful and chaotic are still open.
- In Suikoden the Soul Eater Rune - as its name suggests - consumes the souls of friends and foes alike, but both of its known wielders are good guys through and through. At the end of the first game, Windy attempts to take the Soul Eater from Tir by force, but it refuses to accept her as it's master, even though, as she said herself, she was its ideal host, reveling in death and destruction, just like the Soul Eater. The Night Rune allows the existence of night creatures like zombies, but it's also only been used by good guys to slay vampires and such. Finally, while the Moon Rune, with its ability to bestow vampirism, has been used for evil purposes, its original bearer used it to save people who traveled into her forest and allowed the vampires she created to thrive without the need of blood.
- The Rune of Punishment burns through a lot of bearers and does have a few 'bad guys' for bearers...but it isn't picky, and overall, its bearers tend toward unfortunate bystanders with varying degrees of innocence before an Artifact of Doom fused itself to their hand.
- Kerrigan in StarCraft II: Heart of the Swarm is a former Fallen Hero who was, in the previous games, one of the most reckless and vicious villains. After being partially turned back to normal at the end of the previous opus, she is now more of an sympathetic Anti-Hero who actually tries to be a better person. Her powers still consists in unleashing a Horde of Alien Locusts to slaughter her ennemies, though.
- The Necromancers in the Diablo franchise are an order devoted to maintaining the Balance Between Good and Evil, but because Hell has the upper hand 90% of the time, in practice most of them are strictly heroic.
- In The Elder Scrolls V: Skyrim, the Dragonborn is considered the ultimate Dragonslayer due to their ability to devour the souls of slain Dragons to gain their knowledge and power, as well as their instant mastery of the Thu'um which allows them to reshape reality to their will. Over the course of the game, they learn Dragons Shouts that allow them to freeze or ignite enemies, tear their souls out or bend them to their will.
- The Lich in Nexus Clash is a necromantic arsenal of doom that rots everything it touches (and sometimes even a few things that it doesn't). Despite this, it's possible to attain angelic levels of goodness while playing one.
- Alessa Gillespie's powers are pretty much as far toward the "bad" end of the power spectrum as you can get. The character, though, is actually trying to prevent the end of the world, by destroying herself before she can birth the Order's god. Her goal makes her the antagonist in Silent Hill 3, but even there, the only person who she seems to want to harm is herself.
- Shiki of Tsukihime. With his demon assassin abilities and Mystic Eyes of Death Perception that shows him, "To kill this person cut on line / stab at point here," the only reason he isn't the Grim Reaper incarnate to anyone within his knife's reach are the migraines his powers give him while sapping his life away. But he acts just like an Ordinary High-School Student.
- Shiki of Kara no Kyoukai has much the same issue, only she does NOT have the headaches, and doesn't bother going to school. She's still neutral at worst.
- Also in the Nasuverse one can make a credible arguement for Rider of the Fifth Grail War. Her real identity is Medusa and most of her Noble Phantasms aren't that nice. Blood Fort Andromeda drains people of their energy and eventually reduces them to piles of blood and organic ooze. Summoning her mount, Pegasus, involves creating a spray of blood by stabbing herself in the neck and the bridle Bellerephon is used to whip the normally docile beast (which in some interpretation of the myth is her own child) into insane fury and bloodlust. The only exception is her mask, Breaker Gorgon, which seals her mystic eyes. Rider herself however is actually quite a nice person and something of a Woobie once you get to know her.
- During her first appearance in Battle Moon Wars, Matou Sakura relies exclusively on her own shadow magic to defend herself and really doesn't do a very good job of it. After she's kidnapped, nearly turned back into Dark Sakura by Zouken Matou, and subsequently rescued with The Power of Love, Sakura Takes a Level in Badass and starts using her connection to Angra Mainyu as the power source for her attacks while still remaining a textbook example of a Nice Girl. May also be an aversion of Evil Is Not a Toy.
