Characters: Dragon's Crown
The page describing the characters of Dragon's Crown
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of the characters. She has low defenses but hits fast and hard.
The strongest physical fighter among the player characters. What he lacks in finesse he makes up for in muscle.
- The Alcoholic: Half his lines upon being chosen in the character creation screen (and when testing his voice) have him either wanting a drink or letting him finish it first. Of course, he's a dwarf, so this is expected.
- An Axe to Grind: Along with hammers, the Dwarf can also use duel axes.
- A Protagonist Shall Lead Them: The Dwarf's ending reveals that his kind were on the verge of extinction. Dwarves originally resided in an underground kingdom, but the ancient dragon had forced them out of their home and took over. After defeating the dragon, the remaining dwarves gave the dragon-slaying Dwarf the title of "noble avenger", and eventually, the avenger led the dwarves to an age of glory for the race.
- Badass Arm-Fold: While riding a beast. Also while in his Idle Animation.
- Badass Beard: Has a big white beard, even though a smaller one would be more sensible in a fight.
- Badass Cape: Wears a tattered black cape around his neck.
- Bald of Awesome/Barbarian Longhair: He's starting to bald on the top of his head, but the rest of it is a mane that's at the same length as his beard.
- Barbarian Hero: He's a burly shirtless bearded hero wearing a tattered cape.
- Beard of Barbarism: To compliment his status as a dwarf and as the strongest of the playable characters.
- Cartoon Bomb: He has a skill that lets him carry a satchel of these.
- Cool Helmet: A metal helmet with Valkyrie wings.
- Drop the Hammer: Wields two of them.
- Dual Wielding: His massive strength lets him wield a heavy weapon in both hands.
- Elemental Armor: His Rock Skin skill, which gives him tank-like defenses.
- Good Old Fisticuffs: The Dwarf is still quite strong even if unarmed.
- Grievous Harm with a Body: Can pick up and throw enemies into other enemies for crowd clearing.
- Guttural Growler: Made more evident if he's made the narrator, especially since he seemingly loses his "growl" when speaking the lines that other characters are saying.
- Heroic Build: Is an extremely muscular hero. He's so muscle-laden that he doesn't even have an aerial combo, all he can do is a drop-slam.
- Hulking Out: His Pump Up ability, which temporarily buffs his defense.
- Idle Animation: Sits down with his arms folded.
- Mighty Glacier: Incredibly strong, but moves quite slow.
- Major Injury Underreaction: Some Dwarf remains have their final message insisting that their fatal injuries are nothing.
- Mercury's Wings: Has wings on his helmet.
- Our Dwarves Are All the Same: He's a short, stout strong guy with a big beard and a hammer in each hand. Yep, sounds like a dwarf.
- Pint-Sized Powerhouse: Well, he is a dwarf.
- Playing with Fire: Has a few skills that revolve around burning foes.
- Rolling Attack: Can curl up into a ball and roll himself into enemies.
- Stout Strength: He can toss giant monsters across a room with his bare hands.
- Throw Down the Bomblet: Has access to handheld black powder bombs he can rain down on enemies.
- Volcanic Veins: For one reason or another, his veins can be seen quite visibly while he's idling or fighting, to signify that he's all muscle. Unlike the usual examples of this trope, however, his veins "glow" black.
- Walking Shirtless Scene: He's just got a cape wrapped around his neck, leaving his impressive pecks and abs totally exposed.
- Wrestler in All of Us: Can grab enemies and throw them through the air.
The ranger of the group. She specializes in physical ranged attacks and status affliction.
- Archer Archetype: A quiet, skilled warrior who uses a bow an arrow.
- Back Stab: Has this as one of her skills if she gets a dagger.
- Braids of Action: Her long hair is done up in braids, to keep it out of her way during a fight.
- Charged Attack: Her "Power Charge" skill allows you to charge up shots for extra damage.
- Cultural Rebel: A mild version. Unlike most elves who don't trust outsiders, she longs for adventures and leaves the forest.
- Elemental Baggage: Her Elemental Lore spell is based on whatever element is closest at the time of casting. Alone the most reliable are the tornado by default and, thanks to all the torches and Salamander Oil, homing fireballs. This also means she can mimic the elemental spells that Wizards and Sorceresses are casting, in her own style.
