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* SeldomSeenSpecies: Captain Delta's species all resemble giant isopods.
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Bald Of Awesome has been renamed and redefined per TRS decision.


* BaldOfAwesome: Sigma is completely bald and is a mechanical engineer who kicks evil asses.

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* ArmCannon: From the start of the game, Sigma can use his arms as such.



''Falcon Dunkel''\\

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''Falcon Dunkel''\\'''Falcon Dunkel'''\\



* DoNotAdjustYourSet: Done at the end of the tutorial stage, where Aion outlines the rules of his new game and gives us a TitleDrop.

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* DoNotAdjustYourSet: Done at the end of the tutorial stage, where Aion outlines the rules "rules" of his new game and gives us a TitleDrop.



* ResetButton: Part of Sigma and Aion's brawl sees the former throwing the latter into his past self to knock him out, undoing Aion's damage to Beck's homeworld in the process.

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* ResetButton: Part of Sigma and Aion's brawl sees the former throwing the latter into his past self to knock him out, undoing Aion's damage to Beck's homeworld in the process. The present Aion is still there and kicking, though.



* TimeTravel: Aion's and Beck's specialty, and the justification for the bonus levels.

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* TimeTravel: TimeMaster: Aion, of course. Beck ''would'' be this if she had her MagicStaff.
* TimeyWimeyBall: {{ZigZagged|Trope}}, as there are concrete time travel rules, but they're bizarre and violate typical conventions:
** There's no DelayedRippleEffect, changes to the timeline happen instantaneously and with zero transition.
** RippleEffectProofMemory is preserved for everyone.
** Changing the past doesn't affect people from the present who are there during the change.
Aion's and Beck's specialty, and past self gets knocked out during the justification for ending, but the bonus levels.present version of him is unaffected.


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* VideoGameDashing: Upon acquiring the Jetpack, Sigma's primary attack becomes a dash move that he can use for combat and platforming.
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* DoNotAdjustYourSet: Done at the beginning of the tutorial, where Aion outlines the rules of his new game and gives us a TitleDrop.

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* DoNotAdjustYourSet: Done at the beginning end of the tutorial, tutorial stage, where Aion outlines the rules of his new game and gives us a TitleDrop.

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* BirdPeople: Beck is one of these, as was the rest of her band of chronomancers.

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* BirdPeople: Beck is one of these, as was a pink-feathered anthropomorphic parrot, and the rest of her band of chronomancers.chronomancers were similar. The boss of the fourth level set is another member of the same species.



* DoNotAdjustYourSet: Done at the beginning of the tutorial, where Aion outlines the rules of his new game and gives us a TitleDrop.



* GenreRefugee: Beck, whose appearance in the introduction is set up like a HopelessBossFight in a turn-based fantasy RPG, and is a magic user as opposed to everyone else's technology-based abilities.

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* GenreRefugee: Beck, whose appearance in the introduction is set up like a HopelessBossFight in a turn-based fantasy RPG, and is a magic user as opposed to everyone else's technology-based abilities. That said, she takes pretty quick to the modern era.



* {{Oktoberfest}}: The first level set takes place in Germany, which includes a very stereotypically German village with citizens in lederhosen. It's actually a self-admitted tourist trap, and the "citizens" are paid actors. Subverted with the final non-boss level in the set, which is set in a proper modern cityscape.

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* NeverTheSelvesShallMeet: {{Defied|Trope}} in the ending, where present and past Beck greet each other and present Aion is thrown at past Aion to knock him out.
* NowWhat: With not just one but two worlds saved and Aion depowered and banished into deep space (for now), the main trio asks this question before deciding to go hang out in [[{{Oktoberfest}} Vaterdorf]]
* {{Oktoberfest}}: The first level set takes place in Germany, which includes a very stereotypically German village with citizens in lederhosen. named Vaterdorf. It's actually a self-admitted tourist trap, and the "citizens" are paid actors. trap. Subverted with the final non-boss level in the set, which is set in a proper modern German cityscape.



