The Berserker: Has several skills based around becoming more dangerous the more you hit an enemy, and becoming more dangerous the more you lose health. Spend long enough keeping a combo going, and you'll transform from a slow swinging Amazon into a lawnmower of death.
Blue Blood: She is actually a daughter of the noble family who was taken in by the amazons to be raised as their own after her family's carriage was waylaid by orcs. In fact, part of her motivation in coming to Hydeland was to find her roots.
Idle Animation: Looks around vigilantly. When idle for a few minutes longer, she'll actually drop her Boobs-and-Butt Pose stance and rest on her axe, making it one of the few times her front side is towards the screen.
Kick Chick: When unarmed, the Amazon uses powerful kick combos to fight.
Mighty Glacier: Hits hard, but her usual attack speed with her weapon is sluggish.
Volcanic Veins: For one reason or another, his veins can be seen quite visibly while he's idling or fighting, to signify that he's all muscle. Unlike the usual examples of this trope, however, his veins "glow" black.
Walking Shirtless Scene: He's just got a cape wrapped around his neck, leaving his impressive pecks and abs totally exposed.
An Ice Person: When near ice Elemental Lore creates small ice spheres spin out from her, freezing anything in the way.
Blow You Away: By default Elemental Lore creates a small tornado in front of her, her Power Shot creates a small tornado on impact.
Making a Splash: When used in deep water Elemental Lore creates a small whirlpool that constantly damages enemies, with smaller water sources it creates a small shockwave that crosses the screen. When cast near a geyser she fires out a burst of water from her hands.
Playing with Fire: She can make her arrows create pillars of flame, and create homing fireballs with Elemental Lore while near fire sources or burning.
Kick Chick: She's a female Elf who uses kick moves at close range. She has a skill called "Deadly Boots" that adds the defense power of any boots you have equipped to her attack power.
Lightning Bruiser: An Elf who takes the Battle Hardened skill can, with just a small amount of damage reduction gear, reduce even the most powerful of attacks to nearly nothing while attacking with her bow. As long as her bow is drawn, the only attacks that pose any true threat to her are ones that forcibly cancel attacks, such as being eaten or almost everything the Red Dragon does. Proper use of Salamander Oil and Toxic Extract shots can enable her to kill most bosses in a matter of seconds.
Mana Meter: A variation of the Wizard's and Sorceress's meter. It displays how many arrows she has remaining instead.
Professional Killer: Her Elf skills can include poison use, carrying holdout daggers and backstabbing. She also takes money for killing things (though so does everyone else). Basically she's the character closest to that of an Assassin.
She's Got Legs: While not as muscular as the Amazon's, they're still powerful.
Spread Shot: Can fire multiple arrows in multiple direction at once when you sufficiently upgrade the "Clone Strikes" skill.
The enchantress and support mage of the player characters. Her offensive spells aren't as powerful as the Wizard's, but she has the most support spells, the ability to summon skeletons, and plenty of curses to debilitate enemies.
Impossible Hourglass Figure: In real life her skinny waist would be incapable of supporting the rest of her frame, let alone her exaggerated chest and rear.
Lady of Black Magic: An elegant, graceful (when not trying to run) woman clad in black with elemental magic and curses at her disposal. Oddly, some of the Sorceress remains and Sorceress NPCs have messages that indicate some of them have perkier personalities than the player's Sorceress.
Lipstick Lesbian: Hinted at: some of the Sorceress bones have the dying message "Tell her I loved her..."
Magic Staff: Her weapon of choice is a crooked, wooden staff that she can cast magic with.
Mana Meter: Displayed over her head and the majority of her attacks require it (including her teleport dodge). She can also recharge her mana with the press (and hold) of a button. The Wizard has a similar meter.
Ms. Fanservice: The most straightforward and exaggerated representation of this trope in this game.
Necromancer: Can bring skeletons of the dead back to life to serve her.
Black Cloak: His black robes add to his whole mysterious wizard motif.
