Videogame Genres
aka: Video Games

Video games are my favorite video games.

Genre, as applied to Video Games, customarily describes the style of gameplay rather than that of the story or setting as in other media. Many games mix and match among them.

It is also possible to move from one gameplay style to another within the same game, e.g. Mini-Games, vehicle sequences within action games, etc. These gameplay changes can sometimes be unnecessary or unwanted, especially if the game transitions between them jarringly with poor integration between them.

Notable games in each genre can be found on the individual pages. Note that many games can and should be in multiple genres, as the lines can often get blurred, or games can incorporate elements of more than one genre. If you have a new game to add, put it in every genre you think it belongs! There are other, more thorough, game databases.

Also see Pinball, the arcade predecessor to Video Games.


These are the genres a Videogame can be classified as:

  • Action-Adventure: A game that combines parts from Adventure Games and Action Games together.
    • Metroidvania: A game that combines parts from Adventure Action Games and Platform Games together. Features emphasis on exploring an interconnected environment and obtaining skills necessary to reach new areas of said environment.
    • Stealth-Based Game: A game in which the player character must hide and sneak through the level while avoiding notice from much more powerful enemies that the player character cannot take head-on. Sub-genre of an Action-Adventure Game.
    • Survival Horror: A game that features overwhelmed protagonist(s), oppressive atmosphere and a need for careful management of resources (ammo, health, etc.). Sub-genre of an Action-Adventure Game.
  • Action Game: A game that is primarily about combat.
    • Platform Game (Platformer): A game in which jumping is an important action for navigating the environment. Leaping between platforms of varying heights and over or onto enemy characters forms a large part of the gameplay.
      • Cinematic Platform Game: A Platform Game that portrays itself more realistically.
      • Elimination Platformer: A game that requires players to use the concept of jumping from one platform to another to clear the entire level of enemies.
      • Puzzle Platformer: A game that combines parts from Platform Games and Puzzle Games together.
    • Beat 'em Up: A Sub-genre of Action Game with the player character fighting primarily with punches and kicks against against large hordes of relatively weaker enemies.
    • Fighting Game: An Action Game that is primarily about one-on-one fights between two (or rarely more) equally skilled opponents.
      • Mascot Fighter: Ultimate Showdown Of Ultimate Destiny is heavily featured.
      • Platform Fighter: A fighting game combined with platform game elements; has great emphasis on maneuverability on dynamic stages.
    • First-Person Shooter (FPS): A game in which the perspective is through the eyes of the player character, and the action revolves around shooting. Sub-genre of an Action Game.
      • Hero Shooter: A Sub-genre of FPS in which each character has different abilities and weapons.
    • Light Gun Game: A game in which the player has a pointing device that resembles a gun and points it at the screen to shoot on-screen enemies. Sub-genre of an Action Game.
    • Rail Shooter: A game in which the computer controls most of your movement and you control the shots.
    • Shoot 'em Up (Shmups): A fixed-scrolling shooting game that is not three-dimensional. Sub-genre of an Action Game.
    • Third-Person Shooter (3PS/TPS): A 3D game that has the camera looking behind the player character or over their shoulder, and involves the use guns and similar weapons. Sub-Genre of an Action Game.
    • Vehicular Combat: A game that has the player control a normally armed motor vehicle and must destroy all enemies.
  • Adventure Game: A game that is about puzzle-solving, exploration, and narrative, and a relative (or total) absence of randomized combat.
    • Dating Sim: A game in which the player courts at least one potential lover, and the player must keep track of every character's feelings about them and giving out presents, which will feel like a Role Playing Game.
    • Environmental Narrative Game: A story-driven adventure game which emphasizes narrative and exploring a physical location, with very little in the way of interactivity or gameplay challenge. Also known by other labels including "walking simulator", "story exploration game" and "interactive stories".
    • Full Motion Video (Interactive Movie): A game that is based around video clips, and the player must press buttons at the right time, choose the right sequence of clips, or play other games using the video as a backdrop. Sub-genre of an Adventure Game.
    • Interactive Fiction: An Adventure Game in which the interaction is almost entirely text-based. Sub-genre of an Adventure Game.
    • Point-and-Click Game: A game in which player interacts with the environment by moving the mouse cursor over areas of the screen and clicking on them.
    • Visual Novel: Even though people equate this with "Dating Sim", they are not the same. Unlike Dating Sims, Visual Novels are more like Adventure Games that allow you to choose your own adventure and get different endings based off of your choices. Sub-genre of an Adventure Game.
  • Breaking Out: A game in which a paddle at the bottom of the screen bounces a ball to destroy blocks, and missing the ball results in the player losing a life.
  • Card Battle Game: A game in which players brings their own deck of cards to play.
  • Casual Video Game: A game that is easy to learn and relatively simple by design.
    • Minigame Game: A game that has a series of puzzles, challenges and games with very different requirements for defeating them.
    • Party Game: A Minigame Game in which two to four players compete against each other in a boardgame-like environment.
  • Digging Game: A game in which the player digs through terrain while minding falling objects.
  • Digital Pinball Tables: Computerized pinball games, whether replicas of Physical Pinball Tables or original boards with features that can only exist in software.
  • Edutainment Game: A game that educates players as well as entertains them.
