Heartwarming: Star Wars: The Old Republic
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- One of the things that BioWare has done to add some depth to the story is having NPC's send letters to you at some point after certain quests. Some of them are quite touching.
- For example, as a Republic player on Tatooine, one of the regional missions is to break up a slaving ring and free the slaves. After doing so, the freed slaves send a thank-you letter along with roughly 500 credits that they pooled together, saying that seeing you mowing through the enemy to come to their rescue was the first time in a while that they'd dared to hope.
- Over on the Imperial side, the story quests on Belsavis have you clear a path through a force of monsters known as the Esh-kha to reach the Dread Masters. Along the way, you encounter the remnants of a Republic squad led by Sergeant Kobbeth, whose wife you can talk to on Tython. If you choose the Light-side and help him fight off attacking Esh-kha and escape, you receive this letter from his wife:
My husband is Sergeant Kobbeth of the Republic military. He told me an Imperial saved him from those horrible Esh-kha on Belsavis, then spared his life. I told him he should do something to thank you, but he said it would look bad for a Republic soldier to correspond with "the enemy". So I'm sending this message on his behalf. I don't consider you "the enemy". In my eyes, you're a hero. We can never repay your act of kindness, but I wanted to send you something to let you know we appreciate everything you did. Trea
- After doing the main quests on Tatooine (Republic side), a local named Galen Besk asks you to help a bit more (i.e. bonus quests). Despite just hanging around the entrance to the spaceport, he seems to know more about you than he should. When you finish the questline, you get a chance to ask him about how he knows.
Galen Besk: Some Jedi fight to save worlds. Some fight empires. Some put their lightsabers aside and help in smaller ways.
- A retrospective one in the "Deceived" trailer: Master Zallow is shown to press a Twi'lek gunslinger against a stone pillar with the Force - only to be engaged by a visibly pissed-off Darth Malgus. We later find out in supplementary materials that the Twi'lek, Eleena Daru, was Malgus' wife. That enraged attack on Master Zallow was essentially a successful attempt by Malgus to save the woman he loved.
- The heartwarming is very dimished when you factor in the following: Eleena was Malgus's slave, and technically had no legal standing in the Empire, aside from being the favored property of her "husband", and unable to leave him. Malgus also beat her when he was displeased, and she had a bad case of Stockholm Syndrome for him. And despite her misguided devotion and their twisted "love" for each other, Malgus killed her as soon as she became a liability to him.
- Any Romance arc for a companion, that first kiss and all the others after it are all heart-warmingly sweet, and shows how much the characters truly love each other.
- Becomes doubly heartwarming if you play Dark Side, and triply if you're playing a Dark Side Sith; whether Warrior or Inquisitor, the Dark Side Sith is normally cold-blooded, power-hungry, and delights in violence, but that doesn't mean they don't genuinely love their paramour.
- At the end of the "Hope" trailer, Jace Malcom sombrely stares at his many fallen comrades, Satele standing behind him. His narration states that even with great losses, "we are not alone." He fires a single flare into the air, which are followed by many more throughout the forest. From space, flare light dot the planet, in full view of the incoming Republic fleet. "Not alone" indeed.
- According to Renalda Agareth, some children believe that a Jedi will appear whenever a child is truly in need.
- One of the Republic quests in Corellia's Axial Park has you killing Mandalorians. Standard stuff, except the quest is called "Morale Boost" because the Mandos disabled a series of holostatues when they set up shop. The bonus part of the quest requires turning the statues back on and "give the people their heroes back". The statues are of the crew from the first KotOR game, including Revan. Three hundred years later, and people still remember them.
- A Trooper player character gets an extra dose of warm fuzzies when the questgiver (a Republic soldier) starts feeling better immediately when he learns Havoc Squad is in the area. Turns out your squad has become heroes to the Force-blind Republic troops, because you prove that you don't have to be a Jedi to make a difference.
- One with a side order of Tear Jerker: Running the Black Talon, your Imperial crew is trying to hunt down a defector. There's this Padawan that can't be older than about 16, trying to get the injured old man to safety. When the party closes in, the kid makes a futile Last Stand against your party just to try and buy the old man a little extra time. Even from the short exchange, you can tell she and the old man are fond of one another, enough to give her life for him without a shred of regret.
