Handicapped Badass: One of the eye presets in character creation are both eyes closed, indicating that you can make an Arisen that is completely blind, yet is still able to kick ass and take names.
Character Customization: A ton of it. In addition to being able to change your Arisen and main Pawn's faces and hair (which has no effect), you're allowed to customize their height and build. Larger characters have a larger stamina pool and can carry more weight, but small characters recover their stamina faster and can be picked up and tossed at flying enemies or into small holes that typically hold loot.
The Comically Serious: During the first audience with the Duke, the Arisen attempts to remain dignified and courteous, all the while oblivious to the fact that he/she is wearing a ridiculous hat to the amusement of everyone present.
Contractual Immortality: All Arisen are rendered ageless once the Dragon has taken their heart. They can still die from combat, but can essentially not die of old age unless the Dragon is slain.
Doomed Hometown: Subverted in the player's case, whose actions prevent his/her hometown from becoming doomed.
First Episode Resurrection: The dragon steals your heart and you're somehow still alive - though whether or not you ever "died" in the process is debatable, you do lack a heartbeat.
A God Is You: After you defeat the true final boss, you take his place as Seneschal, whose job is essentially to will the world to continue to exist and who has the power to create life with ease.
Hearing Voices: Since the dragon stole your heart, any time you place your hand over your chest, you can hear his voice.
Heroic Mime: Don't expect your Arisen to say a single word during the entire story.
Hero with Bad Publicity: By the end of the game, literally everyone believes you attempted to assassinate the Duke (or at least are responsible for his Rapid Aging curse).
Humanity Is Infectious: Spending enough time with an Arisen will eventually cause a Pawn to be gifted with a piece of its master's soul, granting it full emotions and a human existence. Naturally, your Pawn comes to resemble you a great deal in the end.
Nice Job Breaking It, Hero: When you kill the dragon, the monsters unleashed on the world are ten times worse than what were there before. Oh, and the residential district of Gran Soren collapses into a giant sink hole.
Game-Favored Gender: The lines of some Non Player Characters make it quite obvious the game was expecting a male Arisen: some females will be quite flirtatious right from the get-go, while the males are usually simply polite. Talking to a "working girl" in Gran Soren at night even makes it obvious that the game is expecting a male Arisen with a (presumablyattractive) female Pawn: she tells you to discard the "puppet" in favor of a real woman.
The Stoic: Pawns, for the most part, manage to keep their cool even in the heat of battle. The player character him/herself also counts.
Took a Level in Badass: Once just a fisherman/woman in a sleepy seaside town, becoming marked by the dragon and later able to command pawns and take down numerous and gigantic monsters that haunt Gransys.
Voices Are Mental: At the end of the game, your Pawn transforms into a physical copy of you, yet retains its own voice. This can result in the voice of a large man coming from the body of a small girl, or vice versa.
Quina was born to a mother of the healing Faith, and a father, rough around the edges like most fishermen, who was one of the many that sustains the small fishing village of Cassardis. Having little contact with him, Quina was raised strongly influenced by her mother and her gentle nature. As a result, Quina was often picked on by the other children.You were the only child in Cassardis who did not take part in the bullying and even defended Quina. Having lost your own parents at a tender age, you did not hesitate to stand up to those who bullied Quina and her mother, fearless of injury or reproach. Thus, you appeared as nothing less than a hero in her young eyes. When the other boys heaped abuses upon you in return for your bravery, the meek Quina began to search for a way to return your kindness.Upon her parents’ passing and alone in the world, Quina grew into a beautiful young woman and she focused on learning the basics of healing magicks. The people of Cassardis, making their living on the sea, often suffered injuries both large and small. Quina healed the injured fishermen free of charge, sometimes staying by their bedsides to nurse them back to health. This role made Quina a vital part of the village and many came to praise her for her kindness and mercy, and for acquiring such healing powers all for the sake of the village.However, her true motivation in acquiring these valuable skills was to be able to heal the one person she cares most for: you, who were constantly covered in bumps and scrapes from your adventures. You, who had suffered blows and kicks to protect her from childhood bullies. Quina only learned her magick to help you—and all of her effort seems to have been for naught when you decide to leave Cassardis. She begins to question what she is doing in the village. She begins to question her own value. For the second time in her life, she chooses a new path—all for the sake of her one and only hero. Unbeknown to many at her village she became a nun and now resides in the Abbey.
Cower Power: As the dragon attacks Cassardis, Quina runs and hides behind you. This makes sense if you have a large, muscular character, but if you've made your Arisen short and slender, it looks quite funny.
Rapunzel Hair: Notable in that she's the only character with a hairstyle you can't have for yourself.
"The chief of Cassardis, he is beloved and trusted by all of the village folk thanks to his fine decision making abilities."
The village is his family and outsiders don’t matter. Does not care for Pawns. lose to you as a father; he wants you to be the best you can be. He lets you do as you please so long as you do not bring harm to the village.
So Proud of You: Talk to him after getting invited to the palace by the Duke, and he'll note about how proud he is of you and how it seems like only yesterday that you were a young child sitting on his knee, gutting fish.
A young man who lives in the Arisen's home town and loves collecting flowers.
Childhood Friend Romance: An option, though exactly how much of a "friend" he was growing up is debatable. You were both friends with Quina, though, so it's likely you were at least well-acquainted if not common playmates.
Fearless Fool: The questline to introduce him has you chasing him down and trying to convince him that adventuring without sufficient healing items is a bad idea. As it turns out, he's actually quite smart and his interest in knowledge overwhelms his common sense when something piques his curiosity.
Talkative Loon: According to the other villagers, at least, though he's not quite as loony with you, so it comes off as a bit of an Informed Flaw.
Wide-Eyed Idealist: He takes the cake for the biggest (and possibly only) one in the game, which can be quite refreshing with everyone else's cynicism and worldliness.
Gran Soren inhabitants
Greedy, self-reliant, cunning. Madeleine looks out for herself and her goals first, though she does display a limited degree of loyalty when it comes down to it.There is a small abbey in central Gransys which has never been known as anything more than “the abbey.” A number of sisters live frugal, modest lives in the abbey. These sisters are ardent followers of the Faith, kind and benevolent, and deeply relied upon by the people. Knowing that the sisters would never abandon a child, young babes were sometimes left on the steps of the abbey.Madeleine was just such a child.Madeleine was raised as an orphan by the sisters, but in complete contrast to her gentle guardians, she came to hate being poor and to hate modest living. While she was grateful to the sisters for raising her, she also vowed that she would never serve the Faith as they did.
"A female knight who was dispatched from a neighbouring country to Gransys. She is the captain of the Enlistment Corps, which is charged with repelling the dragon."
A strait-laced, principled tomboy with an inferiority complex, Mercedes idealizes knights and knighthood. Despite being a woman, she's a capable warrior and military leader. Sent to Gransys by the her father, lord of the neighboring demesne of Hearthstone, Mercedes is determined to prove herself as a capable knight and leader to the same extent as her two brothers - however,opposition from the more traditional segments of the Gransys court who oppose both her gender and her status as placebo support hamper her efforts, and the Arisen's rising glory only serves to remove her from the spotlight even further.
A Father to His Men: If you speak with her before the Griffin's Bane quest, she asks you to take care of the men of the Enlistment Corps, those under her command, and to bring them back safely. Sadly, no matter what you do, several of the knights will die.
"Respected ruler of all Gransys. In his youth, he was dubbed a hero when he repelled the dragon. For that, he was also given the name 'Dragonsbane'."
A fair if lax ruler, well known across Gransys as a brave warrior and hero in his youth. He's said to have once slain the Dragon himself. Though being older than 70, he retains a youthful appearance, and holds strength far beyond that of a normal man...
Authority Equals Asskicking: Duke Edmun may look like a frail old man when you first meet him, by should you choose to attack him, he won't run away like countless other Non Player Characters do, he'll take up arms and Soul Skewer your ass.