* ResetButton: Part of Sigma and Aion's brawl sees the former throwing the latter into his past self to knock him out, undoing Aion's damage to Beck's homeworld in the process.



* UnexpectedGameplayChange: One level in each set sees Sigma donning a new mode to his suit to navigate a different terrain.

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* UnexpectedGameplayChange: One level in each set sees Sigma donning a new mode to his suit to navigate a different terrain. Also, the prologue to the game opens with a turn-based HopelessBossFight against Aion from Beck and her former friends' perspectives.


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* WhyDidItHaveToBeSnakes: Sigma ''freaks out'' whenever tentacles are present.

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* ActionGirl: Beck, after breaking loose from the World 1 boss's hovercraft, joins Sigma in the fight and shows up in later levels to provide some form of assistance. She'd have to be one to get the attention of [[ChallengeSeeker Aion]], after all.



* BaldOfAwesome: Sigma is completely bald and is a mechanical engineer who kicks evil asses.



* BigBad: Aion, evil time-traveler and [[HuntingTheMostDangerousGame big-game hunter]], serves as the primary villain leading a techno-magical army to challenge Sigma.

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* BigBad: Aion, evil time-traveler and [[HuntingTheMostDangerousGame big-game hunter]], serves as the primary villain leading with a techno-magical technological army to challenge Sigma.



* BossSubtitles: Each major boss battle is accompanied by a fighting game styled splash screen with Sigma on the left and the boss on the right, as well as the boss's name and a title.
* BossWarningSiren: The UnexpectedShmupLevel offers one.
-->'''!!! ALERT !!!'''\\
Seraph-class defensive unit\\
''Falcon Dunkel''\\
approaching in [08] seconds.\\
''Keep calm and give all you've got.''



* ChummyCommies: GRIGORI is a Soviet stalwart years after the Union's dissolution, but is on friendly terms with the German-American Sigma.



* GottaCatchThemAll: Each level has a Quantum Circuit marking the end of the level, Victorium Shards scattered around each level required for unlocking more levels, and Tachyon Capacitors for accessing bonus stages.

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* GameOverMan: Running out of lives will show Aion sitting at the throne of his castle, smugly mocking the player and challenging them to try again.
* GenreRefugee: Beck, whose appearance in the introduction is set up like a HopelessBossFight in a turn-based fantasy RPG, and is a magic user as opposed to everyone else's technology-based abilities.
* GottaCatchThemAll: Each level has a Quantum Circuit marking the end of the level, Victorium Shards scattered around each level required for unlocking more levels, and Tachyon Capacitors for accessing bonus stages. Each boss level ends with a Control Chip instead of a Quantum Circuit.



* HelmetsAreHardlyHeroic: {{Lampshaded|Trope}} by Sigma himself, who points out his suit generates a shield around his head. Also subverted in marine levels, where Sigma wears a helmet with a rebreather.

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* HelmetsAreHardlyHeroic: {{Lampshaded|Trope}} by Sigma himself, who points out his suit generates a shield around his head. Also subverted Averted in marine levels, where Sigma wears a helmet with a rebreather.rebreather.
* HuntingTheMostDangerousGame: Aion's MO is to hunt down and defeat the strongest warriors in the universe. Fittingly enough, his current mark is a human.



* MonstrosityEqualsWeakness: The game's major bosses follow the line, with the more alien-looking bosses being weaker and more humanoid bosses being stronger. The FinalBoss is a human.



* RobotBuddy: GRIGORI, Sigma's AI companion, joins him on missions as a small beetle-like drone.



* ShoutOut:
** The first boss is [[Franchise/SonicTheHedgehog a fat bastard wearing red in a hovercraft]], and also [[Music/TheBeatles looks like a really weird walrus]].
** The UnexpectedShmupLevel is a homage to various Creator/{{Treasure}} games, most notably ''VideoGame/RadiantSilvergun'' and ''VideoGame/DynamiteHeaddy''.



* TokenHuman: Sigma and Aion are the only two major humans. There ''are'' minor level-specific characters who are human, considering the game is mostly set on Earth.