- An Ice Person: When near ice Elemental Lore creates small ice spheres spin out from her, freezing anything in the way.
- Blow You Away: By default Elemental Lore creates a small tornado in front of her, her Power Shot creates a small tornado on impact.
- Making a Splash: When used in deep water Elemental Lore creates a small whirlpool that constantly damages enemies, with smaller water sources it creates a small shockwave that crosses the screen. When cast near a geyser she fires out a burst of water from her hands.
- Playing with Fire: She can make her arrows create pillars of flame, and create homing fireballs with Elemental Lore while near fire sources or burning.
- Extremity Extremist: Fights at close range with her legs.
- Expy: Looks nearly identical to an elf NPC named Meles in Mabinogi.
- Forest Ranger: She's an archer from the forest whose reclusive tribe serves as the guardians of the woods.
- Fragile Speedster/Glass Cannon: She's pretty frail, but incredibly mobile, with huge dodge speed, double jumping and attacks that launch her(and her enemies!) across the room in a hurry. She can also launch enemies into the air for crazy juggles, and she is very proficient with a dagger, having an ability that allows her to do extra damage with backstabs. And then there's those arrows, which hit HARD, can be doused in poison or set on fire for increased damage and can be included easily in combos.
- Friend to All Living Things: Plays with a couple of chipmunks when idle.
- Hartman Hips: Instead of an exaggerated chest or backside, her stylized female form is denoted by a tiny waist and overly wide hips.
- Idle Animation: Kicks her feet. After a while, she'll have two chipmunks show up on her head and arm.
- In the Hood: Wears a pointy hood attached to her cape.
- Kick Chick: She's a female Elf who uses kick moves at close range. She has a skill called "Deadly Boots" that adds the defense power of any boots you have equipped to her attack power.
- Lightning Bruiser: An Elf who takes the Battle Hardened skill can, with just a small amount of damage reduction gear, reduce even the most powerful of attacks to nearly nothing while attacking with her bow. As long as her bow is drawn, the only attacks that pose any true threat to her are ones that forcibly cancel attacks, such as being eaten or almost everything the Red Dragon does. Proper use of Salamander Oil and Toxic Extract shots can enable her to kill most bosses in a matter of seconds.
- Mana Meter: A variation of the Wizard's and Sorceress's meter. It displays how many arrows she has remaining instead.
- Master Poisoner: Toxic Extract allows her to coat her weapons in poison. Any arrows that hit the ground while active release a purple poisonous cloud.
- Multishot: Can fire multiple arrows at once with the "Clone Strike" skill when crouching and firing upward or releasing a salvo from a dash attack.
- Our Elves Are Better: She's a Forest Elf.
- Older Than They Look: She looks and sounds like a teenager, though she's actually around 100.
- Pointy Ears: She is a pointy-eared Elf, after all.
- Professional Killer: Her Elf skills can include poison use, carrying holdout daggers and backstabbing. She also takes money for killing things (though so does everyone else). Basically she's the character closest to that of an Assassin.
- She's Got Legs: While not as muscular as the Amazon's, they're still powerful.
- Spread Shot: Can fire multiple arrows in multiple direction at once when you sufficiently upgrade the "Clone Strikes" skill.
- Rags to Royalty: In her ending, rather than being an outcast for working with humans and dwarves, the elven king grants her the title of Crown Regent. It helps that she ended up making it so he didn't have to fight the Ancient Dragon.
- Rain of Arrows: Can fire a spread of arrows into the sky that rain death on her enemies.
- Thigh-High Boots: Has brown leather boots that go up to nearly the top of her thighs.
- Trick Arrow: Uses arrows that explode, poison, and do various other interesting things.
- Who Wears Short Shorts?: Though her boots are so high that she shows very little skin between them and her shorts.
- Zettai Ryouiki: Wears Thigh-High Boots and Short Shorts, leaving a small line of skin near the top of her thighs exposed.
The tank of the cast. He's able to provide the party with defensive support and is pretty good with his sword, though his attack is weaker than the Amazon's or the Dwarf's.
