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     United Federation of Planets 
  • The opening of the game contains this. You save the USS Khitomer, and you get back to your old ship... to find out that the entire senior staff you'd been talking to earlier are all dead now and that you and the ensign you met earlier on the Khitomer are now the senior staff on board. And it's time to go fight the Borg. And you do.
    • Specifically, the game opens with your character's first Moment of Awesome. In the middle of a massive starfleet battle, your character is sent over to assist the U.S.S. Khitomer. Going on a killing spree against the malfunctioning Borg on-board, you proceed to rescue the ship. Their victory is triumphantly prevented, despite your ship's command staff being executed by the Borg, you assume command and then take your vessel around to rescue the other damaged vessel's personnel. From there, you head down planetside to rescue a bunch of colonists from assimilation and then bring your ship around to join the fleet in blowing up a damaged Borg cube.
      • In a nice reversal of the Star Trek movie, while you're in command of your own starship at the end of the battle, you're still only promoted to a lieutenant's rank. Your vessel is also one of the smallest and weakest in Starfleet. Still, you can understand why Starfleet stands up and takes notice of your actions.
      • Note that the above was the first version of the Fed tutorial, since replaced with one with even more CMOAs for your character that justify Admiral Quinn giving them their first command at the rank of Lieutenant.
    • A revision was done to the new version of the Federation tutorial, bringing back the Borg, and replacing your temporary ally... with Admiral Janeway and the USS Voyager itself. What makes this more awesome? The developers wanted to do it this way from the start!
  • You escort a Vulcan ambassador to the monastery at P'jem. Once you arrive, the Klingons claim that the "ambassador" is in fact an Undine (aka Species 8472), and try to blow you up to get at him. Turns out... they're right. You fight the "ambassador", first on the ground, then you fight the Tethys-class dreadnought he has hidden in orbit, your officers noting with some panic that your little light cruiser doesn't have a prayer of beating it alone. You shoot down the plasma torpedos the dreadnought fires at you, trying to hold on... and then an entire fleet warps in and blows away the dreadnought. This is the second storyline mission after the tutorial.
  • You're sent to meet a contact who knows something about what a rogue Klingon "Ambassador" is plotting. She isn't in the Ferengi-owned bar you were supposed to meet her in, and the owner is playing dumb. How do you get him to talk? You play Odo to his Quark, and inspect his establishment for safety code violations, starting a bar brawl in the process.
  • You get to save the Enterprise from B'vat. Yes, that Enterprise, and you're in the past to start with because B'vat has kidnapped that Miral Paris. Later on in the mission, the Enterprise shows up to pay back the favor.
    The Enterprise has joined the battle!
  • B'vat's last project before being defeated was resurrecting the Doomsday Machine to use against the Federation. His men succeed in his stead. You proceed to use nuclear torpedos powered by material from the core of a destroyed planet to destroy - yes, destroy - the Doomsday Machine by firing straight down its gullet, practically like Kirk did, all while a massive Federation fleet engages an equally massive Klingon fleet to ensure the Klingons don't stop you.
    • Also in the same mission, K'Valk steals a shuttle to do a Taking You with Me Heroic Sacrifice on the Doomsday Machine. While loudly singing the Klingon War Song. He fails but he does enough damage for you to be able to take it out.
  • Ragnarok: Scotty manages to successfully figure out and adapt 26th century Starfleet technology after having just been shifted forward (and based on what he says he was probably whisked forward from before USS Jenolan crashed, so that was from the starting point of only being familiar with 23rd century technology), during a battle, without any assistance from actual 26th century people.
  • The disparity between starships from the different time periods is shown repeatedly throughout the game, and even in official Star Trek canon. A 29th-Century time ship outguns a starship in the 24th and 25th Centuries, which in turn outgun starships from the 23rd. From the moment your TOS captain takes the conn, you successfully engage and beat back attack squadrons of 25th-Century Klingon Birds-Of-Prey and 29th-Century Na'Kuhl in a tiny 23rd-Century utility cruiser, quickly becoming a thorn in the latter's side as you continually foil their attempts to meddle with the timeline. In the end, it takes an entire fleet of Klingons to finally bring you down, even with your ship still battered from the previous fight.
