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Video Game / Castlevania II: Belmont's Revenge

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The second Castlevania game for Game Boy. You play as Christopher Belmont again, but this time, Dracula has kidnapped his son, Soleil... er, Soleiyu Belmont. Has smoother gameplay than the first GB Castlevania, and also (uniquely for the series) has a level select feature at the beginning, reminiscent of the Mega Man series (so the first four levels can be played in any order).

After this game, Christopher Belmont would disappear from Castlevania canon, before being brought back for Castlevania: The Adventure ReBirth almost 20 years later.

Not to be confused with Castlevania II: Simon's Quest.


Belmont's Revenge provides examples of:

  • Auto-Scrolling Level: The bossfight against the Skeledragon. Because of Christopher's slow walking speed, this battle easily becomes a slugfest.
  • Blackout Basement: One level contains a scene in which the lights go out constantly. The quickest way to keep the lights on is to throw holy water on the ground... Or do not whip any candles in the room, keeping the room lit.
  • Bowdlerise: The English version replaced the song names to generic BGM # names because of Nintendo of America's censorship against religion.
  • Brainwashed and Crazy: Soleiyu Belmont
  • Difficulty by Region:
    • The Boomerang Cross is only in the Japanese and European Konami GB Collection versions while the Axe is only in the American version. Which version is easier may therefore be a matter of opinion.
    • Additionally, some of the items hidden in walls are different depending on the region.
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  • Dual Boss: Plant Castle and Cloud Castle bosses.
  • Hailfire Peaks: A couple of the Castles mix and match level settings.
  • Easy Levels, Hard Bosses: Unlike the predecessor, bosses are typically harder than the levels themselves.
  • Kaizo Trap: In the Plant Castle, standing under the defeated bosses for too long results in the only obstacle in the game to One-Hit Kill you.
  • Left-Handed Mirror: Like other Game Boy Belmonts, Christopher whips with his background hand while turning toward the player. In contrast, Soleiyu whips with his foreground hand and turns his back to the screen in a more similar style to the NES Belmonts.
  • Man on Fire: Flame Knights walk back and forth.
  • Meaningful Name: Soleil is the French word for "sun." Becomes a clever Mythology Gag when you remember the famous line from Castlevania II: Simon's Quest: "The morning sun has vanquished the horrible night."
  • One-Winged Angel: There's only one form for Dracula — perhaps because he comes right after the fight with Soleil.
  • Public Domain Soundtrack: In Dracula Castle 2, the opening portions of Debussy's "Passepied" for the stage and Bach's "Chromatic Fantasia" at the battle with Soleiyu.
  • Puzzle Boss: Dracula is kinda this in this game; because all of his movements are predetermined, the battle will always play out the same, and the player only has to seek out the safe spots where he can't be hit by Dracula's Sphere of Destruction move.
  • Revenge of the Sequel: Belmont's Revenge.
  • Sequel Number Snarl: This is actually the fifth Castlevania game released (seventh if you count Vampire Killer and Haunted Castle as separate games from the original Castlevania). The "II" in the title refers to it being the second Castlevania game released on the Game Boy, the first being Castlevania: The Adventure.
  • Shed Armor, Gain Speed: The Iron Doll boss does this when damaged enough.
  • Spell My Name with an "S": Soleiyu's Japanese name, ソレイユ, would be better translated as "Soleil", though it's hard to blame them for not picking up on the French, considering it's a 1991 game.
  • Spike Balls of Doom: In Cloud Castle, there are a couple Spike Ball traps that hurt Christopher.
  • Temporary Platform: Some portions of the game have platforms that deteriorate for every moment Christopher stands on it. Take too long and it collapses.
  • Trial-and-Error Gameplay: The final boss against Dracula looks impossible at first, but it becomes much easier when you start to remember the patterns, where Dracula will teleport, and based where he is, when to attack, when and where to dodge, and where to dodge by standing still.


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