- An Axe to Grind: Fighter can utilize hand axes as well as swords.
- Attack Reflector: The Fighter's shield can gain the ability to reflect projectile attacks.
- Badass Grandpa: In his ending, it is said he continued adventuring well into his seventies.
- Badass Normal: He and the Amazon are the only two humans not powered by anything, relying only on their honed skills.
- Big Eater: "I'm gonna have ninths!"
- Bishounen: Played with; despite being a Top-Heavy Guy and having an intimidating appearance when fully armored, taking his helmet off reveals that his face is surprisingly pretty.
- Blade Spam: His air attack has him creating a whirlwind of strikes with his blade, and has a version of the same as a ground attack, too.
- Bling of War: Wears plated armor, the finish varying with each palette swap.
- Blow You Away: Technically has this as his Tempest Edge and Cyclone Masher are blindingly fast sword slashes that resemble wind.
- Boring but Practical: Just has a shield and a sword, but his high defense and simple mechanics make him one of the easiest classes to use.
- Cool Helmet: A Boba Fett helmet with Bull horns attached.
- Cool Sword: Wields a shiny looking Greatsword.
- Dark-Skinned Blond: Has tanned skin and platinum hair.
- Death of a Thousand Cuts: His Cyclone Masher does little damage per hit, but boy does it stack.
- Good Old Fisticuffs: Resorts to this after he does his power smash attack or loses his weapon.
- Ground Pound: Can plunge his sword into the ground to create a shockwave that hits enemy enemy near him.
- Heroes Prefer Swords: His main weapon, although he can also use one-handed axes.
- Idle Animation: Removes his helmet, then puts it back on. After a couple of minutes, he'll leave the helmet off. One of the few, if only, times you'll see his sprite without a helmet on.
- Knight in Shining Armor: An armor clad hero who wanders the world righting wrongs and battling the forces of darkness.
- Icy Blue Eyes: One of the only things that can be seen when he's wearing his helmet, along with some strands of hair.
- Lightning Bruiser: The Fighter has average speed, but his attack speed is very fast compared to others, and each attack hits HARD.
- Luckily My Shield Will Protect Me: Can even block dragon's breath for both himself and everyone behind him.
- Top-Heavy Guy: His personal physique isn't too bad, but his armour really doesn't help...
- 24-Hour Armor: Never takes his armor off, other than occasionally his helmet.
- Rapidfire Fisticuffs: Fighter's Cyclone Masher becomes this while unarmed.
- Shield Bash: Can smash into enemies with his shield.
- Shockwave Stomp: The fighter does this with his downward stab, which will create an area shockwave, the area increasing as the level increases.
- Shoulders of Doom: But even more impressive are his Elbows of Doom.
- Sword Beam: When his Tempest Edge levels up higher, it can finish with a long-range sword stab that hits multiple times,cause knockback, and cover over half the screen, all from a standing position.
- Sword Plant: Can slam his sword into the ground to create a shockwave.
- Stone Wall: Has the highest defense in the game, but also middling attack range.
- Throwing Your Sword Always Works: In addition to his Sword Plant, the Fighter can throw his sword. With the right perks, it can create a shockwave when it hits the ground.
- Video Game Dashing: Can launch himself forward on the ground or through the air to close in on opponents.
The enchantress and support mage of the player characters. Her offensive spells aren't as powerful as the Wizard's, but she has the most support spells, the ability to summon skeletons, and plenty of curses to debilitate enemies.
The solemn offensive spellcaster of the team. He has the most powerful offensive spells at his disposal and is keen on using them against his foes.
- Badass Baritone: His Japanese voice is surprisingly deep, given his appearance.
- Badass Long Robe: A Black Cloak with a nifty pointed hood.
- The Beastmaster: Can fashion a wooden Golem to fight on his behalf.
- Black Cloak: His black robes add to his whole mysterious wizard motif.
- Black Mage: The Wizard uses magic focused on damage.
- Death from Above: Can summon a storm of fireballs, lightning bolts or other magic down on his opponents.
