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YMMV: Star Wars: The Old Republic
  • Alternative Character Interpretation: Instead of the typical Black and White Morality that Star Wars is known for, Light-sided characters can be interpreted in a way that's a lot less flattering.
    • Is the Light Side Sith Warrior a good, noble warrior fighting for peace? Or is he/she a cold, calculating Magnificent Bastard, Befriending powerful opponents in order to advance his/her own position within the Empire? Characters accuse you of both, and there's no real evidence to support either one over the other.
      • A Light Side Sith Warrior who uses Rage to channel their force attacks can be interpreted as a Hot-Blooded character since rage and passion are common staples in Hot-Blooded protagonists, yet it doesn't seem to make them evil.
    • A Light Side Sith Inquisitor. Are they people who suffered greatly as slaves, and now help others to avoid the pain the Inquisitor felt? Or are they just securing allies or keeping those around them weak to secure a rise to power, where no one will want to stop them? Or where no one will be able to hurt them like that ever again?
      • For that matter, can one even consider the Light Side Inquisitor as a Sith? A good case could be made that the Inquisitor is simply playing their game for now, all the while secretly working to advance themselves into a position where they can better undermine the Sith from within? Indeed, a lot of their dialogue makes it clear they don't particularly care for their fellow Sith or the Empire, but do hold some modicum of respect for the Republic and the Jedi. The Inquisitor's conversations with Ashara often discuss reforming the Empire into a more peaceful organisation and forging an alliance with Grey Jedi, founding a movement that unites both Sith and Jedi teachings.
    • A light-sided Republic trooper can come across as bring outright fanatical, with him/her shouting slogans such as "For the Republic!" and "I live to serve the Republic!" at every opportunity. It doesn't help that one of your companions is a droid who is portrayed exactly like this for humorous effect.
    • A light-sided smuggler can be interpreted as a Wide-Eyed Idealist that by all means should have been out of business and starved to death a long time ago. Considering that despite the title, he/she rarely engages in any actual smuggling, and actively turn down opportunities to make money by refusing to deal in drugs or participate in actions that will harm the Republic's war effort.
      • One of your companions, Risha, will outright call you on this, accusing you of being a thief that doesn't steal, and ask if you actually have any plans about what you are doing with your life.
      • Actually, the Light-Sided Smuggler can be more accurately described as a privateer (think pirates on government payroll), and while pirates typically ended their careers at the end of a rope, a privateer could end his with a big plantation and a title of minor nobility! Alternately, they could be just an independent merchant trying to run as honest a business as they can under the circumstances.
    • A light-sided Bounty Hunter could just not care for the Empire at all and is only involved with them because it's good for business. A light-sided Hunter (especially an alien Hunter, that gets treated like garbage from the Imps anyway) also can be played as cheerfully sabotaging the Imperials right and left and being paid to do it. The fact you can take the Supreme Chancellor of the Republic up on a deal and effectively switch sides helps.
    • A light-sided Jedi Consular can come across as sheltered and self-righteous, not to mention outright detected from reality, given him/her preaching Jedi dogma and aphorisms of peace and tolerance to starving refugees that just witnessed their entire family killed or desperate soldiers that are pinned down by heavy enemy fire. A dark sided Consular (especially the Shadow sub-class) can come off as a merciless Knight Templar who is the Order's executioner and "cleanup crew", or a Magnificent Bastard who subtly makes the galactic situation worse, to make them dependant on the Consular, allowing the Consular to influence the situation to their personal benefit ala Darth Traya.
    • Alternatively, lightsiders (from all classes) in general can be seen as insane thrill seeker, who let dangerous people go, hoping that they will cause trouble again or eccentric sadists, who let their opponents live, after they destroyed their plans, so said opponents can revel in their fail (which they couldn't if they were dead).
    • Given how often Dark Side choices for all classes are along the lines of "kill everone in the room for no reason", being Light Side is often less "Good Guy" and more "Not a Psychopathic Idiot."
