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Fowl Family and Associates
Artemis Fowl the Second
- Adaptational Heroism: The movie version largely downplays his ruthless and villainous personality from the first book and makes him more heroic from the get-go.
- Affably Evil: During the time he spends as a villain, he is quite polite (albeit somewhat patronizing at times) and has some scruples.
- Affectionate Nickname: His mother sometimes affectionaltey calls him "Arty."
- Aloof Big Brother: To Myles and Beckett. Downplayed Trope though, it's just that Artemis has only the barest idea of how to take care of the mischevious and resourceful brats. However, as Opal Koboi finds out, he is very protective of them.
- Amnesiac Hero: In Opal Deception after having his memory erased at the end of the previous book, Holly needs to get him to work with her to save the world while his memory of the fairy world is gone. He also loses his memory at the end of The Last Guardian.
- Anti-Hero: He eventually develops into a heroic character thanks to blowing on the "spark of decency" in him. However, Holly mentions that he is still a devious mind.
- Anti-Villain: For the first few books, despite being on the darker side of Gray-and-Grey Morality and doing some terrible things, it's clear that Artemis is doing them for his family, and he does display standards and a moral code.
- To Holly, initially, who despises the boy for kidnapping her in the events of the first book. They do grow out of it over time and transition to Friendly Enemies and later true friends.
- Opal Koboi. Possibly the only being on the planet who serves as The Dreaded for Artemis, with her constant schemes at global domination. By the time of the sixth book, Artemis actually becomes exasperated upon learning she is once again responsible for his problems.
- Awesome by Analysis: In the first book, he swiftly deduces that the supposed waiter who comes to their table is actually the person who summoned them. He then proceeds to explain that while he may wear a waiter's apron, the clothes, footwear and jewellery he is wearing are too expensive for a waiter, and he himself is too clean for one either.
- The Bad Guy Wins: As the Villain Protagonist of the first book, while his plans don't exactly come off without hitch, he ultimately does get what he wants. Ransom for Holly Short, breaking out of the Time Stop, and even curing his mother of her debilitating illness.
- Brains and Brawn: The Brains to Butler's and Holly's Brawn. Being the World's Smartest Man who can be relied on to scheme his way out of anything.
- Break the Cutie: Before the series even begins. With Father presumed dead and Mommy falling to pieces, what's to be expected? Plus, Angeline's episodes in the first book cause him to stifle a few 'uncharacteristic tears'. Afterwards, he is fixed, broken and re-fixed again. After THAT the cycle continues, especially with his difficulties with his Atlantis Complex.
- Cannot Tell a Joke: He has tried. He has been discouraged. Minerva, on the other hand, is impressed when Artemis understands one of her smarty jokes.
- Character Development: As the series progresses, Artemis develops from a ruthless criminal mastermind into something almost heroic. And in a later book we get a side-by-side comparison of how ruthless and obnoxious he was.
- The Chessmaster: He's quite the schemer and planner, coldly moving people like chess pieces.
- Child Prodigy: A preteen genius in the first book and he ends being an criminal mastermind throughout the whole story.
- Creepy Child: To the point he actually scares the crap out of a waitress in Book 3.
- Dark and Troubled Past: Perhaps not as drastic as some examples, but he was relatively friendless and it's implied Artemis Senior treated his son as his business partner rather than as little Arty. Luckily, Daddy's taken a few happy pills in the form of magical blue fairy sparkles.
- Deadpan Snarker: Very. His tongue is as sharp as his mind, second only to Holly.
- Did Not See That Coming: In the first book, his Evil Plan mostly goes as he wants, except for the Troll which he admits was a "slight blip".
- Disappeared Dad: His dad went missing on a business trip years ago.
- Eerie Pale-Skinned Brunette: It's one of the reasons he's described as 'a vampire' when he smiles.
- Embarrassing Nickname: Only Angeline is allowed call him 'Arty'. Although he doesn't mind Juliet referring to him as so either. Later on, Holly too. This causes Artemis some confusion.
- Empowered Badass Normal: In the fifth book while travelling through the time tunnel, he hugs some magic sparks and manages to acquire magic himself. He gets Brought Down to Normal as of the next book after pouring all his magic into his sick mother.
- Enemy Mine: In the second book, where he teams up with the fairies in order to track down the source of the goblin batteries, and the third book, where he requests their assistance after Butler is shot.
- Even Bad Men Love Their Mamas: His mother is a Morality Pet in the first book as he genuinely cares for her and takes care of her. He even parts with half his hard earned gold to cure her insanity.
- Even Evil Has Standards: Even when a Villain Protagonist, Artemis isn't completely without scruples.
- He would not stand for mistreatment of the environment. After he blows up a whaling ship, he muses that there are greener ways to obtain the products one would get from whaling.
- When he sends Butler out to deal with the LEP retrieval team sent to Fowl Manor, he says he prefers "scared to dead, if possible."
- He also abandons kidnapping schemes at Butler's request after their first tangle with the fairies, when they discover how human they are.
- Evil Plan: In the first book, it's extorting gold from fairies to rebuild his father's criminal empire. Afterward, his plans become less evil.
- Extra Digits: In the last book, when his original body is destroyed, Artemis' spirit resides in a clone made by Foaly; the clone has six toes on his left foot.
- Extremely Protective Child: Artemis goes to great lengths to avoid either of his parents finding out about his crimes and, due to his mother's poor mental health, he's very protective of her.
- Friendless Background: Butler is more like a father that takes orders than a real friend. The Artemis Fowl Files reveals that he used to keep sweets in his limo in case he ever made friends.
- Future Me Scares Me: Past Artemis assumes that the present one is a distant relative trying to steal from him.
- Geek Physique: The only muscle he cares about is his brain. The rest of him is scrawny. This is a running gag through the latter half of the series; he will lament his lack of physical fitness while he's in the middle of an action sequence.
- Gender-Blender Name: Artemis shares his name with the Ancient Greek goddess of archery, the moon, and hunting (though he claims the name itself is a genderless noun in Greek). There's an awesome moment in EC where Artemis uses this to deliver a code phrase, as he's explaining to Spiro about his name.
- Gentleman Thief: Artemis executes elaborate heists for the challenge and, after book one, seems to pick targets that he feels deserve it.
- Hero with Bad Publicity: To fairy society in later books. By the time of The Fowl Twins, the official LEP policy is that he's a friend to the People and to follow his orders without question but the average fairy despises Artemis and his family.
- Heterosexual Life-Partners: He and Butler with their brother/father relationship thing that has been around since forever and ever.
- Hidden Depths:
- There's that 'spark of decency' his fairy friends figure out he possesses.
- Plus, who would've thought Arty likes horse-riding, as of the Time Paradox?
- You also wouldn't expect him to be a David Bowie fan. Labyrinth would most likely be his favourite movie.
- I Lied: Holly being not-too-willing to travel through time in The Time Paradox, Artemis resolves that some not-quite-truths were in need. There's also the bank robbery at the start of The Opal Deception, wherein Artemis acts as a typical teenager (hell, he DRESSES like one too) to pull off his plans.
- Icy Blue Eyes: A bright, piercing blue that he shares with his father.
- Immune to Mind Control: On at least two occasions in the series, Artemis wears mirrored lenses to protect himself from the fairies' Mesmer power (which requires direct eye contact with the Mesmered individual).
- Insufferable Genius: Less so than Foaly, but he definitely has many an 'I am the smart one in this building' moment.
- Intelligence Equals Isolation: In The Lost Colony, he distracts his Distaff Counterpart Minerva, a fellow kid genius, with a honest spiel - that he understands her drive for recognition is simply a coping mechanism for loneliness, and that he knows it because he went through the same. They also bond over liking jokes based on quantum physics and over not having many people to share them with, because most of the people they encounter aren't familiar with the subject matter.
- Lonely Rich Kid: Artemis is rich but isolated. Supplementary material shows that, while he claims he didn't want friends as a child, he used to keep candy in his car in case he made one. When first book begins, his father is missing, his mother too sick to leave her room or even consistently recognize him, and the only people he spends much time with are his bodyguard, Butler, and Butler's sister Juliet, who also works for his family. Things get better over the course of the series as he befriends some fairies, his parents recover, and he gains a couple of younger siblings, but he still lacks people he can hang out with regularly, especially his own age.
- Meaningful Name: According to the author:
Colfer: I wanted a classic Greek name that would have an air of intelligence and genius about it. [
] Artemis was the goddess of hunting. But the name was sometimes, very seldom, given to boys as kind of an honorific if their fathers were great hunters. Fowl was because there's an Irish name Fowler, and fowl sounds like foul. Because he's nasty, or he was in the beginning. It's the nasty hunter basically.
- Moustache de Plume: Artemis sometimes writes romance novels under the name Violet Tsirblou.
- Nerves of Steel: In The Lost Colony, after Holly is fatally stabbed, he is able to keep himself together enough to maintain the bomb's erratic countdown in his head and figure out the exact moment to act to retroactively prevent her death — all while they are under assault by a horde of demons. From the dying Holly's perspective, he comes off as practically heartless: she calls for help, he glances at her, then looks away. Then we see it from his perspective: he sees her being stabbed out of the corner of his eye in a heart-stopping moment, then concentrates on doing what needs to be done to fix it. She calls out to him and he makes the mistake of looking at her, very nearly breaking his concentration.
- Noble Demon: Spelled out by Holly: "Deep beneath the layers of deviousness you have a spark of decency. Perhaps you could blow on that spark once in a while." Artemis says he might consider that.
- Non-Action Guy: He prefers to think up plans and leaves the fighting to Holly and Butler.
