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Characters: The Secret World Other Realms
A character subpage for The Secret World. For the main page, go here.

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     Agartha 

The Hollow Earth, a place where trees grow eternally, home of the Bees, and a convenient way to get from Seoul to New York in the space of a few minutes.

The Stationmaster

Voiced By: Tim Watson

The only human resident of Agartha, the Stationmaster introduces players to the Agartha network and gives the player their Agartha Conduit.

  • Clock King: Eternally seen with pocket watch in hand and speaks of the local rail service as "100 years late at quarter past the hour".
  • Really 700 Years Old: Looks no more than his senior years, but casually mentions Amundsen's own visit to Agartha, and the Queen's feelings on Agartha as a "Marvel of engineering", Queen Victoria that is.
  • Quintessential British Gentleman: Impeccably polite and very British.

The Custodians

Giant machine-creatures that maintain and protect the Agartha network. Very nearly indestructible, extremely powerful, and dedicated to providing directions.

The Bees

A techno-organic Hive Mind of tiny probes that live in Agartha, but can leave at any time. They are responsible for bestowing magic on your character, saving you in the event of your untimely death, and the Lore entries (which they call "the Buzzing") that show up throughout the game.

  • Blue and Orange Morality: Lore entries show that Bees take a very whimsical, almost otherwordly view of events and morality.
  • Bond Creatures: A rather internalized case, in that the Bee that gave you your power is permanently bonded to you, at least according to Zurn.
  • Cloudcuckoolander: The Lore entries reveal them to be this, decorating their already bizarrely-written explanations with mechanical commands and error messages, along with quotes from film, literature, pantomimes, and advertising.
  • Cryptic Conversation
  • Death Is Cheap: Thanks to them; whenever your body suffers mortal injuries, they save your anima form (your soul) and return it to the nearest anima well, where a new body can be grown- or else allow you to track down the old body and resurrect it.
  • Deus Est Machina: Not only do they serve a "Machine-Goddess" who created Agartha, they aren't slouches in this department, either- being effectively the angels to the aforementioned goddess.
  • Enigmatic Empowering Entity
  • Knowledge Broker: Variant- the Bees provide all sorts of information, provided you can find the Lore objects. Arguably, you've already paid the price for it in being bonded to one of them.
  • Mechanical Lifeforms
  • The Nicknamer: They have a habit of calling people- especially you- "sweetlings."
  • The Omniscient: As inhabitants of Agartha, they have access to virtually everything on the planet...
  • Sentient Phlebotinum
  • Starfish Aliens: Even leaving aside the fact they're well, tiny robotic insects, the Buzzing shows they think and communicate in a pretty alien fashion.
  • Sour Supporter: They seem pretty pessimistic about you actually saving the world. Doesn't stop them from investing their all into helping you.
  • Super Empowering: Type 1.
  • Swallowed A Bee: Their modus operandi for granting magical powers.
  • Touched by Vorlons: They're the Vorlons.

Bird of the Zero Point Pathogen (a.k.a. "Flappy")

A powerful filth creature first seen after issue 7, and the filth's entry into Agartha, this creature flew around for several months, screeching and dropping puddles of filth around Agartha as part of the "whispering tide" event. Eventually, players got to fight Flappy as it guarded the portal to Tokyo.

  • Demonic Spiders: The arachnid enemies spawned in the fight.
  • Fan Nickname: "Flappy". The name was actually given before the official name was seen in game, the fan name being given at the start of the event as Flappy flew around Agartha.
  • Feathered Fiend: Looks like a cross between a bird and a prehistoric looking creature.
  • Goddamn Bats: The infected human enemies.
  • The Summoner: Summons a lot of extra enemies during the fight.

     The Hell Dimensions 

Created during a previous age of history, the Hell Dimensions are now an fiery, anima-deprived alternate dimension, populated by numerous varieties of demons and strewn with the remnants of heavy machinery. The player enters these a number of times to stop demonic invasions, and gets involved in a war between the rebellious demons (led by Theodore Wicker), and forces of the ruling order (led by Eblis).

