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That One Boss and That One Level cleanup.

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Yumil Mad Archivist Since: Mar, 2016
Mad Archivist
#126: Sep 2nd 2017 at 3:56:50 PM

ooooooooooooh boy there's an Undertale page that listed EVERY SINGLE BOSS OF THE GAME (save for toriel) AND EVEN MOOKS AND GENERIC ENCOUNTERS IN IT.

I just cut everything in the page save for Sans for obvious reasons, and Mettaton EX for being regarded as the hardest boss of the true pacifist run and for different reasons than Sans. I'd happily cut him though as Sans overshadows them all.

Now If someone who knows how to delete a whole page could do just that and put back this in the YMMV section, that would be great.

Hoefully this won't start an edit war with dozens of people reverting back the changes.

edit : dammit, i can't get the link to the page to work apparently.

edited 2nd Sep '17 4:43:22 PM by Yumil

"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."
Zuxtron Berserk Button: misusing Nightmare Fuel from Node 03 (On A Trope Odyssey)
#127: Sep 2nd 2017 at 4:19:24 PM

[up] To get the link to work, try ThatOneBoss/{{Undertale}}. You can also use ThatOneBoss.{{Undertale}} to show the namespace alongside the page name.

You can request a page deletion using the Cut List. I went ahead and put it up there myself.

edited 2nd Sep '17 4:27:33 PM by Zuxtron

Yumil Mad Archivist Since: Mar, 2016
Mad Archivist
#128: Sep 2nd 2017 at 4:42:49 PM

thanks a lot man.

"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."
dragonfire5000 from Where gods fear to tread Since: Jan, 2001
#129: Sep 18th 2017 at 10:17:15 AM

There's this entry from Metroid: Samus Returns:

Averted with Proteus Ridley, but not in the way you think. Ridley is a traditional That One Boss, and this particular incarnation of him is arguably his most difficult yet. However, this is the first time Ridley takes the spot of True Final Boss, justifying his hardness.

I know that a Final Boss cannot be That One Boss unless they're incredibly difficult by the standards of the game, but this entry is interesting because it lists him as an aversion. Is this a proper use of That One Boss?

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#130: Sep 18th 2017 at 10:28:06 AM

I don't think these tropes can be averted. Or at least, there's no point in listing aversions. Ridley isn't always That One Boss anyway.

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Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#131: Sep 18th 2017 at 10:58:46 AM

Aversions are totally pointless here. Cut the example.

If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?
ADrago Since: Dec, 2015
#132: Sep 27th 2017 at 1:35:00 PM

This entry was just added under That One Level on YMMV.MetroidSamusReturns:

In a larger scale, Area 3 is considered a low point for many players, due to only containing one new suit ability and TEN Metroids spread throughout an enormous map. Several of those Metroids also have the ability to escape to different rooms every time they take a certain amount of damage, requiring you to track them down again to continue the fight.

This entry establishes the level as being tedious, but not difficult. I feel that this could fit under a different trope though. Is there a level equivalent to Goddamned Boss?

InsanityPrelude Since: Aug, 2009
#133: Sep 27th 2017 at 5:53:54 PM

I don't think there is, and it might be tough to get one made because it would attract complaining, but I can certainly thing of examples. tongue (Freaking Monstro.)

HighCrate Since: Mar, 2015
#134: Oct 3rd 2017 at 12:06:39 PM

This That One Attack entry is under dispute over at the YMMV.Overwatch Gameplay discussion page:

  • Mercy's Resurrect is considered one of the most busted abilities in the game in terms of value, so much so that almost all of Mercy as a whole is balanced around how often she can use it the cost of everything else, including her own survival. It's this ability as to why she fluctuates so hard as a Tier Induced Scrappy, as not only is it annoying in-game to deal with, but Meta Game-wise, she can only be a must-pick healer or a fragile liability, and there's no middle ground since the ability to simply press a button to instantly bring your dead allies back into the fight is just that innately powerful. It being "demoted" to be just a single-target, high-cooldown ability has done little to nerf its sheer practicality; if anything, it's actually made it even more powerful, especially when used in tandem with her new Valkyrie ultimate that thirds its cooldown.