** UnexpectedShmupLevel: The approach to Castle Noire, and a portion of the Aion fight, is stylized like a behind-the-back shmup.
* TheVeryDefinitelyFinalDungeon: Castle Noire, Aion's personal fortress located on another planet, is unlocked after beating every non-final major boss.
* VillainOpeningScene: The game's first cutscene shows Aion in the middle of wrapping up his latest conquest of a band of chronomancers, taking their sole survivor as a trophy prisoner, and picking his next target, which just so happens to be the protagonist Sigma.
* WhatTheHellIsThatAccent: Sigma's speaking voice is somewhere inbetween "normal German accent" and "Kryten from ''Series/RedDwarf''".

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** UnexpectedShmupLevel: The approach to Castle Noire, and a portion of the Aion fight, is stylized like a behind-the-back vertical shmup.
* TheVeryDefinitelyFinalDungeon: Castle Noire, Aion's personal fortress located on another planet, is unlocked after beating every non-final other major boss.
* VillainOpeningScene: The game's first cutscene shows Aion in the middle of wrapping up his latest conquest of a band of chronomancers, taking their sole survivor as chronomancers in a trophy prisoner, and picking his next target, which just so happens to be the protagonist Sigma.
JRPG-styled HopelessBossFight.
* WhatTheHellIsThatAccent: Sigma's speaking voice is somewhere inbetween between "normal German accent" German-accented English" and "Kryten from ''Series/RedDwarf''".''Series/RedDwarf''".
* WhyWeAreBummedCommunismFell: GRIGORI was an AI created during the Cold War, and openly bemoans the death of the Soviet Union as it left him without purpose until Sigma came around.
* WizardClassic: When fighting, Beck wears a pointy hat and ankle-length robes. Due to her staff being broken, she makes do with a rocket launcher and simple spellcasting.

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* AstralFinale: The final sequence of the game features Sigma descending from the exosphere of an alien world into the BigBad's lair on said world.



* BrutalBonusLevel: All the game's bonus levels are two steps up from their respective level sets in difficulty, but reward the player with useful optional upgrades.
* CoolAirship: Sigma's base of operations is an airship decked out with surface-to-air teleporters, an AR training room, a workshop, and [[ArsonMurderAndJaywalking actually functional vending machines]]. Unfortunately, Aion sabotages it after the tutorial, scattering the Quantum Circuits and Control Chips that maintain its functions across the globe.
* {{Cyborg}}: Both of Sigma's arms have been replaced with mechanical variants with built-in {{Arm Cannon}}s, with the same color scheme as his Summation Suit.



* TheDragon: Captain Delta, commander of Aion's troops and the penultimate boss of the game, as well as having a history with Sigma he vaguely alludes to.



* HeartContainer: Hidden in each level set is a Giant Battery that extends Sigma's hit points by 1, up to a total of 8.
* HelmetsAreHardlyHeroic: {{Lampshaded|Trope}} by Sigma himself, who points out his suit generates a shield around his head. Also subverted in marine levels, where Sigma wears a helmet with a rebreather.
* JetPack: Early in the game Sigma gets one that lets him... [[VideoGameDashing dash around]]. Turns out it's a ''horizontal'' jet pack.



-->'''Sigma:''' "...so this is what a concussion feels like. Weird."

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-->'''Sigma:''' "...so this is what a concussion feels like. Weird."like?"



* PlotCoupon: Quantum Circuits and Victorium Shards expand Sigma's base's teleportation range, Control Chips unlock new level sets and ultimately the FinalBoss, and Tachyon Capacitors open up bonus levels.
* PowerCrystal: Victorium Shards, small shiny little crystals, are a secondary collectible littered about each level. Collecting enough of them and grabbing Quantum Circuits are both required to unlock more levels.



* ScienceHero: Sigma built most of what he uses.
* SeldomSeenSpecies: Captain Delta's species all resemble giant isopods.
* TimeTravel: Aion's and Beck's specialty, and the justification for the bonus levels.



