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Video Game / Reservoir Dogs

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The 2006 Third-Person Shooter based on Reservoir Dogs, developed by Volatile Games and published by Eidos Interactive, released for PlayStation 2, PC and Xbox.

It allows the player to take part in the heist that was alluded to in the film. The game only featured Michael Madsen from the original cast, and only a few of the other characters resemble their film counterparts. The game received roughly mixed to negative reviews, but has a slight cult following from fans of the film.

In the game, there's two extremes of how to play: "Psycho" (killing everybody) or "Professional" (stealth, taking hostages, and neutralizing the police).

Tropes present in this game:

  • Actionized Adaptation: The game lets you see the botched robbery and has numerous graphic shootouts and intense car chases.
  • Adaptational Dye-Job: Mr. White has shorter, graying hair, Mr. Orange is a redhead, Mr. Brown's hair is lighter and has no goatee, Mr. Pink has hair that's longer and in a different style than the one he had in the film and is also missing his goatee, Joe has thinning, white hair in a crappy comb-over, "Nice Guy" Eddie's hair is dark blonde, longer, and feathered instead of curly, and Mr. Blue's mustache is missing and has grey hair in a ponytail. Exaggerated with Marvin Nash, who is bald.
  • Adaptation Expansion: The game's main focus was to show and let the players experience what happen offscreen in the film (ex: Mr. Pink retrieving the diamonds, getting rid of the cars used in the heist, Mr. Blonde kidnapping Marvin Nash, etc.)
  • Anachronic Order: The first mission is escaping the building with Mr. Blue. The second is driving to the heist.
  • Bookends: The first mission has you play as Mr. Blue and so does the last mission.
  • Bullet Time: "Bullet Festival".
  • Bloodier and Gorier: Even more so than the film, the gun battles in this game result in lots of blood and gore flying everywhere.
  • The Caper: As mentioned before, you get to see the botched robbery in full on bloody display, including the crew's gun battle with the cops.
  • Developer's Foresight: Evidence of the player previously being in an area as another character will remain when second characters go through (e.g. Mr. White going through part of Mr. Pink's first area). Not only simple things like unlocked doors, etc., but if the player kills a cop as Mr. Pink (Chapter 2) the corpse will still be there when Mr. Blue arrives and somebody will be crying over it.
  • Explosive Barrels: Propane tanks are strewn across some levels, as well as fire extinguishers.
  • Gory Discretion Shot: When a character performs a "Signature Move" in the video game (said "Signature Move" involves inflicting a horrific torture onto your human shield, somehow causing everyone in the area to surrender).
  • Guns Akimbo: Mr. White starts out with his two pistols, but any character can pick them up.
  • Human Shield: Any human shield will slowly lose HP and eventually faint (including S.W.A.T. members). They're needed to make security guards, cops, or the S.W.A.T. team surrender their weapons.
  • I Surrender, Suckers: While the game never informs of this, having your weapons holstered and not moving when a cop sees you will make them attempt to arrest you, this can be used to get an easy human shield as it takes several seconds for them to arrest you.
  • Indie Game: The game has amateur graphics, only one actor from the original film, and the company that made it (Volatile Games, a division of Blitz Games Studios) only had one previous game to their record, which didn't even get released anyway. This could have been intentional, since Reservoir Dogs was an indie film. They did manage to get the whole licensed soundtrack to the film, so brownie points for that.
  • Ink-Suit Actor: Averted for all the characters, except for Mr. Blonde.
  • Made of Explodium: In the driving levels, you could shoot cars and blow them up, with a pistol.
  • Multiple Endings: Since the game follows the film, most of the story is dictated by the film, but how the player went through the game changes what happens to Mr. Pink. He either escapes with the diamonds ("professional" or "We're supposed to be fucking professionals" as named in the movie viewer.), shot by the police ("psycho" or "One way or the other, you're gettin' outta way"), or caught by the police ("neutral"or "You're under arrest sugar"). If you watched the film, you would know that the "neutral" route is the canon ending for the film.
  • More Dakka: In the film, the characters only used pistols and revolvers. In the game, you could use shotguns, machine pistols,SMGs, assault rifles, sniper rifles, a tranquilizer rifle (ironically found in one of Mr. Blonde's levels), paintball-guns, tear gas grenades, smoke grenades, flashbangs, Molotov cocktails, and even a SWAT-issued ballistic shield.
  • Pacifist Run: Not killing hostages and getting the police out of the way peacefully results being a "professional".
  • Pistol Whip: Done in the signature moves with a hostage and can also be performed by trying to shoot something point-blank.
  • Punk in the Trunk: One driving mission involves Mr. Blonde driving the kidnapped cop back to the meeting point. If the player drives too slow for a certain amount of time, he jumps out (as the boot opened in a crash) and flees. The level is even named "Punk In The Trunk".
  • Shout-Out: In one of Mr. White's levels, you can find a MAC-10 on a table.
  • Sticks to the Back: All the long guns in the game.
  • Video Game Cruelty Potential: Players can either straight-up kill the hostages or perform "Signature Moves", which essentially are what amount to Cold-Blooded Torture.
  • You Don't Look Like You: The main characters vaguely look like their movie counterparts, save for Mr. Blonde.
  • Your Head A-Splode: Occurs to Non Player Characters when you shoot their head with a powerful weapon, like a shotgun.