It was suggested that we bring the matter here to get input from those more familiar with the "That One" tropes.

I'm... not seeing it, personally. From the That One Attack trope description:

If you have a party, it will almost always target all party members, and it often takes off the majority of your hit points, if not worse. It's a staple for That One Boss to have one of these, possibly more. This attack showing up even once is always bad news; if the A.I. Roulette gives you two in a row, expect to see the Game Over screen. Whether or not you can beat That One Boss that uses this attack usually depends entirely on whether or not you can avoid/endure/recover from it.

None of that describes Mercy's new rez. Her old one, maybe.

edited 3rd Oct '17 12:07:02 PM by HighCrate

desdendelle (Avatar by Coffee) from Land of Milk and Honey (Ten years in the joint) Relationship Status: Writing a love letter
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#135: Oct 3rd 2017 at 12:33:00 PM

Quoting the Trope page:

A particular attack in an enemy's arsenal which is significantly more dangerous than most of its attacks.
Does Mercy count as an enemy? If yes, is Resurrect significantly more dangerous than the rest of her... abilities. Wait a sec, why is this even an attack? Isn't this an ability?

The voice of thy brother's blood crieth unto me from the ground
AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#136: Oct 3rd 2017 at 12:53:12 PM

I think it sounds like a Scrappy Mechanic. Either it's overpowered or it's useless, with no middle ground. Either way it's problematic.

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HighCrate Since: Mar, 2015
#137: Oct 3rd 2017 at 1:01:11 PM

If Scrappy Mechanic requires the same near-universal hatred as the other Scrappy tropes, then it's definitely not an example. Mercy is one of the most popular heroes in the game, and rez is the centerpiece of her kit. The complaints may be loud, but there are lots of people who love it.

desdendelle (Avatar by Coffee) from Land of Milk and Honey (Ten years in the joint) Relationship Status: Writing a love letter
(Avatar by Coffee)
#138: Oct 3rd 2017 at 1:04:23 PM

Sounds like it doesn't cut it for either, then.

The voice of thy brother's blood crieth unto me from the ground
AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#139: Oct 3rd 2017 at 1:18:56 PM

Fair point. If a lot of people think it's balanced, then it has no place on either trope.

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HighCrate Since: Mar, 2015
#140: Oct 3rd 2017 at 1:35:46 PM

I mean, right now, nobody really knows if it's balanced yet. The character just got a huge rework a week or two ago, and the meta hasn't had enough time to catch up. It wouldn't be the first time that something has seemed ridiculously powerful until everyone figures out how to counter it, after which it's just a normal part of the game.

I gave a fuller explanation (which might read like Greek to someone who doesn't know the game, I dunno) on the Discussion page, but the tl;dr version is that while a lot of people are screaming "OP gamebreaker plz nerf!" right now, the most likely thing is that once the player base figures out how to play against it, it will sit somewhere between "potent but situational" and "slightly OP, could use some minor nerfs."

edited 3rd Oct '17 1:36:56 PM by HighCrate

number9robotic (Experienced Trainee)
#141: Oct 3rd 2017 at 3:14:07 PM

Hi, I'm the guy who posted the Overwatch entry. The way I'm going in, is while the Rez ability is definitely iconic and integral to the character to the point where removing it outright would probably cause even bigger backlash, and there's the fact Mercy as a character is very popular (though I think part of it also has to do with her being one of the more mechanically simple, easy-to-learn healers in the game where healers are imperative), I've seen a ton of back-and-forth on this ability/attack and whether it's considered fair.

While it's kind of hard to find a general consensus where it is now after this rework, I've always observed the previous version to not so much as be "considered balanced" as just "tolerated," and following a buff to the ability before this current rework that lasted two 3-month seasons, things got complacent and players seem to have lost a ton of their patience with it. Historically, the ability had already caused a lot of balancing problems and there was already a pretty significant demand of a Mercy rework so she was easier to work with and better-feeling to play, and that one buff pretty much warranted the present changes now.

