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Due to the nature of this work, some spoilers will be unmarked for the duration of the work, and may be retrospectively marked once the series has reached its conclusion.

Note: Unless otherwise specified, all tropes and references pertain to the characters, not the content creators that play them.

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The Faction Isles

    Recruitment Officer 
https://static.tvtropes.org/pmwiki/pub/images/seapeekay_9.png
IGN: Recruitment Officer; Seapeekay (in-game chat)
Voiced by: Seapeekay
Personal pronouns: He/Him
"Only one person's ever had no offers, and he ended up A RECRUITMENT OFFICER!"
The lonely Recruitment Officer for this season's Factioning, who did not receive any offers from any faction and eventually took on his role in the series, overseeing the recruitment of the new arrivals to the Isles. He is currently deceased, having burnt himself to death in the Town Center tavern's fireplace on Day 36.
  • Ambiguously Related: cc!Seapeekay has stated on Day 92 that his character is related to the Recruitment Officer in some way, but how exactly is never confirmed.
  • Apathetic Clerk: Is described to be like an unpaid receptionist for the Factioning, and only shows up again to clarify Aimsey and Guqqie going missing on Day 1 is the questers' fault for losing track of them, and that he's not paid to be there or care.
    Recruitment Officer: I can't tell you how much I just– I just don't care. Some of you saw Aimsey, didn't bring them back, that's on you; some of you don't care, some of you didn't see it… Listen, I'm just not bothered, please just go do what you want, I don't care. I'm not paid to be here, apparently, so, just… go. Please just leave.
  • Fox Folk: He appears as a stylized anthropomorphic fox, and is initially assumed to be this based on the other characters cc!Seapeekay has played. Subverted in that he's apparently just wearing a fox head from an enemy he has once slain.
  • In-Series Nickname: Is repeatedly referred to as "Fox Man".
  • Lame Pun Reaction: When Puffy asks him if he uses Firefox, the Recruitment Officer calmly threatens to step back into the fireplace.
  • One-Shot Character: Technically, a two-shot character. He is present for Day 1 (i.e. Recruitment Day) as his nominal role, and only briefly appears again on Day 36 (i.e. the Whirlpool incident) to speak on behalf of the higher powers that may be on how it's up to the pirates themselves to resolve two of their peers' disappearance in the previous server-wide quest.
  • Prefers Proper Names: Usually refers to each of their pirates by their IGNs and if applicable, their faction's name as a title.
  • Self-Deprecation: The Recruitment Officer reassures Apo that at least one faction (the Nightingales) has accepted him, unlike himself, who is still quite sensitive about the whole affair.

    The Representatives 
"The four people upstairs have the power; all I do is tell them that you're here."
Recruitment Officer
The four representatives of the pirate factions. They give offers to potential new recruits for each of the factions, with the Recruitment Officer acting as their spokesperson.
  • The Omniscient Council of Vagueness: They know everything there is to know about every person on the Isles, even if they'd just arrived in the Pirates world that very day (read: Martyn).
  • One-Shot Character: Their existence is only discussed by Recruitment Officer, who only appears on Day 1.
  • Unknown Character: While never appearing in any perspective, the representatives are the ones who determine who belongs in which faction, or what factions a new pirate can choose to join, thus setting the scene for many of the pirates' interactions and dynamics in the series. Played with in Apo's POV of Day 134, which suggests the faction leaders may have a hand in recruitment, if not acting as the representatives themselves.

    Cruppy 
IGN: N/A
Voiced by: N/A
Personal pronouns: Any pronouns
A sentient, sea urchin-like creature that doesn't speak. Found on the Corrupted Island on Day 1, it has since followed the pirates home and currently spends its days wandering the main island of the Faction Isles.
  • Arch-Enemy: While many of the pirates get along with Cruppy or are at least polite to it, Martyn and Apo are its most vocal opponents, distrusting it out of the belief it is connected to the Corruption or otherwise "evil". While it's initially Played for Laughs via a Sitcom Arch-Nemesis-type dynamic, their hatred for the creature boils over on Day 106.
  • Bright Is Not Good: Subverted. When Olive first finds Cruppy, Graecie advises everyone to leave it be and stay away, in fear that its bright hue signifies that it's poisonous. However, despite arousing suspicion among the pirates (especially Martyn and Apo) that it may be associated with the Corruption on the island it was found on, it has so far been mostly harmless. It's revealed to be Good All Along in the finale, acting as Ivy's agent on the Isles who is treated well enough by most of the pirates to give Ivy hope to be unbound by the Corruption.
  • Children Are Innocent: While Cruppy's age is unknown, Graecie and Kuervo firmly believe that Cruppy has the mental capacity and behaviourisms of a small child, and thus doesn't understand the concept of death or how others may be hurt by its actions when it acts in self-defense. Zig-zagged in the finale, where it is implied to be Really 700 Years Old as Ivy's familiar, but actually managed to maintain her childlike hope, positivity, and by extension, innocence.
  • The Golden Rule: The epitome of it on the Isles, as discussed on Day 56. Cruppy is sweet to the residents of the Isles if they treat it kindly, and will retaliate with offense if they treat it poorly, intentionally or otherwise.
  • Heroic Sacrifice: Jumps into a Void-like hole in the ruins of Iris' temple in the finale so that Ivy can be petrified and the heart of the Corruption can be destroyed.
  • Licked by the Dog: A handful of the pirates on the Faction Isles strongly distrust Cruppy, if not outright hating it, but what causes Acho to start letting stars guard down around Cruppy is after it befriends stars dog, Dipper. The innocence of the friendship may also foreshadow that Cruppy is Good All Along.
  • Morality Pet: Represents the only part of Ivy who wasn't consumed by the hatred and negativity of the Corruption.
  • Nigh-Invulnerability: On Day 36, while discussing the bounty on Cruppy, Martyn brings up how he's tried and failed to kill Cruppy on multiple occasions, saying bullets just pass through its jelly-like exterior and the bullet holes patch themselves up right away. However, contrary to popular belief, it's not immortal.
  • Once for Yes, Twice for No: Since it doesn't speak, players usually converse with it by telling it to jump once for yes and twice for no in response to their questions, or variations of such.
  • Only Known by Their Nickname: A conversation with Eloise on Day 1 confirms that 'Cruppy' isn't its real name, but since it cannot speak, it cannot otherwise reveal its real name. Tubbo also refers to it by various nicknames, most commonly 'Grunk'. Ivy only ever refers to it as a "creature" or uses the name 'Cruppy', the name the cast is more familiar with, leaving its true name unknown.
  • Pet Gets the Keys: While Ivy has been imprisoned in Iris' temple since sometime in Chapter 3, Cruppy, her familiar, is able to place and detonate TNT outside the cage to free Ivy when given the chance to in the finale.
  • Portmanteau: Cruppy is so named because Olive thinks it's like "a mix between a crab and a puppy". On Day 36, Apo declares it to be a Non-Indicative Name.
    Apo: I don't even know why it's called Cruppy! It doesn't even look like a– like a crab-puppy thing. It looks like a– like an amalgamation of everything wrong in this world.
  • Romantic Wingman: While Cruppy cannot speak, Water consults it often for advice when it comes to courting Jeffery, mainly in the period leading up to her engagement.
  • Silent Partner: To both Olive and Tubbo at the start of the series, though it has moved on to hang out with anyone who won't shoo it away.
  • Vague Age: It is unknown when exactly Cruppy first came into existence, though Martyn and Apo find out on Day 106 (by less-than-ethical means) that this happened before Recruitment Day on Day 1. The finale suggests the Cruppy is about a thousand years old as Ivy's familiar.

    Dai 
First seen on Day 53 on Monkey Island, Dai is the petrified statue of an unknown individual. He originally stood on a stone podium with a petrification beam piercing through his chest, but is quickly adopted by Bek as her "ride or die" companion on Day 67.
  • Companion Cube: To Bek, who carries him around nearly everywhere she goes after finding him. It's particularly morbid in that Dai is regarded by practically everyone other than Bek to be a corpse Taken for Granite.
  • Meaningful Name: Bek explains on Day 68 that Dai's name means "beloved", fitting for a statue she treats as a Companion Cube. On the meta, the name 'Dai' is a diminutive 'Dafydd', i.e. the Welsh equivalent of 'David', which both explains where the name meaning came from and is a nod to cc!Bek being Welsh in real life. From another perspective, it's inspired by how the statue is a piece of blue dye in-game.
  • Only Known by Their Nickname: Dai's true identity and name in life is unknown, and his current name is given to him by Bek.
  • Prophet Eyes: Dai's eyes are pure white. Bek writes it off as him having cataracts.

    Miss Snapdragon 
https://static.tvtropes.org/pmwiki/pub/images/pirates_miss_snapdragon.png
IGN: Miss Snapdragon
Voiced by: OwengeJuice
Personal pronouns: She/Her
The proprietor of the Snapdragon Casino.
  • Ambiguously Related: To Owen; being a Decomposite Character, they look very similar to each other and share a content creator counterpart. In the finale, Owen is also acknowledged to be the only known person in contact with her, but it's never stated outright how exactly they may be related or if it's a case of Two Aliases, One Characternote .
  • Black Widow: Implied; off-handedly mentions having been married thrice before, and that her husbands had "unfortunate demises".
  • Decomposite Character: She was originally intended to be an alter ego of Owen's usual POV character.
  • Everything Sounds Sexier in French: Miss Snapdragon occasionally greets her guests, potential or current, in French to ensure they feel welcomed. Kuervo would agree to disagree, saying it's worse to speak French "for fun" than being French, and given Miss Snapdragon's own "sophisticated but snooty" characterization and implicit Black Widow background…
  • One-Shot Character: Her only canonical appearance is at Water's wedding.
  • Panthera Awesome: Owns a pet tiger named 'Lily', who guards the casino. The 'awesome' part comes into play out-of-universe, as Owen finds it swimming in the ocean as the target for a "Terrible Beast" quest on Day 101, and proceeds to tame it.

