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  • Attack Drone: Their physical form is this. The actual characters are merely holographic projections.
  • Big Fancy Castle: Where the Fairies supposedly "live", with the castle getting bigger the more upgrades the player puts into it. How exactly the Fairies "live" there is anyone's guess.
  • Cute Machines: Not the drones themselves, but the holograms. The Prototype Fairy places greater emphasis on the "machine" part, as her appearance is more cybernetic compared to the humanesque holograms of the other Fairies. In the Deep Dive event, UMP45 lampshades how only an engineer as crazy as Persica could've given drones an Artificial Intelligence that would project itself as a cute girl to its surroundings to alleviate its boredom.
  • Cute Mute: None of them have any voiced dialogue. Even when one shows up in a story cutscene (namely the scene described in Cute Machines above), it doesn't have any lines whatsoever. Averted by the Healing Chapter and Madness Chapter anime adaptations, where the little moments of screentime they have are definitely voiced, especially with the Landmine Fairy in Madness Chapter. The Glory Day event also averts this, as the event Fairies featured in the story all have their fair share of dialogue.
  • Fun Size: Their character portraits include one or two copies of them that are even smaller than the actual character. This version is the one shown in combat and when visiting others' dorms as an adjutant.
  • Mundane Utility: Almost every Fairy has some Flavor Text describing how they're used "on regular days", with some being more mundane than others.
  • Prestige Class: Unlike T-Dolls, Fairies don't have a fixed rarity, instead starting at 1★ and going up to 5★ depending on their current level and enhancements. Their appearances change at 3★ and 5★ to illustrate their power increase.
  • Puni Plush: All of them are Super-Deformed girls drawn by saru, and they're all adorable.
  • Rare Random Drop: Fairies are the Equipment Heavy Production equivalent of shotguns, including their ridiculously low craft rate.
  • Stop Poking Me!: Some Fairies that have Live2D animations express disapproval when tapping on them repeatedly.
  • Support Party Member: Even more so than handgun T-Dolls, as all Fairies have a passive that increases the echelon's basic stats, a talent that randomly activates, and possibly an activated skill that further buffs a specific stat or two for all associated T-Dolls.
  • The Voiceless: Despite each of them having a line of dialogue upon acquisition, they don't vocalize at all.

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Combat Fairies

    Airstrike Fairy 

Airstrike Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_airstrike_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 9

    Armor Fairy 

Armor Fairy

https://static.tvtropes.org/pmwiki/pub/images/armor_fairy_4.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 3

    Artillery Fairy 

Artillery Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_bombardment_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 8

  • Death from Above: In a more concentrated manner than the Airstrike Fairy. Her skill randomly pelts the enemy's side of the battlefield with a mortar shell, which do more damage per shot than the Airstrike Fairy, but they have the damage radius of a grenade launcher.
  • Stat Stick: Sought after more for her unrivaled 55% firepower passive rather than her artillery skill, which only amounts to a glorified grenade launcher.

    Beach Fairy 

Beach Fairy

https://static.tvtropes.org/pmwiki/pub/images/beach_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 22
  • Beach Episode: She was introduced during a summer event in the Chinese server alongside the Shattered Connexion event.
  • Bragging Rights Reward: Only players that attain a certain ranking percentage on Shattered Connexion's ranking map will get a copy of her.
  • Permanently Missable Content: She's only obtainable while the Shattered Connexion ranking map is available.
  • Status Infliction Attack: Her skill, "Slothful Tide", causes ocean waves to sweep the enemy lines, inflicting a movement speed debuff and some Knockback like shotgun T-Dolls, making it very useful for keeping enemies away.

    Barrier Fairy 

Barrier Fairy

https://static.tvtropes.org/pmwiki/pub/images/barrier_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 24

  • Beehive Barrier: Shown wielding one in her 1★ and 3★ forms. Her 5★ shield is circular intead, displaying an angel insignia.
  • Deflector Shields: Her skill, "Armor Fortification", grants shotgun units in the Echelon an energy shield that scales off of their armor rating.
  • Guardian Angel: Modeled after one, featuring a halo and mechanical wings.

