YMMV / Gone Home


  • Cliché Storm: The harshest critics describe the main plot in this way. Many argue that if they had flipped the gender of one of the characters but left everything else intact, the game would have been bashed as a generic teenager love story with an unhealthy message: Run away for love when you're only 18, and rob your own family to do it.
  • Critical Dissonance: Reviewers have given it almost universally glowing reviews, but the reaction among players has been considerably more mixed. This is primarily due to the price point ($20 for at most 3 hours of gameplay), the heavy focus on story-telling over gameplay, and the disputed quality of the romantic subplot.
  • Family-Unfriendly Aesop: Sam steals a lot of stuff from her clueless-but-well-meaning family to fund her elopement with Lonnie, much of which is on loan for her father's job. So... romantic love is worth sacrificing your morals and sabotaging your family's finances? Not to mention Sam abandoning her literary scholarship — a gateway to her dream career — for the same reasons.
  • Fridge Horror: Several.
    • One reviewer put together a spectrum of clues to show that Oscar Masan, Terrence Greenbriar's uncle, previous resident of the house where the game takes place, abused his nephew in 1963.
    • The plot in general can be widely interpreted in completely different ways, depending on how cynically one views which characters involved. Some of them are extremely unflattering, particularly given the Ambiguous Ending.
  • Glurge: Lonnie's initial coming onto Sam is reciprocated, but still uncomfortable for Sam. The ending is more severe, with Lonnie and Sam running away to be together but not before Sam steals all the electronics in the house. It's worth noting Sam hadn't graduated yet and ran away from her creative writing course, that she was excited to be in, to pursue a teenage romance that could be just as prone to burning out as straight teenage romances are.
  • Hype Backlash: Many critics gave it perfect or near-perfect scores and Game of the Year nominations. Player reaction has been much more divisive, usually coming down to not feeling like it was worth the price or that the story and writing didn't warrant being praised to high heavens.
  • It's Short, so It Sucks: Two to three hours tops if you explore everything.
  • It Was His Sled: The gay romance plotline is intended as a surprise, but the game's fame and infamy have made it fairly well-known to many players.

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