I understand that currently it's probably too soon to evaluate an exact consensus yet, and calling it a Game-Breaker was probably jumping the gun a bit (I've already commented out that entry), but to me, I'm seeing a lot of backlash already, with lots of arguments thrown around like "the rhythm of the new Rez is too fast to keep up with" or "her new Valkyrie ultimate loads her kit with too many options for a single hero," and especially from players who main other healer heroes "While she doesn't possess every unique tool in the game, what tools she does have are significant enough that they make other healers redundant, and is much easier to play to boot" and "I've been harassed by my teammates for not picking Mercy, because if we have no Mercy, we automatically lose because she's just more powerful to have."

There's also a statistic report I cited in that Discussion thread which shows that Mercy has indeed seen a massive increase in play since this rework, and the amount of Resurrected teammates has almost doubled per game, with her winrate staying pretty much the same only because she's present in almost every game in every division across the board now (though I'm still waiting for the next report for the play/winrates of other healers to verify if they've indeed taken a dive just in case).

With this report and the amount of backlash I've seen (admittedly anecdotal, but it's not very hard to find; the official feedback thread on Blizzard's forums is mostly comprised of arguments on how to fix her), that's why I came to leaving this present ability as That One Attack. But perhaps if it is too soon to fully call it now, but that's just where I'm coming from. At the very least, I think the mentions of the past iterations of Mercy's ultimate are still worth keeping up as an outdated, but notable historical example.

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desdendelle (Avatar by Coffee) from Land of Milk and Honey (Ten years in the joint) Relationship Status: Writing a love letter
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#142: Oct 3rd 2017 at 3:20:52 PM

[up] It's not an attack, so I don't think it fits That One Attack either way. It miiiight fit Tier Induced Scrappy, which is YMMV anyway.

The voice of thy brother's blood crieth unto me from the ground
number9robotic (Experienced Trainee)
#143: Oct 3rd 2017 at 3:34:22 PM

If it's any case, Overwatch has its own Tier Induced Scrappy page anyway, and it's logged there, haha.

But a thing is that a lot of abilities listed as "That One Attack" across the wiki aren't literal, offensive attacks. The page for Pokemon, for instance, lists things like "Protect" and "Substitute" (two defensive abilities) as extensive examples, and things like "Dragon Dance", "Teleport", and "Skill Swap" (status [de]buffs or utility) as well, and that's just on one page.

I understand this entry doesn't fall into the literal expectation presented with That One Attack since it's not an offensive ability, but neither do entries like these, and I think it just sort of loosened up/decayed into just a sort of broad "ability you don't want the enemy to use." I dunno, maybe it turns out all of those are wrong and need to be expunged and so does this example if they don't follow proper criteria, but exactly what is "proper criteria" is kind of iffy right now.

edited 3rd Oct '17 3:36:10 PM by number9robotic

Thanks for playing King's Quest V!
desdendelle (Avatar by Coffee) from Land of Milk and Honey (Ten years in the joint) Relationship Status: Writing a love letter
(Avatar by Coffee)
#144: Oct 3rd 2017 at 3:41:10 PM

I figure that the description is truer than the examples — unless TOA gets TRSed, examples that don't fit it are misuse, and well. There's a reason there's a cleanup thread.

The voice of thy brother's blood crieth unto me from the ground
Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#145: Nov 5th 2017 at 9:13:06 PM

Deleted an example of TOL in YMMV.Fire Emblem Warriors because it only qualifies when playing on the mode with Final Death turned one (i.e. a high difficulty).