    Command Fairy 

Command Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_command_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 15

  • Experience Booster: Her skill, "EXP Overload", gives her echelon extra experience per battle, going up to 25% at level 10.
  • Flavor Text: "Boosts EXP. Can be used as a drill and teaching aid on regular days."
  • Holographic Terminal: Has floating holgraphic keyboards and monitors in her 5★ skin.
  • Starter Mon: All players get one of these for free (with a Damage I talent, to boot) after successfully crafting their first fairy.

    Cooking Fairy 

Cooking Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_cooking_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 19

    Fury Fairy 

Fury Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_fury_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 2

    Golden Fairy 

Golden Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_golden_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 18

  • Bling-Bling-BANG!: Wields an unbranded Cash Cannon in her 1★ skin.
  • Bragging Rights Reward: A variable number of copies of her were rewarded based on players' placements in the Deep Dive event's ranking map. Notably, the highest-ranking players got a version of her that had a cosmetic-only talent, further driving the point home.
  • Cool Crown: Starting from her 3★ skin. The 5★ skin gives her a more lavish one.
  • Cool Shades: In her 5★ skin. The shades are also gold.
  • Flavor Text: "Provides the ability to show off. At least it's something!"
  • Luxurious Liquor: Starting from her 3★ skin. The 5★ skin has her holding a whole bottle of whatever she's drinking.
  • Magikarp Power: Her passive stats are trash until she becomes 5★, where she gets a respectable 62% accuracy bonus and 50% evasion bonus.
  • Midas Touch: Her skill, "Golden Law", simply gives the player's T-Dolls and their bullets a gold filter over them. Her 5★ appearance suggests she somehow turned herself into gold.
  • Reclining Reigner: Or perhaps Slouch of Villainy, depending on one's opinion of her.
  • Throne Made of X: Where X is a bag of money-slash-gold bars.

    Prototype Fairy 

Prototype Fairy

https://static.tvtropes.org/pmwiki/pub/images/origin_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 26

  • Not the Intended Use: Her skill, "Panic Termination", costs nothing to upgrade in both data and waiting time. Players can use this to their advantage for completing the skill training weekly quest, netting some easy furniture tokens.
  • Rare Candy: Her sole purpose is to act as experience fodder for other Fairies, as she has an extremely weak passive and a skill that does absolutely nothing. Fairies that receive the Prototype Fairy as enhancement fodder get the same amount of experience as if they had received a duplicate of themselves. The game leans heavily on the "Rare" part of Rare Candy, as only five copies can be obtained from the Polarized Light event, with more of them being dripfed from cash shop bundles afterwards.
  • Robot Girl: More explicitly so than other Fairies, having doll joints and "hair" made of metal pieces, fitting her status as "the first Fairy".
  • Super-Empowering: She does this for M950A during the Polarized Light event, resulting in her MOD III when she finds her in dire straits against overwhelming enemy forces.

    Rescue Fairy 

Rescue Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_rescue_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 16

  • Living Lie Detector: One of the loading screen comics has Persica telling one of the rookie G&K commanders that the Rescue Fairy can act as one of these, which she promptly demonstrates by siccing it on the white-haired commander.
    White-haired commander: LIAR! LIAR! PANTS ON FIRE!
  • Magikarp Power: Despite her relatively useless skill, she has an impressive 80% accuracy and 64% evasion passive when fully upgraded.
  • Opaque Nerd Glasses: Her initial appearance has her wearing a huge pair with swirls on them.
  • Random Drop Booster: Her skill supposedly acts as one for 3★ and higher T-Dolls. Key word being "supposedly" - data collected by a Chinese community effort pegs the drop rate increase at a mere one percent at skill level 10.
  • She Cleans Up Nicely: A downplayed version in that all she does when upgrading to 3★ is removing her glasses. Gets played with in her 5★ version where she's shown spraying herself with Bishie Sparkle (in an orange spray can, no less) and simultaneously not putting much effort elsewhere for her appearance, like Letting Her Hair Down.