Trader NPCs

    General 
The traders and questgivers of the Faction Isles, who the pirates can interact and converse with. They are not played by any creator; instead, they are controlled by a chatbot AI, although an admin may step in to play them during lore events and conversations.
  • Accidental Misnaming: The trader NPCs, being run on a chatbot, occasionally mistake players for each other and refer to them by others' names.
  • All There in the Manual: The NPCs' personal pronouns and ages can be found in character design sheets on the POWCreations official Twitter.
  • Antiquated Linguistics: The NPCs, if not portrayed by an actual player, may speak in such a manner, and are oftentimes long-winded in their conversations if they do so.
  • Breaking the Fourth Wall: Sometimes, when the NPCs are told to take actions which go beyond their programming as chatbots, they will directly acknowledge themselves as characters to the content creator, often resulting in Blooper moments.invoked
  • Hates Everyone Equally: Most of the Kite-aligned NPCs tend to hold this attitude.
    • Saffrie, the NPC who runs the Bounty Guild, is often described as this for treating everyone she encounters with contempt, thinking assassination is a last resort for cowardly pirates.
    • Mara, the Kite faction leader, is unfriendly and rude to just about everyone that interacts with her.
  • Killed Off for Real: In addition to the NPCs who were Taken for Granite earlier in the season, in the finale on Day 134, Claud, Digby, Saffrie, Finn, Katie (Golden Beard's wife who settled on the Faction Isles after being freed from the dreamscape), the Enchantress, and Pip are all killed in the Cultist battle in the Town Center, with Pip in particular being killed by Oli due to Friendly Fire.
  • Newhart Phonecall: How chatting with NPCs works on the SMP. When a player wishes to converse with an NPC, they approach the NPC and type their part of the conversation in the public in-game chat; the NPC will then reply, both in an invisible speech bubble above their head and in the in-game chat, but only the conversing player will be able to see the chat response. If another player is not close enough to see or hear the conversation in person via the invisible speech bubble (which happens in most cases), they will be only able to see the conversing player's side of the conversation in the in-game chat, hence this trope.
  • Taken for Granite: Any of the NPCs who have been kidnapped by the Cultists as Human Sacrifices suffer this fate.
    • Sometime between Days 74 and 76, Marnie is captured while out on a quest and "released" from the imprisonment pit days later, only to be found petrified into a statue during the pirates' Rescue Arc.
    • Shortly before Day 77, Hook goes missing from their shop at the Town Center docks, only to be found kidnapped and sacrificed in front of everyone.
  • Talk Like a Pirate: If they aren't speaking with Antiquated Linguistics, the NPCs speak in such a manner.
  • Tuckerization: Starting from Day 57, many of the new NPCs added are based on real-life fans' and POWCreations Patreon supporters' personas in the roleplay universe.

Town NPCs

    General 
NPCs who primarily reside in the common areas and Town Center of the Isles. Most of them are not aligned with any particular faction.
  • Bifauxnen: The Slayer uses feminine pronouns but looks like and has been mistaken for a Long-Haired Pretty Boy.
  • Dude Magnet: At least four people have taken a liking for the Enchantress from the moment they met her — Martyn, Acho, Sausage, and Kuervo. Eloise also briefly flirts with her during their first meeting.
  • Friendly Fire: Pip is accidentally killed by Oli in the Battle on the Faction Isles in the finale.
  • Improbable Age: Character design sheets of Digby the weaponsmith reveal that he is just 18 years old. Scott the content creator speculates on Day 11 that he is just an apprentice.
  • Inconsistent Spelling: Madeleine, the NPC who sells dyes and decor, has a name that is alternatively spelt 'Madeline' in the "Item Wanted" quest descriptions.
  • Seduction-Proof Marriage: Eloise tries to romance Finn on Day 15, only to find out he has a wife. Shelby later tries to romance both him and his wife after finding out, though it's unknown what became of that.
  • Shout-Out: Flam the shipwright is likely meant to be one to "Iron Man" Franky, real name Cutty Flam.
  • Third-Person Person: Flam the shipwright often speaks of themself in the third person.
  • Verbal Tic: The banana salesperson Pip always says "Yip yip!" in his responses to players.
  • You No Take Candle: Around Day 15, Flam somehow starts speaking "like a caveman" halfway through conversations, including becoming a Third-Person Person, allegedly because he hit his head on wood while shipbuilding at some point.

    Jeffery — Unmarked Spoilers 
The charming and eloquent bard NPC, and Water's fiancé since they got engaged on Day 20.

    Luanne — Unmarked Spoilers 
Voiced by: Lemonthyne (Twitter)
Introduced on Day 57, Luanne is a Patreon-submitted NPC who sells painting supplies. Although she is nominally aligned with the Kestrel faction, she is greatly intrigued by the Heron faction and enjoys hanging out with Owen and Eloise.
  • Brooding Boy, Gentle Girl: The Gentle Girl to Owen's Brooding Boy. She's among the only people that he entrusts his Dark and Troubled Past to, and it's with her encouragement and reassurance — that the Faction Isles genuinely care about him as a friend and that they knew the risks of staying — that cause Owen to change his mind and be Back for the Finale.
  • Sensitive Artist: A sweet and thoughtful apprentice painter.

Faction NPCs

    General 
NPCs who are stationed in the four faction bases.
  • Distressed Dude: For about a month in real-life time, Gabriel is kidnapped by the Sabertooth clan as they believe he's the key to obtaining the Sunset Stone, resulting in two inter-faction rescue missions for him.
  • Fingore: On Day 53, Owen brings up a legend that a Kestrel once tried to steal money from the Kite vaults, only to get caught and have each and every one of his fingers cut off by Mara, the current Kite leader.
  • Insult Backfire: On Day 8, Gabriel declines keeping Apo and Redd's "drug business" a secret, which Redd calls him a nerd for. Gabriel's response is to indicate that he takes pride in seeking knowledge.
  • No Sense of Humor: Christian and Gabriel, the former moreso, aren't very well-liked by the Heron player-characters because of this perceived trait.
  • Noodle Implements: According to the end of Owen's 7th episode, Verity can teach him self-defense using nothing but a tea towel and a bottle opener.
  • A Riddle Wrapped in a Mystery Inside an Enigma: Owen describes Verity as such, word-for-word, at the start of his 6th episode.
  • Sink or Swim Mentor: While she is the leader of the Kite faction, Mara is brash and unfriendly even to members of the Kite faction, and is often unhelpful in helping the Kites figure out what to do in a situation. This has not earned her a lot of popularity points.
  • Tranquil Fury: On Day 53, Christian doesn't take Eret carrying out a bounty on Owen well; although he communicates solely by text in-game, it's extremely evident from how he mentions breaking such a Bounty Hall rule usually results in a death sentence via volcano.
  • Trauma-Induced Amnesia: Implied with Gabriel, who doesn't recall much surrounding the events leading to his kidnapping and what happened while he was held prisoner.

    Marnie Gatlin — Unmarked Spoilers 
"Family is where you are most accepted and loved, whoever that may be with."
Stern but well-respected by nearly everyone on the Isles, Marnie was the Nightingale faction leader and tavern-keeper. She was found to be Taken for Granite on Day 76 after going missing on a quest days prior.
  • Last Request: In their last conversation together, Marnie tells Jojo about the garden she planned to make, and Jojo responds by vowing to bring her back some exotic seeds. Days later, Marnie's last letter to Jojo requests for her to plant the seeds she collected to make her own garden.
  • Mentor Occupational Hazard: Marnie acts as a mentor and Parental Substitute to many of the Nightingales. Her petrification and the events surrounding it in part drive their character development, most notably bringing out Apo's soft side and Graecie's patience and leadership skills.
  • Motherly Side Plait: While it's difficult to see via the blocky nature of Minecraft, Marnie's hair is tied back over her left shoulder, and is the maternal mentor figure of the Nightingale faction. Fittingly for someone wearing the "Dead Anime Mom Hairstyle", she falls victim to the Mentor Occupational Hazard about halfway through the series.
  • Retired Badass: Her last letters reveal her to have been this, seeking out the guts and glory of piracy at a younger age, but eventually tiring of it to settle down as a mentor figure and tavern-keeper.
  • So Proud of You: In her last letters, Marnie expresses this to Graecie in regard to how much she has changed over the years since they first met, and that It Has Been an Honor to get to know her.
    I recall when I first met [you,] you couldn't remember your own name, and now look at you!
    You've grown up to be one of the most respectable pirates on the whole Isles!
    You've truly exceeded all my expectations; I know you'll continue to do great things.
  • Stealth Mentor: While she's a more overt mentor for the rest of the Nightingales, it's revealed in her final letter to Apo that she has secretly been a primary antagonist to him all along since Day 1, by telling all the other faction recruiters to back off and effectively drag him into her faction. That being said, the main reason she did so is to give him a chance to address his insecurities and find support in like-minded individuals, i.e. it's not just the Nightingales that wanted him, but it's the Nightingales that could give him what he actually needed to grow and mature as a person. Apo only finds this out in the finale and not earlier due to some severe Poor Communication Kills between life and death, having refused to read this last letter until having to look for guidance in the face of grief.
  • Team Mom: Marnie acts like a mentor figure to the Nightingale faction and is quite close to most, if not all of them. Her petrification hits the faction hard.
  • You Are Better Than You Think You Are: Several of Marnie's last letters to the Nightingales under her care essentially boil down to this as a final reassurance.
    (to Acho, after mentioning she's aware of his background) Not that you ever have to live up to anyone's expectations, but just know that you're always capable of going far beyond them.
    (to Graecie, after appointing them as her successor as the Nightingale faction leader) I'm sorry there isn't much time for me to explain. They're taking me away now. But I assure you, you ARE a leader.

Pets

    General 
The captured or tamed companion animals of the pirates of the Faction Isles. For animals which are the in-game manifestations of a creator's stream chat, refer to Chat's folder below.
  • Action Pet: Many of the pirates' tamed companion animals are able to fight on behalf of their affiliated human.
  • Awesome, but Impractical: The pet bears are very strong, having lots of health and doing a lot of damage in one hit, but walk very slowly for a mount.
  • Badass Adorable: Tamed capuchin monkeys are the littlest of guys… and yet they can throw rocks at anyone who attacks their tamer (and vice versa) with extreme accuracy.
  • Beast of Battle: Tamed bears are intended to be used as war mounts.
  • Cute Kitten: Everyone's reaction to Jellie's first appearance on Day 1 is to crowd around her to coo over her and pet her.
  • Euphemistic Names: Eloise's pet raccoon is named "big rack", and she usually advertises that by saying she has a "big rack".
  • "Metaphor" Is My Middle Name: Eloise's Komodo dragon Kachow's full name is "Kachow Little Guy Jones", surnamed after Davy Jones.
  • Parrot Pet Position: Jellie is depicted to be in such a position in Scar's announcement poster.
  • Precious Puppy: While dogs aren't stereotypically associated with piracy, several of the cast have tamed dogs (identified as shiba inus in the mod-pack) in the wild due to how cute they are. Among them are Acho's dog Dipper (adopted by Scott following the events of Day 132), Eloise's dogs Ponyo and ErickErick, and Scott's dogs Dandelion (or "Dandi") and Mabel; Acho has even invited the newcomers to coo over stars family's dogs during their tour of the Nightingale base on both Days 52 and 53. Unlike many examples, they typically stay behind at home while the crew are on adventures because mobs don't mix well with the server's ship mechanisms.
  • Punny Name: Eret's pet capuchin monkey is named "Business".
  • Shout-Out:
    • The Kestrels hatch a scarlet macaw on Day 1; Martyn proceeds to name it "Mihawk".
    • One of Eloise's dogs is named "Ponyo".
    • Scott's gorilla friend is named "Winston".
    • Overlapping with Shout-Out Theme Naming, Scott's chat names one of his dogs "Mabel" to compliment Acho's dog Dipper.
      Shelby: I know where two of the names come from.
    • One of Shep's hammerhead sharks is named "Anchor". He also made plans to name a thrasher "Bruce", but they fell through in the end.
    • When Ros hatches an emperor penguin on Day 84, her chat votes to name it "Noot Noot".
  • Stellar Name: Acho's dog Dipper is named after the Big Dipper.
  • Tuckerization: Jojo the capuchin monkey is named after JojoSolos, a later member of the SMP who raided Scott on stream around the same time the monkey was tamed.
  • Unusual Pets for Unusual People: The series takes place in a tropical setting and features morally dubious, seafaring misfits with easy access to exotic animals as protagonists; it's no wonder a handful of them have adopted unusual animals as companions, from bears and raccoons to Komodo dragons and blobfish — and for a few unique cases, kangaroos, crocodiles, and even sharks. That being said, some of the players still have more conventional pets by our standards, like dogs or cats.

