Follow TV Tropes

Following

Darth Wiki / Sigma Will Die

Go To

Sigma Will Die is a nonexistent 3D action-platformer in the vein of Astro Bot Rescue Mission and Jett Rocket.

Tropes that would exist in Sigma Will Die include:

  • Action Girl: Beck, after breaking loose from the World 1 boss's hovercraft, joins Sigma in the fight and shows up in later levels to provide some form of assistance. She'd have to be one to get the attention of Aion, after all.
  • Alternate History: The Sigma Will Die Earth deviates from ours in a few ways, such as China never falling under Maoist rule and the Cold War being a lot more ridiculous, though ending more or less the same.
  • Arm Cannon: From the start of the game, Sigma can use his arms as such.
  • Astral Finale: The final sequence of the game features Sigma descending from the exosphere of an alien world into the Big Bad's lair on said world.
  • Beware the Silly Ones: Aion is a villain who is friendly with his subordinates and treats everything like a game, but he's definitely playing for keeps and almost manages to make the game's title come true in Sigma's first encounter with the guy.
  • Big Bad: Aion, evil time-traveler and big-game hunter, serves as the primary villain with a technological army to challenge Sigma.
  • Bird People: Beck is a pink-feathered anthropomorphic parrot, and the rest of her band of chronomancers were similar. The boss of the fourth level set is another member of the same species.
  • Boss-Only Level: Major bosses are fought at the end of level sets in their own level.
  • Boss Subtitles: Each major boss battle is accompanied by a fighting game styled splash screen with Sigma on the left and the boss on the right, as well as the boss's name and a title.
  • Boss Warning Siren: The Unexpected Shmup Level offers one.
    !!! ALERT !!!
    Seraph-class defensive unit
    Falcon Dunkel
    approaching in [08] seconds.
    Keep calm and give all you've got.
  • Brutal Bonus Level: All the game's bonus levels are two steps up from their respective level sets in difficulty, but reward the player with useful optional upgrades.
  • Chummy Commies: GRIGORI is a Soviet stalwart years after the Union's dissolution, but is on friendly terms with the German-American Sigma.
  • Cool Airship: Sigma's base of operations is an airship decked out with surface-to-air teleporters, an AR training room, a workshop, and actually functional vending machines. Unfortunately, Aion sabotages it after the tutorial, scattering the Quantum Circuits and Control Chips that maintain its functions across the globe.
  • Cyborg: Both of Sigma's arms have been replaced with mechanical variants with built-in Arm Cannons, with the same color scheme as his Summation Suit.
  • Damsel in Distress: Beck is shown tied to the front of the World 1 boss's vehicle. Sigma fighting her captor lets her break free midway through and help him in taking down the enemy.
  • Do Not Adjust Your Set: Done at the end of the tutorial stage, where Aion outlines the "rules" of his new game and gives us a Title Drop.
  • The Dragon: Captain Delta, commander of Aion's troops and the penultimate boss of the game, as well as having a history with Sigma he vaguely alludes to.
  • Expy: Sigma's suit makes him one of all three Centurions, while main antagonist Aion is based on the Interceptor.
  • Fat Bastard: The boss of the first level set is a boorish walrus-like alien piloting a hovercraft, with his body mass rivaled only by his alcoholism.
  • Game-Over Man: Running out of lives will show Aion sitting at the throne of his castle, smugly mocking the player and challenging them to try again.
  • Genre Refugee: Beck, whose appearance in the introduction is set up like a Hopeless Boss Fight in a turn-based fantasy RPG, and is a magic user as opposed to everyone else's technology-based abilities. That said, she takes pretty quick to the modern era.
  • Gotta Catch Them All: Each level has a Quantum Circuit marking the end of the level, Victorium Shards scattered around each level required for unlocking more levels, and Tachyon Capacitors for accessing bonus stages. Each boss level ends with a Control Chip instead of a Quantum Circuit.
  • Heart Container: Hidden in each level set is a Giant Battery that extends Sigma's hit points by 1, up to a total of 8.
  • Helmets Are Hardly Heroic: Lampshaded by Sigma himself, who points out his suit generates a shield around his head. Averted in marine levels, where Sigma wears a helmet with a rebreather.