  • Speaking of ships from different time periods...the climax of the mission to Excalbia is a space battle against a Borg queen with several assimilated ships of different species and timelines (it's complicated), which you look set to have to fight all by yourself, until The Cavalry arrives, lead by the Enterprise-F, followed by the TOS Enterprise, Pike's Enterprise from Discovery, Enterprise D and E, and the Kelvin-timeline Enterprise, along with the Discovery herself, USS Defiant, and USS Voyager commanded by Kathryn Janeway for good measure. The battle is awesome in a can, and afterwards every ship in the fleet stays in orbit in parade formation so you can cruise amongst them and even take screenshots for posterity if you like. It's worth replaying the whole annoying mission just for the moment of awesome.
  • The final mission for The Original Series Starfleet player character: The Battle of Caleb IV. The entire thing is basically a long moment of awesome for the Original Series: Captain Admiral Garrett gets you and a Starfleet taskforce to counter attack the Klingons, after defeating the initial fleet the Taskforce is ambushed by Captain (later Dahar Master) Kor with their ships put into tractor beams. The player Captain boards Kor's vessel with Daniel's help and damages it, freeing their ship after which they free the entire Starfleet Taskforce, though the Players warp drive is damaged in the process. In order for Starfleet to escape, the player Captain stays behind to fight the ENTIRE Klingon fleet and hold them off until the rest of the Taskforce escapes. The name of the objective? Give 'em Hell and God Speed (Hold out for 2 minutes). The Captain and their ship go down with all hands, and according to history died a Hero. In reality they are saved by Daniel's and brought to the current STO era.

     Klingon Defense Force 
  • The backstory of the Klingon Defense Force in the ST:O era is pretty impressive as not only do they conquer the Gorn, Naussicans, and Orion through a combination of military as well as diplomacy. They also manage to hold the Federation off through the entirety of their war despite the former's history of kicking the latter's butt.
  • The opening of the KDF questline is a very Klingon rise to power as your ship captures a Federation intelligence officer (Section 31's Frank Drake) only for your captain to betray you to Starfleet. You fight your way through the attacking operatives, find out your 1st officer has been treacherously murdered, and then kill your treacherous captain in an honorable duel. You then team up with another group of KDF vessels to destroy a Galaxy-class vessel.
  • One of your first missions thrusts you into the Game of Thrones-esque politics of the Klingon Empire. By the end of it, you've escaped Rura Penthe, saved Ambassador Worf and his son, proved a Great House guilty of treason, and managed to get them discommendated. You also earn the eternal gratitude of Martok's House.
  • In "Blood of the Empire", you're sent to assist a fleet of Klingon ships in battle. When you get there, the Klingons have already been wiped out by the Klingon Legions of Hell, the Fek'lhri. After defeating them in battle, you warp back to beat back the Fek'lhri in orbit above Qo'NoS, before beaming down to run them off the planet's surface. With Qo'NoS safe for the moment, you track down Emperor Kahless and lead him and your away team in storming the gates of Klingon Hell, Gre'thor. You defeat three of Gre'thor's lords, then Kahless's age-old nemesis Molor, stopping his return and conquest of the Empire. Kahless awards you with your own copy of the legendary Sword of Kahless in honor of your achievement.
    • If you played this story arc before Season 22, you got to finish it off with a fight with the Klingon Devil himself, Fek'lhr. The fight was removed in the revamp and moved to the Klingon Civil War mission "Leap of Faith", when your KDF captain invades Gre'thor for a second time.
  • An off-screen one for Ambassador S'tass. Managing to get the Klingon High Council to at least entertain the idea of a Gorn representative. Considering how xenophobic and oppressive the Klinks are to their vassal races, you know he's damn good at his job.