If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?
ElloMe Since: Jun, 2016 Relationship Status: Owner of a lonely heart
#146: Nov 11th 2017 at 12:02:42 PM

Here's a giant list from Video Game.Castlevania:

    open/close all folders 

     That One Boss 
  • The Castlevania series features Death. The fight in the first game is significantly harder than the previous bosses as well as the final boss; you can only take four hits before you die (assuming you got through the ridiculously hard corridor without taking damage), and after you kill him, his sickles remain active. Many players have beaten Death only to die while trying to exit the stage because of those things. Similar to Metroid's Ridley, he is That One Boss so often in the series that fans tend to complain when he's not.
    • In Castlevania III: Dracula's Curse, Death returns with essentially the same attack pattern as he had in the first game. But players quickly discovered that the boss fight wasn't over even after you emptied his energy meter. Oh, no — he just comes back with a second energy meter as a giant ghoulish head that moved in a looping pattern that was very hard to dodge.
    • In Aria of Sorrow, he could summon vertical energy beams that chase you. If you're close to a corner, you can't evade it. Once you knock him out of this phase, he'll pull out a Double Scythe and throw/dash around with it.
      • Death in Aria was tough mainly because of the double scythe. His three attacks with it all hit hard and are fast, and the fastest is also the hardest one to dodge.
    • In Dawn of Sorrow, it's not too bad until phase two. Now he can teleport right in front of you and spam sickles. The best attack is when he spams GIANT SKULLS FROM OFF SCREEN that take 80% of your life. If you're hit by one, you are likely to recoil into another one. Fun!
    • Even in Harmony of Dissonance, which was pathetically easy, Death's second form could sometimes juggle you into a corner and shred you without a chance to heal.
    • In Portrait of Ruin, he summons these weird floating hands that grab onto you and hold you in place while he hacks you to bits. You're supposed to have the character who isn't trapped free the one who is, but the timing is really hard to pull off. Even better is that he switches his weaknesses at random between Light and Darkness.
    • In Order of Ecclesia, he lives up to the game. That black spiral attack (which can only be dodged, counter-intuitively, by getting close to him) is probably the worst part. He gets even worse in Hard Mode, because his erratic, unpredictably spawning sickles also move faster and the only respite from their relentless onslaught is when he uses another major attack.
    • His Harmony Of Despair incarnation is even more difficult. First off, the bastard turns invisible and moves outside of his quarters and actively attacks the players with his flying scythes, which become nigh impossible to avoid in certain areas. The only way to stop him from doing this, which is not explained at all in-game, is to align the two spotlights on each side of the map to reveal him and move him back to his room, or to deal enough damage to him, which can be difficult due to all the other enemies you need to avoid at the same time.
    • Death from Rondo of Blood deserves mention too. To start with, the battle is annoyingly long, having three phases. In the first phase, Death uses his usual routine of spamming sickles all over the place that are hard to dodge, and he also likes to float up in the air out of your reach. In the second phase, he goes to the background, and shoots a wave of huge skulls into the foreground at you. What's worse, though, is that if you get hit by even one skull, Death will launch another wave. You have to dodge a wave in order to progress to the third phase. In the third phase, Death comes back to the foreground and stands on the ground to fight you. His attacks now are easier to dodge, but you're probably low on health by this point. Also, you can't throw crosses at him anymore, as he'll just block them and counter with a magic attack.
      • It's even worse in the SNES Castlevania: Dracula X. It's the same fight, but it takes place on the top of the clock tower rather than a ship. This gives you much less room to move around and dodge the sickles in his first form. What makes it worse is that Death himself couldn't hurt Richter in Rondo of Blood by touching him, but in Dracula X, he not only does damage, but curses Richter, making him move much slower. To add to that, his spinning attack in his second form must be dodged by leaping towards the edge of the clock tower as Death spirals toward you. Which means that 50% of the time, you'll overshoot your jump and fall off.
    • In Super Castlevania IV, Death doesn't really have any special tricks, but his sickles come out so quickly you have to stand in place and whip them, depriving you of chances to attack him. Fortunately, this also makes the battle simpler when you realise you can attack him when he does other attacks, but still.
  • Castlevania also has Frankenstein's Monster. By himself, he was an irritatingly large target to avoid. The real issue here was Igor, an invincible Fleaman that shot fireballs. Dodging the huge monster, the unpredictably moving Igor, and the fireballs at once is notoriously difficult. You also die in four hits, and if you do, you have to fight two dangerous White Dragons to get back to him, and you'll only get the useless knife subweapon, making the fight even harder.