  • Dark Is Not Evil: Demons, for all their status at being demonic, ultimately just want to live in a better world than Hell. They are by no means inherently evil, just easily bossed around by Eblis (who is a Fallen Angel, not a demon).
  • Death World: Quite apart from the fact that they're Hell, the dimensions are particularly inhospitable to human life; on top of the volcanic landscape, flesh-stripping sandstorms and hostile natives, the air itself will eventually be lethal to mortal visitors - to the point that Wicker has to notify you that the shortness of breath you're feeling is actually your blood slowly turning to metal. He himself only adapted to the environment through a complicated series of occult rituals that rendered him distinctly non-human.
  • Eternal Engine: Neatly crossed with Nightmarish Factory.
  • Fire and Brimstone Hell: Certainly has the fire, lava, brimstone and petrified forests; the decaying machinery adds to the atmosphere as well.
  • Hell Gate: Most of the demonic forces conduct their invasion through various portals in America, Egypt and Transylvania - most of them instantly recognizable due to the burnt plantlife, semi-demolished buildings, demonic technology embedded in the scenery, and infernal fissures tearing the ground open.
  • Hell on Earth: Currently waging a war on Gaia in the hopes of accomplishing this in totality.

Theodore Wicker

Voiced By: Mark Healy

A legendary Oxford-educated demonologist who disappeared twenty years prior to the events of the game, Wicker nonetheless left a long trail of clues that both Daniel Bach and the player end up following- all the way into Hell, via the portal in the Overlook Motel. Once there, it's revealed that Wicker is actually leading a revolution on behalf of the demons, having learned that the Hell Dimensions are actually a ruined Scavenger World, and wants to restore them to their former glory.

  • Anti-Hero / Anti-Villain: It's hard to tell which, though he could swing in either direction,
  • Apocalypse Maiden: Eblis, the ruler of Hell, wants to use him as a living portal to send his armies through.
  • Beam-O-War: Ends up getting caught in one of these with Eblis in the last battle of "Sympathy for the Devil."
  • Beat Still, My Heart: As part of his preparations for surviving the Hell Dimensions, he tore his own heart out; you can still see the scar on his chest.
  • Dark Is Not Evil
  • Dark Messiah
  • Healing Hands: Easily mends your injuries during the boss battle of "Sympathy for the Devil."
  • Heroic BSOD / Villainous BSOD: In the aftermath of "Sympathy for the Devil" and "Paradise Now."
  • Humanoid Abomination: A fairly benign example, but thanks to the various alterations he made to his body and "the great alchemy" that the Hell Dimensions worked on him, Wicker is no longer truly human- as evidenced by the slight demonic reverb to his voice.
  • Humans Are the Real Monsters: A firm believer in this, to the point that he claims that- through demon-summoning - humans corrupted the demons and not the other way around; he even goes so far as to portray the usual interaction in a Deal with the Devil as desperate scavenger demons prostituting themselves to greedy hedge-mages.
  • Living MacGuffin: On top of being a rallying figure for one faction of demons and a potential gateway for the other, your contacts reveal that Wicker was being courted for membership by both the Templars and the Illuminati in the days before he vanished; the latter wanted to make use of his occult knowledge and magical skills, while the former wanted to keep him from doing anything potentially apocalyptic.
  • Man in White: The outfit might be battered and slightly discoloured from his time in Hell, but Wicker still draws attention by being the first character in the area to be seen in white clothes. Even Eblis calls him "the One in White." After finishing off the last of the Hell Dimension dungeons, you're rewarded with a copy of this outfit.
  • Rebel Leader
  • Scarf Of Ass Kicking
  • The Soulless: He actually thinks that this is a good thing, claiming that his soul allowed him to perform the worst of his past crimes.
  • The Spock: Wicker doesn't often show emotion, having lost most of his capacity to feel and express it when he removed his soul.
  • Teleporters and Transporters: Along with demonology, Wicker's main specialty was in portal magic- hence his ability to reach the Hell Dimensions and connect them back to the real world.
  • Tongue Trauma: One rumour claims that he actually tore his tongue out in order to speak the demonic languages better.
  • Voice of the Legion
  • Well-Intentioned Extremist

Saccharissa

Voiced By: Catherine Taber

Theodore Wicker's right-hand demoness, and the reason he got into the whole "redeeming hell" thing to start with.

Eblis

Voiced By: Nicholas Boulton

Ruler of the Hell Dimensions and Wicker's nemesis, Eblis is the nearest equivalent to the devil present in the game. Coordinating the demonic invasion of Earth from the beachheads in Solomon Island, Egypt and Transylvania, he is single-mindedly dedicated to eradicating any threats to his power - in particular, Theodore Wicker and anyone allied with him.

