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YMMV: Dragon's Dogma

  • Accidental Innuendo: You get this reaction from a pawn when they see a Cockatrice for the first time.
    It has the head of a cock!
  • Anticlimax Boss: Considering Savan is a Physical God that defeated a Physical God when he was still only a Badass Normal and is supposed to be the most powerful entity encountered in the game, he should be at least somewhat challenging. He is weaker than many of the mooks in the game and, by the time most players would fight him, he will drop in a couple of hits with any weapon. His damage is also extremely low, so there is very little chance of him actually killing you either.
  • Base Breaker: Aelinore. She's either a selfish, shameless harlot who cheats on her husband the first time she saw a hunk of a man (or beautiful woman) or a naive pollyanna who wanted something more than a forced marriage and wanted to flee the duke (but then, who would not?). Her actions in Arousing Suspicion are also that. Either she throws you to the dungeon as a selfish act to save her hide or she does that in the heat of the moment knowing that the Duke would do much worse to you.
  • Crowning Music of Awesome: The theme that plays whenever you fell a large and powerful beast such as a Chimera or Cyclops makes it feel like you won a war. The whole game's soundtrack is incredibly sweeping and epic in scope. A small selection:
  • Demonic Spiders: Hellhounds are probably the worst offender. While you only encounter them post-game, they will easily be one of your most hated enemies. They don't stagger easily, don't sit still and they have a long range, fire attack that knocks you to the ground. But that's not all, they'll grab you and drag you someplace far off. If you are near a cliff, most likely they'll throw you off it. If the cliff is too high up, this is a one hit kill. And they come in groups.
    • Strigoi from Dark Arisen. Not only are they very fast, staggering resistant, and usually spawn in areas where they can throw your pawns to their death from falling, they also have a dash-grab attack that has higher priority over any defensive/counter skill. Said attack will attach it to the target and impale it with its stinger, dealing a high amount of damage each few seconds until you manage to get it off (which takes quite a while no matter how quickly you wiggle the analog stick), and every time the target get damaged by this skill, they get stronger (they regenerate HP, deal more damage, and receive less damage). This attack is also very hard to avoid even with daggers' dodge roll core skill: they'll keep breathing on your neck until you either fail to roll again quickly enough, or until the dash animation of the attack ends (which takes 5 seconds or so), even changing directions as they fly towards you. And they usually spawn along with the physical immune, always annoying, Wraith enemy. On Hard Mode they can juggle you to death before you can even do anything.
  • Ear Worm: The orchestral background music is quite beautiful. And also way, way too catchy.
  • Ensemble Darkhorse: The Dragon is quite popular among the fans. Combine his Badass Baritone with his awesome speeches, and it's easy to see why.
  • Friendly Fandoms: Fans of Dark Souls tend to bond with Dragon's Dogma fans over the similarities between the 2 titles.
  • Game Breaker: The Mystic Knight at higher levels, to some degree. He can pack swords, maces, and staffs; he's got a magic shield that lets him enchant the whole party's weapons; and he can unlock support buffs as well.
    • Near the Shadow Fortress there is an area called Devilfire Grove, which houses the only other dragon enemy you can encounter before postgame: a Drake. At early levels, it WILL one-shot you, and is pretty much nigh-impossible to scratch until at least level 35 with good stats and armor. However, defeating it has a chance of dragonforging your leveled equipment, which exceeds the quality of level 3 equipment by a good deal. Of course, there is still the issue of being unable to kill that easily... Unless you equip a bow and blast arrows, an ice enchanted bow, both, or a magick bow, and pepper it's heart from a long range, only to run away whenever it starts heading towards you to de- aggro it. While it will take forever, and isn't perfect, you can kill the Drake this way, rake in loads of experience, and with luck dragonforge anything you're equipped with with at least one star. The newly leveled equipment will easily last you half the game, and when you're leveled enough to take the Drake on, rinse and repeat with better equipment to dragon forge that too.
    • Exequy and High Exequy. Instant kill spells that can off anything that isn't a dragon, the only downsides being it takes a long time to kill enemies and continually exhausts your stamina... except both have longer range than most bow skills and you can keep eating stamina increasing items while casting, meaning you can use it to kill large enemies without letting them know you're present.
