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Compound is a 2018 Virtual Reality video game developed and published by Bevan McKechnie. It makes intentional use of retro-stylized graphics similar to those found in early PC games from the 1980s and 1990s, such as Wolfenstein 3D and Blake Stone, but also carries some traits of a Rogue Like game in the form of randomly-generated levels. Its simplified story consists of the player fighting their way through the enemy-infested floors of the eponymous compound belonging to the mysterious "M-Corp" while collecting a variety of weapons, and blends elements of Dystopia and Cyberpunk.

Like the old first-person shooters that inspired its design, the game's plot only serves to provide basic world-building. The story takes place in an undefined future where corporate greed runs amok, and the player's only goal is bringing down a corporation that not only creates a virus, but also sells the vaccine for said virus at a premium.

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The game is available for HTC Vive, Oculus Rift, and SteamVR.


Compound provides examples of:

  • 20 Minutes into the Future: The game seems to take place in the future due to the presence of security robots and energy weapons, but is still close enough to the present that documents are printed on plain paper and money is distributed as green paper bills.
  • Absurdly Spacious Sewer: The sewers underneath the M-Corp compound have wide-open areas and hallways wide enough to fit several people shoulder-to-shoulder.
  • Advanced Tech 2000: The map that appears on a player's wrist is called the MapMan 9000.
  • Anti-Frustration Features:
    • Once you've cleared a part of the map, you can teleport back to it at any time by tapping it on your map, saving you the time of having to walk back to the elevator once you've cleared the level.
    • Since ammunition for all weapons except the two blue pistols is limited, every level is littered with "emergency weapon" boxes. These boxes hold a pistol with infinite ammo in them in case you run out of ammunition and still have enemies to fight.
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  • Artificial Stupidity: Enemies make no attempt to evade incoming fire or take up advantageous positions, instead simply taking the shortest path to the player, and will shoot any allies that get between them and the player. This is averted by the green attack drones, which are kamikaze in nature and thus should fly at the player with all due haste, and the pink attack drones, which will attempt to circle the player while firing a barrage of laser bolts.
  • Attack Drone: The game has flying attack drones that come in three colors, each with different abilities. Blue ones sporadically fire single pulses at the player while zig-zagging around, the pink ones fire a steady, rapid-fire stream of pulses while attempting to circle-strafe the player, and the green ones perform a kamikaze attack, attempting to get close to the player before exploding.
  • Awesome, but Impractical: The laser rifle. It has a ludicrous rate of fire and lays down enough damage to obliterate most standard enemies in under a second, but it suffers from an extremely painful charge-up time before it can start firing, during which the player is likely under fire. While it can be handy when used against slow-moving opponents in a controlled situation, there's no way it's practical in the middle of a firefight.
  • Badass in a Nice Suit: The Accountant wears a snazzy gold-colored suit jacket along with a matching gold combat vest and boots.
  • Beehive Barrier: The Accountant is protected by an energy shield of this style, which the player must either destroy or circumvent by bouncing projectiles around it to deal damage.
  • Black Helicopter: When you reach the roof of the building, the CEO of M-Corp will assault you from an attack helicopter, alternating between using a machine gun and dropping toxic gas canisters.
  • Boom, Headshot!: Shooting humanoid enemies in the head scores a critical hit. This is usually enough to drop them in a single shot.
  • Boring, but Practical: The pistol. While it does somewhat poor damage, it never runs out of ammunition, never needs to be reloaded, and is precise enough to be effective at longer ranges. You can also find replacements everywhere if you ever lose the one you started with.
  • Casual Danger Dialog: While the boss' taunts are anything but casual, at one point when you deal enough damage to his helicopter, he complains because you made him spill his wine.
  • Challenge Run: Mutators are available that change the way the game plays. One of them makes it so that all enemies die in one hit, but so does the player. As a reminder, this is a game with no checkpoints or save feature.
  • Check-Point Starvation: The game has no checkpoints or saving, meaning you have to complete it from start to finish in a single go. Of course, in the game's current state, that only takes an hour or so.
  • Chronic Backstabbing Disorder: The description given for The Accountant indicates that it was a combination of boot licking and back stabbing that earned him enough rank and salary in M-Corp to afford his fancy weapons and deflector shield.
  • City Noir: From the glimpses of the city you can see through windows and from rooftops, the compound is located deep in a forest of gray skyscrapers that dominate the night sky.
  • Color-Coded for Your Convenience: Weapons and their ammunition are color-coded so you can quickly deduce what type of ammunition they take: Blue (unlimited ammo), pink (bullets), red (shotgun shells), green (explosives), and orange (energy weapons).
  • Corrupt Corporate Executive: As if M-Corp's actions weren't proof enough of their CEO's corruption, he serves as the final boss of the game in its current iteration, fighting the player from a helicopter while constantly bemoaning how much money the player has cost him getting this far.
  • Crapsack World: People are infected by a man-made virus that is manufactured by the same company that sells the vaccine for a premium.
  • Critical Hit: Landing a hit on an enemy's weak point will inflict increased damage, complete with the word "Crit!" briefly appearing in floating green text.
  • Developers' Foresight: Thinking of dual-wielding energy pistols so you have a high rate of fire and never have to reload? Bad news: They both run off of the same heat sink, so any rate of fire increase you gain is completely nullified by having to fire more slowly to avoid overheating the pistols.