    Shield Fairy 

Shield Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_shield_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 4

  • Beehive Barrier: In her 3★ skin.
  • Deflector Shields: Possesses different varieties of them, depending on her upgrades. Her skill gives all the submachine guns in her echelon an energy shield that only goes away when its hit points are depleted. A patch eventually reworked her skill to have her shield apply to all T-Dolls, giving them shields equal to the health of one of their Dummy Links and buffing their damage by 20% for good measure.
  • Eyes Always Shut: Even in her Live2D animations, she never opens her eyes.
  • Shout-Out: The shields in her 5★ skin isn't just for show.

    Sniper Fairy 

Sniper Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_sniper_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 7

  • Awesome, but Impractical: And "Awesome" is a gigantic stretch. On paper, her skill is very tempting as it provides a big damage shot that can obliterate almost anything it hits, but in practice, the skill takes a long time to aim, and nine times out of ten it won't be at what you're wanting it to aim at. Unless you're fighting a single enemy that takes seven seconds to do anything and your echelon is absolutely useless against it, bring any other Fairy. An update eventually mitigated the "impractical" part a bit by allowing her attack to repeat every three seconds and also inflicting a vulnerability debuff to give her some utility.
  • Friendly Sniper: Obviously.
  • One-Hit Kill: Her skill at max level deals 20,000 damage, killing just about everything except for bosses. The only catch is that the skill itself takes far longer to start up compared to similar rifle T-Doll skills like Aimed Shot.

    Taunt Fairy 

Taunt Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_provocation_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 6

  • Cat Girl: Gains a pair of cat ears and a tail when upgraded to 5★.
  • Draw Aggro: Enemy forces are often more inclined to attack the Dummy first while it's active.
  • Flavor Text: "Produces taunting target drones. Can be used in practical jokes on regular days."
  • I Shall Taunt You: Obviously.
  • Messy Hair: Her hair is slightly unkempt compared to the other Fairies. Meanwhile, the Fun Size version's hair looks like she's prepping to compete against S.A.T.8 for messiest hair in the game.
  • Stone Wall: Her skill, "Provoke Target", summons a Drone that draws aggro and tanks for the echelon. At level 10, the Drone has 1600 HP (for comparison's sake, a 5x Dummy Link S.A.T.8 has 1410 HP at best). However, this is less impressive than it sounds, since the Drone itself has no armor or evasion, giving it the "defenses" of wet toilet paper, and it moves as slowly as a rifle T-Doll, bogging down the rest of the echelon's speed. About the only thing that makes it effective as a tank unit is that it starts in front of the echelon, putting some distance between the echelon itself and the enemy.
  • Troll: She gets a necklace sporting the popular 滑稽(huaji) emoji starting from her 3★ skin, and a printout of 6P62's face at 5★. The Drone she summons also displays it on its monitor. If MDR had a favorite Fairy, this would be it.
  • What a Drag: One of the Live2D animations has the Drone doing a quick lap around her, with the Fun Size version comically hanging on for dear life on the Drone's antenna and getting Blank White Eyes expressing her distress.

    Twin Fairies 

Twin Fairies

https://static.tvtropes.org/pmwiki/pub/images/twin_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 25

  • Cat Girl: Both of them sport cat ears in their 5★ form.
  • Draw Aggro: Their skill, "Twin Protection", does this in the same vein as the Taunt Fairy. Against certain enemies (mainly Mooks), it actually does a better job of doing this over the Taunt Fairy as the twins are positioned in between columns, making them draw aggro from a wider area than the Taunt Fairy's center column tank.
  • Dull Eyes of Unhappiness: The right twin features these, along with heavy bags under her eyes.
  • Meido: They both wear maid uniforms. They get more frills and accessories the higher their rarity is.
  • Stone Wall: Serves a similar function to the Taunt Fairy, albeit having two "Dummy Links" as part of her twin theming. One of the twins plays this trope straighter by uniquely having an armor rating, something that only shotgun T-Dolls otherwise have.