  • Endless Running Game: A game about enduring an endless sequence of obstacles as long as possible.
  • Escort Game: A game about escorting someone.
  • Exergaming: A game that encourages the player to exercise and to get into shape.
  • Hidden Object Game: A game in which there is a photorealistic cluttered scene and the player must find and click on a series of objects in it.
  • Idle Game: A genre of game defined by its gameplay, the primary feature of which is that the easiest way to win is to leave the game running by itself for long periods of time.
  • Mad Marble Maze: A game in which the player rolls a round object of some kind from the beginning to the end of a level.
  • Match Three Game: A game in which the player must match three objects of similar color/shape/species to eliminate said objects from the playing field.
  • Maze Game : A game that takes place in a maze, and the player must either get from one side of the maze to the other, or clear it of every item that won't kill the player.
  • Miscellaneous Games: A page that contains games that nobody could identify the genre of. It really should be cleaned out.
  • Multiplayer Online Battle Arena (MOBA): A game that has teams of players competing with each other, typically using the point-and-click interface of a Real Time Strategy; but, unlike RTS games, players control only one Hero Unit instead of a military-industrial complex.
  • Pop Up Video Games: A game in which clicking on background items results in cute animations.
  • Programming Game: A game in which the player has little to no direct control over the game's events, and must set up the solution, then hit a "go" switch to activate the solution and see if it accomplishes the task correctly.
  • Puzzle Game: A game that requires mental skill as well as, or instead of, dexterity and quick reflexes.
    • Bizarre Puzzle Game: A Puzzle Game that is so weird and mind-defying that trying to label it with a genre is a puzzle in and of itself.
    • Teamwork Puzzle Game: A game in which the player controls a group of characters, and progress frequently depends on puzzles making use of this fact.
    • Falling Blocks: A game in which blocks fall from the top of the screen, requiring the player to move and flip them so that they'll be arranged in a way to make them disappear, and if the blocks reach the top of the screen then the game ends.
  • Racing Game: A game in which the player drives a vehicle of some kind and races against either other players or time.
    • Mascot Racer: Colorful characters use colorful weapons in their races.
  • Rhythm Game: A game that will flash commands, and the player has to input the same, synchronized to a beat or melody.
  • Role-Playing Game (RPG) — see also Tabletop Games (Tabletop RPG): A game in which the player controls a character or party of characters in a statistically abstracted way.
    • Action RPG: A game that combines parts from Role Playing Games and Action Adventure Games together. Either a sub-genre of the Role-playing Game or a genre modifier, depending on who you ask.
    • Eastern RPG: A usually Japanese game that tends to have a linear plot and a party of pre-defined characters written into said plot.
    • Multi-User Dungeon (MUD) and MOO: An Interactive Fiction that allows multiple (perhaps thousands) players to play at the same time.
      • Massively Multiplayer Online Role-Playing Game (MMORPG): A game that has hundreds of players interacting with each other in the same world in real-time, which completing quests and leveling up. Sub-genre of a Role-Playing Game.
      • MUCK: A Multi-User Text-Oriented Game that emphasizes roleplaying and player intervention.
      • MUSH (Multi User Shared Hallucination): A MUD that is just a series of rooms, with players given the bare minimum of interaction systems and let loose to create and manage their own roleplaying.
    • Roguelike: A game that features Dungeon Crawling with randomly-generated environments randomly stocked from a huge list of monsters and items, Final Death, Anti-Grinding and is Nintendo Hard. Sub-genre of a Role-Playing Game.
    • Strategy RPG (SRPG): A game that is a Role Playing Game, but it plays like a Turn Based Strategy or Real Time Strategy.
    • Western RPG: A North American or European game that features a customizable featureless protagonist.
  • Romance Game: A game in which the primary goal is to establish a romantic relationship between the Player Character and one or more of the NPCs.
  • Simulation Game (Sim): A game that simulates parts of a reality, fictional or real.
    • Construction and Management Games: This type of game focuses on elements like gathering and management of resources, construction, expansion, research and exploration.
    • Driving Game: A game in which the player drives a vehicle of some kind.
    • Raising Sim: A game in which schedules for a game to process are applied, which in turn affects characters in the game, who then develop 'on their own' without constant user interference.
  • Sports Game: A game that simulates playing a traditional physical sport.
    • Wrestling Game: A game that simulates Professional Wrestling, with grapples, holds and throws.
  • Strategy Game: A game in which the player's strategical and/or tactical thinking is required in order to achieve victory.
    • 4X (4X): A game that has four simple goals, which are eXplore, eXpand, eXploit and eXterminate. Sub-genre of a Strategy Game.
    • Artillery Game: A game that tasks the player with successfully aiming at an opponent with a ballistics trajectory under various conditions.
    • Real-Time Strategy (RTS): A game that focuses on construction and control of a fighting force in battle that takes place in real-time.
    • Space Management Game: A game in which the player must figure out how to make the most out of as little space as possible.
    • Time Management Game: A game in which the player must perform task such as serving food and changing baby's diapers as fast as possible.
    • Tower Defense: A game in which the player defends a building from monsters using other buildings, sometimes with a unit or two as back-up.
    • Turn-Based Strategy (TBS): A game that is about abstract mechanics of efficiently waging war, exploiting resources and controlling huge groups of combatants all at once.
    • Turn-Based Tactics: A game in which the player must control individual soldiers or vehicles.

This is for non-gameplay related genres that include story, characters, and appearance.

There are several modifiers that can be applied to the genre of a game, as a twist on the standard formula. These include:

  • Asymmetric Multiplayer: A multiplayer mode in which different players have totally different roles and capabilities.
  • Competitive Multiplayer: A multiplayer mode in which players compete against each other as players or teams.
  • Co-Op Multiplayer: A multiplayer mode in the main game in which every player is on the same team and playing against the computer.
  • Gameplay Roulette: A scenario in which games within a franchise switch from one Video Game Genre to another in an attempt to continue appealing to fans.
  • Isometric Projection: A graphical projection that squishes the vertical axes, thus forcing perpendicular angles to look wider and more three-dimensional.
  • Massive Multiplayer Crossover: A Crossover with at least three different continuities.
  • Meta Multiplayer: A multiplayer mode in which players are playing their own game at a time, but other players are doing this as well.
  • Minigame: A separate game present inside the main game. May or may not be relevant to progressing through the main game itself.
  • Museum Game: A game that is primarily about paying tribute to or heavily referencing a franchise or company's past.
  • Music Player Game: A game in which the levels are generated procedurally from the music you feed it, typically the more intensive and loud the music, the more action you are going to see.
  • Physics Based: A game that is primarily about the developers showing off applications of physics.
  • Real Time: When one minute of gameplay equals one minute in game time.
  • Retraux Games: Games using intentionally outdated graphics for a nostalgic effect.
  • RPG Elements: A game that isn't a Role Playing Game, but the player character is gaining experience points and levels like in an RPG.
  • Side View: A perspective that views all objects from the side and nowhere else.
  • Survival Sandbox: A game where the primary objective is to survive for as long as possible in a hostile environment.
  • Tactical Shooter: A game that resembles a First-Person Shooter, but it features realistic magazines, realistically damaging bullets, Squad Controls, Subsystem Damage, cover mechanics, situational awareness aids, mission planning and no jumping allowed. Sub-genre of an Action Game.
  • 3/4 View: A perspective that is a tilted bird's eye view perspective in which both the top and front of an object is seen at the same time, and the vertical axis indicates both height and depth.
  • Top-Down View: A perspective that views all objects straight and nowhere else.
  • Turn-Based: When the player and the computer take turns in making moves.
  • Turn-Based Combat: A game that isn't an all-out turn-based strategy/tactics but switches to turns whenever combat starts.
  • Unexpected Gameplay Change: When the genre in a game suddenly changes to a different genre with little warning.
  • 3D: When a video game series goes from having two-dimensional sprites to having three-dimensional polygons.
  • Wide Open Sandbox: When the massive open world and optional material outweigh the actual, goal-oriented gameplay.

