Follow TV Tropes

Following

Characters / The Unexpectables Antagonists

Go To

Antagonists

The world is filled with nefarious people, creatures, gods and monstrosities of all kinds that the Unexpectables was content with, with more and more appearing as the campaign goes on and leading to ever growing dangers.

    open/close all folders 

Arc Antagonists

    Raunfalt 

Raunfalt

https://static.tvtropes.org/pmwiki/pub/images/raunfalt_corrupted.png
A fallen king
Click here to see all that remains of him 

An ancient giant king who was obsessed with his legacy and made a Deal with the Devil to preserve it. He serves as the first boss the Unexpectables go up against.


  • Ape Shall Never Kill Ape:He is unwilling to hurt other giants, which translates to him not dealing damage to any opponent that's a giant in his sword form.
  • Arc Villain: He's this for the Unexpectables' first adventure.
  • The Blacksmith: Not his official profession, but the altar that he sacrifices warriors to to prolong his life is described as a forge.
  • The Bus Came Back: He has come back after the winter in the form of his spirit possessing his now-purified sword, which is in the current ownership of Edward Enrobso and is being loaned out to Borky.
  • Not So Above It All: In general he’s a very serious and solemn man who usually doesn’t have much patience for Borky’s antics, but he’s made a comment or two in support of a few of Borky’s jokes while wielding him. One time he even called Greckles a “casual” for only having a few voices in his head when he made a comment on how weird it was, in reference to how many more Borky has in his own head on a frequent basis, one which includes Raunfalts.
  • The Power of Hate: His soul should've gone to Stillhavity after the party killed him, but he was filled with such seething, livid hatred for the demigod at the moment of his death that he was able to anchor his soul into his old sword purely out of spite. This is also how his Natural 20 effect Banishment effect works, essentially allowing him to potentially banish any extraplanar creature Borky Critical Hits on with him, an effect that also works instantly on Stillhavity’s minions due to his particular hate of them.
  • Put on a Bus: Due to his conenction with Borky, he leaves along with him thanks to Taka's busy schedule
  • Really 700 Years Old: While he does look old, he certainly doesn't look 1200 years old.
  • Red and Black and Evil All Over: His official artwork gives him a very dull skin tone and he is constantly surrounded by a sort of red steam that is indicative of Stillhavity's control over him.
  • Sentient Weapon: He has become one, with his soul possessing his former sword the moment he died.
  • Spirit Advisor: Is this to Borky and essentially anyone who wields him if he wills it. To Borky he is essentially his advisor in matters of leadership, diplomacy and strategic thinking, imparting on him all his experience as a warrior king to help Borky become the prospect War Chief of the Alivastian Orc Tribes.
  • Tragic Villain: Initially presented as a remorseless monster, his true motivation is far more sympathetic and only makes his degeneration into what he currently is all the more heartbreaking.
  • Who Wants to Live Forever?: His deal with Stillhavity was made so that his legacy and kingdom would live on forever. Like any good Deal with the Devil, it backfired spectacularly and he is resigned to a horrendously long life that is only spent in service to prolonging it further.

    Dullmar 

Dullmar

https://static.tvtropes.org/pmwiki/pub/images/dullmar_final_8.png
Dullmar in his shiny new murder body
A gnomish wizard who worked alongside Artemis on his "life-creation" project that made the constructs of the middle districts. He's a paranoid and secretive man, and no one really knows what he's been up to as of late.
  • And I Must Scream: After his defeat, he remains trapped in his soulstones, and is kept in Alivastian custody in that condition. Eventually he gets transferred to Edward's holding within the Shadow Realm, where he is kept on display like a museum piece.
  • Apocalyptic Log: When Task finds his journal it becomes readily apparent that it's one of these, chronicling his work on the project and feelings of inadequacy and paranoia that slowly devolves into the ramblings of a madman. The final entry is also rigged to blow, and simply says the word 'dead'.
  • Arc Villain: For the construct murders arc.
  • Body Surf: Despite not wanting to use soul crystals in the project that made the constructs, he binds his soul to one and uses it to take over the Might-Crank statue. It is later removed when the party destroys his new body.
  • Fatal Flaw: Paranoia and his Always Second Best attitude; he felt jilted when Artemis got the credit for creating the constructs, which further spiraled into downright lunacy and his murdering anyone even slightly involved with the project, including Artemis and nearly Willow.
  • Hypocrite: He was vehemently against using soul crystals in the project and removed Professor Rumblefungus from it because he wanted to use them, citing the fact that they were trying to create life and not just shuffle souls around as the reasoning. After going thoroughly mad with paranoia and inadequacy, he smuggled soul crystals in and used them to bind souls to most of the statues in the city before putting his own soul into the one bound to the Might-Crank statue.
  • Living Statue: Inhabits the statue of Mightcrank, using the surrounding flagstones as wings.
  • Stealthy Colossus: The Mightcrank body was made for assassination, how the eight foot tall statue is able to do that is a question that's yet to be answered.
    • It was designed to specifically fight Fire Giants, so that might've been part of it.
  • Taken for Granite: Twice over, since he willingly bound himself to a soul crystal that was then used to bring the statue of Might-Crank to life. Fortunately he was still able to move around after the fact.

    Pug 

Pug

A sentient pug dog who is turning people into dogs to create a dog army and take over the world. The plan is about as well thought out as it sounds.
  • Ambiguous Situation: We know for a fact the Dog Zone was dispelled and whatever Pug was was turned into confetti... but we have no confirmation if he was actually killed in the permanent sense when he was called a good boy, as a good number of magic creatures can come back when their bodies are killed as is the case with many extraplanar creatures liked demons and devils.
  • Anti-Climax Boss: The last of its trials is a question that plagues all of dogkind; "Who's a good boy?" When Panic answers that Pug is a good boy, it pops like a paper bag and releases some cheap confetti.
  • Bizarro Episode: Pug, and by extension The Dog Zone Arc, is noted as being the most downright bizarre and nonsensical story inclusions so far. With Monty admitting she came up with him and the entire storyline while high on pain killers.
  • Breather Episode: The entire Dog Zone Arc that Pug is the villain for is one of these, since it follows the fairly harrowing Murders in Alivast Arc and directly precedes the Lys and Stillhavity arc, which is a massive case of Cerebus Syndrome and dives deep into the backstories of the party and Solly.
  • Forced Transformation: Can turn people into dogs of various breeds with a “ dog zone” of magic, which it did to the party and a small village of people.
  • Generic Doomsday Villain: Wants to build a dog army and try to take over the world, although its Plan is missing a few key steps.
  • Ineffectual Sympathetic Villain: This dog is really not that bright, and were it not for its ability to turn people into dogs it would be a completely Harmless Villain.
  • Wrong Context Magic: Whatever Pug is, he is something downright weird even by Alivast (a continent known for weird magic) standards and was imprisoned for a reason. He possesses some kind of polymorphic magic zone that will immediately effect anyone and is so strong it can effect miles in length (and was growing), can teleport and communicate telepathically at will, and died instantly when he was called a good boy...probably.

    Captain Bladefoot 

Captain Bladefoot

A human pirate who captains the stolen Gnomerian airship "The Talon".
  • Arc Villain: For the sky pirate arc.
  • Chronic Backstabbing Disorder: Seems to be one of these kind of pirates. Back when he was a sea pirate he clearly didn’t have a good relationship with the local Pirate Lords and once he made the jump to Sky Pirate he was hated even more, considered a traitor to the seas. He is wanted by every nation in the world for backstabbing and pillaging, and the one nation willing to do business with him, Alivast, immediately washes their hands of him once he pulls the Opera kidnapping stunt while he was negotiating with the council. Even the one deal we know of he that tried to honor he betrayed the spirit of it knowingly by using kidnapped innocents to fulfill it, which Stormbeard immediately called him out on and ended the deal right there.
  • Evil Cannot Comprehend Good: Honestly thought Stormbeard, a venerable and honorable Storm Giant, would be okay with him using an entire Opera’s worth of kidnapped performers and staff to fulfill their bargain of putting on a performance for him...he didn’t and immediately called the deal off.
  • Handicapped Badass: True to his name, one of his legs is a sword below the knee in the manner of a wooden peg leg.
  • Heartbroken Badass: Seems to have lost his trueborn son some time ago, and his current menagerie of adopted children is only how he tries to fill the void his son left behind.
  • Informed Ability: Believe it or not he is an incredibly famous criminal, having outstanding warrants in every major nation across the world except Alivast (which is more due to its age as a nation then any particular care for him), one would think he’s a badass among badasses who could give the Unexpectables a real fight...expect they never fight him and he gets done in by his own bad judgment.
  • Impossible Thief: Seems to be the Bladefoot Pirates' specialty, when we meet them they are stealing an opera mid performance. Their offscreen theft of the Talon itself likely also qualifies, as it is absolutely massive and one of the only for airships in the world.
  • Sky Pirate What he and his crew are famous for. He uses a stolen Gnome airship powered by a massive Heart of Nerasmun to do his pirate crimes...in the sky.
  • The Un Fought: Unlike most arc villains the party never actually fights or has a climatic showdown with him. They essentially get caught by him and his crew, stealth around and impersonate crew mates or children, and then once Stormbeard found out Bladefoot used captive opera staff to fulfill their end of the bargain they had, he was immediately defeated as the giant captured him and his crew and later turned him over the authorities while the Unexpectables handled the deal themselves and took all the credit and glory.

    Arkgenos 

Arkgenos

https://static.tvtropes.org/pmwiki/pub/images/arkgenosr.png
A dragon looking down on it's new prey
A relatively young black dragon living in a long abandoned castle to the far northwest of Alivast.
  • Dark Is Evil: As is the case with all black dragons, he is a petty, greedy, prideful son of a gun who also breathes acid.
  • Fatal Flaw: His greed, which is how Borky was able to get the drop on him by detonating Gripples on top of his hoard, as well as his pride in thinking he could take the Unexpectables.
  • Hormone-Addled Teenager: Has been really desperate to pick up a mate to the point of getting a trashy dragon pickup book that was clearly not written by a dragon.

    Lobo Slackjaw 

Lobo Slackjaw

Leader of a group of mercenary hunters known as the Monster's Culling, who hunt dragons, fey, shapeshifters, and basically any creature they can label as not a person to harvest their bodies and enslave the stronger ones as living weapons.
  • Canon Foreigner: Monty created him for a IRL Pathfinder campaign and found him fun enough of a villain to import into The Unexpectables universe.
  • Dirty Coward: Lobo talks big but when the fighting starts he never gets anywhere near the action.
  • Fantastic Racism: Has an entire mercenary band built around it! Essentially views anything not humanoid as a useful tool at best and vermin to be culled at worst, with the middle ground being profit makers whose parts and organs can be used for magic items and weaponry.
  • Persona Non Grata: He and the entirety of his mercenary band are not allowed into Alivast and after his attempts to kill Averyman’s kids he is especially not allowed to mingle with its underworld.
  • Pride: The guy clearly has a lot of it. Calling himself overindulgent titles like “master of monsters” and “monster eater” unironically and sees most things as beneath his attention, preferring to send his goons and enslaved creatures instead.
  • Small Name, Big Ego: The way he talks about himself it’s obvious to see he views himself as one of the highest level criminal forces on Alivast who could snuff out the opposition if he willed it. Yet in practice he is a minor annoyance who, relative to the likes of the Dragon Cult, UOC, Fire Giants, Yugoloths, and the laundry list of other threats, is a low priority mercenary terrorist leader at best. He has essentially coasted on the fact his activities are just minor enough in comparison to every other threat Alivast has at their doorstep they can’t put much effort into dealing with the Monster’s Culling beyond banishment and token efforts.
  • The Voice: Lobo never meets the party himself, but he contacts them via his magical cat phone.

    Gobbo Gourmet 

Gobbo Gourmet

A Goblin chef who likes to... experiment with his dishes.

    Darkus 

Darkus

https://static.tvtropes.org/pmwiki/pub/images/darkus_1.png
Insdroc's Chosen
A Blackscale-Dragonborn, he is the leader of the dragon cult and is the one responsible for the destruction of Task's tribe. For much of the story, he remains a background figure, a ghost that Task hunts...until Darkus re-enters the story some years later in a vicious Dragon attack on the city.
  • A God Am I: His goal is to resurrect Insdroc to elevate all chromatic Dragon Races to gods again.
  • Arch-Enemy: For Task, as it was Darkus that convinced the Blue Dragon his clan worshipped to attack, killing them all and sending Task into exile and existential anguish for three years.
  • Badass Army: He is the leader of the Dragon Cult, an organization that mainly consists of Chromatic Dragons whose numbers are in the thousands and when they actually go out and fight, they almost instantaneously overwhelm Alivast's forces.
  • Big Bad: He's this for Task's personal storyline, being the person who wiped out his entire tribe, and ending his cult is Task's number one priority.
  • Body Horror: After Insdroc's death he begins to mutate and melt as the fight goes on.
  • The Chosen One: He's this for Insdroc as implied by him morphing into an Abishai.
  • The Dragon: For Innsdroc, as he appears to have had the most success of any mortal to get a successful Dragon Cult going, including the help of actual dragons.
  • Deader than Dead: His death at Task's hands is permanent: he became an Abishai, and as a result was directly tied to the rebuilding Innsdroc. With Innsdroc's best vessel dead and his form cut away, he melts away into nothing and his soul shall forever remain in limbo, ending his threat for good.
  • Dull Surprise: His reaction to the invasion of Alivast is simply a cold and calculated gaze over the carnage.
  • Fate Worse than Death: The fate of any outsider whose god has died is to be banished to Limbo for eternity. As an abishai, he is considered a demon, not a dragonborn, so he does not even receive an afterlife, only eternal nothingness.
  • Kick The Son Of A Bitch: His genocide of the Iron Oath tribe ends up being this. The tribe was made up of murderous cowards who abandoned their previous tribe to die, killed any other tribe they met, and stole their young. The only person who's actually sad about their death is Task and even he admits to their faults.
  • Outside-Context Problem: He meticulously planned his rise to power, and would probably have succeeded. He just had no way of knowing that the goddess Oreyara was also plotting, and bequeathed the party with an Aspect capable of time travel, as well as a giant mech dragon, to even the scales.
  • Power Gives You Wings: When he makes his debut, he's shown having grown a pair of wings. This is used to deduce that he's morphed into an Abishai.
  • Sinister Scimitar: He wields two curved scimitars in combat.
  • Villainous Breakdown: When Task and the Silverscale Kobolds detonate their mech-dragon at point-blank range right on Kreighraham, vaporizing them, he begins having to make desperate calls by using a mass-suggestion spell, taking out almost the entire party and ensuring that Task (and Borky) are the only ones who aren't attempting to finish the ritual. By the time Task takes him down, he's been reduced to clambering around on all fours and undergoing serious Sanity Slippage.

    Yugoloths 

The Yugoloths

A group of Yugoloths summoned by unknown parties who have been causing trouble throughout the city of Alivast behind the scenes... And appear to want Lys' mask. The crew is tipped off by the sudden accusation of assault by Stendin, who is suspected to be compromised. They are led by a terrible Arcanoloth.
  • Aerith and Bob: The three Yugoloths are named Jazimor, Hydrego, and Mickey.
  • Arc Villain: For the Yugoloth hunt arc.
  • Chekhov's Gunman: The Yugoloths have been mentioned quite a bit before they ended up becoming important. The most notable example being that another Yugoloth was the leader of the smugglers that had the stolen gear of the party.
  • Deader than Dead: The reason for their actions is due to some members of the group being stuck to the material plane. Which stops them from being sent to their home plain to be resurrected later, meaning if they die now that's it for them.
  • Deal with the Devil: They are Devils who make deals with other devils and demons alike, and they have a lot of contracts on hand they can call in.
  • Didnt Thinkthis Through: The Yugoloths are sneaky, conniving, and extremely smart...but they also get absolutely sloppy when in regard to the Unexpectables.
    • They try and frame some of the most useful mercenaries the council has, ignoring that Brorc may be a stick in the mud...but he's still their ally.
    • the Hydroloth gets ravenous enough to end up eating a person when it was explicitly told not to, and the only place big enough to hold them is the spring that the Romansion uses to fill their baths.
  • Godhood Seeker: The Arcanoloth, whose initial master was beaten twice over by the machinations of LYS, found that his mask was capable of giving the right person who knew enough about it the ability to ascend to godhood.
  • Kill and Replace: The group did this with some of the guards they captured, most notably Stendin.
  • Race Against the Clock: Sets a three day time limit on getting Lys' Mask.
  • Underestimating Badassery: The Arcanaloth mistook the party for mere thugs, even while they were working on Lys' behalf. Only after the retrieval of Ith does it realize there's more to them. To its credit, it does a lot of homework as a result, but still ends up severely underestimating what they're capable of.
  • The Villain Knows Where You Live: When the party is confronts the Arcanoloth, they attempt to threaten it by pointing out they fairly easily handled it's brethren Hydroloth...leading it to merely list off the names of every Sweet Dragon employee up to a certain point. They've also been scrying all over important parts of the city, so it's possible they know even more than they say. Just after that conversation, Stendin is seen walking Meryl home...then kidnapping her the moment the party tries to stop him.
  • Villainous Breakdown: The Arcanoloth at first seems to be quite in control...but as the battle in his hideout continues his leverage against the Unexpectables gets teleported out, his summoned allies get handled within a round at best or actively drawn away from him, and his one instant-kill spell gets easily dispelled by Kay, and by that point he's going increasingly feral. Eventually he resorts to desperately clawing at Panic's garb in an attempt to grasp the mask of Lys. He finally dies, screaming in fury and fear.

Primordial Oni

    In General 

In General

The legendary quartet of primordial tyrants of the elemental planes, previously sealed away and hidden in the material plane for thousands of years, now the Four Oni have suddenly sprang from their prisons to reclaim their thrones in the primordial planes, with no regard for the living things in any of them.
  • Arc Villain: For Greckle's story arc.
  • Complete Immortality: One of the few examples in the series. Sure you can destroy their body but give them a few minutes and they’ll be back with a vengeance. Nothing seems to be able to actually kill them which is why the deities of the Elemental Planes ended up only sealing them.
  • Contractual Boss Immunity: With the exception of Taimatsu, all of their magical abilities are immune to counterspell.
  • Evil Overlord: For the Elemental Planes in centuries past, but have returned, each with an enormous hobgoblin army and unique expressions of their brands of overlordship.
  • Evil Tainted the Place: Wherever an Oni settles down as a base, their very presence leads to the nearby area becoming this to the native species.
  • Four Is Death: There are four of them and they spread death and misery throughout the elemental planes with the already conquered earth plane losing around 80% of it's population.
  • God of Evil: Downplayed but present with their relation to the elemental planes, beings who, although not exactly elaborated on, are intrinsically connected to their respective planes, can command it’s less savory denizens with fanatical loyalty, are essentially made of corrupted versions of their elements, have next to no redeeming qualities to their rulership and faith and are completely immortal except for the special seals that seal them away.
  • Impaled with Extreme Prejudice: They typically impale the corpses of Genasi that they've killed in their conquest's just outside of their territory. Task discovering one of these places just outside of an Earth Genasi village was all he needed to confirm that Dukotsu was still active in the Earth Plane.
  • Near-Villain Victory: By the time Seika tells the party about them, the Earth and Fire Planes have already been overrun. And when they party finally gets to the planes, they just recently conquered the Water Plane and were well on their way from taking the Plane of Air from the inside.
  • Nonindicative Name: Despite being referred to as Onis they're closer to really powerful and warped elementals.
  • Sealed Evil in a Can: The Oni were sealed away millennia ago for the sake of the primordial planes, with their seals being enchanted by the inhabitants of the Eastren Isles every couple of years. Stillhavity snapped open the seals as a last "fuck you" to Greckles.
  • Sorting Algorithm of Evil: Each of the Oni the heroes faced are more formidable than the last in terms of both might and resources.
    • Kokyu being the one most recently active, has no proper base of operations and has to rely on staying in the shadows in order to accomplish his goals. When he fights the party, the only complicated part comes from his Living Shadow ability and after the party deals with that he's dealt without much issue.
    • Kosui has a fortified base of operations in the Abyssal Trench, a small army of Hogbgoblins, and a baby Kraken and a Wastrilith serving under him. All this combined allows him to directly fight against the Water Plane and come out on top. When fighting the party with his small group of shark minions. While he was a big threat and managed to knock out Seika a few times, the party was still able to handle him easily.
    • Dukotsu has conquered the Earth Plane and taken over it's capital, spreading his minions throughout the plane to find any remaining resistance and crush it and is the first of the Oni to have it's minions go on the offensive against the party. When he ends up fighting the party on his own he's able to give them the fight of their life and even manages to kill Seika during their fight.
    • Taimatsu, the Final Oni averts this as while he does have the strongest hold over his plane thanks to enslaving their god. The resistance group against him is a lot stronger and effective then the in the Earth Plane and the party could act in the village he was based at without much issue, and when it comes to the fight against him and the Phoenix he's the first Oni since Kokyu to be unable to knock out a member of the party.
  • Wrong Context Magic: The Oni’s magical abilities are fundamental different than traditional magic, being immune to matter of counter magic and operating in ways unique to what any caster could reproduce.

    Kokyu 

Kokyu, The Air Oni

https://static.tvtropes.org/pmwiki/pub/images/kokyu.png
The demon who hides in the shadows
The Oni plaguing the Elemental Plane of Air, and the one most recently unsealed. Kokyu desires the Elemental Plane's "Great Tempest", a being integral to it's existence.
  • Alien Blood: As the party bloodies him, he starts to bleed living shadow that transforms into shadow creatures that follow his commands.
  • Good Smoking, Evil Smoking: The one part of him that's visible at all times is his smoking pipe. According to Monty, this is the one part of Kokyu's design that she mandated when he was being made
  • Living Shadow: Is revealed to be able to exist as a shadow, and can pick up items for use against their wielders, usually to devastating effect.
  • You Have Outlived Your Usefulness: We never see him play this card on his own minions, but is more than happy to do it on his political hostages. Essentially aiming to kill them the second they show any sign of defiance or their survival would be less advantageous to his aims then being kept alive.
  • Puzzle Boss: Kokyu, being able to turn to a living shadow, is next to impossible to hit in the conventional or even Magical sense, requiring the party to use their own shadows to clash with his to actually do anything to hurt him. Which the party figured out through a lot of trial and error and following directions to the theatre of the Tempest Temple, where the spotlights offered the party ample opportunity to hurt him thanks to the massive lights.
  • The Quiet One: He has never spoken above a menacing whisper or slight laugh.
  • Stealthy Colossus: He is a massive Oni who is a master of stealth thanks to literally being a living shadow that is incredibly hard to see unless you focus and know what your looking for.
  • Stealth Expert: His unique role among the Oni and what he’s famous for in legend. The Unexpectables easily could've never learned that the temple guard had been compromised due to how complete the deception was, and his innate powers means most of the time the players couldn't even detect he was there thanks to how it disrupted magic in the temple.
  • Weaponized Offspring: Offspring might be a bit of stretch but after a certain threshold of damage is reached, Kokyu bleeds out living shadow monsters who follow his commands and harass the party.

    Kosui 

Kosui The Water Oni

https://static.tvtropes.org/pmwiki/pub/images/kosui.png
The demon who terrifies the seas
The brutal Oni who the party finds in the Elemental Plane of Water, he set his sights on the Coral Citadel to find a way to corrupt the "Great Leviathan".
  • Barbie Doll Anatomy: As noted when Panic steals his robes, he lacks any visible anatomy.
  • Boring, but Practical: In comparison to Kokyu and Dukotsu, he employs crude, but effective means of conquest that are as direct as possible. Instead of subtly subverting and taking over the plane with spies, imposters and death threats to political figures, Kosui instead rallied an army, and assaulted their kingdom at their weakest with a swift and brutal assault. It worked incredibly well and only failed to win him the Plane entirely because of some quick thinking from the Queen, who stashed her daughter and the Leviathan in a bottle with wards that he can’t break on his own.
  • Brainwashed: Makes use of corruptive talismans that can force creature to follow his commands, using a lot of them on sharks and one on a baby kraken to force them to comply.
  • The Brute: Downplayed but present. He’s the most straightforward and simple of all the Oni, relying mostly on his animistic, scavenger like cunning and general pragmatism, while letting his minion's superior intellect and strategy handle matters of battle plans and vision. At the same time, he’s a incredibly strong and fast monster of an Oni, being praised as the physically strongest Oni by Dukotsu but lacks much respect for his actual intelligence.
  • Combat Sadomasochist: He loves to fight and kill but unlike most of the Unexpectables enemies he does it for the sheer thrill of both dealing serious wounds and injuries to his prey and them dealing it to him. It takes Greckles mutilating his face and Borky wrecking him with his very own weapon for him to stop enjoying the thrill it all and enter his feral, secondary stage and fight to kill.
  • Crazy-Prepared: Kosui’s campaign against the Elemental Plain of Water was not won with brute force alone. As the party explored the deeper parts of his lair, they found several chambers dedicated to strategy and research, among which they found materials for Kosui’s past assault on the Coral Citadel. With the party finding meticulous blueprints of the entire kingdom, battle plans, magical talismans and numerous other strategic materials that made it obvious the Water Planes never stood a chance with how well thought out the attack was.
  • Equal-Opportunity Evil: Unlike his counterpart Kokyu, who employed hobgoblins exclusively, Kosui is far more open minded on who he has under his thrall. Employing aquatic hobgoblins, baby krakens, a kraken priest, numerous sharks, electric eels, myrmidons and even made a pact with a Wastrilith to bolster his ranks.
  • Greed: Kosui and his followers are incredibly greedy and treasure hungry creatures. Having numerous treasure rooms across his lair and he often goes out to loot and pillage the ever-flowing wreckage and ships that enter the Plane of Water.
  • Hook Hand: He has his right hand replaced with a hook as his main weapon. During his boss fight, Borky is able to steal it and use it against him.
  • Lightning Bruiser: He is incredibly fast and hits like a torpedo. He was able to clear half the distance of his chambers in one movement round, and can, on a standard action phase, hit 5 times, most of which hitting in the double digits! To call him an absolute monster of ferocity and power would be an understatement. Just ask Seika, who he dropped to 0 HP on three separate occasions during The Unexpectables confrontation with him, the first time he did so was when Seika had close to full HP!
  • Making a Splash: Naturally, as the Oni of the Elemental Plane of Water, he has water-based abilities. His very being intimidates the water around him into servitude, allowing him to use it in a manner unlike any magic can intimidate. He makes use of this to create massive depth charge like blasts and in conjunction with his weapon, force his prey closer to him.
  • Pragmatic Villainy: He’s a sadomasochistic, kingdom pillaging tyrant, but he’s not dumb and in fact is very pragmatic with how he runs his budding evil empire. He lets his Hobgoblin minions indulge in their gold obsessed religion in order to keep them happy and also spares any children he comes across. Not because of moral standards but because they would be poor slaves in the condition they're in now.
  • Sadist: Kosui is a monster who revels in causing pain and suffering for the hell of it. He tortures the Water Plane Princess by brutally mauling her subjects in front of her and feeding their remains to his enslaved sharks, with the implication being if she was not kept in a impenetrable, talisman worded bottle, he would have done even worse to her.
  • Turns Red: After taking enough damage he begins to act feral and attacks a lot more aggressively.

    Dukotsu 

Dukotsu The Earth Oni

https://static.tvtropes.org/pmwiki/pub/images/86d7a775_29b6_4574_86a2_9b5d08f876a1.jpeg
The demon who enthralls the earth
The horrific Oni of the conquered Earth Plane, who has all but demolished his competition and holed up in the Crystalline Citadel.
  • Achilles' Heel: Blunt weapons. Which is part of the reason Vanguard Jade can beat him in a straight fight.
  • Alien Blood: He bleeds magical sand, not unlike his elemental spider minions.
  • An Arm and a Leg: During his fight with the party he loses one of each. The first from when Borky lands a crit on him and the second from a shot from Task that pins one of his legs down and he has to rip it off to escape.
  • Batter Up!: He wields a Kanabō in combat, and boy does he know how to use it
  • Body Horror: Unlike the other two Oni, Dukotsu is just...wrong. He's a massive, tower of stony flesh with long, mismatched spindly, chitinous arms, a bloated, misshaped head with three eyes.
  • Brainwashed: His unique power among the Oni, being a master of psionic powers that can brainwash just about anyone at will and so strong that you can’t be broken out of it until it naturally passes. His stronger minions, the Falsantulas, massive elemental spiders, can inflict this on just about anyone to a lesser degree as well, with just a handful of them doing it to nearly the entire party save Seika and Borky.
  • Break Them by Talking: He tires to do this to Greckles and Seika, the former by bring up the idea that his father doesn't care about him and is only using him as a tool and the latter by bringing up the fact that the Fire Genasi are almost extinct.
  • Dirty Coward: His general disposition. He’s a manipulative, smug tyrant whose killed countless earth Genasi, but he’s NOT one to put himself out of the front lines unlike his counterparts, preferring to act through his minions first and foremost and actively does not seek to lead from the front lines. It’s telling that he only began his campaign of conquest the moment he knew the plane of Earth had no way to seal him. His fighting style while battling the Unexpectables shows it best, he mind controls as many as them as possible to hurt and debilitate each other, running away as fast and often and possible, and only taking (albeit INCREDIBLY hard hitting) pot shots against them when any one of them is isolated and keeping any of them that got to close stunned. Once the party started getting solid hits in he basically ran for his life in terror, with his last moments before being sealed being in abject fear.
  • Gameplayand Story Segregation: Dialogue with Vanguard Jade indicates that Dukotsu hits hard but is relatively slow. Thanks to legendary actions though, he's capable of making multiple attacks per turn and zipping around the battlefield at a pace that makes the party struggle to keep up with him.
  • Genre Savvy: In comparison to its Water and Air counterparts, Dukotsu seems far more aware of how easy it is to take them out in grand scheme of things with enough brute force and the right tools. So instead of immediately going to conquering the plane, he instead takes out the entire population of spell-casters in the plane over a period of months while keeping his rep to a minimum, to avoid suspension. Essentially removing the one real threat to his plans: the incredibly hard to make magical seals that are needed to seal him. By the time he strikes in earnest, he has wiped out all the townships and villages except the capital and, even after Grand Master Jade kills him, she doesn’t have the magical means to seal him so it’s a moot point, allowing him to conquer the capital with ease and force the martially superior earth Genasi to retreat.
  • "Get Back Here!" Boss: He spends most of the fight running away from the party.
  • Giant Spiders: As hinted at by the Elder Tempest, Dukotsu commands hordes of elemental spiders of regular to massive sizes for minions. His stronger ones, the Falsantulas, are particularly terrifying as, beyond their size, are capable of psionically controlling people as strong as most of the The Unexpectables with ease and puppet dozens of Earth Genasi corpses and operate them like their normal people without anyone the wiser.
  • Hero Killer: During his fight he manages to deal a mortal blow to Seika, making him the first villain to directly kill a character on the main show. note .
  • Immortality Hurts: After the party has beaten him, Monty notes that what remains of his body from the spear attack is withering in agony and wishes that it didn't survive the impalement.
  • Impaled with Extreme Prejudice: He's ultimately done in by a javelin that Borky through in the Air Plane hitting him when it finally fell to the Earth Plane.
  • Musclesare Meaningless: Despite his thin spindly muscles he hits hard enough that even Borky can't take more than four hits from him.
  • No-Sell: He's immune to thunder damage.
  • Removed Achilles' Heel: He made sure that the sealing talismans couldn't be used against him by killing the few Earth Genasi versed in the arcane before beginning his takeover in full.
  • Spider People: He’s a horrid chimera of a spider and an Oni. He has the body of a Oni, the limbs of a spider, and a head that’s just as spider-like as it is Oni-like.
  • Squishy Wizard: Played with. He’s relatively very fragile health-wise, but is still made of stone so he has a pretty high AC, and most of his firepower comes his massive psionic power and his swings with Kanabō.
  • Victory by Endurance: How he conquered the Earth Plane against the famously incredibly militant and martially superior Earth Genasi. No matter how matter how strong an army or how powerful a general, as long as the Earth Genasi lacked the magical knowledge and means to seal him away, he could just keep coming back no matter what and keep fighting as good as new, eventually forcing them to retreat and leaving Dukotsu the victor.

