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Recap / Destiny 2 Season Of The Seraph

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Osiris has reawoken from his slumber since the end of Season of the Lost, thanks to Mithrax and the power of Nezarec's "gifts." Meanwhile, Ana Bray continues to fruitlessly work at restoring Rasputin into an Exo frame since his near-deletion in Season of Arrivals, but hasn't actually made any progress due to various complications in the Warmind's programming. On the other side of Light and Dark, the Witness and Xivu Arath have had enough of Eramis's continued uselessness to their schemes and condemns the House of Salvation to the Wrathborn, ordering the now-brainless Eliksni to make some actual progress on Europa.

Realizing they're out of options, Osiris and Ana decide to turn to Clovis Bray I for help... or rather, the AI copy in the Creation wing of Bray Exoscience that never learned humility unlike his meatself and Banshee. To save his own skin from the Wrathborn, Clovis complies and reveals countless assets vital to restoring Rasputin scattered across Sol. With the added assistance of Queen Mara Sov, the Guardian sets out to reclaim them from the Darkness... provided everyone can stand the Golden Age's most Insufferable Genius sitting in the same room as the City Age's own.

Season of the Seraph contains examples of:

  • Ace Custom: The Seraph weapons are foundry weapons extensively modified with tactical extensions.
  • A Day in the Limelight:
    • The main plot serves as one for Ana Bray and Clovis Bray I, who are forced to cooperate in order to reawaken Rasputin and silence the Wrathborn once more.
    • As for the seasonal arsenal, VEIST and Tex Mechanica come out in full force as the main sponsors of the Guardians' journeys, providing them a wealth of customized equipment and the Manticore exotic SMG. VEIST in particular is more known for "open world" gear drops, the Boring, but Practical weapons used to fill out resources in between the focus gear of the season.
  • Anti-Magic: During Heists, Deathtongue Acolytes will appear near the start, making their way towards a totem. If they aren't stopped in time, they'll start casting a battle-song, and if they succeed, they'll unleash a powerful battle hymn in Xivu Arath's name, disabling your super, grenade, and charged melees, leaving you with only your class ability. The hymn won't stop unless the Deathtongue dies, making their elimination a priority, especially since they're pretty beefy and need a fair bit of firepower to take down despite being just Acolytes. There's a triumph for killing them before they can cast the hymn.
  • Back for the Dead: This season sees the return of Rasputin, who has been Put on a Bus since the start of Season of Arrivals, and we even get to hear him talk thanks to replicating an imprint of the Clovis Bray AI's voice. Unfortunately, Rasputin ends up sacrificing himself in the season finale with absolutely no chance of return.
  • Back from the Dead: In the Seraph Station mission Praxis, one of Eramis lieutenants and one you defeated in the Empire Hunts from Beyond Light returns as the final boss. Eramis' dialogue indicates her resignation that the Witness is using Scorn reanimation to bolster their forces, further indication that House Salvation is suffering under this allegiance.
  • The Bad Guy Wins: It's implied Akelous and Persys already acquired the information they needed in the Spire of the Watcher dungeon, paving the way for the Witness to find Neomuna in Lightfall.
  • Big Bad Ensemble: While the minions of the Darkness are trying to control the Warsats for the Witness' purposes, Rasputin reveals that Clovis is helping the Guardians because he wants to upload himself into the Warsat network to take control of it for himself. Furious, Ana uploads Rasputin in the H.E.L.M.'s Exo frame, severing their partnership with Clovis and forcing him to begin operating on his own from the big giant Exo back on Europa. While Clovis is more involved in the plot than the Witness, Xivu Arath, or Eramis, he is ultimately independent of the forces of the Traveler or the Black Fleet and pursuing his own agenda in opposition to them.
  • Bittersweet Ending: The season finale has Rasputin prevent Eramis from using the Warsats against the Traveler... by destroying the entire Warsat network and permanently erasing his own data to ensure he will never be used against humanity. This predictably causes anguish for Ana, who tearfully bids farewell to Rasputin before uploading him to the network. Thanks to this sacrifice, the Traveler does not leave Earth and decides to stand with the Last City. However, the Witness is quick to reassure a confused Eramis that it's because the Traveler has nowhere else to run, and the Black Fleet is finally moving out from Jupiter's orbit and towards Earth...
