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The game is available for UsefulNotes/HTCVive, UsefulNotes/OculusRift, Meta Quest 2 and [=SteamVR=].

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The game is available for UsefulNotes/HTCVive, UsefulNotes/OculusRift, Platform/HTCVive, Platform/OculusRift, Meta Quest 2 and [=SteamVR=].
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''Compound'' is a 2018 VirtualReality video game developed and published by Bevan [=McKechnie.=] It makes intentional use of [[RetroGaming retro-stylized]] graphics similar to those found in early PC games from the 1980s and 1990s, such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/BlakeStone'', but also carries some traits of a RogueLike game in the form of randomly-generated levels. Its [[ExcusePlot simplified story]] consists of the player fighting their way through the enemy-infested floors of the eponymous compound while collecting a variety of weapons, and blends elements of {{Dystopia}} and {{Cyberpunk}}.

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''Compound'' is a 2018 VirtualReality video game developed and published by Bevan [=McKechnie.=] It makes intentional use of [[RetroGaming retro-stylized]] retro-stylized graphics similar to those found in early PC games from the 1980s and 1990s, such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/BlakeStone'', but also carries some traits of a RogueLike game in the form of randomly-generated levels. Its [[ExcusePlot simplified story]] consists of the player fighting their way through the enemy-infested floors of the eponymous compound while collecting a variety of weapons, and blends elements of {{Dystopia}} and {{Cyberpunk}}.
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Like the old [[FirstPersonShooter first-person shooters]] that inspired its design, the game's plot only serves to provide basic world-building. The story takes place in an undefined future where corporate greed runs amok, and the player's only goal is bringing down a MegaCorp that not only manufactures a virus, but also sells the vaccine for said virus at a premium.

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Like the old [[FirstPersonShooter first-person shooters]] that inspired its design, the game's plot only serves to provide basic world-building. The story takes place in an undefined future where corporate greed runs amok, and the player's only goal is bringing down a MegaCorp that not only manufactures a virus, but also [[PoisonAndCureGambit sells the vaccine for said virus at a premium.
premium]].
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* AdvertisedExtra: [[DownplayedTrope Downplayed.]] The Gold Leader boss is [[MascotMook featured front-and-center]] on the game's box art and promotional images, yet he only appears on Hard difficulty and up on the very last level before the final boss. Some players who don't opt to go for OneHundredPercentCompletion might assume he's [[CoversAlwaysLie not even in the game at all]].
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* DifficultButAwesome: The Sonic Pulse Emitter shoots short-range energy pulses that mostly deal little to no damage on their own. However, these pulses reflect enemy bullets, give them a slight homing effect ''and'' amplify their damage. This makes it a fantastic weapon against enemies who have rapid-fire or shotgun-like weapons, and even most of the ''bosses,'' who [[HoistByHisOwnPetard can't take much more than a few of their own shots.]] The pulse is also capable of destroying drones, which are otherwise difficult to hit. The only thing this weapon can't do is reflect railgun shots or acidic sprays, which aren't as plentiful as enemies who can fire bullets or explosives.

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* DifficultButAwesome: The Sonic Pulse Emitter shoots short-range energy pulses that mostly deal little to no damage on their own. However, these pulses reflect enemy bullets, give them a slight homing effect ''and'' amplify their damage. This makes it a fantastic weapon against enemies who have rapid-fire or shotgun-like weapons, and even most of the ''bosses,'' who [[HoistByHisOwnPetard can't take much more than a few of their own shots.]] The pulse is also capable of destroying drones, which are otherwise difficult to hit.hit, and it can easily be spammed since each magazine holds ''nine rounds''. The only thing this weapon can't do is reflect railgun shots or acidic sprays, which aren't as plentiful as enemies who can fire bullets or explosives.
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* RevolversAreJustBetter: One of the unlockable guns is a six-round revolver. It's [[BoringButPractical not as flashy as some of the other, more damaging weapons]], but it still boasts a decent fire rate, good accuracy and high stopping power, able to down normal guards in a single body shot even on Hard and above.
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* AchillesHeel: Enemies and bosses with BeehiveBarrier shields can usually be cheesed with explosive weapons. This is particularly apparent with the Accountant boss on level 4-2, whose shield only protects his front side - shoot a grenade at his feet or a rocket to his side, and he dies just as quickly as any other standard {{Mook}}.
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* ArtificialStupidity: Enemies make no attempt to evade incoming fire or take up advantageous positions, instead simply taking the shortest path to the player, and will shoot any allies that get between them and the player. This is averted by the green attack drones, which are kamikaze in nature and thus ''should'' fly at the player with all due haste, and the pink attack drones, which will attempt to circle the player while firing a barrage of laser bolts.

