These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Dragon's Crown
8.8: The Polygon review giving the game a 6.5 score caused quite a bitof debacle, especially because the reviewer pointed out that she found the much debated Fanservice "distracting" in some cases and "obvious, one-sided and gross" in others, along with other points of criticism.
Made even more controversial by Dragon's Crown being a Playstation-brand exclusive. Polygon has a very bad history of reviewing those lower than their colleagues(their review of The Last of Us comes to mind). Accusations of bribery are rampant.
Alternative Character Interpretation: In a lot fan art featuring just the three female characters, the Elf is depicted as being jealous she doesn't have a figure like the Amazon or Sorceress.
The goddesses, since a lot of statements about their actions hint at Jerkass Gods, yet they grant their power to revive the dead and fought protect the world from the Ancient Dragons.
Awesome Art: The fanservice's controversy will cause people to completely ignore how incredibly detailed and colorful the game's art is.
Best Known for the Fanservice: If you look for fanart of this game, you are bound to run across more pictures of the Sorceress and Amazon than anyone else, most of them NSFW. To put this into perspective, this occurred almost immediately after this game was first announced, years before the release date.
Complacent Gaming Syndrome: During the early phases of online play, there were players would rather have the Amazon, Dwarf, and Elf in their parties over the Wizard and the Sorceress (the Knight was more of a middle ground). These players would usually mention that the Elf could outperform the Wizard without being as squishy, as well as not having to pause (as in, stop attacking things) to recharge mana. And for a while during these phases, Sorceress players were sometimes outright discriminated against, since Sorceresses didn't put out the damage Wizards could and some people assumed that Sorceress players were just using her for the Third-Person Seductress aspect of her character (ignoring that the other characters, such as the Amazon, could be used the same way). Nowadays it seems to have mellowed out as Wizards carved their own niche for being Difficult but Awesome while Sorceresses became valued due to their capability to be The Medic with Create Food and the ability to bolster the whole party's defenses with Protection (this includes summons as well).
Crowning Moment Of Awesome: Taking down any of the larger and/or tougher bosses, especially the dragons, just feels great, and the narration boasting about and congratulating you on your accomplishments makes it even more satisfying.
Demonic Spiders: Skeletons in general can be a pain, particularly if you have the misfortune of there being a crossbow-type weapon in the vicinity when they spawn. Black Skeleton Wights take this Up to Eleven: they spawn alongside a healthy number of normal skeletons, they are blisteringly fast, extremely durable, their swords have a chance to freeze (meaning they and their flunkies can annihilate your health in a matter of seconds while you're helpless), and they are surgically precise with any crossbows they get their hands on. Face more than one at a time, and there's pretty much no way you're getting out without losing at least one life point.
Owlbears. They're quick, they hit extremely hard and they tend to show up in groups of at least three.
Black goblins are the same as the Skeleton Wights, being Elite Mook versions of the regular goblins. The sword versions attack very quickly and are more immune to being knocked down compared to the regular goblins and the staff versions like to play Keep-Away with you while casting spells like Curse from afar, making them a bigger nuisance since they like to appear with a large group of enemies to help them hide more effectively.
Game Breaker: Combine the Elf's skill, Clone Shots(creates an additional shot when doing dashed/crouched charge shots), Salamander Oil or Toxic Extract (Fire or Poison Magic respectively added to arrows that hit the ground, scales with Magic Damage +X% modifiers) and Volley (Increases the number of arrows you can shoot in a row) and a Strength Potion (damage done+) and fire upwards. With a 25%+ modifier to Magic Damage, which can be found on bows... each arrow will hit, land, and spawn a column of fire or poison cloud. Each landing arrow creates a separate column/cloud, which even the Wizard cannot do as rapidly. It is possible to gib bosses of the same or higher level within 5-10 seconds with a full party, and only the Elf needs to do anything.
Unfortunately a recent patch Nerfed her a little in that bosses no longer drop arrows when taking damage from the above assault, preventing her from doing nearly as much damage by keeping her quiver full.
Internet Backdraft: Vanillaware's character designs have always include some fanservice, but the fact that it's more obvious this timenote due to the player characters, who are at the forefront of the advertisements, exhibiting most of the artist's... interests has caused the majority of gamers to argue about several topics regarding sexism and feminism in video games today. Needless to say, the gameplay and overall quality of the game itself isn't even a footnote in these debates, and bringing up the exaggerated male characters as comparison usually causes more backdraft (often due to false equivalency). Some of the actions between the artist and detractors haven't helped alleviate the situationnote See Trivia section for more info, as well as the Bara Genre trope entry on the main page..
Love It or Hate It: The art style is just about the sole reason this game is so polarizing among many Western gamers, even before it was released. Japanese players joke about the art as well, but otherwise don't consider it as notable when compared to the reactions in the U.S. and other Western countries.
Nightmare Fuel: The Chimera, an artificial monster acting as the B-route boss of the Magician's Tower. The fact that it fills the whole damn screen alone is unnerving enough, and an introduction that would make Mary Shelley proud doesn't help matters. But the nightmares really begin when you wear down its health enough, and it begins to gradually fall apart...
No Such Thing as Bad Publicity: The artstyle caused plenty of backlash in the western world... subsequently giving the game all sorts of free advertisement and spreading the word of the game to people who probably would have never heard of it.
Padding: After collecting the talismans required to defeat the final boss, the ancient dragon, you're told that you need to do it again, but on a harder difficulty. Then once more. The only thing that makes up for this is that the difficulty can be changed on any file, preventing you from needing to make a new character each time.
That One Boss: The Red Dragon is quite nasty. It's so large, it almost takes up the whole screen. Plus, the chamber you meet him in is quite crowded, making avoiding its attacks a daunting task. One may choose to take the fight out of its chamber, but doing so puts a time limit on how long you have before the boss becomes unbeatable: one can still advance to the next stage if you survive the ensuing chase, but if you don't beat it quickly enough, you won't get the talisman from killing it.
That One Sidequest: Bear Witness. The quest objective? Kill the Red Dragon. Yes, the same one mentioned above. Solo. In the treasure room. Good luck.
Fortunately the actual difficulty you complete the quest on doesn't factor, so if you wait until your character has completed hard mode it's a small task to change the difficulty to normal and complete the quest.