Gone Home is a 2013 interactive fiction game developed by the Fullbright Company. You play as Kaitlin "Katie" Greenbriar, a college student. On June 7th 1995, she returns to the States after travelling abroad for a year, during which time her family has moved to a new house. Katie took the midnight flight home, because it was the cheapest, and took the shuttle home so her mother wouldn't have to pick her up. But everything isn't like she expects. She arrives home to a locked door, an empty house, and has to figure out where everyone went and why they're gone.The game is more an exercise in narrative fiction than a game, heavily focused on exploration, and with few actual 'puzzles', but many hidden notes and tidbits easily missed if you don't scrutinize everything. Much like Dear Esther, a narrative unfolds as you explore the house, primarily chronicling Katie's younger sister Sam's life at home while Katie was abroad.
Gone Home contains examples of the following tropes: