History VideoGame / ZeldaIITheAdventureOfLink

31st Jul '16 7:44:23 PM Minishear
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* HitboxDissonance: An example that's very noticeable, but not all that harmful. The Achemen (red bats that transform into devils) are always considered to be two blocks high even when in their one block bat form. If you take one out while it's still a bat, it'll explode as if it were a humanoid enemy.

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* HitboxDissonance: An example that's very noticeable, but not all that harmful. The Achemen (red bats that transform into devils) are always considered to be two blocks high even when in their one block bat form. If you take one out while it's still a bat, it'll explode as if it were a humanoid enemy. As well, down a low stab as you hit the ground from a jump will cause your attack to hit lower than it would if you just ducked and stabbed. While this can be used to kill some ankle-high enemies, you don't run into them often enough before getting the downward stab (which is how you're supposed to deal with them) for it to be any more than a mild convenience provided you run Death Mountain before taking on the second palace.
16th Jul '16 7:22:33 PM Tailikku
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->''SEVERAL YEARS AFTER GANNON\\
WAS DESTROYED, LINK LEARNS\\
FROM IMPA ABOUT THE ANOTH-\\
ER SLEEPING PRINCESS ZELDA.\\
HE IS TOLD SHE CAN ONLY\\
AWAKEN WITH THE NO.3 TRY-\\
FORCE SEALED IN THE GREAT\\
SANCTUARY AT DISVALLEY. TO\\
REMOVE THE SEAL, CRYSTALS\\
MUST BE EMBEDDED INTO A\\
STONE STATUE STANDING IN\\
6 SANCTUARIS.\\
LINK SETS OUT ON AN\\
ADVENTUROUS QUEST....\\

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->''SEVERAL YEARS AFTER GANNON\\
->''AFTER GANON WAS DESTROYED, DESTROYED,\\
IMPA TOLD
LINK LEARNS\\
FROM IMPA ABOUT
A SLEEPING\\
SPELL WAS CAST ON PRINCESS\\
ZELDA. SHE WILL WAKE ONLY\\
WITH
THE ANOTH-\\
ER SLEEPING PRINCESS ZELDA.
POWER OF THE THIRD\\
TRIFORCE SEALED IN A PALACE\\
IN HYRULE. TO BREAK THE\\
SEAL,CRYSTALS MUST BE\\
PLACED IN STATUES IN 6\\
WELL GUARDED PALACES.
\\
HE IS TOLD SHE CAN ONLY\\
AWAKEN WITH THE NO.3 TRY-\\
FORCE SEALED IN THE GREAT\\
SANCTUARY AT DISVALLEY. TO\\
REMOVE THE SEAL, CRYSTALS\\
MUST BE EMBEDDED INTO A\\
STONE STATUE STANDING IN\\
6 SANCTUARIS.\\
LINK SETS SET OUT ON AN\\
ADVENTUROUS QUEST....
HIS MOST\\
ADVENTURESOME QUEST YET...
\\
10th Jul '16 8:23:25 PM Katabaktun
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* JumpPhysics: The only ''Legend of Zelda'' game that used manual jumping without an item until ''[[TheLegendOfZeldaBreathOfTheWild Breath Of The Wild]]''.

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* JumpPhysics: The only ''Legend of Zelda'' game that used manual jumping without an item until ''[[TheLegendOfZeldaBreathOfTheWild ''[[Videogame/TheLegendOfZeldaBreathOfTheWild Breath Of The Wild]]''.
10th Jul '16 8:21:59 PM Katabaktun
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* JumpPhysics: The only ''Legend of Zelda'' game that uses manual jumping without an item.