    • A Sorcerer has the ability to wreck everything in the game, including the Final Boss, with it's high level spells.
    • A Mystic Knight with Ruinous Sigil and Great Cannon is basically a deployable machine gun nest ringed by claymore mines.
      • The Ruinous Sigil moreso as, in addition to dealing good damage to anything, it throws smaller enemies across the place and trips and stun locks the larger ones.
    • Since hiring a pawn from someone on your friendlist costs no RC regardless of level difference, you can easily steamroll most of the game with a vastly overleveled pawn.
  • Goddamn Bats: Harpies, wolves, and all of their variants. They will annoy the hell out of you.
  • Germans Love David Hasselhoff: Sort of; the game was specifically designed to sell to the American market, specifically the crowd that couldn't get enough of Skyrim or The Witcher. Demon's Souls and Dark Souls which were both highly popular praised in the west, were both made by a Japanese developer that showed that this can be done. But the game bombed badly (100,000 units, a far cry from the 1.5 to 10 million Capcom was expecting) because Capcom released it at the same time as other more highly anticipated games. In Japan, however, the game has sold nearly 500,000 copies, likely because the audience there is treating it as a stopgap for Monster Hunter 4.
    • However, it seems that while it wasn't an immediate hit in American, the game has been selling steadily since release thanks to a lot of praise and word of mouth.
  • Memetic Mutation: Just about everything that comes out of Pawn's mouth.
  • Most Annoying Sound: No wonder Pawns want you to get rid of the horn-blower in the Goblin pack, the horn is annoying.
  • Narm The scene where the Dragon reveals that he's kidnapped whoever likes you the most can be this, especially if it winds up being someone like Fournival or a child NPC. Or this guy.
  • Nightmare Fuel: The Dark Arisen expansion is nothing but this. Most of the enemies are even tougher, scarier, sometimes zombified and gigantic versions of the enemies from the main game (like the gigantic gorecyclops prisoner covered in spikes or the cursed dragons), and the ones that aren't can be terrifyingly difficult, such as living armor or minotaurs with hammers that can one shot you. The areas are much darker and require a lantern nearly at all times. When you kill enemies they leave behind big gorey piles of flesh, and the more of these laying around, the greater the chance that an even tougher enemy will spawn to feed on the carrion. The music combined with the dark atmosphere makes things extremely unsettling, and you can hear the growls of monsters echoing through the dungeon. To make things even worse, after you manage to get through Bitterblack Isle once, things become even tougher on subsequent playthroughs; you will now have to face groups of these giant monsters than gave you a hard time when you were just fighting one, like fighting two drakes at the same time. And to top it all off, Death himself will randomly spawn and can one shot kill you and your pawns (not the regular knock out, you have to go back to the rift and rehire them). The only thing making things easier is that you can still try to run past the monsters to the exit.
  • Scrappy Mechanic: The Affinity system. Not only does it force a Token Romance onto you without your permission, but it's very likely to do so with an NPC you don't like or don't want to hook up with. The way it works is somewhat confusing and about the only known way to efficiently game the system is to attack characters and lower their affinity towards you. Or just avoid interacting with them in any way for a few days. Though this may be a bit hard to do with shop and inn-keepers, for obvious reasons.
    • The Arisen's Bond, an item with no purpose other than choosing the beloved, only raises the character's affinity and does nothing to prevent it from changing later on.
    • Almost every particularly significant NPC disappears entirely from the game once their quest line is complete. This makes keeping them as the romance option even more difficult because you can no longer talk to them to switch them back to the beloved.
    • The last two side quests that become available involve characters that max out affinity extremely quickly by completing quests they are involved in. You must interact with these characters to complete these quests.
  • Stop Helping Me!: Averted in actual gameplay: the pawns are good fighters. Unfortunately, they're also chatty and repeat themselves. A lot.
    • Played Straight at night, however, when they chat on and on when the game's own hints tell you to shut up and use your ears. Pretty hard when you're babbling about the sea, Pawns.
