History VideoGame / GoneHome

23rd Jun '16 1:31:29 AM SickBoy
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* PoorCommunicationKills: If any of the missing family members had left a note for Katie that wasn't vague and unclear, the story would have been over much more quickly. [[spoiler:Sam ran away without her girlfriend, while Sam and Katie's parents are at a Couples Counseling getaway.]] Justified in that Katie came home significantly earlier than she was supposed to, so her parents weren't expecting her, and Sam didn't want to leave any clues for her parents to find.

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* PoorCommunicationKills: If any of the missing family members had left a note for Katie that wasn't vague and unclear, the story would have been over much more quickly. [[spoiler:Sam ran away without to be with her girlfriend, while Sam and Katie's parents are at a Couples Counseling getaway.]] Justified in that Katie came home significantly earlier than she was supposed to, so her parents weren't expecting her, and Sam didn't want to leave any clues for her parents to find.
7th Jun '16 1:08:19 PM Gouken20xx
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** One of the trophies in the console edition lampshades this heavily, by requiring you complete the game in less than ONE MINUTE without any cheats. [[spoiler: If you know where the door and attic keys are, you can skip straight to the attic and 'complete' the game in next to no time at all.]]
24th Apr '16 10:57:49 AM YeOldeLuke
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The game is more an exercise in narrative fiction thhean a game, heavily focused on exploration, and with few actual 'puzzles', but many hidden notes and tidbits easily missed if you don't scrutinize everything. Much like ''VideoGame/DearEsther'', a narrative unfolds as you explore the house, primarily chronicling Katie's younger sister Sam's life at home while Katie was abroad.

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The game is more an exercise in narrative fiction thhean than a game, heavily focused on exploration, and with few actual 'puzzles', but many hidden notes and tidbits easily missed if you don't scrutinize everything. Much like ''VideoGame/DearEsther'', a narrative unfolds as you explore the house, primarily chronicling Katie's younger sister Sam's life at home while Katie was abroad.
19th Mar '16 8:21:49 AM Morgenthaler
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* FauxHorrorFilm: More in terms of presentation than plot content. Dark, spooky, mysteriously abandoned house? Check. Stormy night outside? Check. Ghosts and the suggestion that the house might be haunted? Check. Suggestions of child abuse many years previous? Check. [[spoiler:It's actually a tender ComingOutStory, with the mysterious gothic elements used more as a device to draw the player into the narrative]].
15th Mar '16 8:17:09 AM alnair20aug93
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* AdultFear: Arriving home at a stormy night with no one around? That's strange... Sounds inside the house that might be the ghost of your dead uncle? Might just be wind and pouring rain... Your sister ran away [[spoiler: with her girlfriend]] without her parents knowing? This is getting uncomfortable... Realizing that your family has a rocky relationship? Getting warmer... Finding a condom in your mother's drawer? Oh barf. Looking at your father's [[PornStash confidential literature]] beneath all those [[WhoShotJFK Kennedy conspiracies]]? Gosh, Dad.


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* ItWasADarkAndStormyNight: You arrive at your house your family had just moved in while you were gone, and no one was there.
7th Mar '16 12:25:53 PM talkinsteele
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The game is more an exercise in narrative fiction than a game, heavily focused on exploration, and with few actual 'puzzles', but many hidden notes and tidbits easily missed if you don't scrutinize everything. Much like ''VideoGame/DearEsther'', a narrative unfolds as you explore the house, primarily chronicling Katie's younger sister Sam's life at home while Katie was abroad.

to:

The game is more an exercise in narrative fiction than thhean a game, heavily focused on exploration, and with few actual 'puzzles', but many hidden notes and tidbits easily missed if you don't scrutinize everything. Much like ''VideoGame/DearEsther'', a narrative unfolds as you explore the house, primarily chronicling Katie's younger sister Sam's life at home while Katie was abroad.



* RiotGrrrl: The game contains music by Heavens to Betsy and Bratmobile, two major riot grrrl bands from the era, that you can listen to by playing Sam's cassettes.

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* RiotGrrrl: The game contains music by Heavens to Betsy Music/HeavensToBetsy and Bratmobile, two major riot grrrl bands from the era, that you can listen to by playing Sam's cassettes.
7th Feb '16 4:33:14 AM jormis29
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** In keeping with the period-appropriate setting, the game features references from everything from ''Series/TwinPeaks'' to ''Series/TheXFiles''. Simply looking at the TV Guide in the living room and seeing what shows were on the air on Fridays in 1995 is its own trip down memory lane all by itself, from cherished classics like ''Series/HomicideLifeontheStreet'' and ''Series/BoyMeetsWorld'' to long forgotten stuff like ''Hangin' With Mr. Cooper''.

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** In keeping with the period-appropriate setting, the game features references from everything from ''Series/TwinPeaks'' to ''Series/TheXFiles''. Simply looking at the TV Guide in the living room and seeing what shows were on the air on Fridays in 1995 is its own trip down memory lane all by itself, from cherished classics like ''Series/HomicideLifeontheStreet'' and ''Series/BoyMeetsWorld'' to long forgotten stuff like ''Hangin' With Mr. Cooper''.''Series/HanginWithMrCooper''.
7th Feb '16 12:55:38 AM magicblah
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** The first code of the game (for the filing cabinet in Terry's office) is 0451. This is a reference to codes and door numbers including the sequence "451" in games such as [[VideoGame/SystemShock System Shock, System Shock 2]], [[{{VideoGame/Bioshock1}} Bioshock]], [[{{VideoGame/Bioshock2}} Bioshock 2]], [[VideoGame/BioshockInfinite Bioshock Infinite]], [[VideoGame/DeusEx Deus Ex]], and [[{{VideoGame/Dishonored}} Dishonored]]
2nd Nov '15 1:46:49 PM FF32
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* ChekovsGun: Inverted: something ''missing'' that ''should'' be there turns out to be important later. [[spoiler: Namely, the Panasonic Laserdisc player that Terry is in the middle of writing a review for. The box for the player is in the den next to the TV. But there's no laserdisc player anywhere in the house. Why? Well, because turns out that Sam stole it along with all manner of other things she could hock to help finance her life with Lonnie.]]

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* ChekovsGun: ChekhovsGun: Inverted: something ''missing'' that ''should'' be there turns out to be important later. [[spoiler: Namely, the Panasonic Laserdisc player that Terry is in the middle of writing a review for. The box for the player is in the den next to the TV. But there's no laserdisc player anywhere in the house. Why? Well, because turns out that Sam stole it along with all manner of other things she could hock to help finance her life with Lonnie.]]
25th Sep '15 2:27:54 AM eroock
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* LevelMapDisplay: The map of the house indicates your position in it and evolves as you explore new territory. And it marks secret compartments.
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