- Difficult but Awesome: The game qualifies the Wizard as an "expert" character on the character select screen, and rightfully so. He's slow, takes damage horribly and his main attack is pathetically weak (as in single-digits weak). He has abilities that compensate for these weaknesses (teleporting, floating, those awesome spells), but they all require mana to use. However, once you get used to his game style and level up the right perks, he becomes a killing machine on two legs. His pathetic main attack becomes a siphon to recover mana, which you can use to wail your magic back from the enemy with while hitting them with screen-filling storms of flaming death. If he has partners like the Dwarf or Fighter to serve as tanks, he's even more effective.
- Elemental Powers: Leaning more towards flame and storm spells, his command over the elements are as follows:
- Glass Cannon: The weakest constitution-wise, but when he points his staff at stuff, it explodes (the stuff, not his staff).
- Idle Animation: Creates a dragon-shaped flame in his hand, that also breathes fire. He'll eventually pull out a book and start reading, page flipping included.
- In the Hood: Has a pointy black hood attached to his cloak. He wears it when he's on a mount.
- Magic Staff: His weapon of choice is a crooked wood staff he can use to cast magic. Motes of energy float around the end of the staff.
- Mana Meter: His biggest weakness, other than his pitiful defenses, is his reliance on mana to use his best techniques... but that's understandable. Now imagine if he didn't need mana...
- Mystical White Hair: A practitioner of forbidden arts with long, flowing, white hair.
- My Greatest Failure: In an attempt to save his sister from deadly illness, the wizard ended up putting her in limbo, trapped between life and death. He has been traveling the world to find a way to fix this.
- One-Hit Kill: The only player character that can accomplish this with his Extinction spell. While it does not work on bosses(of course), not even the most demonic of Demonic Spiders can withstand a hit from it.
- Red Eyes, Take Warning: His eyes glow ominously in the game's intro sequence. They also glow briefly when he teleports.
- Robe and Wizard Hat: Being a wizard, he wears black robes with a pointed hood on the back. However, he only dons his hood when riding on a mount.
- Spell Book: Uses ancient texts to cast his more powerful magic.
- Squishy Wizard: Despite his massive offensive abilities, he has equally tiny defense.
- Teleport Spam: His teleport allows him to move faster across the screen than any other character, but like all his best moves requires mana.
Rannie the Rogue
A young thief who accompanies the party. While he initially hoped to make some easy coin and run, he backed off for a beneficial partnership: he handles the treasure chests while the party handles the attacking hordes.
- Anti-Frustration Features: Rannie will pick up any gold you missed, handy if you left something that was hidden by the foreground. He also serves as one for Elves specifically, since if they get critically low on arrows during a fight, he'll dart in just long enough to toss a bundle of ammo in their general direction.
- Action Duo: Rannie is the Action Survivor to the player characters' Badass.
- Assist Character/Master of Unlocking: Will open treasure boxes and locked doors for you as well as picking up stray bits of loot.
- Everything Fades: He functions as a strangely personified version of this trope. If you fail to pick up any loot (aside from food) after a certain amount of time has passed, he'll run over and pick it up himself. Anything he picks up is added to your score or gold, however.
- However there are certain perks that make it more beneficial to pick up loot yourself (such as an early-level perk that recovers your health for every coin you pick up). These perks don't apply to loot picked up by Rannie or other players.
- Idle Animation: Occasionally looks around.
- In the Hood: Wears a green cloak, as traditional for a thief.
- Major Injury Underreaction: Tends to simply say "Quit It" When he gets blown up by traps. He is also invincible by gameplay terms.
- Non-Action Guy: Fighting is not within the guy's job description. He generally hides away until the action's over.
- Oh, Crap: Says this among other things, rather calmly, when he opens trapped chests.
- Prayer Is a Last Resort: If the fight against the Arch Demon goes on for too long, Rannie will start praying, even though he's an atheist.
- Sole Survivor: If you die, he'll somehow manage to barely survive and take your bones to be revived at the Temple.
- Thief Bag: Carries a big white bag full of treasure.
Tiki the Fairy
A fairy initially found locked in a bird cage in the Ancient Temple Ruins. She disappears after being freed, but shows back up in town looking for Lucain.
- Assist Character: Will provide directions for navigating through dungeons. She also points out where runes are on occasion.
- Big Eater: Prior to joining you, your table in the inn has quite a bit of food on it. After, all that remains is a couple small pieces of fruit and a goblet of ale.
- Can't Hold Her Liquor: Justified by her small size, but merely swimming in a wine cup turns her into a sleepy hiccuping drunk.
- Constantly Curious: According to Lucain, she left her forest because of her endless curiosity, implying that they're friends because he's able to communicate with her and answer her questions.
- Distressed Damsel: You first find Tiki locked in a small birdcage until you break her out.
- Does Not Like Shoes: A trait shared with all fairies.
- Everything's Better with Sparkles: Just about everything she does includes sparkles.
- Expy: The only outward difference between her and Peter Pan's Tinkerbell is her hairstyle.
- That, and unlike Tinkerbell, she's not a raging, vindictive bitch.
- Exposition Fairy: Will point you towards the exits of a level.
- Fairy Companion: Can tag along on your adventures.
- Fairy Sexy: She's a petite, coquettish fairy that flies around barefoot while wearing a skimpy dress. Her hips are also fairly pronounced.
- Girlish Pigtails: Really poofy ones.
- Hard-Drinking Party Girl: In the main character select before heading to the overworld, she'll be found in a goblet downright plastered, letting an Alcohol Hic escape once in a while. Clicking on her reveals that some fairies are bad drunks, and that she's not going to give your drink back.
- Huge Guy, Tiny Girl: She tends to hang out with Rannie when you're not on the field. Rannie isn't exactly imposing or huge, but Tiki is obviously super tiny.
- Idle Animation: If she's not pointing at or hovering over anything, she'll occasionally spin in place. She will also calmly sit on a chest if Rannie hasn't opened it yet.
- Impossibly-Low Neckline: It's not entirely clear how her tiny green dress stays on.
- Interspecies Friendship: With Lucain, and then extends it to the player characters. From the after-mission screen, it seems she takes a liking to Rannie, too.
- Life Energy: Lucain, during the game, reveals that Rune Magic is powered by fairies and will not work if there's no fairies present, so Tiki being in your party is essential for you to be able to use it.
- Messy Hair: Has messy blond curls.
- Our Fairies Are Different: The tiny Winged Humanoid variety of fairies.
- Power Glows: Glows green when she's magically flying around.
- She's Got Legs
- Suddenly Voiced: After you beat the Ancient Dragon, it is revealed that her interactions with you and Lucain have helped her learn the human language. However, this only occurs in text dialogue, where she uses her new language skills to ask for your help with a request of hers.
- Winged Humanoid: A tiny human with insect wings.
Tropes applying to multiple characters in this category:
- Walking Spoiler: There are more to these characters than what first impressions would suggest. Read on at your own risk.
Prime Minister Gustaf
With the absence of the King, Gustaf is left in charge of Hydeland, and hopes to broker peace between Hydeland and the enemy state of Bolga.
- Dirty Coward: When the usurpation is revealed, he says "Screw This, I'm Outta Here!", and leaves for Bolga on a ship loaded with gold and the Royal Orb. The pirates get to him first.
- Evil Chancellor: He's actually in Bolga's pocket.
- Hypnotize the Princess: He's the one that gave her the necklace that keeps her passive and mute.
- Mole in Charge: Seeing as how the princess can't talk and he's the one acting as a mouthpiece for her, he's essentially the one in command. Not to mention the fact that he's working with Bolga to help it take over Hydeland.
- Quest Giver: He tasks you to find the Royal Scepter, which is the first castle-related quest.
- Treacherous Advisor: As soon as the king was presumed dead, leaving the throne empty, he started pushing for an arranged marriage between the princess and McNeil, in order to help Bolga rule Hydeland. He's also basically getting the heroes to collect treasures for his own plans.
- Obviously Evil: Not at first, but once you complete his first request, he starts to seem more suspicious than Dean.
- Voice for the Voiceless: Since the princess never speaks while he's around, he does so for her.
Beautiful but silent, Vivian spends most of the time standing around looking pretty...
- Arranged Marriage: Set to marry McNeil, ruler of Bolga... so that Bolga can swiftly take over Hydeland.