    Taimatsu 

Taumatsu The Fire Oni

https://static.tvtropes.org/pmwiki/pub/images/a839862a_7d47_45e6_a348_add36f2e2833.jpeg
The demon who conquers the flames
The final Primordial Oni. He’s already conquered the Fire Plane by the time the party met Seika, having later corrupted the primordial Phoenix and begun reshaping the plane into his own twisted image.
  • The Beastmaster: In comparison to the rest of his brothers, who never got far enough in their plans to pull this off, Taimatsu managed to corrupt and enslave the primordial Phoenix. He makes use of it in combat, essentially fusing to it and relying on its incredible power to cement his rule. On the flip side however, it gives him most of combat ability, ironically being relatively weaker than his siblings without it.
  • Blue-and-Orange Morality: When trying to persuade Greckles to leave him along he brings up the fact that his old friend, Tomegi married Yukiko and that he killed the former so that Greckles could marry Yukiko. He apparently doesn't see how Greckles might not take kindly to one of his friends being murdered in cold blood.
  • Control Freak: His unique stick amongst the Oni, being a primordial monster obsessed with subjugation and control, primarily through power, fear and magic (having numerous spells that allows him to exert his will on others). This is reflected by how he goes about his conquest focusing on corrupting the primordial Phoenix and then, in essence, erecting plane-wide, city-sized walls to cage the inhabitants in to better control and lord over them. Ironically this trait makes him one of the least murderous of his brothers, keeping most of the civilian population alive to lord over and terrorize.
  • Determinator: His special gimmick is that he can't be knocked out or killed in battle, draining his HP to zero only puts him into a state where he can be sealed, and even then, he must be physically restrained first.
  • Dual Wielding: He wields a katana and a Kanabō in battle.
  • Faux Affably Evil: He’s very polite and downright amicable when he meets Greckles, ironically being more grateful to him thanks to, unwittingly, inspiring Stillhavity to free him and his brothers, evening making an attempt to persuade Greckles to go back to the Eastern Isles to try and win Yukiko back, having killed her husband in front of her as a token of gratitude to Greckles. At the end of the day though he’s still a tyrant who was didn’t miss a beat in committing to kill Greckles and the rest of the party when “diplomacy” failed, relishing the pain and suffering he’s causing, not even hiding the fact he enjoyed killing Yukiko’s husband in front of her or the anguish and sorrow his regime is causing.
  • Evil Overlord: The most apparent and self-styled one of his brothers. Being much more interested in control and subjugation than his much more murderous counterparts of Kosui and Dukotsu. Alongside that, he’s erected a massive obsidian fortress that he resides in the top in while his hordes of hobgoblins do his bidding, styling himself as the true god of the plane, and relies of fear and terror tactics to cement his rule.
  • Final Boss: He's the final Oni the party have to face to free the Elemental Planes and finish Greckles's personal arc.
  • Informed Attribute: He's considered by his brothers to be the mightiest of the Oni, but he was the one who the party had the easiest time taking down.
  • The Leader: It's implied that he's the leader of the primordial Oni by Kokyu who notes that, even if they defeated him, Taimatsu will subjugate them instead. Dukotsu backs this later, holding him with deep respect and reverence, believing he will be the one to cement their return as the rulers of the planes.
  • Playing with Fire: Naturally as the Flame Oni, being uniquely mundane in its usage in that he casts standard fire spells and abilities (and thus is susceptible to counter magic), something the other Oni, averted with most of their elemental magic.
  • Pragmatic Villainy: Compared to some of his more murderous brothers it's made clear that Taimatsu would rather rule the Genasi rather than wipe them out. He only murders those who opposes them and would rather have them serving under him willingly then them simply being enslaved, though he's perfectly fine with using blackmail and hostages to make that happen.
  • Sequential Boss: His first phase is against him riding the corrupted Phoenix, while the second phase is against him on foot.
  • Social Darwinist: At the very least pays lip service to this when trying to be diplomatic with Greckles when he tried to cast themselves in the same light. Claiming that, due his power, he has every right to take what he wants and rule over the plane of fire. How much of this he actually believes and how much was more a way to reframe his actions in a better light to convince Greckles is left unknown.
  • Villain World: As the most successful of the Oni, he’s managed to exert his power and influence in his home plane the most, reshaping it into nearly his own image. He's erected a plane-wide fortress of obsidian with walls that section off the various villages, has roaming bands of guards and terror squads that enforce curfews and order, and has the corrupted primordial Phoenix in chains, watching over and surveying the plane constantly, instilling despair into the populace.
  • We Can Rule Together: He tries to do a variation with Greckles, asking him to leave Taimatsu alone, and if he does so Taimatsu would allow him to rule over the Eastern Isles and marry a now-widowed Yukiko. Needless to say, Greckles refuses.
  • Wreathed in Flames: His body is coated in roaring fire, with all of his limbs and head having a passive aura of flame that extends to his melee attacks and actions.

