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YMMV / Persona 4: Arena Ultimax

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  • Acceptable Targets: Loners. If you are a loner either you are someone who just needs friends or someone who wants to destroy the world.
  • Accidental Innuendo: When Yukari beats Ken, she'll comment on how "big" he and Koromaru grew. The chat picked up on this.
  • Anti-Climax Boss: Hi-no-Kagutsuchi, the true identity of Malevolent Entity in the end of all stories is really disappointing for a boss-only character, having really limited arsenal of moves, not having that much health, and can be easily defeated by spamming heavy attacks. In addition to that, it's rather plain looking for a final boss, especially one given the series as a whole. It's even more disappointing considering that Arc System Works' recent attempt at a giant boss with BlazBlue: Chrono Phantasma and Take-Mikazuchi was handled better.
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  • Anvilicious: The strength of bonds has always been a theme of the series, but here The Power of Friendship overcoming Loners Are Freaks is unsubtle as all get out, particularly with the nature of the main villain.
  • Author's Saving Throw: Don't like the use of "Time to Make History" replacing "The Fog" as the Instant Kill theme? You can switch it back in the options menu.
  • Base-Breaking Character:
    • Ken and Koromaru being The Dividual. People would like to play as Koromaru, but hate that Ken is attached to him, while others are fine with them together. The fact that Ken could de-summon him and fight on his own further raises the question as to why they can't be separate.
      • Ken himself. While his redesign is positively received, many people still blame him for October 4th. At the same time though, being in the game gives him a chance to develop more as a character (one of the complaints about him in the original game).
      • The reveal that Marie is also going to be DLC has brought a similar reaction, as a holdover between those who dislike her and those who enjoy her inclusion into the canon story. The way she was handled too in the the storymode is split between those happy she's not a Spotlight-Stealing Squad, or those who felt she was handled poorly.
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    • There is also a break in the fanbase regarding Kagutsuchi. The main source of the break is not that he is there, it's that according to many he is a complete ripoff of Nyarlathotep instead of being its own character capable of standing on its own merits. Some though prefer him over Nyarlathotep though, only because it fits better for the theme of Persona 3 and 4.
  • Broken Base: "Do you think the P3MC should be a playable character?"
    • The fact that the DLC is on-disc. While some people are fine with it since they're temporarily free, the practice of on-disc DLC being present at all was found condemnable by some.
    • The fact that the P4 route is the canon route instead of the P3 route has earned some ire since the P3 route is often considered the superior one.
  • Character Rerailment: After Yukari's actions in The Answer, she has thankfully mellowed out. Though, to be fair, around two years have passed since the P3 Protagonist died, so of course she has had time to recover.
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  • Complacent Gaming Syndrome: Funnily enough in Ultimax, the most popular characters in Arena are still popular. Expect to see A LOT of Sho (both versions) and Narukami.
  • Complete Monster: Shuji Ikutsuki. See that page for details.
  • Enjoy the Story, Skip the Game: As divisive as it is, some players, particularly those who prefer role-playing games and don't have much interest or skill in fighting games, tend to do this. It's actually a real in-game function; you can have the AI fight for you in story mode if you want to enjoy the story.
  • Ensemble Dark Horse: One of the reasons why Episode P3 is generally considered superior to Episode P4 is Kikuno.
  • Fanon Discontinuity: As far as some fans go, this game never happened; at the very least, the P4 route doesn't exist.
  • Hilarious in Hindsight:
    • The first line of the chorus to "Time To Make History" (The new battle theme from Persona 4 Golden) being the Baseball terminology "Step on up to the plate" became this when Junpei was unveiled, dressed in a baseball uniform & wielding a baseball bat as his weapon of choice. This was ramped up when "Time To Make History" replaced "Fog" as the Instant-Kill theme.
    • Kagutsuchi's boss appearance - considering that the recent BlazBlue game had a similar boss with Take-Mikazuchi, one of the gods born out of Kagutsuchi's blood.
    • The Big Bad made those evil version of the characters who will mess with them For the Evulz. Sounds familiar?
    • Kanji hating Ken in the P4 route is this when he ends up becoming a Big Brother Mentor to him in Persona Q: Shadow of the Labyrinth and has a close relationship with each other.
    • Ken wanting to grow taller from drinking milk in Persona 3 becomes way more funny now that he really did grow!
    • Marie's "TV world glasses" is an eye patch on her left eye. In [1] Justine and Caroline, the new Velvet Room attendents, would wear eyepatches.
  • Ho Yay: Minazuki and Sho. The two are very dependent on one another, Minazuki is very protective of Sho, and ends up sacrificing himself to save Sho. Seeing as how Minazuki is the only person Sho's ever had care about him since childhood and vice versa, this is unsurprising.