  • The Bus Came Back:
    • The IKELOS weapons get a third revision, giving them their own Origin Trait.
    • The Wrathborn from Season of the Hunt return as the main enemy faction, this time bolstered by Xivu Arath's brood and the Scorn.
    • The Sol Divisive return as the enemies of Spire of the Watcher, this time with the Wyvern Persys and resident dragon Akelous. It also furthers their alienation from the rest of the Vex, as they are now direct servants of the Witness launching precision strikes on terminals in the bunker.
  • Call-Back:
    • The bosses of Operation: Diocles reference the Dakaua and Ammonites from the Books of Sorrow in their Boss Subtitles, implying they personally had a hand in the destruction of those races. Yes, this also means the Young Wolf successfully avenges those races by swatting said Wizards without batting an eye.
    • Rasputin admitting failure and wrongdoing in his treatment of Felwinter through the Exo frame mirrors a similar moment from Clovis Bray I's life that was lost with the death of his original body, where he finally admits his mistakes after being faced with irrefutable proof that his Utopia Justifies the Means mindset that supported his god complex would not actually create said utopia.
    • The Guardians from the original box art of Destiny 1 are standing behind Zavala and Ikora in the epilogue cinematic.
    • Once the Traveler re-positions itself in the epilogue, the resulting shot from space resembles the original launch screen for Destiny 1.
  • Cerebus Retcon: Archangel/Archie, the robot dog locked deep within the Seraph Station, initially appears to be a funny little Easter Egg for destroying all 50 security drones with Revision Zero as well as Bungie's take on the "you can pet the dog" meme. The epilogue ruins the humor entirely by revealing that Archie was also supposed to be part of Rasputin's submind system, making him another Tragic Keepsake after the "Persona" lorebook was already revealed to exist in-universe as Rasputin's parting gift.
  • Character Development:
    • Osiris has a long history of being an Insufferable Genius but after losing his light and being so thoroughly compromised by Savathun, he recognizes his flaws and finds some level of humility.
    • Rasputin is finally brought back online and gains the ability to communicate plainly, acknowledges his changed perspective and openly allies himself with the Vanguard while alerting them that Clovis is planning on betraying them.
  • Chekhov's Gun: In "Season of the Worthy" it was revealed Felwinter, one of the Iron Lords, Saladin's compatriot and was killed by SIVA unleashed by Rasputin, was actually a sub-mind of Rasputin placed into an Exo body. When Ana and Elsie are struggling to reconstruct enough of Rasputin to bring him back to functionality, they realize they might have a chance by accessing the remains of Felwinter's ghost Felspring. As soon as they upload the relevant code, Rasputin immediately comes back online, and the resulting form is treated as a Fusion Dance between Rasputin and Felwinter.
  • Coming in Hot: The Spire of the Watcher's Exotic Sparrow drop is chronologically the last of the dungeon's lore, focusing on the last surviving fragment of Soteria and the colonists aboard the ship she commands through it. It continues soaring through the cosmos, but hits a gravity well and plummets to the surface of a planet. A planet with azure clouds, and the crash site having just enough resources to settle and rebuild.
  • Composite Character: The original lore from Destiny 1 was that there were multiple Warminds that spanned the Sol System, including one named Charlemagne, with Rasputin apparently the only one to survive the Collapse in some form but was never spelled out in the game. The Warmind DLC retconned part of that by saying the warmind bunker on Earth was merely a fragment of Rasputin and his core was always on Mars. This season established that Rasputin's consciousness is divided across multiple subminds, he survived the events of "Season of Arrivals" by splitting off the different subminds and we have to retrieve them to make him whole again. One in particular was named Charlemagne.
  • Crossover: The season offers a variety of Eververse ornaments and other cosmetics based on Assassin's Creed, with armor based on some of the protagonists and vehicles based on their equipment.
  • Despair Event Horizon: Eramis seems to have hit hers, as her dialogue when introducing Praksis in Operation: Seraph's Shield has a tone that feels more broken and tired, with most of the venom being only in her words instead of her tone of voice. Considering that not only has she failed to get an edge over the Guardians again and her House of Salvation is now being repurposed as Wrathborn and Scorn to serve Xivu Arath and the Witness, it may come as no surprise that her pride and dignity have been utterly cratered by this point.
