A breakdown of the SEES operatives, Tachibana personnel, and other assorted personae tasked with distilling the 40-plus-year legacy of Kamen Rider into the high school-and-then-some drama of the Kamen Rider Hour Of The Void campaign.(NOTE: Western orders used for Western names, Japanese and Western orders given for Japanese names on player's preference.)
Jerk with a Heart of Gold: Yes, she's bratty, and gratingly so, but even SHE knows when being a full-on Jerk Ass has its disadvantages. Case in point: helping stabilize Hamuko during the Bike Chase Episode.
Which is ironic, because the only reason she ran after Hamuko was because she couldn't stand that someone else had been requested to do it...
Seems she took it easier than Tsukasa, in the end. Instead of an evil purpose, she just has to deal with Cloning Blues.
Reasons Not to Be Voided: Asuka is one of the main reasons Tomoe and Aoki are stable right now. It's very possible Aoki could have been abusive to Rose, and that Tomoe might not have completely bounced back from her 'disarming'.
A Taste of Power: The temporary fading of her Kuuga cards during the Road Trip hammers home what happens when she stays a jerk for too long.
Cosplay Otaku Guy: A snark against Asuka came back to bite him in the ass in this way. Now enjoys it as a hobby.
Cursed with Awesome: Having two souls, on the surface, sounds really crappy. Never being alone and always being able to use the Double Driver without having to worry about your partner's body? Everything went better than expected.
Allergic to Routine: This is what comes of dropping out of school and running a gang, apparently.
All of the Other Reindeer: Having had her screw-ups and Character Development, Kenoko is now firmly a team player (albeit still vocal in her beliefs about what does and doesn't make a good leader)... but most of the cast see her as Tomoe's crazed attack dog.
Always Someone Better: Yuriko is this to her, having successfully flattened Kenoko twice, once when Kenoko was in Punch Hopper form and Yuriko hadn't bothered to henshin! Slightly subverted in that Kenoko mildly idolizes Yuriko - her Rider Punch is an imitation of the move Yuriko initially put her down with.
Being Personal Isn't Professional: Kenoko believes this is necessary for the best leaders so that they can put aside any petty personal squabbles with their subordinates for the sake of the mission. It's also why she's sarcastic about the prospect of her leading, because she worries she can't do it.
Broken Base: The perception of what her hostility towards Asuka is based off leads to this. While the base isn't as broken as it is for Wyll, there are still disagreements.
Bruiser with a Soft Center: Despite being one of the three real fighters SEES had, and certainly the most rough-and-ready, Kenoko is almost unusually gentle with her teammates and the people around her - down to genuinely asking Asuka if she was holding up okay in a stressful situation out of concern for the other girl's wellbeing. Can overlap with Mama Bear, and her player, despite being an incredbly cynical and widely-disliked Deadpan Snarker, holds this attitude as well.
Chronic Hero Syndrome: Developed as a result of Hongo's dare - Kenoko refuses to let anyone die, regardless of her personal feelings towards them.
Combat Pragmatist: Kenoko will use anything and is, in fact, well-trained in most manner of melee weaponary - but her Weapon of Choice is to take her opponent down to the ground and pummel them until they stop fighting back.
Cool Loser: Virtually no friends anywhere due to her over-loyal and hotblooded tendencies, despite her being very attractive, incredibly loyal, good with people when she wants to be, and a powerful fighter.
Determinator: "From now on, no backing down. If our attack doesn't work, we do it twice as hard. If we get knocked down, we get back up and fight better."
Disability Superpower: Kenoko doesn't feel pain, or pleasure, though her other sensations are fine. The first is, funnily enough, extremely useful in her work; she was fortunate enough to have a father figure who realised this early and taught her the sensations that went with various harmful things (being sliced with a blade, burns, broken bones and so forth) in a controlled environment so that she could avoid them in future. There's actually been some Foreshadowing in the OOC about the consequences this may or may not have for her, though...
Dumb Muscle and Smarter Than You Look: Most of SEES likes to think of her like this. She's actually quite intelligent, but headstrong, and prefers to rush in headlong rather than sit around and natter unless the situation is truly dire. Also occasionally applies Obfuscating Stupidity.
Dungeonmaster's Girlfriend: As Tomoe's significant other, there's occasionally some bickering about whether or not Kenoko is only being kept around because Tomoe wants her to be around. Not that anyone ever says it to her face...
Extremity Extremist: Punches and grappling only, until recently, when she began mixing kicks back into her repertoire.