- On (the Republic version of) Balmorra, there is a certain Sergeant Jolis—when you meet him, he is busy figuring out how to operate a blaster rifle. It soon turns out that he is actually not a trooper but a fighter pilot whose entire squadron was shot down, and he is determined to avenge them (and to take back their fighters' black boxes with important data)—even though he is painfully ill-suited for such type of operation, as his own astromech droid repeatedly points out. It is next to impossible not to commend his bravery.
- Generally, most companions have at least one special moment (unrelated to their Character Arc) where you can publicly express how much you value them. If that companion is with you at the time, picking that dialogue option leads to a massive Affection gain and a massive d'awwwwww.
- For Republic-side players on Alderaan, during the "Paladins" sidequest, upon confronting the Wolf Baron, he gives you an ultimatum: either you surrender to him in exchange for the release of his three hundred hostages, or you can attack him at the cost of the hostages. The Light Side option, of course, is to surrender. If you do that, you're imprisoned, but the hostages themselves, after being released, send in a team to spring you loose, so you can take on the Wolf Baron anyway!
- One with a side of Awesome: At the beginning of the (Solo) fight with Revan, Darth Marr, Grandmaster Satele, Theron Shan, Lana Beniko, Shae Vizla, and even Jakarro show up to help you fight. What really makes this count as Heartwarming is the entrance. Revan tells the player they have nothing, then Darth Marr and the others come in from a dropship and say he's wrong. You have powerful allies, Sith and Jedi alike, from all corners of the galaxy, and Jakarro even referring to you by name with the subtitles enabled. Cue Manly Tears.
- Romancing Theron with a Republic character earns you a moment where he thanks you for sticking by him, admits you've been a good influence on him, and drops this line:
Theron: Working with you has made all this madness worthwhile.
- At the end of Ziost, Imperial players romancing Lana have a chance to flirt with and kiss her, and as she walks off she turns around and tells the player to "Be well, my love." A very sweet scene, and even sweeter when you realize this makes Lana the first SGR in the game to tell the player they love them.
Jedi Knight Storyline
- On Nar Shaddaa, convincing Agent Galen to go on living even after he was forcibly turned into a Power Guard. It gets even better when he helps you bring down Lord Sadic.
- After Kira's past as a Sith comes to light, most Jedi tell her that it's not what she was, but what she chooses to make herself that matters. For example, her Jedi master:
Kira: You need to know something, and I'd rather you hear it from me. I never told you about my childhood. I'm not who you think I am...
[Cut while she explains]
Bela Kiwiiks: So much about you is now clear to me, Kira, but you're wrong about one thing. You are exactly who I think: a strong, capable young woman. One day, you'll be a great Jedi.
- Doc, who has a pissed-off ex-girlfriend in every port, offhandedly remarks that he's been elbow-deep in medical journals, and discovered the profoundly unnatural trivia that Wookiees spend their multi-hundred-year lifespans mated to a single partner. Later, if you romance him, his hilariously-awkward marriage proposal includes the line "I want us to spend the rest of our lives together, like the Wookiees."
- On Corellia:
- Seeing Praven and Bengel Morr as devoted followers of the Light, if you have chosen to spare their lives.
- Redeeming Tol Braga.
- Early in the storyline, Kira gets captured by some Sith on Ord Mantell. When the Knight show up to save her the leader mocks you for your inclination to "throw your lives away" for the sake of "misplaced duty". One of your responses?
The Knight: (I care about Kira) This isn't about duty. This is personal.
- Shadow of Revan's Knight story isn't about great moments of derring-do. It's about boiling what a Jedi is down to its base elements: you help people. You aren't helping soldiers behind enemy lines in a great battle or helping negotiate an important treaty, you're helping ordinary people who are sick and are on a backwater planet and can't get the very simple medicine they need, or fixing storm shields, or clearing away destroyed buildings. Just helping people, making their lives a little bit better in ways they might not even notice.
Orgus: "No Sith Lords, no ancient evils this time. Just doing a bit of good."
