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The Unexpectables

The heroes of the story. A group of four misfits from across the globe who end up meeting up while on their way to Alivast. They decided to team up to gain citizenship and in the process even end up acquiring a rundown tavern which they renovate later name the Sweet Dragon, starting their own business and adventuring party under the titular name: The Unexpectables.


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    In General 
  • Almighty Janitor: Despite most of their heroic deeds, including stopping a serial killer, saving multiple villages, preventing an evil demigod from absorbing the powers of the sun god, and stopping the United Clergy of Orun’s early attempts at war, they spend a good chunk of the campaign as an accountant’s mercenary group. Though as time goes one they've been getting the credit the properly deserve.
  • Anti-Hero Team: Played a lot more straight in the earlier episodes but still a present aspect. As whole the party is made up of mostly “neutral” alignment characters who are very willing to break or lie to the law or consort with criminals if it helps their own ends and fight incredibly dirty and usually fight to kill, but as the Character Development has set in they have gone farther and farther away from this, putting greater value in doing what’s right, saving the day and being as “legit” as possible, only going to criminal means if it will mean doing more good or as a last resort.
  • Artifact Title: They were originally called the Unexpectables due to how odd a group composed of an Orc, Kobold, Kenku, and Tiefling were. But as more and more of the people of Alivast and just as varied and stranger groups got introduced, the party's composition is quite mundane in comparison. Although to their credit their respective races are still uncommon in Alivast, but still hardly unheard of and not nearly as head tilting as say Seika or Jerry the Flumph.
  • Benevolent Boss: The group takes great care to ensure that their employees are well taken care of and also have ample opportunity to grow and pursue their own interests. It comes to the point that when selecting prospective employees, one of their major metrics is how much the person needs the job, which has resulted in them hiring a number of strange characters who would struggle getting work in a more conventional business. Task takes this to the greatest extent, giving Meryl 500 gold out of his own pocket to finance her education, and during job interviews, asking interviewees what the company can do to help them achieve their personal goals.
  • Beware the Silly Ones: The group may be a bunch of goof balls most of the time, but they are a very competent mercenary group who have fought demigods, slain dragons, and dismantled entire war efforts.
  • Character Development: Throughout the course of the campaign all of the player characters ended up changing for the better.
    • Borky was a scatterbrained and reckless dimwit and very rarely thought before acting (such as stealing Ozzy's hedgehog familiar because he thought it was cute). Much later in the campaign, while still somewhat unintelligent, he's now much more restrained and is less prone to making idiotic decisions. Recently he’s even been gaining a tacticians streak, helping out the group when making plans of attack, and ends up showing a philosophical side.
    • Task was focused on revenge over anything else, made little attempts to socialize with others and often disproportionally responded to perceived slights, now he's much calmer, and less likely to lash out unless if he's being constantly badgered and is much more sociable, and while he still want's revenge on Darkus, it's just as much due to vengeance as it is putting a stop to the dragon cult. This is made most evident with his interactions with Azra Sahar, who is basically a successful pre character development Task.
    • Greckles was very confrontational with the group and suffered from having no real purpose in his life, while also having his past hang over him like a vice. As time went on he became much more friendly with the others and after meeting Solly, he finds a purpose in helping her, and is finally moving on from his old life.
    • Panic often emotionally manipulated those who cared for them, whether it was pretending to love Ozzy or deciding to take Willow on a date just to piss off Doros, and was a high grade attention whore. As time went on, he started forming actual connections with others like Scarlet and Hellina, and has become self aware enough to realize that he should deal with his mother issues before he even considers starting a proper romance.
  • The Chosen One: The party has been chosen by LYS to protect the fragments of it's original form, including the Attic. On an individual level at least three of the party have been revealed thus far to be related to beings of cosmic levels of importance and their relationships to them being vital to machinations and actions needed to help them or other related beings.
    • Panic is a direct descendant of Omnimaw, making him necessary to open up the gate to the realm of discord and later heal him with the aid of Ith and his mother.
    • Task takes it a step further by being one of the many reincarnations of Sosorin, which makes him a key component to Darkus’ plan to rebuild Insdroc.
    • Greckles is a downplayed version as while he is chosen by Kai to help in the resurrection of Lys, everything else from being the prince of the fire plane to being prophesized to defeat the Primordial Oni was ultimately false.
  • Clothing Reflects Personality: The entire party’s seasonal outfits are very much just as reflective of their characters as they are their unique combat roles.
    • Borky, a simple but outlandish man, prefers minimal clothing beyond what he needs to keep warm and protected without effecting his combat ability or chest exposure ratio, but also loves to accessorize when able but will only go for things that either aid him practically or confidence wise on the form of crazy cool stuff that can build up his mental image of himself.
    • Task, a lifelong militant hunter tracker, wears full armor and prefers more subdued and practical attire. Only wearing stuff that helps him in combat or shows off his prowess as a hunter, loving to use the parts of his prey to make clothing and equipment that offer some advantage.
    • Greckles, a rogue who is very much in love with his native culture, wears light, functional attire almost always inspired or even directly from his homeland, preferring to not stick out and only ever going the extra mile appearance wise for weaponry or special occasions.
    • Panic, a bard who loves nothing more than to be the center of attention, dresses to impress. Wearing outfits that show off his body, make him look cooler and up his rep as an adventurer, often going for more complex but appealing outfits that both make him look like a rockstar badass but more than serves his needs in battle.
  • Collector of the Strange: As one might expect from an Adventuring party, they all love to collect and loot stuff. If it’s vaguely valuable, magical, bizarre or all of the above, chances are they will grab it, with each of them having different flavors of it that correspond to their characters.
    • Borky loves to collect the oddest of the odd, having a particular fancy for magical, Porcelain Bird statues and anything just so bizarre no one would logically want it.
    • Task will collect just about anything if it’s worth something, but he loves to harvest his kills to a near habitual level and will take anything of a creature he butchers, usually for development of new equipment. In the event where he can't do that he'll collect the creatures of far off places.
    • Greckles, being the homesick exile he is, will show immediate interest in anything Eastern Isles related and will go to great lengths to get anything stuff from there or close to it. He also has a great affinity for daggers, owning many different magical and nonmagical ones he’s accumulated over the course of the series.
    • Panic, almost as money minded as Task, but much more a rockstar and scholar at heart, likes to collect items and things that are worth a lot, benefits himself either appearance wise or practically, or are just magical in general.
  • Combat Pragmatist: The party as a whole is very willing to play dirty and generally have little sense of a honorable methodology when it comes to combat (With the exception of Task in a few scenarios but there few and far between). As long as it’s the enemy whose getting hurt and not innocents they take any options presented to take the opposing force down, be it stabbing them in the back, hitting them while their down, poisoning them, using magical abilities or items when the enemy doesn’t have access to either, etc.
  • Crippling Overspecialization: Apart from Panic, the team tends to be very much focused on 1-on-1 offense over defense, with no proper healer or tank, and extremely few AoE and utility spells. Downplayed in that they get away with it most of the time...right up until Tracadia, where Monty began creating encounters that play directly to the party's weaknesses.
  • Dark and Troubled Past: None of them have had the happiest home life or backstory, each of them housing a particular trauma and sorted past that defines how they act for a good chunk of the campaign.
    • Borky was the son of a brutal Orc chieftain, who's only positive influence was from his mother, who ended up dying during a stampede incident, forcing him to flee per his mother’s dying wish.
    • Task was the sole survivor of a Blue Dragon that his clan was tricked into summoning, leaving him heavily scarred both physically and mentally.
    • Greckles was an orphan for most of his life, and when he found love with a noblewomen, named Yukiko, he was framed for a crime he didn't commit and was exiled from his homeland.
    • Panic grew up with severe abandonment and commitment issues due to his mother abandoning him, his father being neglectful and abusive, and his hometown being prejudiced against him, to the point that he ran away when he was 16.
    • Remy's nation was taken over by the Kingdom of Eltmur and his father went MIA during the war with no signs of what actually happened to him.
  • Deceased Parents Are the Best: So far just about all of the party have vastly a better view on their deceased parents then they do on their living ones. The only exceptions are Remy and Panic's mothers who they are on good terms with.
  • Fire-Forged Friends: Oh yeah. At first they only formed a adventuring party together out of convenience and necessity, with many of their early adventures being filled with internal conflict and thinly veiled annoyance and loathing for one another of varying degrees when the chips were down. With everyone but Borky making reference to the fact that if certain conditions presented themselves they would have jumped ship or betrayed the group without a second thought. But as the adventures, life of death situations, and world ending threats kept piling up, they have grown into a group as close as family, with all of them being willing to die for one another and would never think of betraying the others.
  • Four-Temperament Ensemble:
    • Borky - Sanguine
    • Task - Choleric
    • Panic - Melancholic
    • Greckles - Phlegmatic
  • Given Name Reveal: Most of the party has taken up aliases when they arrived at Alivast for a variety of reasons. Except for Borky, who didn’t think to try.
  • Let's Get Dangerous!: The party's typically a bunch of humorous goof balls, but if they're pushed back against a wall they will fight back.
  • Logical Weakness: The party's focus on 1-on-1 damage makes them quite effective against small groups and single tough opponents, but it also means they struggle when dealing with larger groups of enemies and because they lack heavy armor, dedicated healing and AOE abilities, they also struggle in wars of attrition.
  • Ragtag Bunch of Misfits: A Kobold with anger issues, an Orc who pretends to be even dumber than Orcs are usually who also worships a penguin statue, a flirtatious Tiefling Rockstar with mommy issues, and a law abiding Kenku ninja. Yeah, this group’s weird, and that’s not even getting into the guest stars.
  • Reports of My Death Were Greatly Exaggerated: Due to being gone for five months, due to the way ITH saved the group from Omnimaw, the entirety of Alivast had written them off for dead.
  • Took a Level in Kindness: With the exception of Borky, the party wasn't the nicest of people, but as time goes on they all generally mellow out.
  • True Companions: Invoked after the guys successfully heal Omnimaw. Panic notes he'd walk to hell and back for his friends, and Greckles straight up calls them a family.
  • Weirdness Magnet: It's quite impressive how much weird shit the party ends up coming across. This is most apparent with the employees of the Sweet Dragon. Which consists of the like of former pirates, a Halfling with a fish for a head, two Silver Dragons, a former Underdark slave, a living relic that posses whoever wears it, and two long lost members of royalty.
    Panic, tempting fate: Do we really want to be the kind of establishment that has nothing but weird shit happen?

The Player Characters

    Borky, the Orc Barbarian 

Borky, the Orky

https://static.tvtropes.org/pmwiki/pub/images/borky_8.png
Played by Takahata101
Race: Orc
Class: Barbarian (Berserker)
A full-blood orc with a big heart and not a lot of brains, hailing from the land of Tracadia. Despite the appearances, he's a fun guy and a fearsome fighter.
  • Badass Normal: While he does have magicical items to help him out. Borky is the only member of the party to not have any inate supernatural ability to assist him in combat. Only relying on his immense strengh and durability to come out on top of any fight he takes part in.
  • Battle Trophy: Although not as fastidious about it as Task, he occasionally takes remnants of his defeated foes, most notably the head of Mirehair, the ten-foot hag he suplexed to death, which he had turned into a goblet.
  • The Berserker: He’s a barbarian, so it’s only natural. He loves to charge into battle, sacrificing basic defense for raw offense when possible and only ever not giving it his blood screaming all when it’s physically impossible to do so. Made even more clear when at Level 3 he took the Path of the Berserker.
  • BFS: Acquires the sword of the giant king, Raunfalt, going into season 3, and it becomes his primary weapon.
  • Big Eater: As one would expect from someone of his size and build, he loves a good meal and will eat as much as possible and then some if the luxury exists, but is smart enough to ration food out like the rest of the party when out adventuring.
  • The Big Guy: Easily the tallest and heaviest member of the Unexpectables, and is built like a brick shithouse to boot. Mechanically speaking he fits this as well, having the highest Strength and Constitution as befits a Barbarian.
  • Book Dumb: Is completely illiterate and mostly innumerate (he’s shown the ability to count on the most basic level), though the latter is sometimes glossed over for the sake of humor. It takes him over a hundred episodes to finally be able to read, and he's...improving on his ability to write.
    Task: Enceladus says you can write now, right?
    Borky: He said it was very entertaining to watch me try!
  • Brutal Honesty: Has developed an absolutely ruthless sense of this in later episodes. The most noticeable example is probably when, after hearing that Solly said she was going to wait before deciding on whether she should accept Brorc's proposal, Borky dully notes that when a person doesn't say yes to those types of questions, that means the answer's no.
  • Bunny-Ears Lawyer: Amongst the party, Borky is undoubtedly the most light hearted, comical and quirky of the bunch. He is prone to random flights of fancy, bizarre lines of thought and a obsession with odd things such as cheese, his pigeon Tubbs and magical bird statues. But in combat, the role you’d expect him to best fill, he is easily the most brutal and just as effective as the rest of the party when it comes down to it. Nearly every enemy he fights he takes down in a grizzly fashion (beheadings, cleaving in half, cutting limbs off) and handles himself very well in any one on one fight he’s thrown into that is primarily melee combat.
  • Captain Obvious: If it's been said once, you can put money on Borky reiterating it at least once to everyone in earshot.
  • Catchphrase: His "morning ritual", which consists of him loudly announcing "IT'S TIME TO GET ORKY, IT'S TIME TO GET BORKY!" and then a battle roar. When Skinny announces it into his room, he's glad it's "finally catching on".
    • Also "Aw fuck! I can't believe I've/you've done this" when someone makes a blunder, especially involving friendly fire. Although he rarely if ever says it in the later episodes.
  • Comically Missing the Point: Frequently, but the best example of this was when he attempted to enter a condemned building by knocking on the door:
    Azra Sahar: It's a condemned building you absolute moron!
    Borky: Now don't say that, maybe it can change it's ways!
  • The Ditz: He's a pretty sweet dude when he isn't raging in battle, taking the time to comfort friends and crack jokes to try and lift everyone's spirits. He also happens to have the common sense of a stack of bricks, and a level of tact to match it.
  • Duel to the Death: Engages in one with the Blood Axe Tribe’s Warchief Agranak for the right to hold the position after negotiations fell through.
  • Dump Stat: While you might think it's Intelligence, it's actually Wisdom. Which makes sense, as he can be pretty intelligent when he's focused, he's just too fixated on bizarre and often unimportant matters and frequently lacks any tact.
  • Early-Installment Weirdness: In the first few episodes his "morning ritual" has slightly different wording.
  • Everyone Can See It: His crush on Starlight the Drow opera singer is fairly obvious in how he talks about her, but he tries to play it off as a platonic affection that no one is buying. He ultimately drops it for real though in a drawn-out confession and one-sided friend-zoning, which Starlight found more ridiculous but sweet than anything.
  • Fearless Fool: Subverted. He's actually scared of plenty of things such as skeletons, spiders, and Helga (although his fear for her is more a childish example then the above examples which is more in line with a soft phobia).
  • Friend to All Children: Borky's got a soft spot for kids, and is known to tone down his boisterous personality when around kids if he feels it would upset them. He's also great at distracting them from important issues that they're too young to be exposed to, like getting the Northlander children to follow him outside while Bjornson's wife was giving birth by diving out a window and engaging them in a friendly game of Catch-The-Gripples.
    • It’s also latter shown that harming a child is one of the few ways one can get Borky to act completely serious.
  • The Gadfly: At least some of his comments are made less because of his stupidity, but because he wanted to get a rise out of others.
  • Hearing Voices: Played for Laughs mostly. Out of everyone in the party Borky has a fun little habit of picking up items that come with a degree of sentience that allows them to speak in his mind. To date he’s owned a total of 3 separate items capable of this alone, with these voices being Gripples, The Barchoba (which even after it bonded to Willow via a Find Familiar spell it is still able to communicate with him) and Raunfalt, who he treats very respectfully and asks for advice on occasion for matters of leadership, diplomacy, and battle tactics.
  • The Heart: Out of all the members of the party, Borky is one of the most moral and easily the most emotionally healthy and tries his best to help out and encourage his friends...even if his stupidity gets in the way sometimes.
  • Heroic Second Wind: Essentially has this as a racial ability (being a Orc that uses Half Orc abilities and bonuses), where even if he’s reduced to zero hit points he can go right back to 1 HP automatically (assuming he wasn’t killed outright by whatever reduced to him to zero hit points) once per long rest. Story-wise this played a crucial role in the party’s fight against Athtar, as he immediately got back up after being knocked out by the paladin and dealt the brutal killing blow to him in retribution, ending the massive encounter in victory without a single player death.
  • Heterosexual Lifepartners: Borky and Panic, being much more light hearted and easy going in comparison to Task and Greckles, are two of the closest members of the group and the ones most likely to spend time together just to hang out.
  • Hidden Depths: He can be surprisingly insightful, often dispensing Simple-Minded Wisdom and taking the time to help his friends with personal issues with a gentle touch. This is likely due to his dear mother's influence, who wanted him to be kind unlike his father. Borky can also play the piano with surprising skill, although even he admits that he's a little rusty. He also took the less time to deal with his past visions that LYS shows him, implying that compared with the others he has his emotional baggage mostly under control.
    • While speaking to Remy about the concept of nobility. He noticeably loses interest in it when Remy revealed that he was simply born into it and did nothing to actually earn it. Which implies that Borky is a believer of reaching higher standings due to your own strength and not because of your bloodline.
    • His entire fixation (and later investment) in owning a cheesery is uniquely tame and mature for him in terms of his reasoning. With him mentioning when questioned about it that he is entirely convinced he will either get maimed or somehow left unable to adventure in the future (if not killed doing it), and wants to have a backup plan in place to retire to when that day comes.
  • Hypocritical Humor: A specialty of his. He annoys everyone with his loud morning ritual, but calls others inconsiderate when they do something similar and will usually criticize others for things he himself would usually do, but it’s almost always for humor and not mean spirited.
  • I Am Not My Father: A problem he falls into when it comes with dealing with the Blood Axes, a orc tribe that reminds him all to much of his own and through that his father. Nearly everyone (including every other member of the party) tells him the Blood Axes are bloodthirsty, slaughter happy orc tribe who will only respect and listen to him if he kills and butchers them if they don’t listen to reason. Due to how much the tribe reminds him of how his father ran his tribe, he’d rather use overthought diplomacy, tricks and convoluted schemes than do what everyone else suggests. It takes a lot of thinking and a heavy conversation with Remy for him to realize he’s not being like his father if he did what needed to be done and he ultimately didn’t even hesitate to challenge the Blood Axes to a fight when the party inadvertently gave them the confidence to assault the Silver Kobolds.
  • Innocently Insensitive: Borky has a real problem with asking unbelievably personal or offensive questions like it's no big deal.
  • Insistent Terminology: He constantly refers to Euphoria Grimtongue as "Mrs. Panic's Mom"
  • Lightning Bruiser: Borky is just as fast as Greckles in terms of raw movement speed at higher levels, hits like a truck and swings more than enough times to stack a lot of damage in one turn, with many people in game commenting that he is the most terrifying combatant of the group with just now effective he is at it thanks to his raw power and speed.
  • Love Confession: He admits in a fight against the Tenebrous Demon that he has a crush on Scarbles.
  • Madeof Iron: Due to being the only member of the group that can actually take a beating and designed to be a front line fighter, Borky has been hit with a multitude of attacks that have dealt horrid amounts of damage, but has only ever been knocked out once and has suffered next to no permanent injures from near lethal assaults.
  • Massive Numbered Siblings: Due to his father being the patriarch of his clan, Borky has many half siblings....who he has implied in passing all have just slightly different names them him.
  • Nerf: When the party got rebalanced, his AC took a noticeable drop, making it more dangerous for him to be on the frontlines.
  • Obfuscating Stupidity: Although he is genuinely dim, he plays it up to encourage others to underestimate him. This becomes apparent when he communes with the sword Raunfalt and drops the act.
  • Odd Name Out: Notably, Borky is the only main member of the party who didn't change his name before coming to Alivast. Lampshaded by Borky himself when the party finally learns Greckles' real name.
  • O.O.C. Is Serious Business: When talking to Raunfalt and also dealing with other orks, the comedy in his character drops and he tries to be more serious, even if he sometimes fails at it because he's too dense.
    • He also becomes much more serious and focused when he knows the lives of children are at stake.
    • When the Dragon Cult invades Alivast, Borky completely drops his humor and ends up ordering Panic and Hellina to grab Scarlet from her home and get to the Sweet Dragon as soon as they can.
    • When Remy begins acting out in front of the Iron Axes and violently resisting them, he loses his cool and his usual persona entirely and actively points out he's insulting his family name by doing so. And even after when the rest of the group tries to talk him down, he loudly and angrily points out that he "expects better" of him and doesn't let it go until a while after.
  • Open Mouth, Insert Foot: Half of Task and Greckles' aggravation during roleplay segments is Borky straight up refusing to shut his mouth when it would be smart for him to do so. He has gotten better about this as the series has gone on, knowing when to shut up when life and death stakes are involved.
  • Phrase Catcher: Whenever he has a good idea, he is told so by someone around him, usually in tones of mild surprise. He actually has good ideas on a fairly regular basis, but they tend to be outweighed by the numerous bad ones.
  • Put on a Bus: Due to Taka's decision to focus on some new business opportunities Borky left the party in episode 174, with the in story justification being a wish to focus on his newly built cheesery, and eventually helped defend the northern side of Alivast with the clans.
  • Rage Breaking Point: As a Path of the Berserker Barbarian he has this as a game mechanic, and it can be set off by something as major as endangering the lives of his friends or as minor as mild rudeness. That being said, talking shit about or threatening his friends is a huge Berserk Button for him, and by his own admission of things are taken from orcs that they enjoy the orc in question can get "violent".
    • Also parodied, as Taka usually portrays Borky flying into a rage over something fairly minor during the encounter.
    Borky, flying into a rage about being trapped in a stagecoach: Borky's CLAUSTROPHOBIIIIIIIIIIIIIIIIIC!
  • Rags to Riches: Starts out at the beginning of the campaign in nothing but some fur clothing, a loincloth and some weapons strapped to his back. As the series has gone on he has ironically proven to be the most conservative with his share of the wealth of gold the party makes from their adventuring, resulting in him having the most gold in comparison to the rest of the party by a country mile as they reached the higher levels. In fact he is the only one to have taken the time to set up a bank account for himself instead of hoarding most of his wealth in his room.
  • Sad Clown: Although his backstory is just as tragic as the rest of the party, he hides it behind simple jokes and self-deprecating hijinks rather than dwell on it.
  • Smarter Than You Look: Downplayed because Borky is overall quite dim but he's a lot better at strategy and much more philosophical than one would expect from an Orc barbarian.
  • Spider-Sense: Downplayed but present. He gained Danger Sense as he leveled up, which essentially lets him detect traps and spells about to hit him preemptively as long as he is facing it. He usually forgets he can do this though and often only gets his mileage out of it when he’s either reminded that he can do it or he is a situation where it would be invaluable.
  • Token Good Teammate: In season 1 he was the only member of the party who wasn't an antihero, and had no potential thoughts about betraying the group
  • Walking Shirtless Scene: This orc is almost always seen shirtless, content to only wear a traditional barbarian loincloth. He does get a pair of pants after a hole got burned into his loincloth, but he still refuses to put on a shirt. His bulk usually ensures he tears through shirts even slightly smaller than his size. Though right before the Elemental Planes arc he did get some armor to cover his chest.
  • The Worf Effect: Got clobbered by Helga in one round, to show that she really doesn't have a reason to give a damn about their antics.
  • Unskilled, but Strong: As expected of a Barbarian, while his skill doesn't go beyond wrestling moves his sheer strength more than makes up for it.
  • Wrestler in All of Us: Thanks to Borky having the Tavern Brawler Feat (And Author Appeal as Taka is outspoken wrestling fan), he incorporates many unarmed attacks and unorthodox weaponry (furniture, random things on the ground, other people and enemies) into his move set that emulate pro wrestling despite such a sport reasonably not existing in the setting. Most commonly he uses suplexes in fights, having killed at least a few enemies with these moves (such as a hag) and dealt decent damage to those it hadn’t killed (like a silver dragon in humanoid form).

