Characters Headscratchers Main NightmareFuel VideoGame WMG YMMV main index Narrative
|
![]() AFTER GANON WAS DESTROYED, IMPA TOLD LINK A SLEEPING SPELL WAS CAST ON PRINCESS ZELDA. SHE WILL WAKE ONLY WITH THE POWER OF NO.3 TRIFORCE IN A PALACE IN HYRULE. TO BREAK THE SEAL,CRYSTALS MUST BE PLACED IN 6 WELL GUARDED PALACES. LINK SETS OUT ON HIS MOST ADVENTURESOME QUEST YET. Radically different from both its predecessor and every game in The Legend of Zelda series since, Zelda II: The Adventure of Link featured an overhead-view map like the first game, but introduced side-scrolling action sequences and RPG Elements such as level ups, magic and health points, and random encounters, as well as more complex world and story elements, including towns filled with characters. It was somewhat divisive and did not attain quite the same popularity as the rest of the series. Still, the game definitely left its mark on the franchise: while later games would return to the top-down action-adventure model of the original rather than being more like an RPG, the magic meter, and especially towns filled with NPCs and sidequests would become staples of the series.The story basically has two threads. On the one hand Link, after his defeat of Ganon in the original game, is attempting to collect the third piece of the Triforce: the Triforce of Courage. Doing this will help wake the sleeping Princess Zelda (not the same one from the original) from her long magical sleep. On the other hand, Ganon's followers are trying to resurrect Ganon, and the only way to do that is with the Hero's blood. Thus, there's lots of enemies standing in Link's way as he attempts to deposit six crystals in the six palaces throughout Hyrule and open the path to the Great Palace, where the Triforce of Courage is kept...Reviewed by The Angry Video Game Nerd hereThis game provides examples of:
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||