Follow TV Tropes

Following

Characters / Girls Frontline Sangvis Ferri

Go To

https://static.tvtropes.org/pmwiki/pub/images/sangvis_ferri_logo.png

    open/close all folders 

Founded in 2031, Sangvis Ferri was a PMC that specialized in creating T-Dolls. After a certain incident, however, an AI housed in their main facility went rogue, killing all human personnel within the vicinity, and taking control of all T-Doll production and essentially declaring war on humanity.

    General tropes 
  • A.I. Is a Crapshoot: The backstory states that they became what they are now thanks to a past incident where an AI at their main facility was let loose, killed all human personnel there, and took charge of T-Doll production from there.
  • Bad Boss: Ringleader type T-dolls certainly are, as they're more than willing to give up on their own kin when the situation goes south.
  • Big Bad: The main antagonists and the biggest threat that Griffin and Kryuger face. Subverted later on, when it's revealed that the military was responsible for the Sangvis AI going rogue, making this more of a case of Big Bad Ensemble.
  • Can't Catch Up: For all their power and advanced tech (up to and including Energy Weapons), they're no match for KCCO.
  • Card-Carrying Villain: The ringleader-type T-Dolls want nothing less than their enemies' demise, and outright tell anyone from Griffin and Kryuger that they want to cause destruction. This tendency shows itself more often in event missions.
  • The Cavalry: An unintentional one. What little remains of their forces stages an offensive on KCCO troops during Polarized Light, giving the heavily-battered G&K echelons some breathing room.
  • Chronic Backstabbing Disorder: The SF bosses have a penchant for trying to off each other, especially when it comes to the Manipulative Bastard types.
  • Critical Existence Failure: Unlike G&K T-Dolls, SF units and bosses don't suffer from Clothing Damage when at low enough HP. Instead, they'll keep their Game Face on until their final bit of health is gone, at which point they will keel over dead, while displaying Empty Eyes.
  • Curb-Stomp Battle: Are on the receiving end on this by KCCO in chapter 10.
  • Dark Is Evil: All their units are painted in dark colors, and they have no regard for humanity or anyone opposing them.
  • Defeat Means Playable: The Protocol Control Center, a new base facility introduced after the Polarized Light event, enables Commanders to capture Sangvis Ferri units (up to and including their Ringleaders) by defeating them in a combat simulation.
  • Disk-One Final Boss: Taking down Sangvis Ferri and stopping them from initiating a Robot War with the rest of the world is the primary focus of the story up til Chapter 10 and Singularity. At this point, KCCO and Paradeus step in and prove to be much bigger threats, since both have more concrete methods of threatening the world. Of those fighting for control of the Starfish in Polarized Light, SF has the weakest position. By the time of Poincare Recurrence, the majority of their forces have actually been captured and aligned with Griffin, dominating them from the conflict.
  • Eerie Pale-Skinned Brunette: Most humanoid Sangvis units, including several ringleader T-Dolls, have pitch-black hair, and have an eerie aura surrounding them.
  • Elite Mook: "SWAP" units, which have one or two skills, much like the Griffin T-Dolls they fight.
  • Expy: They can be likened to Cyberdyne Systems, the creators of Skynet. Like them, they're a company that creates a revolutionary AI and advanced technology in the name of helping and protecting society. When this AI gains sentience, this backfires on their creators, when it decides to use the company's technology against them, and by extension the rest of humanity, instead causing mayhem and destruction, concluding that humans are a threat to the AI's existence.
    • They also bear a resemblance to The Abyssal Fleet. Like them, Sangvis Ferri prefer Zerg Rush tactics, use units that are predominantly black or dark in color, have extremely powerful boss units, and generally have a mysterious aura surrounding their origin.
  • Face–Heel Turn: At the outset of World War III, Sangvis Ferri was one of the premiere arms supplier to many nations and PMCs around the globe, and partnered with IOP and 16LAB to produce state-of-the-art weaponry and T-Dolls. However, their main AI went rogue mysteriously, thus kickstarting the Butterfly Incident and turning their armaments into the scourge of the battlefield they are today.
    • Heel–Face Brainwashing: Operation Protocol Assimilation sees many SF mooks as well as several high-profile SF bosses becoming available for players to control after completing map 7-6, namely Scarecrow and Executioner. These SF units have to be captured in order to be playable, and will have their own facilities in the base to maintain, as well as needing their own dorm slots, since they'll replace the echelon of the corresponding number. Later events demonstrate that with Elisa's disappearance coupled with the Protocol Assimilation technology, Griffin canonically manages to recruit most of the SF Ringleaders to their side.
  • Hive Mind: All Sangvis Ferri units, whether they're Mecha-Mooks, ringleader-type T-Dolls, or even entire facilities, are all under the direct control of an AI.
  • Humanoid Abomination: A lot of their ringleader-type T-Dolls come off as this. In contrast to the Griffin and Kryuger models, who look and can perfectly pass off as human (were it not for the story telling us that they're Ridiculously Human Robots), Sangvis Ferri's look like something trying to pass off as human, but either fall short or don't act the part.
  • Jack of All Trades: 3★ SF T-Dolls can have skills that run the gamut from the usual active combat skills to strategic skills that approximate Fairies and/or Heavy Ordnance Corps, mitigating the need to have these for SF echelons.
  • Kill All Humans: What their apparent goal seems to be.
  • Knight of Cerebus: Whenever a ringleader-type T-Doll appears, expect the story to take a dark turn for the worse.
  • Law of Chromatic Superiority: Many Sangvis Ferri units have upgraded models, known as SWAPs. These enhanced counterparts boast much better stats than their baseline variants, and are colored red for identification. Likewise, many bosses also have red Elite versions of their own.
  • Limited Animation: Since SF Mooks have no portraits to speak of, they also don't have a cut-in for their damaged "art" as Coalition units. All they get is a still frame of their battle sprite showing up on screen, flashing red briefly, then fading back out.
  • Make Way for the New Villains: Sangvis Ferri takes absolutely titanic losses against KCCO during Chapter 10 and Singularity, leaving them spent as a fighting force. It is at this pint that KCCO betrays G&K, becoming the new Big Bad of the story.
  • Me's a Crowd: In a game where seemingly every T-Doll has up to four Dummy Links, Ringleaders and certain Elite Mooks are the rare aversions to this rule. As a result, they don't lose offensive and defensive capabilities as they take damage. This also applies to the Coalition versions of said units (in this role, they also gain a hefty stat bonus in place of a Dummy Link when given a copy of themselves).
  • Mechanically Unusual Fighter: Unlike G&K T-Dolls, SF Coalitions revolve almost entirely around having a Ringleader in the Coalition's first slot. They have a tile buff that has unlimited range, but it only buffs other Coalition units with specific tags. Scarecrow, for instance, can only buff units that are tagged "Unarmored", "T-Doll" or "Ranged". They also employ no less than four skills - one used in-battle, one used on the map screen (like an HOC or Fairy), and two passives.
  • Mirror Match: With the introduction of Protocol Assimilation, the game makes no attempt from stopping players from pitting captured Ringleaders and Sangvis units against other Ringleaders and Sangvis units.
  • Out of the Inferno: All the Ringleaders' 5★ portraits feature a conflagration and/or lots of smoke in some capacity.
  • Point Build System: Although SF echelons can have up to nine T-Dolls, the cost limit per echelon effectively reduces this in practice. More powerful units generally have a higher point cost to deploy, much like Heavy Ordnance Corps.
  • Prestige Class: When captured via the Protocol Control Center, they start at a low star rank (3★ for Ringleaders, 2★~1★ for Mooks), which can later be upgraded up to 5★ through Ether Development.
  • Redemption Promotion: S.F. Ringeleaders acquired via Protocol Assimilation gain several skills they could never use as bosses, making them even more powerful than they already were.
  • The Remnant: By the time of Polarized Light, a combination of the Mastermind going AWOL and attrition has pretty much eliminated Sangvis Ferri as a fighting force. The Ringleaders are pretty much the only ones left.
  • Simple, yet Awesome: The basic rank-and-file SF productions are noted to run on much more primitive AI compared to their competitors, essentially operating as a Hive Mind, allowing them to be mass produced in the thousands. However, it is because their AI is so simple that they are not as prone to malfunctions and glitches as their more complex counterparts.
  • The Speechless: If their secretary lines are anything to go by (which consists of onomatopeia and emoticons), the standard units can't talk.
  • The Usual Adversaries: Due to later portions of the story putting heavier emphasis on fighting KCCO and, later on, Paradeus, Sangvis Ferri is reduced to this role in events - while they retain plot relevance, they're clearly the lesser evil compared to the other factions. They manage to regain some of their threat level in Polarized Light, only for it to be revealed that their actions were All for Nothing as Elisa can't interface with the Starfish.
  • We Have Reserves: They generally don't give a damn if their forces take massive casualties, as their massive production lines can easily provide replacements for any losses incurred. And this includes the ringleader-type T-Dolls.
  • White Hair, Black Heart: Certain ringleader T-Dolls, such as Hunter and Destroyer, have white hair, and are still as bloodthirsty and heartless as the rest of SF.