  • Les Yay:
    • As it was in Persona 3 and almost anything following, Mitsuru still seems to have...something for Yukari. Near the end of the P4 story when Rise gets everyone connected with each other as they wander the fog covered Inaba, Mitsuru seems the most elated/relieved about Yukari's safety than anyone else's.
    • Kikuno is really loyal to Mitsuru. And she was the one who bought Mitsuru her huge fur coat.
    • Yukari's reaction upon realising that Rise is both a Persona user & Idol Singer Risette is too immediately gush over how pretty Rise is.
  • Magnificent Bastard: Believe it or not, Adachi manages to graduate to this. Forced to participate in Sho's tournament, Adachi instead manipulates both the heroes and the villains, secretly divulging information on the Big Bad's schemes to the Investigation Team and the Shadows Operatives by Saying Too Much "accidentally", or deceiving Sho into sparing the heroes when he had the opportunity to kill them. Content to sit back and wait from the sidelines before making his move to betray Sho/Minazuki when the opportunity arises. Even when his "alliance" with Sho goes south, he still manages to bring about the Big Bad's defeat by teaming up with Yu in the Final Battle. He then willingly sends himself back to jail to atone for his past crimes, but by then, he had already won.
  • Memetic Mutation:
    • Anything to do with Ken. People acting astonished that him drinking milk to get tall actually did something.
    • Adachi didn't do anything wrong this time.
    • Koromaru's beta design with cannons mounted on him.
    • Sho calling Labrys and Aigis "toasters," really stuck in the fandom. It's taken off in general, with any robot being called a toaster, regardless of where it's from.
  • Narm:
    • While the power of bonds has always been important to the series, it can get downright silly in this game.
    • The main antagonist, Kagutsuchi, get's pretty hard to take seriously when he is revealed to simply be a manifestation of those who want to be alone and simply wants to destroy the world.
  • One-Scene Wonder: The real Shadow Labrys shows up for one scene and totally upstages Sho in the maniacal trash-talking department.
    • Adachi in the Persona 3 storyline, who only makes one significant appearance, but that appearance is single-handedly saving Mitsuru, Akihiko, Aigis and Teddie from a horde of Shadows.
  • Rescued from the Scrappy Heap: Ken's new design has been well received from some, though he's more or a Base-Breaking Character than fully rescued. Other people like his Character Development over the course of the story, particularly those who complained that he went Out of Focus after October 4 passed.
    • Adachi has been seen as this by people who didn't like him before, thanks to Episode Adachi.
  • The Scrappy: Hi-no-Kagutsuchi, arguably, for being a really easy Generic Doomsday Villain who's a blatant clone of Nyarlathotep at best.
    • Sho gets hit with this as well, mostly stemming from the fact that many consider that he encapsulates everything that can go wrong when designing an "edgy" character. He's supposed to come across as cool and dark, but only ends up being obnoxious.
  • Squick: One of Ken's beta designs has S&M undertones... which becomes this when you remember that he's 13.
  • Take That, Scrappy!: Some people are glad Yukari and Ken are in this game so the player can beat the crap out of them.
    • The P4 side also takes shots at Ken's attitude. Kanji complains that the fake Ken is a brat who's overplaying his status as a kid, and when the real one shows up to chide the heroes for falling for the fake Ken's Wounded Gazelle Gambit act, Kanji notes that the real Ken is more of a brat.
  • Tear Jerker: Labrys's epilogue in Episode P3 is a positive one, especially with Memories of the City being used as the BGM for that segment.
  • That One Level: The last five fights of the Golden Mode, no matter what difficulty, will be this. Not only will the enemy be either your level or higher, but they'll also have some really strong skills and will take forever to kill. If you end up with Minazuki as a final boss, you better be ready to have to go through it again, as his Awakened Special is virtually a One-Hit KO due to his ridiculously strong it is, and how it's very hard to see coming.
  • They Wasted a Perfectly Good Plot:
    • Some people feel this way, from the Persona 2 references that didn't lead up to Nyarlathotep as many expected, to the Shadow Operatives mainly being secret.
    • Did you maybe think that Yu's Shadow or reasonable facisimile would have interesting things to say to him? Well, too bad, cause Yosuke is gonna kill him early in the game and never shall the two meet! In fact, the Shadow's themselves count, as they are simply there to give fights in the storymode that wouldn't involve Fighting Your Friends and have little role in the actual plot.
      • This can be Justified by the fact that the Shadows that appear in this game are not the cast's actual Shadows, but are instead murderous replicas designed to further the Big Bad's goal by fighting the heroes, and they're identified as "Fakes" rather than "Shadows" in story mode text. Plus, both the Investigation Team and the Shadow Operatives have already dealt with their issues and gone through Character Development in their previous ordeals, so going back to that would probably end up as needless repetition. Some are still disappointed in the lack of Yu facing his own Shadow in the game continuity (he did in the anime), since it would have given him a much-needed flaw.