    Task, the Kobold Ranger 

Task/Tarask, of Iron Oath/Alivast

https://static.tvtropes.org/pmwiki/pub/images/task_0.png
Played by Chris Zito
Race: Kobold
Class Ranger (Hunter)
Multiclass Options Sorcerer (Draconic Bloodline), Artificer
A former quartermaster for his people's army, Task of Iron Oath is a strict and upright Kobold with a bit of a temper. He serves as the leader of the party for the most part.
  • Action Dad: After Tarusk got reincarnated and hatched, he is now Task’s legal child and their relationship is treated as father and son. Task keeps him safe at home, being nannied by Zotira and taught at a special draconic centric school in Alivast while he’s out adventuring, but when he’s around he’s always taking time to bond with him and is incredibly defensive and violent whenever Tarusk is put into danger.
  • Aesop Amnesia: The point of Lys’s vision to him was to get task to quite focusing on his revenge, on Darkus, and to let go of the past, but latter on he tries to get together with more Kobolds, and he has made it quite clear that he still plans on torturing Darkus to death, if given the chance.
  • And Then What?: Task admitted that he's put next to no focus on what to do with his life after his planned vengeance against Darkus. So he's naturally pretty lost on what to do when he actually does get his vengeance, essentially just trying to find himself after the fact.
  • Antihero: Type III. Early on, Task was a rude and violent person obsessed with avenging a tribe of genocidal traitors, and wasn't afraid to screw over people if it meant he got a better shot at vengeance. While he has greatly mellowed out since then, the focus on vengeance over his family and rage are still his major flaws.
  • Artistic License – Military: Quartermasters are support staff in nearly every other kind of army imaginable. The way Zito describes his duties, however vaguely, he describes duties befitting a Captain.
  • Battle Trophy: As per his culture, he has a stringent belief in taking parts from whatever he kills, either to keep for decoration or have made into new equipment.
  • The Beast Master: As one might expect from a Ranger, Task has a strong affinity for animals of all kinds, and often finds comfort in them during their adventures and makes use of them in battle when possible. With his first animal companion being Tarusk, although he operated more along the lines of programmed pet then anything until he got reincarnated, becoming a fully fledged dragon that Task takes to raising as his son. In general he loves to collect pets, animals and monsters and will more often than not try to tame something animal adjacent if it isn’t trying to kill him...in which case it’s gonna get killed and harvested for parts.
  • Benevolent Boss: A more sour example than most but Task is the most active of the party (when not preoccupied with adventuring, his son, etc.) in the Sweet Dragons affairs management wise and takes great strides to make sure all his employees are looked after and self actualizing. Essentially funding Meryl’s education for no other reason then it was for a prospect employees benefit and always takes strides to support the party’s staff in their endeavors...even if it’s less then advisable in the case of Scarbles tunnels and rat breeding experiments.
  • Berserk Button: Task is a very angry person by nature and he has a number of them. Some are more humorous like the stupidity of Borky and others, some are played a lot more seriously like when people Lie, which Solly got on the bad side of. The biggest one for him though is Darkus and anything that might hinder his quest to deal with him. By the time Darkus him have their final showdown however, he’s had more then enough character development that he faces him calmly and tactically, never once losing his temper and fighting as smartly as he can manage.
    • He also doesn't tolerate insubordination, at least from those who would work for them.
  • Best Served Cold: His whole motivation in life boils down to killing Darkus, the Dragonborn who tricked his clan into summoning a blue that massacred his entire civilization of Redscale Kobolds. He is also particularly fueled by feelings of vengeance and retribution in battle, likely projecting his hatred for the dragon onto anything that tries to harm him or his loved ones. Lys helps him work through this, allowing him to start moving on as a person rather than wallow in the past. Though once Darkus’s plans are made known, he ends up falling back into this mindset. Luckily by the time he’s forced to have to deal with him, numerous events put upon him result in him accepting the past once again and resolving to kill him not out of vengeance but out of necessity and to safeguard Alivast and all those he aims to hurt.
  • Beta Couple: His relationship with Winter which is a lot less complicated and time consuming compared to Panic and Greckles’s romantic endeavors, partially due to Winter being on injured leave for much of it.
  • Big Damn Heroes: He arrives just in time to stop Darkus from sacrificing Borky and four others to Insdroc, riding the mecha dragons the Silver Kobolds made.
    "Darkus!! Your greatest mistake has come!!"
  • Boring, but Practical: Most of the time the only thing he does in combat is shoot from his bow and most of his spells and abilities are used to increase the effectiveness of his attacks. This doesn't stop him from being the most reliable damage dealer in the party.
  • Characterization Marches On: Applies to both him and his tribe, when his tribe was mentioned early on, Monty and Zito indicated that they were just a isolated tribe that just wanted to survive, and it was never indicated that Task did much that could be considered immoral, but when Monty revealed that the tribe was founded by genocidal cowards that left their last tribe for dead, they are then mentioned to do a lot more immoral things often, with Task being a willing (but regretful in hindsight) participant.
  • Comically Missing the Point: Since Task is a relative newcomer to a lot of cultural and societal concepts that other characters take for granted, he gets a plethora of these moments when he comes across something he's unfamiliar with. At various points he's wondered if crabs were a sentient species because he saw one holding a knife in its claw, contemplated if a giraffe is just a weird tall horse, and asked what an "hors d'oeuvre" is and how one kills it.
  • Crazy Survivalist: Downplayed, but he is an experienced Ranger and Soldier with plenty of skepticism on anyone or anything slightly magical.
  • Curb-Stomp Battle: His fight with Azra Sahar ended in two rounds with Task only able to get one good hit in, the fact that Task didn’t have his bow with him didn’t help matters.
  • Dump Stat: Strength. Zito frequently mentions he has a -2 in it and anything requiring it he frequently fails.
  • Dreaming of Things to Come: He dreamt of the Dragon Cult's invasion of Alivast with Insdroc perched on the Attic back during the Underdark arc.
  • Family of Choice: He's come to see the Unexpectables as this, particularly later in the series. This is certainly made clear when Borky and Panic are nearly killed by Arkgenos, prompting flashbacks for poor Task. He yells "I'm not losing a second one!" during the battle, indicating that he sees the Unexpectables as his new clan.
    • Revealed to be more of an Iron-Oath Kobold thing, as his "sisters" aren't necessarily blood-related to him due to their insistence on stealing eggs to keep the numbers up.
  • Family Relationship Switcheroo: When meeting with Gnaryel, she notes that Azra Sahar is her mother and Task's grandmother; this, plus her awkwardness when talking about when Task's egg was laid, heavily implies that she's his mother, rather than his sister.
  • Fatal Flaw: His temper. When Task is sufficiently angered, his judgement is clouded to the point that the group and even Monty has had to step in to talk him down from doing certain things during non-combat sections of the game.
  • Glass Cannon: He's the party's most reliable damage dealer, but whenever an enemy prioritizes him, his HP quickly dwindles.
  • Good Is Not Nice: Task is ultimately a moral person, this doesn’t stop him from being aggressively belligerent to people who’ve slighted him or those being annoying.
  • Half-Dressed Cartoon Animal: His official art depicts him with only a helmet and armor on his arms. His winter gear has him wearing a lot more on his upper torso, though he still doesn't wear pants. Invoked by Zito, who often refers to it as "Donald-Ducking" around, and believes putting pants on a kobold makes them look goofy.
  • Hidden Depths: Despite his limited social skills and nonexistent love life. Task is very good at giving out relationship advice.
  • I Hate Past Me: As time goes on he's come to despise the revenge obsessed degenerate that he became in the decade after Darkus wiped out his clan.
  • Interspecies Romance: He's actually the only member of the party to defy this, of the two women he's shown interest In, both are Kobolds.
  • Jerkass: Early on he was a very rude person who typically responded to people slighting him with either a volley of insults or threats of murder that he was completely willing to carry out. While he has mellowed out over the course of the series he still slides back into this mood from time to time as shown with his interactions with the Silver Kobolds.
  • Kill the God: He and the rest of the Mecha Dragon crew are responsible for the permeant death of Insdroc.
  • Know When to Fold 'Em: When he sees Darkus again flanked by two Ancient Dragons, he concludes that he stands no chance at actually killing him at the moment.
  • Kleptomaniac Hero: Every member of the party has shades of this, but Task plays it the most straight. He will take anything remotely valuable, shows the biggest interest in looting and collecting treasure from their adventures and, mid-gating circumstances not withstanding, always harvest and loot corpses for anything he can either sell or convert into new equipment.
  • Living MacGuffin: He ends up being hunted by both Darkus and Alivast. The former due to wanting to use Task as material to resurrect Insdroc, and the latter due to Darkus threatening to destroy Alivast if they don't deliver Task to him.
  • Long-Range Fighter: Task excels at hitting from afar, and struggles when forced to fight up close.
  • Looking for Love in All the Wrong Places: Task has shown of habit of falling for other Kobolds easily while not putting much effort to actually get to know them, this leads to the party's relationship with Mel ending with her trying to kill them for not helping her in a heist and he appears to have fallen hard for Winter, despite only knowing her for a few days.
  • Love Confession: Confesses his feelings to Winter when they reunite.
  • Loving a Shadow: Comments from Zito indicate that his attraction for Winter has less to do with her as a person and more to their implied connections as survivors of Darkus' schemes.
  • Mask of Sanity: A few comments in game and out make it very clear that Task is a lot less mentally stable then he looks. Zito commented that all it would take to turn Task feral early on was taking his bow from him and even much later the revelation that Log stole the Silverscale Kobold's construct tome leads to him nearly stabbing Enceladus in a blind rage.
  • Master Archer: As Task as gone up in levels over the series, he has grown into this rather comfortably, rarely if ever missing his shots, pulling off numerous very impressive feats of range and skill with his bows and winning several archery contests in Alivast during the festivals over the years with next to no issues.
  • Morality Pet: Tarusk, who he frequently refers to in-character as "my child". This becomes all too literal after Tarusk is reincarnated, becoming his legal son and one of the major pillars of his growth as a more moral person. He also has a serious soft spot for other kobolds, which unfortunately tends to backfire as kobolds in Alivast are very different from kobolds in Iron-Oath.
  • My Blood Runs Hot: Develops elevated body temperature specifically in his chest after the party encounters Orun. It is a side effect of his soul vastly outpowering his tiny body; that of Sosorin's.
  • My Greatest Failure: He admits that he was a willing participant in the Iron-Oath Kobold's scorched earth policies of dealing with other Red-Scales that he states that he could've easily kept more Red-scales alive than he says, and thinks of himself as a serial killer.
  • The Napoleon: He's a tiny dude from a tiny race and it shows. He gets very defensive when his height is brought up, and a large part of his life view is determined by being a small being in a world of bigger things that want to crush him.
  • No Social Skills: He speaks in a stiff, verbose manner and often gets straight to the point of whatever he's thinking or what the group is doing without reading the room, and is often caught trying to start a conversation by just standing around who he wants to talk to instead of trying to introduce himself.
  • Not So Above It All: For all of his seriousness and the aloof front he puts up, Task isn't above engaging in some hilarious shenanigans. Such moments include trying to tame a giant chicken with their magic cabbage, sharing a massive bucket of wings with Borky at the Romansion and going along with his plan to woo Starlight, and fooling a pirate captain into thinking he's a Dragonborn child with a sugary sweetheart display on par with Lily, to say nothing of how he reacts whenever he's forced to fly somewhere.
    • He's also the only member of the party who encourages Scarbles' bad behavior.
    • Solidifies in the beach episode. He spends the entire trip shooting water balloons at people with his crossbow.
  • Only Known by Their Nickname: Task is an oddly mundane name for a Kobold, though he's stated that it isn't his given one. His real name is Tarask, derivative of the name he gave to his pet drake Tarusk.
  • Reincarnation: Task is a reincarnated Sosorin, the first of the Red Dragons who gave up his ways to face monsters of the god of Darkness with the Human Paladin Rayfire. Darkus needs his and Winter's soul in order to reconstruct Innsdroc.
  • Romantic Wingman: Yes really. He is oddly a very good as a Wingman, with his straight forward and pragmatic personality allowing him to know just the right way to get things moving. With him being instrumental in Doros and Willow getting together to such a large degree he was one of Doros’ best men at his wedding alongside two of his childhood best friends and helped the usually romantically-challenged Naragan get together with Athena.
  • Sole Survivor: One of the deepest reasons for all his anger and sorrow. To his knowledge, he was the last remaining Kobold to survive Krieghgaram’s assault on his tribe's civilization, being away at the time and unable to save his beloved sisters who were killed in the event. This left him without any purpose beyond killing Darkus.
  • Speaks Fluent Animal: Found a magical artifact in Kosui’s lair that allowed him to speak to animals when he attuned to it, much to his immediate joy and use.
  • Stern Teacher: Was this when the Unexpectables taught some classes at Eve’s Meadow Academy, relying on his quartermaster experience to put up a stern, militant teaching regime for his archery classes.
  • Stranger in a Familiar Land: When he ends up actually meeting up with other Kobolds again he finds that he's grown away from the typical Kobold mindset. Of course, to every other kobold, the overly militaristic life of an Iron-Oath Kobold seems strange.
  • Straw Atheist: Gods and the divine are a very sore spot for him, and he's far more of an anti-theist (actively opposed to the idea of the divine or a god) than strictly atheist (simply doesn't believe in them). Given all the horrible shit that's happened to him in his life, it makes sense that he doesn't agree to the idea of an all-loving god of any variety, particularly since the followers of one of them (Orun) see his race as anathema to their faith. That said, he was willing to give the Temple of Orthoc a chance, as it was primarily staffed by dragonkin, and was willing to let Digsby help him through a Hoketh ceremony.
  • Team Dad: This is the role he ends up taking more often than not.
  • That Man Is Dead: As he kills Darkus, he notes that Tarask of Iron Oath is long dead and that Task of Alivast is the man who's striking Darkus down.
  • Took a Level in Cheerfulness: Task loses a lot of his negativity after he gets his revenge on Darkus, and becomes a lot more likely to crack a joke.
  • Unreliable Narrator: The way he describes the Iron Oath Kobolds gives them the appearance of a well meaning and respectable culture. Everyone else notes that it was a group of cowardly traitors willing to wipe out neighboring tribes in cold blood and smash Kobold eggs out of fear of a prophecy that say's that they're doomed, eventually he owns up to his editorializing of history.
  • Why Did It Have to Be Snakes?: Has a problem with large birds in general due to local gryphons and harpies terrorizing his people in the past. For the same reason, he tends to lose composure completely in flight. Also with dragons, as he starts violently twitching at the idea. It was Winter's insistence on shutting him up and making him face his fears that sparked his interest in her.
    • During the Constructs and Dragons Arc, Task spends sometime in the future with his son, a now ancient blue dragon Tarusk. In the month he is there, Task no longer fears heights or flying.

