A 1990 Platform Game
for the Nintendo Entertainment System
, based on the anime movie Little Nemo: Adventures in Slumberland
. Nemo is invited by a messenger (the Candy Kid/Bon Bon, though not identified in game) to Slumberland to be the Princess's playmate. Armed with an infinite supply of candy to tame creatures with, he sets out into Dream Land
. When Nemo finally meets Princess Camille, she tells him to rescue her father, The Good King
Morpheus, who has been kidnapped by the evil King of Nightmares.
- Ability Required to Proceed: Oompi is right to say, "You're going to need the lizard's help to get through this next area."
- Auto-Scrolling Level:
- House of Toys, a level that took place on the back of a moving toy train set where you had to survive divebombing toy airplanes, bombs dropped by toy hot air balloons and plenty of instant death spikes on descending ceilings.
- Cloud Ruins has a section where the screen suddenly starts scrolling up, and then where it goes back down again; in both cases the bottom of the screen becomes deadly.
- Bizarrchitecture: The level "Topsy-Turvy," set in an upside-down house.
- Bubbly Clouds: Cloud Ruins.
- Chain Reaction Destruction: The bosses in Nightmare Land when defeated.
- Charge Meter: For the Morning Star.
- Death Throws: When Nemo loses the last segment of his life bar, he starts spinning around repeatedly and drops off the screen after a few seconds.
- Descending Ceiling: In the House of Toys and in Nightmare Land, both times covered in Spikes Of Doom.
- Drop the Hammer: The mouse comes equipped with a mallet to smash enemies and blocks with.
- Eleventh Hour Superpower: Throughout the game, your only weapons are thrown candy, which does no more than stun enemies, and whatever abilities are granted by the animals you charm. In the last level Nightmare Land, however, you are given the Royal Scepter which fires actual damaging projectiles. Oddly, Nemo is carrying the scepter for the entire game, but the story treats him as not having it until the final level-this is likely a compromise by the dev team to save cartridge memory by not drawing extra sprites.
- Fungus Humongous: The first level, Mushroom Forest.
- Goomba Stomp: Nemo can do this only as a frog.
- Incredible Shrinking Man: Nemo (and Oompo) is the size of a mouse in his own house in Level 5.
- Level Goal: At the end of every level is a door protected by a bunch of locks standing behind it.
- Nintendo Hard
- Power Up Mount: The animal buddies. In some cases, Nemo would ride them by crawling into their mouth, giving the appearance of wearing their skin.
- Snot Bubble: The animals that can be bribed with candies fall asleep with snot bubles, even those that have no nose, like a bee or a hermit crab.
- Spikes Of Doom: Of the instant death variety.
- Super Not Drowning Skills: Nemo has this, but some of his mounts don't.
- Surprise Difficulty: Superficially, it looks like a children's game, but remember this was made by Capcom in the same era as Mega Man 2...
- Tastes Like Friendship: Nemo can get animals to give him a ride by feeding them candy.
- Toy Time: The third level, House of Toys, is an Auto-Scrolling Level consisting almost entirely of riding a toy train while toy airplanes crash all over the place.
- Under the Sea: The fourth level, Night Sea.
- The Very Definitely Final Dungeon: Nightmare Land.
- Video Game Flight: A power granted by the bee, which can't fly too long without touching ground.
- Wall Crawl: The lizard, gorilla and mouse lets Nemo climb walls and trees.
- When Trees Attack: Stumper, the killer tree stump.