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YMMV / Fall Guys
aka: Fall Guys Ultimate Knockout

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  • Arc Fatigue: Some players criticize Season 4 because it went on for way too long — lasting for an entire 4 months since its launch before Season 5 came along. For comparison, previous seasons lasted only 2-3 months. Season 5 seems to be heading the same direction.
  • Awesome Music:
    • The game has gotten a lot of praise for how catchy the music is, with the slapping bassline in tunes like the main theme, "Everybody Falls", its Boss Remix "Final Fall", and "Fall 'N' Roll". The official Twitter account for Fall Guys asked YouTube slap bassist Davie504 to slap the main theme.
    • "Winter Fallympics", the highly upbeat and grand theme for the final round "Thin Ice". It's cheery and intense and is a perfect fit to accompany said round.
    • "Falling (in Love) on the Dancefloor", the theme for the final round games introduced in the Free For All update, Hex-A-Ring and Blast Ball. The start of the song has a rising action feeling to it, giving the feeling that the gravity of the situation is settling in. If the round manages to last two minutes, the song moves to a more energetic, intense section, appropriately reflecting the tension the remaining players are likely to feel at that point.
  • Best Level Ever:
    • "Hex-A-Gone" is regarded as the best minigame of Season 1 due to its surprisingly engaging gameplay. Players can opt to play for longevity and jump from tile to tile or play for elimination and deliberately descend layers and run across tiles underneath players to ensure that anyone who slips above them will plummet down multiple floors (or directly into the slime). This extends to how you interact with players on the same floor as you as well. Do you run to cut off their available tiles so they will fall sooner and risk having fewer tiles for yourself, or do you make your own "island" of hexagons and meticulously jump between tiles to outlast the competition and risk getting intercepted yourself? There is also the degree of planning required to play optimally, as you need to plan your path to stay on the higher floors as much as possible while also anticipating where to stand so that you only fall down one floor instead of multiple when you inevitably run out of ground. Compared to other finals, the game starts off on even positioning, unlike "Fall Mountain", lacks any major Scrappy Mechanics, like "Royal Fumble", and almost never screws anybody over through raw bad luck, like "Jump Showdown" (or "Fall Mountain")note .
    • "Slime Climb" is considered this among the more hardcore players not only for the same reason it is That One Level (see below), but also because there are a lot of techniques and shortcuts that allow you to save time and skip small portions of the course. These kind of Speedrun techniques are very scarce or non-existent in the other races note .
    • "The Slimescraper" from Season 4's mid-season update is essentially a bigger and more difficult follow-up to Slime Climb, incorporating many of Season 4's futuristic obstacles. And yes, once again there's plenty of tricks you can pull off to skip large sections of the level. Its codename during development even was "Slime Climb 2"!
    • "Blast Ball", a final round game introduced in the Free For All update, provides a means of directly eliminating your opponents by using the eponymous Blast Balls to knock them off the arena. It makes for an exciting final, especially since sections of the arena fall off over time, making aiming and positioning very important.
  • Breather Level:
    • "Perfect Match". Attentive beans will have no trouble standing on the correct image and inattentive beans can simply just flock to the most populated squares to survive (unless the crowd they are following is also on the wrong picture). The only real danger outside of your control is other beans attempting to shove you off when the other tiles disappear but it's a relatively free qualification regardless.
    • "Block Party" is By Wall That Is Holey, but the holes are big enough for everyone to easily fit through, and the walls move slowly enough for everyone to get into position with time to spare. The only major curveball is that sometimes, a second wall will quickly appear to form some U-shaped traps, but this very rarely happens and walls with lanes under them, especially if they come in a row and you get body blocked or supposedly through a bug, get your feet get stuck in them.