  • Alt-itis: Exploited Trope here. The characters, companions, and class stories overlap with each other to such an extent that seeing the whole story would take playing every class (or playing with a party that's got one of each per faction) to see where they all fit. Each of the eight basic classes has two subclasses and three talent trees to spec into. Furthermore, some quests like obtaining HK-52 or the Bounty Broker's event, has parts locked to either Imperial or Republic. You will need at least one character per faction to take advantage of these. Further exploited with the use of the Legacy system, which accumulates bonuses across alts and unlocks certain perks and abilities.
  • Anticlimax Boss: Quite a few, though beware of the Bigger Bad.
    • The Moff in Republic Quesh chain: not only isn't he Elite like most bosses are, you also get the help of a squad of soldiers. Turns out he isn't the final boss of the series though...
    • Lord Sadic in Jedi Knight questline can be one if you didn't kill Agent Galen.
  • Base Breaker: Players have different views of the various companions. Some hate Vette while some love seeing Mission all grown up and kicking ass. Some unfavourably compare Corso to Carth and Atton while some find his simple farmboy nature endearing.
  • Best Boss Ever: Grand Moff Kilran, the final boss of the Maelstrom Prison Flashpoint. Slowed to a crawl of your normal movement speed, you and your team must narrowly avoid the boss' incredibly damaging sniper rifle using pillars as cover, slowly making your way to attack range before you can finally beat the hell out of him. And after the events of the Esseles' Flashpoint, getting revenge on him is incredibly satisfying.
  • Breather Level: Quesh. The prior planets had a tendency to last for a lot longer, with players sometimes getting frustrated when another quest line shows up after the one they just completed. Quesh meanwhile is practically an interlude, where it isn't uncommon for players to finish in not even half the time it takes for a normal planet.
    • Subsequently, Quesh is the least populated planet in the game, giving players frustrated with annoying chat messages some peace and quiet. It's not uncommon for there to be as little as three people on Quesh. Total.
      • And since the planet contains one of the few datacrons requiring two people to get them, it's not unheard of for Empire and Republic players teaming up to get it.
  • Broken Base: Some KOTOR fans object to the very idea of a KOTOR MMO for a variety of reasons, be it the need for a subscription or disliking MMOs in general. Within the community, the base is broken still further, over a variety of issues including the inclusion of the traditional Tank-DPS-Healer trinity, the decision to reduce space combat to a single-player mini-game, or complaints of the fact that only Humanoid Aliens are available for play. It wouldn't be an MMORPG without people complaining about PvP, game balance, and all the tradional complaints. Even when the game wasn't out yet.
    • Other minor complaints include the lack of a day/night cycle and the lack of swimming.
    • There was also quite a bit of moaning that the early access would be five days at most. This irked a few fans. Though this has since been put up to a full week beforehand, based on when you filed the preorder confirmation - now the big one is that it's being released so close to Christmas that players will have to take a full day off of gaming to spend time with others.
    • One that's taken root in the forums is the fact that, prior to patch 1.01, doing a particular Dark-side [Flirt] option with Kira for the Jedi Knight would lock up all dialogue for her. Cue massive amounts of hate and cries of "Obvious Beta!" on the Jedi Knight forums.
    • A supposed bug in the website made the "unsubscribe" button vanish which did not help Bioware's popularity, and the game has been given the derisive nickname of "Tortanic" due to the increasing effects of Hype Backlash by disgruntled former fans.
    • And then there was the whole "Gay Planet" controversy, where Bioware finally decided to add same-sex romance into the game, but only on a single planet that could only be accessed as paid DLC. Though an accurate description (same-sex flirts were available in new quests on old planets, but nothing comes of it, unlike with the options on the new planet) numerous people picked up on it as being that planet's particular hat.
    • The game itself was once either a great Star Wars MMO in its own right or the worst MMO ever because of EA and the fact that it tried to kill World of Warcraft by being World of Warcraft Recycled IN SPACE!. Now that time has passed and cooler heads have prevailed, it is generally agreed that, for the most part, the game is not a bad MMO per se, and that the storytelling, production values, companion "pets," and the class system are of high quality and give the game a very original charm (though they are certainly not without their critics), but that the gameplay is still very conservative (read: derivative of World of Warcraft) and doesn't truly break new ground.