    • Castlevania 64 ramped up Frankenstein to ridiculous steroid addict levels by making him invincible and giving him a CHAINSAW. And, for good measure, Frankenstein is accompanied by two demonic dogs who 1) stun you so Frank can catch up and 2) run considerably faster than you. They're invincible too.
  • The two Zombie Dragons in Circle of the Moon have caused many a restart, even if you've been leveling up your character. Considering that they are the first boss whose boss theme is Big Battle, which was last used as the Final Boss theme in Castlevania III: Dracula's Curse, you have been warned.
    • Adramelech too, made all the more jarring by the fact that the previous three bosses were all complete wusses.
    • Hugh is painful. Have you enjoyed using your wonderful DSS system to obliterate your enemies? Prepare to feel empathy for the Mooks you have slaughtered as Hugh effortlessly replicates your DSS attacks to a devastating effect.
    • Carmilla can also slaughter the unprepared as it takes a hell of a Guide Dang It! to counter her never-ending stream of projectiles. If you don't have the necessary shields, prepare to die. If you cannot dodge her big beam attack, prepare to die. If you enjoy sunshine and happiness, prepare to die.
  • Symphony of the Night has The Doppelgangers, which can be quite tough if you don't know about the Red Rust trick or have a Stopwatch. Particularly the first one on Luck mode where you have barely any stats.
    • Beelzebub can also put up a tough fight, especially when he's almost dead. He's just a head and part of a shoulder, near the ceiling, surrounded by giant flies. The axe makes it somewhat easier, but it still takes a while.
    • Galamoth is a tedious damage sponge with huge HP (9,999, as much as Dracula has). He has a large sprite that is hard to avoid, and thunder magic that is also hard to avoid. Said thunder magic hits harder than most of the other bosses' attacks in the game.
  • Portrait of Ruin has the vampire sisters Stella and Loretta. The vampires' attacks deal enormous damage, especially their ice sword technique, and you have to keep them off of Charlotte for about fifteen seconds so she can cast a particular spell. You only need to hit one of them with it, but there's very little you can do to ensure that they're in place when Charlotte completes it.
  • Aria has, aside from the already mentioned Death, Julius Belmont. If you don't know about his resistance to holy damage, and you try to use your Infinity +1 Sword against him (or don't have a choice), he can easily be That One Boss.
    • And after the fight, Soma actually notes that he was holding back, to the point where your average vampire hunter is tougher than that. Makes you wonder how ungodly hard he'd be if he WASN'T holding back. He's also far faster than every other boss in the game and moves so erratically that you have to have to constantly use Black Panther to get away from him.
    • Also, Balore. His punching attacks are very hard to avoid and their pattern changes constantly, and you can only target him by aiming for his eye; attacking his arms does nothing. His second form is easier, but only because his attack pattern doesn't change.
  • Gergoth from Dawn of Sorrow is a pain in the ass; he's huge (in a one-screen room), shoots a frickin laser beam that sweeps across most of the room, and the only "safe place" you can attack from is directly under his head, even though he walks back and forth and has a tendency to release poisonous and petrifying gases from that spot. And then he gets faster. To top it off, he does way more damage than previous bosses; if you haven't been power-leveling, he'll only need a few hits to kill you.
    • If you defeat Gergoth as he's using his laser attack, you'll probably get hit and die as his head moves up towards the ceiling.
    • Abaddon, while potentially very easy with the right souls, is an absolute bitch without them. The locust swarms that he continually summons take up most of the room (which is tiny), are often very difficult to avoid, and do hilarious amounts of damage if they so much as brush up against you, and given how small the room is, you're likely to run into him just trying to avoid the damn things.
    • Paranoia is located far from save points so it's possible to get bruised even getting to him. At first he's a little demon thing which can be stun locked no problem. The second phase is a giant harlequin thing flying around a one-screen room in a very erratic pattern, and when he goes inside the mirror, he'll summon rebounding lasers which are incredibly damaging and difficult to avoid.
  • Eligor, from Order of Ecclesia. One of the bosses in Dracula's Castle, Eligor is a giant metal centaur. He seems easy enough at first. It's a Colossus Climb boss. Aside from using glyphs such as Redire to skip parts of the battle (which in itself is tough to get right), there are multiple phases to Eligor. Firstly, you must destroy these red knee blocks on the front and back of his legs while he's attacking you every so often. You have to climb underneath him to get to the back ones, and it's not that easy to do due to Collision Damage. He also has bows and arrows at the front and back, which, while destroyable, are tough to avoid (especially in Hard mode), and if you don't destroy them, they'll cause problems. Once you've finally destroyed his knee blocks, he'll buck down and you can climb up to his back, where you can hit his head, which is how you kill him. If you haven't destroyed the bows, you will get arrow spammed. Even if you have, he will try to knock you off. The patterns of his attacks are VERY hard to predict and memorize, and he does a lot of damage to you. If you get knocked off (likely to start with, he attacks in awkward ways which often involve ducking and hoping you don't slide too far into him for Collision Damage), you'll have to take down the knee blocks at the back again, albeit with less health. What really makes Eligor hard is how long it takes to beat him compared to every other boss in the game.