- No Social Skills: Although he has improved in leaps and bounds since the first book, he still hasn't attended any of those school dances Butler mentioned in The Eternity Code. Plus, he's still keen on his vampire way of life. Also, he isn't incredibly skilled in the good first impressions category, preferring to scare people with his analysing capabilities and his extensive vocabulary (although this could simply be a habit).
- Pet the Dog: His treatment of the endangered lemur in book six is probably the most prominent example. Also, in book three, his (begrudging) decision to donate Spiro's billion dollar fortune to Amnesty International, with 10% going to the Fowl Estate as a finders fee, and his request for Holly to heal his mother in book one.
- Pragmatic Villainy: Fairies speculate that Artemis only healed his mother because he didn't want social services interfering in his plans (Though the reader knows better).
- Punny Name: Not him, but he tends to use these with various pseudonyms he publishes papers, which include (but are not limited to) Sir. E Brum (Cerebrum), F. Roy. Dean. Schlippe (Freudian Slip), C. Nial Damon Shia (Senile Dementia) and Violet Tsirblou (Violets are blue)
- Put on a Spaceship: The Fowl Twins has him away on a five year mission to Mars. On a self-winding rocket he built himself, in the family barn. Justified, because if Artemis had been present the first Fowl Twins book would have ended quickly enough to be a novella.
- Replacement Flat Character: In Time Paradox, Past Artemis is basically Artemis from the first book before he became good.
- Sesquipedalian Loquaciousness: Dear God, who has bested him in the way of polysyllables yet?
- Shared Unusual Trait: An accident in The Lost Colony swaps his and Holly's left eyes. Consequentially each is left with one hazel eye and one blue eye. In Artemis' case, a hazel left eye and a blue right eye.
- Ship Tease: With Holly starting in book 2. He thinks of her as being 'pretty in a dangerous way. Black widow pretty.'
- Shoot the Dog: In the Time Paradox, with the lemur. Subverted in that he actually saved it, but didn't remember doing so. Also Holly's kidnapping in the first book. Both were to prevent his family from being impoverished and to fund the search for his father.
- Sidekick Glass Ceiling: His magical powers that he got in The Lost Colony were used up and never replenished near the start of the next book.
- Smart People Play Chess: He is a grandmaster at chess. (Under a psuedonym solid enough to fool the Russian Mafia, when they researched him as a potential kidnap and ransom target)
- Spanner in the Works: His arrival (as well as his LAPTOP of all things) is what sends Cudgeon and Koboi's plan crashing into ruin.
- Strong Girl, Smart Guy: Smart Guy to Juliet and Holly's Strong Girls, because he is a criminal mastermind and they are a bodyguard and a cop, respectively.
- Teen Genius: From book 2 on, since he's grown out of the child phase and become a teenager. A teenager who writes psychology textbooks and studies quantum physics.
- By the time of The Fowl Twins (which takes place 6 or 7 years after the end of his own series) Artemis has three doctorates.
- Took a Level in Kindness: He gradually gets kinder over the course of The Arctic Incident, The Eternity Code, briefly reverts because of a mind wipe, and completes his transformation near the end of The Opal Deception, after having regained his memory.
- Unfortunate Names: Often Lampshaded by villains, the titular character's namesake was a woman. And not just any woman: In Greek mythology, Artemis was (among other things) the goddess of childbirth and the protector of young girls.
- Unresolved Sexual Tension: Starts having this with Holly in the sixth book, and the series ends with it still going on.
- Villainous Breakdown: Starts in the first book, around the time he says "I don't like lollipops".
- Villain Protagonist: In the first book, it is his Evil Plan that drives the story and the audience watches him from the start.
- Wicked Cultured: A sociopathic villain with taste in fine arts and architecture.
- We Want Our Jerk Back: In the seventh book. Artemis may have been a condescending Insufferable Genius at times, but his smarts get things done, as opposed to his split personality, Orion, who seems to think he lives in a high-fantasy novel.
- What the Hell, Hero?: At the end of the first book, Butler calls him out on kidnapping the very human-like fairies and using his mother as an unwitting test subject for an experimental escape mechanism from a fairy superweapon, while also risking his, Butler's and Juliet's life on it.
- Wise Beyond Their Years: At thirteen, he'd already done enough to earn an active file from Interpol, and several patents to his name.
- World's Smartest Man: Cited as being the brightest mind of the human race. Artemis was a Child Prodigy and later a Teen Genius who became a criminal mastermind. From a young age he desired to know everything there was to know, so read book after book until he was an expert in everything. Artemis has shown himself to be The Chessmaster able to pull off complex Batman Gambits, has designed sophisticated technology, and managed to expose the secret fairy race and hold them to ransom. The only other human revealed to have an identical IQ to Artemis is Minerva Paradizo.
- Anti-Villain: In the first book, Butler is a villain only because of his Undying Loyalty to Artemis and even calls him out on his actions multiple times.
- Badass Normal: He's a normal, albeit highly trained and large, human, but he's strong enough to punch out a troll.
- Bald of Awesome: Keeps his head shaved.
- Battle Butler: Not only is he a perfect example, being an armed martial artist and personal attendant, the Butler family is the origin of the word "butler".
- Big Brother Instinct: Juliet's safety is his highest priority. It overrides his training and Artemis' orders.
- Big Brother Mentor: He taught Juliet judo when she was six.
- The Big Guy: There is no one who can out-muscle this man mountain. He once took down an entire LEP recon team on his own, as well as being the only human to survive combat against a troll!
- Brains and Brawn: The Brawn to Artemis's Brains. Just as Artemis is unparallelled in the intellectual department, there is no one who can match Butler physically.
- BrotherSister Team: With matching black designer suits.
- Deadpan Snarker: When Artemis acts too haughtily he can't help it. He actually took Artemis aback when he comments it's not with that attitude he'll get a date for prom.
- Did You Just Flip Off Cthulhu?: He tells Opal Koboi to 'Go to Hell' when she tries mesmering him into obeying an order.
- The Dragon: To Artemis, in book one, when Artemis was the villain. He was the chief minion.
- The Dreaded: Among Fairykind, he's a nightmare. He's the only human to have ever bested an LEP Recon team, and his defeat of a Troll with nothing more than a medieval suit of armor and his bare hands is used as instruction at the academy.
- Flash Step: He can move like this in the Michael Moreci graphic novel.
- Genius Bruiser: He's huge because of muscles and an expert in anything military (weapons, tactics, etc).
- Heroic Willpower: He resisted enhanced Mesmer from Opal Koboi. While complying with her demands for a while but with strictly non-lethal actions, he firmly disobeys when told to kill Artemis and has a near-fatal heart attack due to the conflict.
- Husky Russkie: In Name Only, mind you. He's technically Eurasian, and is very culturally neutral thanks to his training.
- Immune to Mind Control: Butler is able to shake off a Mesmer by Heroic Willpower when ordered to do something against his will, though the effort causes him to suffer a near-fatal heart attack.
- Knight Templar Big Brother: For both Artemis and Juliet.
- Legacy of Service: His family's been with the Fowls since the Third Crusade, and every time a new baby is born they're assigned a Butler to care for them. Naturally, the Fowls are rather attached to them.
- Meaningful Name: His first name, Domovoi is the name for the household spirits in Slavic folklore. These creatures are said to be protectors of the household, as long as they are cared for. Pretty good name for a Battle Butler.
- Multiple-Choice Past: The first book contradicts itself on whether he received his bodyguard training in Israel or Switzerland. The third book clears up that the bodyguard academy moves every five years.
- My Master, Right or Wrong: He doesn't really care what Artemis is doing because it's his duty to help him do it.
- Noiseless Walker: While moving through an underground fairy base, he's described as making only slightly more noise than a panther. Note that he's seven feet tall with muscles like a Michelangelo statue.
- Pressure Point: His sheer strength combined with his "turnip-sized fist[s]" and surgically-precise knowledge of the human body makes him as dangerous unarmed as he is with a weapon.
First he took out the tendons, bringing the troll to its knees, then he abandoned the mace and went to work with gauntleted hands, perhaps deadlier than the mace had been. [...] Working on the assumption that the troll and human physiques were basically the same, he rained blow after blow on the dumb creature, reducing it to a heap of quivering fur in so many seconds.
- Punch-Clock Villain: In the first book. He really wasn't kidnapping fairies For the Evulz; he was just doing his duty in serving Artemis, even calling him out on various occasions.
- Put on a Bus: The Fowl Twins has him reluctantly joining Artemis on his trip to Mars.
- Race Lift: Is explicitly said to be Eurasian in the books, but in the film, he is played by black actor Nonzo Anozie.
- Real Men Wear Pink: He apparently likes romantic comedies, his favourite film being Some Like It Hot. He reads romantic novels when nobody is around, though he would never admit it.
- Roundhouse Kick: Does a spinning kick, much to the embarrassment of Artemis when stealing a whaling ship in the first book.
- Walking Armory: In the first ten pages of book one, Artemis coolly rattles off a list of concealed weapons Butler carries on his person.
"The cosh, sir."
- Withholding Their Name: Only Butler and his mother know his birth name, for security reasons. Thus when faced with impending death, Butler tells Artemis his first name, Domovoi, a type of Russian Fair Folk. This comes in handy later when (a recording of) Artemis uses it as proof of their having been through truly harrowing experiences together, allowing Butler to defeat the fairy mind-wipe.
- Writers Cannot Do Math:
- Butler stands at almost seven feet tall, has "a barrel chest full of scars and hard muscle", hands that are "the size and approximate shape of spades", and is strong enough to deliver "a blow that would have felled a medium-sized hippopotamus" with his shoulder when Artemis is in immediate danger. However, The Eternity Code states that he's a "ninety kilogram [200 lb] dead weight." A near-seven foot tall man at that weight would be as thin as a rail, while a man of Butler's strength and proportions would need to weight at least 350 lbs (assuming he's fairly lean).