Standard Units

    Ripper 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_ripper.PNG
Click here to see the concept art. 
Artist:
Voiced by:

  • Guns Akimbo: They dual wield submachine guns.
  • Lightning Bruiser: Being the Sangvis equivalent of Griffon SMG dolls, they are short-ranged fighters with relatively low firepower. Like their counterparts, they are also reliant on their high mobility for increased survivability.
  • Navel-Deep Neckline: Her outfit has a very low cut, showing both her cleavage and stomach, as shown on one of your profile card wallpapers.
  • Stance System: Their skill, Extreme Adaptation, buffs their own evasion when commanded to defend their Coalition, otherwise buffing their damage output.
  • Starter Mon: She's one of the first starter SF units you'll receive for free during Operation Protocol Assimilation.
  • Suddenly Voiced: One episode of Madness Chapter gives a voice to the Ripper yelling at a G&K echelon hiding behind a Taunt Fairy.

    Vespid 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_vespid.PNG
Click here to see the concept art. 
Artist:
Voiced by:

  • Jack of All Stats: Being Sangvis' AR analogue, they possess fairly balanced stats compared to other enemy units.
  • Support Party Member: Their skill, Group Support, briefly raises the rate of fire and accuracy of the other ranged units in their Echelon, although it doesn't stack.

    Guard 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_guard.PNG
Click here to see the concept art. 
Click here to see the SWAP Guard. 
Artist:
Voiced by:

  • Chainmail Bikini: Wears not much more than armored bikini, and yet they're still one of the toughest common enemies you'll face.
  • Elite Mook: SWAP Guards have Deflector Shields that effectively double their health. The only downside to their use is that they can't fire while they're deployed.
  • Luckily, My Shield Will Protect Me: They are geared with a riot shield.
  • Stone Wall: Their job is to stand in front of more fragile SF units and absorb your shots. To this end, they have very high health and little in terms of offensive capability.
  • Support Party Member: Their skill, Protective Layer, gives allied units in the same column Deflector Shields, up to 20 HP. The shield's health is doubled and only applies to nearby allies if commanded to attack.

    Jaeger 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_jaegar.PNG
Click here to see the concept art. 
Click here to see the SWAP Jaeger. 
Artist:
Voiced by:

  • Bilingual Bonus: Their name means "Hunter" in German.
  • Cold Sniper: They are geared with a sniper rifle and are definitely not friendly to you.
  • Cyber Cyclops: They wear visors with a single eyepiece.
  • Elite Mook: SWAP Jaegers have access to the Aimed Shot skill like some of their rifle-wielding Griffin counterparts.
  • Glass Cannon: They can accurately place shots on your HGs/SMGs and punch through your SGs' armor at higher levels, but they are extremely fragile by themselves, often going down in 2-3 shots.
  • "It" Is Dehumanizing: For reasons unknown, the description for the Jaeger refers to her with gender-neutral pronouns, despite the other SF Dolls being referred to with feminine pronouns.
  • Long-Range Fighter: They usually stay behind the rest of the units and fire their rifles from a distance.
  • One-Hit Kill:
    • As mentioned above, SWAP Jaegers can use Aimed Shot.
    • As a Coalition unit, it works differently. Their skill, Owlbear Shot, multiplies their damage every fixed number of shots (decreasing at higher skill levels). Rate of fire buffs enable the skill to fire off more often.
  • Suddenly Voiced: Madness Chapter has a random Jaeger reacting to one of RFB's hair buns as if it was a grenade.

    Striker 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_striker.PNG
Click here to see the concept art. 
Click here to see the SWAP Striker. 
Artist:
Voiced by:

  • Alpha Strike: Like Griffin MG T-Dolls, they specialize in this. Their Coalition skill, Assault Order, dramatically increases their damage, but only for the first 5 seconds of battle.
  • Elite Mook: SWAP Strikers have increased stats across the board, and they're able to move faster into their firing range. Lastly, they also come equipped with AP rounds, enabling them to decimate shotgun T-Dolls.
  • Gatling Good: They have a handheld minigun.
  • Long-Range Fighter: Similar to Jaeger, they usually stay behind the rest of the units.
  • Starter Mon:They're one of the first starter SF units you'll receive for free during Operation Protocol Assimilation.

    Brute 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_brute.PNG
Artist:
Voiced by:

  • Armor-Piercing Attack: Their swords ignore the armor of your shotgun T-Dolls and that of M16A1.
  • Damage-Increasing Debuff: Twofold. Their first skill, Wrathful Combo, steadily decreases the armor rating of whatever they attack. Their second skill, Extermination Order, increases all melee damage on their target by a fixed amount (as well as their own evasion).
  • Dual Wielding: Instead of guns, they favor using dual swords.
  • Fragile Speedster: They don't have that much of health compared to the other units, but they are twice faster than the Dragoons.

    Dragoon 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_dragoon.PNG
Click here to see the concept art. 
Click here to see the SWAP Dragoon. 
Artist:
Voiced by:

  • Chainmail Bikini: They wear actual bikinis, but they still manage to be one of the toughest and fastest common enemies.
  • Elite Mook: SWAP Dragoons have the ability to increase their own accuracy and damage. They also come with Deflector Shields that effectively double their health. Their first Coalition skill, Blade Dance, gives them similar benefits.
  • Lightning Bruiser: They are essentially Dinergates and Guards combined, fast and durable.
  • Mini-Mecha: They all ride on small mecha which helps them to move faster.
  • Temporary Blindness: Implied by their second Coalition skill, Blade Prison, which decreases the damage and accuracy of whatever they attack.

    Dinergate/Tarantula 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_dinergate.PNG
Click here to see the Tarantula. 
Artist:
Voiced by:

  • Elite Mooks: The Tarantula is the heavily armored counterpart of the Dinergate. Although their health pools are still generally extremely small, their armor combined with their speed makes them a nightmare for T-Dolls that don't have armor-piercing ammunition or grenade launchers, even if they otherwise have the means to deal with normal Dinergates.
  • Mascot Mook: Sometimes appears in your T-Dolls' seasonal illustrations. You can even get a Dinergate plush in real life!
  • Panty Thief: They are often jokingly portrayed as notorious perverts and panty thieves by fan artists. P7's pet Dinergate, Chopsticks, can also be seen giddily wearing a pair over its face in P7's "Demonic Nun Gunslinger" damaged artwork, featuring a not-so-pleased P7.
  • Robot Buddy: Dinergates accompany a number of characters in both G&K and SF as companions.
    • P7 owns one named Chopsticks.
    • SOPMOD II acquires one in her MOD 3 which initially houses RO635's neural cloud. It's modified to be an exclusive support unit later in her MOD 3 story, which she affectionally names Banana.
    • In the Christmas 2019 event, Destroyer is shown to own at least two of them, which she uses to crash the Commander's Christmas party and (ineffectually) steal their presents.
    • M4A1 owns a FunSized one in Healing Chapter. SOP II Jr., an equally tiny invention that SOPMOD II gifts to M4, is occasionally seen riding on top of this particular Dinergate while going out on adventures.
  • Played for Laughs: When stepping on "random event" nodes that triggers a Dinergate swarm, the subsequent news flash warns all civilians and personnel not to pick up any "dog-like robots"
  • Robot Dog: Outside of combat, Dinergate behaviors resemble regular dogs.
  • The Goomba: The weakest units in SF arsenal. They're only threatening if your echelon lacks a rapid-fire T-Doll.
  • Zerg Rush: They are by no means powerful, but they posses the strength in numbers.

