There is an option now on your profile page
to use "compact" folders. This works pretty well for phone users and others who like less scrolling.
Goes hand in hand with Expansion Pack World
. You have a Magical Land that's about the size of England, since it's mostly Medieval European Fantasy
. Let's call it "Magicalandia". You want to expand the world to do more stories, more locations and more Fantasy Counterpart Cultures
. But what to call the world
now that you can see beyond the borders of one country?
Simple! Fans are so used to the name already, that you can also
call the world Magicalandia! Of course, the original country will remain the center of the fictional universe.
Thus, we have the country of Magicalandia on the planet of Magicalandia. Which is equivalent to a real-world country changing its name to "Earth" or planet "Earth" being dubbed "England", as in the trope's name.
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Anime and Manga
- Tsubasa Reservoir Chronicle has so many worlds to travel through that they just refer to each one by the name of the country or city that Syaoran et all land in (Clow, Shara, Shura, Nihon, Hashin, Acid Tokyo).
- The parallel universes of the DC multiverse are generally referred to as "Earth-1", "Earth-2", etc.
- Strangely, Earth-2 is the original universe and the heroes of Earth-2 have been around, as well as using their superhero identities, for much longer than their Earth-1 counterparts. Earth-2 even discovered interuniversal travel first. But, because the main DC Universe at the time was Earth-1, it somehow got the Earth-1 title.
- Also, the universe of Qward is named for the planet of Qward.
- The Marvel multiverse has a numerically code for each universe in the direct line of Marvel comics. Interestingly, the main Marvel universe, unlike DC's Earth-1, is universe number 616.
- Mostly averted with Dungeons & Dragons worlds. Although the world of Oerth (home to the Greyhawk setting) is in a crystal sphere called "Greyspace", presumably named after the City of Greyhawk.
- Also, "Realmspace", crystal sphere of the Forgotten Realms setting, is named for a term that technically shouldn't be used by anyone who actually lives in Realmspace: "Forgotten Realms" refers to the notion that there used to be connections between Toril and Earth, which those of us living on this side have forgotten about.
- The Ravenloft product line, and the demiplane where this setting is located, are named after a castle that most natives of that world have never even heard of. Early products had natives using "Ravenloft" to refer to the setting where they lived, though this was later retconned as a Translation Convention of an out-of-character gamers' term.
- In Magic: The Gathering, the plane of Ravnica is named after the large city of Ravnica. Justified, as the city of Ravnica does in fact take up the entire dimension.
- The Legend of Zelda: The Kingdom of Hyrule within the world of Hyrule.
- It's never incredibly consistent if Hyrule is the entire world, or just one country/continent.
- Supposedly it's just a country of an alternate Earth, since there is also the lands of Holodrum and Labyrnna.
- Hyrulean geography is never consistent, but it does have all the hallmarks of a country that hasn't really bothered to explore much beyond its natural borders. Hyrule's creation stories don't seem to consider the possibility that much exists beyond their home country, a characteristic of many ancient oral traditions in the real world.
- Dialogue in The Legend of Zelda: Twilight Princess mentions a world beyond Hyrule, implicitly saying that it's not actually called Hyrule.
- The Mushroom Kingdom within the Mushroom World.
- Zelda II: The Adventure of Link played this completely straight. In it, Link explores the entire world (or a large part of it), crossing several continents. The original Hyrule from the first game is tucked away in a tiny corner of that world map. It's implied that Hyrule has expanded in the recent centuries to cover all that land. Later sequels however returned to the original smaller map, and have simply ignored the issue of what exists beyond Hyrule proper, except for the Gerudo Desert and the continent of New Hyrule in Spirit Tracks, explicitly founded by refugees from the original, now sunken Hyrule.
- The Kingdom of Azeroth on continent of Azeroth on the planet Azeroth. Later retconned into the Kingdom of Stormwind, the continent of the Eastern Kingdoms and the planet Azeroth, respectively, but the old names still occasionally pop up even in recent lore.
- The southern region of the Eastern Kingdoms is still technically called "Azeroth." The manual makes a note of this in attempt to avoid confusion.
- The country of Ivalice in the world of Ivalice.