     Romulan Republic 
  • The entirety of the Romulan PC's storyline, as you literally going From Nobody to Nightmare on the Tal Shiar. It really pays off in the the Romulan version of the Cloaked Intention Series which ends with Hakeev's Sanity Slippage, getting called out by Sela and then left alone, before he finally gets his due justice. It's satisfying enough as a Federation or Klingon character, watching Obisek finally defeat the man who's been hounding his people, but Klingon and Starfleet officers don't know Hakeev, not really. To a Romulan player, there is nothing more personal than this mission, as Hakeev has been the Big Bad for the player's entire run: he's hunted them personally, destroyed their home, threatened them and their friends, and finally tortured them brutally for what could easily have been weeks, very nearly succeeding in mind-raping them into a broken Tal Shiar lackey out of sheer cruelty and spite. Even Obisek acknowledges that the PC has suffered more from Hakeev than he has, and stands aside to let you deal with the bastard. It's incredibly satisfying.
    Romulan Player: "This is LESS than you deserve!" *POINT-BLANK HEADSHOT*
  • From above, the mission where you meet with the Tal Shiar member trying to get you to join instead of just killing you. Things naturally go terribly awry, and the enemy captain orders you to stand down. When you reply with "You can't take me down with one ship.", An entire Tal Shiar FLEET warps in. The implication that you're powerful and dangerous enough to warrant such a response is a Moment of Awesome in and of itself, but as icing on the cake, your response is to signal a fleet of your own people and the faction you chose to ally yourself to decloak around you. The ensuing clash has enough weapon fire to be called a full scale battle.
  • The Romulan Republic's very existence. The Romulan homeworlds have been obliterated, the people scattered, the government fractured. The military have been pretty much squashed under the boot of the Tal Shiar and Empress Sela, and the remaining population is under attack by mysterious, borderline Eldritch Abomination aliens. Most other species would knuckle under with all this staring them down. The Rihannsu? Under the leadership of D'Tan, inspired by Ambassador Spock's reunification efforts on Romulus, they decide "we built a homeworld from scratch once, and by the Elements, we'll do it again!" They proceed to follow the footsteps of The Journey in reverse, find a habitable planet (quite an attractive one at that!) and settle it, making it a new homeworld and capital for a new Rihannsu people, where Romulans and Remans are free to live in peace. They do need assistance, however. . . so they convince both the Federation and the Klingon Empire to provide aid, and in turn lend their military support to both sides; this allows New Romulus to grow and expand on their own terms, neither joining the United Federation of Planets nor becoming a client state of the Klingon Empire. Very quickly, the Romulan Republic takes the place of The Remnant of the Romulan Star Empire as a galactic superpower. The Rihannsu people not only survive the Hobus supernova, they adapt to thrive in this new state of the galaxy, without losing what it means to be Rihan while refusing to surrender to anyone/anything. Even better, the Republic represents a return to the cool, dangerous, but honorable-in-their-own-way Romulans of The Original Series, while the treacherous, backstabbing Romulans of Next Gen are represented by the Tal Shiar.

     All Factions 
  • The Reman Feature Episode "Cutting The Cord" in its entirety. Your ship blasts through the Tal Shiar's planetary defenses, and you beam to the surface along with tons of summonable ground troops to raise some hell. Unfortunately, thanks to some local Applied Phlebotinum, your BOFFs have landed too far away to assist you. Is this a problem for you? Hell, no. You then proceed to wage an almost One-Man Army fight against the Tal Shiar, while calling in additional reinforcements and orbital bombardment from your ship. This sequence culminates in you calling in an orbital strike to destroy a massive Iconian gateway...which your ship does with a full spread of Photon Torpedoes. And the mission isn't even over yet!
  • "Colosseum", the mission just before "Cutting the Cord", puts you in an arena and forces you to fight with melee weapons, including a Vulcan lirpa - while the famous music from "Amok Time" plays.
  • "Boldly they Rode", pretty much all of it. From EVA walking across the Dominion Captured Deep Space Nine station, to the final battle and the ENTERPRISE-F'S Big Damn Heroes entrance!
