Trivia / Star Wars: The Old Republic

  • Actor Allusion:
  • Fan Nickname:
    • Jace Malcom, a completely ordinary Republic Trooper, has been dubbed "Sithpuncher", after he is shown fighting Sith hand-to-hand after losing his weapon in one of the trailers.
    • Darth Malgus is known as "Darth Gus", or just plain ol' "Gus", in certain circles.
    • Nico Okarr has been called "Indiana Solo" and "Han Marston" by fans.
    • Bowdaar: Just as Chewbacca was sometimes called "Chewie", so is Bowdaar called "Bowie". This is used in-game at a few points, but the nickname is so obvious it was in use before release.
    • Many people critical of the game have taken to calling it "TORtanic", joking how the game didn't live up to its expected status as a World of Warcraft-killer despite its huge budget and hype, similar to the disaster that befell the HMS Titanic.
    • The Esseles, the first flashpoint available to Republic players, is affectionately known by several monickers, including "the Glitch-sles", "the Bugboat", and "the Cheer-sles" due to the many Good Bad Bug-laden cutscenes.
    • "Imposwtor" is a derogatory fan nickname for SWTOR's version of Revan
    • Aric Jorgan, the Trooper's first companion gets nicknamed "Grumpy Cat" after the kitty with what looks like a permanent scowl. Seeing as he is Cathar, and he's certainly cross much of the time, the handle fits.
    • John Ce'na for Vette due to her real name being Ce'na.
    • "Darth Cartman" for Baras, who between his mask and size vaguely resembles an adult Cartman.
    • The GSI Combat Support Droid that carries players through solo flashpoints is called the "Jesus droid."
  • Fountain of Expies: Each class is specifically modeled off a popular Star Wars character. Wanna be Luke Skywalker? Play a Jedi Knight. Wanna be Han Solo? Play a smuggler. Wanna be Boba Fett? Play a bounty hunter. Each class was specifically inspired by a character or set of characters in the films, and much of the artwork and designs are evocative of them. (The Bounty Hunter and Trooper design, for example). The Dark Side Jedi Knight on the other hand very nearly quotes some of Anakin's lines. The only class that doesn't have a direct source of inspiration is the Imperial Agent, who instead represents the Imperial officers in the movies.
    • This is perhaps most evident in the Sith classes: the Juggernaut is based on Darth Vader, the Marauder on Asajj Ventress, the Sorcerer on Darth Sidious, and the Assassin on Darth Maul.
    • Jindo Kraay, a boss from the False Emperor Flashpoint, is an Expy of Jango Fett.
    • For a non-Star Wars example, the Female Republic Trooper is essentially FemShep in the Star Wars Universe. Both characters even share the same voice actor.
    • Another non-Star Wars example, the Imperial Agent doesn't have a direct expy to anyone in the Star Wars universe. Depending on play style and Karma Meter, the Agent has been likened to James Bond, Jason Bourne, Sam Fisher, Grand Moff Tarkin, Grand Admiral Thrawn, and/or Elim Garak.
    • This isn't just the classes; companions are designed to channel Star Wars tropes like the Big Aliens and protocol and astromech Droids. Even the ships resemble starships from the movies. And then we get to the non-Star Wars examples...
    • Alternatively, the 8 player classes are expies of the main characters in media set during the Great Galactic War, some of whom are also in the game.
      • The Sith Warrior is Darth Malgus, especially if a Juggernaut and/or a dark side male romancing Vette.
      • The Sith Inquisitor is Darth Thanaton, especially if a Sorcerer. Their similarities make their feud more poignant.
      • The Imperial Agent is Grand Moff Kilran.
      • The Bounty Hunter is Shae Vizla.
      • The Jedi Knight is Ven Zallow. They’ve even had the same astromech droid accompanying them.
      • The Jedi Consular is Satele Shan, especially if a Shadow and/or romancing Lt. Iresso.
      • The male Smuggler is Nico Okarr, the female is Hylo Visz.
      • The Trooper is Jace Malcolm.
  • I Knew It!: Penny Arcade predicted that this game was being made in 2006.
  • Name's the Same: No, Ayrn Lenieer is not related to Lenier.
  • The Other Darrin:
    • Tanno Vik was originally voiced by David Anthony Pizzuto, who died shortly after the game launched. In subsequent appearances, he's now voiced by Fred Tatasciore.
    • This isn't the first time Jeff Bennett has taken over the voice acting of an insanely powerful Jedi from Rino Romano.
    • The same could be said for Doug Bradley as the Sith Emperor, Darth Vitiate. After The Reveal in Knights of the Fallen Empire, he's voiced this time around by Darin De Paul as Emperor Valkorion. Justified as this is The Nth Doctor incarnation of Vitiate (the same Sith Emperor who tried to prolong his life), and his body has taken on many appearances in the past. Plus, Valkorion is more human in appearance than his previous incarnation, but one thing that carries over is his Badass Baritone.
  • Talking To Yourself: Satele Shan speaks with the female Trooper; both are voiced by Jennifer Hale.
    • Very early in development, Word of God mentioned three factions: Republic, Sith Empire, and Underworldnote . And before that, a developer said that they were going to have Voss Mystics as the third faction, so that's two factions that didn't pan out.
    • Before settling on the "Jedi Sage", the class was originally called the "Jedi Wizard". Fan reactions were mostly negative and BioWare held a poll to see how it should be named. The "Jedi Sage" got the most votes, followed by the "Jedi Adept", the "Jedi Seer" and the "Jedi Wizard" with the least votes.
    • Existing sound files suggest that same-sex romances were originally planned for some companions. Three lines of Quinn's were found, apparently with identical dialogue to his romance with a female Warrior.
    • Originally, it was going to be possible for players to permanently lose their companions. Due to the complaints from testers who figured it would be a case of Like You Would Really Do It (and assuming that paying players would make the same error in judgement), this feature was removed, as the goal of the game is to "be fun" first and foremost and losing a healing companion could gimp a character permanently.
      • Knights of the Fallen Empire eventually introduced killing companions for real, but it was only made possible by allowing users to switch a companion's combat role at any time and vastly increasing their overall amount, so that losing a few hated ones no longer affected the gameplay.
    • Content in game files shows traces of a much different first expansion, originally to include unique Chapter 4 for each of 8 classes that was at least 3 planets long and featured a direct continiuation of the previous class stories, with many of the supporting characters returning. Reduced develoment resources left that original plan unsustainable and only one of the planned planets - Makeb - was featured in the finished expansion, with only a shared faction story and no unique class stuff. Some of the other planned planets such as Rakata Prime, Yavin IV and Ziost were eventually added using resources developed way back in the game's first year, but featuring a completely different story, while other planned planets such as Varl, Bothawui and Sleheyron were scrapped altogether.

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