Former Teen Rebel: Was her school's banchou before dropping out (she bailed once she'd cleaned up the rampant bullying; this was a mistake) and spent her time before Tomoe snapped her up for SEES running a sort of noble gang that preyed on other gangs.
Honor Before Reason: Kenoko has a fondness for making gambles and always follows through on her end. This is how she ends up with SEES and as Tomoe's (initially-reluctant) servant.
Hot-Blooded: When she's not in depression-mode, absolutely.
Ignore the Fanservice: Kenoko has a long list of complexes that have barely been touched on. One of these has to do with her Disability Superpower, which has the side effect of her only very recently learning anything about sex.
Kingpin in His Gym: The first time we see Kenoko, she's skipping school to laze about outside her gang's Abandoned Warehouse base of operations - and she proceeds to nearly roll Tomoe in a quick fist-fight.
Large and in Charge: Kenoko stands at exactly 6" tall, making her roughly half a foot taller than most of the rest of the cast, and she has the capacity to be a very good leader - in fact, she keeps accidentally taking charge in crisis situations without meaning to.
Let's Get Dangerous: Kenoko's Punch Hopper Zecter has a few... non-standard functions. Including the Nemesis power, which is 30pp worth of floating powers specifically designed to counter whatever she fights. Actually using it gets a small song and dance routine, though so far she's only used it once.
Made of Iron: Not feeling pain sure is useful when you've just taken a nasty spill off your motorbike or shattered an oncoming bike with a single punch.
Misery Builds Character: It did here, at any rate, since being punched in the face with what she was doing wrong was sufficient to get Kenoko into the swing of being a real Rider.
Not a Morning Person: Initially, Kenoko's morning routine consisted of slumping into the kitchen and grunting for coffee. Tomoe has turned her into a morning person. Kenoko isn't sure if this is a good thing.
Pastimes Prove Personality: Subverted in that the times we see Kenoko actually on downtime, she spends it either lazing about in a hammock or bed, or cooking Western-style food.
The Pirates Who Don't Do Anything: In addition to this being SEES' modus operandi, Kenoko never does spend any time with her gang - and, in fact, they are shown to have fallen apart and disbanded without her presence to guide them.
Reasons Not to be Voided: Kenoko and Asuka are the main people who keep Tomoe sane. Without her, Tomoe is a LOT worse off.
Red Baron: "The Lion of Gekkoukan", from her banchou days.
Scarf of Asskicking: Rider-2's bloodstained and tattered scarf that he wore into battle until the day he died, granted to Kenoko by Rider-1. Grows when she transforms - the added length is perfectly pristine, as if asking for a legacy to be written into it.
Weak, but Skilled: Easily the weakest Rider in SEES, having no actual powers or abilities to call on (except Nemesis, which is almost never used due to being a Base Breaker). Initially, this was one of the things she had a complex about; a good talking-to from Hongo fixed it, though. Also is extremely good at improvising with what she's got, being able to use a mix of powers that are useless on paper to absolutely shatter some encounters (by reaching places that are meant to be unreachable) or by using her Rider Dash system to chase down a fleeing motorbike.
The standoffish Meganekkotomboy. But perhaps the stillest waters run deepest...
Berserk Button: If her reflexive breakout of a Lightning Slash against Nega Den-O is any indication, it's the notion that parents are always right about what's good for their kids. Supported by prior OOC leaks about Kaoru's own parents practically scripting her life for her.
Death Seeker: See spoilers above and for Screw Destiny below. If THAT's what awaits her after her tenure at SEES, no wonder she claims her life has no meaning without Hamuko in it.
Meganekko: For a time, her defining trait on the cast list was that she had glasses.
Reasons Not to be Voided: Oh lordy. Hamuko would probably have become a Moe Moe blob with a Shinji-tier backbone (and would have either tried to quit SEES or attempted suicide after the first SEES mission), the rescue of Tomoe would have gone down different, it's entirely possible Kenoko and Alex would also be dead since she helped save them from an Arms Dopant that went Void.
Screw Destiny: Why so mannish? Mostly to rebel against her parents' wishes for her to become a stereotypical Girly Girl.
Student of the Sincere Shaolin Fist, and de facto moral compass of SEES.
Accidental Misnaming: Pretty much anyone who refers to Faruko by anything but her surname will somehow fudge it. (And it doesn't help that at least three other Riders exist in SEES whose names end in k-syllables.)
Charles Atlas Superpower: Through years of training, Faruko has achieved a powerful physique and an skilled eye for seeing combat oppurtunities. Tends to work best when not rolling dice for combat, but either way she lives up to her reputation.