Dirty Coward: He chose to sacrifice his first wife to the dragon rather than fight it.
Fallen Hero: He was an Arisen who chose to sacrifice his true love to the Dragon instead of fighting it.
Jerkass: The Duke becomes this pretty quickly towards the end, framing you mostly out of rage and spite.
Karma Houdini: He ends up with all guards on his side and you being a wanted target; though he ends up growing old due to time catching up to him, he still ends up in the better position. Though you can make mincemeat out of his guards to spite him.
The Lost Lenore: Literally. Duke Edmun Dragonsbane sacrificed his wife Lenore so he can gain the power of sovereignty over Gransys. While it never shows during the story itself, you'll have to do the sidequest to see the Duke's insanity go full circle.
Rapid Aging: The Duke suddenly goes from looking around forty to looking more one hundred forty after you beat the dragon. He manages to convince the guards that you are the one who made a deal with the dragon and cursed him to age, rather than slaying the dragon and simply letting time catch up with him.
Villain with Good Publicity: Duke Edmun Dragonsbane. While the entire populace is convinced he slayed a dragon years ago, the truth is that he made a deal with the dragon, granting him immortality at the cost of his first love.
"A young princess from another land who came to wed Duke Edmun Dragonsbane. Fragile and Naive, she seems to be suffering greatly under the weight of something."
Born to the House of Biquard, Aelinore can trace her family line from a cousin of Godking Leonart, the great man who once defeated the dragon and united the entire continent. Lord Biquard currently governs the lands around peaceful Meloire as mesne lord. Sharing the same bloodline as the military genius Leonart, those from the House of Biquard are blessed with a similar gift, and their Meloirean soldiers are widely known as excellent fighters.Duke Edmun, the Wyrmking and ruler of all Gransys, defeated a dragon in the same way as Godking Leonart before him. He sought to marry into the House of Biquard, yet the closest woman to Leonart in their bloodline was Aelinore. So Aelinore was sent to be Edmun’s bride, though not of her own desire. She had not even seen the face of her future husband prior to the day of their wedding ceremony. The hero’s marriage was heartily welcomed by the people of Gransys. Everyone believed that it meant the birth of a successor would follow quickly after, carrying on their hero’s bloodline. But there would be no reports of an impending heir to hearten the people of Gransys. Even after the exchange of their marriage vows, Aelinore remained as pure and untouched as she was the day that she was delivered to Edmun. But behind the duke’s frigid demeanor, a dark secret is hidden within his heart...
Love at First Sight: Speak to Aelinore just once and she'll instantly have the pinkish glow which signifies someone with a very high Affinity.
Meaningful Name: By way of The Lost Lenore: the prefix a meaning "without", and Lenore being a shortened, alternative spelling of "Elinore". She is literally not Lenore, and the Duke does not care for her in the slightest because she is not the woman he first fell in love with.
Sexy Discretion Shot: In the sidequest Duchess In Distress, the camera pans out as your Arisen and the duchess made sweet love.
"A knight who was dispatched to Gransys from the neighbouring demesne of Boldoa. He is an upstanding man who believes that putting the needs of the people first is the only right thing to do."
Having been born to a good family, Julien believed without a hint of reservation or irony that everything was for the sake of the people, exactly as he had said to his ruler. Such was his duty as a knight, as it had been the duty of his father and his grandfather before him. However, upon arriving in Gransys he was faced with the dirty truth, for there he met with the decadent, fallen statesmen. They had forgotten that which should have been their priority—the defeat of the dragon—and instead their heads were filled only with the desire to protect their own positions.As he beheld the great leader who stood at the head of such men, the purity in his heart began to slowly but surely blacken. He can no longer find any value in the continued existence of the country. The idealism to which he had clung for so long grows more and more distorted, and he along with it.
Best Her to Bed Her: You have to kill and revive Julien in a duel in order to start a 'romance' with him.