    Greckles, the Kenku Rogue 

"Greckles Birdman"/Tobikage Toriotoko

https://static.tvtropes.org/pmwiki/pub/images/greckles_3.png
Played by Gaijin Goombah
Race Kenku
Class Rogue (Arcane Trickster)
Multiclass Options Monk, Cleric
A Grackles Kenku that values personal honor and aiding those in need. He hails from the Eastern Isles, and has trained in their ways of stealth and subterfuge.
  • Absence Makes the Heart Go Yonder: Back on the Eastern Isle, he had a lover named Yukiko, and after being separated, he's still shown to have feelings for her. This hasn't stopped Greckles from participating in multiple romantic interactions with Solly and Remy, as well as using the Romansion's brothels. After hearing about Brorc proposing to Solly, he reveals that this is actually a major sore spot for him, because he's afraid of moving forward in his life, due to the possibility that Yukiko might come back.
  • Art Shift: It is, by now, a recognized reaction for Greckles to go wide-eyed "photorealistic bird".
  • Balance Buff: When the party switched to point based Greckles's health got a noticeable bump, which helped him immensely in keeping conscious in fights.
  • Bilingual Bonus: When it comes to his family name. Toriotoko is simply Japanese for Birdman..... the fake last name he most likely made up on the spot.
  • Belated Love Epiphany: Early on Greckles characterizes his feelings for Solly as simply being devotion, and denied any possibility that he was in love with her. He only realizes that his feelings for her might be romantic when he learns that Brorc proposed to her.
  • Berserk Button: Harming children. He becomes unusually bloodthirsty towards those who would willingly do so.
    • Another thing that really bugs him is the idea of arranged marriage and pairing, to the point that he actually raised his voice at it being explained to him.
  • Brainwashed and Crazy: Greckles ends up under the control of a Falsantula, a massive elemental spider minion of Dukostu with a ability similar to Dominate Person while the party is staying in a seemingly safe village in the Earth Plane that is in reality a massive trap set up by a Falsantula hoard.
  • Butt-Monkey: On average he has the most notable screw ups in the party thanks to low rolls and nine times out of ten is Monty's choice to target with a hidden enemy. The most notable example came from a time where after getting sneak attacked by a giant frog he steps away from it only for another frog to sneak attack and eat him.
  • Chronic Hero Syndrome: Has this the most out of the party, especially in regards to Task and Panic. Greckles is typically the first person to try and find a peaceful solution, and he was also the first to try and help out Solly even when it became apparent that she might be more trouble than she is worth.
    • And during the Eltmur Loyalist Arc, he pays for this by being captured, stabbed and showing up to the events late as a result.
    • Also happens in Tracadia, where they could've easily just returned to Fort Barcelette, he offers the group's help in getting a powerful artifact away from vampires. Bonus points in that half the party wasn't even in the wagon at the moment.
  • Crisis of Faith: When Greckles learns a double whammy from Pilchard that A): Orun is just an Almighty Idiot sun-lion whose Paladins steal from his light, and B): the blade he carries isn't special at all and is mass-produced in Paraton, he begins to seriously doubt his newfound faith, and it takes a pep-talk from Evelina to get him out of it.
  • Distressed Dude: In the Eltmur Loyalist Arc, he gets caught trying to stop a kidnapping and ends up getting kidnapped himself.
  • Decoy Protagonist: While the Elemental Planes arc is set up as Greckles's arc with it being the one where he gets his multiclass options and God Fragment. Most of the focus is actually given to the Guest Star Seika as he learns about the multitude of differing culture in the planes and moves past the racial bias that plagues the Elemental Planes.
  • Family of Choice: Greckles has long had issues with family ties since he thought his own parents gave him up and he was driven from his home, but Willow helps him see that home can be where you make when she takes him to a local restaurant that serves Eastern cuisine made by a couple of Kenku that immigrated from the Isles like he did. He still wants to go home to the Eastern Isles one day, but he's come to view Alivast as a second home and his friends and employees as a second family.
  • Fragile Speedster: As one might expect from a Rogue, Greckles is very fast and hard to hit, often immediately leaving combat range as soon as he hits something and hits made against him often being reduced or dodged as he gained levels that gave him that ability (all of which being augmented once he picked up the Mobile Feat later on). But at the end of the day he is still not particularly hearty and would likely go down quickly in most scenarios where he gets caught or hit by something he can’t escape or dodge.
  • Generation Xerox: Turns out he's alot like his father in regards to being cowardly rouges who lost their home and went on heroic adventures, growing to a much more kind and brave people who both ended up stopping an evil overlord of the Fire Plane from taking over the Eastren Isles. He also got eaten a lot as well.
  • Glass Cannon: A Rogues specialty. At the lower levels it was hard to notice but as he leveled up and got more sneak attack die he’s fallen firmly into this. Being relatively very frail but when he gets a sneak attack in he can do just about the same amount if not double the damage Borky AND Task can pull off with four attacks between them average with just one!
  • Good Wings, Evil Wings: His aspect, Kai, manifests as a pair of glowing porcelain wings that allow him to fly just as fast as he can run! Mechanically speaking it’s just him casting fly on himself but for an hour maximum.
  • Highly-Visible Ninja: Played with: he wears typical Eastern peasant garb, which is historically appropriate for his ninja-like background and would help him blend in, except that he wears them in different culture with completely different fashions, combined with the fact that he's a blue bird-man in a place where such beings are comparatively rare, so he stands out anyway. Mechanically speaking however his choose of clothing doesn’t hurt him in the least for stealth and infiltration, especially after he’s picked up spells that allow him to turn invisible and cast illusions. His aspect Kai’s manifestation, a massive pair of glowing porcelain wings, makes it even worse to a point he has disadvantage to stealth when he has them out.
  • History Repeats: This isn't the first time Greckles was part of a four man group trying to romance a girl who he's unable to legally be with. The fact that he might be exiled again if he continues on this path almost makes Greckles break down completely when he tells Remy about it.
  • I Have Many Names: Has accumulated the most aliases and pseudonyms of the party (much to the outrage of Kiwi). Among them includes: his birth name Tobikage, Greckles Birdman, Fletch, and a handful of throw away ones for his various disguises and covers.
  • Impossible Thief: At the Silver King's ball, he somehow stole a punch bowl while it was still full, got it into his inventory, and as near as could be described, "Photoshopped" it under his cloak. He also snuck a wine bottle from someone the second they placed it on the table.
  • I Want My Beloved to Be Happy: After realizing his feelings for Solly, he states that he'll always be there for her, even if she ends up with someone else, as long as she's happy with them.
  • The Lady's Favor: Has collected a few from various women he's saved, including three feathers from Solly's helmet. In return, he often will pluck a feather from his plumage and use it to seal a promise, a gesture he made up on the fly.
  • A Lizard Named "Liz": He’s a Grackle Kenku whose name is Greckles Birdman. Not exactly the most creative name in the world. This is by design as its a fake name he came up with after being exiled. Then it turns out that his actual last name is still Birdman, just in Japanese.
  • Looking for Love in All the Wrong Places: Greckles seemingly cannot help himself from going for women who are either of higher status than him, or women who have special cultural status: Yukiko was a noblewoman's daughter, and he an outsider that was liked and respected, but not truly accepted into his clan, and when they were found out, he was literally cast out of their village with a Tengu fan and exiled. Then he fell for Solliandris, an Aasimar who's tied directly to a religion, and the only way to prevent controversy among their religion's followers is for them to be carefully wed to other Aasimar, and did not grow up in a world where she could even understand the concept of choosing a lover.
  • Mysterious Past: It takes a long time to get any more than the bare minimum of his past. Almost a hundred episodes in, we finally get a look into what he was like before the Unexpectables, and it's a lot more similar to where he is now, which worries him.
  • Nice Job Breaking It, Hero: As he came to realize, to his utter horror, he unwittingly inspired Stillhavity to break the seals keeping the primordial Oni imprisoned. Resorting in these nigh immortal overlords to attack the unsuspecting Elemental Planes, causing irreparable damage and the deaths of scores of innocent people and vital royal figures.
  • Never My Fault: It's been noted that Greckles never takes blame for any of his mistakes, either blaming it on others, or making up excuses for what he did. This has gotten to a point where some people are wondering what actually happened at the Eastern Isles to cause his exile.
  • Ninja: His motif, particularly of the Naruto brand.
  • Parental Abandonment: Was raised without parents, and constantly wonders why they up and abandoned him. Turns out that they died protecting his egg from hobgoblins, sacrificing their lives so that he might get a shot at living.
  • Really Royalty Reveal: It turns out Greckles is actually a prince and the son of the phoenix kenku, Grand Master Kai, the ruler of the elemental plane of fire. This is later averted when it's revealed that Master Kai (whose real name is Ryusei) is not Greckles' father. Despite being deceived, Greckles takes the truth rather well.
  • Secret-Keeper: Was this in the party regarding Solly's aasimar heritage, which got him in some hot water with Task and later with Brorc Bronze-Fang.
  • Shown Their Work: Gaijin's knowledge of real-life historical ninja shines through Greckles, as he explained in a- related Which Ninja episode on how he built him to be the most authentic shinobi he could; his color scheme better fits being able to blend into naturally lit shadows, and even his gear fits a specific uniform for an average Shinobi listed in the Bansenshoukai, a collection of ninja techniques and philosophy, with the added bonus of using actual magic to help him reach the more fantastical stories of ninja.
  • Stealth Expert: As a Rogue he’s naturally this. He’s the party's resident “sneaky boy” who excels at scouting and infiltration when the opportunity calls for it. It’s very rare he fails except for the occasional colossal mess up, in which cases his party members can often pick up the slack and help him recover.
  • Sugar-and-Ice Personality: When casually chatting with someone he likes, he can be quite a chummy bird, cracking a few jokes and being generally affable and willing to help out. However, he has a lot of emotional baggage and can harden up at the drop of a hat if the right buttons are pressed.
  • Talking Weapon: To help avert his problem of always dropping his magical daggers in combat, he bought a pair of talking ones from a clan of magical trader goblins. These daggers, Nick and Todd, can instantly teleport back to Greckles on command and talk to him...but their sentience is basically limited to their rivalry filled hatred to one another so they usually just say “fuck you” to the other whenever he uses one and if not that then rants about one another with greater detail and colorful language.
  • There's No Place Like Home: He desperately pines to return to the Eastern Isles, but is more than aware his life is at home in Alivast. He does occasionally crack, thinking about his family and quality food inspired by or straight up made like it is on the eastern isles often reduces him to blubbering tears.
  • The Pirates Who Don't Do Anything: Despite being a Rogue, the number of crimes he's committed throughout the series can be counted on one hand. This is mostly due to Gaijin playing him as a ninja first and foremost, who never actively went out searching to be criminals unless they were paid to be. That said, when he does have to do them, he seems really good at them (the punch bowl theft is proof of that).
  • Token Minority: The entire party serves as one since they're all from abnormal races, but Greckles is this even among the party since his culture is more idiosyncratic compared to the Standard Fantasy Setting that he's in currently.
  • Token Religious Teammate: Converts to worship of Orun after coming to the conclusion that the suffering in his life led him to Solly, and a vision he had after picking up the sunblade sealed the deal. Unfortunately, he also ends up learning from the United Orun Clergy's clerics, who even if they defected, still held strong beliefs, and so it colors his understanding of the concept, and so he became quite obnoxious about it for a time.
  • Toxic Friend Influence: As it turns out his old Tengu friends were slowly making him a worse person, which is why Kai and Ryusei decided to not end his exile.
  • Voice Changeling: In a setting with an entire slew of Kenku breeds with different unique racial abilities, Greckles is one of the few who play the traditional model straight and can mimic sounds and voices perfectly after hearing them, he just seldom does it as the need rarely arrives. In fact his own voice is not his real one, with him claiming to Remy it is an approximation of a tough guys voice he heard after being exiled that he liked enough to make his own.
  • What the Hell, Hero?: He gets called out by both Brorc and Remy after an incident following his conversion into Orun worship, where he began ignoring signs that Solly was clearly getting uncomfortable with what he was saying and began treating her like the United Clergy used to.
  • Wutai: His culture is a mish-mash of a few Asian cultures, primarily Japanese. Also a case of Author Appeal, as Gaijin Goomba did live in Japan for a while.
  • Yank the Dog's Chain: After finding a purpose in life with Orun, he quickly learns that Orun is a non sentient god-beast that is incapable of actively blessing mortals with it's powers and actually has it taken by them instead, along with the fact that his sunblade isn't an important religious relic and is actually a mass produced weapon for high ranking Clergy officials.
  • You Can't Go Home Again: He was literally blown out of his village in the Eastern Isles with a Tengu Fan, and forbidden to return. The reason for this was his romance with Yukiko, which was forbidden. Though the actual reason was that his lord Futembo learnt about how he was set to inherit the Fire Plane and Kai from Ryusei, casting him out in a fit of jealousy.