    Warrior Fairy 

Warrior Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_warrior_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 1

  • Boring, but Practical: Her skill doesn't have any fancy bells or whistles, but it's still useful in a wide variety of situations due to the game's "kill everything ASAP" meta.
  • Serial Escalation: Like the Fury Fairy, she wields bigger weapons in her artwork the higher her rarity is. It starts off with a bow, then an M60, then an RPG-7.
  • Status Buff: Her skill, "Combat Efficiency", gives her Echelon a damage and rate of fire boost when it activates.
  • Whole Costume Reference: Every aspect of her echoes Rambo. Even her acquisition line was derived from First Blood.

Strategy Fairies

    Combo Fairy 

Combo Fairy

https://static.tvtropes.org/pmwiki/pub/images/combo_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 23

  • Gathering Steam: Her skill only buffs damage and accuracy for one turn, but increases in magnitude based on how many battles are won on the same turn.
  • Hand Seals: The Fun Size version is pulling one of these.
  • Ninja: Specifically, a kunoichi.
  • Scarf of Asskicking: In her 5★ skin.
  • Sword and Gun: Wields a combat knife and some form of firearm in the other hand (a pistol, shotgun, or even a grenade launcher).

    Defense Fairy 

Defense Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_defense_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 5

  • Deflector Shields: Her skill lowers the damage received by her echelon by 30% at skill level 10. An update later reworked her skill to initially reduce damage taken by 60%, but steadily decrease over time until 30 seconds have passed. Her skill also completely blocks one attack that would've destroyed a Dummy Link while it's active.
  • Early-Installment Weirdness: The Defense Fairy is the first defense-focused Fairy, and it shows. Later Fairies (e.g. Taunt Fairy, Twin Fairies) do her job better by focusing on avoiding or blocking damage altogether rather than merely mitigating it, even after the Defense Fairy was reworked.

    Illumination Fairy 

Illumination Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_illumination_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 17

  • Defog of War: Her skill extends an echelon's night vision range (or enables night vision if the attached echelon doesn't have a handgun). At level 10, the night vision range is increased by two spaces, basically making the echelon a walking and armed radar installation.
  • Matchlight Danger Revelation: One of the loading screen comics has her lighting her torch in an area with flammable gas.

    Landmine Fairy 

Landmine Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_landmine_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 12

    Parachute Fairy 

Parachute Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_parachute_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 11

  • Broke the Rating Scale: Her range is listed as a number on the skill training screen until it hits level 10, when its range becomes infinite and the display says "MAX" instead.
  • Flavor Text: "Controls Heliports. Can be used in decorating event venues on regular days."
  • Hostile Weather: Downplayed - one of her Live2D animations has an untimely updraft lift her beyond the top of the screen, not coming down until a few seconds later.
  • Improvised Parachute: Her 5★ skin's parachute appears to be made out of a thick, rainbow-colored blanket.
  • Obvious Rule Patch: Her skill's usefulness was mitigated with the introduction of anti-air emplacements in events after her introduction. They exist solely to counter the Sequence Breaking tactics described below, preventing her attached echelon from re-deploying in a large radius around the AA emplacement. They can be destroyed when allied echelons step on their node or Heavy Ordnance Corps shell them to shreds, although map design generally makes it infeasible and/or extremely costly to do so repeatedly.
  • Parasol Parachute: Her initial appearance. Amusingly, it's still connected to her harness by its handle as if it were an actual parachute.
  • Perpetual Molt: The birds in her 5★ skin have this going on for them.
  • Sequence Breaking: Her skill, "Helipad Liberation", allows her echelon to re-deploy on unoccupied helipads that it can't legally deploy to under normal circumstances, including right in the middle of enemy territory, as long as the drop point is one to three spaces away from another heliport. The downside is that the echelon loses 90% of their stats for three turns. Upgrading her skill to level 10 allows said echelon to re-deploy to any heliport on the map (and additionally mitigating the stat loss to 40%), which is required for some event map farming strategies.