Even Evil Has Standards: Although he collaborates with Salvation, he mentions to Mercedes during their confrontation that he gives their pagan beliefs no credence and simply used them for his own ends.
Ignore the Fanservice: Follow him to Madeleine's shop late one night and you'll witness an interesting exchange between the two. Madeleine tucks a slip of paper into her cleavage and taunts Julien with it, but he just angrily snatches it up and reads it, completely ignoring her flirtation and an offer to help him with "other matters".
Karma Houdini: If you don't interfere with Mercedes' duel against him, he'll defeat her and escape.
Kick the Dog: It'd be so much easier to see things from his point of view if his harsh and sexist comments towards Mercedes weren't so utterly mean-spirited.
Fournival is a salesman and nobleman in Dragon's Dogma. He is the father of Symone and the main subject of the quest "Trials and Tribulations". A shrewd businessman, he is a wealthy and magnanimous man with a high-class bearing. Due to his economic influence, he counts many important Non Player Characters as friends, such as Ser Daerio of the northern watch and the Chamberlain of the Gran Soren Cathedral. Some authorities, however, suspect some of his profit is acquired from activities that are less than legal. Even if so, he seems to have had positive influence on the growth and maintenance of Gransys's economy, leaving the Arisen with an interesting moral dilemma should they involve themselves with his trial.
Lost Forever: If you find Fournival guilty during the Trials and Tribulations quest, you lose out on the Magmanimous cloak, which is a useful accessory that allows all curatives to be shared with your pawns.
Fournival's bratty daughter. Even her own father admits she's "a spitfire like to rival the wyrm."
Spirited Young Lady: Or at least lady-in-training, as she's a tad younger than the trope usually is but otherwise fits, being outspoken and thinking a race is a fun way to pass the time, rather than just shopping (which she also enjoys).
"Keeper of the Pawn Guild who is himself a Pawn. His duties include keeping a watchful eye on The Everfall and advising the Arisen if something should seem amiss."
As one of the pawn legion, Barnaby has no emotions. However, because he has been in Gransys for untold decades and interacted with generations of mankind, he has developed something very close to an emotion: a wish for pawns and humans to coexist peacefully.
Nice Guy: Goes along with being a Pawn, really, but he's quite polite and humble.
Really 700 Years Old: He looks to be in his twenties or maybe early thirties at most. Add a zero or two to get his real age.
What Measure Is a Humanoid?: It is entirely possibly to romance him, despite him being the Pawn Guild leader and technically emotionless.
Messy Hair: It's about shoulder-length and quite scraggly. You'd think the man would ask you for a comb instead of an old book.
Savan / The Seneschal
Savan was the last Arisen to slay The Dragon before the main character. The player controls him during the Prologue story. Like the main character, he is a man of few words, but stoic, and ever-ready. Glimpses from his actions show him to be honorable.Savan is the current Seneschal and watches over the world your main character plays in. The Seneschal is the keeper of the world. He watches over it and makes sure the world remains in peace and continues to thrive. He has the power to create life and the power to bring about destruction.
Who Wants to Live Forever?: As the Seneschal, he has grown weary of living alone beyond the Rift, sustaining the world through countless generations but unable to interact with it. When you take his place and are only able to wander around town as an invisible ghost, unable to speak to anyone, you can really get a sense of how lonely an existence it is.
The Dragon (Grigori)
The dragon is a giant wyrm that periodically appears on earth, and brings an army of monsters with it. If the Dragon is not defeated, then it shall bring about the apocalypse. Soon after appearing, the Dragon will devour the heart of a human, but who will also survive this fatal injury and return as Arisen—the one destined to defeat him. You are one such human.
Affably Evil: He's quite polite and well-spoken when he isn't busy setting the world on fire. Also, he doesn't care much for Salvation's antics throughout the game, thinks fanatics are annoying, doesn't outright kill the Arisen, and even offers to just leave if you give just one measly sacrifice. He will apparently follow through on his offer too, if Edmun is an indication, but he actually praises you when turn his offer down.