    • While most of the storyline has been well-recieved by the fanbase, a major controversy concerns the Foundry flashpoint, which features Revan, freed in the Republic Maelstrom Prison Flashpoint, planned to commit genocide on everyone in the galaxy with Sith heiritage, including over ninety-seven percent of the Sith Empire's people. Quite a few enjoyed the story and the cameo from HK-47, and feel that Revan being tainted by the Sith Emperor's mind after centuries of draining was an adequate explanation for his actions. Others hate the idea of a canonically Light Side Player Character turning into a Rogue Protagonist, and accusations of Sudden Sequel Heel Syndrome are frequent.
  • Canon Defilement: Some players aren't happy about the depictions of Revan, the Exile, and the general plot of KOTOR II.
  • Catharsis Factor: Bounty Hunter companion Skadge concludes his personal story by delivering a vicious SOB-kicking to Nem'ro the Hutt in revenge. Having killed Nem'ro at last, Skagdge seems to gain some peace of mind. He almost becomes fond of the Hunter, and offers them the backup of his Black Sun connections so long as they're working together.
  • Complacent Gaming Syndrome: Without the legacy characters, players have access to six companions. (Technically five - nobody uses the droids EVER), you'll mostly see players sticking to one companion and maybe occasionally swapping them out. Usually, this is the healer or one of the tank companions, rarely any of the damage companions. However, Kira and Jaesa are all popular choices for Jedi Knights and Sith Warriors (respectively).
    • In the case of Imperial Agents, it's not entirely a choice - Imperial Agents have only Kaliyo (As well as the droid, but nobody uses them anyways) until Alderaan. By that point, every class has already recruited at least one other companion.
  • Complete Monster:
    • The Emperor is a pointlessly cruel man who sacrificed all life on his homeworld, Nathema, so he could become immortal. He mind raped Revan for 300 years just so he could get intelligence on the Republic. The Emperor periodically takes young Sith apprentices and alters them to become his Children, instruments of his will. Many of the Children are sent to the Republic as sleeper agents and often have no clue of their true nature until they find themselves compelled by the Emperor's will to kill their own friends. To complete his ascension to godhood, the Emperor attempts to destroy several planets. He attempts to destroy a massive power core on Belsavis, which would destroy the planet and several surrounding star systems. He attempts to release Sel-Makor on Voss. Finally, he attempts to eradicate all life on Corellia, one of the more inhabited planets in the galaxy and a member of the Empire at that time. If these attempts had succeeded, the Emperor would have proceeded to conduct a ritual that would have consumed all life in the galaxy to grant him the ultimate power. The Emperor is so cruel that the spirits of the ancient Sith Lords have made multiple attempts to kill him as a matter of principle.
    • When the same game's Darth Jadus is first introduced, he appears to only differ from his fellow members of the Dark Council in that he is enigmatic. It gradually becomes apparent that Jadus is twisted even by the brutal standards of the Sith. Jadus fakes his own death at the hands of a terrorist so he can secretly kidnap several hundred people and torture them into becoming his mindless servants. He then gives incredibly powerful Kill Sats to terrorists so they can use them to kill countless Imperial citizens, all so he can come back from the dead and save the day, increasing his political power. To prevent the other members of the Dark Council from figuring out his plans, Jadus has his insane daughter, Darth Zhorrid, succeed him on the Council as a distraction. If Zhorrid somehow manages to survive Sith politics, Jadus plans to have her killed. Jadus plans to use the power he will gain from his plans to repeat the tortures he inflicted upon the people he kidnapped with the entire Empire.
  • Crazy Awesome: Meet Blizz, the Jawa with a rocket launcher!
  • Creator's Pet: The writers have commented on how Vette is their favorite NPC in the game and how they're sure that everyone will love her. Not everyone agrees, but it has some unfortunate implications when combined with the fact that you can't do her quests unless you remove her shock collar.
    • Made worse in patch 1.2; now completing the quest chains and conversations for each character gives the player statistical bonuses. Want the bonuses from Vette? Then you have to take her collar off. (Or you can complete all the quests and conversations for a different character's ranged damage companion, since most of the bonuses are "once per companion type" and apply to all of your characters on the server.)
    • The developers probably made removing the shock collar mandatory to avoid the Unfortunate Implications of being able to romance her with it on, since that would mean that she really has no choice in the matter and the player being able to basically force themselves on a possibly unwilling slave would kill the Teen rating.