And also a number of particularly distinctive ways a game can be marketed or categorized:

  • 30-Day Free Trial: Software which you're allowed to use for a fixed, limited amount of time without paying for it. Once that time expires, you must send money to continue using it.
  • Allegedly Free Game: A game that you can play for free, but you will have to pay money to access other game areas or get particular abilities and items.
  • Beta Test: A development version of the game, built to test how the various components of the program interact with one another and the computer. Some developers have an "Open Beta" process, giving access to a pre-release version of the game to the general public (or playtesters selected from a public pool) for more extensive testing.
  • Downloadable Content: Additional, optional content provided by the developer via digital distribution and purchased separately from the main game.
  • Episodic Game: A game that is divided into separate episodes, and allows for cheaper prices, shorter wait times, and shorter development times.
  • Expansion Pack: Additional content released after the original game that is purchased separately and (usually) requires the original game to run.
  • Freemium: A game that you can play for free, but if you pay premium then you'll get full access to features that you couldn't get for free and remove advertisements.
  • Freeware Games: A game that can be downloaded and distributed legally for free.
  • Game Mod: Third-party modifications applied to an existing game. Can range from cosmetic improvements to additional fan-created content to full-on total conversions that only share an underlying game engine.
    • Game Mod Index: This is where you'll find Game Mods listed in one place.
  • H-Game: A game that features sex or heavy fanservice.
  • Indie Game: A game that is developed without the backing of a publishing company, thus making it independently developed.
  • Licensed Game: A game based on an existing property, usually a movie, TV series or comic book.
    • License-Added Game: A specific type of Licensed Game in which the license is added to a new version of an existing video game franchise.
  • Microtransactions: A game that has individual, one-off payments for accessing additional content in a game.
  • Mission-Pack Sequel: A sequel with so few changes from its predecessor that it feels more like an Expansion Pack than a "true" sequel.
  • Obvious Beta: An unfinished game (often egregiously so) marketed as a finished one, for whatever reason.
  • Perpetual Beta: A game which undergoes a long process of bugfixes, tweaks, and rebalancing even after its official release. So named because the developers seem to be "outsourcing" their beta testing to the player base without telling them the game's not really finished.
  • Shareware: A game that can be played to a certain extent without purchasing it. Buying the game will allow the player to play it to completion, instantly picking up exactly where they left off upon purchase without the need to install anything.
  • Shovelware: Software that is normally sold in bundles of several products, but it can refer to lowest-common-denominator software in general.
  • Unlicensed Game: A playable Shoddy Knockoff Product.
  • Video Game Long Runners: A franchise that has at least six games in its main series and spans ten years.
  • Web Games: A game is that is played over the web via the web browser.

Alternative Title(s): Video Game Genre

http://tvtropes.org/pmwiki/pmwiki.php/Main/VideoGameGenres?from=Main.VideoGames