- One of the guidebooks states that Butler's fondest memory is teaching Juliet spinning kicks as a teenager. By the time Juliet was been born, however, Butler would've been at least twenty-two.
- Younger Than They Look: After being bought back to life by Holly Short, he was aged by 15 years, meaning that he was physically 55 at the age of about 40.
- Action Girl: Butler bodyguard.
- Age Lift: Is a teenager in the first book but a child in the movie.
- Annoying Younger Sibling: The only person who laughs at him (and lives), does so repeatedly.
- Arson, Murder, and Jaywalking: The third book's description of Juliet's various skills:
"By the time she was fourteen, Juliet was a third-dan blackbelt in seven disciplines, could dissemble and reassemble any weapon blindfolded, and could do her makeup in under four minutes."
- Badass in a Nice Suit: In book three when trying to steal the C Cube back.
- Battle Butler: Steps in for her big brother in book three.
- Boisterous Bruiser: In contrast to her more subdued and professional older brother, she's very showy and exuberant.
- Cool Big Sis: Artemis doesn't mind Juliet all that much - even allowing her to call him 'Arty'.
- Cute Bruiser: A particularly hilarious example is her playing dumb-blonde teenager for Pex and Chips in The Eternity Code and then knocking them both out.
- Dance Battler: She's certainly a lot more showy than her brother when it comes to taking down the opposition.
- The Ditz: A little bit in the first book, probably due to being a teenager. She matures as the series progresses.
- It Runs in the Family: As a Butler, she's just as kickass as her brother.
- Legacy of Service: She was able to step in for her brother.
- Morality Pet: She's the only one allowed to laugh at Butler and one of two people allowed to called Artemis 'Arty'.
- Never a Self-Made Woman: In the first three books, when all she wants to do is live up to the Butler legacy. Her decision to make her own name coincides with a Retcon and she runs off to join a lucha libre troupe.
- Professional Wrestling: Juliet's a big fan, and she leaves to join a lucha libre troupe after the third book. And then the sport itself appears in the seventh book when she and Butler fight off an attack during a show.
- Put on a Bus: After The Eternity Code, she goes off to become a pro-wrestler.
- Race Lift: Like her brother, she's Eurasian in the books, but will be played by the black Tamara Smart in the movie.
- Related in the Adaptation: Goes from being Butler's sister to his niece in the movie.
- She Cleans Up Nicely: Does the 'Jade Princess' ring a bell?
- Spirited Competitor: Although she could have rivaled her brother in the bodyguard field, she chose to become a wrestler because the girl just loves the theatrics.
- Strong Girl, Smart Guy: Strong Girl, along with Holly to Artemis' Smart Guy because she is a cop and an excellent shot with a gun.
- Took a Level in Badass: When she returns in book 3.
- Chivalric Romance: Continually approaches the world as this with himself as the dashing knight.
- Chronic Hero Syndrome: A complusive need to save everyone around him is played for laughs because it's so silly and it plays off of Artemis' pragmatism.
- Cloud Cuckoolander: Orion, among many other things, tells Holly that she is exuding "a wonderful aura. It's pastel blue with little dolphins."
- Crouching Moron, Hidden Badass: You know how Orion is Artemis's Cloud Cuckoolander alter ego? Artemis can't shoot straight to save his life. Orion can. Something of a Fridge Brilliance, or maybe just plain Homage: In Classical Mythology, Orion was an excellent hunter and became Artemis' hunting companion. In some variants of the legend, he bested Artemis at hunting.
- Let's Get Dangerous!: In the book's own words, he "sped up, showing a nimbleness that anyone who knew the boy would not associate with him." And after that, he disarms Turnball, and uses his gun to accurately disable Holly.
- Split Personality: To Artemis.
- Wrong Genre Savvy: Operates in terms of Fairytales and/or High Fantasy.
I share everything. Memories and movies are as real as each other to me. You, Peter Pan, the Loch Ness Monster, me. It's all real, maybe.
Why dont we look for some magic stones that can grant wishes?
Artemis Fowl Sr.
- An Arm and a Leg: Managed to survive the explosion of his boat, but his leg was ruined in the blast and it had to be amputated by the Mafiya while he was imprisoned. Flashbacks in The Eternity Code show him getting fitted for a prosthetic; his uncharacteristic joke about getting one with speed stripes makes Artemis Junior realize how much his father has changed in captivity.
- Distressed Dude: He spends book two as the Russian Mafiya's captive.
- HeelFace Turn: During his captivity, he realizes that life is too short to waste on crime. Once he's freed, he decides to focus on his family and on more altruistic goals like the environment.
- Maybe Magic, Maybe Mundane: His son wonders if his HeelFace Turn is due to fairy magic, his natural personality, or both.
- No One Could Survive That!: A boat explosion. Turns out he did.
- Used to Be a Sweet Kid: According to Angeline, he was a Nice Guy before participating in the family business. He goes back to being nice and legit after he's rescued from the Russian Mafiya.
- White Sheep: He's latest head of a long standing criminal family that wanted to be a legitimate businessman.
- Apron Matron: Seems to be becoming one of these in later books, rather, re-becoming it since it is hard to be a stern mother figure while under demonic possession or debilitating illness.
- Demonic Possession: Angeline's "illness" is actually possession in book six, by Opal.
- Hidden Depths: The Fowl Twins reveals that Angeline has acquired a doctorate in psychology, in an effort to understand the debilitating depression she fell into during Artemis Sr.'s disappearance. During this book, she and Artemis Sr. are absent because she's giving a lecture at a university.
- Morality Chain: Has a hold on Artemis Sr's (and to a lesser extent Artemis Junior's) sense of right and wrong.
- Secret Keeper: After the The Time Paradox, she becomes very aware of Artemis's dealings with fairies and magic. She keeps it from her husband, but enjoys coercing things out of her son by prodding Artemis's guilt over keeping secrets from her.
- Proper Lady: Hidden at first but once she recovers she's described as carrying herself with dignity and grace, as well as ordering the house hold, family finances etc.
Myles and Beckett Fowl
- Annoying Younger Sibling: While still being ridiculously adorable and pretty darn awesome, they still find it in themselves to frustrate and bother big brother Artemis.
- Bully Hunter: Beckett has used his cluster punch on five bullies he found picking on smaller kids.
- Crouching Moron, Hidden Badass: Beckett, who manages to move faster than the fairy bonds and punch Opal in the gut, knocking her on her butt and leaving her gasping for air.
- Demonic Possession: They are overtaken by the two of the Berserkers, in the eighth book.
- Genius Ditz: Beckett is just as smart as Myles, just much less restrained.
- Hair-Contrast Duo: Myles is black-haired like Artemis, Beckett is blond.
- Polar Opposite Twins: Beckett is cheerful, ditzy, and much prefers physical activity, while Myles is basically a toddler version of Artemis.
- Sesquipedalian Loquaciousness: Myles, despite being two (four in The Last Guardian), speaks in words too big and complicated for many adults.
- Spanner in the Works: Myles following Artemis into his shed leads to his solar plane's discovery by Juliet, allowing Opal to learn about it and basically forcing Artemis to sacrifice himself.
Lower Elements Police
- Ace Pilot: Her skills with flying are top-notch, even if her landing could use some work. By Book 6, she's somewhere between mortified, amused, and touched to learn that cadets are starting to name flight maneuvers after her.
- Action Girl: Recon officer.
- Adaptational Attractiveness: Has a crewcut in the books but the graphic novels give her longer hair.
- Adaptation Dye-Job: She has red hair in the books, but brown in the graphic novels.
- Antagonist in Mourning: She's surprised to find herself sad when she thinks Artemis, Butler and Juliet are dead in the first book; Root tells her it's likely Stockholm Syndrome. A more clear-cut example comes in the third book; while Artemis isn't dead, he has been mesmered to forget the fairies, and she quietly mourns the loss of her "almost friend".
- Badass in Distress: When Artemis kidnaps her. Not completely helpless, but still a prisoner.
- Brainwashed and Crazy: For a short time in book 7.
- Berserk Button: Just mentioning Artemis's name any time in the first half of the series will qualify you as asking for serious death wish from Captain Holly Short.
- Claustrophobia: A trait all fairies have, but hers is particularly bad, thanks to Artemis kidnapping her and keeping her in a very small room.
- Cowboy Cop: She has no patience for red tape or the rules, especially when they get in the way of doing the right thing. This eventually comes back to bite her, as her recklessness gives Sool grounds to label her "dangerous" once Root dies.
- Dark-Skinned Redhead: Is described as having nut-brown skin and dark red hair, which is apparently not that uncommon a combination among fairies.
- Deadpan Snarker: Her guile and cleverness serve her well in the snark department.
- Deuteragonist: Especially in the first book, where her actions form half the narrative. In fact, one could chop off the first couple chapters and it would look like she was the main character.
- Dude Magnet: Commander Kelp seems to be taken with her and she drives Artemis's puberty up the wall. Orion also fancies himself deeply in love with her, and Chix Verbil hits on her when they work together.
- Fairy Companion: Played with: Artemis facetiously refers to Holly as "my fairy friend" at one point, but she is far too badass to fit the trope.
- Fiery Redhead: Has dark red hair and a suitable temper to match.