    • While Adachi's role in the plot and expanded characterization have been well-received by fans, many were disappointed that he wasn't more involved in the fighting itself, particularly that he didn't have a rematch with Narukami. Notably, the only fights in his storyline are against the two Shos, and Hi-no-Kagutsuchi.
    • The fact that Kagutsuchi originally wanted to use Teddie as the base of his vessel, which explains his determination to keep Teddie incapacitated and locked out of the events of Persona 4: Arena much better than that game did. Here, it's only treated as a side-note that is mentioned in passing and then quickly dismissed, when it could have made for an incredibly compelling subplot all on its own.
  • Tier-Induced Scrappy: Competitively the Shadow versions of the characters are not used as much. Mostly due to their gimmick, which while interesting, requires you to be at 100 SP to fully take advantage of, which is a situation that doesn't happen that often competitively. In addition to that, they use the Persona 4 Arena auto-combos as opposed to the new ones, so their comboing is not as good in some cases as the updated characters. Shadow Chie, Mitsuru and Naoto are exempt from this, due to having a pseudo touch of death for the first two and the Fate counter for an alternate win condition for Shadow Naoto. This is amusingly flipped on its head in the 2.0 update, where Shadows are superior in just about every way, to the point where there's practically no reason to use normal characters. The exceptions are Aigis, who uses meter defensively and for pressure and thus benefits more from awakening than anything her Shadow gives, and Narukami, who is so busted that both versions of him are top tier.
    • On the opposite end of the tier, Sho with his Persona has a lot of hate directed towards him due to how frustrating his moveset is to deal with. While Narukami and Yosuke are above him in tiering, Sho has teleports that are practically instant and can cross up the opponent, making blocking them essentially a guessing game, a command grab that steals health, and while not as easy to pick up and use as Narukami, is still fairly easy to learn. It doesn't help that his damage is pretty good as well.
    • Elizabeth is an interesting example. While she's loathed by people with a lower skill level due to her zoning moveset and above average amount of Persona cards, she's considered a complete joke in anything higher due to her very poor defensive options, low health, middling damage, and how completely useless she is without Thanatos. She's considered a free win and being just shy of the worst character in the game, which belongs to the very momentum-based Labrys.
  • Unexpected Character:
    • Considering she served as Mission Control in the last game & Persona 4, no-one expected Rise to be upgraded to a playable character in Ultimax.
    • While people were expecting Ken due to a leak (which had confirmed Rise), nobody expected him to be The Dividual with Koromaru.
    • Not many expected Adachi to become a DLC playable character after he was discovered to be an NPC in Yukari and Yu's Ultimax arcade modes.
    • Nobody expected Marie to become a DLC playable character, either.
    • And now we can add Margaret to the list.
  • Unfortunate Character Design: Shadow Yosuke's character selection portrait looks like he's constipated.
  • Unintentionally Unsympathetic:
    • Sho Minazuki has a tragic backstory where he was raised by Ikutsuki and can only connect with people by fighting them. But he is such a nonstop asshole to everyone, even after his plan is thwarted and everyone forgives him and he realizes he had a friend all along. And he enjoys petty acts of cruelty so much, like taking control of Labrys with her remote control, making her attack her friends, and laughing about it. Which would all be fine, if the main characters did not constantly forgive him, never try to hold him accountable for his actions, and insist that all he really wants is to connect with people, which excuses his behavior. He's also notably less sympathetic in the True Ending than he is in the ending of the Persona 3 storyline. The game does acknowledge that he isn't fully reformed yet, and sets it up as a Sequel Hook.
    • A much, much less harsher example but still there, is Akihiko in his ending. The ending of Arena indicated that he'd want to quit the Shadow Operatives one day, Mitsuru was far more than willing to pay for his college expenses, and Aigis would keep tabs on his classes. The ending here shows that he regularly skips them, acts rude toward Aigis, is still a Shadow Operative, and would rather keep aimlessly training like he did on his global expedition (that he dropped out of college in the first place to do). The narration even states that he finds college a nuisance, despite the fact that he'd need some sort of higher education and a series of tests to become a police officer anyway, even with the connection he intends to establish with Officer Kurosawa. If it weren't for the fact that he has a strong bond with Mitsuru, it comes off that he's an ungrateful, aimless moocher.
  • Woolseyism:
    • In Japan, the two Shos are separated by naming the one without a Persona in kanji, and the one with a Persona in katakana. This obviously doesn't work in English, so Atlus instead opted to separate the two by having one operate on a First-Name Basis (without Persona) and the other on a Last-Name Basis (with Persona). Oddly enough, though, Mitsuru calls the Persona-less Sho "Minazuki."
    • Adachi's localized title as well. Especially if one doesn't care for the cabbage bit.
    • Part of Shadow Labrys's story mode dialogue is telling Sho to kiss her skinny, metal ass.

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