  • Detonation Moon: Clovis Bray I suggests this as a means of dealing with the Hive infestation on the moon, claiming that he could replace it with a singularity or an orbital station to maintain tidal gravity. Obviously, no one agrees with that solution.
  • Everyone Has Standards: Clovis Bray I is one of the most arrogant and immoral human characters in the setting, and Beyond Light showed that he attracted the Vex to the Sol System with his experiments with the Darkness. Ana has had no interest in communicating with him since the discovery of the giant Exo frame but when he was asked to help restore Rasputin he agrees, as in his own egotistical way he knows that it is in his own best interests to help the Last City. Subverted and revealed to be intentionally exploited by Clovis in week four, where Rasputin reveals he's only helping because he intends to upload himself to the Warsat network in Rasputin's place, so he can destroy the Traveler and become the savior of humanity, which is why he built Rasputin in the first place.
  • Foreshadowing: One that is obvious due to promotion for the next DLC expansion Lightfall, Osiris woke from his coma and talks of a hidden city on Neptune that he learned from his capture by Savathun. The "Spire of the Watcher" dungeon goes into more detail, outlining an apparent collaboration between rival Mega Corps Braytech and Ishtar Collective in the golden age.
  • Fusion Dance: The solution to bringing Rasputin back online was to find the remains of Felwinter's code in his ghost Felspring, as he was a submind split off from Rasputin and given new life independent from him by becoming a Guardian. Once reunited Rasputin is still primarily the warmind AI, but has the memories of Felwinter that give him a more concrete sense of morality and collaboration.
  • "Get Back Here!" Boss: Akelous, the first of two bosses for the "Spire of the Watcher" dungeon, is similar to the Consecrated Mind from Garden of Salvation. After baiting them into a section of a large cross-shaped arena at the top of the spire, the damage portion involves chasing them as they retreat back to the center of the arena.
  • Gun Accessories: This season's weaponry involves highly modified and customized foundry weapons to give them a more "tacticool" aesthetic. It mainly involves things like adding laser sights and ammo counter readouts if they didn't originally have it.
  • Heist Episode: A new Vanguard Ops mission for this season is named "Heist: Battlegrounds" and deals with confronting the Wrathborn Hive who have infiltrated the Warmind Bunkers. While really not much different than the typical "shoot everything you come across" type of strikes rather than a genuine Stealth-Based Mission, the premise is more about grabbing important technology from the bunkers before the enemy does and concedes a few espionage nods like a Laser Hallway.
  • Heroic Sacrifice: The epilogue of Seraph has Rasputin willingly destroy the Warsat network, himself along with it, to protect the Traveler against Eramis and deny Xivu Arath's manifestation.
  • Humanity Ensues: Rasputin gets a cutscene dedicated to showing how he was designed to be a weapon by Clovis Bray I and to be used against the Traveler, but Ana took the time to educate him on all factors of human culture and philosophy, which resulted in him rewriting his access codes to lock Clovis out of further modifications. In his reconstruction, he finally gained the ability to communicate in plain language to others.
  • It's All About Me: Clovis Bray I still believes this, and regularly complains when absolutely nobody respects him like before.
  • Killed Off for Real:
    • Variation for Clovis. The Clovis AI still exists on Europa, but copied a portion of itself to be housed in the Experimental Exo Frame to assist with restoring Rasputin. When this is achieved, Clovis tries to demand his daughters keep him around, but Ana denies him and instead has the newly-remade Rasputin enter the frame and delete that partition of Clovis permanently, so as to make room for the Warmind. It's treated as a death and a big decision on Ana's part, signifying how much she cares for Rasputin and how she's hit her breaking point with her smarmy, arrogant, self-centered grandfather still trying to enforce his tyranny when everyone else has already moved on.
    • Rasputin, on the other hand, plays it straight. The climax of Seraph comes with the revelation that the only way to ensure the Warsats aren't used to destroy the Traveler is for Rasputin to destroy everything related to Warmind tech, including himself down to the last bit of code. He pulls off a Heroic Sacrifice with Ana's help, saving the Traveler and denying Eramis a chance at getting revenge.