- The "Bad Boys Love" route of Hatoful Boyfriend indicates that this was true of Fujishiro Nageki when he was alive; he was the carrier for a fast-acting lethal-to-humans virus, and committed suicide to stop Dr. Shuu's attempts to weaponize it. By the end of the storyline (assuming you get the good ending), Ryouta becomes a carrier for the same virus and chooses to be isolated to prevent it from spreading, hoping only that he'll be able to be cured some day.
- Aoba of DRAMAtical Murder has the ability to Mind Control and Mind Probe people with his voice, an ability that can permanently destroy people's minds if abused, and his powers are explicitly linked with death and destruction. He also has a Super-Powered Evil Side that grows stronger the more often he uses his power. In spite of all of this, he's an unwaveringly good-hearted and selfless person who's horrified when he accidentally renders one of his friends comatose by entering his mind and finds a good use of his destructive powers in exorcizing the mental demons tormenting his friends/love interests.
- The same could be said of Aoba's twin brother Sei, who has the ability to brainwash people by merely looking at them but turns out to just be a lonely and abused pawn of the Big Bad who asks Aoba to Mercy Kill him when they finally meet.
- Rilian from Dominic Deegan seems to embody this - as the first Necromancer, he uses his powers to help maintain the balance between life and death. And mess with people's heads. And Kick Jacob Deegan in the head until he understands that Death Is Not Zombies.
- That said, he gets way too much mileage out of his Omniscient Morality License and has a strong tendency to be a Jerk Ass.
- Of course, when we find out that a few hundred years ago he was a jolly, friendly plump guy who seriously considered calling his new form of magic 'deathomancy,' it's a little sad how completely he's become what he is today. Dark may not be evil, but evidently it wears you down. Or maybe that's the thankless centuries of world-protecting with the face of a skull.
- The strip plays Bad Powers, Bad People straight with all the infernomancers, though. They sold themselves to hell for power, and apparently it is either impossible to do that with good intentions, or impossible to hold on to good intentions for more than five minutes after doing so; "there is no such thing as an infernomancer with a heart of gold." Bulgak Adrak cannot escape Hell until he fully accepts that he earned his place there and repents. His soul then explodes. This is a good thing.
- Word of God says the demons are all fully, fundamentally evil for the same reason. They can't become demons without actively participating in the evil that is hell. Karnak has still managed to become a mystery on this score without truly approaching Noble Demon, only partly because since the war in hell he has started to get all kinds of really kick-ass moments.
- The mystery is resolved with The Reveal that Karnak isn't a true demon, but a human mutated by the powers of Hell. He's still not a good person — good people don't try to Murder the Hypotenuse or attack children — but he isn't fundamentally evil.
- Zoophobia's Damian possesses immense demonic powers and shapeshifting abilities, but chooses to use them for nothing more than harmless pranks and to mess with others.
- The image is of "The Girl with the Skeleton Hand," readable here with a sequel here.
- A comedic variant from Starslip - Quine the Obstructive Bureaucrat is finally putting his dread powers of annoyance to good use, slowing down Starcon's pursuit by burying them in red tape.
- In an Order of the Stick Dragon Magazine comic, a Medusa informs Durkon that she doesn't want to hurt people, so Durkon sets her up with a job where she petrifies the terminally ill so they can be de-petrified when medical science advances enough to be able to cure them.
- Later on in the story, Durkon is vampirized by Malack, but returns to the Order after the latter's death and states that at worst he's probably no more evil than Belkar.
- Which turns out to be a fat load of crap; Durkon's body has been hijacked by a dark spirit working for Hel, and Durkon's spirit is a prisoner in his own body.
- Ruby, with her third eye, qualifies here. The eye can see things that her normal eyes can't, which did come in useful on a couple of occasions, but it also hurt like a motherfucker and bled rather nastily each time she used it. When it started to feel good, the genre-savvy players wisely decided to avoid using it.
