Video Game / Feeding Frenzy

Feeding Frenzy is an arcade-style video game released in 2004 by PopCap Games. Basically, you take on the role of a small fish who must chew his way through the food chain by eating smaller fishes. As you progress in the food chain, you take on the role of more bigger and powerful marine predators and must defeat the Shark King.

The game was successful enough that it got a sequel called Feeding Frenzy: Shipwreck Showdown in 2006. Featuring improved graphics, more fishes, and all-new characters, the player must once again eat their way up the food chain as they try to discover a mystery lurking in the ocean's depth that is causing a disturbance in the oceanic food chain. Both games were later re-released in 2006 for Xbox and Xbox 360.

Feeding Frenzy contains examples of:

  • Alien Invasion: The plot of the second game.
  • Alluring Anglerfish: Downplayed with Edie in Shipwreck Showdown. Though she can illuminate the Blackout Basement levels, she doesn't attrack any other fish with her light.
  • Always a Bigger Fish: This trope is the major point of both games. Your goal is to become the bigger fish.
  • Amazing Technicolor Wildlife: Most of the fishes come in multiple palette swaps, which are usually exceedingly vivid: fuchsia-and-orange wrasses, purple-and-blue dories, pink pompanos and so on.
  • Animal Gender-Bender: In the first game, Eddie the anglerfish is identified as male, although it's clearly female. Averted in Shipwreck Showdown, where he/she's renamed Edie.
  • Artistic License Biology:
    • Most fish species are portrayed with sizes that are inaccurate when compared to their real-life counterparts. In the later levels of both games, both an oyster and a triggerfish can eat mother-effing orca whales.
    • The pelicans in Shipwreck Showdown hunt by skimming the water surface, which isn't something any real pelican does.
    • Clams are portrayed as eating fish that get caught between their shells.
  • Big Bad: The Shark King in the first game, the Intruder in the second.
  • Blackout Basement: Almost all the levels you play as Edie the anglerfish take place deep within the ocean. As such, they are pitch black save for the area immediately next to Edie, making them quite hazardous to navigate. Gobbling bioluminescent plancton or lightbulb bubbles allow Edie's lure to brighten a bit, widening the lit area.
  • Bonus Level: Some pop up from time to time.
  • Clam Trap: The clam at the bottom of the screen will occasionally open, revealing a pearl that your fish can take for bonus points. Beware, though, because when the clam closes its shell while you're on its mouth, you'll die instantly.
  • Degraded Boss: In the early levels of the first game, Barracudas are giant, invincible enemies who semi-regularly swim across the screen, eating everything in their path. As you move up the food chain, they get downgraded all the way to harmless baitfish. Sharks go through the same process later in both games, although they remain high-level, if still eatable, predators.
  • Elite Mooks: Barracudas and sharks.
  • Everything's Squishier with Cephalopods: The second game introduces cuttlefish. They are harmless, but get scared easily and will spray ink on the player, which will confuse you for a short period of time.
  • Everything Trying to Kill You: All the predatory animals, unless you manage to grow larger than them.
  • Feathered Fiend: In the second game, the player faces pelicans at certain levels.
  • Interface Screw: The mutant fish, which can be a death sentence to an unexpecting player, looks exactly like the smallest fishes in the game, only recolored green. Eating one will invert the controls. They are quite recognizable and bright in the first game, but in Shiwpreck Showdown, their colours have been made darker and duller, making them a tad harder to discern from the normal fishes.
  • Mooks: All the predatory fishes and creatures.
  • Nintendo Hard: The two games start off as easy, but get progressively more difficult. The first one is believed by fans to be the hardest of them, especially during the Final Battle.
  • Nuclear Candle: Edie's lure qualifies: what anglerfish can properly light up areas five times its size?
  • Our Mermaids Are Different: After you finish a level without getting devoured once, a mermaid will cross the screen, leaving a flurry of bonus bubbles behind for you to gobble.
  • Palette Swap: Some creatures in both games are merely recolors of others the player has previously encountered.
  • Perplexing Pearl Production: The clam at the bottom of the screen occasionally opens to reveal a pearl that can be stolen for bonus points.
  • Seldom-Seen Species: Plenty. We have parrotfish, surgeonfish, humphead wrasses, john dories, boxfish, queen triggerfish and leopard sharks, among others. Only true marine animal lovers will recognize them.
  • The Spiny: Pufferish, when inflated, cannot be eaten—try and you'll simply bounce off in a random direction.
  • Secret Character: Finish Shipwreck Showdown once and you'll be awarded with an account named "The Intruder". You can play as The Intruder there, with sucking, jaw size, and speed, all maximum. Arguably doubles as the strongest playable character.
  • Sickly Green Glow: In some levels, there are some glowing green fish. They are radioactive, and eating them will immediately reverse the controls. This makes them a lethal threat, as unexpectantly swallowing one often leads a surprised player straight into the maw of a bigger fish.
  • Spiritual Successor: To an old Intellivision game, Shark! Shark!
  • Threatening Shark: Most of the enemies the player encounters in both games are, as expected, sharks. Averted with Goliath in the second game. He's actually a playable character who's on the good side.
  • A Winner Is You: After defeating the Final Boss in both games, all you get is a screen congratulating you for your efforts and your overall score after finishing the game. Subverted in the second game, see Secret Character above.