Characters found in the game Justice Avengers.
For further note, several characters have been re-imagined for this new universe, and may not be exactly as recognized in any of the source materials. It's also important to note that each character resides on 3 different mayor cities, that also serve as subgames.
New York Characters
Heroes (Playable characters)
The Blue Beetle is a legacy hero, there has benn two of them before him. The scarab was inactive during that period of time so neither of the previous Blue Beetle's fused with the scarab. One day Jaime found the scarab on his way home and took it with him. The scarab fused into his spine. Later that day, Booster Gold took him into space and he saved the universe. Jaime went missing in space and came back a year later. He has been acting as a super-hero since then. He is currently trying to figure out how to defeat "The Reach". Khaji Da's memory bank was damaged and he does not fully remember all of his capabilities.
- Beware the Nice Ones: Extremely idealistic, kind, cute and forgiving. It's difficult to make her angry, but if she does get mad, you should run.
- Easily Forgiven: No matter what you did to her, if you ask her for forgiveness, she will forgive you, almost instantly.
- Little Miss Badass : Even if she is a cute kid, she won't hesitate to fight evil.
- Magical Girl Warrior: Courtesy of the Wizard Shazam.
- Sliding Scale of Beauty: As Mary Marvel, she has "the beauty of Aurora", that literally gives her a "Divine level" of attractiveness as a super power.
- As Mary Batson she has been described as "cute" by other characters.
- Sliding Scaleof Idealism Versus Cynicism: Extremely idealistic, she believes in The Power of Love, above all. This is something she has said in the past: "I think what matter is how beautiful is your heart.But from the outside, nothing is more beautiful than a smile." She also believes that Real Life, just like fiction needs heroes, someone to stand against evil".
Born to then-budding programmer Zane Starr and painter and designer Allison Starr, Karen has always felt alone. Even in the company of peers who shared her aptitude in programming, she'd always felt like she didn't belong - an outlook that only intensified at the onset of her powers during her mid-teens. The natural development of her powers could only mean she was a mutant, and thus she did her best to hide her 'condition' from everyone, even her parents. Her curiosity, however, would lead her to experimenting with her newfound powers whenever she could – lifting junked cars, leaping ever-greater distances, and the like. The development her body underwent thanks to her powers – and perhaps because of her 'strength tests' as well – would serve to further fuel her insecurity, forcing her to resort to hiding her unusually-enhanced physique under ever-baggier clothes and deepening slouches.
At 20, while off at college, her parents were caught in a car accident and did not survive. Karen was distraught, wondering if with her powers she could have saved them if she was nearby. Now feeling more alone than ever, her mourning never really ended, even when she eventually moved to Brooklyn in New York to pursue her career as a programmer. She all but shut herself off from other people, interacting with clients primarily from behind the anonymity of a computer screen. Still, she continued her experimentation with her powers whenever she could, her curiosity about them never really sated.
It was later on that she heard of various other 'metaheroes' appearing, using their powers to aid in stopping crime, assist in disasters, and combat their 'metacriminal' opposites. A part of her told herself that she was doing this to try and ensure that nobody else would suffer the same tragedy she did... but another, selfish part of her thought of it as the ultimate rush; the ultimate escape from her loneliness. She would be a figure with seemingly nothing to hide; a 'hero' who people would remember, rather than just another face that would blend into the background, to be forgotten. Thus, after several botched (and rather embarrassing) debuts, Power Girl appeared: a tough, headstrong, sometimes-hammy metahero who endeared herself to the populace (though her occasional collateral damage annoyed others to no end; she was all too happy to return and help rebuild, though).
Only one person discovered – and now keeps – her secret: Nicholas Cho, a fellow programmer. The young man inadvertently stumbled upon her when he came to visit her on a sick day - in reality, she had just-then developed her heat vision, and ended up causing damage to her apartment trying to get it under control. At first wary of her powers, he soon grew to consider her a close friend, especially since he had heard of her exploits as Power Girl – and the introverted Karen grew to trust him as well. Their close bond would become much more integral over the course of several more years, as Nicco would aid Karen in keeping her secret, and on occasion even help her at her 'other job' whenever he could via investigation, hacking, and even procuring materials for her current costume.
- Rapid-Fire Typing: Does it impressively while helping Tony and JARVIS defend against a virus attack.
Raven's mother, the first Rachel Roth, was originally from the same Earth as everyone else. One day she was kidnapped by a group of cultists and given up to their lord, the demon known as Trigon. He took her to the dimension of Azerath and impregnating her, forcing her to give birth to Raven. Once she was born, Raven was trained and groomed to be a servant of her father, just like her many other half-siblings. Her mother had other plans though. Rachel taught her daughter about the world she came from, telling her stories about what life was like there and all the heroes that lived there. She tried to instill a sense of good in her child. Once Raven was old enough, She worked with her mother to get Raven to the Earth, to try and get help in stopping Trigon from taking over reality. Now that she was here, Raven had to familiarize herself with a whole new world and seek out anyone that could help the coming storm.