  • Wasteland, despite its reputation as That One Level, does offer a frequent unscripted Moment of Awesome. The approach to Hassan's base is part of the open-world section rather than being instanced. As a result, it is not uncommon for multiple players from different factions to be completing it simultaneously, turning what is designed as a fairly even series of fights into a Curb-Stomp Battle as Hassan's goons are potentially facing a Starfleet away team, a band of Klingon warriors, a Romulan strike force, and a squad of Jem'Hadar at the same time.
  • Denise Crosby Special Guest starring for the 3rd Anniversary as Tasha Yar. And in the "Legacy of Romulus" expansion, as Sela.
  • The 3rd Anniversary Mission is a direct sequel to the Next Generation Episode 'Yesterdays Enterprise'. When the Enterprise-C dived back into the portal at the end of that episode, it was actually thrown even further into the future, where it was captured by the Tholians, who rule a large portion of Federation space in the altered timeline. The player characters alternate self, here just a freighter captain, and slave to the Tholians, teams up with Tasha Yar (Voiced by Denise Crosby), steal back the Enterprise-C, and fight their way past Tholian ships to the portal to return the ship to its final battle. And when it seems the Enterprise is outgunned, you receive backup from a Federation timeship from the 29th century.
    • The mission has additional awesome through out. Such as seeing B'Vat or Shon decide to duel a Tholian to the death just for the off-chance of the timeline being restored (and hence never living their horrible lives) and the sequence where you board the Enterprise (seeing the starship LOOM OVER YOU as you walk down the gantry) and TAKE COMMAND OF IT, issuing Tasha Yar orders. REALLY.
    • In a case of Throw It In!, the fate of T'nae in the original version of the mission was left ambiguous. This ended up being addressed years later, when the presence of a second T'nae was causing temporal anomalies on the planet where the Romulans held her and Tasha Yar prisoner. You find her, and the fate of Tasha, with Sela's help.
  • "The Sisko has asked that we entrust this task to you." No spoilers, but that entire sequence, full stop.
    • Hell, most of the things that happen in Cardie space are awesome to varying degrees. The climax of it all is worth the price of admission to STO by itself, however.
  • So you're sent on what seems like a routine mission to meet another ship. You find it under attack by a Borg sphere and ride to the rescue... and then, out of nowhere, Q shows up, rewinds time, and makes you fight the Sphere again. You again defeat the Sphere... and Q rewinds time again, only now replacing the Sphere with a wing of Probes and demanding you do it one more time... with feeling! And then the three Borg cubes show up. "Intense, isn't it?" And that's just the intro to the real mission. (Unfortunately this mission has been removed from the game, but it's still notable.)
    • New Objective: Tell Q to Get On With It.
  • Operation Gamma: going up alone against a Jem'Hadar attack ship while in a shuttlecraft, after having gone up against several wings of Jem'Hadar fighters. All this to the background of a Starfleet/KDF fleet attacking the Jem'Hadar as a distraction to let you sneak into the Gamma Wormhole.
  • How about the announcement that the Voth, space dinosaurs, are going to have their own T-Rex Mounts that shoot lasers while their riders rock Power Armor. [1]
    Captain Geko: "All I want is dinosaurs with frickin’ laser beams on their heads! I’m being serious; this is a game. Let’s have some fun!"
  • The 2014 revamp of the First Contact Day, Day of Honor, & Republic Day missions has the player taking direct command of each factions' flagships to test some experimental anti-Undine torpedoes. At first it looks like you're just going to be doing simple target practice against deactivated frigates, but then an Undine fleet shows up and the player really gets to let loose.
  • Sphere of Influence: Not only do you get to team up with Ambassador Worf, near the end you get to command him in battle as a Bridge Officer, alongside Captain's Shon and Koren, and A'dranna. Yes, you're commanding one of the most well-known characters in ST, along with the captain's of the Federation + KDF's current flagships. How many would have a chance to do that?
