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Fridge Brilliance

  • Why doesn't the Tactical ability Security Escort work in Boldly They Rode? You're completely alone on Deep Space 9 surrounded by hostile Jem'Hadar and your ship is a long way away. There's no reinforcements coming.
    • Though it is possible to summon science officers when using Medkits.
  • The Klingon Empire is experiencing a massive renaissance, having conquered the Gorn, the Orions and the Nausicaans, and integrating their species into the Empire. Now, this mainly has the benefit of allowing KDF players more variety in available races. But it also has the side-effect of giving the Klingon Empire a massive cultural shift. Where once the Empire was chauvinistic against all non-Klingons, only admitting ethnic Klingons into the military and government, STO's Empire now accepts Gorn, Nausicaans and Orions to captain ships, and even integrates the ships of those "subject" races into the KDF fleet. And when playing as one of those non-Klingon KDF characters, you will occasionally get the same dialogue options as a "true" Klingon would get. While this could be an example of Gameplay and Story Segregation, it might also be that the Klingon Empire is slowly integrating those cultures into it's own, to the point that now Klingons see Gorn, Nausicaans, Orions and the other various species within the Empire as complete equals. This means the Klingon Empire have learned something from the Federation: from diversity comes strength.
  • Koren note  often makes comments that jeeringly ask if someone is afraid, or that this situation wouldn't be so terrible if someone hadn't done this in the first place, making her look like a Spoiled Brat... however, it may be deeper than that: Klingons regard honor above else, and many absolutely despise cowardice, treachery, and so forth.
    • Her asking if someone is afraid could be seen as irksome to her, though possibly she's a minor Horrible Judge of Character (Worf: "Koren, prudence is not cowardice."). Then there's the bigger events, in which Tiaru Jarok initially claims the Jenolan Dyson Sphere for the Romulan Republic - which could be seen as a betrayal by their so-called allies; and when only two ships show up initially in the defense of Qo'nos, which could look like their allies abandoned them - not just a jumping-to-conclusions a Horrible Judge of Character might do, but a (vocal) outcry against another seeming act of treachery.
    • In short, Koren acts much like your average Klingon at heart - she simply jumps the gun a little.
  • Captain Nog flies around in the 1000-day veteran ship for Starfleet, one of the few ships to absolutely require spending real money. Of course he does: he's the son of one of the richest men in the Alpha or Beta Quadrants and willing to use that connection when it helps him do his job. Of course he also mentioned that he worked with the Starfleet Corps of Engineers at Utopia Planitia and then got to Captain the Chimera, which is similar to the path his mentor Benjamin Sisko took with the Defiant.
  • In your 23rd-Century character's encounter with him, Scotty asks, "Have We Met?", to which your confused character answers that no, they hadn't. Scotty's already run into your future self at Drozana Station.
  • The Federation-Klingon War ended with a whimper rather than a bang but the adventures played in order make it make a surprising amount of sense. The war starts out hot between the KDF and Starfleet but things immediately start to peter out after Ambassador B'vat is defeated along with his Doomsday Machine. Also, House Torg, which was one of J'mpok's strongest supporters, is discommendated after making an alliance with the Romulans. J'mpok, who is the Big Bad from the Federation's standpoint, lost two of his largest supporters in a short amount of time and much of his political capital in pursuing the war against the Federation. Then the KDF has to deal with the Fek'lhri, which almost certainly shows the Klingon Empire has better things to worry about than the Federation. By the time the cross-faction missions begin, the Klingons have bigger enemies to worry about like the Tal Shiar, Devidians, Borg, Undine, and more. It's why the Federation is a Friendly Enemy by the Dominion Arc. It works on the Federation side, too, as they're confronted with the Undine being a real threat and needing the KDF's extra muscle.
  • During TNG, Sela (a half-Human/half-Romulan) is in her early 20s. Also during TNG, D'Tan (a full Romulan - a species that lives at least twice as long as Humans) is in his teens. Why then, forty years later, does Sela look like she's in her 40s, but D'Tan looks like he's in his 60s? Likely answer: Sela is a noblewoman but D'Tan is a commoner. He's led a much harder life than she has.
  • Most Episode missions have one space section to start, and one ground section (or sometimes, all space and no ground, or a short or non-combat space section to start and another short space section at the end). The final mission of the Gamma Quadrant arc, "Home," has a space section, then a ground section, then a space section, then another ground section, and all of them are borderline Marathon Levels. Because it's the double-length "series finale" of the arc, just like "What You Leave Behind", Deep Space Nine's series finale. And like "What You Leave Behind," the episode arc features increasing connection and continuity from episode to episode, to the point "Tenebris Torquent," the mission immediately preceding "Home," ends with setting up the events of "Home" and a "To Be Continued" (and "Home" begins with "Previously on…" and recaps the entire arc).
  • The Terran Inquisitor aka the Mirror Universe version of your Player Character, has two kit abilities at their disposal that are geared toward high amounts of damage and only a hypo spray with a cooldown for healing with no way to restore shields. Likewise, the I.S.S. Defiant is geared entirely toward weapon damage with no exotic particle or DOT effects even if the Inquisitor is a Science or Engineering officer. While the Inquisitor isn't really hampered by this and is easily as much a One-Man Army as their Prime counterpart, their skillset stands in contrast to most players who will use multiple items and kit abilities even if they're Tactical captains; thus, the inquisitor has to fight very aggressively to take out enemies as quickly as possible (further backed up by their weapon being a split-beam phaser rifle complemented with a Terran knife for heavy damage in close) or risk being overwhelmed which, if you think about it, is actually a very Terran mindset to have in the first place.