- Forgot About His Powers: Eternity Code would have been a lot shorter if she'd thought to mesmer Jon Spiro into giving the C Cube back at the airport. Though as Artemis points out, the chances of mesmer working on someone decreases the more intelligent and strong willed they are, both which Spiro handily qualifies, and if he recovers his memories then the fairies will have to bother with him again.
- Friend to All Living Things: She tries. She largely prefers animals to humans.
- The Gunslinger: Handy with a ray gun. She can toss a coin fifty feet, at night, and shoot a hole in it.
- Good Is Not Nice: Heroic to the point of helping her enemies against trolls, but not exactly polite or kind.
- Good Parents: She thinks fondly of her parents. Pity they're both dead before the series commences.
- Hero Antagonist: In the first book, she's the honest cop doing her job, while Artemis is the criminal mastermind endangering her society for his own greed.
- Hot-Blooded: She's very passionate about her work, striving to be the best she can be. Unfortunately, it makes her somewhat reckless.
- It's Personal: In the first three books, Artemis Fowl is a sensitive subject for her. In other words, any excuse she gets to destroy him will be seized.
- The Lancer: Once Artemis and Butler are established as permanently part of her team, she serves this role as a foil to Artemis's The Leader.
- Narrator All Along: "It all started in Ho Chi Minh City one summer..."
- Noble Bigot with a Badge: Like all fairies, she generally tends to think of humans as somewhat-bright apes with filthy habits. This does not stop her from risking her life and her career to save a restaurant full of them from a rampaging troll in her Establishing Character Moment.
- Older Than They Look: She's eighty years old in the first book. note
- One of the Boys: Her regular crew is composed of Artemis, Butler, Mulch and Foaly.
- Screw the Rules, I'm Doing What's Right!: She will go against direct orders if they clash with her conscience. Her Establishing Character Moment is ignoring Root's orders to stay out of the way of a rampaging troll because she can't bring herself to abandon the civilians to it, even if they are human.
- Shared Unusual Trait: An accident in The Lost Colony swaps her and Artemis' left eyes. Consequentially each is left with one hazel eye and one blue eye. In Holly's case, a hazel right eye and a blue left eye.
- Ship Tease: With Artemis. She even kisses him in The Time Paradox.
- Ship Sinking: She and Artemis remain friends. Or not. The series ends with it left ambiguous.
- The Smurfette Principle: Deconstructed a lot in the first book, when Holly point-blank asks Root if he's harder on her because she's a girl. He admits it, but clarifies he wasn't being sexist, but as the first female in Recon she needed to set an example. It's also worth noting that the only other female up for the job, Holly considers a 'bimbo'.
- Unresolved Sexual Tension Again, with Artemis.
- In-Series Nickname: He's known as 'Beet Root' as a pun on his name and temper.
- Jerkass to One: While he's not a very pleasant guy to be around in general, he seems to reserve the worst of his vitriol for Foaly. Then again, considering Foaly seems to be trying to irritate him, it's not exactly hard to see why.
- Jerk with a Heart of Gold: Root seems to have two settings: "gruff" and "loud." However, he is a Father to His Men (and woman), and cares deeply about them.
- Mistaken for Misogynist: At the beginning of the book, Holly (the only female fairy on the police force, apart from the well-connected flirt who does the announcements) accuses Commander Root of misogyny due to his endless chewouts over her every single mistake, claiming that if she'd been a male, they wouldn't be having this conversation. Root confirms that yes, he is harder on her because she's a girl... and as the only girl on the force, he needs her to be the best so more women will want to join up (her Cowboy Cop approach doesn't really help). In later books they have a better working relationship.
- Obi-Wan Moment: "Be well, Captain."
- Reasonable Authority Figure: Understands the need for procedure but also for adapting to the situation. Its stated he won't believe anything without evidence, thus implying he'll give anyone the benefit of the doubt if they have it.
- Retired Badass: Until the third act of book one where he reinstates himself.
- Smoking Is Cool: Played with. Iconic as his cigars are, they are described as "noxious fungal cigars" and annoy everyone else.
- They Call Me MISTER Tibbs!: He isn't very fond of people calling him "Julius".
- Vitriolic Best Buds:
- With Mulch, apparently. He's testified against him 15 times and calls him 'convict' but when Mulch fakes his death Root is immediately sad and called him "One of the constants of his life." Mulch for his part calls him by his first name and doesn't hold much of a grudge for the '15 times' thing. In fact, Mulch respected Root so much that he temporarily gives up burglary for private investigation after Root died.
- With Foaly as well, with the two trading insults like no other.
- Action Survivor: Doesn't like being out in the field, but manages to survive when he has to.
- Bunny-Ears Lawyer: While he may be a little odd he's extremely good at what he does.
- Crazy-Prepared: While aware brain control waves have not been invented yet, he wears tinfoil hats in preparation for them nonetheless.
- Deadpan Snarker: He practically always has a quip for the situation.
- Happily Married: Gets hitched during the time skip at the end of book five. His wife Caballine doesn't appear as a character until halfway through the last book.
- Hoist by His Own Petard: Anytime an Evil Genius enters the picture expect Foaly to be victim to his own tech used against him.
- Insufferable Genius: Irreplaceable so he pushes Root's buttons all day; his favourite topics are his own work and the chief's smoking.
- Mission Control: He directs LEPRecon missions from his computer room.
- Non-Action Guy: Not particularly inclined towards personal combat, though that doesn't mean he isn't dangerous in his own way.
- Only One Name: If "Foaly" has a first name, it's never mentioned.
- Our Centaurs Are Different: Somewhat narcissistic tech genii.
- The Smart Guy: Taking him out of his computer room is like taking the brain out of LEPRecon.
- Techno Wizard: The Smart Guy of the LEP, who provides them with all of their tech.
- Tinfoil Hat: He wears them in case someone develops mindcontrol technology. After Opal (seemingly) outthinks him anyway, he gives it up.
- Ultimate Job Security: He deliberately angers his boss and decorates LEPRecon's equipment however he wants, but is way too irreplaceable to fire.
- Vetinari Job Security: He built the computer system and hid a virus that will crash it if he's not there to boot it up.
- Voice with an Internet Connection: Perfectly summed up in this line "I'm right there with you, darling. Unless you trigger a land mine, in which case I'm in the Operation Room." Most of his 'field' time is this: talking through a headset to people in the field and supplying them with info.
- Annoying Younger Sibling: Trouble's whiny little brother.
- Badass on Paper: A member of LEPRecon, who survived Butler... because Butler let him go.
- The Complainer Is Always Wrong: Especially as he complains too much. He files one over scuffed boots. Repeatedly.
- Cowardly Sidekick: To Trouble, especially in Book 2 where he spend most of his time crying and telling Trouble it is his fault.
- The Ditz: If it wasn't that he cleans his brother's uniform he probably never would have been accepted in the force.
- Mistaken for Badass: After he manages to negotiate with Butler, others think he is more capable than he really is.
- Animal Eyes: Her pupils narrow vertically like a cat's, which is uncommon but not unheard of among elves.
- Establishing Character Moment: She's the only member of the Council to request an untampered weapon during the siege in The Arctic Incident. She's mentioned to have not missed with it once.
- The Fashionista: She routinely dyes her hair and modifies her uniform to look more appealing.
- Four-Star Badass: She's a prominent air commander, and when the LEP is reduced to inferior weaponry during the Goblin Uprising, she's noted to be the most effective in combating the gangs.
- Iron Lady: Vinyáya does not take any crap. Anytime Artemis or Foaly goes into Insufferable Genius mode she is swift to tell them to shut their mouths, and the only person in the books able to terrify Mulch Diggums into silence.
- Lady of War: On the job she is a tough no-nonsense leader who is quite capable of combat, while taking care of her appearance and has soft side outside of action.
- Reasonable Authority Figure: Far more willing to listen to the heroes than the rest of the council.
- Slasher Smile: Can pull off a terrifying one despite being a hero. Mulch decides to switch off his Motor Mouth upon seeing it.
- State Sec: A rare protagonistic version thereof, through Section 8.
- The Ace: Mulch is a master thief.
- Anti-Hero: Despite technically being on the side of good, Mulch is still a career criminal.
- Big Damn Heroes: To Artemis and Holly in the Eleven Wonders Exhibition in book four, and again in book eight.
- Big Eater: Party-size sherry trifle, a bottle of Moet champagne, a chicken, a t-bone steak, fruitcake, a Pavlova, a whole rack of lamb in one bite, two baguettes, a cocktail of dairy products... and that's just the part of one meal actually described. Then there's the whole issue of super-fast tunnelling via eating dirt and expelling it.
- Boxed Crook: In the first three books. He joins relatively of his own volition later.
- Contagious Heroism: In the third book, he discovers to his own annoyance that he now thinks of Artemis as a friend and that he's prepared to commit an entirely non-selfish act, risking his own safety in the process, to stop him being kidnapped by the Chicago mob.
- Crouching Moron, Hidden Badass: Mulch is often impulsive, makes stupid mistakes, and finds it difficult to take things seriously. He's also, when he gets in the mood.
- Deadpan Snarker: Can keep up with Foaly, Holly, and Artemis in Snark-to-Snark Combat.
- Drives Like Crazy: In The Eternity Code, he drives the getaway van. Being a dwarf, he is much too short to reach the pedals, so he ties a small plank of wood to his foot and the gas pedal. Just the gas pedal.
- Fartillery: He can use his gas as a method of attack. Its described as a 'mini-cylcone' and 'dozens of sledgehammers'.
- Forgotten First Meeting: He meets Artemis in the interquel short story, The Seventh Dwarf which was set between the first two books though the two act like they're meeting for the first time in Arctic Incident.
- Gasshole: He tunnels by eating dirt and his method of disposal and propulsion is this trope.