Death Seeker: Has shades of this, seeming to relish the fact that you are finally strong enough to face him down and win. His taunts gradually turn to praise as you wear him down, and he seems quite at peace when finally overcome.
Sadistic Choice: Always gives the Arisen one. The choice is either to fight him, attempt to kill him (failure to do so would mean the end of all Gransys) or sacrifice your love interest in exchange for sovereignty, as well as the Dragon leaving Gransys for a period of time. (Enough to make it seem like you did defeat him, if Duke Edmun is any indication.
Reynard is a traveling peddler, wandering all around Gransys to sell his wares. He can also provide services for enhancing equipment. His wandering is rather infamous among players, in that he is never where you need him to be if you want to speak to him (and if you aren't looking for him, you'll naturally see him repeatedly).
Book Ends: If you choose Reynard as your love interest, your relationship begins and ends with you saving him from being harassed by goblins.
Disappeared Dad: Reynard's father left his family while his mother was pregnant with him. Buying enough little curatives from him will eventually open up a quest chain in which he asks you to figure out what would drive a man to leave his unborn child and sends you across the land to find the pages of the man's journal.
Lost Forever: If you don't save Raynard on the road at the start of the game, he won't give you the quest to find out about his father. Oh, sure, he'll respawn to wander the world and sell you junk after you let the monsters kill him, but you can't have the quest. And if you complete that quest, Reynard decides to go back home and you'll no longer be able to interact with him, meaning if you completed it before Fornival's trial, you can't ask for forged evidence, and if you completed it before acquiring the Arisen's Bond, you can't give it to him.
Selene is a mysterious young girl who resides in the mist-enveloped Witchwood. She is timid and fears contact with regular people. No one seems to know her history or background, but she's an excellent herbalist. She is the only known Pawn to become mortal. That is, she became human after her Arisen gave her heart to her.
Become a Real Boy: She was a Pawn who was given a part of her Arisen's soul, which made her at least partially human.
What Measure Is a Humanoid?: It's possible to romance Selene, though how much of her is human and how much of her is Pawn is up for debate and changes over the course of the storyline.
Witch Hunt: The villagers eventually get it in their heads that Selene is responsible for the dragon's coming and that she must've made some sort of deal with it. Of course she has no clue and is just living in the woods mixing herbs, but they won't listen to reason so well.
The Quest involving saving her from the villagers is even called Witch Hunt.
Traveled to Gransys to usher in the end of days- aside his disposable cult of followers... Pure evil, destructive, dangerous, deadly; he sees no value in life, is fearless, hates the Arisen, loves only the dragon and welcomes Armageddon (Salvation).
Black Cloak: Covers up his whole body except for his face.
Driven to Villainy: According to his backstory, he wasn't always evil. It took a Dragon setting fire to his homeland to send him right off the edge.
Eye Scream: Became the leader of Salvation by tearing out his right eye in front of the congregation.
For the Evulz: The Elysion sacrificing his own followers for no apparent reason other than to just call the Dragon, or just capturing innocent people and threatening to sacrifice them as well. It's your call which falls into this category.
The Heavy: The Dragon is your ultimate goal, but for most of the game, you'll be dealing with the Elysion and Salvation.
Killed Mid-Sentence: Elysion is summoning the Dragon who appears and casually flys around the Greatwall as Elysion goes on a rant of how the Dragon is really "salvation." When he says "THIS IS SALVATIO-", the Dragon comes down and kills Elysion in one fell swoop by essentially swatting him like a fly.
Could also double as a Crowning Moment of Funny, as the Dragon then promptly and blatantly (in a sophisticated manner) says that he only killed Elysion just to shut him up.
Dragon:The rantings of an upjumped zealot make for tedious listening.
Once an adviser to the Duke but has since betrayed him and run off with valuable grimoires and magical accruements. He also stole the Wyrmking's Ring from the Duke which amplified his magickal powers. He intends to utilize the Wyrmking Ring as a Phylactery in order to achieve Lichdom.