Black Mage: The Wizard uses magic focused on damage.
Death from Above: Can summon a storm of fireballs, lightning bolts or other magic down on his opponents.
Difficult, But Awesome: The game qualifies the Wizard as an "expert" character on the character select screen, and rightfully so. He's slow, takes damage horribly and his main attack is pathetically weak (as in single-digits weak). He has abilities that compensate for these weaknesses (teleporting, floating, those awesome spells), but they all require mana to use. However, once you get used to his game style and level up the right perks, he becomes a killing machine on two legs. His pathetic main attack becomes a siphon to recover mana, which you can use to wail your magic back from the enemy with while hitting them with screen-filling storms of flaming death. If he has partners like the Dwarf or Fighter to serve as tanks, he's even more effective.
Elemental Powers: Leaning more towards flame and storm spells, his command over the elements are as follows:
Blow You Away: Can create multiple tornadoes at once to blow opponents away.
Having a Blast: Can create a line of explosions that decimate all in their path.
Light 'em Up: Can conjure holy balls of light that damage opponents on contact
Playing with Fire: Can summon lines of fire, explosions and fireballs that rain from the sky.
Shock and Awe: Can summon a circle of lightning bolts around him.
Glass Cannon: The weakest constitution-wise, but when he points his staff at stuff, it explodes (the stuff, not his staff).
Idle Animation: Creates a dragon-shaped flame in his hand, that also breathes fire. He'll eventually pull out a book and start reading, page flipping included.
In the Hood: Has a pointy black hood attached to his cloak. He wears it when he's on a mount.
Magic Staff: His weapon of choice is a crooked wood staff he can use to cast magic. Motes of energy float around the end of the staff.
My Greatest Failure: In an attempt to save his sister from deadly illness, the wizard ended up putting her in limbo, trapped between life and death. He has been traveling the world to find a way to fix this.
Red Eyes, Take Warning: His eyes glow ominously in the game's intro sequence. They also glow briefly when he teleports.
A young thief who accompanies the party. While he initially hoped to make some easy coin and run, he backed off for a beneficial partnership: he handles the treasure chests while the party handles the attacking hordes.
However there are certain perks that make it more beneficial to pick up loot yourself (such as an early-level perk that recovers your health for every coin you pick up). These perks don't apply to loot picked up by Rannie or other players.
Forgot About Her Powers: She generates as much light as a torch. The few places where this comes into play often have ghosts who can not go into light without dying once again. Even if ghosts are the only enemies around, she'll hide just the same as she would against enemies she doesn't actually have a way to fight.
Hard-Drinking Party Girl: In the main character select before heading to the overworld, she'll be found in a goblet downright plastered, letting an Alcohol Hic escape once in a while. Clicking on her reveals that some fairies are bad drunks, and that she's not going to give your drink back.
Idle Animation: If she's not pointing at or hovering over anything, she'll occasionally spin in place.
Suddenly Voiced: After you beat the Ancient Dragon, it is revealed that her interactions with you and Lucain have helped her learn the human language. However, this only occurs in text dialogue, where she uses her new language skills to ask for your help with a request of hers.
Mole in Charge: Seeing as how the princess can't talk and he's the one acting as a mouthpiece for her, he's essentially the one in command. Not to mention the fact that he's working with Bolga to help it take over Hydeland.
Quest Giver: He tasks you to find the Royal Scepter, which is the first castle-related quest.
Treacherous Advisor: As soon as the king was presumed dead, leaving the throne empty, he started pushing for an arranged marriage between the princess and McNeil, in order to help Bolga rule Hydeland. He's also basically getting the heroes to collect treasures for his own plans.
Obviously Evil: Not at first, but once you complete his first request, he starts to seem more suspicious than Dean.
Beautiful but silent, Vivian spends most of the time standing around looking pretty...
Arranged Marriage: Set to marry McNeil, ruler of Bolga... so that Bolga can swiftly take over Hydeland.
