History VideoGame / ZeldaIITheAdventureOfLink

2nd Nov '17 10:57:31 AM Beacon80
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** If you don't have any keys, you can use the Fairy spell to squeeze past a locked door.
17th Oct '17 12:58:50 PM WaxingName
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* RPGElements: The only game in the series that comes close to being an ActionRPG, The other ''Zelda'' game that displays this trope (''Skyward Sword'') focuses instead on ItemCrafting and InventoryManagementPuzzle.

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* RPGElements: The only game One of two games in the series that comes close to being an ActionRPG, The other ''Zelda'' game that displays this trope (''Skyward Sword'') focuses instead on ItemCrafting ActionRPG. Only ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' would come as close, and InventoryManagementPuzzle.even then, it does so in a different way while still keeping the number-crunching fairly minimal.
10th Oct '17 1:59:26 PM AriRockefeller
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* ContinuingIsPainful: A GameOver reduces Link's XP to zero and sends him all the way back to the Northern Palace in Western Hyrule. In the Japanese version, which allowed players level up any stat with each level (instead of giving each stat its own progression and a "save this EXP for the more expensive stat" option), levels are also reduced to whatever the lowest of the three current levels are (e.g. being at level 4-4-3 sends Link back to 3-3-3). This is downplayed in the Great Palace, where a game over puts Link at the beginning of that Palace.

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* ContinuingIsPainful: A GameOver reduces Link's XP to zero and sends him all the way back to the Northern Palace in Western Hyrule. In the Japanese version, which allowed players level up any stat with each level (instead of giving each stat its own progression and a "save this EXP for the more expensive stat" option), levels are also reduced to whatever the lowest of the three current levels are (e.g. being at level 4-4-3 sends Link back to 3-3-3). This is downplayed in the Great Palace, where a game over puts Link at the beginning of that Palace. [[UnwinnableByInsanity Have fun if you think going 1-1-8 is perfectly reasonable]].
9th Oct '17 1:52:12 PM Krendall
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* EvilLaugh: When you get a Game Over, the evil Ganon laughs at you with the caption ''GAME OVER RETURN OF GANON''.

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* EvilLaugh: When you get a Game Over, the evil Ganon laughs at you with the caption ''GAME OVER RETURN OF GANON''. Subverted in the FDS version, where Ganon gives some kind of roar (or a glitchy electronic sound on a poor emulator).
3rd Sep '17 4:17:17 PM McJeff
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%%* LivingShadow: The FinalBoss.

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%%* * LivingShadow: The FinalBoss.



* WhenAllElseFailsGoRight:
** All of the bosses are faced after entering their rooms from the left. Most are considerable distances to the right of the dungeon entrance. Of course, the dungeon's featured item is always to the left.
** Comes into play in the Death Mountain area. In the overhead view, always choose the caves to the south or east if you want to avoid dead ends.
5th Aug '17 10:53:58 AM MyFinalEdits
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* AntiFrustrationFeatures: Running out of lives in the Great Palace will drop you off at the entrance upon continuing instead of all that way back at the start of the game. Given that it's really tedious to trek back to the palace in the first place, this is an uncharacteristically kind thing to do for an otherwise unforgiving game like ''Zelda II''. Also if you died at Link's Shadow, therefore having already beaten Thunderbird, you do not have to fight Thunderbird again.
** Was also one on a meta level, because the original version on the Famicom Disk System had the Great Palace on Side 1 of the disk while the majority of the game was on the second side, thus not forcing a disk swap when you ran out of lives.

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* AntiFrustrationFeatures: Running out of lives in the Great Palace will drop you off at the entrance upon continuing instead of all that way back at the start of the game. Given that it's really tedious to trek back to the palace in the first place, this is an uncharacteristically kind thing to do for an otherwise unforgiving game like ''Zelda II''. Also if you died at Link's Shadow, therefore having already beaten Thunderbird, you do not have to fight Thunderbird again.
** Was also one on a meta level, because
again. This isn't done for the sake of kindness but for a technical reason, however: The original version on the Famicom Disk System had the Great Palace on Side 1 of the disk while the majority of the game was on the second side, thus not so the checkpoint was implemented to avoid forcing a disk swap when you ran out of lives.
5th Aug '17 6:42:27 AM MiriOhki
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** Was also one on a meta level, because the original version on the Famicom Disk System had the Great Palace on Side 1 of the disk while the majority of the game was on the second side, thus not forcing a disk swap when you ran out of lives.
23rd Jul '17 10:50:40 PM foxley
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* TheRemnant: Ganon's warband. The original game ended on a happy note -- Ganon's dead, Link has the triforce, Zelda's free, and Hyrule is back under its original rulers -- but the sequel keeps the camera running. Ganon's warriors have regrouped and summoned up new allies, and now they're harrying the countryside and making reconstruction impossible. They have two objectives: to keep Hyrule weak enough that it can be reconquered easily, and to draw out Link so they can sacrifice him and get their master back. It doesn't work in the actual story (Link was just that good), but Ganon's return is the GameOver screen, so you'll be seeing it happen [[NintendoHard a time or two]].
16th Jul '17 5:22:54 PM rjd1922
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* {{Knockback}}: It doesn't matter how hardcore you think you are. This game's enemies [[LedgeBats that move and weave across the screen like Medusa-Heads]], will knock you into {{BottomlessPits}} time and time again.

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* {{Knockback}}: It doesn't matter how hardcore you think you are. This game's enemies [[LedgeBats that move and weave across the screen like Medusa-Heads]], will knock you into {{BottomlessPits}} {{Bottomless Pit}}s time and time again.
17th May '17 3:42:30 PM Miracle@StOlaf
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* BottomlessPit: Present, but subverted as a lethal hazard. Any pit that doesn't have water or lava at the bottom can be safely jumped into to access the lower levels of a temple.

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* BottomlessPit: Present, but subverted as a lethal an environmental hazard. Any pit that doesn't have water or lava at the bottom can be safely jumped into to access the lower levels of a temple.
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