    • Blackmore may not be as hard as Eligor, but he's a real pain in the ass if you want the medal. Especially when he does that fire breathing combo of his, and it really doesn't help that you're more or less stuck in the corner for the fight. And he'll kill you in about 4 hits, tops.
    • Brachyura. Whereas Arthroverta was a pushover, and the Giant Skeleton was a pain, but still doable, with Brachyura, if you don't figure out how to dodge all of its attacks, you're dead. Doesn't help that he spends half the fight invincible.
      • On a New Game Plus, Brachyura becomes even more of this trope, particularly if you are going for the Flawless Victory medals. Other bosses can simply be overwhelmed with brute force for a quick finish, but as for Brachyura, your damage output remains irrelevant, as you still need to fight him to the top of the lighthouse, which happens at a fixed pace.
      • Being one of the few bosses in the series that don't die from just kicking the crap out of it, combined with the fact it continues to flash and make noise as if it was taking damage, and the way to finish the battle isn't that clearly telegraphed, Brachyura becomes that one boss to many players who mistakenly dodge around the battlefield and try to attack it for 20 minutes before realizing it's not going down.
    • Gravedorcus, the land shark boss in Oblivion Ridge. Not only does he spend half the fight underground, but that attack where he jumps out of the ground is a nightmare to dodge.
    • Then there's Albus. He has a crapload of attacks, all of which are hard to dodge. His standard gunshot, which gives you no warning whatsoever (not to mention he can fire it while ducking, so ducking yourself too often won't help), his flaming kick, which makes it very hard to jump over him, and his Vertical Shot, which is a pain to dodge, are probably the worst offenders. There's one saving grace, though: he's one of the two bosses you don't take damage from by touching him. So you can just run or slide by behind him to dodge all of his attacks. In Hard Mode, not only does he give you even LESS time to react to gunshots, he gets three new attacks; keep your distance to avoid Fulgur (the lightning ball) in particular, as it can do 5 hits of massive damage, easily turning into instant-kill.
    • Barlowe is no slouch either. Even in normal mode, his Electros attack (where he encases himself in an electric cage, then starts bouncing around) and his multi-punch Desperation Attack can be ridiculously hard to dodge. In Hard Mode, his Glaceus (floor-freezing attack that will also freeze you if you're not in mid-air, which he'll follow up with a killing bolt) lasts far longer than your double-jump, so you have to constantly jump-kick on him to avoid it, but after that he will immediately follow up with Globus, bouncing balls of doom which can be a pain to dodge. Then his homing fire books spawn in much greater number, and thus nigh-impossible to dodge without certain tricks. And yes, his killer punches are also harder to dodge as well. Thankfully, he doesn't cause Collision Damage.
    • Rusalka, while slightly tamer, is still a pain in the ass. Her normal wave attack comes out with little warning, moves fast, and hits HARD, her tendril-whip comes at a weird angle and, while telegraphed, comes out EXTREMELY quickly, and her tsunami is generally a one-hit kill and disrupts the fight while you find a pillar to hide under, and near the end, she will do it a LOT. To add insult to injury, her water cannon attack destroys those pillars, which can completely ruin you if she summons a tsunami right after destroying your closest source of cover.
    • All the bosses in Ecclesia become much more difficult when you're trying to go for the Medals, where you must not get hit at all.
  • In Curse of Darkness, every boss starting with the first encounter with Trevor "Asshole" Belmont is That One Boss. Trevor is the third boss, by the way.
    • Especially Dullahan, what with his shockwave attack. And the boss before him? Trevor, again. He's even worse the second time.
  • Harmony of Despair has the boss of the downloadable Chapter 7. It's a replica of Astarte from Portrait of Ruin, and she has every attack she had back then, including the ability to Charm male characters, which is nigh impossible to avoid. And you can still be hurt by the boss while you're charmed. There's even an achievement for killing a charmed teammate! The only real way to avoid being charmed outside of precision-timed double jumps is to simply stay out of the battle if you aren't playing as Charlotte or Shanoa (they're immune to charm), or beat the level solo with Charlotte. Or Shanoa. (Or Maria or Yoko.)
    • Puppet Master, the 2nd stage boss. He sends out a series of exploding dolls, moves around the map, and creates puppets which he can place inside the iron maidens scattered around the map which he then proceeds to magically swap with yourself. And the iron maidens can kill you instantly. You CAN destroy the puppets, but chances are you need very good synchronization with your teammates in order to do so, they each take a set number of hits to destroy, and the more players there are, the more hits they take, maxing out somewhere around 30 with the maximum of 6 players. Good luck hitting them enough times in the few seconds it takes him to place one inside an iron maiden without a team of Blender Somas.