  • Crowning Music of Awesome: In addition to all the classic John Williams music and themes from Knights of the Old Republic present in the game, there's a bunch of new music as well that's simply epic.
  • Ensemble Darkhorse:
    • Nico Okarr, despite having less screen time in "Return" than anyone else except Jace Malcom, was definitely the star of the show. He doesn't even appear in the game proper.
    • Blizz, rocket-launching Jawa, has been this for developer Daniel Erickson, an appreciation that spread to the rest of the playerbase. He even adorns the logo of Torhead and won a popularity poll on IGN.
    • Darth Vowrawn: an Affably Evil Dark Lord of the Sith. Member of the Dark Council for decades, he is funny, charming, and isn't the typical Bad Boss you tend to encounter within the Empire. He is also the main supporter of the Sith Warrior during Act 3 and unlike most of your Sith allies in both Sith class stories, he has yet to betray you. Many players like him, and he possesses a degree of popularity equal to Darth Marr amidst the Dark Council.
    • Try an experiment: Go to Fanfiction.net's Star Wars Game section, and try to look up stories about characters from The Old Republic, as opposed to Knights of the Old Republic I or II. Which SWTOR character has the most fanfics about them, after trying all the options? Corso Riggs, the romance option for a female Smuggler. To give you an idea, Corso Riggs has three pages of fanfiction written about him, while none of the other romance options go past one page, if they have anything written about them at all. Apparently Bioware really hit it out of the ballpark with Corso Riggs.
      • Archive of Our Own writers are just as fond of Vector Hyllus. Many a fanfic writer on that board would not mind marrying the entire nest.
      • The SWTOR Kink Meme on LiveJournal is mostly filled with fanfiction of Malavai Quinn. It appears that depending on the fanfiction site, the Ensemble Darkhorse changes.
    • Thana Vesh. A character whom the Imperial Taris planet questline is somewhat centered around, and is both a Green-Eyed Monster and an Alpha Bitch who absolutely hates having her master, Darth Gravus, consider you to be better than her. She has several flirt options with male characters that are pure Belligerent Sexual Tension. You would expect her to be considered The Scrappy on account of her arrogance, Stupid Evil tendencies, and the unconsummated nature of her 'romance'. Instead, she's become so popular despite her relatively minor role that she has six different petitions (one of which has hundreds of signatures) on the official website demanding she become a (romanceable) companion. BioWare is apparently aware of her popularity, as they made her armor available to players in the form of a Cartel Pack outfit.
    • The Lady of Pain from the Bounty Hunter questline, a One-Scene Wonder that many players have stated they would have preferred as the fifth companion and resident Token Evil Teammate, instead of Skadge.
    • Ashara, for the Sith Inquisitor, especially for Light Sided players, due to her rationality.
    • Lord Praven, a Noble Demon Sith Lord the Jedi Knight encounters who has a profound sense of honor and fairness. He spares a group of civilians instead of killing them For the Lulz like most Sith, offers a one-on-one duel instead of ambushing you, and can be redeemed to the Light side. If that happens, he pulls a Big Damn Heroes during Corellia and is still very much a Badass. More than a few players wish he could be a companion.
  • Evil Is Cool: When the Sith Assassins lurking inside the crashed starship ignited their blades, it was one of the coolest moments of the entire trailer. Thats not even mentioning how badass Malgus is in all the trailers.
    • This trope also led to the amount of Imperial players to far outweigh Republic players (on some servers - Bergen Colony is evenly split, and Jung Ma has five Republic characters for every four Imperials). Tending to have more fun story quests and more interesting companions probably helps. You can still play a dark-sided Republic character or a light-sided Imperial one, however.
  • Evil Is Sexy: Malgus certainly has quite the attractive posse when he invades the Jedi Temple. A hot Twi'lek sidekick (his lover Eleena Daru) and a very attractive redheaded bounty hunter (Shae Vizla).
    • Several of the Sith-aligned players' potential companions also fit this trope, such as Kaliyo Djannis for the Imperial Agent.
