open/close all folders
The sacrifice of Link
- Link's priorities seem to be a little skewed here. If Ganon intends to revive himself through Link, his body, blood and soul becoming the new unstoppable form for the prince of darkness to lay waste to the world. WHY is he risking not just his life? But the fate of the entire kingdom for one girl stuck in eternal slumber?
- Do not get me wrong. This is a wonderful selfless thing to do for someone, but what an incredibly reckless course of action for a person to take. Its far too risky. If you fail, your death now seals the doom of the entire world. And WHY aren't the Hylian guards or somebody watching over this young man? If in charge I'd have a small army of elite soldiers swarming around him.
- Chronic Hero Syndrome.
- To be honest, how would he even know that his death means Ganon's revival? I don't think the manual says that he gets outright told that, if he were to die, Ganon would be revived. I think it only says that killing Link to revive Ganon is the motivation of his minions, which explains why they keep going after him in the game.
- The manual indicates that Hyrule is dying: because Ganon's ashes are powerful and corrupting, but also because the country is so overrun with monsters and bandits that no one has a monopoly of violence, and so the common people can hardly even sow a crop and reap it in peace. Link has been trying to aid in normal reconstruction efforts, taming the wilderness and pushing back the monsters, but chaos is winning; and so he, with Impa's advice, attempts a last-ditch gamble. Success — uniting the Triforce and wishing for peace — is a complete victory for Hyrule; failure means that the country dies quickly instead of slowly. Maybe some other adventurer can stop Ganon, or maybe he'll tick off a kingdom that can forge magic swords and silver arrows for their knights.
- At what point between this game and the last did Tektites gain an invulnerability to anything but fireballs? Consider that the two games take place within several years of each other.
- Perhaps there are different species of Tektites, just like there are different species of spiders in Real Life.
- The entire overworld from the original Zelda can be explored between palaces 2 and 3, and yet none of the old tektites.
- Ganon's minions did it.
- Maybe tektites molt? And that explains why they were so wimpy in Zelda 1, could only be killed with fire in Zelda 2, and have been just about every scale of difficulty in between in all the various games? It has to do with how hard their skin is.
- A minor Dub-Induced Plot Hole: Tektites can be defeated with any weapon in the Japanese version of the game.
- How is Ganon revived if Link falls in a pit of lava or something?
- Some of his minions manage to fish out Link's body before it burns completely to ash...?
- The triforce jump out of the lava. Duh!
- Link does not have the full Triforce and they require his blood.
- Technical limitations? They needed a Non-Standard Game Over for when Link dies in a way that Ganon's minions can't use, and the whole setting ends up stuck.
- Why do the previously aquatic zoras look like Ankylosauruses?
- I thought those were Lizalfos.
- Nope. The ankylosauruses are Zoras. The "lizalfos" are the shield and spear (orange) or hammer (red and blue) dinosaurs. Oh, and they may not actually be lizalfos. Like a ton of enemies in Zelda II, they were never officially named in English and their Japanese name is "Geru" or "Gelu".
- What is the point of the sleeping monsters found in the houses of some towns? When you try to talk to them, you either get "ZZZZZ...." or just an ellipsis. Their reason for being there is never explained and they don't do anything.
- Talk to them four times in a row and they will give you a hint. The bot in Saria tells you where to find Bagu, the ache in Darunia tells you where to find a heart container.
- Thanks for telling me. However, that is one big load of Guide Dang It!. If you talk to them the first three times and all they do is snore, how could the developers expect you to talk to an apparently useless character four times? Luckily, I found both Bagu and that heart container by accident the first time I ever played, so I never needed their hints regardless.
- OK, so this is a sequel to the previous game, and in this one you save a sleeping princess called Zelda. My question is what happened to the Zelda you saved in the previous game?
- Nothing. She's busy ruling Hyrule.
- Another one regarding the two Zeldas: How does the existence of the Sleeping Zelda affect Hyrule when she awakens? We know very little about primogeniture in Hyrule, other than that 1) the King does not specify his successor in the case of multiple heirs (the father of Sleeping Zelda hid the Triforce of Courage to prevent his son from gaining the full Triforce when he became King, rather than naming Zelda as heir apparent in his place). 2) Related to 1, the ability to wield the full Triforce is not a prerequisite, since the King's son was still heir apparent even though his father had doubts about his ability to properly wield it. 3) Both male and female heirs can inherit the throne. Other than that, we know nothing of the succession (IE, is primogeniture male-favored, with females only inheriting the throne if no suitable male heirs are available?). If we assume that there is a King of Hyrule during the time of The Legend of Zelda and Adventure Of Link as some material suggests, and the Zelda of the first game is his only child and heir, what would happen when the King dies now that there are two Zeldas, both with a legitimate claim to the throne of Hyrule? One Zelda is the daughter of the current King, but the Sleeping Zelda would appear to have the senior claim to the throne. Even if Zelda in the original game is a ruling princess, the situation isn't any less muddied. Am I the only one who thinks there's substantial ground to explore the ramifications to Hyrule of the Sleeping Zelda having awoken?
- Sleeping Zelda leaves with Link to settle down quietly somewhere. She'd have to know that she's too far out of touch to be a proper ruler.