  • Hunting the Most Dangerous Game: Aion's MO is to hunt down and defeat the strongest warriors in the universe. Fittingly enough, his current mark is a human.
  • Jet Pack: Early in the game Sigma gets one that lets him... dash around. Turns out it's a horizontal jet pack.
  • Major Injury Underreaction: Sigma's reaction to falling thousands of feet from his airship in the beginning.
    Sigma: "...so this is what a concussion feels like?"
  • Mirror Boss: The final battle with Aion has him using supercharged variants of Sigma's moveset.
  • Monstrosity Equals Weakness: The game's major bosses follow the line, with the more alien-looking bosses being weaker and more humanoid bosses being stronger. The Final Boss is a human.
  • Never the Selves Shall Meet: Defied in the ending, where present and past Beck greet each other and present Aion is thrown at past Aion to knock him out.
  • Now What?: With not just one but two worlds saved and Aion depowered and banished into deep space (for now), the main trio asks this question before deciding to go hang out in Vaterdorf
  • Oktoberfest: The first level set takes place in Germany, which includes a very stereotypically German village named Vaterdorf. It's actually a self-admitted tourist trap. Subverted with the final non-boss level in the set, which is set in a proper modern German cityscape.
  • Plot Coupon: Quantum Circuits and Victorium Shards expand Sigma's base's teleportation range, Control Chips unlock new level sets and ultimately the Final Boss, and Tachyon Capacitors open up bonus levels.
  • Power Crystal: Victorium Shards, small shiny little crystals, are a secondary collectible littered about each level. Collecting enough of them and grabbing Quantum Circuits are both required to unlock more levels.
  • Powered Armor: The Summation Suit that Sigma wears is a set of electric reactive armor that can equip a myriad of attachments for any job.
  • Recurring Boss: Aion shows up in the middle of each world to fight Sigma, bringing new tactics or tools to the table with each fight.
  • Reset Button: Part of Sigma and Aion's brawl sees the former throwing the latter into his past self to knock him out, undoing Aion's damage to Beck's homeworld in the process. The present Aion is still there and kicking, though.
  • Robot Buddy: GRIGORI, Sigma's AI companion, joins him on missions as a small beetle-like drone.
  • Science Hero: Sigma built most of what he uses.
  • Shout-Out:
  • Time Master: Aion, of course. Beck would be this if she had her Magic Staff.
  • Timey-Wimey Ball: ZigZagged, as there are concrete time travel rules, but they're bizarre and violate typical conventions:
    • There's no Delayed Ripple Effect, changes to the timeline happen instantaneously and with zero transition.
    • Ripple-Effect-Proof Memory is preserved for everyone.
    • Changing the past doesn't affect people from the present who are there during the change. Aion's past self gets knocked out during the ending, but the present version of him is unaffected.
  • Token Human: Sigma and Aion are the only two major humans. There are minor level-specific characters who are human, considering the game is mostly set on Earth.
  • Unexpected Gameplay Change: One level in each set sees Sigma donning a new mode to his suit to navigate a different terrain. Also, the prologue to the game opens with a turn-based Hopeless Boss Fight against Aion from Beck and her former friends' perspectives.
    • Unexpected Shmup Level: The approach to Castle Noire, and a portion of the Aion fight, is stylized like a vertical shmup.
  • Video Game Dashing: Upon acquiring the Jetpack, Sigma's primary attack becomes a dash move that he can use for combat and platforming.
  • The Very Definitely Final Dungeon: Castle Noire, Aion's personal fortress located on another planet, is unlocked after beating every other major boss.
  • Villain Opening Scene: The game's first cutscene shows Aion in the middle of wrapping up his latest conquest of a band of chronomancers in a JRPG-styled Hopeless Boss Fight.
  • What the Hell Is That Accent?: Sigma's speaking voice is somewhere between "normal German-accented English" and "Kryten from Red Dwarf".
  • Why Did It Have to Be Snakes?: Sigma freaks out whenever tentacles are present.
  • Why We Are Bummed Communism Fell: GRIGORI was an AI created during the Cold War, and openly bemoans the death of the Soviet Union as it left him without purpose until Sigma came around.
  • Wizard Classic: When fighting, Beck wears a pointy hat and ankle-length robes. Due to her staff being broken, she makes do with a rocket launcher and simple spellcasting.

Top