** UnexpectedShmupLevel: The approach to Castle Noire is stylized like a behind-the-back shmup.
* VillainOpeningScene: The game's first cutscene shows Aion in the middle of wrapping up his latest conquest of a band of chronomancers, taking their sole survivor as a trophy prisoner, and picking his next target, which just so happens to be the protagonist Sigma.

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** UnexpectedShmupLevel: The approach to Castle Noire Noire, and a portion of the Aion fight, is stylized like a behind-the-back shmup.
* TheVeryDefinitelyFinalDungeon: Castle Noire, Aion's personal fortress located on another planet, is unlocked after beating every non-final major boss.
* VillainOpeningScene: The game's first cutscene shows Aion in the middle of wrapping up his latest conquest of a band of chronomancers, taking their sole survivor as a trophy prisoner, and picking his next target, which just so happens to be the protagonist Sigma.Sigma.
* WhatTheHellIsThatAccent: Sigma's speaking voice is somewhere inbetween "normal German accent" and "Kryten from ''Series/RedDwarf''".
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Added DiffLines:

''Sigma Will Die'' is a nonexistent 3D action-platformer in the vein of ''VideoGame/AstroBotRescueMission'' and ''VideoGame/JettRocket''.

!! Tropes that would exist in ''Sigma Will Die'' include:
* AlternateHistory: The ''Sigma Will Die'' Earth deviates from ours in a few ways, such as China never falling under Maoist rule and the Cold War being a lot more ridiculous, though ending more or less the same.
* BewareTheSillyOnes: Aion is a villain who is [[AffablyEvil friendly with his subordinates]] and treats everything like a game, but he's ''definitely'' playing for keeps and almost manages to make the game's title come true in Sigma's first encounter with the guy.
* BigBad: Aion, evil time-traveler and [[HuntingTheMostDangerousGame big-game hunter]], serves as the primary villain leading a techno-magical army to challenge Sigma.
* BirdPeople: Beck is one of these, as was the rest of her band of chronomancers.
* BossOnlyLevel: Major bosses are fought at the end of level sets in their own level.
* DamselInDistress: Beck is shown tied to the front of the World 1 boss's vehicle. Sigma fighting her captor lets her break free midway through and help him in taking down the enemy.
* {{Expy}}: Sigma's suit makes him one of [[WesternAnimation/{{Centurions}} all three Centurions]], while main antagonist Aion is based on [[Series/{{Interceptor}} the Interceptor]].
* FatBastard: The boss of the first level set is a boorish walrus-like alien piloting a hovercraft, with his body mass rivaled only by his alcoholism.
* GottaCatchThemAll: Each level has a Quantum Circuit marking the end of the level, Victorium Shards scattered around each level required for unlocking more levels, and Tachyon Capacitors for accessing bonus stages.
* MajorInjuryUnderreaction: Sigma's reaction to falling thousands of feet from his airship in the beginning.
-->'''Sigma:''' "...so this is what a concussion feels like. Weird."
* MirrorBoss: The final battle with Aion has him using supercharged variants of Sigma's moveset.
* {{Oktoberfest}}: The first level set takes place in Germany, which includes a very stereotypically German village with citizens in lederhosen. It's actually a self-admitted tourist trap, and the "citizens" are paid actors. Subverted with the final non-boss level in the set, which is set in a proper modern cityscape.
* PoweredArmor: The Summation Suit that Sigma wears is a set of electric reactive armor that can equip a myriad of attachments for any job.
* RecurringBoss: Aion shows up in the middle of each world to fight Sigma, bringing new tactics or tools to the table with each fight.
* UnexpectedGameplayChange: One level in each set sees Sigma donning a new mode to his suit to navigate a different terrain.
** UnexpectedShmupLevel: The approach to Castle Noire is stylized like a behind-the-back shmup.
* VillainOpeningScene: The game's first cutscene shows Aion in the middle of wrapping up his latest conquest of a band of chronomancers, taking their sole survivor as a trophy prisoner, and picking his next target, which just so happens to be the protagonist Sigma.

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