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* ArtificialStupidity: Enemies make no attempt to evade incoming fire or take up advantageous positions, instead simply taking the shortest path to the player, and will shoot any allies that get between them and the player. They also ignore stage hazards and certain bosses' attacks, leading to instances where they blissfully waltz right in front of a wall-mounted bullet trap or into an active poison gas cloud, getting themselves killed in the process. This is averted by the green attack drones, which are kamikaze in nature and thus ''should'' fly at the player with all due haste, and the pink attack drones, which will attempt to circle the player while firing a barrage of laser bolts.
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* DifficultButAwesome: The Sonic Pulse Emitter shoots short-range energy pulses that mostly deal little to no damage on their own. However, these pulses both reflect enemy bullets ''and'' amplify their damage. This makes it a fantastic weapon against enemies who have rapid-fire or shotgun-like weapons, and even most of the ''bosses,'' who [[HoistByHisOwnPetard can't take much more than a few of their own shots.]] The pulse is also capable of destroying drones, which are otherwise difficult to hit. The only thing this weapon can't do is reflect railgun shots or acidic sprays, which aren't as plentiful as enemies who can fire bullets or explosives.

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* DifficultButAwesome: The Sonic Pulse Emitter shoots short-range energy pulses that mostly deal little to no damage on their own. However, these pulses both reflect enemy bullets bullets, give them a slight homing effect ''and'' amplify their damage. This makes it a fantastic weapon against enemies who have rapid-fire or shotgun-like weapons, and even most of the ''bosses,'' who [[HoistByHisOwnPetard can't take much more than a few of their own shots.]] The pulse is also capable of destroying drones, which are otherwise difficult to hit. The only thing this weapon can't do is reflect railgun shots or acidic sprays, which aren't as plentiful as enemies who can fire bullets or explosives.
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The game is available for UsefulNotes/HTCVive, UsefulNotes/OculusRift, and [=SteamVR=].

to:

The game is available for UsefulNotes/HTCVive, UsefulNotes/OculusRift, Meta Quest 2 and [=SteamVR=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DifficultButAwesome: The Sonic Pulse Emitter shoots short-range energy pulses that mostly deal little to no damage on their own. However, these pulses both reflect enemy bullets ''and'' amplify their damage. This makes it a fantastic weapon against enemies who have rapid-fire or shotgun-like weapons, and even most of the ''bosses,'' who [[HoistByHisOwnPetard can't take much more than a few of their own shots.]] The pulse is also capable of destroying drones, which are otherwise difficult to hit. The only thing this weapon can't do is reflect railgun shots or acidic sprays, which aren't as plentiful as enemies who can fire bullets or explosives.
** The laser pistol. If fired too quickly, it has the longest overheating time of the three emergency pistols, and like the regular pistol, dual-wielded laser pistols share the same 'clip', preventing you from spamming shots. However, it's the only {{hitscan}} weapon of the three, it does respectable damage for being an infinite-ammo emergency weapon, capable of downing guards in one headshot even on Hard difficulty and above, and if fired at a steady rhythm, you can shoot continuously over and over without needing to let it overheat or reload.
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--->'''Final Boss''': Where the bloody hell is the '''''eject button'''''- [[KilledMidSentence *crash*]]

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--->'''Final Boss''': -->'''M-Corp CEO''': Where the bloody hell is the '''''eject button'''''- [[KilledMidSentence *crash*]]
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* BeehiveBarrier: The Accountant is protected by an energy shield of this style, which the player must either destroy or circumvent by bouncing projectiles around it to deal damage.

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* BeehiveBarrier: The Accountant (and on Hard mode, the Gold Leader) is protected by an energy shield of this style, which the player must either destroy or circumvent by bouncing projectiles around it to deal damage.
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* HyperspaceArsenal: Averted. You can carry no more than three weapons at any one time, though doing so requires you to carry one in each hand, which prevents you from backpedaling or reloading, since pressing back on the movement pad ejects the ammo/magazine of the weapon in that hand and you need an empty hand to reload weapons.

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* HyperspaceArsenal: Averted. You can carry no more than three weapons at any one time, though doing so requires you to carry one in each hand, which prevents you from backpedaling or reloading, since pressing back on the movement pad ejects the ammo/magazine of the weapon in that hand and you need an empty hand to reload weapons. {{Played Straight}} with the 'Old Schooler' mutator, which lets you carry around every weapon in the game at once.

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