    Scout 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_scout.PNG
Artist:
Voiced by:

  • Beeping Computer: One of its two secretary lines is simply the Scout beeping repeatedly at the Commander.
  • Damage-Increasing Debuff: Its skill, Weak Point Marking, causes its target and nearby enemies to take a small fixed amount of extra damage per hit, additionally decreasing their evasion.
  • Fragile Speedster: Very fragile and armed with peashooters, but damn if they don't dodge almost anything you throw at them. During most maps, this is annoying; during night maps, this can be a nightmare, especially for new players who don't have a full handle on mechanics yet.
  • Zerg Rush: Usually come in large packs, though not as numerous as Dinergates.

    Prowler 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_prowler.PNG
Click here to see the SWAP Prowler. 
Artist:
Voiced by:

  • Elite Mooks: SWAP Prowlers get a general upgrade to all of their stats, although it still doesn't save them from being The Goomba to other SF units of comparable strength.
  • The Goomba: Arguably even more so than Dinergates. Low firepower, mediocre toughness, average speed, and they don't even come in swarms like other weak SF units. Things don't get any better for them when they're part of a Coalition, and most player-written guides advise passing them up for capture, since nearly every other 1★ unit is better.
  • Support Party Member: Its skill, Burning Soul Instinct, buffs the damage and evasion of some of its allies. Who it buffs is dependent on whether they're defending or attacking.
  • Your Size May Vary: The size of their in-game sprite shows that they're about the size of humans. but the anime PV shows M4A1 firing at a car-sized Prowler instead.

    Jaguar 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_jaguar.PNG
Artist:
Voiced by:

  • Crosshair Aware: Whenever they are about to fire a mortar, they will mark the target area with a crosshair, giving you a few seconds to move your units away from the target area.
  • Glass Cannon: Excluding early story encounters, they can inflict serious damage on your less evasive and low HP T-Dolls if not dealt with immediately. They are defenseless, however, and can be taken down easily.
  • Long-Range Fighter: As stated above, they are support units which fire long-range mortars onto your units. Since they completely lack defense capabilities, they are often escorted by other Sangvis units.
  • No Ontological Inertia: Killing them will automatically cause their fired mortal shells to vanish and deal no damage whatsoever to your echelon.

    Goliath/Goliath Plus 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_golyat.PNG
Click here to see the Goliath Plus. 

    Aegis 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_aegis.PNG
Artist:
Voiced by:

    Nemeum 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_nemeum.PNG
Artist:
Voiced by:

  • Armored But Frail: They have significant armor, but they have little HP to back it up.
  • Chicken Walker: A bi-pedal walking beam cannon with reverse joint legs.
  • Glass Cannon: Though they are hard-hitting and heavily armored, their total HP is relatively low. Even ARs can shred them through sheer Scratch Damage.
  • Your Size May Vary: Some CGs show them as being as tall as two stories, but in battle they are the same height as every other unit.

    Manticore 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_manticore.PNG
Artist:
Voiced by:

  • Giant Mook: By far the biggest drones Sangvis Ferri fields, with the toughness and firepower to match.
  • Spider Tank: Their appearance, with four legs instead of six.
  • Wave-Motion Gun: Downplayed with their second Coalition skill, Adaptive Suppression. At the start of battle and every 10 seconds afterwards, a yellow horizontal beam sweeps the battlefield from left to right, dealing slights amounts of damage and either knocking back or stunning the enemy frontline based on whether the Manticore was commanded to defend or attack, respectively.

    Jupiter Cannon 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_jupiter.PNG
Artist:
Voiced by:

  • Achilles' Heel: The Jupiter Cannon is powerful only if it's within red spaces. If you capture all the nodes surrounding it, it becomes severely weakened as you essentially cut off its power source. They still have a backup machine gun turret for self defense, however.
  • Anti-Armor: As of Operation Continuum Turbulence, they have granted the same Armor Break mechanic that the Fire Support Teams get while in their fully-powered state, allowing them to whittle down and even dispel the invulnerability effects of the Force Shield skill.
  • Artificial Stupidity: They have a tendency of focusing on attacking the closest unit to them, meaning that if you have the Taunt Fairy, you can place the Drone at the front and then shred the Jupiter even when they're still active.
  • BFG: An enormous cannon towering the T-Dolls and even most of the Sangvis Ferri units.
  • Early-Bird Cameo: It is entirely possible to get a weapon display case furniture featuring the Jupiter before discovering it in the main chapter.

Boss Units

    Scarecrow 

SP65 "Scarecrow"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_scarecrow.png
Click to see 5★ version. 
Artist: infukun
Voiced by: Kaya Okuno (Japanese), Cristina Valenzuela (English)

  • Action Bomb: Not Scarecrow herself, but the Scout spawned by her second skill, Shadow Predation. It doesn't move and its only method of attack is to explode when an enemy engages it, dealing a Percent Damage Attack based on the Scout's maximum HP.
  • Boring, but Practical: Her skill is a simple rate of fire buff where she commands her three drones to attack in unison. Her fourth skill as a Coalition unit fires a huge laser beam followed by her summoning about two dozen identical drones for some Beam Spam.
  • Drone Deployer: Fights with a trio of Attack Drones.
  • Enemy Mine: In chapter 1 of Continuum Turbulence. SOPMOD II demands an auxiliary power source from Scarecrow, and she demands that she show up alone and unarmed. To her surprise, SOPMOD II actually follows through, and she returns the favor in the following map by giving SOPMOD II the patrol routes of her unit to spare them from having to fight both SF and the KCCO (their common enemy) simultaneously.
  • Freudian Trio: The superego to Hunter's ego and Executioner's id.
  • Jack of All Stats: As a Coalition unit, she's basically the SF equivalent of G41, mostly utilizing meager rate of fire buffs, a 10% damage bonus on enemy spaces, and not much else.
  • Musical Assassin: Downplayed. She carries a conductor's baton, made more obvious in her skill animation, and uses it as if she's conducting a concert band, but doesn't actually have any music-based powers.
  • Post-Apocalyptic Gas Mask: She's the only SF unit that visibly wears one. The fact that she never seems to remove it gets Played for Laughs in season 2 of Healing Chapter - when M4A1 offers the starving Scarecrow, Executioner and Hunter her homemade curry, Scarecrow stares awkwardly at a spoonful of her food, as if the idea of removing her filter mask didn't occur to her. The only time the lower half of her face is even partially exposed is in Normal 1-6.
  • Power Floats: Scarecrow doesn't walk like her fellow SF lieutenants, but hovers around the battlefield instead. The only other SF boss to do this is Dreamer.
  • Starter Mon: Appropriately enough for the first boss of the game, she's one of the first starter SF units you'll receive for free during Protocol Assimilation's tutorial.
  • Super Move Portrait Attack: Has an animated skill cutscene for her first skill, Battlefield Purge, that would make Gilgamesh proud. It only plays when she's on G&K's side.
  • Terrible Trio: An example with Executioner and Hunter - the three share one of the splash screens that shows when pulling up combat missions and are the only Sangvis Ferri ringleaders to show up on any of these splash screens. Additionally, they appear to be the closest together among the S.F. Ringleaders, discounting Architect and Gager. In the manga it is an exasperated Scarecrow who recovers the crtically damaged Executioner and Hunter at the end of Operation Cube.
    Scarecrow: I leave for five minutes and this is what happens…
    • The Madness Chapter anime outright states that they are unbeatable together... emphasis on "together". As a final note, the three are the only SF ringleaders that Agent will summon to fight for her during her boss battle.
    • The three forms a Comic Trio in Healing Chapter 2
  • Wave-Motion Gun: Her Battlefield Purge ability lets her unleash one of these on the enemies in front of her, followed by a Beam Spam.