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* JumpPhysics: The only ''Legend of Zelda'' game that uses used manual jumping without an item.item until ''[[TheLegendOfZeldaBreathOfTheWild Breath Of The Wild]]''.
6th Jul '16 12:13:59 AM LadyNorbert
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* ContinuingIsPainful: A GameOver reduces Link's XP to zero and sends him all the way back to the Northern Palace in Western Hyrule. In the Japanese version, which allowed players to choose which stats to level up (rather than how international releases leveled up a set stat one at a time), levels are also reduced to whatever the lowest of the three current levels are (e.g. being at level 4-4-3 sends Link back to 3-3-3). This is downplayed in the Great Palace, where a game over puts Link at the beginning of that Palace.



** Between the second and third palaces, the player must navigate Death Mountain. Zelda 1's overworld is just to the south of it, complete with forests, lakes, a cemetary, and even Spectacle Rock all in the same spots as before. You can even enter where Level 9 was in the last game and find a magic container inside.

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** Between the second and third palaces, the player must navigate Death Mountain. Zelda 1's The original game's overworld is just to the south of it, complete with forests, lakes, a cemetary, cemetery, and even Spectacle Rock all in the same spots as before. You can even enter where Level 9 was in the last game and find a magic container inside.



* ContinuingIsPainful: A GameOver reduces Link's XP to zero and sends him all the way back to the Northern Palace in Western Hyrule. In the Japanese version, which allowed players to choose which stats to level up (rather than how international releases leveled up a set stat one at a time), levels are also reduced to whatever the lowest of the three current levels are (e.g. being at level 4-4-3 sends Link back to 3-3-3). This is downplayed in the Great Palace, where a game over puts Link at the beginning of that Palace.
* CreepyCoolCrosses: As in the first game, all the tombstones in the graveyard have crosses on them, as does Link's shield; and in this game, a cross is actually an item retrieved from one of the palaces. WordOfGod explains that the motif is caused by the fact that [[ContinuityDrift the original plan was to have Christianity as the main religion in Hyrule]]; three goddesses weren't introduced to the backstory until ''A Link to the Past''.

to:

* ContinuingIsPainful: A GameOver reduces Link's XP to zero and sends him all the way back to the Northern Palace in Western Hyrule. In the Japanese version, which allowed players to choose which stats to level up (rather than how international releases leveled up a set stat one at a time), levels are also reduced to whatever the lowest of the three current levels are (e.g. being at level 4-4-3 sends Link back to 3-3-3). This is downplayed in the Great Palace, where a game over puts Link at the beginning of that Palace.
* CreepyCoolCrosses: As in the first game, all the tombstones in the graveyard have crosses on them, as does Link's shield; and in this game, a cross is actually an item retrieved from one of the palaces. WordOfGod explains that the motif is caused by the fact that [[ContinuityDrift the original plan was to have Christianity as the main religion in Hyrule]]; three goddesses weren't introduced to Hyrule]]. (Starting in [[TheLegendOfZeldaALinkToThePast the backstory until ''A Link next game]], Hyrule would begin to have the Past''.triple-deity religion which has become a staple of the series.)



** On the way to Darunia you're expected to go through two maps that are exactly alike, except that the second one has bubbles coming up from the bottom of the screen that are liable to knock you into the water and, predictably, kill you. [[note]]Note that the Fairy spell works as a convenient DungeonBypass for this particular spot[[/note]].

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** On the way to Darunia Darunia, you're expected to go through two maps that are exactly alike, except that the second one has bubbles coming up from the bottom of the screen that are liable to knock you into the water and, predictably, kill you. [[note]]Note that the Fairy spell works as a convenient DungeonBypass for this particular spot[[/note]].



** It is harder to progress the story in the Disk System version than the NES version. For example, in the Disk System version, the stolen trophy that you must return to Ruto Town to learn the Jump Spell will not appear in the northwest desert cave until after you perform a specific action. In the NES version, the stolen trophy is already in the cave, allowing to to get it with or without the candle.

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** It is harder to progress the story in the Disk System version than the NES version. For example, in the Disk System version, the stolen trophy that you must return to Ruto Town to learn the Jump Spell will not appear in the northwest desert cave until after you perform a specific action. In the NES version, the stolen trophy is already in the cave, allowing to Link to get it with or without the candle.