- Genius Bruiser: While not on the same level as Artemis (duh), he is quite crafty and good at what he does. Even Artemis can't match him in geology. He is also fully capable of biting anyone's head off... or blowing it off with Fartillery.
- Kansas City Shuffle: By refusing to help Root in book 1 he tricks Da Chief into thinking he wants a lighter prison sentence, when in fact he plans to escape outright. Then extends the trick by faking his death and stealing some of the other half of the ransom gold.
- I Have Many Names: To date, his aliases include: Lance Digger (a reclusive millionaire), The Grouch (a notorious thief who stole awards from celebrities), Mo Diggence (a specialist infiltrator working for one of Jon Spiro's connections in organized crime), and Tombstone (a member of a dwarf gang).
- Lovable Rogue: He's a notorious thief, but the heroes can all count on him when push comes to shove. Even Root grows to care for him, a little.
- New Powers as the Plot Demands: Usually introduces some useful spectrum of dwarf biology once per book.
- Once Done, Never Forgotten: For trying to sell a Jules Remy trophy to an undercover LEP officer and later "laying low" in a Los Angeles penthouse whilst "collecting" Academy Awards. A prison warden was highly amused.
- Our Dwarves Are All the Same: Very, very averted, as they are the source of most of the series' potty jokes.
- Prehensile Hair: Mulch Diggums's beard hair, which can also serve as handy custom lockpicks.
- Starfish Alien: He can tunnel by unhinging his jaws, ingest dirt, and expel it through the rear end. He also has Prehensile Hair, luminous spit that hardens with air, and pores on his skin that intake water and doubling as suction pads.
- Swiss-Army Superpower: Dwarf talents are endless that pretty much serve as biological a Walking Arsenal. They can tunnel flawlessly below ground at high speeds, they have Prehensile Hair that can detect vibration and serve as lock picks, they possess special spittle (which hardens in contact with air, is luminous, and can be used as a sedative), powerful flatulence that can be weaponized, skin that can absorb moisture so that if they are dehydrated they can use their hands as suction pads.
- Tritagonist: Much like Holly is the deuteragonist, Mulch is the third character who the story independently centres around.
- Tunnel King: Dwarves have a physiology naturally designed for tunnelling, being able to unhinge their jaw to eat dirt, process it, and fire it back out their rear end.
- HeelFace Turn: At first presented as the antagonist, she later gets usurped as the main threat when the much Eviler Than Thou Billy Kong reveals himself and she is forced to side with the heroes.
An Imp who was tricked into being summoned to Earth and gets caught up in a battle of many parties attempting to capture him.
- The Ace: The single most powerful magical being on or under the planet.
- All-Loving Hero: By his own admission, Nº1 loves everything and everyone and could never bear to harm someone else.
- All of the Other Reindeer: He lacked the blood-thirst of his peers and was ostracized because of it.
- Appropriated Appellation: The name 'Number One' is a term of disdain used by other demons because he is nothing like them and reluctant to transform, so he makes it his own.
- The Archmage: Is the most powerful magic user in the series.
- Beware the Nice Ones: Nº1 is very slow to anger and generally pacifistic (which is a general aspect of warlock personalities), but when he's angered, there's no stopping him from doing what he wants.
- Deadpan Snarker: In his head, at least. He's rarely confrontational outside of his own private thoughts.
- The Gift: Even among warlocks, he's noted to be exceptionally powerful and has an immense amount of magical power. He also learns and masters concepts about magic that Qwan doesn't know despite being much older. The little guy even undoes the old magic that restricts the People from entering houses uninvited.
- Last of His Kind: He thought he was the last of the warlocks among the demon race. It turns out Qwan was another survivor.
- Living MacGuffin: Capturing him is the main objective of the first half of Lost Colony, with Artemis and Minerva both fighting to acquire him. However, Billy Kong then joins the fray and attempts to capture him too.
- Must Have Caffeine: By the time of the last book, he's taken up drinking lots of coffee, confiding to Holly that it empowers his magic. He also tends to talk with some coffee metaphors, giving Holly a "shot" of magic that is his own "special blend".
- Obfuscating Stupidity: In the last book, he confides to Holly just how much he knows about magic and how it works. Though he knows more than his teacher, Qwan at that point, he likes him so much he pretends he doesn't know so he can be with Qwan.
- Our Demons Are Different: An in-universe example, seeing as he is a warlock.
- Sixth Ranger: He ends up becoming recruited into the hero's team and joins them for several adventures, though he tends to play a more supporting role aside after Lost Colony.
- Spell My Name with an "S": Following Lost Colony, his name is spelled with notation, but is still pronounced simply "Number One."
- Unskilled, but Strong: In terms of raw power his magic is unparallelled, but he is a complete novice who lacks the knowledge on how to properly use it.
- Wizards from Outer Space: In the last book, he mentions he's accepted a job on a fairy moonbase.
- You Are Number 6: Demons aren't given names until warping. While Warlocks have their own naming notation, he decides to keep the name Nº1 due to taking a liking for it.
Opal Koboi and Associates
- Adaptation Dye-Job: In the original books, she's described as having black hair and dark brown eyes. The graphic novels give her red hair and eyes.
- A God Am I: Prone to delusions of godhood, especially when Her magic gets supercharged in books six and eight.
- To Artemis Fowl. Not only is she by far the most recurrent villain in the series, but she is the one villain who serves as The Dreaded for Artemis. Even in one book where she's not even the villain, Artemis is hesitant on even relying on technology produced by her. The feeling is very mutual on Opal's side, and she grows to hate Artemis and has plotted to have him murdered several times.
- To Holly Short. Opal Deception reveals just how much Opal despises the elf, with a revenge scheme she plotted to hurt Holly in every way possible, having Julius Root murdered, framing Holly for said murder, and then repeatedly attempting to get Holly killed.
- Ax-Crazy: most prominently when she attacks Cudgeon for treachery.
- Big Bad: Effectively serves as this for the whole series, being part of a Evil Duo in the second book, and the Big Bad in the fourth book, the sixth book (although her involvement is only revealed quite late in) and the eighth and final book.
- Big Bad Duumvirate: With Briar Cudgeon, in book two. She ends up killing him for plotting to betray her.
- Breakout Villain: Was first introduced as a secondary villain in the second book, where she was the Evil Genius to Briar Cudgeon. She eventually became the closest thing the series had to a Big Bad.
- Brought Down to Normal: She implants a human pituitary gland into her brain in the fourth book. This ends up draining her magic reserves.
- Corrupt Corporate Executive: Shes the CEO and founder of Koboi Laboratories and wicked to the core.
- Cute Is Evil: Her Fairy subspecies, Pixies, are famous for being child-like, cute and adorable-looking. Doesn't prevent her from being easily one of the nastiest characters in the whole series.
- Daddy's Little Villain: Subverted hard. Well back when she was young, she admired her father and wanted to follow in his footsteps. After he tried to dissuade her from studying engineering (as he expected his daughter to follow the normal path in life for female pixies: basically, getting married to a suitable husband), she drove him insane, committed him to an asylum, and took over his company. Not necessarily in that order, either.
- Dark Messiah: Expects to become this in Book eight; she envisions the more warlike elements of fairy society rallying around her and making her empress, after her plan to destroy humanity comes to fruition.
- The Dog Bites Back: She is finally killed by Oro after he is released from her control and she still tries to order him to kill Nopal.
- Enfante Terrible: When she's posing as a human in The Opal Deception.
- Evil Counterpart: Or perhaps Eviler Counterpart to Artemis Fowl. Both are the World's Smartest Man for their respective people and both were criminals geniuses that aspired to be greater and waged war on the Fairy People. However, Artemis was raised in a criminal family and ended up learning humility where he ended up pulling a HeelFace Turn and became a better person. While Opal was a Bitch in Sheep's Clothing who posed as a righteous person and even wanted to be seen as a hero alongside Briar Cudgeon, but her defeat corrupted her and she ended up descending more into insanity with increasingly megalomaniacal schemes. In essence, Artemis's defeat turned him into a hero, while Opal's defeat made her even worse of a villain.
- Evil Genius: Her IQ is over 300 and it's implied that shes even smarter than even Artemis himself.
- Evil Is Hammy: Not so much in Book Two, but Book Four shows signs, and by Book Six she is irretrievably a Large Ham.
- Evil Is Petty: The reason she hates Foaly so much? His invention won a prize over hers when they were in college.
- Fur and Loathing: She has the seats of her private shuttle lined with animal fur, symbolizing of her rejection of fairies in favour of humans.
- Genius Sweet Tooth: One of her favourite foods is chocolate truffles.
- Hijacked by Ganon: In Book 6, it turns out she'd been using Damon for quite some time.
- Insufferable Genius: Just like Foaly she loves to show off how smarter she is than anyone she happens to be in the room with.
- It's All About Me: In book six, she's outraged about the fact that the LEP confiscated her source of a key ingredient of her Super Serum just because they needed it to cure a disease that had already killed a quarter of the population of the entire fairy world.
- Kick the Dog: Not only did she kill Root, she tricked Holly into speeding up his demise by shooting the bomb wrapped around his waist, claiming there was a weak spot.
- Kill All Humans: Her ultimate plan is to manipulate the ghosts of dead fairies into killing all of humanity.
- Mad Scientist: Shes the creator of various LEP's weaponry and transportation craft. She also later experiments on endangered animals to use there brain fluid to increase her powers.
- The Man Behind the Man: While the B'wa Kell has not always worked for her, she and Cudgeon helped orchestrate it's largest historical campaign against the LEP. She is also this to the Extinctionists in book six.