After the war, Rocket and his friend presented the Bible to the robots, whom still provided the animals with the equipment and materials needed for their jobs, and the head robot used the knowledge and power gained from the relic to create device that managed to permanently cure the mental ailments of humanoid charges. The former Loonies, forever grateful for their years of services, offered Rocket, his people, and all the robots to be their assistants and entertainers as they planned their future.
While some stayed behind, most of the animals and robots decided to leave their home planet and explore the universe, forging their own destinies. Rocket Raccoon himself decided to become a bounty hunter and mercenary, and quickly built up a reputation as one of the best and most efficient, making him somewhat of a rival to the infamous Czarnian bounty hunter Lobo. His latest commission though takes him to some backwater blue planet by the completely "original and imaginative" name of Earth. Normally Rocket would not think twice about turning down a commission like that, but it came directly from the Guardians of the Universe, the Leaders of the Green Lantern Corp, and under the recommendation of Green Lantern Chip Squirrel, a friend of Rocket. He also became interested when the Oans directly told him the details of this mission...
- Kick the Dog: Harshly interrogated Caliban, a mentally retarded meta-human with a childlike personality.
- Punch-Clock Hero: Demands an exuberant amount of money from the NYPD for cleaning up The Owl and his gang, despite his altruism.
- Homeless Hero: Begins the RP living in relative squalor.
- Near-Rape Experience: She survided one by Cletus Cassady.The poor girl, rather than angsting, keeps fighting and even defends a girl from Masque.
- The Runaway: Ran very far away from home after accidentally putting her boyfriend in a coma.
Quiet and stoic. She has a softer side and feels it her duty to protect people; her strong power (in her opinion) can give her a tendency to try to handle things on her own when she really would need backup.
- Tsundere At least so far as Tony is concerned.
Regarding his origins: A long time ago Gregori Russoff was bitten by a werewolf and although the curse was passed down to his descendants, as his children were already born when he was bitten it was dormant. A long time later Gregory Russoff, a Transylvanian baron, attempted to use the power of the Darkhold, a book of powerful but evil magic. This reactivated the curse in Gregory and his two children, Jacob and Lissa. While the children did not start transforming until they were older, Gregory became a werewolf and sent his family away to keep them safe before he was eventually killed by an angry mob. Jacob and his sister were raised by his mother and step-father, the family taking the step-father's name of Russel in Los Angeles. While his childhood had unpleasant events within it and he was always aware that his step-father was not his actual father, his childhood was overall fairly happy. Eventually the children grew up and when they became eighteen, started turning into werewolves three nights a month around a full moon. The beast was savage but as Jacob fought to control it, he eventually brought the curse under his control. While Lissa had her curse removed by a sorcerer, Jacob gained the ability to control his wolf form and transform at will, changing back to his previous name when he finally accepted the beast within him, experiencing dark parts of the world as he tried to become a hero but ultimately emerging as a champion of the supernatural and defender of the innocent.
- Ineffectual Loner: In-Universe he is part of the creature commandos. Though his character has yet to interact with any playable character.
Heroes Currently NPCs/Inactive
- Agent Peacock: His costume consists of a "speedo" and a feather boa and he often acts in a camp manner but he still kicks ass.
- Benevolent Boss: Genuinely worries over his employees getting caught in the crossfire of his superheroing.
- Combat Pragmatist: Tony is not above poking eyes, groin shots, or running away to gain an advantage over an opponent.
- Manchild and One of the Kids: Borderline in both cases. He's definitely immature, and most of his friends are teenagers while he's 30.
- Real Men Wear Pink: Tony is a Brony, and proud of it.
- Jerk with a Heart of Gold: This mercenary gave Mary Marvel her first bill.
- Determinator: Even if he has gotten into trouble, Mercury didn't rest until he could save Mary and the kids a her orphanage.
- Robot Buddy: Mercury was a friend of Mary Batson even before she had superpowers.
Villains Currently NPC's or inactive
Bastion was the young son of a multi-millionaire, only seventeen, and already heavily indoctrinated by his father's hateful anti-mutant speech. He was taken around purely to show that young people were involved in the anti-mutant cause and that it was popular. However, one day, he had an accident in which he was locked in the room with a typically "defective" Master Mold, who combined a Sentinel design involving Nanites with the young man. The result was a technological being, and one of the first "human Sentinels" in the project. This experiment was not documented, and it seemed to fade for a while...until after the Music Meister's campaign. At this, Bastion moved into New York to begin his plans.
A plan involving fake clinics, tagging and a targeted Sentinel campaign which is certainly not supposed to remind you of anything.
- Bishounen Line: As Sentinels get stronger, they look more human. Bastion, the strongest of them, is a handsome young man in this iteration.
- Cybernetics Eat Your Soul: Ever since he became his father's agent, he has expressed worry that he's losing himself.
- The Dragon: Technically, to his father, though he is a vastly more prominent figure.
- Well-Intentioned Extremist: Other mutant haters might be doing it because they want to satiate a grudge or to profit somehow. Bastion genuinely thinks he needs to do all that he does.