  • Broken Base:
    • Fall Mountain and how it stacks up as a final level compared to the other final maps; Hex-A-Gone, Royal Fumble, Jump Showdown, Thin Ice, Roll Off and Lost Temple. Fall Mountain, unlike the other six, is a pure, straightforward obstacle race in which the first person to reach the finish line and grab the crown is the winner. Fall Mountain has also proven to be rather divisive between those who consider it one of the best races in the game and those who feel that outside factors such as the randomized starting position and obstacles makes it far too chaotic and luck-reliant. The fact that Season 2 saw the developers offer the fanbase who have been vocal about disliking team rounds an olive branch in the form of Gauntlet Showdown only further fueled this debate as Fall Mountain became the only final round option in this mode. This backlash might lessen in the following weeks as the Season 4 update fixes the starting position problem, making it so that all players start in a single line.
      • A later update added a possible variation that places a conveyor belt on the left and right sides of the starting area. While a good idea on paper, randomized starting positions and the fact the map is not fully symmetrical (thus making the right side much faster than the left) mean it's just another reason the round can be decided before it even begins.
    • There's a divided stance on "grabbers" (players who grab other players and try to push them off the level, usually in survival rounds). Some see the tactic as legitimate because of the game encouraging you to do whatever it takes to qualify, while others think it's obnoxious and reflects a lack of player skill.
    • Free for All Season 4 introduced a level editor called Fall Guys Creative, allowing players to create their own levels. While this is all well and good, the new "official" levels introduced at the same time were all created with Creative instead of the level editor used behind the scenes previously - due to Creative's limitations, this meant that all new rounds that were added were significantly more simplistic both in appearance and level design as well as much easier to finish than those that were added before. This would not have been so bad if they had been limited to their own mode, but some of them also appear in other shows - and there's a total of 50 of them. Better get used to seeing the generic "Creative" round loading screen!
  • Discredited Meme: It used to be a common joke for the red and blue teams to drop animosity with each other and just gang up on yellow in 3-way team games. However, once it happened to nearly everyone in the community, pretty much no one found it funny any more since it was completely unfair on the group who just so happened to be on the yellow team. Some even proposed to the developers that players in 3-way teams are always shown as the yellow team on their end in order to put a stop to this.
  • Fan Nickname:
    • The player characters are officially called Fall Guys, but fans often call them Beans due to their body shape. The official Twitter of the game has essentially made this Ascended Fanon, referring to the characters as "beans" as well.
    • On Fruit Chute, there is an occasional log that is shot down the center lane. Some players refer to this log as a "cinnamon stick" or "pretzel stick" in order to match the food theme of the event.
    • Players that see Fall Guys tripping over, either on players, objects, or even over nothing, has coined the term "Jelly Legs" or "Silly Legs" for the phenomenon.
    • Players have taken to nicknaming the giant spinning hammer hazard that appears on several of the stages "Big Yeetus" because of its ability to launch players into the air, sometimes over the finish line itself or a significant portion of the stage. In a similar vein the fans also nicknamed the giant swinging spike log of Season 2 "Thicc Bonkus", the pendulum bells of Season 3 "Ringus Dingus", the Season 3 launchpad blocks "Slingus Flingus", the Season 4 pinball flippers "Flippity Bippity", and the Season 6 trapeze swings "Bigus Swingus".
    • "RNG Mountain" is a popular fan nickname for Fall Mountain, due to the luck factor needed to successfully win the round without being knocked out by the cannonballs and obstacles, or even losing thanks to latency issues.
  • Fandom Rivalry:
    • Since the main genre of the mini-games in Fall Guys tends to appeal to those who don't like the genre of Fortnite, the two games fandoms tend to square off over who does the battle royal setup better.
    • There is a rivalry with the games from Among Us. This can be due to Among Us arguably stealing the spotlight from Fall Guys and the Among Us community labeling Fall Guys as a dead game (due to the more players migrating to Among Us). This rift between the two fandoms seems to have died down as of 2021, thanks to Among Us slowly tapering down in popularity. The fact that Fall Guys introduces a Crewmate/Impostor costume for Season 4 seems to have helped as well.
  • Fridge Horror: Beans can be in a stage where they could drown in a pool of slime or plummet to death from sky above.
  • Friendly Fandoms:
    • With Among Us due to similar character designs and becoming sleeper hits at around the same time. A Crewmate costume was even added as part of Season 4's lineup.