      • The Iron Maidens only kill you instantly on Hard Mode. On normal, however, they still do a crapload of damage. If you plan on playing online, chances are all the games you play will be on hard mode; woe be to you if you haven't grinded yourself in singleplayer.
    • Stage 10 has 8-bit Dracula, who fills the screen with ridiculously fast fireballs that can only be dodged with precision-timed jumps, and trying to avoid them by jumping over him just causes him to do an extremely fast backdash into a corner followed by the usual fireball spread. If you manage to beat him, he then naturally changes to his second form, which has an extremely quick dash attack that does colossal amounts of damage and a fireball spiral that takes yet some more precision jumping to avoid. If players try to hide outside the boss room, he counters by attacking with an even harder-to-dodge fireball spiral that goes through walls to boot.
    • Stage 11 has Ryukotsuki, the final boss of Getsu Fuuma Den who has 3 forms: the first one isn't particularly hard to kill, but you can easily get hit by his wild leaps if you don't stay grounded. The second one is slow, but he can block attacks high and low and throws poison daggers to wear you down for the third form, which can summon the 3 minibosses from the stage that you need to kill to be able to fight him, possesses a hard-to-reach weak point that's only vulnerable for a few seconds at a time, and loves spamming fireballs that bounce all over the screen, split into smaller fireballs, and petrify you upon hit.
  • Castlevania II: Belmont's Revenge has Soleil Belmont. He has a ton of health, his whip has the same range as yours and does a lot of damage, and he can throw homing swords which are difficult to dodge. Exploiting his AI is practically required to defeat him.
  • From the Lords of Shadow DLC Resurrection, we have The Forgotten One. Easily harder than any other boss in the game, and for mostly all the wrong reasons.
  • The Doppleganger from Castlevania III: Dracula's Curse. He's armed with your characters' most powerful special attacks and can take a quarter of your health whenever you get hit. Not helped by the fact that the level to get to the boss is just as annoying, so unless you've memorized the level quite well, you're more than likely to be battered and bruised by the time the fight starts. If you have Sypha, her lightning spell from a high area works wonders. For everyone else? You're gonna have to constantly switch characters in order to force the Doppleganger to do the same. If you're going Trevor alone... good luck.
    • There's also the two hydras that shoot fire. They're not that hard to kill, but it's incredibly easy to get knocked off the platforms into the Bottomless Pit, and sometimes one will appear at ground level and shoot fire at your feet, which is impossible to avoid unless you're right at the very edge on the other side.
    • The Bone Dragon King floats around the screen in a really erratic pattern doing Collision Damage to you in a room with lots of pits. He gets smaller as you hit him, but you don't even get to beat him straight away. After 3/4 of his health is gone, he just floats away, and you're required to do an incredibly nerve-wracking platforming section filled with bats and merman where the water from below starts rising up. After that, the boss returns at the same health you got him down to, only much easier. The catch is the water is still rising, even after you defeat him.
    • Both pathways end their respective Block 7s with a spirit that summons three bosses in a row. A fight against the Mummies (two of them, irritatingly hard to hit because they fire bandages in a wave pattern), a Cyclops (can dash without warning which you have few save spots in order to avoid, and a dangerous hammer attack), and a Leviathon (probably the easiest, but can corner you). Sypha's lightning spell can make short work of these from a safe spot, but on the other path you don't get that, and you're likely beat up before the fights even start due to the stingy checkpoint. Individually, each boss is fine, but sequentially it hurts.
  • The Werewolf from Castlevania Chronicles is easily one of the toughest bosses in the game, rivaling Death in terms of frustration. Reaching her with full life is a problem in and of itself, since her stage requires lots of memorization. She herself moves extremely quickly, and likes to hang onto places where the slow axe is the only weapon that can reach her. While she's bounding around like a maniac, she's also tearing off pieces of rock and the clock tower's numerals to throw at you. Though they can be destroyed by whipping them, most of the time the angle they're at makes it nigh impossible to react and whip them. Finally, at that point in the game, a mere 4 (5 on Arrange mode) hits will send Simon to the grave, meaning you have to fight your way to her again.
  • Castlevania: Lords of Shadow – Mirror of Fate is a pretty simple game. Difficult at parts, but every boss had a simple gimmick that was relatively easy to overcome. The exception is the Daemon Lord. Specifically the Resurrected Form (though the normal form ain't a cakewalk either). He is previously encountered as a Hopeless Boss Fight which was hopeless for a reason. His attacks are undodgeable without the gimmick, a zipline-like rail, which merely makes his attacks possible to dodge. Not easy to dodge, or simple to dodge, theoretically possible to dodge. Needless to say, he hits like a tank. And just when you have thought you put a significant dent in his health, he can and will heal off his damage until you destroy the machines giving him health, which can take a few tries because of the lasers. Have fun.