** Ganon is the force motivating all the other bad guys rather than an actual character in the game, but he didn't actually tell anyone to do anything. Who the BigBad in ''Zelda II'' is, is up for debate.
** [[NoNameGiven The Magician]] who cursed Zelda but is never encountered in the game. According to ''Hyrule Historia'', he might be Ganon or one of his men.

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** Ganon is the force motivating all the other bad guys rather than an actual character in the game, game; but since he's dead, he didn't actually tell anyone to do anything. Who It's up for debate just who the BigBad in ''Zelda II'' is, is up for debate.really is.
** [[NoNameGiven The Magician]] who cursed the original Zelda but is never encountered in the game. game, and is stated by the manual to have died in the process of putting the curse on her. According to ''Hyrule Historia'', he might be may have been an aspect of Ganon or one of his men.minions.



** Most people who have played this game at the time of its release will probably have completed it without both the Life Spell and the Up Stab Technique. Simply because the only clues you'll ever get are "I lost my mirror." and "A powerful knight lives in town." Those that did finish the game with both the Life Spell and the Up Stab Technique will most likely have gotten advice from Nintendo Power or friends that had Nintendo Power.
** Progressing through the story is actually more complicated and cryptic in the Disk System version which is a stark contrast to the NES version where things are a bit more simpler and straightforward.

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** Most people who have played this game at the time of its release will probably have completed it without both the Life Spell and the Up Stab Technique. Simply This is because the only clues you'll ever get are "I lost my mirror." mirror" and "A powerful knight lives in town." Those that did finish the game with both the Life Spell and the Up Stab Technique will most likely have gotten advice from Nintendo Power or ''Nintendo Power'' (or friends that had Nintendo Power.
''Nintendo Power'').
** Progressing through the story is actually more complicated and cryptic in the Disk System version version, which is a stark contrast to the NES version where things are a bit more simpler and more straightforward.



* IntimateHealing: Every town except Old Kasuto has a woman in a red dress that offers to restore your health if you enter her house with her. Because the game does not show you the inside of the house, or what she is doing with Link, many players having jokingly speculated that they're having sex. Even TheAngryVideogameNerd gets in on this.

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* IntimateHealing: Every town except Old Kasuto has a woman in a red dress that offers to restore your health if you enter her house with her. Because the game does not show you the inside of the house, or what she is doing with Link, many players having have jokingly speculated that they're having sex. Even TheAngryVideogameNerd gets in on this.



* KidHeroAllGrownUp: Taking place several years after the first game, he's much older.

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* ** KidHeroAllGrownUp: Taking place several years after the first game, he's much older.



** A convenient, if risky method of early levelup is killing Bubbles, even in the first Palace. They respawn infinitely, they hold still when you hit them, and they give you a whopping 50 ExperiencePoints. All they ask in return is sore fingers and whatever magic they eat off you if you screw up. Having the downward thrust makes this ''substantially'' easier if you time your jump right.

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** A convenient, if risky risky, method of early levelup leveling up is killing Bubbles, even in the first Palace. They respawn infinitely, they hold still when you hit them, and they give you a whopping 50 ExperiencePoints.ExperiencePoints each. All they ask in return is sore fingers and whatever magic they eat off you if you screw up. Having the downward thrust makes this ''substantially'' easier if you time your jump right.



* LivingMacGuffin: The kidnapped child. It's a funny variant on the trope, since the game treats the child just like any other inventory item. This is made worse in the Disk System version: To rescue the child, Link must hit him with his sword. The fact that the child is bound in ropes which need to be cut to free him provides the reason for needing to hit him.

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* LivingMacGuffin: The kidnapped child. It's For NES players, it's a funny variant on the trope, since the game treats the child just like any other inventory item. item, even to the point of Link holding him above his head in the traditional ItemGet pose.
**
This is made worse not nearly as funny in the Disk System version: To rescue the child, Link must hit him with his sword. The fact that the child is bound in ropes which need to be cut to free him provides the reason for needing to hit him.