Cool Big Sis: The original character concept, although she seems to be more of a Team Mom or a Team Leader by this point.
I Want My Beloved to Be Happy: Once Sakura and Sae became an official couple, Faruko dialed down the stalking, though she still tries to be best friends with both.
Martial Arts Do Not Work That Way: With her fictional martial art being based on 70s chop socky films and japanese kids entertainment, and her player having no idea about actual martial arts, a lot of Farukos martial arts prowess is made up.
Martial Pacifist: Faruko never strikes first when fighting a human, often allowing the opponent to attack first so she can gauge how likely she is to hurt them.
Nerves of Steel: Farukos shows almost complete control in combat, and the horrifying imagery of the Void doesn't seem to affect her (Thanks to the Fearless feat).
Not So Stoic: Wyll and Asuka can break her usually emotionless shell pretty easily, as can Sae, but for different reasons.
Schoolgirl Lesbians: Played straight: It's been heavily implied (and confirmed OOC) that Farukos attraction to Sae is simply a matter of her not being used to thinking of boys sexually, and she would be perfectly straight...If any of the potential male love interests were worth a damn.
Stoic Woobie: Quiet and uncomplaining, when Faruko actually admits to her problems dealing with other people, the OOC response is usually a barrage of tearful emoticons.
Tricked Out Gloves: Super-1's Five Hands, natch. She's come dangerously close to using them all, too.
What Measure Is a Non-Human?: Compared to her treatment of human opponents, when facing Void Monsters, Faruko is highly aggressive, and will attempt to take them down as quickly as possible to prevent anyone being hurt by them.
Break the Cutie: Watching her father be murdered broke her so hard that she got multiple personalities out of it.
Haruka jamming Inoue's brainwashing broke her AGAIN so hard said personalities got reunited.
Dying as Yourself: Tomoe granted her father this after Tatsuya/Dark Kiva pulverized him. Haruka granted Hamuko and Aiko this via the above spoiler, only for them to reunite as Yukari/Orpheus.
Half-Human Hybrid: Half-Fangire. It's actually one of the reasons she's a perfect fit for the Belt. The other being that her father was the previous Kiva.
Magnetic Girlfriend: An iffy inversion - once attracted to Kaoru (and Haruka), she wound up pulling toward HERSELF all sorts of people looking to "enlighten" her about love.
Many Spirits Inside of One: Ends up as such due to the personality dissociation backlash from witnessing her father's murder. Hamuko (amber eyes) and Aiko (stained-glass eyes) seem pretty cognizant of each other's actions... Haruka catches a sneak peek of Red (Orpheus Fangire) and Green (Yukari) during "The Bite", both of which come out in full force during and after the Time Trippin' Wedding.
Polyamory: Dubbed the FangOreo both in-character and out, Hamuko has managed to land Kaoru and Haruka. And possibly Royce.
Skinship Grope: Hamuko's infamous(ly innocent) "Positive Reinforcement." Ironically, Haruka's first taste of it involves the roles being reversed by Kaoru. (Played so very straight by both personalities afterward.)
Split Personality: Hamuko and Aiko are both split personalities. Both came into being when her father was murdered.
Talking to Themself: Aiko's apparently done it the whole time, but Hamuko only begins to talk back after considerable time bonding with FangOreo as a whole. Turns frightening during the Time Trippin' Wedding when Aiko is rendered the Helpless Good Side of a brainwashed Hamuko.
Badass Boast: Has taken to appending "This is non-negotiable." to statements of whatever she's planning to do as a Catch Phrase...even for something so mundane as shopping for groceries with Ryoko and Alexice.
Bi the Way: Started off bi, turned lesbian after going steady with Hamuko, turned bi again after Wyll exposed the submissive nature of her affection (also proving not only that Nerds Are Sexy but also that this specific one's a bit of a Combat Sadomasochist).
But Not Too Foreign: The Emmerich family's backstory includes an oath among the matriarchy to never marry German until the dishonor of the Nazis is purged from the nation's zeitgeist. As a result, Haruka is actually quarter-German by way of an American father (and Expy of Axel Almer) and a Japanese grandfather (and combined Expy of Satoshi and Kaz Miller).
Corrupt the Cutie: It's been alleged she's doing this to Hamuko. However, she claims ulterior motives for doing so, and lays down her Batman Gambit to reunite Hamuko and Aiko post-FangOreo coitus (the coitus itself being part of the Gambit).
Of course, she winds up having to Break the Cutie outright in order to save her from Inoue.