Maul is the bandit leader of the south-western bandits and is located in the The Ruins of Aernst Castle. He values a person's will above all else. He also tends to be interested in the Arisen's actions. Despite being a bandit leader, Maul seems to have a soft spot for children (as told by Pike, when Maul took him in) and honors people who have a strong will to make their decisions.
Noble Demon: Maul is a bandit, to be sure, but he's surprisingly respectable. If you convince Pike to return to the bandits' hideout, Maul is so moved by Pikes' code of honor that he spares the ex-traitor.
Solitary, wise, and regretful. The Dragonforged awaits a worthy arisen to train and prepare for the inevitable battle ahead. He is well over 1000 years old (though surprisingly youthful and strong) and shows multiple scars and burns across his flesh.
Go Out with a Smile: In a blink and you miss it moment, his lips curl up into a grin just before he crumbles to dust after you beat the dragon.
Love Is a Weakness: After you find the Arisen's Bond and take it to the Dragonforged, speak to him again and he'll say that he shunned others and faced the dragon alone, fearing the weakness of a bond to other people. He also admits that maybe he was wrong to do this.
The lord of Bitterblack Isle. He was once an Arisen named Ashe, corrupted by his hate towards the cycle of Dragon and Arisen.
And I Must Scream: When he refused the Dragon's bargain, it transformed him into the hideous creature you see on Bitterblack Isle. During the battle, Olra asks that if freedom is beyond his reach, to grant him a peaceful death.
Soundtrack Dissonance: In his first form which is when you're actually fighting Daimon the Arisen. The music that plays is Coils of Light which is mostly a rather quiet, sorrowful song about regret, loss, and things that might have been. It's strangely fitting.
Theme Music Power-Up: In his second form. His music becomes a powerful, almost divine sounding orchestra.
A mysterious young woman who guides the Arisen to Bitterblack Isle. She serves as a purifier of cursed items found through the island.
Conspiracy Theorist: Some of his theories on the nature of Bitterblack Isle are a bit...out-there.
He is also arguably right about most of them. Particularly, he notes the isle's impossible architecture and assumes that it's the creation of some other worldly power used as a prison or a trap. It turns out to be a little of both.
Jerkass: He blatantly believes that you won't last long on Bitterblack Isle.
Jerk with a Heart of Gold: The further you traverse Bitterblack Isle, however, the more he warms up to you, eventually advising you (in a stiff manner) to stay alive, and mentioning he'd like a "drinking partner" for once.
Death itself haunts Bitterblack Isle. Wielding a massive scythe and a lantern made of bone Death stalks any foolish enough to venture into the isle's labyrinth. What or who this being is remains a mystery, though the game does drop several hints to its identity for those paying attention.
Damage-Sponge Boss: Death is arguably the hardest boss in the game outside the online Ur-Dragon to kill in terms of sheer durability. You can't climb on it, it has no weak points or elemental weaknesses, and it has staggering levels of health. Combined with the fact that it runs after it takes too much damage and you have yourself a really annoying to kill oppenent.
Fallen Hero: Possibly. The game heavily hints that Death is what became of Arthacos, an Arisen who preceded you to Bitterblack Isle and left memoirs behind.
The Grim Reaper: More or less the classic portrayal with a slight twist: rather then a skeleton wearing a black cloak Death is a black cloak. A rather terrifying one at that.
Hell Is That Noise: When Death is in an area, but hasn't found you yet a creepy, quiet piano piece plays and you hear constant whispering. Notably this is one of the only times that music plays outside of battle in Bitterblack Isle.
Mighty Glacier: In terms of other bosses. While Death moves rather quickly when giving chase, it attacks extremely slowly. However, any hit that lands will kill you and it possesses massive amounts of health and high resistances.
Oh Crap: Can easily induce these. It's drawn to corpses and if it appears while you're already fighting something like a Condemned Gorecyclopes most players first reaction will be a panic stricken retreat.