Fridge Horror

  • The likely size of the Hobus Supernova. If one were to look on the Galaxy map they would see that both the Hobus and Romulus systems are at least one sector apart from another(which amounts to at least 20 light years). Accepting that just beyond Romulus was where Spock was able to stop the supernova and that the supernova ejected its energy in every direction, how many other worlds were caught in the supernova's path?
  • All those Elachi you were killing through out the Romulan Captain's story arc? Those were probably your former colonists.
  • When you find out the Elachi are turning the captured Romulans into more Elachi, you slowly realize they're doing exactly the same as the Borg do: assimilate. The only difference is the type of creature they're converted into... biological instead of a cyborg.
  • From your perspective as a player, you're a particularly awesome character who runs around having adventures across the galaxy, albeit with more action than is normal in the Star Trek shows. But if you think about it from the perspective from all those Mooks you tear through on a daily basis, or all those ships you destroy regularly, you realize that even a Federation Captain might just be one of the biggest killers in ST history. For example, a Romulan T'varo Warbird has a crew of about 150 people. You will probably destroy dozens of these throughout the game, not to mention the large numbers of capital ships (D'Deridexes have a crew of over a thousand) you destroy. None of the famous captains—not Kirk, not Picard, not Janeway, not even Sisko during the height of the Dominion War—have amassed as big of a body count as you have.
  • A much more jarring and difficult to explain problem however was introduced with Delta Rising. Even before Borg could be retrained to serve Starfleet, and even liberated, but with the Cooperative being introduced we know have definitive proof of a weapon capable of liberating entire Borg cubes all at once if they are disabled. And what happens? We use it in ONE mission. We also see definitive proof that the Borg are not mindless automatons with all of their personality wiped, if they were assimilated long ago, as we personally witness the returning of a former Borg drone to his brother. In other words the Borg drones are still people who are unconscious and stuck in a body controlled by the Borg and we have a super easy and very efficient way of returning them to their former selves. And after all this is done we go back to Defera and continue maiming the assimilated populace, with the reason literally being nothing more than "they were unconscious anyway so might as well kill them".
    • Admittedly, the weapon is indicated to be something of a one-of-a-kind thing that is hard to replicate, seeing as the Cooperative lends it to you for that one mission so you can help them with that part, and then asks for it back when the mission is done.
    • This is not completely correct. We know from Voyager that for a certain segment of the Borg population there's a genetic abnormality that allows their minds to be their own again while regenerating, but it's like in the Matrix, anyone who is linked in is still the enemy, and liberation has always proved to be a difficult process to reverse with massive side effects. Menshk, the aforementioned brother was also a Typhoid Mary weapon delivering an isolytic virus to the Borg, so his assimilation was intentionally screwed up to begin with. By contrast, Seven of Nine when she was liberated spent quite a bit of time actively resisting it. But Borg drones are not unconscious people while they're in the collective, they're overwritten people. Only when they're freed do their original personalities (if they retain them) come to the fore. Until then, they are Borg.
    • Also you vastly, ridiculously overstate the effectiveness and ease of use of the Cooperative's device. In the mission where you use that, you're using it on already heavily damaged and barely functional Borg vessels, and you still have to batter them down to a certain point to be able to use the Cooperative device. If you tried that with a fully armed and operational Cube, you'd be destroyed while you were trying to determine if it was just the right amount of damaged.
  • In "Past Imperfect" you manage to defeat B'vat and save Miral, after entering the Guardian of Forever. The Klingons got the genetic samples they needed from her to cure the Augment Virus, however, and you don't stop them from using it, which means, uh, that you are responsible for the Klingons getting their ridges and infamous over-aggression back, just like B'vat wanted, and it means that you are indirectly responsible for the Fed-Klink war in the 25th century. And since you come from a time when Klingons have ridges and are incredibly warlike, you were always destined to do so. Temporal Investigations is gonna love this one.
  • Know what else will make Temporal Investigations love you? Playing "Temporal Ambassador" as a TOS or Discovery captain. You're a captain from the 23rd Century that got time-shifted into the 25th by an agent for the Time Police. But that Time Police shouldn't exist, since the factions responsible for its formation have been destroyed or subjugated by the Tholians. The events in the 23rd Century that led to you being time-shifted forward to the 25th never took place. Without time-traveling aliens mucking around with the time stream, there's a greater chance that you survived to witness the start of the war with the Dominion and the Dominion-sponsored Tholian occupation that followed. If you somehow survived that, then you and most of your crew will be extremely old or dead in the 25th Century. And you sure as hell wouldn't be commanding the freighter counterpart to the 25th-Century starship you took command of after the time shift. How you exist at this point in this timeline is not how you exist at this point in this timeline.
  • From "Takedown": Putting the Kobali, the species that reproduces by necromancy, in charge of taking care of Allied wounded.
  • The Klingons repeatedly say that they'd rather die than be taken captive in battle. Sounds like your typical Proud Warrior Race stuff, but what would this really mean in practice? Klingons fighting to the death in every single battle and never surrendering...well that's exactly what the Japanese did in World War II.
  • The Na'kuhl Temporal Operative Shield is considered one of the best personal shields in the game. When equipped, will allow you to turn invulnerable for a few seconds after taking some amount of damage. Your character is surrounded by this red bubble, while a phantom duplicate version of you is created and runs around for a bit. After a few moments, or if your duplicate takes enough enemy fire, it will fall down and die. There's no explicit explanation for what's going on, but most likely this thing is a temporal device that pulls a slightly time-shifted version of yourself into the present, and you get to see them die in your place while you cheat death.

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