    • Many fans of Squid Game have compared it to Fall Guys thanks to the show's premise, art design, and how the games are structured, despite the very different tone between the two. Even the fifth round of Squid Game has more than a passing resemblance to Fall Guys' own "Tip Toe" round. Meanwhile, the devs over at Mediatonic are considering reviving a rejected concept for a Red Light, Green Light round after seeing the show's success.
  • Funny Moments:
    • For April Fool's Day 2021, players were greeted with a glitchy message and would find a new show with an error message for its name in the show selection. That show consisted of only a single round of Royal Fumble, for 24 players at once. Dozens of Fall Guys huddled together at once trying to grab the single tail and safeguard it for even a moment before another Fall Guy gets close enough to snatch it away once again reaches the peak chaos the game is capable of.
    • And this was topped as of August 9, 2021 — completely by accident. The "Beasty Guys" show features rounds themed after animals, including egg and tail rounds. However, a bug in the show (that only manifested once it went live) causes the game to send players who have qualified from the first round to a final round of 40+ player Royal Fumble, instead of a random second round. It is even more chaotic than the 24 player version, made even funnier considering the fact that this was not intended to happen.
    • When April Fool's Day 2022 rolled around we were treated to another joke show - this time Hex-A-Gone with 40 players. Since the round normally only has up to 20 starting tiles this means that multiple players spawn inside each other at the beginning. Expect the bottom layer to be reached very, very fast.
  • Heartwarming Moments: Any time two Fall Guys share a hug, or when multiple Fall Guys get together for a group hug.
  • I Knew It!: Given that Rocket League went free to play after Epic Games purchased that game’s developer, it was widely speculated after Epic Games bought Mediatonic that Fall Guys would do the same. In May 2022, it was announced that the game would be going free to play in June the same year, proving this speculation correct. Much like with Rocket League, anyone who has it on Steam can keep it there, any new players have to download it via the Epic Games Store.
  • It's Easy, So It Sucks!:
    • "Perfect Match" gets a lot of flak for this, as it's the only minigame that frequently ends with zero eliminations. The main problem is that you don't even need to pay attention to the fruits on the tiles — you can just follow the crowd of players rushing to the safe squares (though some players are aware of this and will deliberately spend some time on the wrong tile before jumping to a correct tile at the last moment). It also doesn't give you a whole lot to do besides trying not to get shoved off by a frantic blob of beans. This was changed with an update that gives the round a rare chance to have obstacles to shake things up, like a giant spinning beam in the middle of the grid or the fruit cannon from Fruit Chute.
    • "Big Shots" from Season 4 also quickly earned this reputation. It features all players standing on a single seesaw surrounded by slime while three cannons fire various objects at them in an attempt to knock them off. The problem is that the cannons are spaced out in such a way that you can just stand inbetween their "strike zones" and be safe almost 100% of the time, leading to many Big Shots matches ending without hitting the max elimination quota. There is a variation of the level that adds two additional cannons which target these safe spaces, but said variation is relatively rare.
  • Memetic Loser: The yellow team in any given team game, especially in rounds with only three teams. It's become common practice for all the other teams to gang up on them, which has become a meme in and of itself.
  • Memetic Mutation:
    • Dame Da Ne… Explanation 
    • Big Bad Assholes Explanation 
    • Dunking on Yellow Explanation 
    • Fall Guys concept art Explanation 
    • Timthetatman is the worst Fall Guys player Explanation 
    • 183 cm Explanation 
    • Who is #TheFallenOne?Explanation 
    • Fall Guy [4-digit number] Explanation 
    • Big Yeetus Explanation 
    • A lot of fans have been comparing the default Fall Guy to Pink Guy.
    • Dizzy Heights? More like Brizzy Heights! Explanation 
    • Ever since the concept art of a Fall Guy's skeleton mentioned below got released, some people have taken it to make fanart of characters such as Kirby containing similar skeletons inside their bodies.
    • Alive game. Explanation 
    • stop with the yeets name it anything else just don't include the word yeet please im begging you Explanation 
    • Dave Explanation 
    • 2Bean Explanation 
    • It's really popular among people who watch Squid Game to compare it to Fall Guys, presumably thanks to the general cutesy aesthetics, the guards' jumpsuits and masks resembling the beans' default attire, and both works having players compete in simple rounds based on children's games. Round 5 of Squid Game in particular even resembles the Tip Toe round from Fall Guys; this similarity is not lost on the devs.
  • Misblamed: Some fans who have issues with the game will be quick to point out that developer Mediatonic is "too busy posting memes" on Twitter instead of actually working on the game... except the person posting the tweets (Oliver, the Community Manager), has no experience in developing for games and is allowed nowhere near the game's development.
  • Moe: The beans themselves, being round, squishy Ridiculously Cute Critters who can wear all kinds of adorable outfits.
  • Narm Charm: Some of the outfits, especially the ones based on more humanoid characters such as Kizuna AI and 2B, get this reaction from players.
  • Nightmare Fuel:
  • Popular with Furries: On top of the characters already being cute and inhuman, there is a vast array of animal-based cosmetic items available. Essentially, you have purchasable fursuits.
  • Scrappy Mechanic:
    • Tail Tag seems to be one of the more widely disliked modes, especially when it's the final round (on the subreddit, there are several comments demanding that Royal Fumble be removed from the final events). Lag often causes Hitbox Dissonance that makes it seem like you were grabbed from farther than possible, or allows an opponent to keep their tail despite clearly being shown as grabbed by you. When it's the final round, there is only one tail, and the only thing that matters is who has it once the time runs out, so most of the 2 minutes are pointless, since grabbing the tail and keeping it for all that time is almost impossible, while snatching it shortly before the game ends has the exact same rewards. Some of the costumes you can wear also have tails that can make it confusing for new players to determine who has or doesn't have a tail. One of the changes announced for the first update was to make Royal Fumble rarer, and a later change reduced the timer to 90 seconds.
    • Team games have a very vocal hatedom, to the point that many people are demanding an option to disable them. Of course, there's the issue of bad or counterproductive teammates, but on top of that, there's no guarantee that all teams will be equal in number, with games of 4 vs. 5 being annoyingly common and, for some games, giving an insurmountable (dis)advantage, guaranteeing that the smaller team will be eliminated. A patch has addressed this, and time will tell whether this is enough to rescue team games from the scrappy heap (with one exception — see below).
    • Egg Scramble, on top of the normal issues with being a team game, has additional problems, such as there being no way to guarantee that a player won't let go of their egg whenever they jump, the general difficulty of jumping out of a basket properly while holding an egg (especially when around a half-dozen other players are simultaneously trying to do the same thing in the same place at the same time), there being no way to stop other players from taking eggs beyond "grab them and hope", and the likely possibility of two of the teams ganging up on the third team, making it almost impossible for them to recover.
    • The starting positions of each player in platforming stages are randomized, which is fine for early events, but rough for later ones. A common issue with "Fall Mountain" is that, for skilled players who can avoid every obstacle, the winner is determined by who started in the front row and had an early advantage. Getting to the top first doesn't necessarily mean you'll win, since it's possible to miss the moving crown or simply get there when it's too high to reach, but the final crown-grab is itself an unpopular mechanic (especially the glitch/oversight where you can climb onto the crown instead of grabbing it, although the glitch is now fixed). Season 4's update fixes this problem by putting everyone in a single line at the start.
    • The physics in general have drawn a lot of complaints, though less the physics themselves than it is reliance on client-side checks. This can often result in players being thrown about like a ragdoll and subjected to long loading times by an incidental bump while the person who caused it shows no ill effects, because by that point the player is no longer close enough to you on their screen to be affected by you. Combine this with the lag and latency behind the Hitbox Dissonance complaints in events like Tail Tag and you have a recipe for a lot of player frustration.
  • Spiritual Adaptation: It's the best adaptation of obstacle course game shows like Takeshi's Castle/Most Extreme Elimination Challenge, Wipeout (2008), Ninja Warrior, and the like.
  • Suspiciously Similar Song: Many note that the songs that play in each course sound like they'd be right at home in Splatoon. Special mention goes to "Fall 'N' Roll", which has a high pitched choir with Indecipherable Lyrics about a minute in.