Gameplay and Story Integration: Taken to extremes with the Sirknight Fangire form, intended to stat to Gardevoir's fluff about psychic and gravitational powers fueled by devotion to its trainer (or in Haruka's case, her queen). This has culminated in the creation of "FANG-AM BURST", a psionic weapon and marital aid designed to counteract the Poor Communication Kills prevalent in several Rider series' source material.
Heroic BSOD: Trying to handle the disintegration of Hamuko's innocence wound up being an emotional roller coaster in and of itself, but it's not until she accidentally helps kill Jack Lukles that Haruka suffers a proper one of these. And then Royce dies and she hardreboots...only to crash again after Inoue whisks Hamuko aboard DeadLiner...only to upgrade to Heroic Mac OS X after Royce comes back.
I Did What I Had to Do: One last BSOD in the aftermath of the Time Trippin' Wedding, born of soliciting Aelita's assistance and breaking out Jade Knight SANA, takes the form of Haruka desperately justifying both. Also her player's rebuttal to the "Stop Having Fun" Guys complaining about her conduct in the entire arc.
Heroic Safe Mode: Use of Jade Knight SANA seems to wrench her into one of these, a Shiny recolor of her usual Fangire form. Wholly precipitated by the campaign's "Stop Having Fun" Guys complaining; see above.
Power Perversion Potential: Initially created to lampshade Rider suits in general being a possible turn-on. And then the players feared what would happen when her player found "Elongation" in the M&M core book. And THEN he one-upped them by stumbling upon "Nauseate" and "Emotion Control" in said core book...
Property of Love: Maybe it's because she read Revolutionary Girl Utena at a particularly early age, or maybe it was just learning of Hamuko's status as the Fangire Queen during their first meeting. But Haruka's affection for HamuAiko evolves from professional concern for her well-being to Chivalrous Perversion to downright submission at a rate equal to the maturity of her Fangire powers...eventually culminating in "The Bite" not only negating the curse on her awesome, but imparting a combination Power Tattoo and Slave Brand known around "the office" as the "Slutbat Sluttat".
Real Life Writes the Plot: Haruka's player's schedule is almost the complete opposite of the DM's, and when the time difference throws a wrench into developments that should involve all of Team FangOreo, she REALLY lets it show in OOC...then gets a Cool Down Hug just before her window of IC opportunity opens.
The plot had a nasty habit of writing back upon the kickoff of the Dark Kiva arc...character and player alike are back to their usual levels of Crazy Awesome, though.
Reasons Not to be Voided: Haruka was the person who helped stabilize Hamuko after the fallout of the first SEES mission. She was also responsible for breaking Hamuko out of her shell and finally being able to say 'I love you' to someone without getting physically ill not to mention helping turn her back into Yukari. Also, her spontaneous manifest of Sirknight Fangire gravity power helped give SEES a fighting chance against Dark Decade and Ultimate Kuuga.
Tomoe's father and Tachibana CEO...but just how many cakes does he REALLY have his fingers in?
Big Bad: Foreshadowing and revealed communiques reveal him to be the one behind all the bad things happening. OR IS HE?
Big Lipped Alligator Moment: In his first formal appearance as a visitor to a bedridden Ryoko, he YELLED AT A CLOUD shortly before leaving.
Large Ham: Naturally, as a semi-direct lift from /m/'s memetic counterpart to the original Kougami "CAKEGUY" Kosei.
Man of Wealth and Taste: He's the CEO and Owner of Tachibana Heavy Industries, a corporation built upon the ruins of SMART BRAIN and ZECT. He has a mansion the size of a small town, a squadron of maids (all of which are equipped to deal with ANY situation, be it combat or domestic), and an unrivaled prowess in making cakes. He's richer than God.
Depraved Bisexual: Rather than actually DO anything regarding Gally showing porn to Hamuko (possession of adult content by a minor, distribution thereof TO a minor, etc.)...she brings nachos. And apparently she could SMELL the innocence being shattered.
She also raped Alex. He doesn't know this yet.
Knife Nut: Considers it foreplay. And that's just when Haruka gets her to do it consensually.
Zerg Rush: GataKiriBa, in spades. Uses for it outside of OOOs include, but are not limited to, keeping RoyceLiner manned with a full crew and ravishing HamuAiko so thoroughly she STILL has a fetish for it as Yukari.
Base Breaker: Inverted from Wyll; despite her actually being overtly hostile in most of her encounters with SEES (when she isn't trying to get them into bed) and being incessantly annoying, most of the playerbase loves her because her motivations are to do with her being a lonely scantily-clad nymphomaniac. The rest of the cast hates her. Reverse their positions and see which way the base breaks for Wyll.
