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Recap / Star Trek Deep Space Nine S 07 E 15 Badda Bing Badda Bang

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Sometimes, war just has to stop for a while so you can do some absurd bullshit on the holodeck.
Vic Fontaine's, the hotel/nightclub the crew has been enjoying, has been bought out by the mob, and Vic is kicked to the curb. Many of the regulars are upset, and trying to figure out what they can do to rescue the program. It turns out to be part of the original code from the guy who wrote the program, as a way of keeping things interesting. If they manage to get rid of Vic's childhood nemesis "Frankie Eyes", the nightclub will return to normal. Because the program was written to require a "period-specific" solution to get rid of the gangsters, the crew decides there's only one thing to do - steal a million dollars from right under the mob's noses.

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  • Artistic License – History: Kind of a bizarre one but notable given Sisko's speech. Specifically, the reality was slightly Lighter and Softer than Sisko believes. The Rat Pack boycotted casinos which wouldn't allow Sammy Davis Junior to gamble in them and thus got many casinos to repeal their policies regarding blacks. Which is notable given Vic is an in-universe Expy for Sinatra. Also, segregation was ended in the Vegas strip in 1960 but the program is set in 1962. He is, however, correct on how a black person would have been treated in the majority of the country at that time.
    • Of course, the difference between desegregation in Vegas and the program setting itself is only two years. It's probable that Sisko wasn't aware of the finer details of the era. His own personal experience that informs his knowledge of the time period came from the Benny Russell visions, which included two cops (wearing human-form faces of Dukat and Weyoun) beating him up on the street and leaving him for dead.
  • Breather Episode: In a long and dark war arc. Also an inversion, as the last lighthearted episode before a string of serious episodes.
  • Caper Crew: The senior leadership of Deep Space Nine decides to steal $1 million from the hotel count room.
    • The Mastermind - the whole crew contributes in theory. Truthfully, when the Retired Thief joins, it becomes his plan.
    • The Partner In Crime - since the whole crew is involved, they all fit. O'Brien and Bashir stand out, since they were there when the mob arrived.
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    • The Backer - Vic, whose risking both his own "life" (his memories of the crew, since this is a hologram with safeties on, they won't lose anything), and supplying the High Roller distraction with his nest egg.
    • The Coordinator - the lack of this role IS noticeable when the plan goes badly.
    • The Pickpocket - Rather inverted with Bashir; he slips Ipecac into a martini for the count room accountant.
    • The Inside Man - Ezri, working as a cocktail waitress, delivers the spiked martini and thus can let Nog and Odo into the count room.
    • The Distraction - most of the crew do this job, in different ways.
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    • The Burglar - Nog is a safecracker, using his Ferengi hearing to listen to the tumblers.
    • The Muscle - Odo is the one who will carry out a suitcase full of $1 million, and make it look easy. Notably, the "suitcase" in question is actually just a part of Odo's body morphed into one, making him double as the The Acquirer, since it was the only way for them to get a suitcase into the count room to begin with.
    • The Retired Thief - they need one more person to do the role of High Roller, but no one seems interested. An earlier conversation convinces Sisko to join them, and he takes over from there.
  • Continuity Nod: In the 24th century, racism - particularly, anti-black racism - seems to be a thing of the past to the point that such a concept is completely foreign to most humans in the Star Trek universe. So why does Sisko bristle over going to the 1960s, even through a holodeck? Because as Benny in "Far Beyond The Stars," he lived in that time period, and he knows full well how deeply racism ran in humanity back then.
  • Despite the Plan: Nothing goes as planned (the count room has a different accountant, someone spills the spiked drink, the safe has an auto-relock tumbler, etc.), but everyone is able to improvise enough to pull it off. They actually show us what the perfectly-performed plan looks like, too, and even mislead us a little into thinking it's the actual performance of the plan, with the characters narrating/explaining their parts. This makes the blunder-filled version that much more hilarious. And exciting. (Of course, this is the common inversion of the Unspoken Plan Guarantee: since we hear the plan, you know it won't go that smoothly in practice.)
  • The Don: Carl Zeemo, who Frankie Eyes reports to. The caper involves ripping off Zeemo's "skim" of the casino's profits and making it look like Frankie's the thief.
  • Don't Ask: O'Brien gets strip-searched off-screen. He does not want to talk about it.
  • Hammerspace: Justified when Vic asks how they plan on just walking away with a million dollars, Odo explains that he'll hide it inside himself.
  • Heist Episode: The characters have to steal a million dollars i n what's basically a caper homage.
  • Holodeck Malfunction: Averted. The holodeck is actually working exactly as intended in this episode. The crew isn't in any danger, only the holographic Vic is in any danger. It turns out that the entire scenario was intentionally written into Vic's program as an expansion pack of sorts by Vic's programmer, and he put safeguards into it to keep people from fiddling with the code to remove the threat. If they do, Vic's memory of them will be wiped and he will be reset - which he views as death. And if they fail, his character will die and the program will still reset. The solution has to be done in-game and in-character. This is the one instance in all of Trek where the crisis is caused by the holodeck operating exactly as intended.
  • Large Ham: Sisko enjoys the role of High Roller almost too much.
  • Money to Throw Away: Sisko resorts to this at the end to ensure Nog and Odo escape, tossing his bankroll in the air and creating a frenzied scene.
  • Oh, Crap!: Nog, when he realizes that the safe is more complex than he expected.
  • Politically Correct History: Discussed. Sisko, who is African-American, is annoyed at the popularity of Vic's holosuite program, which gives a politically-correct depiction of 1950s Las Vegas which leaves out the 1950s USA's racial segregation. Sisko points out that in the real 1950s, neither he nor his also-black girlfriend would have been allowed into the casino, even as menial staff members. She argues however that it's defensible as being how that era should have been in reality.
    • Somewhat averted, in that Vic is a pretty blatant Expy of Frank Sinatra. Sinatra himself was way ahead of his time regarding racial issues, and in fact forced a few hotels to desegregate (his group would refuse to play at hotels that practiced racial segregation).
  • Power Walk: The senior staff walks in their con outfits through the promenade.
  • Shout-Out: During the caper, Bashir orders a vodka martini, but stirred, not shaken.
  • Slipping a Mickey: Bashir's role is to put ipecac in the accountant's nightly martini, forcing him to leave the count room.
  • This Is Gonna Suck: After Frankie opens the safe only to show Zeemo that he has no money, he is "escorted" outside, a solemn look on his face as Zeemo's goons draw their guns.
  • Title Drop: Cicci says "Badda-Bing, Badda-Bang" while recounting a story of how he popped off the wrong gangster.
  • We Used to Be Friends: Frankie and Vic apparently grew up together, and Vic jokes Frankie's ruining his life because Vic used to beat Frankie at stickball.
  • What Measure Is a Non-Human?: Vic is considered to be a life form by the crew, and even though the crew isn't in any real danger (the danger is only to the holographic Vic who is part of the program), they still undertake a complex plan in the holodeck to save him. For his part, Vic is self-aware and knows he's a holographic character. Given that every part of this was a deliberate design choice, you really have to question the programmer's mental state.
  • Xanatos Speed Chess: Unforeseen complications force the crew to improvise to keep the plan on track.
  • Zip Me Up: Odo zips up Kira's dress.
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