    The Kangacrew 
https://static.tvtropes.org/pmwiki/pub/images/smajor_vods_121023_smajor_the_end_bits9r0flvc_916x515_28m07s.png
The Kangacrew and their owner in the finale.
"You look to that wall of beige and say, 'Seven [kangaroos]'?!"
Martyn to Shep, Day 134
Scott's kangaroo army, which he begins building on Day 21. They are kept in a hidden cave in the Heron faction base.
  • Alphabetical Theme Naming: Scott's Kangacrew all have alphabetical names in the order of when they were tamed or bred, all of which end with '-roo': Agroo, Bellaroo, Calibroo, Deltaroo, and so on.
  • Awesome, but Impractical: From an in-game perspective. The Kangacrew peaks at around 25 members and are a force to be reckoned with, but when Scott brings them all out for a run in the finale, their presence in battle causes some severe technical issues and ends up crashing the server halfway through the fight.
  • Badass Adorable: Utterly adorable critters whose ears droop down when they're wearing a helmet. Capable of bearing arms to defend and attack on Scott's behalf.
  • Cerebus Call-Back: The Kangacrew is initially assembled based on both strategic reasons and for the Rule of Funny, but by the finale, it gains a bittersweet tinge. From cc!Acho's post-canon Q&A livestream:
    Gemivaa: dude the kangacrew was so funny until p!scott decided to use it as a way to avoid talking about p!acho's death
  • Dead Guy Junior: The sole exception to the Kangacrew's Alphabetical Theme Naming is Jojoroo Jr., who was named after the original Jojoroo who drowned after getting stuck under the Town Center docks.
  • A Dog Named "Dog": Or rather, a Kangaroo named "Kangaroo".
  • Rule of Funny: One of the main reasons the Kangacrew even exists in the first place is because Scott thought it would be funny to see everyone's reactions.
    Cleo: I have so many questions, but I don't think I'm ever gonna get answers to them, though. Like, "Why?" and "How?"
    Eloise: I think the main answer is just, I dunno, "Funny."
  • Running Gag: At the start of the finale, whenever the Kangacrew causes minor technical difficulties for other players, from killing Callum and causing him to respawn on a far-off island to booting Sausage from the game, it's written off as Ligmaroo "doing witchcraft".
  • Weaponized Animal: In the mod-pack, tamed Kangaroos can be equipped with mêlée weapons and the top half of armour sets (helmets and chestplates), and will attack using these weapons. Upon finding this out, Scott wastes no time building up the Kangacrew as a secret kangaroo army, both for self-defense and because it would be funny when everyone gets surprised by him nonchalantly bringing out his mob of martial macropods. It's also Played for Laughs in that at the start of the finale, the other pirates provide and equip the Kangacrew with more and more weapons because it's funny to see a kangaroo bouncing around with a shank or spear or sword in hand.
  • What's a Henway?: Referenced with the kangaroo named 'Ligmaroo', who is deliberately named after the vulgar joke.

Backstory Characters

Friends and Family

    Hudson and Aurelia Denholm 
https://static.tvtropes.org/pmwiki/pub/images/tumblr_9469e69ce3b1fadbfb24fb88f89d9465_284e3a7e_500.jpg
"Ah, the Denholms. Hudson and Aurelia, prominent figureheads. Achievers in our Heron faction."
Gabriel, the Herons' scribe and archivist NPC
Scott and Acho's parents, and two famous Herons in their own right.
  • Evil Redhead: Implied for Aurelia, who has red hair and has been described to be a "terrible parent", but is The Ghost in canon proper and how bad exactly her parenting was has not been confirmed in canon yet.
  • Famed In-Story: They're throughout the Faction Isles, and enough books have been written about their exploits that they can apparently fill up a whole library section by themselves.
  • The Ghost: They never make a formal appearance, though their impact on their sons is still felt throughout the series; their physical appearance and design is only shown through a post-canon Q&A livestream.
  • Invisible Parents: Downplayed. The two have been away on a trip since the start of the series, and their children are young adults to begin with.
  • Outliving One's Offspring: Possibly. While they do not make any canonical appearances in the story, they are still presumed alive by the end of it, while their youngest son is most definitely dead.
  • Parental Favoritism: Played for Drama. Despite having two children and said to love both, the Denholm parents are described by invokedWord of God to have "put all their eggs in the same basket" and tend to push their youngest aside in favour of their firstborn. This has caused issues to varying degrees for both aforementioned children: Scott's facing a lot of pressure to "do well for his family" and prove himself worthy; while Acho winded up running away from the Isles altogether to get out of stars family's shadow and to find someplace star could actually call home, and joined a different faction when star did end up returning to the Isles.
  • Rivalry as Courtship: Scott recounts on Day 6 that this was how his parents got together, that they both chose to become Herons, started a rivalry to one-up each other in discoveries, and eventually fell in love along the way.
  • The Stoic: According to Acho, the two Denholm parents raised their children to "show no emotions", and care for "only discovery". How well this has worked out for said children is questionable, since Scott is somewhere between a genuine and Stepford Smiler, and while Acho can come off as this on the surface, star is generally too Byronic to actually count as actually stoic.
  • Strong Family Resemblance: Scott looks like a male version of Aurelia, while Acho heavily resembles Hudson but without the facial hair and a different eye colour.

    William Foster 
The former Chairman of Foster Arms and Kyle's late father, and a close business associate of the Kite faction.
  • Disappeared Dad: He died a few years before the start of the SMP.
  • Fantasy-Forbidding Father: On both Days 61 and 111, Kyle recalls that his late father didn't really care much for his musical interests, to the point of being openly dismissive of it. He also muses that he likely wouldn't be on the Isles if his father hadn't passed, and later outright says on Day 111 that he's only in the Family Business to keep his father's legacy alive.
    Kyle: He never listened to a single song I'd ever play, he'd never listen to a single one of my instruments; every single time I picked up the violin and he was like, "Put it away, it's distracting me." "Too loud." "Too annoying." "Foster Arms is everything." I don't know why he didn't care.
  • Workaholic: Described on Day 111 to not really "care for relaxing at all", and to have spent all his time "working with a harsh attitude" in his office. He's said to only have shown any warmth to his wife and son, and even then, would cut their time short to go back to making money.

    Jojo's Parents 
Jojo's two mothers, one of whom is named Mila, who live in her home village in the South Farla isles.
  • Cargo Concealment Caper: Mila smuggled her way out of Naya in a crate on a trading ship.
  • Deceased Parents Are the Best: Averted. In a setting where Parental Abandonment runs rampant and most of the alive ones are lousy at best, Jojo's parents stand out as notable exceptions for both being alive and raising her to be one of the most emotionally secure characters in the main cast.
  • Good Parents: From the little we know of them, they raised Jojo well.
  • Hero of Another Story: Quite literally; Mila's story is recorded in the book "Praise for the Armada". Learning stories of the Nayan Armada's corruption from her grandfather, she criticized their rule, made her escape after hearing she was being hunted for said criticism, and fell in love, married, and started a family with the love of her life far away from Naya.
  • Out of Focus: Little is known about Jojo's other mother, who is an Unnamed Parent.
  • Run for the Border: After criticizing the Nayan Armada and in turn being told to keep her head down and her mouth shut, Mila refused to accept the authoritarian environment anymore and decided to escape from the island state, hiding in a trading crate bound for beyond the borders when she heard the Armada was out for her blood.

    Owen's Parents 
A pair of wealthy and influential "established traders" who raised their child so strictly that his upbringing directly contributes to his running away to become a pirate.

    Commander Samuel — Unmarked Spoilers 
A naval commander from an unnamed kingdom, who Owen became close with during her time in the navy.

    Capitán Santana 
Voiced by: SolidarityGaming
A renowned Kestrel and Sausage's uncle, also known as "Captain Graybeard". He has been out sailing since a few months before Recruitment Day.
  • Even Evil Has Loved Ones: 'Evil' is a strong word by the standards of the series, but for a man who has allegedly killed and absorbed thousands of souls for "the Harvester of Souls" sword, Capitán Santana is perfectly loving to his family and visited them on Sausage's home island regularly with his crew to distribute his newly plundered wealth to its people. It's during one of these visits that the navy followed and ambushed his crew, killing almost everyone on the island in the process.
  • The Ghost: He never makes an appearance in the series proper. Ultimately subverted as he appears in The Stinger for Sausage's perspective of the finale, having finally returned from his travels.
  • Only Known by Their Nickname: Is more commonly known as "Captain Graybeard" for his greying hair, though he is annoyed by this.
  • Parental Substitute: Adopted Sausage after his home island was razed and his family was killed, and calls him "mi hijo" (lit. "my son") after his return to the Isles in Sausage's epilogue.

    Mrs. Von Steel and Juniper Von Steel 
Oli's wife and son, whom he loves dearly and wishes to return home to Sheffield-on-Sea to.
  • Brawn Hilda: Implied. Two of the things Oli misses most about his wife are her "bulging muscles" and deep voice.
  • No Full Name Given: Throughout the course of the SMP, Oli's wife has remained generally unnamed; the finale has him mention her name to be 'Grunt Hilda'.
  • Satellite Character: Both of them, living in a distant land far from the Faction Isles, are only ever mentioned in relation to Oli, his backstory, and his motivations.
  • Women Are Wiser: Implied; on Day 52, Oli mentions that his wife is still running the Family Business at home and does most of the reading required for it, and she's definitely not the parent who got intoxicated while yachting and washed up in the world of piracy for anywhere between a few months to a couple of years.

    The Whispers — Unmarked Spoilers 
The strange Whispers that Sausage begins to hear after being inflicted and cured of the curse on Captain Golden Beard's treasure, which have both a "normal", friendly form and an angry, "malevolent" form. They are sent by an unknown entity who's "not a good person" to help Sausage, and their will is channeled through "the Harvester of Souls", an Ancestral Weapon belonging to Capitán Santana.
  • Brainwashed and Crazy: Wielders who cannot control and use the sword properly become possessed by the souls trapped within to kill and make the sword more powerful, to the point of Omnicidal Maniac tendencies.
  • The Corruption: Grants its wielder the ability to traverse the realms, most prominently the Shadow Realm, but also encourages its wielder to kill more people and animals to empower itself.
  • Dimensional Traveler: Those who can wield the sword properly can use it to "cross over" into other realms.
  • Even Evil Has Standards: While they cause Sausage to become Brainwashed and Crazy, they refuse to allow him to murder Jellie, Scar's beloved cat.
  • Your Soul Is Mine!: "The Harvester of Souls" is able to absorb the souls of those it is used to kill, and chip away at souls of those it's used to wound. So far, the sword contains thousands of souls trapped within it.