    Reinforcement Fairy 

Reinforcement Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_reinforcement_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 10

  • Idol Singer: Looks like one with its 5★ skin.
  • The Medic: Provides the T-Doll with the lowest health a free Dummy, which amounts to a 20% heal. This also includes T-Dolls that are currently out of commission. This is notably the only way to gain health back other than repairs, and it also doesn't trigger repair-based score penalties on ranking maps.
  • Situational Sword: Her skill set makes her incredibly niche — her active skill is really only useful in echelons with one tank and plenty of downtime between battles for repairs through skill usage. Its evasion passive is also lost on echelons whose sole tank is a shotgun unit, as they tank with armor rather than evasion.
  • Stat Stick: Boasts 88% evasion in its passive, which is unrivaled by any other Fairy.

    Rocket Fairy 

Rocket Fairy

https://static.tvtropes.org/pmwiki/pub/images/420px_rocket_fairy.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 13

  • Loophole Abuse: Certain event maps ban HOC units. The Rocket Fairy is not subjected to this, making for a decent substitute.
  • Long-Range Fighter: Her skill rework turned her rocket turret into a pseudo-HOC, providing long range fire support up to two tiles away for three turns.
  • Percent Damage Attack: The rocket turret deals a percentage of the target echelon's current health, topping off at 20%. However, it doesn't work against bosses. After her skill rework, she instead repeatedly launches rockets at the enemy, doing up to 15% of their max health in damage per shot, ignoring armor.
  • Unfriendly Fire: Can harm allied echelons if they step into the rocket turret's range.

Extra Combat Fairies

    Anna Graem 

Anna Graem

https://static.tvtropes.org/pmwiki/pub/images/anna_graem_1star_250px.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 1007
Origin: VA-11 HALL-A

  • Become a Real Boy: Completing either the "Pixel Cafe" or "Jill's Apartment" furniture set adds a life-sized version of Anna wandering around the dorm, which players can drag and drop like any other T-Doll. Oddly enough, one can have either furniture set and an Anna fairy residing in the same dorm.
  • Crippling Overspecialization: Invokes this with her skill "Nano Ghost", which increases the front column's defense but decreases their damage, while doing the opposite for the middle and back columns. Basically, the echelon's evasion tanks become even more Fragile Speedster and the DPS T-Dolls are even more Glass Cannon.
  • Earn Your Happy Ending: After all the crap that happens to her and the rest of the cast throughout the event (most of it by her own hand out of despair realizing that their world is fake), she deserved the newfound chance at life she got. Her 5★ skin even changes the text on her character art to "HAPPY" just to show how much better off she is.
  • Emergency Transformation: At the end of the VA-11 HALL-A event, the real-world G&K manage to save the VA-11 HALL-A cast from their world's imminent destruction by extracting their data from 416's neural cloud before she woke up from her alchol-induced stupor. All of them got put into specially-manufactured T-Dolls resembling their former selves (aside from Anna, who got turned into a Fairy instead).
  • Flavor Text: "She possesses the ability to adjust an echelon's evasion and damage — maybe you're seeing her, or maybe you're just looking at an interesting piece of dust."
  • Interface Spoiler: She appears in the "Special Fairy" tab of the Index, making it incredibly obvious what her fate is after the VA-11 HALL-A event.
  • Nanomachines: She's a sentient nanomachine colony, at least as far as the event's setting goes.
  • You Don't Look Like You: Nyto Obelisk and Nyto Mercurows represent her in the VA-11 HALL-A event in cutscenes and in battles, respectively. She gets the Puni Plush treatment of her original design after G&K rescue her and the rest of the event cast in the epilogue, stuffing everyone's neural clouds aside from Anna herself into T-Dolls, with Jill commenting on how cute she became.
    • Additionally, her hair is now purple. Anna's hair is actually black or chestnut brown in her home game according to Word of God, though it appears to be purple due to VA-11 HALL-A's color filter.