United Clergy of Orun

    In General 
A major religious organization centered around the sun god Orun. They control the archipelago nation of Paraton, holding immense political and military power that has allowed them to bully and antagonize Alivast, and are rather aggressive in their proselytizing.
  • A Nazi by Any Other Name: Were explicitly referred to as Sun Nazis by the cast members, and their policies of racial intolerance and aggressive expansion aren't too far off the mark.
  • Arranged Marriage: The Clerics and Paladins are expected to get together and produce specific numbers of children.
  • Big Bad: For the mundane side of things, they're firmly the biggest and most consistent problem in Alivast.
  • Blue-and-Orange Morality: Fantastic Racism issues aside, they have some rather strange rituals and practices due to their faith. All darkness and shadow, even the shade of a tree, is considered bad to them, and thus followers of the United Clergy are forbidden from resting in shade and must not be in a building or other covered location at midday. Also, no temple of Orun can ever be built underground and be considered a temple of United worship, which was the main hint that the one Solly and the party found in the woods wasn't real but was instead a projection by Stillhavity to get his hands on Solly and, by extension, Solar and Orun.
  • The Corruption: According to Edward Enrobso, there is some kind of corruption that has taken hold in the United Clergy, which may explain their current militarism and xenophobia. Eventually it's revealed that a parasite like being infected Orun and pretended to be him to the UCO's speaker, this influence has led nearly every higher up UCO member to be infected by a black miasma.
    • Later events also imply that part of the issue is that an unknown being is tricking the Speaker of the UCO into believing that it's actually Orun and is forcing the UCO to do it's bidding.
  • Conflicting Loyalty: It seems like a significant chunk of the Clergy's clerics and some Paladins have major issues with what they're doing. Out of the eight known potential deserters, seven of them are clerics who grew disillusioned with the Clergy's actions. Though it's generally implied that this is the result of their training not necessarily reflecting the reality of what it is they're expected to do other than follow orders.
  • Crippling Overspecialization: In a way. The UOC gets it's clerics from Paraton as young, naïve, painfully inexperienced women from the safest parts of Paraton and pair them off with Paladins. While the Paladins know what to do and can often draw from years of experience of fighting, the Clerics the party encounters are understandably terrified and some even have breakdowns during the middle of the fight. Unfortunately, the raw numbers and sheer preparedness of the UOC can even that out. Though without the numbers advantage, they end up faltering quick.
  • Fantastic Racism: They consider dark dwellers such as Tieflings, Drow, Kobolds, Gnolls, and certain types of dwarves as anathema to their faith, with varying degrees of tolerance (Tieflings, Kobolds, Gnolls, and Flumphs have a kill-on-sight policy, whereas Drow appear to be captured in some instances and mountain dwarves are commanded to burn their forges hotter to mimic sunlight and get out in the actual sun at least once a week). This is despite the fact that members of all of these races have shown the capacity for goodness despite the stereotypes associated with them and Flumphs are straight-up Lawful Good and don't intentionally try to harm anyone.
  • The Friend Nobody Likes: Alivast has to play nice with them due to the power that they wield in their homeland and the potential for a full-scale religious war that Alivast doesn't have a prayer of winning if they're crossed, but nobody in Alivast particularly cares for their racism and zealotry due to the city's cosmopolitan nature. It isn't helped that the primary peacekeeping force in Alivast is the Paladins Of Avan, a mountain god and thus opposed to Orun on a fundamental level. Eventually, after them spotting Task wearing Solly's helmet in the streets (which sparks a chase through the crowded lanes that results in a good deal of destruction), most of them are kicked out of the city, though there's still tension between them and Alivast.
  • Freedom from Choice: Their clergy and paladins have their lives essentially pre-ordained for them; they go to foreign lands to crusade or to conduct church business, they are paired up, they have children, and the cycle repeats. Many do obviously rebel against this, but just as many see it as comforting, and anything different seems terrifying in comparison.
  • Hate Sink: The Clergy is a heavily racist and sexist group, willing to kill innocents caught in the cross fire of their crusades, and torture their own aasimar that try objecting to the crimes the clergy commits. There’s a reason that every half decent person we’ve met from the Clergy has defected the moment they could.
  • Jumping Offthe Slippery Slope: Flashbacks and notes left by long dead members show that the Clergy at one point did defend the weak from the horrors of the underground and were completely tolerant of benevolent underground races (a tiefling was shown to be a member of the clergy at one point). But around the time they stole Solly from her mother, they ended up quickly slipping into xenophobia, misogyny, and currently the group has no problems raiding innocent vessels and killing anyone on board, regardless of race.
  • Knight of Cerebus: Whenever the UCO is brought up, all the jokes and fun and goofiness Alivast provides grinds to a screeching halt. The UCO's threat to Alivast as a whole is brought into sharp focus in Episode 66, and especially 67: The clergy is prepared for whatever Alivast throws at them, using a powerful and potent buddy system to and overwhelms the party to the point that Remy willingly surrenders himself to them in order to save the crew's lives...only to find the Clergy is going to use his influence to strike up alliances within the system, have to watch as each member of the Unexpectables is looted as well as himself, their most prized possessions tossed into the ocean, and finally, dump the main party overboard. In Episode 180, they're also implied to have sent Paraton's entire standing army to take Alivast, which it did in only three days.
  • Religion of Evil: While they were at one point a generally well-meaning religious group Orun's failing health as a result of The End has turned them to a bunch of Xenophobic war mongers who steal their power from a god to insane to give consent who plan on wiping out all dark dwelling races, and everyone who gets in their way.
  • Squishy Wizard: One of their noticeable higher ups are red scaled draconic sorcerers who have access to powerful magic.... and hp so low that they almost never get a chance to actually use said spells
  • Unwitting Pawn: They are being manipulated by a false voice talking to the speaker who's currently trying to get the UCO to destroy Alivast so they can get their hands on the Attic.
  • Villain Teamup: They're trying to ally themselves with the Dragon Cult and the Fire Giants. They were on trading terms with the Dragon Cult before their disillusion, and a major part of the Alivastian Resistance is
  • Zerg Rush: The major strength of the clergy is that they have plenty of members to spare.

    Viantius Apastrophi 

Viantius Apastrophi

A high-ranking elvish paladin of the United Clergy. He is considered a "Uniter" of the faith.
  • Can't Argue with Elves: Displays typical elvish haughtiness and superiority, although this is due at least in part to his rank and faith rather than his race.
  • The Fundamentalist: Displays a lot of these tendencies, particularly in calling those who don't follow Orun heretics at every opportunity.
  • Out of Focus: He doesn't really get much focus after Orun's Folly as most of the personal enmity the group has for the UCO get moved to Ragus and when Icarus shows up it's clear that despite Viantius being a higher rank then him it's Icarus who's calling the shots.

    Ragus Cade 

Ragus Cade

A decorated paladin and enforcer of the United Clergy who has some history with Solly.
  • Abusive Parents: Solly describes him as the closest thing she had to a father, and his treatment of her was so bad that the likes of Borky and Panic (both also abuse victims) could only look in disgust at seeing what he did to her. Indeed, while he is a bastard, he does seem to look upon Solly like an estranged father might on his second return to Alivast, and when Panic takes a look into his dream, he does see that he was also there for more fatherly duties.
  • Blood Knight: He has a habit of fighting first and asking questions later, as he was the one who started chasing down Task and Panic in the street and, when he stated that he was sorry for having to brand Solly as a heretic, she replied that he really wasn't before burning his eye out.
  • Eye Scream: He's missing his right eye, since Solly burned it out with a hot poker before she fled the Clergy.
  • Informed Ability: Has been stated in universe to having lead an army to kill a Shadow Lich Dragon, which seemed to successful based on his title “slayer of the shadow dragon lich”. Of course nothing shown thus far has hinted to him being a good military leader or high enough level to have been able to take out a monster that strong, with the Unexpectables often doubting his supposed feat of leadership and strength.
  • Torture Technician: Whether it was belt whippings and hard practice as a child to branding as a young adult, he was this for Solly and what led to her fleeing and the Eye Scream incident above.

    Lionel 

Lionel

One of the paladins stationed at Canary’s Channel, it’s quickly revealed that he was Helina’s planned Paladin partner/Husband and has been looking for her for some time.
  • Bait the Dog: At first, he seems to be a decent person due to not treating Remy like shit and trying his best to find out if Helina’s safe, but once he’s captured it turns out that he’s as misogynistic and racist as the average UC Paladin.
  • Despair Event Horizon: After being taken prisoner and having a horrible falling out with Helina, Lionel was holding on by a string by the time the council questioned him, and with a nat20 from Panic, he effectively gave up on life and told Alivast all of the Untied Clergy’s plans, and the war crimes he committed.
  • Entitled to Have You: How he feels about Hellina, with him brushing off how it’s possible that Helina might not want to be with him..... while forgetting that the majority of the clerics he was working for betrayed their Paladins.