Brainwashed: The real reason she spends the early game just standing around letting Gustaf talk for her.
Empty Eyes: Her eyes are actually duller when she's under Gustaf's control.
The High Queen: It's stated that the kingdom returns to its old glory after Vivian is made queen shortly after the Ancient Dragon is killed.
Hypno Trinket: The necklace she's wearing is what's brainwashing her.
Mind-Control Eyes: Her default facial expression, as seen by her image to the right there. Made more apparent when compared to her eyes after she's broken free of the necklace, where they look more vibrant and inquisitive.
Tareme Eyes: When her clarity is restored, she sports these eyes.
Tsurime Eyes: They stare silently at you and give the princess an air of pride. Then this gets subverted when she's no longer brainwashed.
The Voiceless: She just stands there looking at you while Gustaf dispatches information. This is because she's been brainwashed, however.
When She Smiles: Whenever Vivian smiles, the game will always let you know how significant this is; partially due to her status, and partially due to the rather dire situation the entire kingdom is in.
Ostensibly the next in line in succession, sour faced Dean stalks the court, but his eyes are always on the now empty throne...
But Thou Must: When you first meet him, you must choose to defend yourself. Handing over the scepter gets you locked in the dungeon and sent back in front of the castle for a do-over.
The Evil Prince: Subverted, he's scheming to take the throne, but to protect it from Gustaf and the Bolga scheme. The narrator notes he's the lesser of two evils, and nonetheless, a strong leader.
Sacrificial Lion: Shortly after he's made king, he realizes the gravity of situation the old king was in and resolves to find the Dragon's Crown. Unfortunately, he ends up as a sacrifice for the Morneon Cult's plans, but not before he sends a letter that spurs the heroes into stopping the cult's plans once and for all.
Well-Intentioned Extremist: He'll do whatever it takes to protect Hydeland, whether it means usurping the empty throne, or acquiring the Dragon's Crown to protect it from its various enemies.
The leader of Bolga, a militant empire to the north that has long sought to conquer Hydeland, and a relative of Hydeland's king. When the king goes missing, McNiel hopes to use the Succession Crisis to take the throne for himself.
A legendary thief, he is hired to steal the Royal Scepter, the symbol of authority and right to rule Hydeland.
Dirty Coward: Though he's the objective of the story quest, he runs away and allows wild Wyverns to get in your way, while he stands back and laughs.
Elite Mook: Like the standard thieves, he'll rush in and open your chests and steal your loot while you're fighting. Unlike standard thieves, but like the player characters, he has multiple lives and drops an active bomb among the loot you beat out of him with each life. Higher difficulties give standard thieves these traits, while he starts showing up much more frequently.
Gentleman Thief: He's noted to be quite trustworthy. Just so long as you made sure to pay him.
Nice Hat: He wears a blue hat with stars and moons on it.
Ridiculously Cute Critter: He's a dancing mouse that handstands when you click on him. He's constantly saying "Chu!"note The Japanese onomatopoeia for a mouse's squeak. while he's dancing.
Talking Animal: It's implied that Wallace was the one that taught Rickey how to speak and use magic.
A giant, female, ogre-like cook that prepares the food for the goblin and orc forces at the Bilbaron Subterranean Fortress.
Brawn Hilda: She's a massive fat hobgoblin. Her hand is about as large as a normal goblin's body and she glares at you menacingly while holding her meat cleaver. And if for some reason you feel like clicking on her breasts, the game will tell you that her giant meat cleaver makes you reconsider.
The Guards Must Be Crazy: While she isn't a guard, her kitchen blocks access to the rest of the fortress, so adventurers will have to get by her at some point. However, she's blind and can't see you, so she ends up assuming you're new recruits barging in because you're hungry for a meal. The fact that none of the goblin staff working under her don't do anything to let her know the truth adds to this.