    • Your enemy? At least thirty Elachi ships, mostly of high-ranking types. Opposed by yourself + the aforementioned team in a powerful Carrier ship, the Enterprise-F, Llieset, Bortasqu', and every other available ship from all three factions. Then you pretty much kick their asses.
    Worf: The Elachi can send their entire fleet. We will not fall.
    • Then afterward, Worf says it was an honor to fight alongside you.
    • Another subtle one from the episode. The new Romulan Flagship Commander? Tiaru Jarok, the daughter of Admiral Jarok from TNG's The Defector who gave up his career and later his life so that she could live in a peaceful Romulus. Romulus may be gone, but she's now defending the peace her people have on New Romulus in his name.
  • A Step Between Stars is one... but not for the player. For the Undine and the Iconians. While trying to save Admiral Tuvok and the scientists trapped on the solar station for the Solanae Dyson Sphere, the player and Tuvok are manipulated into opening an Iconian Gateway by Dr. Cooper, who is a really an Undine in disguise. The gateway leads to the recently disappeared Jenolan Dyson Sphere when the Undine outside the sphere burst in and attack the Voth Battleship and the player's ship. The Romulan and KDF Flagships come to your rescue... but all 3 factions are fighting over who gets the Jenolan Sphere. The Federation claims since they had held it for 40 years before it changed locations, it's rightfully theirs. The Klingons argue they've possessed no territory gained from the Joint Command Operations and it's their right to claim the Jenolan Sphere. The Romulans argue since the Solanae Sphere and the gateway network that connects them is now owned by the Romulans this sphere is properly their space now. Congratulations, the Undine have successfully undermined the alliance that we've been working for the last year or so. But remember whose pulling their stings. The Iconians are the true winners of this battle and no doubt ensured that it was Jenolan that the gateway linked to. Once again, they with one single swipe have started strife across the Alpha Quadrant. The only Hope Spot is Tuvok leading a conference soon to try to resolve this issue.. but if it fails...
    • It's easily missable, but the Undine use their planet-killer beam to blast through the doorway of the Jenolan Dyson Sphere like it's nothing - however as we found out in TNG "Relics" when the Sphere was discovered, the outer shell is composed of carbon-neutronium note . So therefore, not only did they blast through a very sturdy material, but the beam retained enough power to blast the Voth Capital Dreadnought into oblivion afterward.
    • Much like Operation Gamma, full-scale fleets are a distraction while we sneak in virtually undetected. But instead of doing so in a shuttlecraft, the player's ship gets the honor, flying dangerously close to a star and using its damaging energies to work in your favor.
    • Then in the middle of the final fight:
      Undine!Cooper: "You are a failure, Tuvok. The Alpha Quadrant will burn because of you.
  • Surface Tension, is possibly the most awesome on the list. The conference mentioned during A Step Between Stars convenes, and everything seems to be going all right. Of course, the Undine choose this moment to launch a colossal attack on the Alpha Quadrant, sending their huge fleet through the vulnerable gateway to attack Earth! You and the USS Voyager head for Earth Spacedock to combat a massive Undine fleet, fighting along Koren, Shon, Jarok, and Tuvok. You save Earth, and then beam aboard to clear it of Undine invaders and rescue Admiral Quinn (who, despite popular speculation, is not actually an Undine himself—no, it's just his head researcher). Then, Undine-Cooper appears to Tuvok to gloat about his inevitable victory, and Tuvok interrupts by saying that he already used the Undine's invasion of his mind to find out their plan. From there, you head to Qo'nos, where the Undine brought in the bulk of their fleet! You, in only a few ships, hold out against swarms of bioships until Shon and some reinforcements arrive. And then, the Undine bring in a fricking PLANET KILLER, forcing you to fly straight down the maw of the thing, providing cover for Shon in his Aquarius escort, all so he can ram it down its throat! With the killer destroyed, the best part comes next: J'mpok and Quinn declare an official end to the conflict between the Federation and the Empire!
    • Perhaps the most awesome bit? During the battle for Qo'nos:
      You: This is Admiral < Player Character >. I am taking command of the task force. Follow my lead.