- Brainwashed: The real reason she spends the early game just standing around letting Gustaf talk for her.
- Empty Eyes: Her eyes are actually duller when she's under Gustaf's control.
- Hidden Buxom: Played with. While she isn't wearing heavy or concealing clothing, the necklace she wears happens to hide her cleavage. Once it's removed, it's pretty evident that she's generously proportioned.◊ Her bonus art makes it more obvious.◊
- The High Queen: It's stated that the kingdom returns to its old glory after Vivian is made queen shortly after the Ancient Dragon is killed.
- Hypno Trinket: The necklace she's wearing is what's brainwashing her.
- Mind-Control Eyes: Her default facial expression, as seen by her image to the right there. Made more apparent when compared to her eyes after she's broken free of the necklace, where they look more vibrant and inquisitive.
- Pimped-Out Dress: Complete with Giant Poofy Sleeves.
- Princess Classic: Much like other characters in the game, Vivian's your typical sweet, innocent and demure princess.
- Tareme Eyes: When her clarity is restored, she sports these eyes.
- Tsurime Eyes: They stare silently at you and give the princess an air of pride. Then this gets subverted when she's no longer brainwashed.
- The Voiceless: She just stands there looking at you while Gustaf dispatches information. This is because she's been brainwashed, however.
- When She Smiles: Whenever Vivian smiles, the game will always let you know how significant this is; partially due to her status, and partially due to the rather dire situation the entire kingdom is in.
Ostensibly the next in line in succession, sour faced Dean stalks the court, but his eyes are always on the now empty throne...
- But Thou Must: When you first meet him, you must choose to defend yourself. Handing over the scepter gets you locked in the dungeon and sent back in front of the castle for a do-over.
- The Evil Prince: Subverted, he's scheming to take the throne, but to protect it from Gustaf and the Bolga scheme. The narrator notes he's the lesser of two evils, and nonetheless, a strong leader.
- Jerk Ass: First time you meet him, he casually attempts to strong arm you into surrendering the Plot Coupon to him by surrounding you with guards. This does not make him a bad person, all the same.
- Obviously Evil: He's a Smug Snake that everybody in court knows is obviously aiming to take the throne for himself.
- Sacrificial Lion: Shortly after he's made king, he realizes the gravity of situation that the old king was in and resolves to find the Dragon's Crown. Unfortunately, he ends up as a sacrifice for the Morneon Cult's plans, but not before he sends a letter that spurs the heroes into stopping the cult's plans once and for all.
- Well-Intentioned Extremist: He'll do whatever it takes to protect Hydeland, whether it means usurping the empty throne, or acquiring the Dragon's Crown to protect it from its various enemies.
The leader of Bolga, a militant empire to the north that has long sought to conquer Hydeland, and a relative of Hydeland's king. When the king goes missing, Macniel hopes to use the Succession Crisis
to take the throne for himself.
The leader of the Adventurer's Guild, Samuel is in charge of giving quests and providing rewards.
- But Thou Must: Samuel will ask you to prove yourself in a test to join the Guild. If you state you are "over qualified", he'll kick you out until you accept humbly.
- The Chains of Commanding: Adventuring is not all fun and games for him. At one point you meet him in the church, praying for all the adventurers who have been lost in the various ruins.
- Gladiator Games: During his youth, he was captured by his enemies and was forced to fight in one.
- Heroic Build: His torso is really pronounced.
- Large and In Charge: The leader of the guild and aside from Roland, he's the largest thing you'll see that's not a monster.
- Quest Giver: Runs the guild that gives you all the sub quests.
- Stern Teacher: He scoffs at new adventurers (you), and quickly sends them off to be properly equipped before letting them dungeon crawl.
- Two First Names: His full name is Samuel Joseph.
The proprietress of the magic shop, Morgan is every shop related RPG element compiled into one voluptuous package.
A sorcerer you meet later in the game, Lucain instructs you in the use of Rune magic and sells disposable spells as well as runestones.
Roland the Brave
A veteran member of the Adventurer's Guild.
Tommit the Bandit
A legendary thief, he is hired to steal the Royal Scepter, the symbol of authority and right to rule Hydeland.