Naya

    General 
https://static.tvtropes.org/pmwiki/pub/images/naya_painting_better.png
Kuervo's painting of Naya on Day 55.
A small island kingdom located in northwestern Ecclesia, and Kuervo's hometown. It is de facto ruled over by the Armada.
  • Bread and Circuses: The ruling Armada keeps the Nayans in check by heavy taxation and using them as "bait", in exchange for protection against piracy.
    Under the veil of the moon's silver shroud, Mila dared to speak of the Armada in such a negative light, when others immediately shut it down, saying…
    "Yer gonna get yourself killed with those treacherous words." She had the damning realization that villagers all alike understood the trade-offs with having the almighty Armada.
  • The Dictatorship: The Armada is the dominant power in charge who tolerate zero dissent; the island's borders are heavily regulated, with only occasional trading ships allowed to let goods in or out.
  • Fantasy Counterpart Culture: To Spain, or the Hispanosphere at least; while little is known about the culture of Naya outside of its politics, all named characters have names of Hispanic origin. That being said, the two content creators involved in the Naya storyline are both Hispanicnote , and cc!Krow's first drafts for the series even explicitly refers to the Nayan Armada as "Spanish". invoked
  • Hated Hometown: Subverted. As much as it is The Dictatorship, Kuervo refuses to badmouth Naya, and tells off his "adoring fans" for doing so.
  • Police State: Badmouth the Armada in any way and prepare to go on the run; Mila just has to do so at least once to attract the Armada's attention to hunt her down.
  • Puppet King: The island is mentioned in passing to be ruled by a king, but it's the Armada who call the shots.
  • Walls of Tyranny: Is surrounded by a massive wall of spikes, where essentially no one can get in or out; by the finale, Kuervo has plans to tear down these walls, both literally and figuratively.

    Alex Rogino — Unmarked Spoilers 
Kuervo's late older brother who died in combat.
  • Cool Big Bro: A flashback to the past on Day 107 suggests that young Kuervo thought of him as such, and loved him dearly enough to hold out on revenge on his killers for over a decade.
  • Death by Origin Story: His death is what drives Kuervo's personal arc of revenge.
  • Master Swordsman: Kuervo recalls him to have been one, better than even anyone he has seen on the Isles.
  • Posthumous Character: Has been dead for about a decade as of the start of the SMP.
  • Practically Different Generations: Implied. He died when Kuervo was about nine, and even before that point, seemed much older than him and was old enough to serve in the Armada.note 
  • Unfriendly Fire: Commander Miria reveals at the commanders' dinner that Alex was sent as part of a decoy fleet to fight some "outlanders" to save resources, and was entirely preventable.

    The Commanders of Naya — Unmarked Spoilers 
The ten commanders of Naya are the de facto rulers of the island-state, who run the place as The Dictatorship. In Kuervo's time, the commanders were named Francesco, Miria, Charrio, Rosaria, Tapia, Miguel, Travis, Ernesto, Javi, and Rodrigo.
  • Aristocrats Are Evil: Implied. Kuervo mentions that children in the elite families are expected to join the Armada with the goal of becoming one of the commanders, suggesting that all ten commanders themselves have Blue Blood.
  • Big Bad Duumvirate: Technically a Arc Villain Decemvirate for Kuervo's personal quest for vengeance, all equally uncaring and cruel.
  • Deceptive Legacy: Sibling variation. The commanders' dinner reveals that Kuervo's older brother died from Unfriendly Fire, and was one of only few lives lost that day; the commanders only ever treated his brother as disposable and had no care for anyone.
    Kuervo: My world fell apart. The Armada swore that Alex died bravely in a battle he should have come home from, and this was a lie. I realized I was sharing a meal with the very men I had sworn to kill.
  • Eyepatch of Power: Commander Miria, a commander in her fifties, is known for wearing a black eyepatch with gold trim. Jojo recognizing it to have belonged to her is the first clue tipping off how Kuervo got his identical-looking eyepatch, regardless of how he lies about it at first.
  • Slain in Their Sleep: Eight of the ten commanders in Kuervo's generation are killed by him while they're asleep after their fancy dinner which they invited him to.
  • Too Dumb to Live: Inviting your star Child Soldier to dinner and making an offhand comment about the truth behind his brother's Deceptive Legacy in front of him? The fact that only one of them, Javi, ever counted on the possibility of Kuervo going rogue because of this until he actually did is frankly astounding; on the flip side, Javi stayed awake for the night watching Kuervo's expression change upon hearing the news and has managed to stay alive for at least another few years because of this.

The Crew of the Luscinia

    General 
https://static.tvtropes.org/pmwiki/pub/images/luscinia.PNG
An illustration from Shep's backstory animatic on Day 105. Ignore the bloodstains.
"The Luscinia belongs to no faction and charts her own course."
The crew of a ship of rogue pirates, led by Captain Elyas Merton. Will and Shep spent a significant part of their respective childhoods as part of this crew.
  • Meaningful Name: Luscinia is the genus name of nightingales and their relatives; its captain used to be a Nightingale, and Marnie, the former leader of the Nightingales, believes that he may have named the ship after her own boat of the same name.
  • Shout-Out: The list of names in the Captain's Manifest of the Luscinia name-drops characters from Fire Emblem and Pirate101.

    Captain Elyas Merton 
https://static.tvtropes.org/pmwiki/pub/images/imashepvods_piratessmp_pshep_lore_discord_socials_s8nbr44q65c_853x480_6m26s.png
The captain of the Luscinia, who runs the ship with an iron fist.
  • Greed: Merton is said to have sometimes "cared more about gold than people", and has been known to capture teenage "criminals" for profit.
  • Mysterious Past: Little is known about Merton' backstory; all that is known so far is that he apparently used to be a Nightingale but went rogue for unknown reasons, has some regrets from making equally unknown "mistakes", and that Will's father is on good terms with him.
  • Parental Substitute: Subverted. Shep sees him as this to the point of idolizing him, but it's clear that he's more of an Evil Mentor and The Corrupter.
  • A Taste of the Lash: Threatens any misbehaving crew members with this as a punishment, if not doing so outright.
  • Token Evil Teammate: The only named Nightingale, albeit one who has gone rogue, to play a villainous role in any of the plotlines.
  • Well-Intentioned Extremist: It's implied he claimed to be one, always justifying whatever action he takes with a cause. Whether he is actually one, though, is still up for debate.

    Will's Parents 
Voiced by: Nukeri (father)

  • Death by Childbirth: At the end of Day 112, Will muses that his mother didn't make it off the Luscinia alive, and that it was his existence that caused it.
  • The Lost Lenore: The mother was this for the father, who always spoke of her like she were "the entire moon and the sky for him".
  • Outliving One's Offspring: Possibly. The father is implied to still be alive by the end of the series, but his son on the Faction Isles most certainly is not.
  • Parental Abandonment: The mother died long before the start of the SMP, and the father remains on the Luscinia with Merton even after his son is thrown off the ship.
  • Unnamed Parent: Subverted. For much of the series, canonical mentions of them have only ever referred to them as Will's father or mother, where Will had No Full Name Given at the time. The Captain's Manifest of the Luscinia reveals the father's name to be Gavin Renais on Day 121, and the mother is slated to be named in extra-canonical material, with Word of God giving her name to be Maggie. invoked
  • Useless Bystander Parent: Possibly for the father; the mother does not qualify for this trope on account of being too dead to parent.
    • After he gets in trouble in the short stories, Will's father advises him to listen to Elyas and discourages him from making friends with the ship's prisoner, Caer.
    • Will's father was still alive by the time Will was abandoned on the Faction Isles as a teenager, which implies that he either couldn't or didn't stop it. Given his advice against rocking the boat on the Luscinia, it's possible for the latter to be the case.

Other Rogue Pirates

    The Crew of the Flying Jellie 
The crew of Scar's old ship.
  • Death by Origin Story: If Scar is telling the truth about his backstory, the crew went down with the ship during a large battle "with a great sea-beast".
  • Expy: One of the crew members allegedly looked like a loaf of bread (and was nicknamed "Bread Boy" because of this), wore a red jumper, and could have potentially become a Kite if they made it to the Faction Isles… sounds a lot like Grian, if not the man himself.
  • Only Known by Their Nickname: No one on the Flying Jellie crew save for Scar himself (and Jellie) is explicitly named, with the only exception being someone called "Bread Boy" for their resemblance to a loaf of bread.

    The Sabertooth Clan 
Voiced by: Braxton (Mufasa)
A pirate faction mainly comprised of seafarers rejected from the Faction Isles. Led by Mufasa, their plan for retaliation against the Isles is to steal the Sunset Stone of the Sun God to boil all of the Ecclesiae Sea alive. First introduced as Gabriel's kidnappers, it's quickly revealed that Ros used to work as an employee in an old tavern they operated, and they do not think kindly of those who side with the Faction Isles.
  • Arc Villain: The main antagonists behind Gabriel's kidnapping and Ros' own character arc to confront her past.
  • Bad Boss: While having Ros under employ at their "stupid ugly" tavern, Mufasa and the rest of the Sabertooth clan sabotaged her business behind her back; after she leaves, Mufasa sails to the Faction Isles to threaten her into compliance to sabotage the Isles in turn by giving them armaments and leading fellow faction-members into traps, and Ros only does so because her friends' safety is being threatened.
    Mufasa: (in a note to the rest of the faction) Ros still has no idea we're stealing her customers and putting them into cages.
    "Such a silly little guy"[,] she is…
    FOOL!
    Good thing she isn't a member of any of these "pirate factions"… [o]r she will be next!!
  • Bad People Abuse Animals: They're implied to have killed Ros' pet birds, whom she calls her "silly little guys", on a regular basis for no apparent reason.
  • Blackmail: After Gabriel is rescued from the Sabertooth Clan's dungeon, Mufasa has been periodically making ominous appearances on the Isles to threaten her into doing what they want, such as supplying them with weapons or laying out traps for pirates on the Isles, with the "promise" of hurting her friends or her relationship with them if she doesn't comply with their demands.
  • Evil Is Petty: While the Sabertooths' kidnapping of Gabriel and the Slayer are motivated by obtaining the Sunset Stone to gain immortality and destroy the Isles as their revenge plan, their capture and imprisonment of Ros' tavern customers before that has no apparent reasoning other than to torment Ros.
  • Immortality Seeker: When interviewed by Martyn for "The Noisy Parrot", Mufasa cites one of the reasons they seek out the Sunset Stone is to obtain immortality.
  • The Resenter: Are motivated by resentment against the Isles; Played for Horror in that their plan takes this hatred and desire for retaliation to Omnicidal Maniac levels.
  • Stalker without a Crush: Implied. After hearing that Ros left the old tavern to join up at the Faction Isles, Mufasa follows her to the Faction Isles to threaten her for payment and collaboration, and once even randomly appears in Captain Golden Beard's underground temple base while Ros and Graecie are there.
    Mufasa: I finally found you after all this time…
  • Trademark Favorite Food: Played for Laughs via Mood Whiplash; Mufasa signs off an angry journal entry proclaiming he's out for revenge against Ros as "Mufasa, lover of pumpkin pie".
  • Treachery Is a Special Kind of Evil: Mufasa seems to think this is the case; on top of the Sabertooth Clan's plan to destroy the Isles, they single out Ros specifically for sailing away from their home base to join one of the four factions on the Isles. The fact they had kept Ros in the dark about their true nature and plan in the first place is not taken as an excuse.