    Executioner 

SP524 "Executioner"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_executioner.png
Click here to see Executioner Elite. 
Click to see 5★ version. 
Artist: infukun
Voiced by: Shizuka Itō (Japanese), Elizabeth Maxwell (English)

  • The Alcoholic: Some of her Coalition unit lines have her talking about her alcoholism. One of MADCORE's patch installation 4 panel comics even depicts her as such, downing a beer after being made a plaything by a friend echelon's ridiculously muscular MP5. If My Devil's Frontline is any indication, she also has a habit of breaking into a Native American dance routine when she's drunk.
  • Ambidextrous Sprite: A more obvious example than most others in this game, given that her giant mechanical hand seems to switch sides on a whim depending on the portrait. This even extends to the entirety of her Super Move Portrait Attack, where the SF branding on her mechanical hand is mirrored.
  • Artificial Limbs: She sports a frankly monstrous mechanical arm that allows her to use her awkwardly designed sword with one hand.
  • Back for the Dead: In Chapter 3 of the Isomer event, Executioner and Hunter show up briefly in AR-15 and AN-94's leg of the story after a long period of absence from the main campaign. Their plans to end the two G&K T-Dolls get cut short when they both easily succumb to a coordinated attack from them, and they never show up again for the remainder of the event.
  • Blood Knight: Unlike her partner, Scarecrow, she revels in combat and prefers to fight her enemies head-on (alluding to her fight-style below).
  • Crippling Overspecialization: Most of her Coalition skill set revolves around using and/or buffing melee attacks, as well as buffing melee units. Anyone who's played the game for more than a day probably already knows enemy melee units are cannon fodder, and it's no different when they're friendly. Executioner herself is basically a Leeroy Jenkins, rushing ahead of her own melee units and slashing the highest HP unit. If any enemies are still alive after that, chances are she's dead soon afterwards as she doesn't have much in the way of survivability.
  • Freudian Trio: The id to Hunter's ego and Scarecrow's superego.
  • Luckily, My Shield Will Protect Me: She gets a shield in her 5★ art. Curiously, it's on her sword-wielding arm.
  • Super Move Portrait Attack: Her first Coalition skill, Hybrid Attack, has her jumping up in the air and throwing Sword Beams at her enemies.
  • Sword and Gun: She carries a pistol and a sword, in which she uses both of them at the same time.
  • Terrible Trio: The splash screens and Madness Chapter peg her as being in one with Scarecrow and Hunter. Executioner doesn't hesitate to pull a deactivated Hunter out of the battlefield after Ouroboros forcible deactivates the Guns Akimbo wielding T-Doll and they are eventually picked up by an exasperated Scarecrow. Additionally, a Protocol-Assimilated Executioner has secretary lines explicitly calling out to both Hunter and Scarecrow.
    • The three forms a Comic Trio in Healing Chapter 2

    Hunter 

SP721 "Hunter"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_hunter_4.png
Click here to see Hunter Elite. 
Click to see 5★ version. 
Artist: infukun
Voiced by: Ami Hagihara

  • Back for the Dead: In Chapter 3 of the Isomer event, Executioner and Hunter show up briefly in AR-15 and AN-94's leg of the story after a long period of absence from the main campaign. Their plans to end the two G&K T-Dolls get cut short when they both easily succumb to a coordinated attack from them, and they never show up again for the remainder of the event.
  • Freudian Trio: The ego to Scarecrow's superego and Executioner's id.
  • Guns Akimbo: A pair of high-caliber pistols, which are surprisingly accurate and can shred through your T-Dolls in no time.
  • Resurrected for a Job: She is reprogrammed by Ouroboros in Operation Cube for the purpose of stopping Squad 404 from intercepting communication-jamming equipment. Following her imminent defeat to 404, she is forcibly shut-down and abandoned.
    • Turns Red: She is given an "Elite" modification, enhancing her combat abilities.
  • Shock and Awe: Her skill cut-in features her sparking with electricity before going to town on her enemies.
  • Terrible Trio: Forms one with Scarecrow and Executioner - besides showing up together in one of the loading screens, the trio are the T-Dolls summoned by Agent during her boss fight, appear together in the Madness Chapter, and seem to be relatively close. Executioner doesn't hesitate to pull a deactivated Hunter out of the fight during Operation Cube, falling back to Scarecrow's position.
    • The three forms a Comic Trio in Healing Chapter 2

    Intruder 

SP914 "Intruder"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_intruder.png
Click to see 5★ version. 
Artist: infukun
Voiced by: Yuka Ootsubo

  • Arc Villain: The main antagonist of the Rabbit Hunt event. During the Rabbit Hunt event, she found Elphelt from somewhere and proceeded to build a Dummy Link duplicate of her, hence the origin of the Automaton Annihilator.
  • Affably Evil: Unlike the rest of the Sangvis Ferri units, she is incredibly polite toward the T-Dolls. She even insists that she's willing to sit down and have a tea together should her boss allowed her.
  • Faux Affably Evil: However, during the Rabbit Hunt event, she switches to a much harsher demeanor when she's confronting the T-Dolls and expressing the real Elphelt's uselessness towards the end.
  • Gatling Good: The back of her high caliber rifle is a Gatling gun, and she uses it against you after firing her rifle.
  • Hot Witch: An alternate version of Intruder with different skills called "Witch of the End" Intruder was released for the Chinese server on Halloween 2021. Her witch outfit leaves little to the imagination, with an Impossibly-Low Neckline and skirt cutouts that go almost up to her hips.
  • Portal Network: Her skill cut-in animation as a Coalition unit makes use of one of these to summon a swarm of Dinergates, which then proceed to stampede the enemy. Oddly, it's never implied anywhere in the story that SF even has portal technology, much less an entire portal network.
  • The Strategist: A high-end unit capable of planning strategies and commanding Sangvis Ferri Dolls directly.
  • You Have Outlived Your Usefulness: Toward the end of the Rabbit Hunt event, she stats that with the Automaton Annihilator's defeat, the real Elphelt wouldn't have any use. She then leaves the real Elphelt at your disposal.

    Destroyer 

SP5NANO "Destroyer"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_destroyer.png
Click to see 5★ version. 
Artist: infukun
Voiced by: Yuuki Takada