    Preiya & Camilla 

Preiya & Camilla

https://static.tvtropes.org/pmwiki/pub/images/preiya_&_camilla.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 1006
Origin: DJMAX

  • Creepy Twins: Creepy Elegant Gothic Lolita twins, at that. Their dialogue is written in a cut-and-dry manner, implying them to be monotone in delivery, and they always speak in sync or finish each other's sentences.
  • Geo Effects: Their skill is a Nerfed version of El Fail's spotlight gimmick in her boss battlenote , with all the hassle of T-Doll micromanaging that implies.
  • Mythology Gag: Their skill, "Oblivion", is a reference to the song whose music video marks their first appearance in the DJMAX franchise. Their acquisition dialogue of "Which of us will you choose?" is also a reference to the plot (as it were) of said music video, where Preiya (the blonde) is implied to be a Replacement Goldfish for Camilla (pink hair) to an unnamed count.
  • Stat Stick: Has a 50% accuracy aura, which is fairly respectable for a Fairy obtained solely through gameplay.

    Sehra & Nina 

Sehra & Nina

https://static.tvtropes.org/pmwiki/pub/images/sehra_&_nina.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 1005
Origin: DJMAX

  • Idol Singer: Their "true identity" is this, just like in the music video they originate from.
  • One-Scene Wonder: They only appear twice in the Glory Day event, and the only spoken role they get is when they start playing Ladymade Star for M950A.
  • Magic Music: Their song is what snaps M950A out of El Fail's brainwashing.
  • Mythology Gag: Their skill, "Ladymade Star", is a reference to the song whose music video marks their first appearance in the DJMAX franchise.
  • Stat Stick: They're essentially a Warrior Fairy whose passive stats are more skewed towards evasion rather than critical hit damage.

    Kouji 

Kouji

https://static.tvtropes.org/pmwiki/pub/images/kouji.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 1008
Origin: Dropkick on My Devil

  • An Ice Person: Comes with the territory of being a juvenile Yuki Onna.
  • Death or Glory Attack: Her skill, "Phantasma of Snow", forces the player to commit to one of these. The snowstorm it creates reduces the defense of both sides of the battle as well as reducing the rate of fire of the player's T-Dolls, really making it only useful to low ROF T-Dolls to begin with. In exchange, enemies' defenses drop further the more Dummy Links they lose. Essentially, either the player's Alpha Strike kills the enemy extremely quickly, or it doesn't and the same thing happens to the player's squad instead.
  • Harmless Freezing: Soundly averted, as per the trope above. In the My Devil's Frontline event, even the featured T-Dolls fear her ice powers, especially when combined with Yusa's, her older sister. NZ75 at one point comments that she felt like her joints were going to freeze and lock up, something that doesn't happen often with T-Dolls.

Extra Strategy Fairies

    Suee 

Suee

https://static.tvtropes.org/pmwiki/pub/images/suee.png
Click to see 3★ version. 
Click to see 5★ version. 
ID: No. 1004
Origin: DJMAX

  • Geo Effects: Her skill is a Nerfed version of the Construction Fairy's skill, planting flowers at an adjacent node and boosting T-Dolls' basic stats by 20% when standing on the affected node. Unfortunately, her skill and the Construction Fairy's skill can't stack as they overwrite each others' effects.
  • Laser-Guided Amnesia: Everyone in Pocket City suffered from this, no thanks to El Fail, but Thunder and M950A's meeting with Suee specifically tips them off to their predicament. Suee recovering from her amnesia is also a key component in exposing how El Fail specifically keeps the populace of Pocket City complacent.
  • La RĂ©sistance: She leads a small, underground group of Pocket City Fairies who want to end El Fail's tyranny. They collectively made a small cafe named "Clazziquai" their hideout.
  • Little Bit Beastly: Has little bunny ears on her head.
  • Mythology Gag: Her skill, "I want you", is a reference to the song whose music video marks her first appearance in the DJMAX franchise.
  • Stat Stick: Boasts a hefty 70% Evasion increase as one of its passive effects, making her pretty useful for SMG tanks.

Other

    Isara Gunther 

Isara Gunther

https://static.tvtropes.org/pmwiki/pub/images/420px_isara.png
A Support Fairy version of the eponymous character from Valkyria Chronicles.
  • Dummied Out: As with other VC collaboration characters, Fairy!Isara was scrapped from the game following the cancellation of the crossover, though her game files could still be found to this day.

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