  • That One Achievement:
    • The trophy Infallible requires the player to win five full games in a row. Assuming all of a game's 60 players are of equal skill, a player has a one in 777 million chance of getting this trophy. Throughout most of season 1 it was possible to leave a game prior to being eliminated without it breaking your win streak, but since around the launch of season 2 this has been patched out. Unfortunately, season 2 brought with it a new potential issue related to Infallible — players have reported the trophy will often simply not be awarded, despite meeting its requirements.
      • With the introduction of short, easy modes like Fall Ball Cup and Sweet Thieves, as well as modes where every player can win, like Ski Fall High Scorers and Clan of Yeetus, this achievement is now one of the easier ones to get.
    • The Head Turner trophy can be very difficult to get. It requires having an entire outfit made of Legendary clothes. The thing is no Legendary stuff is in the level up area, forcing one to wait for something to be available in the shop. And then most Legendary items can only be bought with crowns that can be a hassle to stock up on. Tellingly its the other achievement with a less than 1% rate.
  • That One Level:
    • "Slime Climb" is considered a contender for the hardest event in Season 1. Unlike other race-to-the-finish events, messing up will cause an instant elimination because of the rising slime. The obstacles are designed to either push you off the stage or down a level to waste time, and if the event is selected early, there will be a lot of players to push past to reach the top (and waiting for them to clear out lets the slime rise higher). Perhaps the worst part is how ripe for griefing it is — some players will stand on the infamous yellow cylinder or near the finish line (where the ground is slippery) and try to grab people to push them into the slime. It's very common to see the contestants reduced from mid-40s to single digits by the event, requiring the game to work around the reduced player count by causing an early final.
      • "The Slimescraper" is Slime Climb with its difficulty turned up to eleven, with more hard to evade obstacles that left little room for error, platforming sections that have punishing timing to get through, slippery sections that could easily send players down into the rising slime easily. Just like Slime Climb, it's easy to see contestants reduced from mid-40s to single digits in this event, and thanks to the harder difficulty, this happened much more often.
    • "Tip Toe" is one of the few games that can't be won by practice alone, since the real and fake tiles are randomized each time. Feeling for the correct path is risky because falling through the floor wastes several seconds trying to get back to the front (assuming you remember the right way back), and while it's technically possible to touch tiles without falling through and/or identify fake tiles by sight (they wiggle occasionally), the mob is never going to be patient enough for these strategies. So most players resort to pushing their opponents towards the next platform to avoid taking the risk themselves, ironically creating a chaotic tussle where anyone could be semi-randomly sacrificed at any time. If you're unlucky, you'll get bounced into the abyss right before the final stretch of the path is discovered, and have no chance of making it back in time. It also tends to be one of the later minigames rolled, leaving it with a small qualifying count of 50%, so this unfortunate disqualification almost always happens to at least a couple of players.
    • "See Saw" is usually seen as the hardest of the possible early rounds, since progression speed depends on how many players are weighing the seesaws in a certain direction. If you get caught in a bad position, you'll have to wait a while for the seesaws to tilt to neutral, so falling behind the pack is much more harmful than it is in other games.
    • Team games in general tend to have this reputation. Even if you're the world's greatest Fall Guys player, if you get put in a team with average to poor players, there is a high chance they'll end up being your downfall. The larger the team, the likelier it is that your actions will have little to no effect on the outcome of the match. What makes this worse is that team games tend to show up in round 3 or 4 of a show - meaning that if you lose, you came all that way just to get eliminated because the game decided it wasn't your lucky day. The team games are also intentionally designed to be this way, as the devs use these as a luck-based equalizer to keep the most skilled players from always winning, as everyone is at the mercy of who they're teamed up with.