* LostForever: There are some experience bags and a one one-up doll that can be missed because they're in palaces, which become inaccessible after you collect the palace's item and restore the crystal to the palace. Additionally, they only appear ''once''; once you've collected them, they won't appear again unless you revert to an earlier save file. However, not possible with dungeon items (in the cartridge version at the very least), despite multiple rumors. TheAngryVideogameNerd discussed this and disproved it during his review of the game.

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* LostForever: There are some experience bags and a one one-up doll that can be missed because they're in palaces, which become inaccessible after you collect the palace's item item, defeat its boss, and restore the its crystal to (which causes the palace. palace to crumble). Additionally, they these goodies only appear ''once''; once you've collected them, they won't appear again unless you revert to an earlier save file. However, not possible with dungeon items (in the cartridge version at the very least), despite multiple rumors. TheAngryVideogameNerd discussed this and disproved it during his review of the game.



* NewGamePlus: Unlike the the first game, this one makes a replay game significantly easier by letting you start over with all your acquired levels and spells from the last playthrough, as well as the upward and downward cleave. With your Life, Magic and Attack maxed-out to level 8, the difficulty curve doesn't catch back up to you until about the fifth palace.
* NintendoHard: Widely considered the hardest of the entire series, with good reason. [[DemonicSpiders Blue Iron Knuckles]] in particular will have you tearing your hair out. The Eagle Knights in the Great Palace are even worse...until you figure out the trick to beating them [[spoiler: by simply blocking their attacks until they jump over you, then doing an upward thrust to their feet,]] making them incredibly easy.

to:

* NewGamePlus: Unlike the the first game, this one makes a replay game significantly easier by letting you start over with all your acquired levels and spells from the last playthrough, as well as the upward and downward cleave.thrusts. With your Life, Magic and Attack maxed-out to level 8, the difficulty curve doesn't catch back up to you until about the fifth palace.
* NintendoHard: Widely considered the hardest of the entire series, with good reason. [[DemonicSpiders Blue Iron Knuckles]] in particular will have you tearing your hair out. The Eagle Knights in the Great Palace are even worse... until you figure out the trick to beating them [[spoiler: by simply blocking their attacks until they jump over you, then doing an upward thrust to their feet,]] making them incredibly easy.



* OutsideTheBoxTactic: Carock is impossible to beat without the Reflect Spell which can throw players for a loop since they're used to the whole swordfighting requirement of the game. Thunderbird is also impossible to beat without the Thunder Spell since it will be invincible to sword strikes unless it is somehow weakened.

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* OutsideTheBoxTactic: Carock is impossible to beat without the Reflect Spell Spell, which can throw players for a loop since they're used to the whole swordfighting requirement of the game. Thunderbird is also impossible to beat without the Thunder Spell Spell, since it will be invincible to sword strikes unless it is somehow weakened.



* PowerUpLetdown: Just like the previous game, ''Zelda II'' lets you shoot beams from your sword when you are at full health. Much unlike the previous game though, most of the enemies are completely immune to it. Additionally, the beam only travels a few feet before it disappears with a graphic like a popped soap bubble.

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* PowerUpLetdown: Just like the previous game, ''Zelda II'' lets you shoot beams from your sword {{sword beam}}s when you are at full health. Much unlike Unlike in the previous game game, though, most of the enemies are completely immune to it. Additionally, the beam only travels a few feet before it disappears with a graphic like a popped soap bubble.



* WitchHunt: Two towns in the game, Saria and Darunia, are full of monster spies disguised as non-important NPC's (the kind that just say "Hello!" or "Sorry I know nothing") Because whether an NPC turns out to be a spy is determined randomly when you talk to them, sometimes you can actually talk to an NPC several times before they attack you, so unless an NPC has something unique to say, you can rightfully accuse them all of being monsters and kill them!

