Video Game: Zelda II: The Adventure of Link
SEVERAL YEARS AFTER AFTER GANNON WAS DESTROYED, LINK LEARNS FROM IMPA ABOUT THE ANOTHER SLEEPING PRINCESS ZELDA. HE IS TOLD SHE WILL ONLY AWAKEN WITH THE NO.3 TRY-FORCE SEALED IN THE GREAT SANCTUARY AT DISVALLEY. TO REMOVE THE SEAL,CRYSTALS MUST BE EMBEDDED INTO A STONE STATUE STANDING IN SIX SANCTUARIS.
LINK SETS OUT ON AN ADVENTURESOME QUEST...Zelda II: The Adventure of Link
featured an overhead-view map like the first game
, but introduced side-scrolling action sequences and RPG Elements
such as level ups, magic and health points, and random encounters, as well as more complex world and story elements, including towns filled with characters.
The game definitely left its mark on the franchise: while later games would return to the top-down action-adventure model of the original rather than being more like an RPG, towns filled with NPCs and sidequests would become staples of the series, and the magic meter appeared in a few more games until it was retired after The Wind Waker
The story basically has two threads. On the one hand, Link, after his defeat of Ganon
in the original game, is attempting to collect the third piece of the Triforce: the Triforce of Courage. Doing this will help wake the sleeping Princess Zelda (not the same one from the original
) from her long magical sleep. On the other hand, Ganon's followers are trying to resurrect Ganon, and the only way to do that is with the Hero's blood. Thus, there's lots of enemies standing in Link's way as he attempts to deposit six crystals in the six palaces throughout Hyrule and open the path to the Great Palace, where the Triforce of Courage is kept...
Even if The Black Cauldron
didn't influence the first game, they certainly did with this one.
According to Hyrule Historia
, this is the last game in the "Hero Defeated" timeline.
This game provides examples of: