History VideoGame / ZeldaIITheAdventureOfLink

30th Apr '16 8:28:54 PM MyFinalEdits
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* IntimateHealing: Every town except Old Kasuto has a woman in a red dress that offers to restore your health if you enter her house with her. Because the game does not show you the inside of the house, or what she is doing with Link, many players having jokingly speculated that they're having sex. Even TheAngryVideogameNerd gets in on this. It could be inferred that Link is doing the same with [[LikesOlderWomen the elderly women clad in orange]] to restore his magic, but it's perhaps best not to.

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* IntimateHealing: Every town except Old Kasuto has a woman in a red dress that offers to restore your health if you enter her house with her. Because the game does not show you the inside of the house, or what she is doing with Link, many players having jokingly speculated that they're having sex. Even TheAngryVideogameNerd gets in on this. It could be inferred that Link is doing the same with [[LikesOlderWomen the elderly women clad in orange]] to restore his magic, but it's perhaps best not to.
30th Apr '16 10:09:59 AM Miracle@StOlaf
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* IntimateHealing: Every town except Old Kasuto has a woman in a red dress that offers to restore your health if you enter her house with her. Because the game does not show you the inside of the house, or what she is doing with Link, many players having jokingly speculated that they're having sex. Even TheAngryVideogameNerd gets in on this.

to:

* IntimateHealing: Every town except Old Kasuto has a woman in a red dress that offers to restore your health if you enter her house with her. Because the game does not show you the inside of the house, or what she is doing with Link, many players having jokingly speculated that they're having sex. Even TheAngryVideogameNerd gets in on this. It could be inferred that Link is doing the same with [[LikesOlderWomen the elderly women clad in orange]] to restore his magic, but it's perhaps best not to.
29th Apr '16 4:34:49 AM aye_amber
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* FanVid: [[TheAdventuresOfDuaneAndBrandO The Adventures Of Duane And BrandO's]] gleeful musical retelling of the game, painting Link as a cocky and vaguely confused hero playing through a sequel with completely different gameplay mechanics.

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* FanVid: [[TheAdventuresOfDuaneAndBrandO The Adventures Of Duane And BrandO's]] Music/TheAdventuresOfDuaneAndBrandO's gleeful musical retelling of the game, painting Link as a cocky and vaguely confused hero playing through a sequel with completely different gameplay mechanics.
12th Apr '16 9:58:13 AM 123MannCoBox
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WAS DESTROYED,LINK LEARNS\\

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WAS DESTROYED,LINK DESTROYED, LINK LEARNS\\
4th Apr '16 10:01:03 AM Silverblade2
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Added DiffLines:

* BagOfSpilling: Link only retains a sword and a shield from the previous game and has to get a new raft, flute, candle and magical key.
12th Mar '16 3:20:04 PM rjd1922
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* NintendoHard: Widely considered the hardest of the entire series, with good reason. [[DemonicSpiders Blue Iron Knuckles]] in particular will have you tearing your hair out. The Hawk knights in the Great Palace are even worse...until you figure out the trick to beating them [[spoiler: by simply blocking their attacks until they jump over you, then doing an upward thrust to their feet,]] making them incredibly easy.

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* NintendoHard: Widely considered the hardest of the entire series, with good reason. [[DemonicSpiders Blue Iron Knuckles]] in particular will have you tearing your hair out. The Hawk knights Eagle Knights in the Great Palace are even worse...until you figure out the trick to beating them [[spoiler: by simply blocking their attacks until they jump over you, then doing an upward thrust to their feet,]] making them incredibly easy.



* RandomNumberGod: Red potions (restores all magic) would pop out of certain statues and breakable blocks when they were struck with the sword. Occasionaly however, an Iron Knuckle/Dreadhawk would pop out of the statue/block instead.

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* RandomNumberGod: Red potions (restores all magic) would pop out of certain statues and breakable blocks when they were struck with the sword. Occasionaly Occasionally however, an Iron Knuckle/Dreadhawk Knuckle or Eagle Knight would pop out of the statue/block instead.
12th Mar '16 3:17:18 PM rjd1922
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** In the previous game, Link could not defend against energy balls, magic blasts, or sword beams without the Magical Shield. However, Zelda II's manual claims that he begins the game with this shield in tow. True to form, all of the first game's projectiles reappear and can be blocked by default. However, for some reason, Link's Magical Sword (which he is also stated to begin with) is much weaker.

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** In the previous game, Link could not defend against energy balls, magic blasts, or sword beams without the Magical Shield. However, Zelda II's ''Zelda II'''s manual claims that he begins the game with this shield in tow. True to form, all of the first game's projectiles reappear and can be blocked by default. However, for some reason, Link's Magical Sword (which he is also stated to begin with) is much weaker.



** Ganon is the force motivating all the other bad guys rather than an actual character in the game, but he didn't actually tell anyone to do anything. Who the Big Bad in Zelda II is, is up for debate.

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** Ganon is the force motivating all the other bad guys rather than an actual character in the game, but he didn't actually tell anyone to do anything. Who the Big Bad BigBad in Zelda II ''Zelda II'' is, is up for debate.



* PowerUpLetdown: Just like the previous game, Zelda II lets you shoot beams from your sword when you are at full health. Much unlike the previous game though, most of the enemies are completely immune to it. Additionally, the beam only travels a few feet before it disappears with a graphic like a popped soap bubble.

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* PowerUpLetdown: Just like the previous game, Zelda II ''Zelda II'' lets you shoot beams from your sword when you are at full health. Much unlike the previous game though, most of the enemies are completely immune to it. Additionally, the beam only travels a few feet before it disappears with a graphic like a popped soap bubble.
10th Mar '16 8:05:19 PM MyFinalEdits
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* {{Bowdlerise}}: The dungeons are called "Sactuari(e)s" in the Disk System version but "Palaces" in NES port, and the Goddess Statue was renamed "Trophy" due to Nintendo of America's then-current policy of removing religious references in games (they left the crosses in, though). The original term (''Shinden'') would later be consistently translated as "Temple" for dungeons as of ''Ocarina of Time''. The Temple stage in the ''VideoGame/SuperSmashBros'' series is more closely based on this game.

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* {{Bowdlerise}}: {{Bowdlerise}}:
**
The dungeons are called "Sactuari(e)s" in the Disk System version but "Palaces" in NES port, and the Goddess Statue was renamed "Trophy" due to Nintendo of America's then-current policy of removing religious references in games (they left the crosses in, though). The original term (''Shinden'') would later be consistently translated as "Temple" for dungeons as of ''Ocarina of Time''. The Temple stage in the ''VideoGame/SuperSmashBros'' series is more closely based on this game.
9th Mar '16 6:49:11 PM LEDbullet
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** Link's Magical Shield is altered in many media associated with the game, in order to remove religious imagery. This alternate design, curiously, was a [[TheLegendOfZeldaALinkToThePast Mirror Shield]].



* Flanderization: Link's Magical Shield is altered in many media associated with the game, in order to remove religious imagery. This alternate design, curiously, was a [[TheLegendOfZeldaALinkToThePast Mirror Shield]].
9th Mar '16 6:42:26 PM LEDbullet
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Added DiffLines:

* Flanderization: Link's Magical Shield is altered in many media associated with the game, in order to remove religious imagery. This alternate design, curiously, was a [[TheLegendOfZeldaALinkToThePast Mirror Shield]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ZeldaIITheAdventureOfLink