    • "Wall Guys" introduced in Season 2 seems to be designed to be this trope. With really narrow platforms making it easy to fall off if too many beans try to jump on at once and they happen to be movable which is ripe for griefing. This round seems to be the Spiritual Successor of "See Saw" with the difficulty being centered around the other players moreso than the level but what really takes the cake is how awkward the grab mechanic works. The platforms are mostly too high for a normal jump and in some cases, even the extra height from a jump-dive so a jump-grab or dive-grab is what's going to carry you through this level. Except grabs prioritize other players over ledges, meaning if someone is in the middle of their climbing animation or they are on the top of the ledge you intend to grab, you have to wait before you can attempt to grab the ledge... along with the several other beans waiting with you.
    • The mid-season update for Season 2 added some new level variations, and by far the most fiendish is the possibility for Perfect Match to have a spinning beam spanning most of the board. With the beam, the mini-game becomes a true test of multitasking, as players have to shuffle between other Fall Guys and navigate to the tile that has the fruit, while dodging the beam the whole time. And once the tile is reached, all the Fall Guys jumping at once has a very good chance of boxing at least one player out, to say nothing of the possibility that one player missing the jump could be knocked into many others, dragging a whole group into the slime with them.
    • "Big Fans" is another challenging early level because of the precision required to time your jump onto each rotating platform. It gets harder later in the level thanks to spinning beams entering the fray.
    • "Snowball Survival", introduced in Season 3's mid-season update. You have to constantly look around you to see where the giant snowballs are heading, and being knocked out by them even once can be fatal, since you can fly off and land on a patch of thin ice about to crack or even a hole where the ice was. The round is able to eliminate entire swaths of players.
    • With the release of Season 4, every round that requires players to grab and carry an objectnote  turned into this. Previously, players could keep jumping while carrying an item in order to avoid being grabbed and made to drop it - starting from Season 4 however, being grabbed for even a split second while jumping causes the item to immediately fly out of your hands. Needless to say these rounds frequently have large groups fighting over a single object without anyone being able to hold it for more than one or two seconds at a time. On top of this, all but one of these rounds is a team game, which already have a bad reputation.
    • Season 4.5 introduced more variations for various levels, including the very first variations for the finals Hex-a-Gone and Thin Ice. One of the (relatively rare) possibilities is for these finals to now be entirely surrounded by a low gravity zone, giving players a ton of extra air time from jumps and slowing down the speed of the levels considerably. However, this, and the fact low grav versions of these levels always feature a smaller playing field, also means that it's much easier to avoid elimination - as a result, low gravity versions of these levels are almost guaranteed to come down to the final tile every single time they're played, at which point winning feels almost like a Luck-Based Mission.
    • "Lost Temple", introduced in Season 5. A giant, maze-like final round with an enormous amount of randomization every time it's played, it quickly drew players' ire for essentially being a combination of two of the least liked rounds, namely Fall Mountain (you have to grab onto a physical crown at the end of the stage) and Door Dash (each of the maze's rooms is connected by doors which may or may not be real, wasting precious time if you attempt to open a fake one). Others, however, think it's a combination that works surprisingly well, as you need quick reactions to get through each room you encounter as fast as possible and there are certain strategies when it comes to which doors you should check first.
    • In Season 2: Satellite Scramble, Pixel Painters became quickly loathed as yet another obnoxious team game (Thankfully, this one can't show up in Solo Shows), except it can be nearly impossible unless you are in a well-coordinated squad. Players are split up into multiple groups of four and have to step tiles so they light up, matching the pixel art displayed. Think of it like Bowser's Face Lift, except now that you are with 3 other people who can easily sabotage your attempts to win. Even if you are in a squad of friends, the tiles are extremely sensitive and it's easy to screw up otherwise. And you have to do this 5 times to qualify, each picture getting more complex than the last.
  • They Changed It, So It Sucks:
    • Season 2 brought not only introduced four new rounds but also some visual changes so such as adjusted global lighting and aesthetic changes to rounds like "Slime Climb" and "Tip Toe". One change that did not go over well with many players were the visual changes to "Hex-A-Gone"'s tile colors. In Season 1, each floor cycled between yellow-blue-purple in that order which made it easy to read between the floor you are currently on, the floor directly below you, and the floor two levels down. Initially, Season 2 opted for instead a gradient that goes from the top floor being yellow, the middle floors being blue, and the final floors being purple. The issue was immediately apparent with the first three floors being similar shades of yellow and orange making it really difficult to tell what tiles were directly below you and what tiles were a long fall away. This was especially horrible for colorblind players as the old tile pattern was perfect for all types of color blindness and the new tile pattern at the time made the tiles blend in for certain types of color blindness. The tile disappearing effect was also changed from a fade to white into a dust effect which reportedly introduced a lot of performance issues. Thankfully, these changes were reverted later on.