    Mahara — Unmarked Spoilers 
https://static.tvtropes.org/pmwiki/pub/images/pirates_mahara.png
Voiced by: Valen
"The stars will always be there to guide you when you need them."
A rogue pirate who took a liking to Acho and invited star to join his crew after proving starself. After parting ways after a big disagreement, Mahara dies on a quest but continues to be Acho's main confidant in the stars post-mortem.
  • All for Nothing: After finding out that the treasure of Kishi had long since faded away, Acho can only comment that Mahara died for nothing and that they argued and parted ways for nothing.
  • Death by Origin Story: Having passed away shortly before the start of the SMP, he is a crucial part of Acho's pre-canon life.
  • Given Name Reveal: His name is only revealed on Day 132 when Acho goes into a deep dive about stars past with him; for the entire series before that point, he has only been known as the character Acho talks to in the stars.
  • The Not-Love Interest: The way Acho speaks of Mahara makes him sound like The Lost Lenore, but has been stated extra-canonically to not be a past romantic partner.
    Acho: (on Mahara) He was everything to me. We did everything together. Scrub the deck, find clues for treasure, tell stories around a campfire… you name it, we did it. He… completed me, you know, whenever he was around, I didn't have to worry about anything.
  • Plot-Mandated Friendship Failure: Played for Drama. While following a lead on Kishi's treasure quest in a storm and on meager supplies and resources, Mahara insists on going forth to try uncover the gold despite Acho wanting to turn back from how dangerous it is to keep going; this eventually culminates into Mahara, with nothing to lose, dismissing Acho as "not one of [them]" and to just go back living a "perfect" life of having "everything" on the Isles. This leads to the two indeed going their separate ways, with Mahara dying in the process and Acho returning to the Isles for resources on Day 1, regreting everything ended like this and trying desperately not to forget about him.
  • Posthumous Character: Mahara has been presumed (and later confirmed) dead since shortly before the start of the SMP.
  • Stars Are Souls: Through most of the series, Acho's Stargazing Scenes mainly revolve around conversing and confiding in a deceased Mahara about the ongoings of the Isles, making the stars at the very least a representation of him.

The Golden Isle questline

    Captain Golden Beard and Katie 
Captain Golden Beard was a former Kestrel who found a hoard of gold and treasure on the Golden Isle and sailed with her large crew to settle a mystical island, aiming to retire in a temple there with her wealth and her non-pirate wife, Katie. However, she soon disappeared from historical records, but her journals left in her final resting place tell a nightmarish tale of curses and dread.
  • Cursed Item: The treasure which Captain Golden Beard and her Golden Raiders obtained from the Golden Isle has these properties. When in possession of it for a sufficiently long time, the person begins to hear a strange "tick… tock…" sound which grows louder and louder, the warmth of the Sun and Moon gradually start to fade from their skin, and they are enticed into succumbing to "a deep, haunted sleep, [with] their faces etched with terror". The final stage of the curse transforms the treasure-bearer into a zombie.
  • Gender-Blender Name: Captain Golden Beard was a woman.
  • Hallucinations: In the quest for Captain Golden Beard's cursed treasure, after a certain amount of time, the possessor of the treasure's curse symptoms start to show when they hear a "tick… tock…" sound on repeat, growing louder and louder as time goes on. Sensory hallucinations relating to one's worst fears, nightmares, and/or flashbacks follow, along with sudden feelings of bone-chilling cold and occasionally boiling heat.
  • Only Known by Their Nickname: Even Katie refers to her wife as Golden Beard, though it's unlikely that she was born with the name.
  • Unperson: In spite of being a famous pirate in her own time, the Faction elders gradually ceased to speak of Captain Golden Beard, who went missing after settling in an ancient temple with thousands of treasure chests' worth of gold and was assumed by most to be lost at sea. Downplayed in that her story lives on as subject of gossip and rumour long after her time in the taverns on the Isles.

    Nocturnus and Eclipsa 
Voiced by: MrMadSpy (Nocturnus) and RevHD (Eclipsa)
Two wizards who created the cursed gold hoard from Captain Golden Beard's adventure-treasure quest, and the main antagonists of the Halloween event on Day 93.
  • All of the Other Reindeer: Both of them were ostracized on the Golden Isle for having magical powers.
  • Arc Villain: The main antagonists of the Golden Isle plotline, especially noted in relation to the cursed treasure they created.
  • Dream Weaver: The two wizards decided to use their arcane abilities to rule over the dreamscape, to force the society that rejected them to acknowledge their power and worth whenever they closed their eyes. However, while dreams often escaped their grasp to form nightmares, by the time of the series, they seem to have embraced it.
  • Eerie Pale-Skinned Brunette: Eclipsa has sickly pale skin and dark hair. The only reason she gets away with pretending to be Katie, Captain Golden Beard's dark-skinned wife, is because the latter's appearance had never been described in any context, so the pirates didn't know they were blatantly freeing the wrong person.
  • Nightmare Weaver: After the pirates are manipulated into freeing Eclipsa, the two wizards send them into an "eternal slumber" in the dreamscape, where an unknown 'Ghost' entity repeatedly torments them with whispers from their own psyche, trauma-based or otherwise.
  • Theme Naming: Both of their names bring to mind the concept of darkness — Nocturnus' name is Latin for "of the night", while Eclipsa's is one letter off from the word 'eclipse'.
  • Ungrateful Bastard: After tricking the pirates into freeing Eclipsa, she and Nocturnus banish them to the nightmare realm to torment them, as opposed to just letting them go with the gold they were promised.
  • What Happened to the Mouse?: After Nocturnus' defeat at the end of the Day 93 Halloween event, there have been barely any mentions of Eclipsa, and her whereabouts and status remain unknown.

Other Residents of the Ecclesiae Sea

    Sandro Caravel — Unmarked Spoilers 
https://static.tvtropes.org/pmwiki/pub/images/f_ppmkvwoaakxig.jpeg
Voiced by: Chris Rom
A famous pirate from the past, Sandro Caravel's statue stands high on the main island of the Faction Isles, his rapier pointing the way to treasure. However, in reality, the details of his past are murky and have remained uncovered for the centuries since he was alive.
  • Abusive Parents: One of the things that Ivy and Iris can agree on is that Ajax was a terrible father who exploited his daughters to accomplish his own goals, though his journals chronicle him having realized later in life that Iris has grown to evils beyond belief and Ivy was never at fault, and it's suggested that he did care about his daughters in his own way.
  • All for Nothing: Despite his accomplishments, he believed this to be the case when the Church of Iris took his new wife and children from him.
  • Ambition Is Evil: Ajax's daughters recount that he "sought any means to accomplish" his ambition to be the "right hand" to an unknown king, with him "exploiting his daughters' gifts of wild magicks" driving him to be a Mad Scientist.
  • The Atoner: Spends much of his later life trying to repent for his actions, though their true extent eventually drive him further into madness.
  • Cassandra Truth: While trying to inform the Faction Islanders of his true identity and the true reason the Isles were formed, Ajax was brushed off and deemed "senile" as the islanders took his persona to be his acclaimed "steadfast self".
  • I Have Many Names: The description under his statue lists his epithets as "The Grandfather of Pirates, the First Sailor, the Right Hand of Iris, and First Leader of Swagger's Bay". Even then, his true name has mostly been lost to history and is only recovered by the cast on Day 112, 'Ajax Suarez'.
  • Inconsistent Spelling: The sign on his statue states that his name is 'Sandro Caravel', but the statue's description (in a book) spells his surname as 'Carvel'. Given that the quest descriptions mentioning him refer to him as 'Sandro Caravel' as well, this is likely used as the standard form of the name in-series.
  • Laughing Mad: As he narrates his old journal entries, Ajax can be heard laughing hysterically at multiple points, reflecting his gradual Sanity Slippage from multiple factors in his life.
  • Mad Scientist: His daughter Iris reveals that he was this, with his attempts to combine science with magic causing Ivy to be Corrupted and forcing her to pick up the pieces.
  • Meaningful Name: In real life, a caravel is a type of sailing ship used in the 15th to 16th centuries. Fitting for the founder of a culture of seafarers.
  • Only Known by Their Nickname: Justified and Played for Drama. 'Sandro Caravel' is but the name of a persona he took on as he founded the Firecrest faction, but as his influence grew, the idealized version of him and his persona became entrenched in the Isles' collective memory, and they called him insane when he came forth with his true identity and past. This drives him to flee the Isles, but be further driven insane from the weight of his actions.
  • Our Founder: Lauded to be the founder of the Faction Isles.
  • Posthumous Character: He lived hundreds of years before the events of the SMP.
  • Sanity Slippage: All of his diary entries written after the Church of Iris came after the Faction Isles for "offerings" are accompanied by Ajax laughing hysterically at increasing frequencies in his narration. Leaving the Faction Isles in an attempt to live out the rest of his days in a forgotten corner of the world doesn't help much either.
  • Walking Spoiler: Much of his backstory and the details of his past are revealed in the "Final Wishes" event.
  • Well-Intentioned Extremist: Despite his mistreatment of his daughters, with Ajax's tattered journals in the finale chronicling how he researched "the being that took [his] Ivy" and the guilt he had long been feeling feeling as he wrote his confessions, it's implied that he deeply regrets what he has done and in part joined up with Iris against the Corruption in an attempt to be The Atoner, though it would take him long after to finally realize the true extent of his actions.