  • Kill Sat: The season is mostly centered around helping Rasputin regain control of the Warsat network so that he may help against Xivu Arath's incoming threat, though the Vanguard eventually settles for a stalemate once they realize that using the Warsats to inflict mass casualties on the Hive and Scorn plays into Xivu Arath's plan to manifest herself on Earth, regardless of who activates the Warsats. When Eramis hijacks the network to aim at the Traveler in the season finale, we're treated to a close look of a Warsat's internal gun, which resembles a scaled up Sleeper Simulant. Eramis's nefarious plan to shoot down the Traveler fails when Rasputin uploads himself to the Warsat network and destroys it at the cost of his entire existence.
  • Magikarp Power:
    • The focal exotic weapon for the season, Revision Zero, found in the Seraph Shield mission, is a pulse rifle with innate anti-barrier qualities and a Secondary Fire with high powered sniper rounds. The gun on initial acquirement is a little underwhelming as the legendary stasis pulse rifle Disparity released at the same time is, literally in lore, a simplified version of the base gun that doesn't have the exotic qualities but nonetheless has better starting stats without taking up the exotic slot. But Revision Zero was designed with an eye towards build crafting (only the fifth exotic with that quality after Osteo Striga and three class glaives). Further weekly runs of the Seraph Shield would provide the next tier of the "Hunter's Trace" perk that provides a general improvement across all stats while allowing you to customize different perks to your playstyle, turning it from a sluggish base weapon into a more finely tuned, lethal gun. Additionally, each upgrade tier lessens the number of critical hits needed to build up one sniper round from the alt mode.
    • The Hierarchy of Needs exotic bow from the Spire of the Watcher dungeon is a Warmind themed bow, after charging up the bow with kills or precision shots you can create a guidance ring which will spawn seeking micro-missiles from Hierarchy arrows shot through it. This works with other players using the weapon, allowing a Gathering Steam effect similar to Outbreak. The bow on first acquisition has the longest draw time possible for its' archetype, which was counterintuitive to the timed effect of the guidance ring. But getting the catalyst halves the draw time when guidance ring is active, further playing into the Gathering Steam functionality.
  • My Hero, Zero: The main Exotic of the seasonal storyline is the pulse rifle Revision Zero, and it promises to be the most versatile primary weapon in the game.
  • Not Quite Flight: The Manticore is a Veist-made Void SMG that builds up energy by shooting enemies while on the ground. Shooting enemies again while airborne causes the user to slowly hover around, expending energy to keep afloat.
  • "Not So Different" Remark: Osiris never trusted Rasputin, not after the murder of the Iron Lords and perpetually being an abstract figure in the defense of humanity. When they finally had a lead that may bring Rasputin back online, Osiris muses over his own recent experience being left in a coma for a year after Savathun's deception and Rasputin will now have twice been brought back online after society has changed so much.
  • Once an Episode: Once again, the last season of the year adds destructible objects to free-roam that only the season's main Exotic can destroy. In this case, 50 yellow pods from Clovis Bray have been scattered across Europa, the Moon, and the Seraph Station, and Revision Zero is the gun required to destroy them. It's also a bit more rewarding than Season of Arrivals or Season of the Lost, as cracking all 50 rewards an Exotic Sparrow aboard the Seraph Station.
  • Out-Gambitted: Even though the season ends with Rasputin forced to sacrifice himself to thwart a Xanatos Gambit by Xivu Arath, it was revealed as early as the first week that Neomuna and its creator are in fact Rasputin's own creations. An unknown third party deleted most of the evidence to form a Memory Gambit, which of course has already paid off as the only successful attempt by Rasputin or his subordinates to save humanity during the Collapse.
  • Red Eyes, Take Warning: Inverted in this season. The Clovis Exo mind is linked to the Exo frame Ana created to house Rasputin with the idea of helping to restore all of his protocols. While in the body Clovis emits a soft blue light from his eyes and mouth. When Clovis' intended treachery is discovered Ana deletes Clovis' access to the body and uploads Rasputin into it, where the eyes now glow a familiar crackling red/orange. While Rasputin is a question mark, everyone prefers him over Clovis.
  • The Reveal:
    • Neomuna's creator is Soteria, an AI meant for simulation projects that ejected a part of itself with a colony ship into deep space upon discovering the Black Fleet and crash-landed on Neptune. The Sol Divisive and the regular Vex alike want it due to the use of their technology in its creations.
    • Likewise, the rivalry between Ishtar and Clovis Bray appears to have formed from stress related to their work on Soteria, with the Spire of Ares's construction being the last straw. Following Soteria's decision to launch herself and her colonists into deep space (a decision made possible by Rasputin and Ishtar's involvement), Maya Sundaresh discovered the Spire's existence and told Clovis Bray I to go fuck himself before shredding their collaboration entirely.