Fridge Horror: Rose is responsible for helping begin to soften Kirihiko's hatred for Kamen Riders. She also helped Hamuko begin to accept Kaoru and Haruka's feelings, and sped up Gally and Kirihiko's relationship- both might have still happened without her, but it would've taken a long time. Rose also helped get several Riders in contact with Kirihiko, and Wordof God states some Midseason Upgrades might come from her. Tomoe might not have been successfully rescued without Rose and Kirihiko's help, so she might either be dead or worse.
Good Costume Switch: From relatively masculine shirts and pants to the infinitely more feminine qi pao, as befits her Chinese Girl motif. Granted, her signature colour has always been "white".
Hard Work Hardly Works: Thoroughly averted here; Yuriko trained nonstop for years to get where she is, and she spends a lot of time practising to stay at the peak of her skills - when she goes without practising for a couple of weeks, she stiffens up immensely.
Depending on the Writer: Under DM control, she's The Ace with a snarky streak. When Haruka's player drives, however, she tends to have a deep reservoir of indignation from her home series's UST that just hasn't boiled away...unless written as "Nurse Zecross", in which case the former applies.
Involuntary Group Split: Implied to have accounted for the whereabouts of her fellow Lyoko Warriors/Xanadu Conflict veterans - the rocks in this case being someone catching on to the Undead Tax Exemption once filed on her behalf.
Older than They Look: The canon application of this is cranked Up to Eleven via timeline differences for the events of Code Lyoko happening in KRV, resulting in Aelita being age-locked at just under thirty via constant virtualization (and speculatively being as old as twice that).
Reasons Not To Be Voided: The investigation into Royce's murder would've gone far less swimmingly had Haruka not tapped her. Minato may not have been delayed from joining SHOCKER long enough for Miki to take him home.
Stepford Smiler: Ingrid seems to paint her as this, hiding her canon pain behind the mask of the cold professional. And Haruka can faintly smell it in her e-mail response to Ingrid dying at Maya's hands.
Tron Lines: Sprouted when her Cool Bike "Skidbladnir" rolls into the real world from the digital, or vice versa.
Your Mind Makes It Real: Though well-enough versed in cybercombat to properly subvert this (or treat it as CL did), she doesn't QUITE escape unscathed from a tangle with a digitized Agito. Or at all, for that matter, from her second tangle with him.
A DiEnd Contract Comes With A Kiss: Her primary method of acquiring contracts, almost always without warning. Subverted in that she had the Diendriver rigged for that JUST for an excuse to kiss girls (albeit the emotional impact leading to extending the contracts' durations had a hand too).
Reasons Not to be Voided: Kaoru would almost definitely be erased as well; see her entry for details. Hamuko would probably have taken longer to recover from the first SEES mission (which had massive civilian casualties).
Schizo Tech: Refers to Rider suits as "God's Armor" and is cheesed off at the diagnostic "heresy" on Haruka's laptop...so why's she programming a Humongous Mecha clone of Magnugiga alongside Aelita?
Always Someone Better: Alex and Wyll share this attitude with each other in both directions - Alex feels inferior to Wyll due to Wyll's status as The Ace; Wyll feels inferior to Alex due to Alex being an infinitely better human being.
Base Breaker: In-universe, due to Wyll's Jerk Ass tendencies; out-of-character due to the same - some of the players think he's a great character, others think he's an outright Sue. Incidentally it's mostly the characters in-universe who are agreeable to him who fall into the former OOC camp.
Brilliant, but Lazy: Wyll hasn't actually done anything since his initial 'social penetration test' but hang about the bar in the SEES Dorm and tell Asuka when she's being a raging bitch instead of being their new leader.
Canon Immigrant: Wyll is an amalgamation of two previous characters with the same name; one in a prototype freeform KR game where he played the 'mirror Rider' role (as Twin Hopper), and another brief appearance in Super Robot Wars G where he was even more hypercapable and even more of an asshole.
Will They or Won't They?: With Faruko, as the only male to ever even look like getting through her shell - except something keeps going wrong at the pivotal moment.
Zero Approval Gambit: Wyll intends to get all of SEES to absolutely loathe him in unity because he thinks it's the only way to get them to agree on anything. Unfortunately he also likes quite a few of the members, which causes him to go about it very badly.
Ace Time-Space Police Department agent packing a slightly homicidal roadster named Oscar Mike.
Addiction Displacement: He has a lemongrass habit. Which actually gets a pretty powerful reaction out of Wyll, who has the exact same habit. His Plan B, however, is to go for a long, pointless drive. (Thanks to Word of Player.)