    Treasure Quest characters 
Each of the treasure quests the pirates embark on has a backstory, where a pirate or sailor of the past buries or otherwise hides their treasure somewhere near the Faction Isles for various reasons.
  • All Love Is Unrequited: In the backstory for the quest "The Bridge", a wealthy businessman falls in love with a common shoemaker and keeps sending his servants to deliver lavish gifts to woo her. However, the shoemaker has no interest in him and keeps returning the gifts in person.
  • The Cabin Boy: "The Cabin Boy's Cache" quest series involve various cabin boys burying their crew's treasure and valuables after being the Sole Survivor of ship crashes.
  • The Cuckoolander Was Right: In "The Old Man", the titular character goes on a Rambling Old Man Monologue about a Heron sailing off to explore the Ice Wall some years ago and never returning, before walking off and "laughing manically to himself". The first set of quest instructions end with "What a weirdo…", However, when one follows said instructions to travel to the eastern Ice Wall, the Heron's old ship can be found as a wreck.
    Looks like the old man was telling the truth after all.
  • Despair Event Horizon: In "The Marooned Heron", the titular character was rumoured to have lived on his sandy island for so long that he gave up all hope and descended into the crypt on the island.
  • Fantasy Counterpart Myth: In "The City of Submerion – Wizards", tales speak of an alleged wizard who was obsessed with reaching the higher heavens and made a pair of magically enhanced wings that would allow him to fly. The result of him throwing himself off a platform outside his tower is, naturally, tumbling into the icy waters below and dying from the fall; jokes have been made about this being the series' version of the Icarus myth.
  • Hallucinations: Possibly; in "The Paranoid Heron", the titular character was said to be "plagued by visions of a vengeful rival seeking to steal his hoard", and so buried his treasure out of paranoia.
  • Immortality Seeker: According the "Springs of Youth" quest, many a pirate has sailed out to seek the eponymous springs under the promise of eternal youth and immortality. Unfortunately for them, the "springs" in question are actually geysers, "and anyone stupid enough to jump in under the promise of eternal youth has most likely been boiled alive".
  • In Vino Veritas: Of the Loose Lips variety; in the quest series "The Drunken Nightingale", various faction-members have boasted that they pocketed their share of a treasure hoard and where they hid it. Considering Nightingales are often perceived to be the Always Lawful Good pirate faction, they probably weren't supposed to say that out loud.
  • Pirate Booty: Referenced and played with. Many pirates may have chosen to bury their treasure for safekeeping for various reasons, but in some cases, the treasure quests point to loot belonging to non-pirate sailors, especially shipwrecked crews.
  • Posthumous Character: Most of the characters are subjects of legends and rumours; even if they weren't dead already due to Death by Origin Story, the high mortality rate at sea all but ensures most of the characters to have died long before the events of the SMP.
  • Rambling Old Man Monologue: The titular old man from "The Old Man" goes on one to deliver the quest instructions.
    Word in these 'ere Faction Isles is you're looking for adventure, for treasure, eh? Well, if you're willing to sail to the back end of beyond for ye dinner, this be the quest for ye! Long, long ago, a much grander and finer ship than ye probably have set sail for what many call 'the Great Border', an expanse of a sheer ice cliff, towering into the sky. Too cold for anyone to approach, with terrible creatures under its icy waters.
    A Heron faction member once caught wind of this 'ere legend, and set sail to see it for 'emself, though they never returned… If ye want an adventure, ye could always set sail on the same headings they took that fateful day so many years ago. BUT DON'T BE BLAMING ME WHEN YER WASHED UP ON SOME GODFORSAKEN ICE SPIKE, EATING YA TOES 'CAUSE YE AIN'T GOT NOTHING ELSE TO FEED YA.
    Anyways… if ye know where Obelisk Island is, that be the start of this 'ere adventure, as the Heron faction member set off from there directly eastwards till 'e could sail no more, most likely. If ye don't know where Obelisk Island is, then ye not be any pirate worth setting sail after 'im, are ye!
  • Sea Monster: In "The Cursed Crew" questline, the titular pirate clan was cursed to be relentlessly pursued by an ancient sea monster, and buried their wealth and treasure "to ensure their survival", presumably for safekeeping.
  • Strawberry Shorthand: The Star-Crossed Lovers of the "Double Strawberries" questline allude to this as a clue for a treasure location:
    To my dearest love, I have heard that breaking a double strawberry in half and sharing it with another is the truest path to promising eternal love between those two. With this in mind, I have buried your next gift nested among what some may call 'double strawberries'. With all my love, I hope it finds you well.
  • Team Chef: In "The Shipwreck – A Chef's Tale", the chef is one of the survivors of a ship wrecked in a violent storm, and was trusted to keep the secret and bury the salvaged treasure near his workstation on the island, in fear of "the unpredictable tides".

The Corruption and Its Opponents

The Corruption

    General 
A strange, purple, gooey substance which has overtaken multiple islands across the Ecclesiae Sea. The pirates are sent on a server-wide quest to investigate one such island on Day 1.
  • Big Bad Ensemble: Serves as the main antagonistic force against the Church of Iris, neither of which is an appealing option for the pirates to side with.
  • Bright Is Not Good: It's bright purple in colour and caused Aimsey's disappearance and death.
  • Cub Cues Protective Parent: Subverted. When Olive first finds Cruppy on Day 1, Graecie advises them to leave it alone, in fear that this may occur and under the assumption that Cruppy is made from the Corruption. In the finale, while Cruppy is indeed revealed to have a connection with the Corruption, being Ivy's familiar, this trope ultimately never comes into play.
  • The Heartless: The finale reveals that the Corruption is a being made from pure negativity that came from nowhere, and is countered by "positive forces" such as petrification… or hope and The Power of Love.
    Ajax Suarez: There tells a tale of an unknown entity.
    It comes from nothingness, a monster made of pure negativity. Lurking beyond, waiting for its chance to latch on.
    […]
    It seeks to take advantage of damaged souls.
    The negativity, it feeds off of it.
  • A Lighter Shade of Black: Despite being deadly in its own right and revealed in the finale to be The Heartless, many pirates have started to side with the Corruption amidst the greater conflict against the Cultists due to the Church's reliance on Human Sacrifice, killing their friends and loved ones in the process. The finale more or less confirms this, as the pirates siding with Ivy against Iris in the final battle grants the series a Bittersweet Ending, while maintaining the status quo and siding with Iris would have caused a Downer Ending.
  • Technicolor Toxin: The Corruption is associated with the colour purple and has been known to possess people, raise the dead and Vengeful Spirits, and take over entire islands.

    Ivy — Unmarked Spoilers 
https://static.tvtropes.org/pmwiki/pub/images/pirates_ivy.png
"YOU WALLED ME AWAY. YOU LEFT ME TO DIE. I'LL KILL YOU."
Click here to see her as Corrupted Aimsey.
Voiced by: CatBennie and Kaivo
"Find me in the heart of the city. Please, help me."
Freed from the City of Submerion by Michela, Ivy is the voice and host of the Corruption, who the Cultists have been tracking and hunting down. She usually manifests as a cluster of purple Corruption particles.
  • Abandonment-Induced Animosity: From Day 36, it's implied that one of the reasons Ivy hates Iris so much is because of this, with the finale suggesting that the Corruption only overtook her because Iris didn't help her when she was "force-fed" with their father's "latest contraption".
    Ivy: Y'know, in my moment of need, she abandoned me.
  • Alliterative Family: Ivy and Iris are sisters and named after flowers.
  • Beyond Redemption: Played with. Iris sees the Corruption as too destructive and "vile" to "fix", but conflates Ivy with the Corruption that her body is hosting, despite Ivy still retaining enough of a consciousness to argue with her.
  • Cain and Abel: The Abel to Iris' Cain, who was a victim of their father's human experimentation and on constant pursuit from her sister, but whose hope keeps her from being completely consumed by The Heartless and has a significantly smaller named Kill Tally (direct or indirect) than her power-hungry sister.
  • I'll Kill You!: Declares this in the finale while arguing with Iris. She does, once she's had some help in getting out of the prison cell holding her and weakening her sister.
  • Last Request: After Cruppy sacrifices itself, Ivy knows she only has so much time before she's petrified herself, and leaves one last message to the voyagers who have come to aid her.
    Ivy: The Walls should crumble soon, without her magick to maintain them. Explore. Be free. And… please, be the good that I never got to see in the world.
  • Possessing a Dead Body: In the events leading up to the visit to the City of Submerion on Day 36, Ivy takes possession of Aimsey's body to keep an eye on the pirates, trying to communicate with them and signal to them she's trapped there. After the Corruption is freed from the Ice Wall by Michela, Ivy declares herself free and leaves Aimsey's body to drop to the floor, dead.
  • Restored My Faith in Humanity: After growing up in an abusive environment and being consumed by anger for a thousand years, the pirates' love for each other and Cruppy manage to allow Ivy to have enough hope to hold off the Corruption for long enough to perform a Heroic Sacrifice (via both herself and Cruppy) to end the Corruption, once and for all.
    Ivy: Voyagers, thank you for… everything. For the longest time, I wasn't sure if I could trust the people of this land, but my familiar — "Cruppy", as you call it? It's every bit of hope I had left in me — the one part of me that wasn't consumed by rage for those that wronged me. The Corruption won't stop. My anger is satiated, but it yearns to continue the cycle of– of hatred. I won't let it do that, if they needed carefree souls to stop me, and this small glimmer of joy I have left will be my gift… to you.
  • Sibling Murder: Delivers the killing blow to her sister Iris, also the Big Bad, in the climax of the finale. Justified due to their Cain and Abel dynamic.
  • Voice of the Legion: While speaking through Aimsey's body, Ivy's voice has a notable reverb. Martyn and Apo suspect that she was manipulating Aimsey's vocal cords throughout that, as an indicator that they're no more than a possessed corpse.
  • Well-Intentioned Extremist: Is implied to be more of this than her sister, killing and Possessing a Dead Body and allowing another person to be petrified, all in order to guide the pirates to find out about the truth about the Ecclesiae Sea and Iris's "false throne built on lies".
    Ivy: Voyagers, please, you can't let them do this. If we don't stop them now, no one ever will. I am sorry about your friend; sacrifices… had to be made. But please, search for Sandro; the answers lie with him.