- Narcissist: Calling her egocentric is putting it mildly.
- Never My Fault: She blames Foaly for her decision to implant a human pituitary gland in her skull. The logic involved is probably of the insane troll variety.
- Our Pixies Are Different: As a pixie, she looks like a young human children to the point that small surgical adjustments could allow her to pass as a human. Pixies in general are noted to be far shorter than other Fairy races like elves and are also characterized as being exceptionally intelligent, with Opal being so smart she is a contender for the World's Smartest Woman of the Fairy Race.
- Overarching Villain: She's a major antagonist in book two, the Big Bad of books four, eight and six and is considered to be the main villain of the entire series.
- Properly Paranoid: Sets up an elaborate deathtrap for Holly and Artemis in Book four, with a videofeed so she can watch their demises from her shuttle. When the videofeed shorts out moments before they get devoured by trolls, she decides to proceed with her plan as though they survived and are hunting her down. Given who she's dealing with, this is the right course of action.
- Psychopathic Womanchild: In the graphic novel of the second book, Opal is depicted as wearing what looks like a thick sweater and "footy pajamas".
- Revenge: Her prime motivation in all titles from The Opal Deception onwards, particularly against Artemis Fowl, Holly and Foaly.
- Sanity Slippage: After waking up from her coma, her mental health declines significantly, due to having developed a mental disorder called Narcissus syndrome from spending so much time with only herself for company. This malady is later cured.
- Smug Snake: Even though she's one of the most competent and dangerous bad guys in the series, she still slips into this, largely thanks to regularly bragging about her plans and accomplishments. In The Opal Deception, she sets up an underwater TV monitor for no reason other than to taunt Artemis and Holly, which ends up simply providing motivation for both after they survive.
- Tempting Fate: In the fourth book, she arrogantly proclaims that magic is of no use to her, and she will rely on science instead. When she needs to use her mesmer powers on a human at the end of the book, it backfires on her.
- Trademark Favourite Food: Chocolate. Especially truffles.
- Villainous Breakdown: Experiences this in book 4 after Artemis tricks her into detonating the charges needed to complete her plan on her own shuttle, ensuring that her Evil Plan will fail and leaving enough evidence to show that she was behind everything.
- Ambition Is Evil: His 'favourite daydream' of a Council seat leads him to one questionable act after another, leading to the following tropes.
- Big Bad Duumvirate: With Opal Koboi in book two.
- Chronic Backstabbing Disorder: Not only does he turn against the government and police in book two, he has plans to betray the B'wa Kell and Opal.
- Combat Pragmatist: On his first arrival at the Fowl Manor, he wanted to blue rinsed the whole place immediately. Quick, clean, unexpected, and completely against the rules.
- Death by Irony: Is killed when he is knocked into an open plasma pipe. The plasma is active, because he activated it himself; the narration even notes the irony (and that it probably did not have time to occur to him before he was fried).
- Drugs Are Bad: When Root shoots him with a tranquilliser dart in Book 1, the drugs in the dart end up reacting badly with some illegal stimulants he was taking, ultimately leaving him with several deformities and "a complexion like melted tar".
- Engineered Public Confession: Foaly sends a conversation of him admitting his plans to betray Opal to Artemis' mobile phone near the end of book two.
- Eviler Than Thou: Subverted. In book 2 he is presented as the more evil of the Big Bad Duumvirate, he had the personal grudge, the greater screen time, and more malice than Opal. In the end he plots to betray the Goblins and Opal, and his betrayal makes him out to be worse than his more trusting companions. Post book 2 however, Opal becomes far worse than Briar could ever hope to be.
- Evil Makes You Ugly: He used to be relatively attractive. But when Root accidentally shot him with the dart finger Foaly gave him in case he needed it while meeting with Artemis, the sedative reacted badly with some mind-enhancing chemicals he was experimenting with, and he ended up with severe deformities. Of course, this wouldn't have happened if he hadn't crossed the line by sending a troll into Fowl Manor and trying to force Foaly to give up evidence against him.
- Fallen Hero: One of the few on a First-Name Basis with Root because of their long friendship and the former's respect for his integrity and sense of duty. Then he lets his ambition get the best of him.
- Fatal Flaw: Ambition. In book one, he lets his dreams of a council seat get the better of his morality and good judgment, and he ends up disgraced for it. Then in book two, he ends up snatching defeat from the jaws of victory due to his inability to share power.
- Lady and Knight: Has this Dynamic with Opal Koboi The Artic Incident. Opal is the ojou who does her techo-wizardy from a safe distance and Cudgeon is the Fallen Hero in the thick of things. As he himself puts it: "I shall be the hero of the resistance and you shall be my princess."
- The Man Behind the Man: The B'wa Kell Triad may officially be run by its generals, but in reality, Briar's the one calling the shots.
- The Man Behind the Monsters: In this case, goblins. The B'wa Kell goblin triads were just a public nuisance until he organized and armed them.
- Never My Fault: He blames Foaly, Root, and even Artemis for ruining his career, even though he torpedoed it himself when he decided to send a troll into Fowl Manor.
- Sanity Slippage: Noticeably more unstable in Book 2, thanks to a sedative reacting badly with some illegal mind-enhancing chemicals he was using.
- Smug Snake: Pride outstreching his ability is the reason for his fall.
- Villainous Breakdown: While he's not exactly an outright villain yet, his appearance in Book One ends with him screaming angrily and trying to attack Foaly after his plans blow up in his face and it becomes clear Root and Foaly are going to give evidence against him.
- We Used to Be Friends: He used to be Root's friends and they grew up together, but his actions during the first book end up alienating Root from him and in book 2, it's clear that their friendship is now dead.
- What the Hell, Hero?: Julius calls him out on using a troll in the Fowl siege.
The B'wa Kell
Mervall and Descant Brill
- Punch-Clock Villain: They have no personal investment in Opal's plans— they're just motivated by pay and fear.
- Shiny New Australia: In light of Opal's growing narcissism and madness, the only thing keeping them loyal, aside from fear of punishment, is the thought of sipping alcoholic beverages on the beaches of the Carribean after Opal's world conquest.
- Chekhov's Gunman: A hotel bears his name in book four.
- The Dragon: To Opal Koboi, though he doesn't realize it.
- Egomaniac Hunter: He leads the Extinctionists, a club for people who want to push as many endangered species as possible into extinction.
- Evil Is Hammy: Thanks to seeing his preacher father in action, he is really good at making grandiose speeches. Shame they're about exterminating other species.
- Evil Poacher: He drives animals to extinction.
- Exploited Immunity: He organises a meeting with Artemis in a leather souk, hoping that the smell of leather-tanning chemicals will unnerve Artemis. Since he doesn't have a sense of smell, the chemicals don't faze him at all.
- Faux Affably Evil: Though he puts on a charming air, it's glaringly obvious that he's an asswipe.
- First Time Feeling: During a fight with Holly, he ends up getting his sense of smell restored by her healing magic. Unfortunately for him, he happens to be in a particularly foul-smelling souk at the time, so he falls to the ground, writhing in agony.
- Freudian Excuse: His hatred of animals stems from an incident in his childhood, when he was mauled by a koala.
- Hijacked by Ganon: Or more accurately, by Opal.
- Knight Templar: The narration implies that unlike most of his friends he actually believes the crap about exterminating a species since humans are at the centre and should only keep the animals that help them.
- Preacher's Kid: Those revival tent sermons led him to develop his fearsome oratory prowess.
- Villainous Breakdown: When Artemis makes it look like he's passing off a human teenager as a fairy and trying to have her killed under false pretenses, thus turning his own club against him, he drops his composure. He's driven even further over the edge when Holly restores his sense of smell at the worst possible time. Since it's implied his mental health was already shaky due to him being repeatedly mesmerized by Opal, it seems likely he went completely insane.
The Russian Mafia
- Oddly Small Organization: Their total presence in the books is two henchmen and a mob boss. Though there were a hundred guards mentioned at some point and it's heavily implied that the two henchmen are doing one small task out of a big organization.
- Only One Name: Britva and Kamar.
- Ruthless Foreign Gangsters: Inverted as it was the Irish Gentleman Thief who moved on their territories and they showed him he was not welcome by hitting the ship he was on with a stinger missile.
- Bad Boss: Apparently used to toss complaining employees out of high-rise windows before the laws became tighter. He resents having to give employees basic amenities like decent wages and insurance and those working for him are constantly in fear of having You Have Outlived Your Usefulness and You Have Failed Me pulled on them.
- Big Bad: Of Book Three, given he holds the MacGuffin that the heroes must acquire back from him.
- Color Motifs: White. He wears white clothing, and just about everything in his personal quarters is white.
- Contrasting Sequel Antagonist: Aside from Artemis himself being a Villain Protagonist in the first book, Spiro is the only main villain who is a human rather than a fairy.
- Corrupt Corporate Executive: See Bad Boss above. Even if his underworld connections and use of illegal means to undermine his competition didn't qualify him for this, his willingness to have a teenage boy murdered to get his hands on very advanced technology definitely does. Its also implied that Phonetix outstrips his company due to him cutting corners.
- Crazy-Prepared: Holly describes his company's security system as being the most state of the art she has ever seen for a Mudman. It's telling that Foaly concludes they could not pull off infiltrating it without his help.
- Does This Remind You of Anything?: His company's relationship with Phonetix seems very reminscient of that between Microsoft and Apple.
- Eviler Than Thou: He lampshades this toward Artemis, who was still using his criminal mastermind cred, he might not be the better mastermind but Spiro is way better at being a criminal since he doesn't mind dirtying his hands.