Lethal Chef: Quite literally. The dialogue indicates being nervous about that slab of meat on the table, particularly since the chef grabs hold of a nearby goblin and proceeds to cut it up when you leave. The game also lampshades this by putting the word chef in quotation marks.
Mystery Meat: A giant hunk of nondescript meat is on the table near the chef.
The Phantom Knight
A mysterious ghost that emerges before you in the Castle of the Dead, muttering that he took his life to avoid a sacrifice. He confers to you a scroll before he disappears. Things get worse.
Better to Die Than Be Killed: How he justifies his death. The message wrapped around the sword impaled in him reads, "A noble death is better than a shameful life".
Dead Man Writing: His message is the last one written by the King, leading everyone to believe the ghost was he, and that the throne is well and truly open.
The Faceless: He seems to have a face, but his helmet is structured in such a way that makes it hard to see.
A mermaid encountered in the shallows of the Ghost Ship Cove, who's hiding from the Kraken.
Expy: Of Ariel, especially considering she talks to you because she's curious about humans and has a billion things to ask you. Her voice is also described to be beautiful, which is a major characteristic of Ariel.
Innocent Fanservice Girl: She's essentially fully nude. Unlike other characters, you don't get chided for clicking on her breasts. Instead, she tells you she lost her bra while fleeing the Kraken.
Side Boob: She's positioned in such a way that only the side of her breast is exposed.
The Female Warrior Monk
A wounded warrior that was tasked to purify the Forbidden Sanctuary of evil.
Badass in Distress: The severed Hellhound head attached to her leg implies she did not go down without a fight. What's more, if the player takes too long fighting the Archdemon, she will make it on her own all the way to the altar and place the Holy Seal in it, delivering some well-deserved holy retribution.
Armor Damage: Not to an extreme extent, just a bit of tearing showing some of her leg, but there's a decapitated Hellhound head on the armored portion of her leg, that still has fire in its eyes. The place on the armor it bit into has melted.
A female spirit that was captured by the mages in the Magician's Tower.
Damsel in Distress: Her kind, as well as fairies, were being taken by the mages for use in their rune experiments. You free her after choosing a path to go on.
Does This Remind You of Anything?: When you click on any part of her body, she will give a soft moan as if she's being turned on. The game lampshades this through Tiki, who, considering spirits and fairies are kin, doesn't seem to think highly of you when you do it.
Sole Survivor: Although she mentions that there have been other spirits that were kidnapped, you never encounter them, implying that she was just left there after the mages retreated when they heard you storming the tower.
Troll: He supposedly points out the "safest" route out of the Lost Woods, which winds up including a boat ride through a river full of whirl pools and killer fish, an underground cave filled with the undead, and a battle with an interdimensional Eldritch Abomination. By the end, even the Narrator suspects the Hermit intentionally led you on the most dangerous path. He didn't.
Two Roads Before You: He actually says this almost word for word. He refers to them as "the path to glory" and "the path of the coward". The path of the coward, however, is the one noted above as the most dangerous path out of the forest. What he considers the path of glory leads to a horrible monster that sits Atop a Mountain of Corpses, while the area right before it is littered with bones.
A wizard and colleague of Lucain's, who seems to have disappeared from his Underground Labyrinth.
Horrible Judge of Character: Whether he had clear state of mind or not by this point, he decided siding with an evil cult and making a pact with the Demon King of the setting was totally going to work out.
In the Back: Betrayed and killed Lucain to steal his black rune stones.
My God, What Have I Done?: Having discovered that the power of the "Dragon's Crown" was merely metaphorical, he became obsessed with creating a true Dragon's Crown with the power to control dragons, going to all and any lengths, including making pacts with the Demon King and the Morneon religion. Unfortunately, his choice in allies backfires when they steal his created Crown and abandon his withered body. After he realized the Morneon religion had terrible plans, and that he helped them create a real Dragon's Crown to enable their plans, he spends the rest of his days mumbling incoherently behind the Canaan Temple.