    Panic, the Tiefling Bard 

Panic Grimtongue/Vergil Vaethryus,

https://static.tvtropes.org/pmwiki/pub/images/panic_5.png
Played by: Distortion Devil/Senile Snake
Race Tiefling
Class Bard (College of Glamour)
Multiclass Options Cleric, Paladin, Warlock
A Tiefling with heritage from a Barbed Devil, he plays the guitar in a style that is hard and loud. He also has quite the charming personality and is a very empathetic soul to the right people, though most of the time he's a bit of a self-aggrandizing shill for the Sweet Dragon.
  • Abusive Parents: Although not often touched on, it is obvious that Panic’s relationship with his father was not a particularly loving one. With Sergei being noted to be a drunken Blacksmith who played major role is causing Panic’s inability to form healthy relationships for most of his life among other horrible things he did. Such as telling Euphoria that he had drowned Panic to force her to never return and never telling Panic about her in detail or the lie, resulting in him having major abandonment issues for many years due to him believing his mother never loved him.
  • Achey Scars: Ever since Borky accidentally gave him a massive scar with the Lightning Javelin, he's always felt a form of empathic soreness whenever someone takes a lot of Lightning Damage in a turn.
  • Aesop Amnesia: Parodied, while he was the one most clearly effected by Lys' visions, he almost immediately exchanges flirtatious comments with Avery.
    Panic: I've learned nothing.
  • Adaptive Ability: His sword Copy-Cutter replicates whatever form of damage he receives, allowing him to give his enemies a taste of their own medicine.
  • Alliterative Name: His birth name is Vergil Vaethryus.
  • All Take and No Give: This is what every relationship with Panic ended up being for the longest time, best shown in a flashback to Panic's college days where one of Panic's friends helps him pass his concert test, while Panic doesn't even show up to his concert, causing him to automatically fail due to being unable to get anyone to attend it. After his encounter with Lys and many character moments such as bonding with Hellina, finding his mother, saving music and binding to Ithhe’s since come around for this not to be the case anymore.
  • Apathetic Teacher: Was the least invested in helping teach classes at Eve Meadow’s Academy and basically made up his course on the spot with his “dick kicking” classes. Out of character Distortion Devil joked that Panic is the type of substitute teacher who would put in “My Big Fat Greek Wedding” for the class to watch while he just napped the entire time.
  • Awesomebut Impractical: His ability to summon Discord Devils while it can provide the group a good distraction Panic has no way to control or get rid of anything he summons, and it is just as willing to attack the party as much as their enemies. The first time Panic used it, the creature he summoned ended up being more of a problem than the enemy he was fighting.
  • Back from the Dead: Was briefly killed during the Dragon Cult's attack on Alivast, only to be revived by Lady Aila shortly after.
    • He can now do this to other people since learning the Raise Dead spell.
  • Battle Trophy: His snazzy black coat is made from the scales of Arkgenos, a young black dragon the party killed.
  • Byronic Hero: Attractive, charismatic, intelligent, cynical, cultured, and has more problems with himself than he likes to let on.
  • Can't Act Perverted Toward a Love Interest: The man is a notorious flirt with a casual view on sex. But is very modest when it comes to his interactions with Hellina. To the point that the latter doesn't even know he's in love with her until he dedicates his first major concert to her, which, due to her trauma and her upbringing from her time with the United Clergy of Orun, leaves her ability to process that...difficult.
  • The Casanova: Tends to easily seduce both men and women, even without trying. Later he even ends up getting the attention of a dragon.
  • Charm Person: As a bard he has access to plenty of spells and abilities that lets him do this in spades. Be it his magical performances that make any watchers be more inclined to like and support him or his many combat oriented ones like Command and is even able to actively fight against them with countercharm. Generally though he airs away from the more serious mind altering spells, not out of moral issue, but the fact Alivast has laws against the real nasty ones.
  • Chocolate Baby: An interesting variation. His appearance didn't tip off Sergei that Euphoria was cheating on him, but it did reveal that she was a Tiefling in disguise.
  • The Chosen One: ITH, a fragment of LYS, appears to have bonded with him, to the point that he can now be either a cleric, paladin, or warlock under it.
    • Almost happened with being the new voice stealer for Omnimaw. Or rather, he ''tried'' to, but it's clear Omnimaw doesn't care about him nor does he see him as his champion. Thankfully, the actual deific being that favors him, ITH, makes sure his new blessed champion gets out of his clutches. They even replace his guitar!
  • Combat Pragmatist: Everyone in the party has shades of this, but Panic plays it the most straight by and large, having stated in and out of game he doesn’t value the idea of honor by and large. He is very willing to cheat or exploit an advantage to win in most scenarios if the payoff is worth it in his mind. At higher levels he plays this more and more straight with his general spell selection, favoring abilities that debilitate the enemy and bolster his allies or give them a better opportunity to win instead of outright dealing a lot of damage. Since taking Telekinesis, his pragmatism has only gotten more audacious.
  • Commitment Issues: Dude can't form a stable relationship to save his life, and generally has problems with long-lasting personal relationships of any kind, with his professional and later genuine bond with the rest of the party being one of his longest lasting relationships to note.
  • Cool Big Bro: His relationship with Scarlet is a combination of Parental Substitute and this.
  • Depending on the Writer: Monty and Connor both have different views on Panic's birth name, with Connor saying that he got it legally changed to Panic before he came to Alivast while Monty typically treats Panic Grimtongue as an alias while Vergil is still true name.
  • Desperately Craves Affection: He lives for the spotlight and constantly seeks praise and approval for his performing or actions. This is a holdover from remembering how his mother left him and his father mistreated him, as he's constantly wondered whether or not she loved him and seeks love from others to fill the void.
  • Didnt Thinkthis Through: Panic is the type of person who cares more about the instant gratification than the consequences more often than not. Some of the most blatant examples are using Vicious Mockery on a dragon, only to then be one-shot by it the next time it attacked. Or during the dragon attack on Alivast he decided to Dimension Door dozens of feet underground to reach Starlight and Scarlet in their home bunker faster...a bunker that he didn’t know the exact spot of but decided to make a guess....it resulted in him teleporting right into solid ground, killing him from the feedback almost instantly. He was lucky Lady Aila was close by, as she brought him back to life with a raise dead spell about as soon as it happened.
  • Dream Walker: Has access to the Dream spell (though he rarely uses it as it’s not practical), which essentially allows him to manipulate and enter a targeted persons dreams while their sleeping. This spell was essential for Panic to get enough clues and details needed from Meryls dreams to help the Unexpectables, Hassrad and Willow mount a rescue of Meryl and the other captured of victims of the Yugoloths.
  • Drowning My Sorrows: After his rough quasi-breakup with Ozzy, Panic starts slamming some ale with Borky to take his mind off of it all, and in general he tends to turn to drink after periods of great stress.
  • Even the Guys Want Him: He's a very attractive tiefling.
  • Fantastic Racism: Panic had an aversion to a Dwarves for a while that is largely Played for Laughs after some bad encounters with the party’s contractor, who is himself a dwarf. The root of it beyond that and is far more complex according to Distortion Devil in a Q&A. With his aversion, beyond personal experiences, being a mix of many dwarves reminding him of his father (hard drinking, stubborn, craftsman folk), and the fact Panic puts next to no value in honor in it of itself, something Dwarves, by and large, hold in great amount. He eventually grows out of it.
  • Gag Penis: Panic, in addition to being very charismatic and near universally considered very handsome by near everyone he meets, is also very well endowed in the crotch region.
  • The Glomp: He has this happen to him twice after a long trip away from Alivast. The first one by Hellina, the second by Scarlet.
  • Gone Horribly Right: Connor reveals that this is what happened with Panic's relationship with Ozzy. Panic was more focused on trying to not get Borky thrown in jail, and just accidentally caused Ozzy to fall in love with him.
  • Heel Realization: His vision quest with Lys is what leads to Panic realizing his Manipulative Bastard tendencies and how much pain they cause to people that want to be close to him.
  • Heroic Bastard: Sergei and Euphoria were only just planning to get married when he was born.
  • In the Blood: The Grimtongue family has been musicians since their inception, part of the reason that his father was so opposed to him learning music was because it reminded him to much of Euphoria. This makes sense as the Grimtongues are all blood related to Omnimaw, a devil deity of discord and the minor key, who himself also is crucial to music’s existence.
  • Jerk with a Heart of Gold: Not always considerate of the feelings of others, particularly with how his flirtations may affect them, but ultimately caring enough to own up to his mistakes and look out for those around him... Unless he can Take a Third Option of course. It’s also apparent that he’s trying to make up for the sins of his ancestors.
  • Jumped at the Call: He readily jumps on being the voice stealer for Omnimaw, despite his mother's warnings, and his friends wondering if they should try to take a third option when it comes to saving music. Thankfully, they do find a way.
  • His Own Worst Enemy: Panic's worries about whether he can be loved or not would of been solved a lot earlier if it wasn't for the fact that he treated anyone who gives him positive affection like crap. It's not until he gets called out by LYS that he starts changing for the better, and it takes another talk with ITH to realize that even if his mother never loved him, he was already capable of love.
  • Implied Death Threat: He gives one to Arlo after the latter reveals his verbal abuse of Meryl, by stating that he was just like Meryl when he was young and to look at him now..... while showing off his jacket made from a Young Dragon’s scales. This actually causes Arlo to sweat.
  • Inferiority Superiority Complex: Panic's bravado and ego is a mask to help hide his lifelong abandonment issues and the belief that no one in the world can love him.
  • It Was with You All Along: ITH shows Panic that he's always had the capacity to feel and freely give love of all kinds, and that he never really needed his mother to show that.
  • Lady Killer In Love: Panic has had multiple people fall for him and his charms. But as time goes on it's become apparent that he's fallen for Hellina.
  • Leeroy Jenkins: He has a tendency to jump into the midst of battle in order to get enemies into range of his spells, thus putting himself in danger. This has led to the players jokingly calling them the tank of the party. Over the course of the series as he’s shifted to a more support, he’s since begun to Subvert this, but every once in awhile a situation arises where this comes up again.
  • Mr. Fanservice: Frequently shirtless, always flirting, making full use of his accent, and just generally acknowledged as sexy. This eventually is used as a bargaining chip, as Avryman takes on Panic's form for use explicitly for breeding in the future.
  • Mundane Utility: Early on, his main use of ITH's ability to reroll a die once a long rest is typically just rerolling inconsequential non combat rolls...which bites him in the ass when he actually needs to use it later in the day. He also makes use of many of his spells for just random stuff when not out adventuring, from using Invisibility to punk dick teens, various magically enhanced performances to entertain refugees and enthrall them into liking him more, and other odds and ends that his magic probably wouldn’t be needed for but is still useful.
  • Muscles Are Meaningless: Despite his chiseled body he's arguably the least athletic out of the entire party, with his physique being described as “show” muscles.
  • Mysterious Past: Out of the party Panic is the one who hasn't really fessed up all that much about what he did between his Bardic training and coming to Alivast. He himself was confused about the origins of his demon blood until a fight with a crown demon revealed that it originated from Omnimaw, a corrupted celestial of Livrosea.
  • Never Accepted in His Hometown: Has a lot of bad memories and apparently a very real bad reputation in Northern Tracadia and is extremely hesitant about dealing with anybody from there.
  • Nom de Mom: After running away from his hometown he decided to go by his mother's last name rather than keep his fathers.
  • Obliviousto Love: A dramatic example, due to his mother's absence, and his father's neglect, Panic grew up with the idea that he can't be loved, and any attempt that other's made to give him affection, Panic either disregards, or manipulates for his own ends, without realizing what he's actually doing. Thankfully, he grew out of it, after meeting up with LYS.
  • O.O.C. Is Serious Business: Whenever his mother is brought up in any capacity, the otherwise cool and calm Panic Grimtongue begins to immediately become hyperfixated and frantic.
  • Parental Abandonment: His mother left him and his father a long time before he could even remember her, and it drives a lot of his motivations to find out whether or not she really loved him.
  • Parental Sexuality Squick: He really doesn't appreciate it when he's witnessing Remy and Euphoria flirting.
  • Poor, Predictable Rock: Shatter is typically his only offensive spell, due to his focus more on utility and support spells. And a combination of a lot of enemies they fight having a high constitution save and mediocre damage rolls mean that it's damage is less than ideal.
  • Rage Against the Heavens: Has developed an extremely adverse opinion of Orun thanks to the UCO, which causes him plenty of friction with Greckles when he converts to Orun worship.
  • Reluctant Warrior: He reveals to Remy that he actually despises fighting, and has only ever done it out of necessity.
  • The Rock Star: The fantasy equivalent of this, complete with a guitar that is enchanted with thaumaturgy so that it sounds electrically amplified. And as a tiefling, he has the demonic appearance of a heavy metal artist going for him.
  • The Runaway: He ran away from home when he was 16.
  • Secret-Keeper: He was this for Esme in the short time between him discovering her Aasimar heritage, and her revealing it to the rest of the party.
  • Shock and Awe: he was a Bard of the College of Thunder, a homebrew college that specializes in electric and thunder based magic and turns the bard in question into a fantasy metal star. Though due to balancing issues, he was switched to the College of Glamour.
  • Signature Instrument: Throughout the early campaign he always uses a specific guitar that belonged to his mother, and that is somewhat worse for wear despite him obsessively taking care of it. It gets destroyed at the end of his personal character arc and is replaced by Catharsis, a physical manifestation of Ith that he can summon to his hand at will.
  • The Smart Guy: The role he usually falls into compared to the rest of the party, at least when it comes to magical and religious topics. He is the only one with a notably high bonuses in most well learned topics, is trained and proficient in several topics that would in game require some manner of study (Arcana, Religion, Nature), and is shown to read and study magic and devils in his down time when he’s not adventuring or entertaining. With him in fact inventing the settings equivalent to the Pyrotechnics spell during a small 6 month time skip between arcs.
  • Spikes of Villainy: Subverted since they're just a racial trait that comes from his Barbed Devil heritage. That said, he can make spikes grow from his torso on command and has used them in combat before.
  • Support Party Member: His main role in the party dynamic is to support the others, whether it's by buffing them up, hindering an opponent, acting as an emergency healer, or going on the offensive himself. With his main flaw being that he doesn't excel at any of those roles individually.
  • What Is This Thing You Call "Love"?: Due to Panic's troubled upbringing, he genuinely believes that love doesn't exist, which is the main reason his love life is a mess.
  • Vocal Evolution: His voice was much deeper in the first couple of arcs.