    • Week Four reveals that Clovis Bray did not create Rasputin to manage the Warsat network for humanity's own safety, he created Rasputin to control the Warsats to destroy the Traveler, because his god-complex could not handle anyone else being humanity's savior. Ana teaching Rasputin about the humanities convinced Rasputin to begin rewriting his own code to lock Clovis out, preventing Clovis from carrying out his plan. Once Rasputin is whole enough to communicate, he warns the Guardians that Clovis intends to take Rasputin's place in control of the Warsat network.
    • Häkke is another Human group touched by the Darkness, as their original purpose amounted to creating synthetic Black Fleet tech by replicating Clarity Control's abilities. This also reveals that the foundry itself is much, much older than they seem; previously, only Daito was confirmed to be a survivor of the Golden Age.
    • Synthweave and possibly Obsidian Radiance bear their odd resemblance to Radiance because they're derived from the aforementioned attempts to create synthetic Darkness. It's probably a good thing Saito and Meyrin were never informed of that fact...
  • Revision: In the past, rumors floated around about how Rasputin had intended to fire upon the Traveler should it try to escape again, but it never occurred. Various reasons were thought up, from Rasputin thinking better against it, to simply not being able to enact it in time before the Collapse. Week 4 of Seraph reveals that this WAS the plan all along - specifically, it was Clovis' plan. He hated the Traveler being humanity's equivalent of a genuine god, and so he set things up to use the Warsats to take it down, supplanting himself as humanity's god. Rasputin's teachings via Ana convinced him to adjust his protocols to lock Clovis out, ensuring the Traveler's safety and stopping Clovis from dooming mankind. And when Clovis has the chance to do that again, Ana wises up and has his partition deleted so he can't interfere with Rasputin anymore.
  • Sequel Difficulty Spike: invoked Playlist activities were modified on Bungie's end, where instead of being at the same level as the player they were pushed 5 levels above in damage and resilience tuning. This made them ever so slightly tougher so that a hand canon body shot won't one-tap red bar enemies, while orange bar and boss enemies felt quite a bit tankier.
  • Sequel Episode: This season picks up on a number of story threads from "Season of the Worthy" (which itself was following up on Rasputin's awakening in the Warmind DLC) down to reusing a lot of environments, imagery and gear that was associated with that season, especially the Warmind Bunkers.
  • Sequel Hook: After his Heroic Sacrifice, Rasputin left a message to the player Guardian affirming the existence of a city on Neptune and that it possesses something called "The Veil" (a major term in the lore regarding the Darkness). This leads the story into the Lightfall expansion. Additionally, the Black Fleet is finally heading towards Earth after no major movement since the end of Season of Arrivals, leading straight into the war unfolding in Season of Defiance.
  • Showdown at High Noon: Parodied in the Spire of the Watcher dungeon, where the introductory encounter is started by shooting a lone Vex Goblin in the Martian desert — complete with tumbleweed that will take you out if you stand in its way.
  • Space Western: The tone of the "Spire of the Watcher" dungeon has a strong old west vibe with exploring the Seraph Spire. A ghost town is the setting for the start of the dungeon while the gear includes leather armor and weaponry with wood construction from Tex Mechanica. Meanwhile, the Spire itself is advanced Warmind tech and the Vex are the main enemy faction.
  • Spy Fiction: The main theme of the season, with all of the seasonal activities based on infiltrating secret bases to retrieve their intel.
  • Stealth-Based Mission: Very downplayed during Heists. The Warmind installations have security towers active that will focus on any players in their line of sight, and if the player doesn't get behind cover when the timer runs out, the tower will open fire and instantly kill them. This is on top of having to fight all the other enemies.
  • Suddenly Voiced: Rasputin previously would "talk" in an unintelligible mixture of garbled static and random Russian. He is reconstructed using a variety of vaguely similar advanced AI code including the Clovis Bray I exo on Europa, so that when he comes back online he uses the Clovis voice pattern as the foundation for his own and can speak in clean Englishnote . Much like Crow vs Uldren Sov, Rasputin has such a dramatic change in tone and cadence that they barely sound alike.
