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Narm / Star Wars: The Old Republic

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  • This can be invoked by the player through the use of purely aesthetic outfits and cartel unlocks. Buy some truly silly or out-of-place looking outfits on the Cartel... and watch the seriousness of the scenes get ruined because your character is wearing absolutely ridiculous armor.
  • For a laugh, use the character creator to make an elderly-looking character and see how many times people describe them as "young" or call them "kid".
  • Some dialogue options are tied to class rather than race. The player can have some fun with legacy or cartel unlocks to have a Cathar player ask "What's a Cathar?" on Ord Mantell, go through the Jedi Knight or Consular storylines as a Sith Pureblood, have a Sith Pureblood Bounty Hunter say "Well good thing I have no Sith DNA", go through Mako's storyline while looking almost exactly like Mako, or have an obvious Cyborg rescue someone from "Cyborg freaks". 'During the KOTFE Chapter: Lady of Sorrows, Senya will remark that she's never seen a certain alien before. Said alien is a Nautolan, which can be the same species as the player character. And that's not even touching all the (often ridiculous) hairstyles you can put on your characters.
  • If the player doesn't romance Vette, the ending to Jaesa Willsaam's light-sided companion story can end with her accepting the "logic" of having the player's child.
  • The Sith Warrior's "Force Scream" attack, damaging the enemy by expelling force energy from the mouth. The problem is that it sounds way too deep to qualify as a "scream" - at best, it sounds like a roar, but at worst, it both sounds and looks like a belch.
  • The reused body language animations all the characters use tends to result in this, particularly how many use the same hand-waving motions while explaining things, or while not explaining anything, regardless of their personality or how natural the motions are for a given conversation. This is particularly egregious with the "turn head to the side before turning it back with a slight shake" animation, which tends to pop up at least once per conversation.
  • The "Smiling" animation can look between Uncanny Valley and this since characters all have the same smile regardless of their model.
  • Lord Vanithrast's voice acting in the Maelstrom Prison flashpoint is unintentionally hilarious.
  • By default, Togruta characters have their headgear disabled... but they will still have a filter applied to their voice unless the helmet is hidden.
  • The beginning of Chapter VII and IX of Knights of the Eternal Throne begin with the player character waking up after nightmares. Unfortunately, your character is always in their equipment. And will even have their helmets or weapons on them, making one wonder just how they can sleep wearing heavy armor and/or with a rifle strapped to their back.
  • Playing a Chiss Jedi will result in an inadvertently hilarious example of racial insensitivity when meeting one of the mission contacts on Hoth. The Chiss race is unavailable for Republic classes until you get a Chiss character to level 50 (or pay to unlock the race), so it's a scene that you'll likely set up deliberately, rather than something you encounter by accident.
  • While Darth Baras is meant to be a serious antagonistic figure for the Warrior, much of it is undermined by the fact that he has Body Type 4. As such it's a bit hard to take him seriously.
  • The examples of prohibited names for characters and guilds in the EULA:
    You may not use any names that violate the General Rules. This includes the use of names that are hateful, defamatory, racist, ethnically offensive, obscene, vulgar, sexually explicit, or any other language that is offensive in nature.
    You may not use names that are harassing or defamatory to other players or employees of EA, BioWare or LucasArts, e.g. EASUX, Timsretarded, and Biowaresux.
    You may not use names of any EA, BioWare, or LucasArts employee or service related to Star Wars: The Old Republic.
    You may not use names of copyrighted or trademarked characters, materials or products, e.g. Coca-Cola or Dr. Pepper.
    You may not use names from popular culture or media, e.g. Lady Gaga or George Lucas.
    You may not use names that are religiously or historically significant, e.g. Jesus, Winston Churchill.
    You may not use proper names of areas within Star Wars for character names. Guild names, however, MAY use the proper names of specific areas to help promote role-playing and realm pride, e.g. Defenders of Tython or Protectors of Hutta.
    You may not use proper names of non-player characters within Star Wars: The Old Republic, e.g. Darth Malgus, Satele Shan, Yoda, Darth Vader or Luke Skywalker.
    You may not use names containing titles or ranks within them, e.g. General Supertrooper, Captain Tim, Darth Timmy, Knight Wakey.
    You may not use names that refer to drugs or that are drug related.
    You may not use names that contain an inappropriate phrase, sentence or any fragment of a sentence or Leet speak, e.g. uberhaxer, xxspeederxx, lolface, rofl, Noobwhacker, TimmyF**k, kock, fuk.
    You may not use misspellings or alternative spellings of names that violate any of the above rules, e.g. Hamsolo, Yooda, DorthVader.
    You may not use gibberish names when creating character, e.g. ajsdu, rifndsw, qweszs.
  • Due to behind-the-scenes problems, the model for little NPC girls have adult features from the neck down.
  • Unlike most of the other companions, HK-51 never got updated voice lines when companion roles were made universal. Because of this, he will act as if he's in combat and taunting the enemy even if he's just healing you.
  • During the Yavin IV Questline "The Devoted Ones", it can be a bit difficult to take Commandant Iven seriously when he sounds like Grover.

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