    Remy, the Kenku Fighter 

Remus "Remy" Corbeau

https://static.tvtropes.org/pmwiki/pub/images/remy_0.png
Played by Edward Bosco
Race Kenku
Class Fighter (Eldrich Knight)
A Kenku Gryphon Rider (Eldritch Knight for class purposes) in Alivast's army, fighting on the front lines. He accompanies the party on their travels for a time, then returns for the Silver King's ball. After an incident regarding the dragon, he is placed on suspension. He shacks up with The Unexpectables as their Sixth Ranger as consequence. However, thanks to his contributions against the United Orun Clergy in Canary Channel, he is appointed the Captain of an experimental Griffon Cavalry that is meant to replace the Silver King's children when they inevitably leave Alivast.
  • Ambiguous Disorder: After his capture by the United Clergy, he ends up becoming more somber and tries to avoid interacting with others. Indicating that he may be suffering from a form of PTSD or depression. Word of God confirms this is the case, but Bosco feels that accurately roleplaying PSTD would not be appropriate given the generally lighthearted nature of the game. In any case, he's recovered by the time the party return from the Underdark.
  • Ascended Extra: He started out as a simple guest star, but after multiple instances of him returning, he became a main character, and even starred in two one-shots.
  • Beneath the Mask: He typically presents himself as a kindhearted and honorable knight. But he's also shown to be quite spiteful to those who cross him and can hold quite a grudge over people.
  • Brainwashed and Crazy: Ended up under the control of a ability similar to a Dominate Person spell at some point while in the underground village of the Elemental Plane of Earth, which was in reality a massive trap set up the boards of elemental spider minion of the earth Oni Dukotsu.
  • Bullying a Dragon:
    • Almost literally, Remy is very dismissive and insulting to the Silver King and Arlo despite the fact that, as a sparing match with Arlo shows, they could destroy him without breaking a sweat.
    • He also continuously antagonizes Tiengo, a man who could easily kill him with about the same amount of effort. Even getting his ass kicked in a sparring match doesn't fix his attitude, as he's convinced that a man who reads romance novels couldn't be that tough.
  • Butt-Monkey: Due to Remy being one of the more serious characters of the campaign. Monty enjoys contrasting that by forcing him to hang out with bizarre people, and get him into a shitload of antics at his expense.
  • Characterization Marches On: Remy starts out as a kindhearted mostly Straight Man to the Unexpectables, one of their few completely "normal" friends, but as time goes on is revealed to be a deeply prideful knight with a vengeful streak and his sense of humor has been greatly diminished.
  • Cultural Rebel: In sharp contrast to Greckles and most all other Kenku seen before or after him, Remy doesn't know much at all of their language, nor culture. As such he adheres more to European-styled speech and culture than Japanese. Justified in that he hails from the more Western-styled Valithea.
  • Fatal Flaw: Pride. Typically Remy is one of the most reasonable members of the group but that gets thrown out the window the moment something happens that hurts his pride he precedes to go off the handle and act much more belligerent and aggressive doing things like insulting the likes of Arlo and Tiengo even after they've kicked his ass in battle or punch the leader of the Iron Axes in the face while Borky's trying to convince them to join Alivast. It gets so bad that the rest of the party flat out states he's going to die if he doesn't learn to get over it.
  • Fantastic Racism: By all accounts he really doesn't like Dragons as a whole, being much ruder to them than others, along with trying to convince the group to have Frivayne fend for herself, while she's fighting a green dragon.
  • Good Is Not Nice: Remy is a man who always wants to do the right thing and help the unfortunate. But as Panic points out, he can be a self-righteous prick about it at times.
  • Hero of Another Story: While the Unexpectables are busy with their adventures, he's typically involved in the political world of Alivast, or off doing his own adventures, like the ones he did with the Merkz.
  • Likes Older Women: Flirts with the middle-aged Euphoria.
  • I Need a Freaking Drink: Engages in this heavily in episode 55 when he realizes he may have to share a room with Balfor Balton and Lady Aila.
  • I Want My Beloved to Be Happy: His behavior seems to suggest that he has shades of this toward Greckles. He clearly has feelings for Greckles, but seems to accept that Greckles himself may not entirely reciprocate. After seeing how badly Greckles had been agonizing over Yukiko, Remy simply tells Greckles the best thing he can do is stop looking back and find happiness in the present, regardless of who it might be with.
  • Irrational Hatred: At first, Remy's heavy dislike of the Silver King makes a decent amount of sense. (The Silver King only stopped the Eltmur royal family years after they started a war (and after the death of Remy's father), and then immediately took the throne, making him come off as an opportunist.)As more and more of the Silver King's past gets revealed, Remy's dislike of him ends up becoming this. The reason the Silver King didn't try to deal with the Eltmur earlier was due to being asleep in his mountain until the Eltmur royalty were tricked by Elizabeth/Willow to go to go to his mountain and invite him to the capital in a gambit to kill him and take his horde, and after being told about the plan by Elizabeth he ended up killing the rest of the royal family, under the agreement that Elizabeth would take the throne, however, Elizabeth ended up running away, meaning that he would have to take the throne in order to stop Eltmur from going into complete chaos. But even after learning the truth, Remy still continued hating him. Though he's finally grown out of it.
  • Knight in Shining Armor: An honorable knight of the people, respectable in both presence and actions... Most of the time.
  • Locked Out of the Loop: He has no clue about the gods that have interacted with the party, and whenever they're brought up it's noted that he only hears static. This ends when he reads the Arconaloth's journal with the rest of the party, and for good when he both interacts with Tio and eventually Lys itself.
  • Magic Knight: As an Eldritch Knight who was raised by a Wizard mother, he was naturally this. He can Summon his weaponry from anywhere, is capable of casting spells and cantrips for both combat usage and utility, and fights with a sword and shield, often in conjunction with magic.
  • Mighty Glacier: His main role in a fight. He is the slowest when compared the rest of the party and doesn’t have much in the way of movement-based enhancements. At the same time, he is several octaves harder to hit than the rest of the party (which is made even harder when he casts Shield), is nearly as tanky as Borky health pool wise and can hit almost as hard as him but can also do magic damage on top of that, and is essentially built to take and defend against as many hits as possible.
  • Nerf: He ended up losing his blademaster feat during the party rebalancing, making it even harder for him to do decent damage at first, but subsequent level ups (and a magic sword) catch him back up.
  • Not So Above It All: Although he's not nearly as wacky as the rest of his companions, he does indulge his men in unsanctioned nighttime joy rides, challenges Task to a friendly hunting competition and engages in some playful teasing and flirting with Greckles. Culminating in a Non-Standard Kiss in Episode 25.
    • He is also the only member of the party who actively encourages Borky to open his cheesery. He goes so far as to accompany Borky when looking at potential properties and even offers assistance in helping him get the business off the ground.
  • Officer and a Gentleman: Leads a mercenary group aiding the Alivastian army and is unfailingly polite and courteous to whomever he happens to be talking to, even the Unexpectables themselves in the midst of their various shenanigans.
  • Only Sane Man: During his time with the Unexpectables, he is pretty much this and finds himself utterly baffled by their behavior. It is also the one thing that keeps Helga unambiguously happy with him.
    • And this is all before he even teams up with the Merks, who are even more wacky than the Unexpectables.
  • The Quiet One: After the Elemental Planes arc, he becomes a lot more reserved and almost never speaks unless spoken to.
  • Royals Who Actually Do Something: A key part of his character. He's noble enough to be repeatedly addressed as "majesty" by people who don't know his exact rank, and certainly believes he's entitled to their respect. But by the same token, he believes it's his responsibility to act on the behalf of those who have less prestige and privilege. Of course, how much of it he does for others and for how much he does for his own standing is up in the air.
  • Sixth Ranger: As of Season 3, since he has been taken off of the front after the confrontation with the Silver King, pending an official review. He is currently living in Alivast and has stuck around the party since they're one of his few points of social contact in the city. To further hammer it home, he is included on the official Season 3 cast art by CitricKing.
  • Shipper on Deck: He tries his best to help the rest of the party with their love life. Whether it's telling Greckles to move forward with his life when it comes to his feelings with Solly, giving Task advice when it comes to getting together with Winter, or letting Panic and Hellina have a private moment after realizing Panic's feelings for her.
  • The Straight Man: Plays this way off the antics of the other party members.
  • That Came Out Wrong: When asking about Borky being in a relationship with Lily he ends up referring to her as "that little girl" which ends up making it sound like Borky's a pedophile.
  • Took a Level in Jerkass: After getting captured by the Orun Clergy, his temper has noticeably flared up more often, and it takes a lot less prodding for him to begin lashing out on others.
  • The Unchosen One: He's the only member of the party not drawn to Alivast by Lys.

Guest Party Members

    Rivi, the Tiefling Cartographer 

Airivine “Rivi”

https://static.tvtropes.org/pmwiki/pub/images/arivine.png
Played by (and drawn by) StarExorcist
Race: Tiefling
Class: Monk
A Tiefling cartographer and monk in the service of Abacus who accompanies Task and Borky on one adventure, and reappears in the city on occasion.
  • Deadpan Snarker: Prone to sly remarks.
  • Hard-Drinking Party Girl: Not on the job, but certainly when she can get the chance otherwise.
  • I Am Not Weasel: She is not in any way related to goats, and unkind remarks about her horns or hooves are not appreciated.
  • Kissing Under the Influence: With Panic. However, due to low dexterity rolls and high drunkenness, the details are sketchy.
  • The Load: So far the only party member to demonstrate low proficiency in combat, but holds a stable, respectable job with an active social life.
  • The Pen Is Mightier: She uses quill pens as throwing weapons in combat.
  • Reports of My Death Were Greatly Exaggerated: Due to her work as a cartographer taking her to often-dangerous territories for extended periods with little outside contact, she's been reported "dead" more than once.
  • Spell My Name With An S: Turns out, her name had an extra "i" in it that had gone unnoticed for years before Word of God surfaced.

    Lily, the Gnome Druid 

Lily

https://static.tvtropes.org/pmwiki/pub/images/lily_650.png
Played by Limealicious
Race: Gnome
Class: Druid (Circle of the Moon)
A Gnomish Druid who accompanies Task and Borky while Panic and Greckles are away doing research. She returns to help the party find and reclaim Willow from the Silver King.
  • Badass Adorable: Don't take her adorableness for weakness; she is quite capable in a fight and has used her wild shape to reduce creatures much larger than her to paste, although she immediately felt bad about it afterwards.
  • Badass and Child Duo: While she isn't a child, her diminutive stature and sickeningly sweet mannerisms give her this sort of dynamic with Borky. It doesn't hurt that she takes to riding on his shoulders.
  • Beware the Nice Ones: Her kindness is vast and deep but as the UCO faction attacking Everbright found out, pissing off a girl that can turn into a bear at will is a very bad idea.
  • The Bus Came Back: Originally appearing only in episode 3, she returns in episode 60.
  • Friend to All Living Things: If it's an animal she calls it friend. If it's a plant she calls it friend. Basically, unless something is actively trying to do her harm it's her friend, and even then, she doesn't see whatever is attacking her as a strict enemy.
  • Locked Out of the Loop: While she happily accompanied the Unexpectables to help rescue Willow, she didn't have a clue what to think of any of the vast realpolitik Willow had placed down on Eltmur, the Silver King, and the Unexpectables.
  • Sickeningly Sweet: Every single word that pours out of her mouth is so cutesy and sweet it hurts. Task even mentions that he feels like he's getting diabetes just by being near her.
  • Voluntary Shapeshifting: As a Moon Druid, turning into animals is one of her specialties.

    Digsby, the Tortle Paladin 

Digsbert “Digsby” Rockshell

https://static.tvtropes.org/pmwiki/pub/images/digsby.png
Played by Nick "Lanipator" Landis
Race: Tortle (Box Turtle)
Class: Paladin (Oath of Vengeance)
A slow-minded Tortle in service to the Hoketh clergy with a digging fixation. He joins the party at the behest of Lady Aila on an expedition to find a specific magical item for the city.
  • The Bus Came Back: Returns for a single episode that takes place during Hoketh's Harrowing, the setting's equivalent of Hallowe'en.
  • Came Back Strong: According to his backstory, he was cut in two during a brigand raid, and met the Harvestman, a celestial of Hoketh, god of death. As a result of this, he came back to live as a paladin to said god.
  • Casual Danger Dialogue: Maintains the same calm, even tone in his voice even when fighting monsters, as if he's not fully cognizant of the danger.
  • Catchphrase: "Hello, I'm Digsby, short for Digsbert. Me mates call me Digs." He says this to every creature he encounters, even the hostile ones.
  • Cognizant Limbs: His left arm is detached and capable of acting on its own, though it usually obeys his commands. He calls it Armsby.
  • Foil: To Wake. Lani explicitly made it clear that Digsby was created to be Wake's Antithesis.
  • Friend to All Children: When he makes his second appearance during the Hoketh’s Harrowing festival he ends up in the company of a bunch of children, who he lets climb all over his massive shell, buys them sweets and shows them around.
  • Heroic BSoD: Facing undead causes him to relive his horrific past, and after suffering necrotic damage from a ghostly vision he actually breaks down crying.
  • Last of His Kind: After a near-death experience causes him to become unusually insightful, he reveals that his clan was wiped out by unknown brigands and then brought back as undead that he had to dispatch.
  • Martial Pacifist: Digsby is a skilled fighter, but he does not enjoy fighting.
  • Meaningful Rename: Originally Digsbert Rockshell, he was renamed Digsbert Rottshell after his clan's destruction.
  • Mighty Glacier: He is, as one might expect from a turtle man, slow. But he has an incredible amount of hit points, very high AC (made even better with his shell) and is about as strong as Borky with Paladin spells and abilities stacked on top to boot!
  • Shovel Strike: Wields a large shovel as his primary weapon which he uses like a battleaxe (which is what it’s stated as).
  • Sole Survivor: The last surviving member of the Rockshell clan.
  • Split Personality: After meeting the Harvestman for the second time, Digsby's personality is replaced by Digsbert, his far dourer self. It's pretty obvious that Armsby is where this personality resides except under moments of dire stress.
  • Super Not-Drowning Skills: Downplayed as he can only stay underwater for about an hour, but still impressive enough that he is often tasked with underwater search and recovery missions by Lady Alia among other aquatic based needs.
  • Team Pet: After accidentally wandering into a tower filled with nesting bats, Digsby winds up with a bat that hides inside of his shell and refuses to leave. He decides to call it Batsby (short for Batsbert).
  • Tunnel King: Downplayed— he specializes in digging holes, usually for the purpose of burying things.
  • Undertaker: As a paladin of Hoketh, god of death, he always buries the party's foes once combat ends. He also attempts this when they encounter an ancient battlefield but there's not enough time for him to bury everyone.