    • Magic-based pawns have a rather bad habit of granting you elemental effects that are nearly useless against whatever powerful enemies you're fighting. Sometimes they'll even announce that an element is useless against an enemy, then grant you that same element moments later, making the fight even harder then it already is. You just might find yourself running away from the glowing magic orb making it's way towards you, instead of the monster you're supposed to be fighting.
  • Tear Jerker: Everything about the post-game tries its hardest to get the waterworks going. The world is plunged into darkness (Your fault) and you're a wanted convict (Not your fault). This is followed by a very somber and difficult trudge through the Everfall, surrounded by Pawns who have lost their masters and are doomed to wander about in remorse... assuming they can feel it.
  • Tier-Induced Scrappy: Warrior Pawn are widely agreed to be near worthless in utility and damage dealing due to the Warrior's slow attack speed and the Pawn A.I.'s idiocy.
  • That One Achievement: "The Hero", which requires you to complete every single non-Notice Board sidequest. Quite a few of these quests are both hard to find and even harder to solve. At least any completed quests carry on to New Game+.
  • That One Attack: A Cockatrice's Stone Breath attack can be particularly devastating if you have absolutely nothing to cure it on you. It pretty much means you are going to die, and there's absolutely nothing you can do about it.
    • Hellhound's and Strigoi's attacks, refer to Demonic Spider above.
    • Pretty much all dragonkin have two attacks that fit in this:
      • One is a roar that will instantly kill any Pawns in range and silence the Arisen, requiring you to go and revive them one by one while avoiding his attacks, since you're probably the only target left.
      • The other is a grab with its right hand: if it grabs the Arisen, it throws you on the ground for massive damage, and if it grabs a Pawn, it takes control of the Pawn until said Pawn dies (to cure it, you must kill your own Pawn). To avoid the possession, you have to either hit the arm holding the Pawn until you deal enough damage to release them, or hit it somewhere else until it staggers (usually when a horn breaks). However, the dire dragonkin (Firedrake, Frostwyrm and Thunderwyvern) from Dark Arisen cannot be damaged anywhere but on the heart, so you MUST hit the heart until it staggers, which only happens two or three times per fight, and the Firedrake loves spamming this attack.
  • That One Level: The Chamber of Fate room in Everfall contains a Chimera, a Gorechimera, and a Lich. Normally, this wouldn't be so bad, except that the Lich likes to summon the aforementioned Demonic Spider Hellhounds. This could in turn cause you to get severely overwhelmed, so better have those Wakestones you've been collecting, you are going to need it.
    • The Water God's Altar. You have to fight through hordes of skeletons and cyclopses to find five ancient slabs, each one weighing almost 10 pounds, and no you can't bring one or some to the questgiver at a time. You have to collect fifty pounds worth of items in one go. This is a nightmare if you're already bogged down by your armor and materials.
    • With the new expansion, Bitterblack Isle is now in an entire league of its own.
  • That One Sidequest: Trials and Tribulations becomes this if you try to find Fournival innocent. In order to have him found innocent you must not have purchased anything from Reynold up to this point, and obtain three pieces of evidence in Fournival's favor. The first piece of evidence can only be acquired if you completed a quest for Fournival's daughter beforehand (and that quest is ridiculously easy to fail), the second piece is also required for a separate sidequest, and you can only get one, and the third piece requires you to not have a certain sidequest active at the time. Did I mention you only have four days to do all this?
    • This varies significantly from player to player due to how Genre Savvy they are at this point in the game. One piece of evidence is tied to a failable quest, but the main part that causes people to fail requires ignoring something you are explicitly told (Don't stand around and let Symone get a huge lead during the race because the game recognizes if you make it obvious that you let Symone win). The second piece shouldn't be an issue for any player that has figured out what the forgery system does. The third piece requires ignoring a non-notice board side quest, which is not a good idea given how many of them randomly fail as you complete main quests. There is also Reynard, who can flat out give an additional piece of evidence if you somehow lost one of the three. He only becomes unavailable if you completed the most Guide Dang It quest in the entire game (even finding out it exists is Guide Dang It, since there isn't much reason to actually activate it due to his very limited shop inventory).

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