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YMMV / Unreal II: The Awakening

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  • Anti-Climax Boss: Any of the Tosc after the first (despite being Eldritch Abomination and pretty numerous, you suck them with the Singularity Cannon you managed to sever from the first Tosc "boss" fight).
  • Breather Level: The Atlantis interludes act as this between the missions.
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  • Cutscene Boss: Hawkins is executed in a single gunshot in a cutscene instead of being fought against.
  • Ensemble Dark Horse: Ne'Ban is considered to be one of the good parts of the story.
  • Hilarious in Hindsight: The name of this game's iteration of the Sniper Rifle? The "Widowmaker".
  • Hype Backlash: Unreal 2 became a disappointment for the fans during its release after many shortfalls; such as mediocre gameplay, barebones stories, and lackluster levels.
  • Player Punch: The deaths of Aida, Ne'Ban and Isaak in the aftermath of the second Avalon mission.
  • Porting Disaster: The Xbox version had Loads and Loads of Loading like the PC version, but also poor framerate and awful graphics.
  • Sequelitis: Not only considered to be a letdown from the first game, but also one of the weakest FPS sequels out there thanks to it's cliched plot that has very little to do with the first Unreal and lackluster gameplay.
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  • Ship Tease: There definitely seems to be something between Aida and Dalton unfortunately she dies at the end before they can act on it
  • Tear Jerker:
    • The annihilation of Dalton's crew is a very touching moment, especially because it comes after a very emotion-draining fight against the Skaarj at the Avalon base.
    • There's also the moment when Dalton plays back the second half of the burst transmission in the ending cutscene, right after learning who was behind the death of his crew.


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