    Zenrio, the Triton Sorcerer 

Zenrio

https://static.tvtropes.org/pmwiki/pub/images/zmoney.png
Played by Octopimp
Race: Triton (Clownfish)
Class: Sorcerer (Wild Magic)
An eternally chilled out Clownfish-Triton Wild Sorcerer who lives in Canary Channel. He happens upon the Unexpectables by fate, and ends up saving their lives. He joins them (with no small help and pushing from his parents) on their quest to unite the Costal Orcs and rescue Remy.
  • Amazing Technicolor Population: Is a clownfish Triton, so he's bright orange and white.
  • Apologetic Attacker: Zenrio will usually apologize for using more directly offensive attacks.
  • Art Initiates Life: Uses magic paint combined with his own magic to bring his doodles to life, including a little dragon, a little Oreyara, and 'Tubbs'/Zenis Oki. All of them are 2D.
  • Cloudcuckoolander: He's on-par with Borky in how zany and outlandish he is. He’s prone to random trains of thought, bizarre gags and childish displays of wonder and naivety. It makes more sense with him however as he’s barely an adult by the time he meets the party and lived a sheltered life.
  • The Ditz: The straightest example seen out of a party member thus far. He’s very good natured (so good natured he’s very reluctant to fight and kill), lovable, a social butterfly and not exactly the smartest fish in the school. Although his ignorance can be attributed less to genuine dimness and more from being very young and living a sheltered life.
  • Insane Troll Logic: He wrote a note asking for an apology for breaking into a Giantesses house and stuck it to the door frame at around his height. A Giantess that was well over 20 feet tall and pregnant.
  • Lethal Joke Character: In a way. Because of his wild sorcery and general level, he has access to VERY powerful spells...and can also possibly do horrible, horrible things to his friends or foes based on a dice roll on an expanded list of random things happening. And further, his personality means he'll probably never use the most direct damaging spells in his arsenal unless absolutely pressed to.
  • Noodle Incident: "The Vent Incident" his parents warn him not to repeat. Since the Vents at the bottom of Canary Channel spew raw magic, it's pretty clear that incident gave him his sorcery.
  • Non-Mammalian Hair: Has a fin on the top of his head that resembles a mohawk.
  • Power Incontinence: He's a wild sorcerer, so every spell he casts has a chance to go very wrong or very right. Such as accidentally recharging his sorcerer points or having the Battle Music from the stream play in a ten foot radius around him...or having magic vents open up around him and suck his own party members into the dirt.
  • Reluctant Warrior: Zenrio would rather chill out and talk to the foes he meets, though he's perfectly willing to defend himself. The reason he doesn't like fighting is because his power could cause something really bad even if he didn't want it to.
  • Skilled, but Naive: He has amazing magic abilities, and has been a major help in every fight he's been in, but he suffers in handling the darker aspects of his time with the Unexpectables due to being painfully idealistic, and having a hard time reading people.
  • Signature Laugh: Has a distinctive, dolphin-like surfer dude laugh that he outs frequently.
  • Spanner in the Works: While the group as a whole was the to the United Clergy’s war effort, Zenrio sticks out as not only did he seemingly come out of nowhere, but the Clergy didn’t seem to have anything to really counteract his magical abilities, allowing most of Zenrio’s spells to go off without much issue, and then there’s the fact that Zenrio was the linchpin for “Operation Dino Drop”....
  • Surfer Dude: Talks exclusively like this. He nearly sends Task into conniptions when he shows he can do it in Draconic too.
  • Super Not-Drowning Skills: Justified as he’s a Triton, a fish man. He can function perfectly underwater, having spent nearly all his life living with his parents in the waters of Canary’s Perch.
  • Technical Pacifist: He's willing to help his friends in a fight but is strongly against killing, to the point where he convinces Task not to kill a captured enemy dragon.

    Rat, the Half-Elf Bard 

Victor Yavera Lee-Carr Quibbles, AKA "Rat".

https://static.tvtropes.org/pmwiki/pub/images/rat_0.png
Played (and drawn by) JoCat
Race: Half-Elf
Class: Bard (College of Swords)
A Half-Elf Bard from Tracadia that the Unexpectables meet in their first visit. He joins their quest as a local guide and so that he can get some real experience as an adventurer, not just reading about it in books.
  • Amazon Chaser: The two people he's gone after in his charisma checks are a Pyromaniac Guardswoman and a Goliath Mercenary. It appears his type is "Big, strong, and dangerous."
  • Appropriated Appellation: He got his nickname for snitching on a weasel-fighting ring, and turned it into a personal nickname to cut down on being called names.
  • Book Dumb: A weird example as he quotes and makes reference to a lot of books and stories he’s read...he just never finished them.
  • The Bus Came Back: When the Unexpectables return from the Elemental Planes, they see that Rat's sent them tickets to the Moonkite Circus while it's in Alivast, which leads to a reunion.
  • Casanova Wannabe: He tries to flirt with anyone the second he gets the chance, but his luck has led to him nearly getting shot at best, to being set on fire at worst.
  • The Dreaded: The entire town of Barcelette wants nothing to do with him thanks to the constant chaos he creates just by existing...and also his inability or unwillingness to pay for any of his actions.
  • Dude Looks Like a Lady: Has a rather feminine appearance, has a fairly lithe figure (in contrast to Panic who at least has “show muscles”) and wears fairly feminine armor, such as a corset and heeled boots.
  • Dump Stat: Constitution, which is probably why he falls victim to Lycanthropy twice.
  • Earn Your Happy Ending: After going through the proverbial meat grinder with the rest of the Unexpectables in Tracadia, his very last session of the Tracadia arc ends on a high note for him. We last see Rat performing at the Moonkite Circus in front of an adoring crowd and receiving a bouquet of roses from his new Goliath boyfriend, Clay. And after spending so much time reading adventure stories, he finally has a story of his own to tell.
  • Fan Boy: Of adventurers. He loves hearing about stories of adventurers and is immediately drawn to The Unexpectables because of it.
  • Flirting Under Fire: Played slightly for laughs, as he is able to escape a chairshot to the head by kissing a goliath and winking at him.
  • Interspecies Romance: Rat is a half-elf and his boyfriend is a goliath.
  • Jumped at the Call: Jumps into doing the right thing without thinking, which is ironically where his reputation comes from.
  • Large Ham: Best demonstrated when he offers a dramatic retelling of the time he was forced to do lawn work as recompense for breaking something valuable at a nobleman's home.
  • Never My Fault: He is dismissive of any negative consequences of his actions, whether or not he caused it or not.
  • Of Corsets Sexy: His leather armor is in fact just a corset...which doesn't serve him well at all.
  • Only Known by Their Nickname: The entire town of Barcelette calls him Rat.
  • Quirky Bard: Which he plays to a t. JoCat stated he was intentionally created as stereotypically as humanly possible.
  • Squishy Wizard: Or squishy bard in his case, largely thanks to Constitution being his Dump Stat.
  • Weirdness Magnet: He's prone to causing and being at the scene of disaster. He naturally, takes it in stride.

    Obby, the Cleric Construct 

Object-8 - "Obby"

https://static.tvtropes.org/pmwiki/pub/images/4100c333_3cf2_4a13_b7ca_f2fee8d6aeec.png
Played by Shenpai
Race: Construct
Class: Cleric (Forge Domain)
A diminutive Cleric construct atop the Mountain of Repetition whose only concern for many years was crafting and guarding the entrance to Oreyara's Landing near the peak of the mountain, who was instructed to allow the Unexpectables through on the direct instruction of Oreyara herself. He is simple, but ultimately strongly devoted to "Her Bolti-ness".
  • Beneath Suspicion: Thanks to the fact that constructs aren't that well known throughout the world he's been mistaken for a weird item or a large doll a few times. This allows him freedom to sneak in the Dragon Cult's base without much issue and get Raunfault for Borky to wield once the party attacked them in earnest.
  • Beware the Nice Ones: Is a friendly, cute robot that loves Oreyara, and also has access to powerful divine magic that can decimate whole groups of enemies that he won't hesitate to use. Exemplified by Borky himself with his final words before killing Agranak: "And that one's the nice robot."
  • Birds of a Feather: Obby and Log get along almost instantly upon meeting each other.
  • Chekhov's Skill: Geas was a spell Obby was noted to have during Borky's attempts to try to deal with the Blood Axes nonviolently but went unused after they realize that the caster and the target need to share a language for it to work. Then during the fight against the Dragon Cult, Obby uses it against a Dragon, giving the party a valuable ally during the fight.
  • Cute Machines: A 3-foot-tall sentry construct who looks vaguely like a kobold or a cat who is endlessly curious, and always willing to offer a "comfort arm".
  • 11th-Hour Ranger: He is introduced just a bit before the climax of Task's personal arc that has been built up since the very beginning.
  • Gate Guardian: Right before Robald, the cyborg Silver Kobold, sacrifices his life to power the mechanical dragon to kill Insdroc, he names Obby his successor as guardian of the gate of Oreyara’s realm. Which they accept solemnly and with pride.
  • Insistent Terminology: Calls Oreyara "Her/Your Boltiness" whenever possible.
  • One-Man Army: During the fight against the Blood Axes, Remy and Panic try to get Obby into a more secure position. Obby refuses to go along with this plan, and instead wanders through the middle of the battlefield, blasting most of the enemies into oblivion.
  • Pals with Jesus: As a construct, and also as a cleric, Obby has an unusually strong connection to Oreyara, and can interact with her through their connection. However, it's mostly a one-way street, as Obby cannot contact Oreyara directly.
  • Person of Mass Destruction: Thanks to the various powerful fire spells available to Forge Clerics, Obby can deal quite a bit of damage over a large area, taking out multiple enemies in one fell swoop.
  • Pint-Sized Powerhouse: Obby is only about three feet tall and is capable of inflicting massive amounts of damage.
  • Playing with Fire: Obby's forge domain allows them access to some powerful fire-based magic, and uses it to great effect against the Blood Axe tribe, as Monty found out far too late.
    Shenpai: [cackles like mad out of nowhere]
    Taka: Ah, that's the "I found a good spell" laugh.
  • Significant Wardrobe Shift: Unintentionally sets one off at the Mountain of Repetition as they take after Log and put on overalls; significant in that it's the first time Obby (and any of the constructs up there, for that matter) showed any sense of personal expression.