  • Adorable Evil Minions: In cutscenes, she's sometimes seen using Dinergates to do her bidding. most notably in the "A Snowy White Capriccio" event when she has them try to steal the Christmas presents of G&K T-Dolls. She's also seen defended by Tarantulas (the armored variant) when attempting to capture her through Protocol Assimilation.
  • Aw, Look! They Really Do Love Each Other: During Dual Randomness, Despite being in such poor condition that she's shutting down every five minutes, Destroyer leaps in front of Dreamer without a second thought to protect her from a fusillade of bullets fired by G&K T-Dolls.
  • Armor-Piercing Attack: One of her Coalition passives, Composite Grenade, converts all of her damage to explosive damage, which ignores the health gating mechanic of enemy Dummy Links. This addresses the biggest flaw Destroyer had as a boss unit, where her "grenades" behaved more like large, slow bullets.
  • Butt-Monkey: Often put through humiliating and/or lethal situations by her sister Dreamer. Even when abusive higher-ups are out of the question, she still manages to make herself look stupid from time to time, like in the 2019 Christmas event when she attempted to steal Christmas presents from G&K using Dinergates of questionable quality.
  • Call-Back: Her active Coalition skill, Wind Grasping Hand, fires several grenades in a cross pattern at the enemy with the highest HP. She had the same exact attack back during her brief stint as Gaia.
  • Damage-Increasing Debuff: One of her Coalition passives, Inferno Grenade, makes her first grenade after a reload explode into flames on contact, not only dealing Damage Over Time but also increasing her target's damage taken by 10% from all sources for its duration.
  • Grenade Launcher: And she carries two of them to blow up everything.
  • Grenade Spam: She can fire grenade rounds in a rapid succession, and each shot can take down a Dummy Link in one hit.
  • Guns Akimbo: She dual wields a pair of automatic grenade launchers.
  • Imperial Stormtrooper Marksmanship Academy: Despite her immense power, it seems she has problem hitting something.
  • Long-Range Fighter: One of her Coalition skills, Waypoint Strike, allows her to provide fire support to a distant map node with her grenade launchers, akin to a Heavy Ordnance Corps unit. However, her gimped rate of fire and complete lack of shield piercing make her less effective at this role than an actual Automatic Grenade Launcher HOC, so this skill is really only useful in specific circumstances.
  • The Napoleon: Her small stature leads others, enemy and ally alike, to treat her like a kid and underestimate her. For obvious reasons, she doesn't like that.
  • Powerful, but Inaccurate: Her grenades does 300 damage per hit and she fires about twice every second. The problem is that she has very low accuracy, meaning she can be effectively tanked by a single SMG or a even a HG.
  • Screw This, I'm Out of Here!: Abandons SF during Polarized Light.
  • Support Party Member: Her Coalition tile buff increases the damage, armor, and accuracy of armored machine-type Coalition units, practically mandating the use of Mighty Glacier units like the Manticore and Aegis when she's in the Echelon. To drive the point home, she's surrounded by Tarantulas (armored Dinergates) when attempting to capture her.
  • Throw the Dog a Bone: In the Christmas 2019 event, the Commander happens to find Destroyer hiding in a bush and crying after her plan to steal G&K's presents failed. Out of the goodness of their heart, they give Destroyer a present to soothe her, not even knowing that the T-Doll in the bush was an intruder.
  • Tsundere: According to her official bio, anyway. The story so far hasn't done a very good job of showing it. The closest she came to showing this behavior was during the Christmas 2019 event, where she headbutted the Commander in the chin after the Throw the Dog a Bone moment above, then made off with their present with a smile on her face.

    Gaia 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_gaia.png
Artist: infukun
Voiced by: Yuuki Takada

  • Brain Uploading: Destroyer and Dreamer's conversation suggests that Gaia is Destroyer's new body, specifically, she requested for a more beautiful body over firepower and speed.
  • Guns Akimbo: Just like Destroyer, her old body, she dual wields a pair of automatic grenade launchers, but upscaled.
  • Grenade Spam: Her skill "DESTR Rocket Launch" has her jumping to the sky and fires several time bombs from midair.

    Alchemist 

SP7C "Alchemist"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_alchemist.png
Click to see 5★ version. 
Artist: infukun, mosquito coils (5★)
Voiced by: Arise Satou

  • Guns Akimbo: She dual wields a pair of claw-like pistols that doubles as melee weapons.
  • I Shall Taunt You: Through an open channel broadcast during Chapter 6, she calls out Negev by name and taunts her in order to lure her behind Sangvis lines. This works, causing Negev to charge through in a bloodthirsty rage.
  • Odd Friendship: With FAL of all people! Despite being from different factions, it turns out both of them share a weird fashion sense that baffles their comrades. When FAL was captured by Alchemist, rather than torture her, Alchemist instead has a talk with FAL over shoes and exchange some fashion tips.
  • Sadist: Openly admits of wanting to torture her opponents before killing them.
  • Teleport Spam: She often teleports to dodge bullets and stab your units in the back.

    Dreamer 

SPACA "Dreamer"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_dreamer.png
Click to see 5★ version. 
Artist: infukun
Voiced by: Kaya Okuno

    Ouroboros 

SP24WR "Ouroboros"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_ouroboros.png
Click here to see Ouroboros Elite. 
Click to see 5★ version. 
Artist: infukun, 小枪桑 (5★)
Voiced by: Rumi Ōkubo

  • A Day in the Limelight: She is one of the main character of the Dropkick on My Devil crossover event, My Devil's Frontline, representing the GF universe. The event also delves deep into her past as the winner of the AI battle royale.
  • Affectionate Nickname: Jashin-chan and Jormungandr calls her "Little Snake" in the My Devil's Frontline event.
  • And I Must Scream: She is captured by Persica during Operation CUBE Plus and is being forcefully experimented to analyse the relationship between Griffin and Sangvis Ferri as well as extracting data for repairing M4A1, only her AI is partially functional.
  • Armchair Military: Her only combat experience comes from combat simulations. In other words, Operation CUBE is the first time she gets deployed on the field. At one point, she gets called out by Hunter for treating a real battle like a combat simulation.
  • Dub Name Change: The game's files refer to her as Weaver.
  • The First Cut Is the Deepest: Platonic example involving friendship — "My Devil Frontline" reveals that during the AI battle royale, Ouroboros was betrayed by several AI who had offered to be her friends, alienating her to the concept of friendship entirely.
  • Inferiority Superiority Complex: Revealed to have this in "My Devil Frontline" — Ouroboros flouts her apparent superiority as a Sangvis Ringleader to hide the massive insecurities she has from the AI battle royale. Chief among them is that she only won against Jormundgandr because the latter explicitly refused to evade Ouroboros' final attack. Her mental recreation of her Sangvis base in the final chapters of "My Devil Frontline" highlight both halves of this trope, first showing her mental recreations of her fellow ringleaders pampering her until she passes out from her final fight with Jormundgandr...and then beating the crap out of her after she finally does pass out.
  • Jerk with a Heart of Gold: Ouroboros is always hostile to everyone from Griffin and Sangvis Ferri, but by the time of My Devil's Frontline, she has mellowed enough to show empathy for others (even if she doesn't want to admit it). Notably, the only reason she worked together with Jashin-chan is to send the other three dolls back to their world; she felt that she is unfit to exist in Griffin or SF.
  • Macross Missile Massacre: Venomous Descent has her fire a large amounts of missiles into the air, after which they rain down into enemy formation for devastating area damage.
  • Psycho Prototype: Her AI is unstable due to being a prototype created right after the Butterfly Incident.
  • We Have Reserves: Due to being the Sole Survivor of a combat simulation between thousands of Sangvis Ferri AI, she disregards her subordinates and only treats them as disposable pawns.
  • You Are Not Alone: She ultimately realizes she is considered a member of both Griffin & Kryueger and Sangvis Ferri following the events of "My Devil's Frontline".
  • You Have Outlived Your Usefulness: She forced Hunter to shut down following 404's successful raids on her position.
  • Worf Had the Flu: My Devil's Frontline has her put in a greatly weakened body, to the point she can't even take on a single, unarmed Griffin doll straight-on. Her rematch with Jormungandr goes as well as you might expect. Downplayed in that she ultimately manages to win anyway.

    Gager 

SP21 "Gager"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_gager.png
Click to see 5★ version. 
Artist: infukun
Voiced by: Yui Ishikawa

  • And Then What?: During Operation: Dual Randomness, Architect asks Gager what blindly following Sangvis Ferri's revenge-driven directives against humanity would accomplish, now that said faction has been almost completely wiped out by the KCCO, and she sincerely pleas with Architect to start thinking for herself. Not knowing what to make of Architect's newfound worldview, she runs away in confusion.
  • Beleaguered Assistant: Keeps having to metaphorically pull Architect's ear for her improper planning and base-keeping, even though the latter was put in charge of the outpost. G&K would have much more easily accomplished Operation Hypothermia if not for her.
  • Cloud Cuckoolanders Minder: For the same reasons as above.
  • Crosshair Aware: Displays a row-wide one moments before unleashing a Herd-Hitting Attack.
  • Herd-Hitting Attack: Has one, like most ringleader SF units. However, hers hits an entire row worth of T-Dolls twice with her weapon, instead of utilizing explosives with a large splash radius. This attack hits every T-Doll in a horizontal line for equally-destructive damage, as indicated by the entirely-red strike zone instead of having yellow-colored "low-damage" tiles common to her colleagues.
  • Improbable Weapon User: An assault rifle with crossbow-like fins at the front end with a Laser Blade bayonet that she uses to dispatch her targets in one strike.
  • Villainous Friendship: In spite of being her babysitter (or perhaps because of it), she is intensely protective of Architect. After the latter's capture by Griffin, Gager makes it a priority to secure Architect's release, or at least her location by besieging Griffin's troops during Singularity. In the Christmas side story "A Snowy White Capriccio", she secretly delivers presents to Architect, who expects it every year, even though she's imprisoned. She finds her friendship with Architect tested during the events of Operation: Dual Randomness when Architect tries to convince her to come to G&K's side, resulting in Gager trying to destroy Architect.