    Athtar 

Athtar, Herald of the Sun

The leader of the United Clergy’s base at Canary’s Channel. As his title implies, he’s one of the chosen heralds of Orun.
  • An Arm and a Leg: Borky ends up cutting both of his arms off as part of the killing blow.
  • Arc Villain: He’s this for the Canary’s Channel trip, acting as a massive roadblock that the Unexpectables have to overcome in order to recruit the seaside orcs to their side.
  • Bad Boss: He doesn’t care that Snaglack got caught in the crossfire of his fire wave (Probably due to the fact that the fire doesn’t hurt those who follow Orun, meaning that if Snaglack was actually loyal, he wouldn’t be hurt) and when his allies begin dying, he makes a point to kick their corpse if they’re in his way.
  • Battle Trophy: He has swords owned by the captains of all the ships he’s raided put into his treasury. After his death, Borky decides to take his spear.
  • Body Horror: It’s shown that his blood has been replaced with a black fuzzy ichor similar to fungus that has a consistency of bubbles.
  • Curbstomp Battle: It’s implied that his fight with Gruul was this in his favor.
  • Defiant to the End: It’s stated that as long as he draws breath, he won’t surrender the base, and when the base actually gets raided that statement holds true. Even after all of his immediate allies are dead, and the rest are retreating, he holds his ground despite being outnumbered nine to one.
  • Degraded Boss: Other Heralds of the sun start popping up in every big UCO group after the UCO take over Alivast.
  • Elite Mooks: In the long run it turns out he's this with the Clergy having hundreds of Heralds on his level when they come to talk to the Alivastian Council.
  • Establishing Character Moment: When he’s first introduced, he punishes Audrey’s refusal to kill the group and when Remy willingly surrenders on the terms that his friends receive mercy, Athtar decides to drown them, stating that drowning is a mercy compared to burning to death.
  • Flunky Boss: He’s joined by the two remaining Paladin-Cleric teams, a Sorcerer, and the Blood of Gnash's replacement leader, Snaglack.
  • Laser-Guided Karma: After spending god knows how long raiding innocent ships and killing everyone on them, his operation is completely destroyed when the survivors of one of their raids come back for revenge, leading to his base being overrun, most of his clerics defecting and every high-ranking member of his group dead. And as the cherry on top, the Unexpectables and orcs end up stealing everything of value from the base, including everything he’s stolen... along with the contents of his personal shrine.
  • Off with His Head!: Borky's finishing blow completely removes his head from his shoulders. Panic uses it to taunt the retreating survivors of the camp.

    Icarus 

Icarus

https://static.tvtropes.org/pmwiki/pub/images/icarus_21.png
The Champion of the Sun
The top Paladin and one of the leaders of the United Clergy of Orun. Like Solly he is an Aasimar of Orun but while Solly rebelled against the UCO Icarus instead embraced himself in the UCO's ideals and actions
  • Alas, Poor Villain: His death is played for tragedy as he notes that he's been in pain all of his life and only was able to rest with his death.
  • Asskicking Leads to Leadership: He's the United Clergy's most powerful Paladin and the right-hand man of the Speaker.
  • Batman Gambit: During the meeting between the UCO and the Council he pulls out his sword to point at Solly knowing that it will promote others to bring their weapons out as well. Including Task and Panic's god fragments, allowing him to confirm where they are and who has them.
  • Broken Angel: His once-majestic Aasimar wings have been taken by The End leaving only a black ichorous copy remaining.
  • Dispel Magic: One of his weapons is a blue staff that specializes in removing magical effects.
  • Dissonant Serenity: He never once raises his voice during their battle with the Unexpectables, nor does he seem to react to the dangers and threats of the party.
  • Dragon-in-Chief: To the speaker as while the speaker is the highest authority in the UCO it's Icarus who's pushing for his will to be done including finding the fragments of the dead god.
  • The Dreaded: As Solly puts it, Icarus doesn't go on missions unless it's very likely war will be coming, and they want to end it quickly.
  • Dual Wielding: He consistently wields two swords glowing with light and switches them out with his Flying Weapons when appropriate.
  • Flying Weapon: When he fights, he sends out four weapons covered in light that provide a variety of effects. He can also destroy them himself to heal.
  • The Juggernaut: The man was strong enough to face the party while they were near full power on his own and nearly came out on top after exhausting most of their resources.
  • World's Strongest Man: He's the strongest fighter in the UCO and is implied to at least be on the level of Tiengo.

    The False Voice (UNMARKED SPOILERS) 

The End

https://static.tvtropes.org/pmwiki/pub/images/the_end_74.png
The Fragment of Endings
The unseen being that's tricked the Speaker of the United Clergy into believing it's Orun. It is a piece of Lysalivast that fell to the material plane some very long time ago as the original deity could not bear to think of it as part of itself and has been slowly, ever so slowly, corrupting and warping every singular deific thing that has ever touched it or has ever begun to fail in health; leaving only behind a "Fuzzy", black, fungus-like goo as it's calling card in the deity's most devout worshippers and in the most extreme cases, the deific being itself.

Its influence has led to the organization's transformation from a normal religious order into what it is today.


  • Book Ends: It was born when Lys rejected it and dies when Lys decided to fuse back into it.
  • The Dreaded: While its implications are quite harrowing, the most notable person who is afraid of it is Lys himself, who begins to have a panic attack over the possibility of either reuniting with it or experiencing it ever again.
  • Evil Counter Part: Serves as this to all other Fragments, while they are more than willing to help people and gods that they come across The End is basically a parasite that sucks away the life of both Orun and Omnimaw, and exploits the former's most loyal followers to become monsters.
  • Evil Is Sterile: It cannot create, only take. Most of it's fight with the party involves it recreating previous bosses and even when it takes the field itself it's mostly copying Icarus's body.
  • Final Boss: The End is the final threat the Unexpectables face.
  • Fusion Dance: After being defeated it gets fused back into Lys.
  • Generic Doomsday Villain: It has no motivation outside of wanting to cause the end of all things.
  • Greater-Scope Villain: Serves as this for all the arcs related to the United Clergy of Orun, as it's the being responsible for its actions. It's also this for the Panic in the Discord arc as it was the End that was causing Omnimaw's failing health.
  • Hidden Agenda Villain: Exactly what it wants is completely unknown outside of wanting the UCO to claim Alivast's "Attic".
  • Hidden Villain: The idea of a being manipulating the United Clergy from the shadows hasn't even been hinted at until a hundred-plus episodes after their debut, with the implication before being that their attitude was a side effect of Orun dying.
  • Last Ditch Move: When brought down it takes the max hp out of the person who did the killing blow equal to its remaining health.
  • Manipulative Bastard: It has tricked the UCO into turning into the monster it is today and is currently trying to get them to conquer Alivast for some unknown goal.
  • Maximum HP Reduction: Its only unique aspect about itself is that it can do this to anyone who gets too close to it with the only way to regain it being a wish spell. Poor Greckles lost 3/4 of his health this way.
  • Reality Warper: Other than decaying what in-universe is a concept or universal constants given sentience, such as harmony in sound or the stars in the sky, it can apparently create dimensions of itself to trap people in a void of absolutely nothing, where nothing can be seen, and nothing can be felt.
  • Walking Spoiler: The idea that there's a creature manipulating the higher ups of the United Clergy recontextualizes almost everything about their downfall and current actions, and its status as a part of Lys only gets revealed right at the beginning of the final arc.

Top