    • The jury's out on when exactly the game's physics and player connection quality were at their best, but what seemed to be a small bugfix during Season 5 reverted months of fine tuning, with players quickly agreeing that both were now the worst they'd ever been.
    • Season 5 also overhauled the UI, completely changing the look of many of the game's menus (main menu, loading screens, etc.) in preparation for future additions. Needless to say, it's not been a popular change.
    • The removal of the crowns currency in favor of Showbucks and the addition of costume pieces that are more like "accessories" than actual costumes. As a result, players not willing to spend any money can essentially only acquire said accessories, with virtually all full costumes (including ones released before the game went free to play) being paywalled.
    • The addition of team games to Duos and the possibility to get them earlier in regular Squads mode, with the game combining multiple duos/squads into larger teams in both instances. Team games were initially removed from solo modes because it made your survival very reliant on the performance of the rest of your unknown teammates, so players were surprised and not amused to now see the same exact situation appearing in Duos and Squads.
    • A September 2022 update attempted to fix performance on Nintendo Switch, only to introduce even more bugs and worst of all - remove the video capture feature. Many players were dissapointed with this update, because now they can't share their favorite moments anymore.
    • The decision to begin "vaulting" a portion of the game's rounds. For various unknown reasons (assumed to be performance issues, low popularity and/or bugs) Mediatonic opted to remove a sizeable portion of the game's rounds from the round pool during the last days of Free For All season 2. While it could be argued that this gave some of the more uncommon rounds a higher chance of appearing, the reality is that this meant almost half of all rounds in the game became inaccessible in any form. Naturally, this also affected a large amount of the game's alternate modes which featured the affected rounds, and as a result a whole bunch of those were axed as well. While Mediatonic initially claimed rounds would enter and leave the vault periodically, as of this writing this has only happened a single time in over half a year. The change angered players to the point where "Unvault Fall Guys" and "Save Fall Guys" began trending on social sites like Twitter.
    • Thankfully, developers listened and created "The Vault" mode in custom show, where majority of previously gone levels can still be played. While for some it's still not enough and would like to have bugs removed and improve the performence, it's considered as a step in right direction by many.
  • Underused Game Mechanic: The only Logic-type round (combining puzzle/memory elements with survival) before August 31, 2021 was Perfect Match. The Logic category thus became a bit underdeveloped compared to the other round categories, especially since Perfect Match tends to be underwhelming. This has been amended as of the August 31, 2021 update, which adds a new Logic round, Sum Fruit.
  • Unexpected Character: The titular Fall Guys being the Virtual Paper Dolls they are makes them ripe for crossover costumes from many different franchises.
    • While there are plenty of Devolver Digital and Valve costumes on the store, the first crossover costume from neither of those two publishers is none other than Sonic the Hedgehog.
    • Everyone expected more and more video game crossovers but who realistically expected a non-video game crossover let alone Godzilla?
    • The next crossover is with Among Us. Safe to say, nobody could've guessed all the jokes about them looking alike would actually lead to a crossover.
    • In order to promote the franchise's 42nd movie, it's quite a surprise that they brought up Doraemon for a crossover.
  • Win Back the Crowd: The Free-For-All update, which brought the game to Xbox and Nintendo Switch in addition to making the game free-to-play, which saw a ton of players coming back to the game after a long stretch of low player activity, even on Steam where the game was delisted due to Epic Games buying Mediatonic (prior to the update, Steamdb's average player count never exceeded 8000 players, after the update, it reaches 20,000 players even in off-peak times, and 50,000 at peak.).

Alternative Title(s): Fall Guys Ultimate Knockout

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