    Architect 

SPzH3000 "Architect"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_architect.png
Click to see 5★ version. 
Artist: infukun
Voiced by: Yuka Ootsubo

  • Affably Evil: Bordering on Card-Carrying Villain. The only reason why she's even "evil" at all is because she attempted to blow up the AR and 404 squads in Operation Arctic Warfare. Not because she hates them, mind, but simply because she wanted to indulge in some explosions.
  • Ain't Too Proud to Beg: Towards the end of the Arctic Warfare event, she gets defeated and surrounded by the Tactical Dolls from Griffon & Kryuger. The first thing she does is to abandon her allies and beg for mercy. She's also the first Sangvis Ferri unit who actually surrenders to her foes. Her artbook bio states that she has "minimal loyalty to Sangvis Ferri", so this was probably bound to happen anyway. The end of chapter 2-2 of Operation Cube+ shows that her surrender wasn't actually on a whim - she was told to do so under Mastermind's orders. She simply bided her time until G&K collectively let their guard down enough for her to escape, then continued doing what she usually does by blowing up the team under M4A1's command. However, due to the nature of the chapter being that of a simulation made for M4A1 as well as Architect herself is acknowledged to be "a little off" throughout the chapter by M4A1, Simulation!Architect's explanation for her surrender was dubious at best. In the epilogue, the real Architect visited Ouroboros and made it clear she won't be coming back to Sangvis Ferri in one piece after her betrayal since Agent will destroy her.
  • Animal Motifs: Sharks. Some of her Easter Egg dormitory outfits are a shark-shaped mascot costume. Also, NVW-type Architect has shark-shaped warheads, and her art flat out has a pair of sharks prominently displayed, swimming in the background.
  • Anti-Villain: The worst that could be said about her is that she's a destructive airhead with a loyalty deficit. She has no antipathy with G&K, 404, or humanity and will surrender instead of dying fighting for a cause she doesn't believe in.
  • Arc Villain: Of the Arctic Warfare event. She's the one who installs the Jupiter cannons all over the place.
  • Armor-Piercing Attack: Zigzagged. As a boss, it's played completely straight, but as a Coalition unit, her rocket launcher attacks ignore health gating from Dummy Links, but armor can mitigate how much damage the rockets actually do.
  • Beach Episode: NVW-type Architect gives Architect a rather revealing bikini, and her animated skill cut-in takes place on a beach. Unlike most skins, NVW-type Architect is functionally a different unit, with a differing skill set from the normal Architect.
  • BFG: Carries a large rocket launcher (with an underbarrel rifle) that fires tactical nukes.
  • Breakout Villain: Out of all of the Ringleaders, Architect is the most popular and well-liked out of them all; even taking nearly 50% of the votes when players were asked to vote for their favourite Ringleader.
  • Cloudcuckoolander: Her artbook bio even calls her "a cheerful and somewhat mindless girl".
  • Comically Missing the Point: In the Arctic Warfare epilogue, Persica tells the commander that she figured out how to dismantle the Jupiter Cannons for further study. Architect, off-screen, gets mad at the fact that Persica took all the credit for the intel she divulged. As opposed to, you know, getting mad at the fact that she's currently held hostage by G&K. The only response an off-screen Helian can give is to order someone to put her gag back on in exasperation.
  • A Day in the Limelight: Gets her fair share of screen time in the VA-11 HALL-A crossover event, since it turns out that she's one of the few S.F. T-Dolls that haven't been destroyed yet in the event's Alternate Universe.
  • Easter Egg: If you place the full set of 5* furniture set "Star of the Theme Park", you'll see her disguised as a Goliath Plus mascot. Similarly, placing the full set of 5* rarity furniture set "Beach Tycoon" would have her show up in a shark suit.
  • Gameplay and Story Segregation: Canonically, she's a prisoner of war under the Commander's watch. This does not make her a starter Coalition unit though, sadly (Scarecrow fills that role). Players still have to capture her the old-fashioned way like everything else that's available in Protocol Assimilation.
    • Does get explained eventually: She sufficiently pissed off RO and Sop while on a mission that the latter ripped her legs off at the former's direction, and required G&K to pick her up.
  • Go-Karting with Bowser: Architect drops by the bar during chapter 7 of the VA-11 HALL-A event for a drink and some philosophical banter with Jill and Springfield.
  • Heart Symbol: Her skill cut-in starts with a few of them emanating from behind her.
  • Improbable Weapon User: Compared to the rest of the S.F. ringleaders, her weapon is relatively mundane. It's a mini-nuke launcher that superficially resembles an RPG-7 and is fitted with an underbarrel assault rifle.
  • Informed Loner: The description for her entry in the Enemy Units index claims she's a loner. From a gameplay perspective, she has several other units backing her up. From a story perspective, she has Gager acting as an assistant in Arctic Warfare and she considers her to be a friend.
  • Logical Latecomer: She's one of the later Ringleaders that are introduced, and it's fairly obvious from the beginning of her story that she's not quite as hellbent on humanity's destruction as the rest of Sangvis Ferri is. She just happens to be a threat because of her obsessive tendencies making her place random Jupiter Cannons everywhere. She's also the only confirmed G&K captive due to surrendering at the end of her event, instead of being Defiant to the End like most of her peers. More importantly, by the time of Operation: Dual Randomness, Architect's the only Ringleader who outright calls Elisa's Kill All Humans directives stupid, baffling her closest friend, Gager.
  • Long-Range Fighter: Her second Coalition skill, Battlefield Spirit, allows her to bombard a distant node like an HOC, much like Destroyer. However, she doesn't do much better than Destroyer in this role, with the only difference between the two being that Architect has slight shield piercing while using this skill.
  • Mad Scientist: The High School AU setting as shown in the 2020 April Fools splash art portrays her as one of these. She's walking out of a charred room holding a test tube containing purple liquid, which presumably blew up the room behind her. Gager is absolutely livid at the damage she caused.
  • Meaningful Name: Her model number, SPzH3000, is derived from the PzH2000, a self-propelled howitzer.
  • Pink Is Feminine: She's a Manic Pixie Dream Girl with pink eyes, and she's the exact opposite of an Aloof Dark-Haired Girl, which every other Ringleader is to varying degrees. Her cut-in, linked in Heart Symbol above, has copious amounts of pink everywhere, including the muzzle flare of her RPG-esque weapon.
  • Self-Deprecation: She often calls herself stupid during the events of Operation: Dual Randomness.
  • Stuff Blowing Up: If her nuke-firing rocket launcher and Jupiter Cannon installations are any indication, she loves this trope. Unsurprisingly, as a friendly unit, all of her skills are dedicated to using or buffing explosive damage.
  • Unorthodox Reload: Her animated skill cut-in shows Architect tossing one of her warheads high into the air, then catching the back end of it neatly in her rocket launcher's barrel.
  • Villainous Friendship: With Gager. When she gets presents secretly sent to her, she knows it's from Gager, and calls her her "lady knight". Their bond is strong enough that during the events of Operation: Dual Randomness, Architect asks the Commander to take her back to her old operational zone under the AR Team's watch in an attempt to try and convince Gager to join her in G&K, knowing full well Gager has almost nothing to come back to if she stayed with Sangvis Ferri. Unfortunately, it ends with the two of them fighting each other, with Gager going in a livid rage for Architect's betrayal.