- Except in Final Fantasy XII, where Ivalice refers to a region made up of the main areas of the game - Rozarria, Dalmasca, Nabradia, and Archadia.
- Daventry is an interesting example. The author of the reference materials written in-universe has a magic computer (and thus a magical Internet connection to our world). He says that he will continue to refer to the entire realm as Daventry for the reader's benefit, even though Daventry is technically only one kingdom.
- Word of God calls the world Earth, and stated that the events of the game occured in the ancient past.
- Legacy of Kain: In all games Nosgoth is implied to be the name of the world. It contains at least two kingdoms which are never named (King Ottmar's and the Nemesis'). On the other hand, in Blood Omen 2, Nosgoth has a capitol named Meridian. Of course, Blood Omen 2 is often filed under Fanon Discontinuity or Broad Strokes anyway...
- Might and Magic and sister Heroes of Might and Magic. Heroes of Might and Magic II introduces the name Enroth, referring to the realm the game and its prequel take place in. Cue several further iterations which interestingly take place within the kingdom of Enroth, which lies within the land of Enroth, upon the continent of Enroth, on the planet of Enroth. The name Enroth later mysteriously crops up in some spinoffs which have absolutely nothing to do with the aforementioned world. Admittedly, the Kingdom of Enroth appears to more-or-less cover the entirety of the continent of Enroth, so confusion would not be quite so common as might otherwise be the case.
- Before Heroes III: Armageddon's Blade, which renamed the continent Antagarich, the continent of Erathia housed a kingdom of the same name.
- Kingdom Hearts has this approach, although rather than expansion, the areas of the countries (referred to as the world) simply change.
- The continent of Tyria on the world of Tyria. Somewhat excusable, as the original Guild Wars Tyria was planned as a complete setting in its own right, with multiple distinct kingdoms and regions. When they decided to make new sequal/expansion pack "campaigns" on new continents, the name was RetConed (along with the original Guild Wars being re-named "Prophecies campaign") to being both the continent and the world.
- Averted in The Elder Scrolls along the lines of LOTR above. The games are set in various provinces of the Empire of Tamriel (the original The Elder Scrolls: Arena let you visit all of them), on the continent Tamriel, on the planet Nirn, in the plane Mundus.
- Adding to the depth, the third game (Morrowind) and the fifth game (Skyrim) are named for the specific countries the game is set in.
- Averted in Final Fantasy XIV. The realm of Eorzea is just but one of many realms in the world of Hydaelyn, and the world map makes it clear there are nations beyond its borders.
- A minor case in Lambda, not so much the level of the scale, but the frequency of its occurrence. The Five Powers are all named after their capital cities. Thus the Soleil Alliance's capital is Soleil, the Krieggarten Federation's capital is Krieggarten (even though it's made of three sovereign states), and so on. It's particularly jarring as it has the equivalent of having the Roman Republic, the United Kingdom of London, The Empire of Tokyo, etc.
- My Little Pony: Friendship Is Magic: Early fanon was split as to whether Equestria was the name of the world or a country. "Hearth's Warming Eve" revealed that the Earth, Unicorn, and Pegasus nations formed an alliance to settle in a new region they name "Equestria".
- Quite a number of cities have the same name (or almost the same name) as the nations or jurisdictions in which they reside, e.g. Mexico City in Mexico, Tunis in Tunisia, and New York, NY. The "naming-after" process can go in either direction.
- In point of fact, the names of Tunisia and Algeria in their native Arabic are both exactly the same as their capitals: Tunisia in Arabic is Tūnis (as for is Tunis the city), while both Algeria and Algiers are Al-Jazā'ir. Kuwait is the same way, but since it's basically a city-state, that's not this trope.
- Of course, this can lead to some confusion - just ask someone about Kansas City that's not from Missouri.
- In fact, the name of just about every country in the world derives from some specific area, geographical feature, or tribe within that country or its distant past. For example, "France" from the Franks and "India" from the Sindhu River. After all, whoever got the privilege of naming a sufficiently large area wouldn't have had a bird's-eye view informing them of the entire area's qualities. Plus, many countries/regions result from the fusion of several smaller places, eg, The Roman Empire is named after its capital city of Rome.