  • Anime Anatomy
  • Arc Villain: Of the Hell Dimensions dungeons. Yes, Satan is not the main Big Bad of the game.
  • Bad Boss: He takes great delight in knowing that his assassin's enforced One-Winged Angel status is extremely painful.
  • Bald of Evil
  • Bishonen Line: Noticeably more human than his monstrous lieutenants.
  • Did You Just Punch Out Cthulhu?: Despite being the Devil equivalent and a fallen angel, Eblis can be killed by the players.
  • Fallen Angel: Specifically noted; quite apart from the fact that Eblis is essentially Lucifer, his last appearance prompts Sonnac to sheepishly admit that angels are rarely on the side of the angels - though few go so far as to forment total war between Earth and the Hell Dimensions.
  • Final Boss: Of both "Paradise Now" and the entire Hell Dimensions arc.
  • Flunky Boss: "Sympathy for the Devil" has him send in a gang of assassins to take out the players, while he tries to batter down Wicker's defences from above.
  • Light Is Not Good
  • Make My Monster Grow: After the assassination attempt on Wicker and the players has failed, Eblis magically transforms the last surviving assassin into the the next boss of "Sympathy For The Devil."
  • Satan

     The Dreaming Prison 

First accessed in the opening cutscene of the game (appropriately enough, via a dream) and periodically revisited throughout the main story and DLC, the Prison is the world in which the players first encounter the Dreamers in person. It manifests primarily as a world of icebergs, black sand islands and many cuboid Gaia Engines floating in the middle of an ocean of Filth, beneath a bleak night-time sky of floating asteroids and desolate planets. As the apparent source of the Filth, portals to the Dreaming Prison often manifest in areas where the Filth has been allowed to accumulate in large enough quantities - Tokyo being the first encountered in the game. And though it appears to have successfully contained the Dreamers for the moment, there are hints that the prison isn't as stable as first as suspected...

  • Alien Sky
  • Always Night
  • Dark World: Prone to recreating objects and buildings from the real world, though rarely to any meaningful degree... Up until "The Vanishing of Tyler Freeborn," when it's revealed that the Fog around Solomon Island conceals an extension of the Dreaming Prison, consisting of a twisted recreation of Kingsmouth populated by Filth-infected duplicates of its people.
  • Eldritch Location: As well as being the cage for a swarm of Eldritch Abominations, the permanent night and odd gravity adds a thick layer of surrealism to the area.
  • Leaking Can of Evil: Judging by the activities of Filth-infectees around the world. And the fact that it's spread to the Fog around Solomon.

The Dreamers

Voiced By: Enn Reitel

The creators (creator?) of the Filth, the Dreamers are a mysterious group of beings who are constantly trying to enter our universe for reasons unknown- though probably not for anything benign. They're called "dreamers" because, in a sense, the Filth is their dream, their desire to conquer and control all life made manifest as a lifeform- and because of their literal ability to create Eldritch Locations that are actually called Dreams.