The Church of Iris

    Iris — Unmarked Spoilers 
https://static.tvtropes.org/pmwiki/pub/images/willowmvpvods_09032023_piratessmp_amicable_disturbance_7tzf56oqd90_916x515_1h27m46s.png
Click here to see her skin.
Voiced by: KaraCorvus
"I'm preventing the complete annihilation of everything. If not for the souls of a few, it all dies."
The leader of the Church who seeks to put her sister's body to rest and "purify" the Corruption, but the means by which she uses to achieve this make her quite the Not-So-Well-Intentioned Extremist.
  • The Ageless: The finale reveals that Iris managed to achieve eternal youth using witchcraft.
  • Alliterative Family: Iris and Ivy are sisters and named after flowers.
  • Antagonistic Offspring: While Ajax enabled and supported her in the past, once he becomes The Atoner, Iris becomes this to him, with him denouncing her cruelty and calling for any readers of his lost journals to stop her at all costs.
  • Beauty Is Bad: Very elegant and beautiful, especially given the Chats' general reactions to her, and the Big Bad of the main plot.
  • Big Bad: Although she doesn't make her first appearance until the end of Chapter 1, her role in the story remained debatable (due to the Big Bad Ensemble against the Corruption) until the ending of Chapter 3, which solidifies her to be the greater antagonist of the series who derives her power from human lives and souls and built the Ice Walls confining the Ecclesiae Sea in the first place.
  • Cain and Abel: The Cain to Ivy's Abel, who believes her sister to have died after being Corrupted and attempts relentlessly to remove the "impurity" she spreads from the Isles by killing innocents to maintain her own power.
  • Dehumanization: Refers to Ivy as a "pathetic thing" (to her objection) in the finale, and routinely thinks of Corrupted Ivy as nothing but the Corruption possessing her sister's dead body, despite the fact that Ivy is arguing with her and still displays a clear conscience.
    Ivy: My sister died the moment you latched onto her.
  • Evil Cannot Comprehend Good: Implied. Iris uses petrification and Human Sacrifice as a "positive" form of magick discovered by her father to counter the Corruption, but never once in a thousand years does she consider unconditional love for her own sister or kindness to be a solution, as the pirates end up proving to be the case.
  • Evil Sorcerer: Practises witchcraft to build the Ice Wall and conduct petrifications… which run on Human Sacrifice.
  • A God Am I: She runs an entire psuedo-religious organization named after herself and is referred to as a deity that kept the Corruption at bay in Ajax's journals.
  • Impaled with Extreme Prejudice: Is impaled by a Corruption tentacle from Ivy after being weakened and defeated by the pirates, and left to fall to her death in the Void.
  • Hero Killer: Is the mastermind behind half the cast being Killed Off for Real, and personally kills Bek when he tries to kill her as a Defiant Captive.
  • An Ice Person: She and her Church are characterized by the use of ice-based magic to freeze individuals in place and construct the Ice Wall on the borders of the Ecclesiae Sea.
  • Never My Fault: Multiple times in the finale.
    • Iris proclaims that so many of the pirates would be still alive if she didn't "have to go around cleaning up [Ivy's] messes", while completely ignoring the fact the pirates were petrified using her magick, and to maintain her own power over "her islands" to boot.
    • When arguing with the pirates to take her side in the final battle, she also immediately brings up the fact she built the Ecclesiae Sea, the Ice Walls, and the Faction Isles as a safe haven for their "displaced ancestors"… while obviously neglecting to mention the "human cattle farm" part of the plan, because having a life-force is clearly less important than having food or shelter.
  • Not-So-Well-Intentioned Extremist: She says in the finale that her aim is to set her sister's body free from the Corruption, but as Ivy points out, she's been claiming to do this for a thousand years and yet never gets around to actually doing so, instead using the Human Sacrifice intended to "purify" the Corruption to maintain her own power over the Ecclesiae Sea.
    Ivy: You could've spent the past MILLENNIA trying to fix me! But you didn't! You just sat here on your false throne built on lies.
    Iris: There isn't a point to fixing something so destructive… so… vile
    Ivy: You didn't even try! You just– You just kept me out!
  • Powered by a Forsaken Child: Iris' power is maintained by the regular Human Sacrifice of carefree souls, which, in her case, usually refers to those living within the Ice Wall, free from governmental rule.
  • Psychopathic Manchild: Iris was raised into being a Spoiled Brat, tries to rule over the Ecclesiae Sea with an implicit god complex while using Human Sacrifice to maintain her power, and blames her Corrupted sister when her victims' friends come knocking on her temple doors to demand an answer.
    cc!Apo on Discord: the church is built on one big ol' self righteous tempter tantrum
  • Really 700 Years Old: Is a daughter of Ajax Suarez, who lived hundreds of years in the past. She managed to become The Ageless through witchcraft.
  • Sibling Murder: Implied to have targeted Ajax's children as Sandro, who would also be her half-siblings, for sacrifice.
  • Sorcerous Overlord: The self-centred, power-hungry ruler of the Ecclesiae Sea who wields powerful witchcraft from being Powered by Free Souls. However, unlike many examples, she exerts her power from the shadows by trickery and indirect control, such as historical revisionism, and it is suggested that not many people know of her existence at all due to ignorance and active suppression of knowledge about her, her Church, and their history and true motives.
  • Spoiled Brat: Hinted at; Ajax most likely doted on Iris after Ivy became Corrupted and even worked in her Church without openly questioning her motives, but after realizing Iris is far more dangerous than he had imagined as he aged, Ajax denounced Iris as a spoiled child Drunk with Power.
  • Villainous Breakdown: Starts to suffer one after Cruppy frees Ivy from imprisonment, and calls upon the pirates to aid her to fight against Ivy instead. They don't.
    Iris: What… NO!
    Ivy: Freedom! (laughter) Yes, this is our chance, Voyagers, but I can't do this alone; I'm too… weak. But I have seen the good in you — this creature, my familiar. Through it, I have seen the heart of the Isles; you mustn't let her drain that away.
    Iris: Fools! I can't end this if it isn't contained! You must help me, or everything you know will die.
  • White Is Pure: She, along her Church, mainly dress in white and gold to "give a façade of holiness, purity, etc.", but in this case, Pure Is Not Good.

    The Hooded Figures 
https://static.tvtropes.org/pmwiki/pub/images/pirates_cultist.png
"Just leave, before you're lost to its evil too."
IGN: Various
Voiced by: Various
"We'll handle things from here; just leave."
A group of unknown individuals who make up the Church of Iris and wear white and gold hooded robes. They have been responsible for multiple disappearances and kidnappings of individuals on the Isles so far. They oppose the Corruption due to it "infecting" the Isles with "impurity", but their methods of containing it are harsh at best. They are led by Iris.
  • Faceless Goons: The Cultists wear hooded robes, and their faces seemingly resemble black voids with pale eyes peeking out. The pirates have zero problem mowing them down, especially after the kidnappings.
  • Fluffy the Terrible: One of the Yetis which they unleash on the pirates on Day 76 is named "Silly Little Guy Attacking Things".
  • An Ice Person: The Cultists are heavily associated with ice, being able to freeze individuals in ice to immobilize them in a fight.
  • Light Is Not Good: Are associated with the colours white and gold, and are responsible for a large number of deaths by Human Sacrifice, including 13 named characters in the SMP era alone.
  • One-Man Army: The "insane Cultist" assigned to capture the pirates and take them to Iris in the finale, Ohca, is able to go up against about sixteen different pirates and lasts a substantial amount of time before being taken down, even getting several kills and water-bucket clutching in the fight.
  • Released to Elsewhere: A few days after capturing Marnie, the Cultists inform Owen that they have been "released" from imprisonment, which is what he reiterates to everyone else who has gotten captured in the meantime. The truth is that Marnie has been petrified and is effectively dead; Owen and everyone else don't find out about this until after escaping from imprisonment themselves on Day 76.
  • Stellar Name: Altair, the current Right Hand of Iris, shares a name with the brightest star in the constellation Aquila.
  • Taken for Granite: Their preferred method for killing their victims is to turn them into statues, in part to use their life forces to contain and petrify the Corruption.
  • Villain Protagonist: cc!Acho's "writer's room" stream after the series ended has a segment depicting and analyzing the "insane Cultist" Ohca's murderous rampage across the Faction Isles in the finale from their perspective.
  • Voice of the Legion: The Cultists' voices are rendered with a slight reverb on Day 36.
  • Well-Intentioned Extremist: The Cultists present themselves as such, having the goal of removing and ending the Corruption, island by island if they have to. However, their methods of doing so involve copious amounts of Human Sacrifice, and they become a case of Not-So-Well-Intentioned Extremist when it's revealed it's this Human Sacrifice that keeps Iris in power.

Other Characters

Deities

    The Sun God 
IGN: MrMadSpy (usually); SunGod
Voiced by: MrMadSpy
Personal pronouns: ???
"I am here to help every pirate."
A robed deity who manifests as a fountain of glowing, golden, leaf-shaped particles, the Sun God is the "guardian of the sea" and patron of the Faction Isles, and is revered by some of the Kite NPCs. Out-of-universe, the Sun God is the in-universe manifestation of one of the server admins who enforces the order of their "plane of existence" and fixes bugs and errors whenever anything happens.
  • Exact Words: Has been known to operate on this trope when it comes to summoning lost, un-recallable boats. Request a boat to be moved 50 blocks in a certain direction? Teleport it exactly 50 blocks; if it doesn't land in the ocean, that's not their fault. Ask to teleport a boat to the docks? Summon it onto the pier itself, and not in the harbour as one might expect a boat to be.
  • Have You Seen My God?: After the Sunset Stone is stolen, the Sun God is no longer able to manifest in the Pirates world and has to use a tremendous amount of power and extinguish stars in the sky to be able to take form again. Later, even as Martyn returns the Stone, the Sun God ends up depleting all their power, including that stored in the Stone, to destroy the L.O.O.T. Shard at his request, causing them to have to go "offline" into a de facto coma to recharge for the next couple of centuries, resulting in this trope.
  • Humans Through Alien Eyes: The Sun God, while helpful to most of the cast, doesn't understand humans very well and is often bemused by their behaviour. For one, they initially think Sausage's partial petrification is a lifestyle choice.
  • Innocently Insensitive: On Day 132, the Sun God mentions having had to extinguish many stars to manifest in the mortal plane after the Sunset Stone was stolen. However, considering Acho, who is strongly associated with stellar symbolism, had only just canonically died in a livestream earlier the same day, the chats were not amused.
  • Our Gods Are Different: As a server admin out-of-universe, the Sun God is essentially a player in Creative Mode with admin powers — invincible, nigh-invulnerable, can summon entities from thin air, and have access to all blocks unless they choose otherwise.
  • Pals with Jesus: Extolled as the pirates' "heavenly friend", the Pirates cast generally and very casually call upon the Sun God whenever they encounter any worldly issues.
    The sea whispers tales to all buccaneers so brave,
    That the Sun's endearing warmth, their spirits will save.
    Underneath its radiant smile, they sail ever free,
    In harmony with the Sun, the guardian of the sea.
  • Power Crystal: The Sunset Stone is the Sun God's main power source; if it is not in its rightful place after sundown, they will not be able to manifest at night and may die as a result, resulting in The Night That Never Ends.
  • The Power of the Sun: Describes themself as "literally the Sun".
  • The Stars Are Going Out: Played with. After the theft of the Sunset Stone, which has its own ramifications, the Sun God is no longer able to physically manifest under normal circumstances, and is mentioned on Day 132 to have had to extinguish a large number of stars to even take form in the mortal plane to attend Ros' slumber party and speak to Martyn about the L.O.O.T. Shard issue.

    The Moon God 
IGN: Owenge_Juice (in earliest appearances); OwengeJuice; MoonGod
Personal pronouns: ???
A mysterious, elusive deity. According to Cael, they guide travellers in the night as a bringer of peace and tranquility, are associated with the cycles of nature, and are "a symbol of feminine power and mystery in the celestial realm". Out-of-universe, like the Sun God, they are the in-universe manifestation of a server admin, usually Owen (or occasionally Apokuna) while out-of-character.
  • Troll:
    • One of the Moon God's earliest appearances is on Day 22, after Eloise has her boat hijacked by a monkey and calls on the gods for help to get it out of her boat. The Moon God's response is to name the monkey "Monke :3" and make it immortal and invulnerable, such that Eloise cannot kill it to get it out of her boat… for seemingly no reason but to provoke her (and to her chat's delight).
    • Similarly, on Day 127, the Moon God spends much of their appearance (or lack thereof) dragging or levitating Scott halfway into the air while he tries to keep decorating the Heron faction base for the winter season.