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#147: Nov 12th 2017 at 6:00:57 AM

Do you have anything in particular to comment on it, or are you just dropping it here?

I think we should do as we've talked about before, and remove all entries except one per game, unless there's a special consideration for being different forms of difficulty. I would keep Death as an entry for the series in general, since he is notorious for being a difficult boss whenever he appears.

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ElloMe Since: Jun, 2016 Relationship Status: Owner of a lonely heart
#148: Nov 12th 2017 at 9:08:48 AM

[up] I meant to do that, but it was such a long list that I just put it off, my apologies. I'll just post what needs to be cut or rewritten.

  • Cut Doppelganger since he isn't that difficult for both of the fight, that and the entrie itself doesn't explain it well enough. Also cut Galamoth due to being a Bonus Boss, and maybe elaborate more on Beelzebub.
  • Cut Gravedorcus, it's more of a Goddamned Boss if anything.
  • Also cut the entry about the Medals, Barlowe and Rusalka
  • Just cut Curse of Darkness on the whole. It's just a hard game.
  • Lords of Shadow DLC boss needs to be rewritten.

Yumil Mad Archivist Since: Mar, 2016
Mad Archivist
#149: Nov 12th 2017 at 11:10:49 AM

I think i'll work on expanding the Lo S one. That boss has a lot to say about it, and he's definitely a keeper even if he's the equivalent of a True F Inal Boss.

Don't have much time now, i'll comment more on it later.

"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."
Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#150: Nov 25th 2017 at 4:23:07 PM

Deleted several examples of TOL on YMMV.Fire Emblem Warriors due to being purposefully difficult and/or Post-End Game Content.

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