- Evil Tower of Ominousness: The Spiro Needle, a very tall and thin Chicago office building that serves as his company's headquarters.
- Faux Affably Evil: He cracks a lot of jokes and makes bets with his employees, but he also has ties with the mob and won't hesitate to kill a kid.
- Idiot Ball: Unfortunately grabs it pretty hard during the climax of the book. For most of the story's he's careful and well-prepared, and Artemis is only able to match him by calling in help from his fairy allies with advanced technology and magical powers. He correctly guesses that Artemis' initial surrender is a ruse and is waiting inside when Artemis breaks into his vault. But when Artemis has been apparently "beaten for real" and unlocks the C-Cube, he's easily goaded into celebrating by driving over to the highly secure corporate headquarters of his rival tech giant in the middle of the night and personally breaking in to steal their research, confident that this is a great idea because the C-Cube can supposedly hack the electronic security systems and activate tanks of sleeping gas hidden in the vents as a security measure to disable the guards. Dumb because of the many ways such a plan could go wrong even if the C-Cube actually did those things, but more importantly, because he immediately trusts that the Cube is actually doing anything it claims to be doing once Artemis unlocks it.
- Just for Pun: The name of his company, Fission Chips.
- Lean and Mean: Described as being "thin as a javelin".
- Light Is Not Good: He's heavily associated with the colour white, and is a Corrupt Corporate Executive par excellence.
- Man of Wealth and Taste: Spiro has a taste for expensive suits. Like just about everything else he owns, they're white.
- No Celebrities Were Harmed
- The Rich Have White Stuff: Everything in his apartment is white, including a painting titled Snow Ghost that's just a solid white canvas.
- Screw the Rules, I Have Connections!: To The Mafia, no less.
- Screw the Rules, I Have Money!: Though this doesn't save him from getting his just deserts after being caught breaking into Phonetix headquarters.
- Smug Snake: He is fairly competent, and he did almost get Artemis killed at the beginning of Book 3, but he is just not as good as he think he is. In the end, Artemis completely outdoes him.
- Villainous Breakdown: After realising he has been the victim of an elaborate Batman Gambit and is destined for prison.
- Villain in a White Suit: Wears all white suits, and is a ruthless Corrupt Corporate Executive with ties to the mob.
- The Dragon: To Jon Spiro.
- Fangs Are Evil: One of his sets of false teeth is pointed, like a shark's.
- Foil: To Butler. Both are bodyguards to highly-intelligent, criminal masterminds. However, Blunt is loud and calls attention to himself with his appearance, whereas Butler makes himself as inconspicuous as possible. He's also extremely pragmatic, does not hold to any code of honor in a fight, and he's relatively unprofessional (trying to hold pointless staring contests with Butler). He's also nowhere near as loyal to Jon Spiro, as Butler is to Artemis; the moment things go south for Spiro, he tries to high-tail it out of there.
- HeelFace Turn: A forced one at that.
- Ineffectual Sympathetic Villain: After losing his teeth.
- Tattooed Crook: Though not to the same extent as Loafers.
- The Tooth Hurts: He has all of his teeth blown out as a result of Artemis detonating a sonic grenade during their first meeting, and spends most of the rest of the book wearing dentures.
- Going Native: After his memory was altered, he changed his name to "Nuru" and went to live among an East African tribe.
- Hair-Trigger Temper: Which Mulch gladly exploits.
- Humiliation Conga: He ends up mind wiped and sent to live among African villagers.
- Identity Amnesia: After Juliet knocks him out, he gets his memory altered and forgets who he actually is.
- Kill Tally: Loafers gets a new tattoo every time he completes a hit. Hardly any of his skin retains its original colour by the time of the third book.
- The Napoleon: Well below average height for a human man, and known for his bad temper.
- Nice Shoes: He wears expensive loafers, which is how he got his nickname.
- Pintsized Powerhouse: Despite being only five feet tall, he's one of the Chicago Outfit's best hitmen. And he doesn't need his weapons to be scary, either; he once defeated seven larger mobsters in a brawl.
- Sarcasm-Blind: Mulch's sarcasm makes a slight whistling noise as it sails clean over his head
- Tattooed Crook: He gets a new tattoo after every successful job. By the time he gets hired to go after Artemis, he hardly has any skin retaining its original colour left.
Pex and Chips
- Affably Evil: Walks the line between this and Faux Affably Evil. He is very polite and respectful to allies and enemies alike. While he does do a lot of horrible things, he sees it more as a Necessary Evil to reach a means to an end and never takes any sadistic pleasure in what he does.
- Anti-Villain: Somewhat. His motivations in The Atlantis Complex are sympathetic, but it's made clear that he has been anything but an Anti-Villain throughout his career. Artemis states at the end that he finds it hard to really see Turnball as a villain.
- Bad Boss: Played with. Usually he is a Father to His Men with his henchman being very loyal to him and Turnball treating them with respect. However, on occasion he won't have a problem with leaving one behind to to die if they have outlived their usefulness as was the case with Vishby.
- Better to Die than Be Killed: In "LEPrecon" (in The Artemis Fowl Files), he swallows a lethal spider rather than let his brother take him back to prison. Julius manages to save him, though.
- Big Bad: Of both the prequel story LEPrecon and The Atlantis Complex.
- Cain and Abel: With his brother Julius.
- The Chessmaster: Probably the biggest one in the series save for Artemis himself. He masterminds the entire events of the Atlantis Complex, from hacking the space shuttle and making it turn rogue, turning the entire wrestling ring crowd against the Butlers, orchestrating his prison escape with the help of a Brainwashed and Crazy prison guard, and has a Near-Villain Victory in his ultimate goal in securing Nº1 to heal his human wife.
- Dirty Cop: He tried to flood a section of Haven in an attempt to wipe out a competitor who was muscling in on his illegal mining operation.
- Even Evil Has Loved Ones: For all his villainy, he genuinely cares for his wife.
- Evil Genius: In addition to being The Chessmaster, Turnball is described as being the number one expert on runes in the world. He's able to use a combination of a Thrall Rune and one magic spark from rice wine to take control of his subjects.
- Interspecies Romance: He fell in love with a human woman who he ended up marrying. His motivation for The Atlantis Complex was to keep her alive.
- They Call Me MISTER Tibbs!: Insists on being addressed as captain despite obviously no longer holding that rank in the LEP.
- You Have Outlived Your Usefulness: Pulls this on Vishby, who had been right-hand man for the majority of Atlantis Complex but he had no problem with leaving Vishby behind in the escape pod full of criminals before the whole pod got crushed and the occupants liquefied by the satellite.
The replacement for the late Commander Julius Root after his assassination. Ark Sool is an immoral Bad Boss
who is eager to push Holly as a criminal and have her arrested or killed for her crimes.
- Bad Boss: Is extremely abrasive and refuses to so much as consider the possibility of Holly being innocent.
- Corrupt Bureaucrat: He tries to let the demons be wiped out.
- FaceHeel Turn: Played with. He was never a saint to begin with, being an immoral Corrupt Bureaucrat and Bad Boss. However, after being fired from LEP, he officially switches over to the baddie's side by joining Turnball's gang.
- General Ripper: In Book 4, he is absolutely obsessed with placing the blame on Holly, constantly refusing any further investigations or research that could help prove her innocence.
- Hate Sink: He was already this even when he was supposedly a Hero Antagonist, being nothing but contemptible and trying to tarnish Holly's reputation and brand her as a criminal. And then, he decides to join the villain's side altogether and allies with Turnball's gang.
- It's All About Me: He only cares about his own career, and nothing else.
- Jerkass: Sool is an incredibly unlikable individual, as cemented by his willingness to let the whole Eighth Family die off.
- Kick the Dog: On too many occasions to count, but one of the biggest he had was when he tried to let the whole demon people die. This ends up costing him his career.
- Lean and Mean: He's a good deal skinnier than most gnomes.
- Obstructive Bureaucrat: Holly mentally refers to him as "the king of red tape" at one point.
- Out of Focus: Him joining Turnball is merely a footnote in the story. Rather than dwell on his enmity with Holly and the rest of the LEP, Sool's just sorta there hanging out with the other mooks.
- Smug Snake: Just about everything he does screams unwarranted self-importance.
- Tyrant Takes the Helm: He takes over the LEP after Julius' death. Holly immediatly quits.
- Big Bad: Of Book Five.
- Control Freak: He demands complete loyalty from the other demons, to the point of choosing names for them during their adulthood ceremonies, and inflicts humiliation and punishment on those who dissent or challenge his authority.
- Demonic Possession: By Qwan's apprentice Qweffor, in an exceedingly rare heroic example.
- Do Not Call Me "Paul": He chose the name Leon Abbot, after a character in a human storybook. His real name in N'Zall, which translates into demon language as 'Little Horn'.
- Evil Overlord: Rules over the demons during their exile on Hybras.
- Fake Ultimate Hero: Talks himself up as a brave hero who fought a multitude of humans and stole treasured possessions from them. In reality, he was merely given the possessions by Minerva.
- Humiliation Conga: He ends up having his body taken over by Qweffor, then his consciousness gets transferred into the body of a guinea pig.
- Hypocrite: He detests magic, and magic-using warlock demons, but is not above using it to mesmerise other demons into obeying him, or heal himself to get rid of humiliating injuries.
- Irony: In more than one way: He mesmerized Number 1 into leaving because he feared the young warlock might become a threat. This ended up leading exactly to the chain of events that caused his demise.
- It's All About Me: In the end, he cares for nothing but his own personal power.
- Large and in Charge: A large and physically imposing demon, and self-appointed ruler of Hybras.
- Magic Knight: He has the strength and stature of a demon warrior, and a pool of magic power which he stole while sabotaging a warlock ritual.