    • While that moment is incredible for all factions, it perhaps holds special significance for a Klingon-aligned Romulan. The Klingons were skeptical about the fledgling Republic and its worth, but cautiously agreed to extend limited assistance in exchange for the promise of military service. Everyone, even the Federation, was wary of the inevitable "Romulan treachery". But when Qo'nos is threatened, they don't even have time to ask for help. And who are the first responders, the first allies out of warp, the honorable warrior leading the charge guns blazing to save a planet that's not their own? The goddamn Romulan Republic, paying back their debt with interest.
    • But the truly epic moment? The last 30 seconds. An ICONIAN interrupts J'mpok declaring peace with the Federation, makes some snide remarks, casually murders the Klingon High Council and then gives a simple-but-effective threat to the entire cast of Star Trek Online (who are all present).
      Iconian: "We give you a single warning: Do not attract our attention again."
      • Related: Councilor Woldan's last act? Telling the Iconian to basically go f herself.
        Woldan: "We are not here to impress you, DEMON! We stand united and together we will prevail over any-" *mind-vaped*
      • The implication of the Iconian showing up and making said speech. Their plan at subversion failed and the races are united. The Alpha Quadrant's response is to start that era of cooperation with an equally strong statement. She's basically there to point out that the easy way this will end is over. Now comes the hard way.
  • "Capture The Flag". The Romulan flagship RRW Llieset is boarded by the Vaudwaar, who seem to have the upper hand when the player arrives. But the Llieset's crew, veterans of the Romulan Civil War, aren't intimidated in the slightest. After all, they've dealt with far worse. The ship's doctor speaks for most of the crew:
    Dr. Rhian Cratak: You're nothing compared to the Tal Shiar.
    • The victory is, naturally, particularly meaningful for a Romulan Player Character. This is the first mission in a while taking place aboard a Romulan ship or facility, but this time they aren't killing their own, they're fighting off an alien invader. And they win.
    • A minor one for the Player Character. Lieutenant Gaius Selan tells you that among the thousands of contingency plans he has in case the Llieset is boarded, one of them deals with the specific possibility that your crew attacks the Llieset, indicating that you are noteworthy enough for him to take note of your ship and crew as a possible threat.
  • "Dragon's Deceit". We infiltrate a hidden base, via stealth and grappling hook functions, single-handedly. Near the end, we're waylaid, and a fight breaks out of course. At the end of it, you're expecting some sort of Iconian influence, thanks to the events of Surface Tension. However, on the floor, the defeated Vaudwaar's mouth opens wide... and one of the bugs from Conspiracy crawls out. Then you get to exterminate a hive full of these Bluegill things, including a few of the 'mother' forms.
  • "What's Left Behind". You invade an Elachi base, beat up a bunch of Elachi and Bluegill and, at the end, Sela pulls a Dynamic Entry and fight off the Elachi and you find out that she survived for months with the Elachi. The Iconians couldn't turn her when they kidnapped her and it was obvious she was going to fight to prevent being turned into an Elachi.
  • The events of Dust to Dust is one for Harry Kim. While admittedly helped a bit on the way by the peculiarities of the Kobali brain, the Kobali-turned quantum-twin of Ensign Kim that died in 2372 single-handedly breaks free when revived and takes over the systems of the Kobali temple/stasis storage facility, and then — once you've, with the help of Captain Harry Kim, gotten past the several obstacles he places in your way — beams away at the last moment and hijacks the new Kobali flagship. It's admittedly the cause of most of the mess in the episode, and nearly results in the destruction of Voyager, but it's still quite impressive.
  • Uneasy Allies: Sela leads our heroes through an Iconian gateway to a third Dyson Sphere, where the Iconians are waiting to launch an massive invasion in the Alpha and Beta Quadrants, then proceeds to slip away while covering our heroes escape!