  • Swiss-Army Weapon: Revision Zero, a exotic pulse rifle that has multiple firing configurations and room for several catalysts. Previous craftable exotic weapons were limited to basic barrel and grip mods (the first two of four perks), this one allows full perk slot customization to adjust to the wielders preferences. To show off the concept the questline for the gun also rewards ornaments that change the guns' appearance with barrel extensions, laser sights and an uparmored scope.
  • Teeth-Clenched Teamwork:
    • Clovis Bray I is made to cooperate with the Guardians to help restore Rasputin, but he's extremely unhappy about the whole ordeal and comes off as equally annoying every time he tries to speak. He's also still the same self-serving asshole suffering from literal Aesop Amnesia as he was two years ago, and he has to share comms with Osiris and Mara, who can be just as insufferable. This ends up not working out in the end, because Ana realizes he's way too risky and dangerous to have anywhere near Rasputin, and has his partition aboard the HELM deleted to make way for the Warmind.
    • The Spire of the Watcher dungeon loot reveals Clovis Bray used to have a very stressful working relationship with the Ishtar Collective. Their last known project was the Augurmind Soteria, a Vex-enhanced AI built to simulate deep space travel. Clovis let his ego get the best of him, however, and he started acting behind Ishtar's backs to the point of constructing the entirety of the Spire of Ares without any oversight from the Collective. Once Soteria discovers the Black Fleet and ejects herself into space for real with tons of colonists as a contingency measure for Earth's survival, Maya Sundaresh tells Clovis he has no one to blame but himself, and the two companies have been at each other's throats ever since.
  • Tragic Keepsake: Ana is revealed in the finale to own all of the pages of the lorebook "Persona" as a parting gift from Rasputin following AURORA SACRIFICE.
  • Trapped in Villainy: The final scene of Seraph indicates Eramis is this. When she starts hesitating against setting the warsats upon the Traveler, the quiet whispers around her suddenly grow louder, and the Witness bluntly commands her to make it feel pain. Even if she wanted to, the Witness won't let her.
  • Villain Team-Up: Continuing from the previous seasons Xivu Arath has used her Wrathborn to try to raid the Warmind Bunkers and even more curious is that Eramis and House Salvation are being folded into their ranks. The "Spire of the Watcher" dungeon also has the Sol Divisive Vex return in an attempt to raid the a Warmind Seraph facility. All of this implies the Witness is consolidating different factions under their control.
  • We Can Rebuild Him: The main goal of the season is to restore Rasputin to full capacity by breaking into secure Warmind installations and fighting off the Wrathborn to retrieve the assets laying within.
  • Wham Episode: In the climax of the season, the Traveler moves for the first time in hundreds of years, no longer in the sky where the Last City had built itself around it and everyone recognizes it as the same as the Whirlwind that happened to the Eliksni when The Traveler left them alone against the Darkness. In low orbit The Traveler is threatened by Eramis using the Warsat network until Rasputin performs a Heroic Sacrifice to prevent his weapons from being used against humanity. The Traveler then holds position next to Earth, The Witness claims it has nowhere else to go but others believe the Traveler has decided to stand with humanity.
  • Xanatos Gambit: It becomes evident that Xivu Arath's goal is to use the Warsat network to cause mass destruction, and through Hive Sword Logic her power would exponentially increase allowing them to bring forth a massive Hive army through the ascended plane. Initially everyone involved assumed they just needed to take control of the network before Eramis can but realize that such destruction in any form would empower Xivu Arath even if turned against the Hive and House Salvation. For half of the season this forced a stalemate, they couldn't let Eramis have control of the Warsats but couldn't use those same Warsats to fend them off. The ultimate answer had Rasputin deciding to destroy the Warsat network itself and himself along with it, to ensure it couldn't be used against humanity. Spire of the Watcher and the epilogue additionally flips the whole script and reveals he would've gotten the last laugh regardless, as Neomuna is technically one of his creations formed from the assets of NEFELE STRONGHOLD. Ergo, if his mission was to protect humanity, it is impossible for him to lose as long as Neomuna is able to protect itself.
  • You Have Outlived Your Usefulness: The Witness no longer considers the House of Salvation a viable asset to their plans, and to that end uses Xivu Arath to wipe them out and turn them into Wrathborn and Scorn.

"Why?! Why does it not flee?!"
-—Because...it has nowhere else to run.—-

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