- Narcissist: Rivals Opal in this department. There are few depths he won't sink to for the sake of satisfying his sense of self-importance.
- Our Demons Are Different: Another in-universe example: He possesses magic abilities through the demise of the warlocks.
- Smug Snake: While he's more clever and intelligent than he might seem at first glance, he's still not as smart as he thinks he is.
Billy Kong aka Jonah Lee
- Anime Hair: Invoked by his spiky, multicoloured hair, which the narration refers to as "manga hair".
- Beware the Silly Ones: Holly comments he looks more like a member of a boy band than a hardened criminal who killed his partner with a kitchen knife. He is extremely dangerous and even Butler commented that it's gonna be a problem if he is part of the antagoists.
- The Dragon: To Minerva.
- Dragon with an Agenda: He actually has his own reasons to work for Minerva; he plans to kill all demons by sending a powerful bomb into their dimension. He ends up betraying Minerva and holding Nº1 hostage because of it.
- Even Evil Has Loved Ones: The reason he tries to wipe out the demons is because he thinks they killed his older brother and wants to avenge him.
- Freudian Excuse: His older brother Eric made up stories about him fighting shapeshifting demons to cover up his nightly gang escapades. When Eric was murdered in a gang war, Billy (still known as Jonah at the time) refused to accept the police's explanation and was driven to kill the demons that supposedly took his brother's life.
- Karma Houdini: Subverted. It seems like he'll only be punished for property damage, leaving his more serious crimes unaccounted for... but then Butler reveals to the Taiwanese police that he has an active arrest warrant for murder under his birth name, Jonah Lee.
- Knife Nut: Really good with knives.
- Multicoloured Hair: It's dyed.
- Overshadowed by Awesome: While he's very dangerous in combat, he's still no match for Butler.
- Psycho for Hire: Though he does have an agenda beyond just killing people, that's not to say he doesn't enjoy it.
- The Starscream: He ends up taking over Minerva's operation.
Lord Teddy Bleedham-Drye
- The Ageless: How his immortality seems to work. It's implied he could have been trapped at the bottom of the sea for all eternity but a shark wanting to wear him is treated as a credible threat.
- And I Must Scream: He ends The Fowl Twins trapped wrapped in cellphane underwater and could be trapped forever due to his immortality. The sequel says his brain had to be transferred into a clone body and he was awake during the procedure.
- Big Bad: The main antagonist of The Fowl Twins.
- Body Backup Drive: The sequel says his brain was put into a clone body but he doesn't want to do this again due to the expense.
- Cannot Tell Fiction from Reality: Has memory problems as a side effect of his brain transplant and asks if Australia and Narnia are real places.
- Flying Car: Has pre-ordered one that the Myishi Corporation is working on.
- Gosh Darn It to Heck!: Says "My word, my blooming word" when Beckett breaks his shoulder. The narration says this is as close to swearing as he normally gets due to his breeding.
- Gratuitous French: His first words to Lazuli are "Au contraire, mademoiselle".
- Immortality Seeker: Is trying to find troll blood so he can live forever.
- Meaningful Name: He plans to drain a troll of its blood.
- Mugged for Disguise: He knocks out and steals clothes from an ACRONYM guard.
- The Needless: His immortality seems to allow him to be trapped forever underwater without air or food.
- Punny Name: His name is a play on "bleed 'em dry".
- Uncertain Doom: At the end of The Fowl Twins, he's trapped underwater with a shark about to eat him and a Myishi Corporation worker on the way to rescue him.
- Villain with Good Publicity: He's the Duke of Scilly and widely respected.
- Would Hurt a Child: He intends to kill the Fowl twins and looks forward to hearing them.
- The Chessmaster: One rumour Juliet hears is she caused a stampede to distract a trainee. With elephants no less.
- The Mentor: To the Butlers, unwillingly.
- Chekhov's Gunman: Almost literally, as it's less the character himself than his psychological skills that end up important in book four, as they help house Opal Koboi.
- Punny Name: J. Argon.
The Eight Fairy Families
The Eight Fairy Families
In the Artemis Fowl Universe, Fairies are divided in seven (eventually revealed to be eight) families:
- Actually Not a Vampire: With the Sprite that Artemis first encounters being contained indoors, centuries old, with mystical powers, and most importantly can be poisoned by Holy Water, you'd be forgiven for thinking she's a vampire. It turns out Eoin Colfer added other vampire traits to the fairies such as the hypnotic mesmer and the fact they Must Be Invited into a human dwelling otherwise they will experience severe nausea.
- The Fair Folk: The Fairy People who are divided into eight families.
- Underground City: The majority of their civilizations are underground, with the most notable being Haven City.
- Non-Human Humanoid Hybrid: Going by one passing comment in the first book, they can have children with gremlins. They can also interbreed with pixies to make "pixels".
- Our Elves Are Different: They're a lot shorter than popular depictions generally are, but still have a lot of stereotypical traits frequently seen in modern portrayals.
- Pointy Ears: They've all got pointed ears.
- Bizarre Alien Biology: They unhinge their jaws to eat through the earth, they have Prehensile Hair, their pores suck in water, and their saliva is a fast-hardening, faintly luminous anaesthetic.
- Improvised Lockpick: As demonstrated by Mulch, a strand of dwarven beard hair makes an excellent lockpick, as inserting it into a lock causes it to mold itself into a shape matching the tumblers, and plucking it causes it to instantly harden.
- Our Dwarves Are All the Same: No they are not. They are a whole species of Tunnel Kings with an incredibly large number of unusual abilities allowing them to adapt to many situations. They're about as close as you can get to being an earthworm while remaining a nominal hominid.
- Tunnel King: By unhinging their jaws, they can tunnel by eating dirt, crapping it out behind them as they go.
- Amazing Technicolor Population: An Atlantean subspecies with blue skin exists.
- Cute Is Evil: Pixies are described as being very cute compared to other fairy subspecies, with their large heads and child-like facial features. The major pixie characters we get in the series range from the Axe-Crazy Opal to her Punch-Clock Villain minions. Even the one named pixie character who isn't an outright villain started out as a smuggler before abandoning crime and becoming a private eye.
- Non-Human Humanoid Hybrid: Can breed with elves to make pixels.
- Bizarre Alien Biology: The Fowl Twins specifies that their fire-breathing isn't magic and is allowed by various biological quirks including a fireproof throat.
- Genuine Human Hide: A harmless version. Since they shed, they have the habit of using their own old shedded skins to make clothes. Other fairies still find this habit pretty disgusting.
- Our Goblins Are Different: Short, squat, green-skinned, large-eared, sometimes profoundly stupid and — in a break from typical goblins — able to spit fireballs.
- Playing with Fire: They're able to conjure fireballs in their hands, inhale them and breathe them out as jets of fire. They themselves are almost entirely fireproof.
- Reptiles Are Abhorrent: Goblins are described as descending from reptiles, and all those we get to see in the books are at best thugs.
- Running on All Fours: They're normally bipedal, but revert to all fours for speed.
- Too Dumb to Live: While their stupidity tends to be rather exaggerated in-universe, there have been several incidents where it directly led to the demise, or nearly so, of goblin characters, mostly criminals — one, for instance, was incinerated by a magma flare because he flew into a magma vent without bothering to think of grabbing more safety gear than a thermal suit, while a gang of goblins nearly killed themselves by deciding to break out of a prison vehicle by turning it to slag...which would have killed them even through their normal heat resistance.
- Our Centaurs Are Different: For starters, they are super-smart.
- Properly Paranoid: They are well-known to be a bit paranoid, but considering their species was nearly driven into extinction by humans, who already exterminated their unicorn cousins...
- The Smart Guy: They apparently are the most intelligent tribe.
- Bizarre Alien Biology: Not as ridiculously as dwarves, but water sprites have gills, and they are mentioned to have a lot of blood vessels in their wings, so a sufficiently grave injury in them can be lethal if not treated quickly.
- Alien Fair Folk: Demons are descended from single-cell organisms that evolved on the moon, and that arrived on Earth when a chunk of the moon broke off and crashed into the ocean in the Triassic period.
- Cursed With Awesome: Warlocks never get to turn into adult demons and stay imps all their lives, but on the bright side they are the only demons to develop magic powers.
- Lunacy: They have an exceptionally strong connection to the moon and- by association- silver. Nº1 speculates at one point that it was believed demons were capable of levitating when under a full moon.
- Metamorphosis: One of their major characteristic is that they don't grow up gradually. Instead, they stay imps, then at some point in their life suddenly turn into cocoons, from which they later emerge as full-grown demons. Imps who never grow up will instead develop magic abilities and become warlocks.
- Our Demons Are Different:
- They are creatures evolved from micro-organisms that came from the Moon, and it only gets weirder from there.
- They are more binary when it comes to magic. Most demons have no magic at all and have to rely on their tough hide and teeth, whereas the few demon warlocks are much more powerful than the magicians of the other races
- Proud Warrior Race Guy: Justified. They are more barbaric than the other tribes because they were forced to live outside of time under the influence of a megalomaniac. They start changing their ways after being reunited with the other Fairy families.
- Chuck Cunningham Syndrome: They are never mentioned after the first book, but appear in the first three graphic novels.
- Little Green Men: They are slightly more than half as tall as the average elf, with green skin, bug-like eyes and green or orange manes. Unlike most examples, they come from underground rather than outer space.
- The Medic: The ones we see mainly work as LEP medical warlocks.
- Non-Human Humanoid Hybrid: Going by one passing comment in the first book, they can have children with elves.
- You Gotta Have Blue Hair: Many have green hair.