  • Time and Tide: During the mission, you have to rescue several of the Observers who'd come to watch the signing of the Temporal Accords from the attacking Krenim. Most of the observers are found hiding in various rooms while the Krenim massacre their guards. The Klingon, Breen and Xindi observers though? They're shooting back at their would be captors and otherwise holding their own.
  • Brushfire: has you rescue General Martok from a secret holding facility, and watch him finally finish off Torg.
  • Scylla and Charybdis has you defend Bajor from the Tzenkethi, only to learn the reason they've been on their killing spree: They've been trying to stop the return of the Hur'q. The Hur'q promptly kicks everyone's asses only to be saved by the Dominion, lead by Loriss 4 and... Odo?!?!
  • The Measure of Morality Parts 1 and 2 is a crazy love letter to the fans, going down to Excalbia and being forced into a fight of good vs. evil alongside Seven of Nine and a recreation of Michael Burnham and Abraham Lincoln. The fights culminate in a fight against a Seven of Nine who became the Borg Queen, who decides to co-op the Excalbians' abilities and starts to take over. When she creates Assimilated Iconian Herald ships and the I.K.S. Annorax (among others), what happens? You're greeted by Captain Shon of the Enterprise-F and his friends... the NX-01, the NCC-1701 — Discovery, TOS and Kelvin eras, D, and E - Defiant and Voyager with the Discovery dropping in to complete a spaceship version of a "Super Sentai" Stance!
    Va'Kel Shon: Looks like you could use a hand here. I hope you don't mind, but I brought a few friends.
    Archer: This is Captain Jonathan Archer of the starship Enterprise.
    Kirk: Prepare to attack. All hands, battle stations.
    Picard: Let's make sure history never forgets the name Enterprise.
    Sisko: There's an old saying: fortune favors the bold. Well, I guess we're about to find out.
    Janeway: I think it's time to do a little assimilating of our own. Hmm?
    Burnham: Still think resistance is futile, your Majesty?
    • Part 1 doesn't end too shabby either - as Control attempts to take the Sphere data from the Red Angel, it speaks up.
      Control: Struggle is pointless.
  • For players who don't pick the Federation as a faction, being able to go up against and even disable the Enterprise in The Khitomer Discord, even if not one-on-one, is a good candidate for this.
  • A new leader for the the Empire is chosen, to help liberate it from the Mad Emperor and the Civil War itself: L'Rell herself, revived via a clone after we liberate her soul from Gre'thor (with the unlikely help of Gowron, to boot). By the end, the battle against J'mpok rages across the skies and surface of Qo'nos itself, with J'Ula facing off against J'mpok one-on-one - by the end, he's defeated and threatens to destroy the planet. However, L'Rell appears from behind and hacks his hand off, detonator and all, leaving J'Ula to finish the job.
  • Starting with Firewall, the Terran Emperor has some new technology and plans, the latter terrible enough that Admiral Leeta herself has willingly come to our universe for help. By the end, we appeared to have thwarted Mirror Kuumaarke's plan... but Kuumaarke herself notes that they know where the Emperor's latest "toys" are now, before welcoming another figure to the bridge. Who happens to be our player character's Mirror counterpart!
  • At the beginning of "The Calling", the Ilia probe told us that The Other was coming, and it's angry. By the very end, it arrives over Mirror Pahvo...
    Terran helmsman: Something massive is coming! Reading twelfth power energy readings!
    Admiral Leeta: (stunned; with a quiet, almost shaken awe) So... the Emperor's true prize has arrived at last.
    (The view goes outside the I.S.S. Enterprise, slowly panning around to reveal an immense, very familiar pattern of clouds: Mirror V'Ger.)
  • One for the antagonists. The Terran Emperor's identity? The Mirror Universe Wesley Crusher, who also became a Traveller, using said power to take over the Empire with barely any resistance.
  • Mixed with Nightmare Fuel, but halfway during "Scorpion's Abyss", the Borg Kingdom assimilates the PC and their away team. In one swift move, the Borg reestablish why they are The Dreaded; if not for Erzi Dax having a specific counter designed for this kind of scenario, it would've stuck too!

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