    Agent 

SP47 "Agent"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_agent.png
Click to see 5★ version. 
Artist: infukun, 陆银 (5★)
Voiced by: Hitomi Nabatame (Japanese), Katelyn Barr (English)

  • Adaptational Achilles Heel: The episodes of the anime that cover her first boss battle reveal that her guns are slow and cumbersome, making her susceptible to attacks anywhere other than her front, proving to be her undoing when SOPMOD II destroys all of Agent's Dummy Links with her grenade launcher from atop an abandoned church. This isn't a problem in GF, since all battles have the combatants always facing each other.
  • Beehive Barrier: The Deflector Shield she puts up is composed of red hexagons.
  • Boss Rush: Part of the reason why she's so annoying to fight. As if fighting her alone wasn't bad enough, from the hidden Survivor stage on upwards, Agent will teleport away from the player's echelon at certain HP intervals, while sending other bosses and some mooks to attack them, in order of encounter in the main campaignnote . These extra bosses must be defeated before the player can finally catch up with her. If you wipe and decide to fight her again, the pattern repeats.
  • Deflector Shield: At 15% and 5% base HP remaining, Agent will stop attacking momentarily and put up a shield. This shield must be broken within 10 seconds, or she will unleash an attack dealing 99,999 damage to all Dolls, effectively killing everyone in a single hit. Aside from SMG T-Dolls with Shield skills (e.g. Thompson, G36C, MP5), this attack cannot be blocked.
  • Desperation Attack: What her aforementioned One Hit Poly Kill skill basically amounts to, as she will not resort to it if her HP is at 16% or above.
  • Disk-One Final Boss: She's the main antagonist on Sangvis Ferri's side during singularity, but after she's defeated, Griffin now has to face KCCO.
  • The Dragon: She is the one that gives the Mastermind's, a.k.a. Eliza, orders to the rest of SF's ringleaders, making her the second in command.
  • Meido: Visual design aside, Agent is extremely subservient to her master and thinks nothing else but how to best carry out their orders. This also extends to the Commander after she is assimilated.
  • Me's a Crowd: With every 20% of her base HP gone, Agent will summon a duplicate of herself, which serve as her Meat Shields more than anything, since they have staggering amounts of health, but deal negligible damage and cannot use skills. This is her skill as a Coalition Unit.
  • Not So Above It All: While Agent normally puts on an air of elegance and nobility that most of her fellow Ringleaders pack, even she is reduced to blushing in shock during the My Devil's Frontline event when it turns out that several T-Dolls (including Ouroboros) got sucked into Jinbocho, which the Commander is now watching on live television.
  • One-Steve Limit: An occupational version. Her Oath line has her jokingly telling the Commander that she'll "get rid of the other head maid" (G36).
  • Unusual Weapon Mounting: Her weapons are hidden under her skirt and lifts them up before firing.

    Garm/Cerberus 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_garm.png
Artist: infukun
Voiced by: Yuuki Takada

  • Dub Name Change: It is named as Cerberus in the EN version.
  • Eye Beam: Her skill "CERBRE Hyperbeam" fires a laser beam from her mono-eye camera.
  • King Mook: Resembles an oversized Dinergate.
  • Lethal Joke Character: Played with. Dreamer designed the Garm chassis to be like this on purpose, in order to humiliate Destroyer. It's capable of doing a lot of damage to your echelon despite its silly look, but due to it being controlled by a rather simple-minded unit, its tactics mostly boil down to sitting in one place and shooting down one lane, with the occasional Macross Missile Massacre (that would still hit only one column) to account for inaccuracy. As such, defeating Garm is very easy, as its attack patterns are predictable and it can never hit the four corner tiles, making them safe at all times.
  • Meaningful Name: Garm, or Garmr, is the guardian hound of Hel from Norse Mythology. Her skill name also references Cerberus, another famous mythological hellhound.
  • Samus Is a Girl: The Garm unit in Deep Dive event is actually Destroyer herself being installed into the unit by Dreamer, prior to being upgraded into Gaia.

    Judge 

SPSP "Judge"

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_judge.png
Click to see 5★ version. 
Artist: infukun
Voiced by: Aki Toyosaki

  • Diving Kick: Her skill has her leap into the air and stomp on a 2x2 area in the player's back two columns.
  • Dub Name Change: The game's files refer to her as Justice.
  • The Napoleon: Negotiations broke down between her and Anti Rain Team because our heroes made a few jabs about her height.
  • Wake-Up Call Boss: Despite making her first appearance in the main campaign, she fights more like an event boss. Her Diving Kick starts up fast, has a low cooldown, and is nigh unavoidable, so players will just have to accept some losses and/or retreat while placing their DPS units on the front column before the battle starts (which, under any other circumstance, is a bad idea). She's also armored, so new players getting into the battle with AR units will find themselves shafted due to having no armor penetration. She's also the first enemy to target more than one unit at a time with her basic attacks, effectively forcing the player to run an atypical double shotgun formation to keep their DPS safe.

    Beak 
https://static.tvtropes.org/pmwiki/pub/images/900px_beak.png
Artist: infukun
Voiced by: Ami Hagihara

  • Berserk Button: Don't insult her bike. RO635 gets a taste of this when she proceeds to do exactly just that.
  • Boisterous Bruiser: She's a loud braggart that's prone to running over her enemies with her bike.
  • Chuck Cunningham Syndrome: Beak doesn't show up again after Isomer, not even featured as a recruitable Ringleader in Protocol Assimilation.
  • Cool Bike: Just look at it!
  • Cutscene Boss: Sort of - the only time she's actually "fought" is in a Quick Time Event-controlled Chase Fight, with S.F. M16A1 on the back seat doing the shooting for her.
  • Drone Deployer: In addition to M16A1 being her gunner, Beak will occasionally release her laser drones to shoot at her pursuers. AK-12's Deflector Shield ability must be deployed to block their shots.
  • Early-Bird Cameo: Beak's first appearance is actually in the first Girls' Frontline artbook, released about a year before her official debut in Isomer.
  • Late-Arrival Spoiler: Beak is featured prominently at the bottom of the April Fools 2020 splash art riding a pedal bike. This art was featured in all versions of the game, including the ones that didn't get to experience the Operation: Isomer event yet.
  • Super Prototype: She introduces herself to AR-15 and AN-94 as the first Sangvis Ferri Ringleader T-Doll developed by Mastermind herself, demonstrating this by casually deflecting AR-15's gunfire with just her arm.

Other Characters

    Elisa 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_elisa_armed.png
Click here to see the unarmed version. 
Artist: infukun
Voiced by: Rie Takahashi

The advanced AI created by Lycoris. With a simple command, she can effectively calculate a strategy and deploy her own Tactical Doll squad. She also has the total control of every Sangvis Ferri facility.
  • All for Nothing: It turns out Lyco removed her ability to interface with the Starfish node before she even awoken during the Butterfly Incident, rendering all of her actions up to Polarized Light moot.
  • Become a Real Boy: She seeks to create an AI with self consciousness, capable of thinking like humans, as well as becoming a perfect AI in Lyco's mind.
  • BFG: She fights using a pair of humongous railguns mounted on her legs, similar in style to Destroyer and Judge.
  • Chekhov M.I.A.: She relinquishes command of Sangvis Ferri and goes AWOL prior to Polarized Light, leaving SF in disarray. She finally reappears late in Polarized Light as the Final Boss for M4's section.
  • Leave No Survivors: She locked down the entire Sangvis Ferri facility and slaughtered everyone inside, be it the unidentified special force who raided the facility or the Sangvis Ferri employees.
  • No Gravity for You: During her boss fight, Elisa periodically designates a tile as an anti-gravity zone, causing the doll standing on it to be lifted into the air. Dolls caught in this state cannot do anything but are also immune to her special attack.
  • Roaring Rampage of Revenge: One of the reasons why she slaughtered everyone is to avenge her father, Lycoris, who was shot dead by a stray bullet in a raid known as the Butterfly Incident.
  • Spell My Name With An S: Her name is spelled Eliza on game files referring to her.
  • Tom the Dark Lord: Looking at the names of the SF Ringleaders, you probably wouldn't expect them to be under the command of someone simply named as Elisa.