Chat

    General 
"LORE"
The audience and viewers of livestreams on the SMP. About half of the characters can hear them and address them directly, and they all manifest in different ways across the server. They can't interact with the world directly, but their influence is felt all throughout the server, particularly in the finale.
  • Animal Espionage: Invoked. Many of the known chats take the form of animals in-universe, and may choose to stream-snipe to spy on other pirates and report their activities back to their main perspective. The creator-characters may also request their chat to do this, though this is uncommon and generally frowned upon.
  • Audience Participation: To a smaller extent than many other SMPs for the most part, but creator-characters will occasionally ask their chat for input, or tell them off if they're getting a bit too rowdy. It's played fully straight in the finale, where the chatters have to vote on a choice that decides the series' outcome.
  • Big "NO!": Their natural response to anything bad happening, like someone dying, canonically or not.
  • Big "YES!": Typically their reaction to anything good happening, from their perspective character successfully completing a task (e.g. taming a pet or completing a particularly hard quest) to being canonized.
  • Cuteness Proximity: They tend to react this way around Cruppy and everyone's pets.
  • Deadpan Snarker: Are very prone to snarking about the situation at hand in the background… if they haven't descended into their own brand of chaos.
  • Depending on the Writer: The chats are the in-universe manifestation of anywhere from dozens to thousands of individuals at once, so their characterization can be highly inconsistent. Even then, the chats in general may act differently depending on the perspective they are viewing.
  • Informed Ability: Canonically, they can take on many forms, from birds, to sea salt specks, to voices in someone's head. However, due to the technical limitations of Minecraft, this does not carry over into the actual game in most cases; even when they can manifest in certain forms like birds, the creator usually only keeps one or two caged birds rather than a flock of up to thousands (even Acho's seagulls are mostly limited to chatters who have gifted subscriptions to others in one long livestream).
  • Intellectual Animal: The chats which manifest as animals all have human-level intelligence; they are clever enough to understand and realize when they or their affiliated pirate are in danger, and tend to be vocal about their opinions on the situation at hand.
  • The Omniscient: To a degree; as the audience and viewers, in theory, the chats know everything that has been conveyed or presented in livestreams or episodes, and can freely access different perspectives to know what's going on with every POV character on the SMP. Will discusses this in his introductory livestream on Day 20, citing that the skies (i.e. his chat) are able to watch over all the events of the SMP. In practice, the chats only utilize this ability when they have to, such as in response to the creator-character consulting them for advice, and how much everyone actually knows depends on the individual.
  • Running Gag:
    • The Denholm brothers' chats, having in-game manifestations as birds, screaming for freedom and to be released from their cages whenever they get the chance to.
    • Martyn's chat calling him a Heron, to his annoyance.
  • Say My Name: The chats often cheer for other characters when they enter the scene… and yell at the characters for saying or doing anything questionable, be it making an innuendo or committing blatant animal cruelty.
  • Studio Audience: A variant. While the audience isn't physically present and communicates through text instead of through audio, they're treated as if they're speaking out loud. Other than that, they fulfill pretty much the same role.
  • The Voice: Or, more accurately, the many, MANY voices.

    Acho's chat 
Acho's chat primarily manifests as a flock of seagulls, though stream raiders may choose to retain the same appearance as their host chat. In-game, they appear as a flock of rowdy birds locked in a literally gilded cage underground; almost all in-game chat gulls are named after viewers who have gifted Twitch subscriptions to other chatters at the end of Sub-tember 2023.
  • Big Eater: Acho prefaces a warning that no one should enter the seagull dungeon with food in their inventory, lest the seagulls steal and chow it down. That being said, he doesn't feed them often either, exacerbating their hunger in doing so.
  • Mass "Oh, Crap!": Most of them, barring a few exceptions cheering for a canon death, don't take the "only one of the brothers can make it out of the Kishi quest alive" thing well.
  • Parrot Pet Position: Acho's seagull chat are known to sit on stars mast and sometimes on stars shoulders when star is out at sea.
  • This Is Gonna Suck: On Day 5, Acho insists on taking on a Warped Mosco alone, which stars Genre Savvy seagulls find to be an unwise decision.
    psudos: that is NOT what it looks like lmao
    Madd1eLuna: Oh god
    Viridianrooster: We get to laugh if you die then
    […]
    gerra_42: this is gonna go horribly wrong
    perfectsnowangel: Oh dear.
    sunnyboooo: Acho no!
    OmChar_: well, this'll be entertaining at least
    luvlunaa: point and laugh seagulls

    Eloise's chat 
Eloise's chat manifests as rats on her ship, with the chat moderators manifesting as cats who "keep the rats in check". They have no in-game representation.
  • Extreme Omnivore: The rats are quite prone to chewing holes in the wooden ships.
    • On Day 77, Eloise recounts to Water about how her rats chewed a hole in her wooden boat while she was away at the hairdresser's, and later asks for her chat not to mistake the steering wheel for a wheel of cheese.
    • Later by Day 89, the rats have long exhausted the week's worth of cheese left out for them and have eaten a boat with pink trim, mistaking it for strawberry pocky.note  They also make plans to eat Martyn's boat as retaliation for him stealing the Sunset Stone, with Eloise's blessing to stop him from fleeing the Isles with it.
    • At the end of her epilogue, Eloise alludes to her ship rats sticking with her in her post-canon adventures to chew more holes in her boat.
  • Noodle Incident: While Eloise was away between Days 79 and 88, the rat chat apparently fired one of the rats out of her cannon and hit Luanne in the back of her head hard enough to cause temporary memory loss.

    Martyn's chat 
Martyn's chat manifests as rats that he keeps in his bootsnote , with every rat representing 100 viewers in-universe.note  They have no in-game representation.
  • Addled Addict: On Day 26, one chatter spikes Martyn's spaghetti sauce with alcohol and starts chugging it, then becomes so possessive of the sauce that they're willing to stab any rat that tries to separate them from it. Several other chatters are forced to stage an intervention while calling for their Captain to stop the chaos, to no avail.
  • Extreme Omnivore: On Day 85, several members of the rat chat prove themselves to be this as they attempt to eat the Ice Wall, to another chatter's dismay.
  • Filching Food for Fun: The boot rats are prone to stealing food from Martyn's pockets and backpack because he doesn't feed them often.
  • Head Pet: At least one of the rats have been known to sit in and occasionally chew on Martyn's hair.
  • No Badass to His Valet: With chat as the valet; as "Blondbeard" complains about his losses after his failed bounty on Water at her wedding, the rats immediately start snarking about exactly how their captain failed (e.g. not wearing armour), and when he reminiscences on when he first came to the Isles and lived in the Kestrel kitchen, another chatter is quick to point out he first arrived on the Isles with a fish in his boot.
  • Resourceful Rodent: While Bek, Eloise, and Olive's stream chats also manifest as rats, Martyn's fits the bill the most for Filching Food for Fun on a regular basis; on Day 85, they even prepare to steal and preserve the fish stocks Hook left behind so that it doesn't all go bad.
  • Sewing Needle Sword: The boot rats have been mentioned to use toothpicks, needles, and other small implements as swords and weapons to defend themselves and their Captain.
  • Sitcom Arch-Nemesis: On Day 18, Sausage is this to them, thinking they are disgusting. After he claims he'd burn them alive and cook them to feed to his birds, or kick them overboard with his steel-toed boots, the rats grow increasingly defensive of each other, with one straight-up biting Sausage in retaliation.
  • Well-Intentioned Extremist: On Day 85, one chatter tries to stop several other rats from eating the Ice Wall out of fear they'll freeze to death, given its magical properties… and ends up resorting to stealing one of Martyn's guns from his backpack to threaten them with it, causing the rats to start fighting over the gun (though the chatter in question calms down enough to try to defuse the situation later).

    Sausage's chat 
Sausage's chat manifests as a flock of ghost parrots. They have no in-game representation.
  • Animal Espionage: Inverted on Day 73; after Sausage becomes trapped on the petrification podium on Monkey Island, he sends out his ghost parrots as messengers to call for help. It's one of the few times in the series where chat-hopping was encouraged by a creator-character.
  • Big "NO!": Collectively declares so when Sausage murders Pesky Bird and almost kills Jellie in the finale.
  • Facepalm: Sausage's chat tends to scream "HEAD IN HANDS" or spam facepalming emojis whenever he says something… questionable. Which is often.
  • Pirate Parrot: What they manifest as, albeit as ghosts; the 'pirate' part is covered by the nature of the SMP.

    Scott's chat 
Scott's chat primarily manifests as a flock of magpies, with the occasional other bird should they choose to be one. In-game, they appear as two European magpies — the one that Scott carries around with him on his adventures (found on Day 2) represent the active chatters, while the one he leaves at home (found on Day 12) represent the lurkers.
  • Caged Bird Metaphor: Implied.
    • Out-of-character, cc!Scott has stated that should his character die canonically, he'll set the magpies free from their cage first.
    • After the finale, cc!Scott describes the magpies to be free to explore the world beyond the Ice Walls, much like his character… who has also decided to break free from his toxic family in memory of his late brother in the process.
  • From Beyond the Fourth Wall: It is through Scott's magpies that he and everyone else on the Isles find out Martyn stole the Sunset Stone, though credit should also be given to Martyn's chat for having zero hesitation in ratting him out after the Twitch raid.
  • Magpies as Portents: On Day 3, right after the chat is officially canonized, the relevant rhymes and symbolism is brought up.
    cc!Scott: The rhyme is like, "One for sorrow, two for joy; three for a girl, four for a boy," what is 1,062? What's that number?
    Several chatters: CHAOS
  • Mass "Oh, Crap!": Barring a few exceptions chanting for a Heroic Sacrifice, the magpies don't take the "only one of the brothers can make it out of the Kishi quest alive" revelation well… nor Acho's reaction to it.
  • Massively Numbered Siblings: On Day 24, Scott's chat decide to all be siblings… which would translate to over 1,600 siblings for that day's livestream alone. The finale further adds to this, with the magpies declaring to have adopted Acho's seagull chat (in the dozens) after stars death.
  • Thieving Magpie: The chat manifests as magpies, though it's played with regarding whether they qualify for the thieving part of the trope.
    • Scott addresses it in his Day 3 Pirate Log entry:
      Oh last note, I seem to have attracted a few Magpies who seem interested in what im doing… As long as they dont steal my shiny things, im willing to keep them around for a bit!
    • The in-game manifestation of the active chatters is a magpie holding an iron ingot in their beak. Even though magpies are supposed to be distracted by seeds to drop whatever they are holding, the magpie-chat doesn't.

    Other individual chats 
Currently, the chats without their own folders include Apo, Shelby, and Tubbo's seagulls; Bek and Olive's rats; Cleo, Jojo, and Michela's voices; Eret's ferrets; Krow/Kuervo's "adoring fans"; Kyle's parrots; Oli's crab Crub; Owen's sea salt specks in the breeze; Ros' whispers on the waves; Shep's sprites; Water's music notes or birds; and Will's skies.
  • Blood Knight: Tubbo's chat is often just as bloodthirsty and trigger-happy as he is, cheering him on when he tries to rob and kill other pirates out at sea and at times demanding blood.
  • Cuteness Proximity: Krow's "adoring fans" live up to the 'adoring' part when they find out that Kuervo Used to Be a Sweet Kid, which he's quite annoyed about.
  • Hearing Voices: Cleo, Jojo, and Michela's chats manifest as voices in their heads; the chats tend to veer towards the Chaotic Neutral variety, since it's often impossible to pin them down on the morality scale directly.
  • Hurricane of Puns: Invoked by Shep on Day 99 during his pumpkin pie Fortress run, asking his chat to speak in gourd-related puns throughout it all.
  • Mass "Oh, Crap!": Krow's chat almost collectively soils themselves when they find a barely conscious Kuervo being hit with a petrification beam on Day 126. Cue the equally collective disbelief when they find he survives that.
  • Parrot Pet Position: On Day 58, while calling on his chat to help him locate Gabriel's home in the Heron base, Kyle refers to them as "parrots of my brain, on my shoulder".
  • Pirate Parrot: What Kyle's chat manifests as.
  • Shipper on Deck: On Day 77, a couple of Shelby's seagull chat theorize that her ship to Mexico crashing into a Corrupted island when she first started on the SMP is because Ivy has a crush on her, which Shelby completely buys into (while Scott calls it a delusional fantasy).
    simmeronyx: wait so ivy crashed your ship to mexico in the first place???
    […]
    natepres: Wait that must mean she's into shubble
  • Weasel Mascot: Eret's stream chat manifests as a large business of ferrets that follows them around. Their personalities depend on the individual chatter, but usually range anywhere from enthusiastic to snarky.


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