  • Fanon Discontinuity: For many, the game's treatment of a certain character from Knights of the Old Republic makes it this. To elaborate: not only giving Revan a face and a voice, but having him attempt genocide after all that work towards redemption.
  • Foe Yay: Hunter's taunting of the male Imperial Agent often comes across as flirting. Subverted when Hunter is revealed to be female. Even then, its played straight with a female agent, though female agents don't get the option to give her a last kiss.
  • Franchise Original Sin: BioWare has always been know for their ambitious writing and storytelling. An MMO with eight individual class stories? Companion characters with story arcs of their own? More written and voiced dialogue than the entire run of The Sopranos? Top-notch voice talent? All of this makes leveling a character from 1-50 a real treat. Unfortunately, despite individual class stories and companion arcs being the number one request on the official boards, Electronic Arts gutted the writing budget, and refuses to invest in those ambitious (and expensive) features, hiding behind a smokescreen of wanting "TheAvengers style plots." . At best, any content after Level 50 are gereric grinds where the content and dialogue only differs by faction.
  • Gameplay Derailment: A special event on Ilum put several PvE quests in a free-for-all PvP area, possibly to drum up more interest in PvP. Well, in a matter of hours players realized that there was no additional reward for attacking other players, aside from the dubious joys of ganking and griefing. Furthermore, some of the PvE quests were much easier in the PvP area. So, queue some server-wide truces in the PvP area with Imperial and Republic players cooperating on the daily quests, orderly lines forming for an orb drop-off puzzle, and some of the PvP heavy guilds on both Republic and Imperial sides coming out of it with nasty reputations for breaking said truce. Veteran MMO players on the official forums claimed they had never seen anything like it.
  • Genius Bonus: "Onomatophobia", the trigger phrase for the Imperial Agent's brainwashing, is a fear of names or meaningful words.
  • Good Bad Bugs: Characters will occasionally appear downright Lilliputian in cutscenes, for no reason. Hilariously, the other characters will actually look down at them, and when the camera focuses on them it will actually do so. It seems to work so seamlessly within the engine that the first assumption is that you're dealing with a tiny alien race before it becomes obvious that it's a bug.
  • Ho Yay & Les Yay:
    • Mako gets plenty of it with a female Bounty Hunter. A sign she will become a Gay Option in an update, post-release?
    • Watcher Two also gets some of this with the female Agent.
      • For male Agents, this is subverted with Hunter, who turns out to be a woman.
    • During the initial questline for Sith Inquistors, you are given tasks by one Overseer Harkun. He compares you, very unfavorably, to another acolyte named Ffon, a Sith Pureblood. While this could be an example of Fantastic Racism, the fact that he does it it nearly every cutscene makes a few players wonder...
  • Hollywood Pudgy: The "fat" female model is clearly a fit woman who happens to have curves. This wouldn't stand out so much except that the male equivalent is almost spherical (albeit obviously heavily muscled), complete with obvious man-boobs.
  • Hype Backlash: Saying that the game got hit hard by this when players realized it wasn't as great a game they expected it to be is a huge understatement.
  • It Gets Better: Many of the class stories, especially on the Republic side (and doubly so for the Jedi Consular) are pretty dull in the first act, and only pick up steam in Acts 2 and 3.
  • Jerkass Woobie: The Dark Side Inquisitor. Yeah, they're a manipulative, puppy-kicking, power-hungry jerk, but given what they've been through, it's hard not to feel sorry for them.
  • Memetic Mutation: Please keep the dancing in the designated dancing zones.
    • TORtanic, due to the belief the game would be a World of Warcraft killer and how much faith and money was put into it note , only for it to turn out to not quite be the new MMO killer app that people believed it would be.
    • Jokes about Darth Baras are incredibly common amongst the Imperial side, usually involving his weight issues or his anger issues. Some even consider him a Memetic Badass.
  • Memetic Sex Goddess: Within four (4!) days of the game's launch, players were asking whether one can marry Lord Zash.
    • To the point that many overlook her real appearance, even after it's been revealed.
  • Moral Event Horizon:
    • If you didn't read the Revan novel what the Emperor did to Kira Carsen qualifies.
    • Tarro Blood crosses this in the Bounty Hunter class quest after he kills Braden and Jory.