    Lycoris 
https://static.tvtropes.org/pmwiki/pub/images/character_profile_lycoris.png

Former 90wish member and the inventor of the Dummy Link system, he was responsible for the activation of the advanced AI Elisa.


  • Dead Man Switch: When the Sangvis Ferri facility was being raided by an unidentified special force, he activated the defense sequence as well as the Sangvis Ferri Dolls to defend the facility. He was shot dead by a stray bullet when the special force was fighting against the Dolls. Near his death, he activated Elisa, using her to override the entire facility, leading to the deaths of every human in Sangvis Ferri facility.
  • Floral Theme Naming: Named after a genus of lilies. Specifically he's named for the higanbana, flowers associated with death and the afterlife.
  • Posthumous Character: He's long dead prior to the event of the main story.
  • Red Spider Lilies of Mourning: Sangvis Ferri's head researcher Lycoris is the one who created a powerful AI known as Elisa. Just before he died during the Butterfly incident, he gave Elisa complete authorization over the company's resources. What she does afterwards would kickstart the initial plot of the game. His name is a reference to Lycoris radiata, more commonly known as the red spider lily or higanbana.
  • Small Role, Big Impact: Lyco is mostly only relevant to the backstory of Sangvis Ferri, but he plays a crucial part in William's plans by creating Elisa.
  • We Used to Be Friends: He and Persica used to be close partners under 90Wish, but later drifted apart after Lyco joined Sangvis Ferri.

     Jormungandr 
One of the AIs defeated by Ouroboros in her simulation training.

  • Always Someone Better: Jormungandr is much more of a fighter than Ouroboros, the latter admitting that she couldn't take her on in a direct fight. It's implied that she could have easily beaten Ourobors and taken her spot in the real world. She just choose not to.
  • Japanese Delinquents: In contrast to Ouroboros' Joshikousei aesthetics, Jormungandr looks very much like a stereotypical sukeban.
  • Posthumous Character: Ourobors had to kill her in order to gain the right of existing in the real world, so it's a given. She was very briefly reincarnated from Ouroboros' neural cloud data and large amounts of mana, only to be killed again by Ouroboros soon after.
  • Thanatos Gambit: She denies Ouroboros the satisfaction of victory by leaving herself wide open to Ouroboros' sneak attack. By doing this, Ouroboros will remember her forever as "the one she will never be able to defeat", which is vindicated when Ouroboros goes through great lengths just for a chance to fight her again.
  • Theme Naming: She shares Ouroboros' theme of being named after mythological serpents.

Other units

    Elphelt Valentine 
https://static.tvtropes.org/pmwiki/pub/images/900px_elphelt_costume2.png
An assimilated Dummy Link of the real Elphelt Valentine encountered as the Final Boss of Operation Rabbit Hunt.

For tropes related to her playable version, see here.

    Former AR Team member (SPOILERS OFF) 
https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_m16a1_sangvis_ferri.png
M16A1 after the events of Chapter 8-4 Emergency, where she deliberatly infects herself with the Parapluie Virus in order to access classified Sangvis Ferri information regarding M4A1.

For tropes pertaining to her playable appearance, see her entry on Girls' Frontline: Assault Rifles.
  • Advancing Boss of Doom: One that's actually on your side for a change. During the Wolf and Owl III stage of Isomer, a SF-aligned M16A1 can be set loose upon Paradeus forces, where she's deceptively strong despite her low-4000s combat score, being able to suddenly pull an army of amped-up Manticores and Dragoons out of her pocket. While her damage output is low against armor, she and her entourage has enough health to outlast virtually anything she happens across, and as the cherry on top, her minions are actually restored to full health after a while should they lose links, as well as after each fight. She's able to defeat Nimogen on EX difficulty by herself, even if it can take her ages to do so without support from your HOCs. She's considered to be the Easy Level Trick of this map, especially on EX.
  • The Alcoholic: She's apparently still this even after her defection. Lampshaded by Beak during Chapter 3 of the Isomer event when M16 entertains the idea of teaming up with AR-15 against the White Faction, even though they're currently supposed to be holding AR-15 and AN-94 hostage.
    Beak: Huh!? Are you so drunk you've forgotten what side you're on!?
  • Anti-Villain: Despite her increasingly dubious nature since her downfall, several facets of her time at G&K surfaces so much that Sangvis Ferri doesn't really trust her. Her actions are made on the independent purpose of trying to protect or keep M4A1 out of harm's way and has some gameplay moments in which she helps out the player, which ironically is in Isomer, since she is fought as a boss later on in Isomer with Unexpected Gameplay Change.
  • Badass Normal: Compared to other SF bosses, who fight using a variety of superpowers and outlandish weaponry, all M16 has is her namesake rifle (which is nearly a century old, by the way) and a bunch of grenades. She is still one of the most dangerous threats in their roster.
  • Big Damn Heroes: M16 makes her return in Poincare Recurrence by grappling into Morridow's helicopter and causing it to crash, thus preventing an unconscious M4A1 from being taken to Paradeus.
  • Brainwashed and Crazy: In chapter 8, she was infected by the Parapluie virus, though it was inactive until she was forced to use it to gain access to SF infrastructure, which ended badly for her. She later appears as a Sangvis Ferri boss in the Singularity event. Subverted, as it turns out M16 had been infected with Parapluie all the way back during the Butterfly Incident, and she switched sides to SF out of her own volition.
  • Curb-Stomp Battle: Delivers one toward Mercurows with her own SF echelon during Operation Isomer.
  • Evil Costume Switch: Sports an altered version of her costume after her defection. Her hair turns white, she gets an oversized coat, and her color scheme is darker overall among other things.
  • Fake Defector: M16's first and foremost objective is to protect M4A1. This does not change even after her defection. Polarized Light and Chapter 13 reveals that everything she did with SF was to prevent M4A1 from playing right into William's plans.
  • Final Boss: Of Isomer, as far as the event story stages are concerned.
  • Grenade Spam: She will occasionally throw out several handfuls worth of grenades, which explode and deal significant damage in addition to stunning your T-Dolls.
  • The Mentor: She's a non-canon example in Healing Chapter. The reason for her defection there is fittingly as Lighter and Softer as the show itself — when Scarecrow, Executioner and Hunter manage to get the drop on M16, she's so moved by their collective teamwork that even though they ultimately didn't defeat her, she offers to mentor the three of them anyway to strengthen their teamwork.
  • My Skull Runneth Over: The epilogue of Isomer sees M16 and Beak get very close to successfully retrieve Belgrade's Pike Node, but M16 is stuck between her objective and having to shoot her former teammates. Her instance of OGAS tells her to plug herself into the Pike Node for a way out; when she complies, she starts convulsing and almost ends up on the floor before her OGAS sets off an EMP effect. In comparison, the cutscene right afterwards has M4A1 doing the same thing and barely noticing the huge volume of data she receives.
  • Promoted to Playable: Confirmed to be a planned addition to the Protocol Assimilation pool.
  • Redemption Demotion: Inverted. She was a hardly a pushover while part of G&K, but when she defected to Sangvis Ferris, she became the toughest humanoid enemy the game has throw so far.
  • Talking to Themself: Like M4A1, she converses to herself when addressing the instance of OGAS residing in her neural cloud.
  • Teeth-Clenched Teamwork: Although she's technically on Sangvis Ferri's side, the epilogue of Operation: Isomer shows that Agent, Beak, and presumably the rest of S.F. aren't ready to fully trust her yet, even after M16 proved herself worthy of them by retrieving the data from Belgrade's Pike Node before either G&K or Paradeus could. Considering the Villainous Rescue below, her attempt at teaming up with AR-15 again in Isomer Chapter 3, and her attempts at holding back on the AR Team, S.F.'s reaction is justified.
  • Villainous Rescue: Downplayed. While her role was indirect, she guides M4 SOPMOD II through the battlefield during the events of Continuum Turbulence, much to the latter's reluctance. She also helps you to take down Mercurows during Operation Isomer.

Alternative Title(s): Girls Frontline Seven

Top