- Dirty Coward: Though he's the objective of the story quest, he runs away and allows wild Wyverns to get in your way, while he stands back and laughs.
- Elite Mook: Like the standard thieves, he'll rush in and open your chests and steal your loot while you're fighting. Unlike standard thieves, but like the player characters, he has multiple lives and drops an active bomb among the loot you beat out of him with each life. Higher difficulties give standard thieves these traits, while he starts showing up much more frequently.
- Gentleman Thief: He's noted to be quite trustworthy. Just so long as you made sure to pay him.
- Head Swap: He looks like Rannie but has the colors of his clothes switched around and sports a unique head, even when compared to the other thieves.
- Living Legend: He's the thief of thieves. Rannie explicitly admires him.
Rickey, The Magician's Apprentice
A mouse that's apprenticed to Wallace. He's searching for his missing master when you find him.
- Expy: Of Mickey Mouse, specifically The Sorcerer's Apprentice incarnation. His tasks even include bringing brooms to life to help with housekeeping.
- Magic Staff: Has a tiny wand in his little paws.
- Nice Hat: He wears a blue hat with stars and moons on it.
- Ridiculously Cute Critter: He's a dancing mouse that handstands when you click on him. He's constantly saying "Chu!"note while he's dancing.
- Talking Animal: It's implied that Wallace was the one that taught Rickey how to speak and use magic.
A giant, female, ogre-like cook that prepares the food for the goblin and orc forces at the Bilbaron Subterranean Fortress.
- Brawn Hilda: She's a massive fat hobgoblin. Her hand is about as large as a normal goblin's body and she glares at you menacingly while holding her meat cleaver. And if for some reason you feel like clicking on her breasts, the game will tell you that her giant meat cleaver makes you reconsider.
- The Guards Must Be Crazy: While she isn't a guard, her kitchen blocks access to the rest of the fortress, so adventurers will have to get by her at some point. However, she's blind and can't see you, so she ends up assuming you're new recruits barging in because you're hungry for a meal. Adding to this, none of the goblin staff working under her do anything to let her know the truth.
- Lethal Chef: Quite literally. The dialogue indicates being nervous about that slab of meat on the table, particularly since the chef grabs hold of a nearby goblin and proceeds to cut it up when you leave. The game also lampshades this by putting the word chef in quotation marks.
- Mystery Meat: A giant hunk of nondescript meat is on the table near the chef.
The Phantom Knight
A mysterious ghost that emerges before you in the Castle of the Dead, muttering that he took his life to avoid a sacrifice. He confers to you a scroll before he disappears. Things get worse.
- Better to Die Than Be Killed: How he justifies his death. The message wrapped around the sword impaled in him reads, "A noble death is better than a shameful life".
- Dead Man Writing: His message is the last one written by the King, leading everyone to believe the ghost was he, and that the throne is well and truly open.
- The Faceless: He seems to have a face, but his helmet is structured in such a way that makes it hard to see.
A mermaid encountered in the shallows of the Ghost Ship Cove, who's hiding from the Kraken.
- Boobs-and-Butt Pose: Somehow, despite being a mermaid, and that's only because she has a butt.
- Constantly Curious: It's noted that mermaids in general have boundless curiosity.
- Expy: Of Ariel, especially considering she talks to you because she's curious about humans and has a billion things to ask you. Her voice is also described to be beautiful, which is a major characteristic of Ariel.
- Innocent Fanservice Girl: She's essentially fully nude. Unlike other characters, you don't get chided for clicking on her breasts. Instead, she tells you she lost her bra while fleeing the Kraken.
- Our Mermaids Are Different: A Kamitani take on the Cute Monster Girl version as seen in The Little Mermaid and the like. She's essentially a human right down to her butt cheeks, where the fish tail starts.
- Side Boob: She's positioned in such a way that only the side of her breast is exposed.
The Female Warrior Monk
A wounded warrior that was tasked to purify the Forbidden Sanctuary of evil.
- Badass in Distress: The severed Hellhound head attached to her leg implies she did not go down without a fight. What's more, if the player takes too long fighting the Archdemon, she will make it on her own all the way to the altar and place the Holy Seal in it, delivering some well-deserved holy retribution.