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* WitchHunt: Two towns in the game, Saria and Darunia, are full of monster spies disguised as non-important NPC's [=NPCs=] (the kind that just say "Hello!" or "Sorry I know nothing") nothing"). Because whether an NPC turns out to be a spy is determined randomly when you talk to them, sometimes you can actually talk to an NPC several times before they attack you, so unless an NPC has something unique to say, you can rightfully accuse them all of being monsters and kill them!
31st May '16 10:23:51 PM DomineeringScorpion
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* AllThereInTheManual: The SaveThePrincess plot, along with the tie to [[MacGuffin the third Triforce]], are given much more detail in the manual. Plus it's noted why the GameOver screen looks like that. It also explains why there is another princess named Zelda (up to that point, the eponymous[[TitleDrop Legend of Zelda]]).

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* AllThereInTheManual: The SaveThePrincess plot, along with the tie to [[MacGuffin the third Triforce]], are given much more detail in the manual. Plus it's noted why the GameOver screen looks like that. It also explains why there is another princess named Zelda (up to that point, the eponymous[[TitleDrop eponymous [[TitleDrop Legend of Zelda]]).
31st May '16 10:23:29 PM DomineeringScorpion
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* AllThereInTheManual: The SaveThePrincess plot, along with the tie to [[MacGuffin the third Triforce]], are given much more detail in the manual. Plus it's noted why the GameOver screen looks like that. It also explains why there is another princess named Zelda (up to that point, the titular [[TitleDrop Legend of Zelda]]).

to:

* AllThereInTheManual: The SaveThePrincess plot, along with the tie to [[MacGuffin the third Triforce]], are given much more detail in the manual. Plus it's noted why the GameOver screen looks like that. It also explains why there is another princess named Zelda (up to that point, the titular [[TitleDrop eponymous[[TitleDrop Legend of Zelda]]).
22nd May '16 4:26:28 PM Arima
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* HeroicMime:
** Although Link never has any dialogue in the game, there is an apparent (but ambiguous) aversion to this when he reads the sign in Old Kasuto.

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* HeroicMime:
** Although
HeroicMime: This is the first game to avert the series standard of Link never has any dialogue in the game, there as being a silent protagonist.
** There
is an apparent (but ambiguous) aversion to this line of speech when he reads the sign in Old Kasuto.
30th Apr '16 8:28:54 PM MyFinalEdits
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* IntimateHealing: Every town except Old Kasuto has a woman in a red dress that offers to restore your health if you enter her house with her. Because the game does not show you the inside of the house, or what she is doing with Link, many players having jokingly speculated that they're having sex. Even TheAngryVideogameNerd gets in on this. It could be inferred that Link is doing the same with [[LikesOlderWomen the elderly women clad in orange]] to restore his magic, but it's perhaps best not to.

to:

* IntimateHealing: Every town except Old Kasuto has a woman in a red dress that offers to restore your health if you enter her house with her. Because the game does not show you the inside of the house, or what she is doing with Link, many players having jokingly speculated that they're having sex. Even TheAngryVideogameNerd gets in on this. It could be inferred that Link is doing the same with [[LikesOlderWomen the elderly women clad in orange]] to restore his magic, but it's perhaps best not to.
30th Apr '16 10:09:59 AM Miracle@StOlaf
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* IntimateHealing: Every town except Old Kasuto has a woman in a red dress that offers to restore your health if you enter her house with her. Because the game does not show you the inside of the house, or what she is doing with Link, many players having jokingly speculated that they're having sex. Even TheAngryVideogameNerd gets in on this.

to:

* IntimateHealing: Every town except Old Kasuto has a woman in a red dress that offers to restore your health if you enter her house with her. Because the game does not show you the inside of the house, or what she is doing with Link, many players having jokingly speculated that they're having sex. Even TheAngryVideogameNerd gets in on this. It could be inferred that Link is doing the same with [[LikesOlderWomen the elderly women clad in orange]] to restore his magic, but it's perhaps best not to.
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