- "He was in the Marines once before. They threw him out. Because he thought for himself. They called it "departing from established mission parameters." One time, this colonel ordered him to leave a wounded civilian behind. He told the colonel to shove it and dragged her out anyway. So he was court-martialled. Cashiered. Kicked out. He went on cop duty, patrolling the ass-end of space with the rest of us rejects. You can tell he hasn't changed, though. Pisses the hell out of Aida, but he still wades in with both fists and does what he thinks is right."— Isaak
A former Marine sacked out because of "departing from established mission parameters", he was reassigned to the Terran Colonial Authority Marshall Patrol force, which he shares with Aida, Isaak and Ne'Ban. All of them follow orders from Sector Commander Hawkins.
Tropes related to him:
- The Captain: Commands his own crew.
- Deadpan Snarker: Several instances. It's his own way to cope out with the problems he faces.
Dalton: You know how they say that blood is thicker than water? Its true.
- After swimming through a bloodpool in a sewer during the Sanctuary mission:
Aida: ...go to hell, Dalton.Dalton: Already there, toots!
- Exploring the laboratories in a frozen research center on a moon called "Hell":
Dalton: Great. I'm fighting giant, killer Mutant spiders.
- On the same level, when Aida tells him that the spider creatures he faces on the planet aren't native to the planet.
Dalton: They're few! They're proud! AND THEY AIN'T HERE!Scientist: ...stupid Jarhead...Dalton: I heard that. And it's MARSHAL Stupid jarhead TO YOU!!
- After Dr. Meyer remarks they should have sent in marines during the Janus mission:
- Idiot Ball: If he had listened to Aida, he would have prevented the Tosc from evolving into Eldritch Abominations and also saved his own crew.
- Powered Armor: The XA/F armor allows Dalton to breathe underwater without risk of drowning, has rechargeable shields, and can scan for important objects or people.
- Tragic Keepsake: Keeps Aida's "Grace" pistol with him, and even uses it to execute Hawkins when all's said and done.
- Vitriolic Best Buds: As Isaak mentions, he gets into several exchanges with Aida, but they do care about each other. Which makes the moment of the TCA Atlantis' blast and obliteration of his crew a very painful moment for him.
- Yes-Man: Subverted. If he thinks someone is in need of help, he will even defy orders in order to save them. It's how he got kicked from the marine corps. In the game proper, he refuses to execute a scientist that knows too much about the artifacts, instead leading him to safety in exchange for the artifacts.
Tropes related to her:
- Action Girl: Averted. She was one, before the events of the game. She's on Mission Control now, aboard the TCA Atlantis.
- The Atoner: She was responsible for the death of hundreds during the Strider Wars, and thinks the authorities made her a monster. He works with John to atone for this.
- Bare Your Midriff: Has a Spycatsuit set with the mid section discovered.
- Companion Cube: Her pistol, Grace. She gives it to John. Even Isaak is surprised she's willing to give it to John.
- Fingerless Gloves: Carries one on her right hand.
- I Call It "Vera": Her pistol is called Grace.
- I Did What I Had to Do: Despite having done the impossible by turning a seemingly Hopeless War, she still felt bad for killing hundreds of innocents, and thinks the government made her a monster.
- Killed Off for Real: Perished alongside Isaak and Ne'Ban while being chased by Hawkins' flagship.
- Stripperiffic: She wears a uniform that consists of a black spandex bikini. It's actually a very jarring contrast to her actual character, a bitter cynic with a deep, husky voice that sounds like a younger version of Lunch Lady Doris.
- Survivor's Guilt: Isn't exactly proud of what she had to do in order to end the Strider Wars and save the humanity.
- Tragic Keepsake: A three-eyed bear doll with one of the eyes ripped off, and the Taiko inscription on it.
A fighter crew was getting ready to launch. He opened the airlock too soon and they were sucked into space. After that, he just curled up on the floor. They had to break in to launch the other fighters. Aida calls it dereliction of duty. They beat off the Skaarj, but her friends were dead and Isaak never recovered.
He got a medical discharge and dived right into a bottle. Now he's back trying to prove himself, and he doesn't know if he has what it takes."
An ex-naval officer in charge of the flight deck on a space-carrier, Isaak screwed up big time during a major fleet engagement; he panicked and locked up due to fear, depressurizing a portion of the flight deck before the pilots were ready to launch, and sealed himself in the control cabin. He was courtmartialed as a result.