- In Sluggy Freelance, Torg gains a magic sword that can kill just about anything. This isn't so bad, since "anything" includes murderous, soul-stealing demons. The catch is that, to use this power, the sword needs to feed on the blood of the innocent before battle. Fortunately or unfortunately, Torg is usually able to find plenty of innocent people bleeding to death when he really needs it.
- Capricorn from Zodiac is demon-possessed and can willfully (and sometimes unwillfully) transform from introverted teen to fire-breathing monstrosity. She is not particularly fond of this situation and was quick to ask Aquarius to exorcise her when she found out that Aquarius was an advanced magic-user. Aquarius explained that she can't because demon-possession was of a different religious school.
- In the webcomic "Zom Ben", the title character is a superhero whose power of turning into a zombie is gained from an amulet that Set gave him.
- This is pretty much the entire premise of Zebra Girl. It starts off with a carefree, lighthearted guy playing around with a book called the Tome of Evil Said tome accidentally (maybe, turns out it's sentient) turns his room-mate into a demon-girl, whose unique stripes and hooves makes her the titular heroine of the strip. Now SHE'S the one with the bad powers, but it trying to keep as much of her life together as possible... While making things spontaneously combust when angered, having claws that can shred anything, every bodily fluid (Word of God says yes, every fluid) being highly corrosive, and gaining sustenance by devouring life force. And coffee, which somehow is the only thing she can still taste properly given the acid-saliva. It's one long struggle to enforce this trope instead of slipping into Evil Feels Good. Then, to defeat an enemy who has completely embraced demonic power, Shandra does as well... and doesn't look back, inverting this trope for a very, very long time in-universe.
- With the exception of Gamzee and his dancestor Kurloz, most of the characters in Homestuck with apparently evil attributes use them for good purposes. Karkat, the Knight of Blood, is a surly but essentially good character, and his dancestor Kankri at least tries to do the right thing. Likewise, the two doom players (Sollux and Mituna) are both heroic protagonists.
- Many characters from the expanded universe of Chiasmata qualify for this, like Misanthrope, a friendly, social girl who is so radioactive that can't even be in the same room as anyone without some serious detriments to their health. There's also Saboteur, who has the ability to induce entropy in matter. However, she is a well meaning individual who is absolutely terrified of her abilities and the idea of hurting someone. Especially since the combination of her powers awakening and an anxiety attack} has already caused a lot of damage.
- One character who plays with this trope is The Devouring Hate, who went on a murderous rampage after her loved ones were killed in a 564 attack, draining the blood of multiple civilians and turning it into a giant spiderlike construct, before being sedated and taken into custody by the Benefactors League. Some time and psychiatric care later she has regained most of her sanity and is genuinely remorseful for what she did, even though she wasn't exactly in the right mind at the time.
- Cody Giles, AKA "Odelarch" from Angel Of Death is, in his true form, a large, putrid walking corpse whose powers include devouring the souls of the living and pooping them out a slaves he can use to spy for him or animate corpses, making any material (including dead flesh) rot at hyper-speed, killing anyone with a touch, inflicting any dissease on anyone with a touch, and draining all of the light out of an area around him. He wears a Black Cloak and wields a Sinister Scythe. Despite all of this, he is an incredibly moral character, who is constantly concerned with doing the right thing and only devours human souls because if he did not, he would soon starve himself into a frenzy and eat hundreds of people.
- Other Liches, though, are much less benevolent.
- Shadowcloak from the Global Guardians PBEM Universe. She can generate a "living darkness" that "feeds" on people's body heat. You just don't see too many heroic energy vampires.
- Tennyo from the Whateley Universe is effectively a human machine built for destruction. She's also a very shy girl firmly on the good side who likes reading and ballroom dancing.
- Sarah Waite aka Carmilla. Daughter of the demon Gothmog, granddaughter of the Shub-Niggurath, descended from Cthulhu on the other side of her family, has Lovecraftian Superpower, eats by sucking the lifeforce out of living creatures, has killed humans to survive, and is predicted to wipe humanity off the face of the earth to be replaced with her spawn. She's trying to be a hero.