Jump City Characters
Heroes/ Playable Characters
Origin: In all the endless history of this living Universe (excluding creatures such as the Dark Elves, who lived in the Time of Darkness, or Galactus who lived in a Universe before ours, or Eternity and the Living Tribunal, who have existed since the dawn of any creation), there is said to be no race older than the Guardians of Oa. This is true, though there are many that come close. The Gods of Immortal Asgard and Olympus, The Celestials, and The Immortals are just a few examples. But there was perhaps none greater among these ancient worlds, these first races, than the Kherubim of Khera. Blessed with fantastic powers under their Golden Life-Giving Sun, the Kherubim lived in peace for hundreds and thousands of years, creating, discovering, and inventing, hoping to shape the future.
- Big Good: This has been his role as the leader of the Jump city Justice Avengers.
She believed herself to be human, as the bracelet she had been wearing, had been suppressing her memories from krypton. That is until the arrival of some Kryptonian criminals began to unlock them...
Nevertheless Kara is an optimistic, friendly, loyal cheerful playful if a bit insecure teenager. While Kara is far from being as morally right as Mary Marvel or both of her cousins. She strives to be as great as Majestic—and eventually superman too— one day, and become not just a hero but a symbol of hope.
- Ascended Fangirl: She got to meet her favourite heroine Starfire, and even got an autograph.
- Changeling Fantasy: Completely intentional. She wasn't aware she even had superpowers. Even though she loves having them, she still has some trouble controlling them.
- Homeless Hero: Ran away from an orphanage.
- Mistaken Identity: She believes Majestic is her cousin Kal-El
- Plot Coupon. She has a silver bracelet, that is in fact of kryptonian origin. It's full secrets have yet to be revealed.
- Power Nullifier: Her silver bracelet had blue kryptonite that had this purpose. She never even knew she had powers, until the heroes had to use it to defeat the villains at the cost of her ever having a normal life.
Villains Playable Characters
A typical senior high school student and daughter of the owner of Ferris aerospace. Carlo Ferris is your typical popular girl. She has everything any highchool girl would like to have, she is popular,a cheerleader, rich, pretty and while not a genius she is very clever. Her teachers admire her; the boys like her and the girls envy her. However there is one thing in her life that she doesn’t have and that is love (including true friendship). Her hunger for love transformed her into star sapphire, warrior of the Zamarons, champion of love, and one of the heroes greatest treats. Star sapphire is trying to conquer earth and rid humanity of it's "heroes" in the name of love".
- Benevolent Alien Invasion: She wants to freeze everyone on earth in a love crystal so they will be safe, all in the name of love of course.
- Superpowered Evil Side : When she uses her gem, she is as powerful as a green lantern.
- Split Personality: Averted, While she is unaware of what she does as sapphire. Star sapphire is just Carol Ferris without restraints.
- What You Are in the Dark : Even she would be surprised about what she has done. She tried to murder Ambush bug for instance.
Villains/Anti-heroes Playable Characters
- Even Evil Has Loved Ones : She might be evil, but she does, genuinely, care about Tara.
- Fallen Angel: Played with, she was once a mighty Lady of Chaos, but she fell from grace after she tried to "bring order" and "help mankind". Most of her powers were locked in the mighty sword "Excalibur" by the lady of the lake. She wants to regain her full powers.
- Manipulative Bastard : Surprisingly she hasn't been called out yet. Specially not Vandal Savage.
She is angry at the world. She is angry about her mother's death, her father's lack of acknowledgement of her, and the fact that her mutant power isn't the type that can be hidden easily, though she is perfectly willing to use her power for her own ends. She is also willing to manipulate others if it can help her situation.
- Elemental Powers: She can control the earth.
Villains/ NPCs or inactive
- Power Parasite: In this version he gets both his magical powers and longevity due to the fact that he is absorbing the power of Klarion a lord of Chaos.
- No Immortal Inertia : Whenever he stops dosing himself of Klarion's essence.
- Hijacking Cthulhu : How he managed to get control of a lord of chaos has yet to be revealed.
- Power is Sexy : He seems to think so about Morgan.
- Kryptonite Factor : Without Klarion, all his spells lose strength and he reverts to his true self.
Supporting Cast
They are not, necessarily, heroes and they are not villains, but they still play a part in this new era of superheroes.Groups
The Morlocks
- Jerk with a Heart of Gold: Implied when Mary Marvel met him for the first time.
- Jerk with a Heart of Jerk: Turns out he really is one, becoming the first person Mary actually punches, with anger, in the face.
- I Just Want to Be You: It is implied as the main reason he hates pretty girls: and tries to have them deformed for life.
- Green-Eyed Monster: The main reason he takes glee on turning pretty girls into deformed people.
- Bullying a Dragon: Trying to bully the world's mightiest girl isn't a good idea, as he soon learned. Specially, On the same day she learned what was "rape".
Important characters
- Intrepid Reporter: Just like the original. It got her in trouble with Dr Doom and caused a face palm reaction from Storm.