  • Most Annoying Sound: Companion character chatter could be rather excessive at times during earlier beta builds. Several characters, particularly Vette, Corso Riggs, and Mako have a small hatedom already because of this, predominantly in people who are not actually playing that class. Happily, this was tuned downward significantly in the final beta build; the jury remains out on what the launch game will be like.
    • As of the launch, they no longer broadcast their voice to every single player, only the person they're actually attached to, and only do so at specifics points in battle (beginning, low health, and end).
    • The Taris Spaceport has a holorecording of the planet's governor giving a speech welcoming new arrivals and talking about how together the people of the Republic can overcome anything and will succeed in their efforts to make Taris habitable again. The problem is that the recording plays every single friggin' time you enter or leave the spaceport, and you have to listen to it over and over and over and over and over...
    • Every class has certain lines that are generic enough to fit almost any conversation, which leads to them being repeated ... over and over and over and over again. If playing as a Jedi Knight you're likely quite sick of hearing: "A Jedi's limits must always be put to the test."
    • In (thankfully only) one area of Makeb, every enemy spawn shouts "Engaging the enemy!" when they aggro.
    • After one patch, a bug caused the Trandoshan companion, Qyzen Fess, to never stop grunting and growling after combat. Cue hundreds of Consulars on Coruscant simply turning off their speakers until it was fixed.
  • Narm: If the player doesn't romance Vette, the ending to Jaesa Wilsaam's Light Sided companion story can end with her accepting the "logic" of having the player's child.
  • Play the Game, Skip the Story: Bioware tried their utmost to avert this, but unfortunately it still failed, as within a few weeks, there were people who had rushed to the max level as fast as they could bitching about the lack of end-game content.
  • Rooting for the Empire: Unsurprisingly, many players prefer the Empire because of the Evil Is Cool and Evil Is Sexy aspects. The Pet the Dog moments Imperial characters receive probably don't help, and the fact that Imperial storylines seem to be more interesting and well-written in general are more fuel for the fire.
  • The Scrappy:
    • 2V-R8 and C2-N2, the factotum droids who clean, cook, and maintain the Imperial and Republic players' ships, respectively, are disliked due to them always speaking when the player boards their ship, repeating one of only a handful of fawning lines. What also doesn't help is that they don't get any affection conversations with the player, making them rather bland compared to the other class-specific companions (even the optional companions like HK-51 and Treek get affection conversations). Mechanically-speaking, they're basically placeholder healers, less-effective than the other healers, and even more pointless if the players get their healer companion on the first planet of Chapter 1 (and special mention goes to the Bounty Hunter, who gets their full-fledged healer as their first companion, long before they get their ship). Don't expect to see many players having the factotum droids following them around for extended periods of time.
    • Skadge is probably the most loathed out of all the companions for being both a terrible tank and a generic, one-note Psycho for Hire that contrasts with light-sided Bounty Hunters (and provides no reason other than blustering threats he certainly can't fulfill for a dark side hunter to not simply shoot him dead). While most dark-side companions can put up with actions that negate affection, Skadge is a complete Jerkass that insults players even when he's assigned to do simple crew skill missions. Oh, and he hints that he might rape a female NPC from the Belsavis questline if he got the chance. Lovely. If The Old Republic were a single-player game and companions were killable, most players probably wouldn't find out that Skadge could even be recruited.
  • Scrappy Mechanic:
    • The platforming required to collect many of the Datacrons. Players are somewhat divided between those who enjoy the change in pace and those who utterly loathe it. The engine's general unsuitability to platform gameplay doesn't help.
    • In Rise of the Hutt Cartel, one of the new activities that can be performed involves using a "Seeker Droid" to look for treasure. Unfortunately, the mechanics were copied wholesale from Archeology in World of Warcraft, a profession that is highly unpopular to begin with. To look for treasure, the player goes to a specified area and targets the ground with the droid. If there is treasure, the droid brings it to the player; if not, the droid blinks red and a circular indicator around the player shows in which general direction the player should try digging, assuming there is any treasure within range. The process takes at least fifteen seconds, and since the indicator is very vague, finding even one item is an exercise in frustration. Most people only do the associated quest line, and then avoid the activity altogether.