    Seika, the Fire Genasi Monk 

Kurayami Seika

https://static.tvtropes.org/pmwiki/pub/images/seika_updated.jpg
Played by Mark Allen Jr.
Race: Fire Genasi
Class: Monk (Way of the Sun Soul)
A member of the mysterious monastic order Acolyte of the Phoenix centered in the Elemental Plane of Fire, who appeared in Alivast quite suddenly sometime after the failed negotiations with the UCO, having stowed away on a ship in urgent search of a certain blue bird...
  • Awesome Moment of Crowning: At the end of the Elemental Planes arc, Seika is given the mantle of Emperor of the Plane of Fire as Ryusei decides it's time for a Fire Genasi to lead the plane again.
  • Bare-Fisted Monk: Naturally. He is a skilled, incredibly disciplined monk who, bad rolls notwithstanding, is very capable of fighting just as well as the core party with nothing but his martial arts and a handful of Ki based abilities, rarely if ever resorting to use his blade in a fight.
  • Bodyguarding a Badass: At one point he notes that despite being tasked with protecting Greckles the latter is just as if not a more capable fighter than Seika.
  • Butt-Monkey: On average ends up being this due to a lot of suboptimal rolls, with Mark very frequently bemoaning the fact that he rarely rolls above a 12 when it comes to initiative which, as a high-level monk, should be one of his best statistics.
    • It gets worse in his pre finale oneshot as thanks to his allies at that point only knowing him by reputation, they do not hold back on noting how his skills are a lot less impressive then what they should be.
  • Cool Mask: His face is actually a mask that can do limited emoting and is definitely the most eye-catching part of him.
  • Cool Sword: He ends up inheriting Ryusei's sword, as it is the true sign of the ruler of the Plane of Fire.
  • Expressive Mask: His mask is in fact controlled by how much heat his body is giving off at any one time. Most of the time it's in a serene, calm expression that only opens for mostly functional things. When he's properly motivated or mad on the other hand, it begins to melt and he becomes much more expressive.
  • Fantastic Racism: He and the other Genasi have, at best, an awkward relationship with each other, particularly with those of his opposing element, water. He is the least enthused to go to the plane of Water and more than makes it known with frequent barbs against it, but he’s too polite and focused on his mission to ever go beyond this point and is still committed to saving every elemental plane as much as his own. With his prejudice coming off more a ignorance, a natural disinterest in water and jokes.
  • Fish out of Water: Seika is from the Elemental Plane of Fire, and as such is thrown considerably off guard at plenty of the things in the Material Plane.
  • Heroic BSoD: He's left in a near catatonic state after seeing the Phoenix being fully corrupted.
  • Legacy of Service: His monastic order, the Order of the Phoenix, has faithfully served the crown as messengers and scouts for decades. When he finally finds Greckles, he slides perfectly into the role of faithful Retainer.
  • Light 'em Up: Thanks to being a sun soul monk, he has access to Radiant Sun Bolt and other radiant damage-based abilities.
  • Locked Out of the Loop: He was completely oblivious to Ryusei's lies from his relation to Greckles to his actual name.
  • Master of None: Seika is a well rounded character, but his stats being so evenly distributed means that he often struggles in combat due to his dexterity and wisdom scores not being high enough.
  • Playing with Fire: Has natural control over the fire that covers his body and has a handful of racial spells and cantrips related to fire.
  • Older Than They Look: He's around a decade older than the rest of the cast but his soft voice and smooth mask like face hides his age well.
  • Royals Who Actually Do Something: Even after becoming lord of the Fire Plane, he still personally handles matters like helping Alivast in the final arc personally.
  • Spotlight-Stealing Squad: Downplayed, but the Elemental Planes arc was supposed to be Greckles's personal arc. Despite that, it was Seika who went through most of the character development through the arc.
  • The Stoic: As a lifelong monk and royal servant, he is trained to not show extreme emotions and always keep a cool head when faced with danger, with his mask more then helping him keep his true feeling hidden.
  • Throw the Dog a Bone: After spending so long as the punching bag of the Primordial Oni's, capping off with dying against Doketsu. When it comes for the final battle in his homeland against Taimatsu, Seika's luck skyrockets and ends up being one of the main contributors in the fight against him, ending with him getting the killing blow and becoming the ruler of the Fire Plane.
  • Walking Spoiler: He's next to impossible to talk about without mentioning the fact that he was sent by Greckles's thought to be dead father to find him and bring him to the elemental planes to fulfil a prophecy.

    Esme, the Aasimar Warlock 
https://static.tvtropes.org/pmwiki/pub/images/8a8d87ad_52fe_492c_84fd_2aadef5c3842.jpeg
Race: Aasimar
Class: Warlock (Celestial)
On the first night of the Unexpectables visit to the Feywilds, they happened upon a mortal woman from the Alton Region who had been trapped there by complete happenstance. She agrees to tentatively travel with them to escape the Feywilds.
  • Action Survivor: She says that she's been in the Feywild for four days, however because of the way the Feywilds work in terms of time, she may have been there far longer.
  • Anticlimax: Her being an Aasimar is casually revealed by Panic using True Sight around her while trying to find a way to navigate the Feywild, and she herself is able to reveal it on her own once she gets comfortable with the party to very little fanfare.
  • Boyish Short Hair: Her disguised self has a close buzz-cut.
  • Daddy's Girl: She has an excellent relationship with her celestial parent, to the point that she based part of her disguise on his facial features.
  • Dark Secret: She is in fact an Aasimar of Illunay. Something she tries her best to hide from the party initially.
  • Defrosting Ice Queen: Esme is incredibly guarded when the party first meet her, hiding her appearance and making her distrust quite clear to the party. As time goes on though she eventually sheds her disguise and is revealed to be a much warmer person.
  • Irony: The god of truth and clarity's Aasimar hides their true appearance from the world on orders from said god's agents.
  • Lady Looks Like a Dude: Her disguised self looks very masculine in comparison to her much more feminine true self.
  • Mirror Character: She's this to Solly. Both are Aasimar, but from entirely opposite gods and initial goals; Solly is the aasimar of Orun, the Sun God, trying desperately to escape her own religion's mistreatment of her, and the group takes her in quite quickly, in turn she happily goes with the first people to actually treat her like a normal person. Esme is the aasimar of Illunay, the Moon God, and is intensely mistrustful of the group, whose first action was to try and trap her, who would love nothing more than to be back in the arms of her religion and her normal life back on the Material Plane. While Solly's Aasimar parent, Solly was emotionally abusive for most of her life. Esme's celestial parent, Planatar was supportive, taking the place of her human father who left and gladly gave Esme warlock powers and protects her to the best of his abilities. and finally Solly's appearance led to the events that killed Lys while Esme's appearance ends up with Lys's revival
  • Not So Above It All: She gleefully partakes in the rouse that Peacock Greckles is a Jabbawak, noticeably this was before she decided to drop her disguise.
  • Perpetual Frowner: She's got killer resting bitch face, in her disguised form, her true self is a bit more neutral.
  • Resurrective Immortality: Sort of. She has the Gift of the Protectors invocation, which allows anyone who willingly writes their name in her book to be reduced to one hit point instead if they are taken down to zero. This only trigger once per long rest, however.
  • Trapped in Another World: She was dragged into the Feywilds by the Forest King and wants to get out as soon as possible.

Alivast Reclamation Forces

In General

  • 11th-Hour Ranger: With the exception of the Merkz (who've had one shots dedicated to them), they only appear in the second half of the final arc to help take back Alivast from the UCO.
  • One-Shot Character: Again, with the exception of the Merkz, these people only appear for one session each.

    Genasi Reinforcements (led by Seika) 

Tailiya Zaphyros

https://static.tvtropes.org/pmwiki/pub/images/taliya.jpg
Played by ColonelCheru
Race: Air Genasi
Class: Fighter(Arcane Archer)
One of the best snipers in the Elemental Plane of Air, Tailiya is a proud huntress willing to fight for her plane's allies.
  • Mage Marksman: She's an arcane archer so her using magic to enhance her arrows is to be expected
  • Sure, Let's Go with That: At one point she ends up hitting Drizzle who mistakes her shot to of come from one of the UCO archers. She's in no hurry to correct that assumption.
  • Tempting Fate: She says that she never misses a shot right before she fails to hit her first attack in the game

Drizzle

https://static.tvtropes.org/pmwiki/pub/images/drizzle.jpg
Played by Willyboo
Race: Water Genasi
Class: Paladin(Oath of Glory)
A haughty and confident Water Genasi, who uses his faith in the great Leviathan as well as his blades to dole out justice.
  • Blood Knight: As shown when in the thick of combat, he really enjoys fighting.
  • Challenge Seeker: An Oath of Glory paladin, and so he's like this to a fault. He even suggests he go first to face most of a platoon of Paraton soldiers at once, and mostly defeats them nearly single-handedly.
  • Fish out of Water: As embarrassingly literal as you can get; he is openly annoyed at the lack of verticality the Material Plane happens to have, and blunders into a couple of bad stealth rolls because he's just not used to the feeling of not being in a fluid environment.
  • Good Is Not Nice: Ostensibly a paladin like many Orun Clergy members, his oath however allows for just as much cruelty as it gives the UCO and he is not afraid to use it that way.

Khorz

https://static.tvtropes.org/pmwiki/pub/images/khorz.jpg
Played by Xanillis Grimm
Race: Earth Genasi
Class: Barbarian (Beserker)
A jolly, if somewhat dim, Earth Genasi.
  • Action Dad: It's mentioned in an aside comment that he's a father and his actions proves that he's willing to fight.
  • The Generic Guy: He really doesn't have much when it comes to stand out traits.
  • Unexplained Accent: Speaks in a vaguely Russian accent despite nobody in the Earth Plane sharing it.

    The Merkz 
Due to the group's appearances in multiple One-Offs, information on these characters is currently located here.

    The Ever Defense (led by Lily) 

Gili

https://static.tvtropes.org/pmwiki/pub/images/unexpectables_gili.jpg
Played by NoSeeks
Race: Faun
Class: Cleric (Tempest Domain)

  • Early-Bird Cameo: Is mentioned earlier in the campaign in a letter, as someone who did a job for the group off-screen, as her player has played in one of Monty's off-stream one-shots to determine the result of guild-jobs.
  • Nice Girl: Gili is rather friendly and upbeat.
  • Shock and Awe: As a Tempest Cleric, she has a few lightning spells on hand.

Old Bag-Eyes

https://static.tvtropes.org/pmwiki/pub/images/unexpectables_old_bag_eyes.jpg
Played by LittleKuriboh
Race: Goblin
Class: Rouge (Unknown Subclass)
An older goblin that lives in a nearby pigstye, he joins the battle primarily just to feel "wanted"...and also because he doesn't have anywhere to go.
  • The Eeyore: He's a bit of a sad sack.
  • Hidden Depths: He seems like an old, curmudgeonly goblin who wants to be left alone, but he has no reservations about taking up arms to defend Everbright, and even goes so far as to say that the others are the closest thing he's had to friends in a long time.

Finn

https://static.tvtropes.org/pmwiki/pub/images/unexpectables_finn.jpg
Played by Jesse Nowack
Race: Tabaxi
Class: Fighter (Champion)
A local in Everbright, he joins the defense of his home readily.

    The Moonkite Circus (led by Rat) 

Zeke

https://static.tvtropes.org/pmwiki/pub/images/unexpectables_zeke.jpg
Played by BrettUltimus
Race: Leonin
Class: Artificer (Battle Smith)
An ultimately quite timid Leonin who only wants to entertain.
  • The Heart: He's the most concerned for the party's safety.
  • Nervous Wreck: He's a bit of a worrywart.
  • Never Gets Drunk: In the beginning of the episode, he plows through two large dwarven ales in seconds without any real issues.

Mr. Pop

https://static.tvtropes.org/pmwiki/pub/images/unexpectables_mr_pop.jpg
Played by TheJofudge
Race: Goblin
Class: Rogue (Arcane Trickster)
Every circus needs a clown and...well...he certainly counts.
  • Monster Clown: He's a murderous, disheveled clown. Being a goofy goblin doesn't change that.
  • Shout-Out: His voice is a dead ringer for Doctor Doofenschmirtz.
  • Wild Card: Everything he does seems designed to cause confusion to the DM, the other players, and the fans.

Kane

https://static.tvtropes.org/pmwiki/pub/images/unexpectables_kane.jpg
Played by SciFriTV
Race: Human
Class: Warlock (Hexblade)
A disheveled but seemingly normal looking fellow who seems more concerned with the coin that the circus gains than for anything else.
  • Only in It for the Money: He initially does not want to help Log at all until he creates a gold bar...that, in their haste to get paid further, he leaves behind and loses.
  • The Minion Master: SciFri built his entire spell-list to help create zombies and other undead.
  • Token Evil Teammate: As a necromancer, he's extremely interested to use his skills, as he rarely gets to use them for performances.

    Construct Strike Team (led by Obby) 

Bastille Combat Prototype 4- "Needles"

https://static.tvtropes.org/pmwiki/pub/images/neeldes.jpg
Played by Max Poetic
Race: Construct
Class: Barbarian (Path of the Beast)
A construct designed for combat. While there are a few kinks to deal with their combat effectiveness speak for themselves
  • Beast Man: As a Path of the Beast Barbarian every time they go into a rage, they develop some beast like traits ranging from a tail to much more teeth.
  • Face of a Thug: Looks horrifying but by all accounts, is rather nice when off the battlefield.
  • Glad He's On Our Side: Gets said in regard to themselves word for word after slaughtering some UCO members giving some solders trouble. Their only reaction is to tell the guards that they're pronouns are they/them.

Combat Unit 15- "Buster"

https://static.tvtropes.org/pmwiki/pub/images/buster_4.jpg
Played by Theropod
Race: Construct
Class: Paladin (Oath of Vengeance)
A construct that was created to, in his creator's own words, "Carry as much Oreyara as possible"; by all accounts they succeeded.
  • Religious Bruiser: As expected of a Paladin he holds Oreyara in very high regards and barely spends three sentences without at least alluding to her once.
  • Super-Speed: He has access to Haste and uses it liberally to zip around the battle field.

Reconasance Unit 458-"Esmo"

https://static.tvtropes.org/pmwiki/pub/images/esmo.jpg
Played by Zoran The Bear
Race: Construct
Class: Ranger (Hunter)
A Construct designed for long range combat
  • Friendly Sniper: Takes up this role during the battle shooting down any UCO member it can see while generally being chipper.
  • Oh, Crap!: Has this reaction after realizing that a Hellfire Engine is barreling right towards his snipping spot.

    Team KDDD (led by Digsby) 

Desoto

Played by @heymrrabbit

D'erby

Played by @BrachyZoid

Kalrana

Played by @BoobsMcbalrog

    The Wild Magic Quartet (led by Zenrio) 

Construct 76

Played by Kaiji Tang

Valcenien

Played by @Arcolf

Arcaniss

Played by @RicepirateMick

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