- Armor Damage: Not to an extreme extent, just a bit of tearing showing some of her leg, but there's a decapitated Hellhound head on the armored portion of her leg, that still has fire in its eyes. The place on the armor it bit into has melted.
- Does This Remind You of Anything?: She's injured, but the position she takes is ridiculously suggestive.
- Helmets Are Hardly Heroic: She wears a nun habit instead.
- I'm Injured, Please Take My Macguffin: She's too hurt to finish her task, so she gives you the holy symbol she's holding so you can finish it for her.
- Warrior Monk: Well, it is in the name. She's clutching a mace, to boot.
The Bound Spirit
A female spirit that was captured by the mages in the Magician's Tower.
- Damsel in Distress: Her kind, as well as fairies, were being taken by the mages for use in their rune experiments. You free her after choosing a path to go on.
- Does This Remind You of Anything?: When you click on any part of her body aside from her shackles, she will twitch and give a soft moan as if she's being aroused. The game lampshades this through Tiki, who, considering spirits and fairies are kin, doesn't seem to think highly of you when you do it.
- Sole Survivor: Although she mentions that there have been other spirits that were kidnapped, you never encounter them, implying that she was just left there after the mages retreated when they heard you storming the tower.
- Supernormal Bindings: Her chains are said to be magical and unbreakable.
- Vapor Wear: Wears nothing but a translucent cloth.
The Forest Hermit
An off-putting and strange man encountered in the Lost Woods. He was an acquaintance of Lucain's, but they had a falling out.
- Expy: Of Tim the Enchanter, once his B route is available.
- Hermit Guru: The heroes look for him to learn about the Ancient Dragon and the Illusionary Lands.
- Loners Are Freaks: He's not fond of people, which is why he lives in the Lost Woods.
- Troll: He supposedly points out the "safest" route out of the Lost Woods, which winds up including a boat ride through a river full of whirl pools and killer fish, an underground cave filled with the undead, and a battle with an interdimensional Eldritch Abomination. By the end, even the Narrator suspects the Hermit intentionally led you on the most dangerous path. He didn't.
- Two Roads Before You: He actually says this almost word for word. He refers to them as "the path to glory" and "the path of the coward". The path of the coward, however, is the one noted above as the most dangerous path out of the forest. What he considers the path of glory leads to a horrible monster that sits Atop a Mountain of Corpses, while the area right before it is littered with bones.
A wizard and colleague of Lucain's, who seems to have disappeared from his Underground Labyrinth.
- Crazy Homeless Person: He's the mumbling beggar behind the Canaan Temple.
- Disappears into Light: After destroying the demonic contract and passing on The Reveal, Wallace gains peace and literally fades away.
- Fallen Hero: He was once one of the most famous and beloved mages in the land. Once he learned that the legend of the Dragon's Crown was just that, a legend, he made various questionable pacts with a demon worshiping religion in order to create a Dragon's Crown of true power. This ends up backfiring on him in a big way and leaves him as a mere shadow of his former self. See also My God, What Have I Done? below.
- Hidden in Plain Sight: The true identity of the mad beggar behind the Canaan Temple.
- Horrible Judge of Character: Whether he had clear state of mind or not by this point, he decided siding with an evil cult and making a pact with the Demon King of the setting was totally going to work out.
- In the Back: Betrayed and killed Lucain to steal his black rune stones.
- My God, What Have I Done?: Having discovered that the power of the "Dragon's Crown" was merely metaphorical, he became obsessed with creating a true Dragon's Crown with the power to control dragons, going to all and any lengths, including making pacts with the Demon King and the Morneon religion. Unfortunately, his choice in allies backfires when they steal his created Crown and abandon his withered body. After he realized the Morneon religion had terrible plans, and that he helped them create a real Dragon's Crown to enable their plans, he spends the rest of his days mumbling incoherently behind the Canaan Temple.
- Mr. Exposition: In contrast to his babbling homeless person appearance, once you (inadvertently) restore his clarity, he InfoDumps a ton of exposition on you before disappearing from the plot entirely.
- Walking Spoiler: Once you discover him, his importance to the narrative becomes fairly obvious.