  • Body Horror: A common source of it.
  • Bigger Bad: They're pretty much behind everything with the Filth, which is mostly everything in the game.
  • Blue and Orange Morality: Maybe.
  • Brown Note: Worryingly enough, the Bees hint that the tentacle-studded oil is just one of the many forms the Filth has been known to take; other forms include rainstorms, poisonous gas, radio waves... and worst of all, certain forms of writing. Just reading these symbols is enough to transmit the Dreamer's corrupting influence, and according to the lore, they can be very easily reproduced as grafitti on a wall.
  • Creepy Monotone / Dissonant Serenity: Which, when combined with their Voice of the Legion, is really fucking creepy.
  • The Corruption: The Filth makes Phazon seem like penicillin. Technically, it's not even a real substance - it's an idea that's become real and started seeping into reality, an Evil Counterpart to the Bees in memetic form; quite apart from transforming its infectees into tar-skinned betentacled monstrosities, it also destroys their minds and enslaves them to the will of the Dreamers. The only known cure is sustained doses of Anima, and it's only worked once.
  • Dark World: Their "red sargasso dream", a dark, twisted version of Kingsmouth inhabited by dark, mutated versions of the residents because the real ones have all been infected by the Filth; the Dreamers expect them to be fully corrupted sometime in the near future.
  • Deal with the Devil: As well as offering you the path to true power, they also indicate that others have accepted similar deals from them in the past, either for artistic vision, linguistic abilities, wealth, or leadership positions.
  • Eldritch Abomination
  • Faux Affably Evil: The Dreamers you meet around the Gaia Engines are polite and welcoming, encouraging you to aspire to greatness and modestly offering their help. But refuse the gift they offer or get in the way of their plans in Egypt, and they'll turn very nasty. The Dreamers you encounter lurking behind the Fog are similarly faux-affable and perfectly frank about how they want to "free Kingsmouth from civil trappings", ie turn the inhabitants into Filth-infected monsters. They even go so far as to suggest that you bring your friends along on your next visit...
  • God Guise: Given their activities in Egypt, it can inferred that the Aten is just another one of the Dreamers and Akhenaten was one of the many historical figures who accepted a bargain from them.
  • I Have Many Names: The Filth; throughout history, it's been known as the Eater, Nergal's Rot, the Devouring Plague, the Zero Point Pathogen, the Dark Homunculus, the Blackworm Jism, the Black Signal and many other titles.
  • The Man Behind the Man
  • Mind Rape: On your second visit, they begin threatening you with this.
  • The Minion Master: How they affect the world despite being banned from entry; they can still influence Filth-infectees across the world.
  • Multiversal Conqueror: According to the Bees.
  • Reality Warper
  • Sealed Evil in a Can: Imprisoned outside our reality and attempting to break in, most of their activities across the world involves their followers trying to release them. At the end of the main game, the Player has the option of either breaking down one set of restraints or reinforcing it. Apparently, the main line of defence against their invasion are the Gaia Engines, which Emma Smith describes as "music boxes" lulling the Dreamers to sleep - with dire consequences if enough stopped playing.
  • Ultimate Evil: Nobody is entirely certain what they really look like, assuming that the Dreamers even have stable shapes or bodies of their own. The Bees hint that they may be vaguely Cephalopod in appearance, but that's about it.
  • Villainous Breakdown: It's very subtle, but during the final mission of "Mortal Sins," the Dreamers sound a little desperate in their attempts at convincing you to release them.
  • The Voice: The most they're willing to reveal of themselves at present are their voices. As Issue #7 reveals, sometimes they don't even do that - they're more than capable of making Filth-creatures speak for them.
  • We Can Rule Together: They start making offers to this effect from the moment they meet you; you're free to accept or deny them.

The Black Signal ("John")

Voiced By: André Sogliuzzo

The Voice of the Filth. Opposite number of the Buzzing. A mysterious voice that begins making contact with the player when they enter Tokyo through strange black lore pieces found throughout Kaidan. He calls himself John.

  • Affably Evil: He's a pretty friendly, jocular guy, who also happens to be reborn form of a cultist of the Dreamers, and a living Filth infection.
  • Catch Phrase: "Hiya Chuck. It's John." and "I am the __. Let me in."
  • The Corrupter: The Black Signal lore entries mostly involve him trying to get the player to stop trusting the Bees and Gaia while also trying to convince them that what the Dreamers, the Filth, and their supporters are doing isn't wrong at all.
  • Evil Counterpart: To the Buzzing. Right up to contacting the player through black lore pieces.
  • Evil Sounds Deep: At least if A Message From Kaidan, where we actually get to hear his voice, is anything to go by.
  • From Nobody to Nightmare: Lore entries imply that he may have been the bomber who released the filth into Kaidan to begin with before becoming what he is now.
  • Shoot the Messenger: He repeatedly asks the player not to do this. He's just the message after all.
  • The Nicknamer: He calls the player Chuck for some reason.

     Others 

Guardians of Gaia (Pitiqtu Nasiru, Anzanunzu Nasiru, Abnu Nasiru, Isatis Nasiru, Basi Nasiru, Halbu Nasiru, Erbu Nasiru, Kasu Nasiru, Kaspu Nasiru, Samsu Nasiru)

The Guardians of Gaia are massive Elemental Golems which act as as a secondary line of defence in the places where Gaia has been damaged most heavily. Unfortunately for everyone they are indiscriminate in who they attack and it is up to the players to take them out.

  • Elemental Embodiment: The Guardians each embody a natural force.
  • Golem: Although differing in appearance they are all basically giant golems.
  • In-Series Nickname: They are referred to as the "White Blood Cells of Gaia".

The Patchwork Horror

In Kaidan a horrific amalgamation of thrown away technology stalks the streets.

  • Evil Counterpart: It is implied that it is a Filth mockery of the Guardians of Gaia.

The Host

The enigmatic, long missing builders of this reality and others like the abandoned Hell Dimensions.

The Secret World Tokyo NP CsCharacters/The Secret World    

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