  • Sidetracked by the Gold Saucer: The game seems to encourage this. There's the class quest, but there are dozens of sidequests, heroics that reset daily, flashpoints, PvP, the space battle rail shooter, codex and datacron hunting, experience points for exploration, a bonus sidequest series for most planets, world bosses...it's not unheard of for players to hit the level cap somewhere during the bonus series on Alderaan (there are three chapters of story; Alderaan's bonus series is meant to be done between chapters 2 and 3).
  • Tastes Like Diabetes: Nadia Grell's combat dialogue, especially when she gets low on health.
  • That One Boss: Xenoanalysist on the Gree ship is a ridiculously complex Puzzle Boss that requires hitting a group of panels in a certain order, ducking the blast, attacking the boss, then rushing over to do as much damage to its power cores on the far end of the room as possible in 30 seconds, then back to the panel pushing/ducking, fighting, waiting for a shot at the power cores...there are three panels, three power cores (all of which require at least two attempts to destroy, and it rotates cores), the thing spawns elite adds to keep your party from attacking it directly...and you only have 10 minutes to take out everything.
    • HK-47 in the Foundry flashpoint may be a fun cameo, but if your group isn't on the top of its game it'll be knocked on its ass. A few glitches that'll instakill an unlucky party member only make it worse.
    • The Nightmare Pilgrim on Voss. First of all, he's triggered by some Schmuck Bait posing as a lore object, leading to unsuspecting players getting squashed flat when they just wanted to update their codex. Assembling a party to take it out anyway? You have to have exactly 16 people. No more, no less. Otherwise? One-Hit Kill. Second, you need an alpha-wave generator on all 16 people (and said object can't even be purchased on Voss; you have to truck to Section X on Belsalvis or go to Ilum to get it, and do their dailies to grind for the comms to buy it) or it's One-Hit Kill. And after all that? Two bosses spawn and there's an annoying debuff that means the party has to constantly switch between the two and kill them both at the same time or the survivor enrages and pulls a wipe. And when you do manage to kill it, you're saddled with a debuff that lasts five days preventing you from attacking it again that week or...you guessed it. Little wonder no one wants to bother getting the achievement.
    • The Corrupted Elder Subteroth on Oricon. It's a bit of a gear check, and while it is a solo mission, it really should be listed as a team mission. If you have the gear to beat it solo, you might already have better than the gear reward the mission gives. The same could be said of most other Oricon missions, for that matter—you can't get to Oricon without being level 55, so the entire single-player questline is basically meant as training for the Dread Fortress and Dread Palace operations.
    • IR-77, the champion-level assassin droid that sometimes ambushes you during the macrobinocular storyline. He's not that dangerous for a champion, and he always runs at about 50% hit points, but he's a clear sign, along with other hints throughout the series, that the quest line is going to end in a Heroic 4 mission. How? Well, he has three attacks that stunlock you, and has an ability, not unlike each player class to overcome at least one stunlock applied to himself.
  • That One Level:
    • Taris is loathed, particularly by the Republic players, who get to experience it at lower levels. Why, you ask? Rakghouls, everywhere. Everywhere. To say nothing of how, if you had any pride in what you accomplished on Taris as a Republic player, as an Imperial player you get to reverse everything good you did on that planet. Almost literally, every mission you undertake as an Imperial is a direct counterpoint to one you did as a Republic player. In short, as a Republic character, you dig a hole. As an Imperial player, you fill it.
    • Also, Belsavis is often disliked due to how incredibly long it is, both in terms of size and mission design. The same can also be said of Alderaan, which isn't quite a long a mission slog to get through, but is so sprawling takes roughly 3 minutes to load into even on high-end machines.
    • Imperial Balmorra provokes a similar reaction. Particularly the bonus series, which is an unfortunate combination of lengthy and relatively challenging for its level. And the colicoids, dear Lord, the colicoids...
    • Collicoid War Games, mainly because the turret and maze sections require coordination that pick-up groups are unlikely to have.