- Gotterdammerung can disintegrate matter by touching it, sometimes by accident, and his upper limit is somewhere around 700 kilograms. He's a shy Wholesome Crossdresser who just wants to be left alone.
- In his Dragon Age II, Let's Play, Gronkh played an overall Lawful Good warrior... with the Reaver specialization.
- Worm features several examples, starting with the protagonist: Taylor's power is to control swarms of bugs. The Squick imagery of her power is probably a part of why she is mistaken for a villain on one major occasion, and if she is not careful, offensive use of her power carries the possibility of anaphylactic shock (bee stings), comas (black widow spiders), tissue necrosis (brown recluse spiders) or death (all of the above). Despite this, she has aspirations of being a superheroine and is constantly striving to do the right thing.
- There's also Crucible, of the Brockton Bay Wards. His power? To make a solid force field bubble, which he then fills with an insane amount of heat, incinerating everything inside.
- John Lant from Phaeton tried to be this but died before he had a chance to use them.
- The SCP Foundation has SCP-959, a nice, ordinary guy who takes the form of whatever distresses the viewer most. However he is every bit as distressed by their reaction as they are to seeing him and he is suffering from depression due to the lack of social interaction. Also he's a diabetic.
- Raven in Teen Titans, daughter of the demonic Trigon and intended to serve in destroying the world. Instead, she opposes him and fights for good with the other Titans.
- Zak Saturday from The Secret Saturdays. His cryptid controlling powers turn out to be the powers of Kur, the most evil cryptid to ever exist. Naturally, Zak fights against this dark nature within him and uses it to do good for the world. Although unlike some cases, he doesn't fully overcome the darkness within him as his powers are taken from him by Argost (who ends up destroying himself due to already having the antimatter version of that power), leaving Zak as a normal person.
- In Avatar: The Last Airbender, firebending is an interesting example. At the time Avatar: The Last Airbender takes place, the Firebending style that most people know is fueled by rage and hate. But a few characters, like Jeong Jeong and Zuko, have been known to use this style without becoming really evil, and we are shown enough to see that even the storm-trooper-like firebending Faceless Mooks are just guys (and possibly girls) who happen to have taken the standard career path of 'benders in their nation and joined the army, which happens to be conquering the world. They presumably possess a standard variety of personal moralities, although the propaganda they're raised on can't help anything.
- And the true, original style of Firebending, which Zuko later learns, is a creative, life-giving force (like the sun) taught to mankind by benevolent dragons. Aang and Iroh have also learned this style from the dragons.
- Also, Katara learns to use bloodbending, and she's firmly on the side of good.
- Jeong-Jeong is a curious example in that he managed to turn firebending into something more defensive (though not entirely harmless) whilst still firmly believing that firebending was an inherently destructive ability, and envied the healing skill of waterbenders. Zuko, by contrast, needed to find the original source of firebending before turning his practice of it to a more positive use.
- Not that his use of it to express his feelings by turning the campfire into a pillar of flame in the Beach Episode wasn't kind of cool, and basically harmless.
- There's a firebender in the first season who uses his abilities to make fire dragon constructs to entertain the crowds.
- Marceline from Adventure Time is a vampire, and can turn into a hideous monster when upset, but certainly isn't a bad person.
- Flame Princess burns pretty much everything she touches, and has a compulsive need to destroy things, but is still a perfectly nice girl.
- Danny Phantom's Ghostly Wail. Danny first learned of this power when he saw Dark Danny using it. Since its only use is for total destruction, and the fact that it severely drains him of energy, Danny only uses it as a last resort.
- In The Venture Bros., Dr. Orpheus is a necromancer (though he says he uses the title because it sounds cool, he has done genuine necromancy) and is not only a good guy, but possibly the nicest character on the entire show.
- The Powerpuff Girls were made to believe their powers were bad in their movie because they were irresponsible with them. When they found out what responsibility meant, that changed them.