  • Difficulty Levels: The game has three: Easy, Medium, and Hard, with the main difference being the player's maximum health.
  • Disc-One Nuke: Due to the weapon drops being randomly generated and ammunition drops plentiful, it's possible to find a rocket launcher or bouncing shotgun on the first level of the game, which makes the following several levels remarkably easier.
  • Dual Wielding: You can wield weapons in each hand, though since an empty hand is needed to reload, you'll ultimately have to put one weapon away to reload the other.
  • Elite Mooks: In later levels, the standard security guards are replaced by elite guards. These guards move faster, are more precise and aggressive, and can withstand a lot more damage thanks to the combat armor they wear.
  • Endless Game: While the game, plot-wise, has an ending, completing the game results in the player starting over from level one again but keeping their current weapons. The game keeps track of which loop the player is on.
  • Everyone Calls Him "Barkeep": The mini-boss found on the level Profit Management 2 is simply referred to as "The Accountant."
  • Excuse Plot: The entirety of the game's plot is told through the environment in the form of posted signs that instruct people to be obedient and loyal and warn them that vaccines are a privilege and can be revoked at any time, cementing the fact that you're fighting a corrupt enemy.
  • Faceless Goons: All of the game's human enemies have their faces hidden. The M-Corp's security forces all wear face-concealing combat helmets, and the CEO only fights from a helicopter, never revealing himself directly.
    • Averted with The Accountant, introduced in v0.5.10, whose face is visible.
  • Featureless Protagonist: This is common with VR games, as the player is supposed to be the main character. However, the enemies in the game use male pronouns when spotting the player ("Get him!" or "There he is!") suggesting either that the protagonist is male, or that they are wearing clothing that conceals their gender and the guards are simply making assumptions.
  • Hand Cannon: One of the unlockable weapons is a large, heavy-caliber revolver.
  • Hitscan: The rail gun and laser rifle both instantly hit whatever they're aimed at, eliminating the need to adjust for moving targets.
  • Homing Projectile: The dart gun fires a rapid-fire barrage of darts that will seek enemies, making it handy for blind-firing around corners or hitting fast-moving enemies.
  • Hyperactive Metabolism: If your health is below maximum, a killed enemy may drop a hamburger instead of ammunition when it dies. Eating this restores one hit point.
  • Hyperspace Arsenal: Averted. You can carry no more than three weapons at any one time, though doing so requires you to carry one in each hand, which prevents you from backpedaling or reloading, since pressing back on the movement pad ejects the ammo/magazine of the weapon in that hand and you need an empty hand to reload weapons.
  • Kill Enemies to Open: The only way to open the elevator that leads to the next level is to kill all enemies on the current level.
  • More Dakka: The machine pistol has an high rate of fire, though it depletes its magazine quickly and is too inaccurate to be effective beyond short range. The laser rifle has an even higher rate of fire, but it has a Spin Up before it begins firing.
  • Overheating: The pistol, which will likely be the player's first weapon, has infinite ammo and doesn't need to be reloaded, but if you fire it too rapidly it will overheat and require several seconds to cool down before it can start firing again.
  • Rail Gun: This serves as the game's equivalent to a sniper rifle. It has a scope, a slow rate of fire, and a small magazine, but is a pinpoint-accurate hitscan weapon that deals high damage.
  • Reality Ensues: Dual-wielding is fun, but reloading a gun with one hand isn't really feasible, meaning you'll be forced to holster or drop one of your weapons to reload the other.
  • Rogue Like: Levels, enemy, and item placement are randomized each time you play, meaning you'll never experience the exact same playthrough twice. The only level that is consistent with every playthrough is the rooftop boss.
  • Rooftop Confrontation: The game's climax has you battle against the CEO's attack helicopter, which will periodically pull away and order ground troops to storm your location.
  • Schizo Tech: Laser weapons, portable rail guns, and walking robots are all employed heavily by the corporation, yet their offices still use CRT monitors and dot-matrix printers.
  • Shooting Gallery: The player's apartment contains a firing range with targets and every weapon in the game (though they cannot be removed from the range). The main purpose for this is so that the player can learn how to reload each weapon, since it varies from one weapon to the next.
  • Short-Range Shotgun: Subverted. While the spread of the game's two shotguns does limit their effective range, a headshot from a single pellet will still kill a standard trooper in one shot, and the spread is actually useful for shooting down the small, fast-moving attack drones since their low health means one pellet is usually enough to destroy them.
    • The blast pistol is a more direct example of this trope, as it fires a small spread of several bullets that simply vanish after traveling a short distance.
  • Sewer Level: The game begins in the sewers, where the player must infiltrate the compound itself.
  • Sonic Stunner: While somewhat more lethal than the trope normally calls for, the Sonic Pulse Generator fires a short-range pulse of sound waves that are capable of reflecting enemy projectiles back at the shooter, making it a very effective defensive weapon.
  • Standard FPS Guns: The weapons available to the player include pistols, shotguns, assault rifles, rocket and grenade launchers, laser weapons, and a few more exotic options.
  • The Virus: The game's main plot revolves around storming the HQ of an evil corporation that is producing an infectious virus, as well as the vaccine for that virus.
  • Withholding the Cure: Signs posted all over the compound indicate that the vaccine for the virus is expensive, and that M-Corp selectively decides who is and is not permitted to receive the vaccine, openly using it as leverage to ensure obedience.
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