Tropes related to him:
- The Alcoholic/Drowning My Sorrows: After accidentally killing three, he became a booze addict in order to cope with the guilt. Aida tries to use this to get John to eject him from the ship.
- The Engineer: Is in charge of maintaining the TCA Atlantis and John's arsenal.
- Killed Off for Real: Perished alongside Aida and Ne'Ban while being chased by Hawkins' flagship.
Tropes related to him:
- Aliens Speaking Engrish: He can speak english words, but still had to understand contexts and meanings.
- Eloquent in My Native Tongue: Apparently, he mixes up words because he learned over fifty languages.
- Killed Off for Real: Perished alongside Aida and Isaak while being chased by Hawkins' flagship.
- Rebellious Princess: As he states, he is a member of a very large royal family. He lied about this for fear of being treated as special, wanting to see the world and do something meaningful with his life.
- Starfish Aliens: He's some sort of glowing, jelly-like... thingy that wears a humanoid robotic suit to operate in human environments. Word of God states that Ne'ban's species are intelligent parasites that use the glowing, jelly-like thingies as host bodies.
- Token Non-Human: The only non-human member of Dalton's crew.
Terran Colonial Authority
Tropes related to him:
- Big Bad: While the other villainous factions would have probably sought out the artifacts anyway, Hawkins is the one who tricks Dalton into collecting them, creating the entire adventure, and as a result ends up successfully assembling them.
- Cutscene Boss: Dalton executes him in person near the end of the game in a cutscene.
- Make It Look Like an Accident: The first half of the recovered burst transmission reveals that he prepares You Have Outlived Your Usefulness in time with the Skaarj invasion to make it look like the Skaarj shot down your spaceship along with your crew.
- Mission Control: He directs the team throughout the game.
- Omnicidal Maniac: Aside of sending the ship towards the sun in the ending, almost every death and mess can be traced back to him.
- Taking You with Me: He directed the ship to the nearest star in hopes to finish "the Tosc menace". He was planning to escape in a lifepod before the ship was actually caught in the star's gravity well, but didn't seem to give much thought as to the rest of the crew.
- Team Dad: Subverted. He comes across as a Reasonable Authority Figure for most of the game, but turns out to be a Treacherous Quest Giver.
- Walking Spoiler: He's introduced as a Team Dad, and during most of the game he passes as such. Then come the final missions, where he was the one behind all of the game's events.
- We Can Rule Together: Tries to convince Dalton that they can use the Tosc to rule the universe. It doesn't work.
- Villainous Underdog: Hawkins is basically a Space Coast Guard captain, whose resources are limited to a few dozen soldiers and one command ship. He has to take a long shot gamble and trick Dalton into assembling the artifacts because competing factions like the Mega-Corps, the Skaarj, and the Draak all completely outgun him otherwise.
- Always Male: There are no female marines.
- Underground Monkey: Like most entities in the game, they come in Light, Medium and Heavy subclasses. Light classes have 75 HP and carry the Dispersion Pistol or the Assault Rifle, Medium classes have 110 HP and carry Magnum Pistols (like Grace) or Shotguns, and Heavy classes have 300 HP and carry the Flamethrower or the Rocket Launcher.
Axon Research Corporation
- Always Male: There are no female ghost warriors in Unreal II. Unreal Tournament III introduced the Ronin, which do allow female warriors on their ranks.
- Underground Monkey: Like most entities in the game, they come in Light, Medium and Heavy subclasses. Light classes have 75 HP and carry the Dispersion Pistol or the Assault Rifle, Medium classes have 105 HP and carry Magnum Pistols (like Grace) or Shotguns, and Heavy classes have 300 HP and carry the Flamethrower or the Rocket Launcher.
Liandri Mining Corporation
- Killed Off for Real: Found his end after falling to the bottom of the generator with the artifact after being threatened by a Heavy Skaarj and his Izarian slave.
- Always Female: There are no male angels in Unreal II.
- Cyborg: Isaak describes them as "genetically enhanced" warriors.
- Underground Monkey: Like most entities in the game, they come in Light, Medium and Heavy subclasses. Light classes have 75 HP and carry the Dispersion Pistol, Medium classes have 100 HP and carry Magnum Pistols (like Grace) or Shotguns, and Heavy classes have 300 HP and carry the Flamethrower or the Rocket Launcher.
- Giant Spider: All of them. Even the smallest ones are bigger than the average spider.
- Touched by Vorlons: The larger spiders aren't a naturally occurring species, but rather mutants created by experiments with the energy produced by the artifacts. This is an early hint as to the true purpose of the artifacts.