    • The Space Combat mission called "Taspan Ambush". Where do we even begin? You have to escort a shuttle carrying a Republic defector from point A to Point B. Just like your very first space mission. Sounds easy right? Except this time, aside from the dozens of starfighters, there's ten Republic frigates chasing this shuttle, not just engaged in a brawl with the Imperial fleet sent to recover it. You have scant seconds to disable all of the turrets (all 8 of them) in all of the frigates (all 10 of them) before they leave the shuttle too damaged to survive the massive ambush that awaits in the asteroid belt. What makes this so frustrating is that in most other space missions, success or failure depends solely on your ability to dodge enemy shots, and shoot accurately. But on here, ships ignore you completely, and focus exclusively on the shuttle. As if this wasn't enough, FRIENDLY FIRE IS ENABLED. That's right, if you don't aim carefully, your own blasters will reduce the health of the shuttle.
    • Cha Raaba Assault (and its Republic mirror, Thanium Disruption), is considered the hardest Heroic Space Mission by far. Even with full upgrades, it's possible to die in seconds if you slip up. It doesn't help that the first two minutes of the mission is just shooting down two heavy fighters and dodging asteroids, with the fighters probably not taking up more than a minute of your time.
    • Tatooine, for both factions, is very long and very boring. It's a little better since they lowered the level requirements for mounts, but it still takes several minutes to travel between encounters.
    • Many, many Heroic 4+ missions can qualify. Almost all of the mobs are elite, can kill in 2-3 hits, and at times it can be very hard to find a group of 4 in contrast to just one other person to run it with you. (To say nothing of how you can often solo heroic 2s when they still give their full experience reward if you and your NPC companion have good enough gear or are a couple levels higher.) They gets even harder if the group doesn't have of any healers, as they will have no way to heal without companions, who are of course dismissed once the group is full and have to rely on proper teamwork and dishing out more damage before the enemy mobs kill them.
  • Tough Act to Follow: The Knights of the Old Republic games are probably some of the most influential entries into the Star Wars Expanded Universe, with the first one being almost universally loved and the second containing one of the best DeconstructorFleets to get dropped on George Lucas's universe. Following up either would be tough, but following up both? Being from the same creators as Mass Effect on top of it? And trying to compete in a market dominated by World of Warcraft?
  • They Wasted a Perfectly Good Character: Many fans considered this true of the Light Side incarnation of Jaesa Willsaam, bemoaning the fact that she has to be turned to the Dark Side in order to be romanced. Particularly since her recruitment path actually makes it a plot point that Jaesa decided to join a Light Side Sith Warrior after realizing that Dark Is Not Evil and that the Jedi are not always the paragons they claim to be.
  • Uncanny Valley: While generally averted for most characters in-game, the same couldn't be said for children. Girls in particular possess the same womanly curves and breasts as the adult models do.
    • Also notable is a (fixed by now) graphics glitch that makes Weequay NPCs' heads invisible, with the exception of their eyes.
  • Viewer Gender Confusion: Treek is female, but some players refer to her as "him." Admittedly, Ewoks don't have just a whole lot of distinguishing sexual characteristics, so it can be hard to tell.
  • Villain Sue: The Sith Emperor, especially in the Revan novel. Immortal, immoral, Omnicidal Maniac who nonetheless has tons of sycophant followers, effortly curbstomps everyone who faces him (even the unfortunate protagonists of the last two games), unchallengeable, unbeatable, and the Knight was implied to just be Fighting a Shadow when it came to shutting it up. He's either the nastiest BioWare villain ever or a checklist of every BioWare villain cliche.
  • The Woobie: Vette.
    • Mako. Everybody she knows (BH and crew excluded) seems to get killed. She's emotionally strong enough to avert Break the Cutie, however.
    • Nadia Grell, after her father is killed.
    • Woobie Species: The Evocii. They've lost their homeworld, Evocar, to the Hutt species and witnessed its transformation from an idyllic, green planet into a Crapsack World ruled by ganglords. They are routinely slaughtered as part of attempts to completely stomp the spirit out of them, and then in one Republic mission on Nar Shaddaa you are required to stop the Imperials from rounding up refugees in their camps and throwing them into an incinerator a la Auschwitz. It's even lampshaded by a pilot close to the spaceport for Republic players, who pities one of the desperate refugees for their species' history of discrimination.

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