- T7-01 can be a walking moment of heartwarming for Star Wars fans who, like T7-01, really admire the Jedi Knights and their ideals. He really looks up to the Jedi Knight player character and attempts to emulate the player character's heroic behavior. It's like having an adoring little brother following you around watching you beat the tar out of tyrants and helping those in need.
Jedi Consular Storyline
- If you bring Lt. Iresso with you into the Healer's Temple on Voss during the main quest line, he'll offer to take your place and let the Mystics siphon his energy instead. Cue him collapsing in pain, but responding to to your voice; if you're romancing him, his sacrifice and your support is particularly sweet.
- Nadia will do it too, and despite clearly being in a lot of pain, she tells the Consular to let her do this for them if they try to get the Voss to stop the ritual.
- Nadia Grell's reaction if a male Jedi Consular proposes marriage to her is her jumping and kissing him in what is very similar to The Glomp.
Nadia: You do so much, but no one ever thanks you. The least you deserve is to be appreciated.
- Earlier in the romance, out of nowhere, she tells the Consular, in a completely serious, non-sexual way:
- Tharan Cedrax's decision to sacrifice his chance at eternal scientific fame to upgrade Holiday. Especially when Holiday starts worrying about how the upgrade might change her and make her stop loving him, and Tharan just offers gentle reassurance that he'll always be there for her, whether she loves him or not.
- The light side ending of Act 1. Instead of killing Lord Vivicar, you can use your "shielding technique" to de-possess Parkanas Tark and instantly redeem the Jedi Masters' previous failure to save him on Malachor Three. Usually Dark Lords have to be killed; this is a refreshing and heartwarming change.
- After completing the first story objective on Corellia, you're contacted by the First Son, who proceeds to monologue at you. You may choose to try to get Master Syo to fight from the inside. If Tharan is with you he will approve of any effort to help his friend, no matter how much he would normally roll his eyes at Jedi mysticism. It's especially heartwarming if you try to remind Syo of his friends, and namedrop Satele, Jaeric and Tharan, at which point the man himself weighs in:
Tharan: Syo, you once scolded Duras Fain for five minutes without drawing breath. You can handle this... interloper.
- It gets even better if you take Tharan with you on the last fight and choose the light side options. Syo is badly wounded and crushingly ashamed of what he has done under the First Son's control, but you and Tharan both reassure him that none of this was his fault, and you are still his friends, no matter what.
- Heck, just the fact that, as soon as the Consular learns that Syo is the First Son, they can immediately proclaim that they know he's still in there and spend all of their time on Corellia trying to break through the Emperor's control...and, at the very end, have it pay off in the most awesome way, as Syo proclaims that he is a Jedi Master and will not be the Emperor's puppet anymore.
- During the actual boss fight, Syo will sometimes stop attacking you and heal you to full. The ability that does this? "Will of Syo".
- One with a side order of Tear Jerker: When Gaden-Ko, the young Voss Mystic you escort, is having his final test, he is given a vision of his dead grandfather (who died with the rest of Gaden-Ko's family in a Sith ambush). Gaden-Ko rejects The Final Temptation the grandfather offers and has his first true vision, with Grandpa's spirit staying just long enough to say that his family is proud of him for finally becoming a true Mystic.
- Another one with some Fridge Brilliance and another side of Tear Jerker: Senator Grell's will is read, and there is a last-minute addition; the Last Request to have your Consular train Nadia. Seeing as this guy was so determined to get help for his Force-Sensitive daughter that he was willing to dedicate his life to getting his people and their allies into the Republic, the fact he trusts you to take care of his daughter is humbling indeed.
- A small, understated moment: at the end of the Consular's class quests, when they return to their ship after going on what many regarded as a suicide mission, Representive Alauni will say in a surprisingly sincere tone that it's good to see them again. Considering how aggressive she was to the Consular at the beginning, it's nice to see her finally melt a little.
- In the 'Shadow of Revan'' class quest, the Consular will be building his/her own holocron in order to preserve all the knowledge that he/she has collected during her adventures. If the vision from Master O'a during the holocron's construction is anything to go by, it will be taken by Nadia back to Sarkhai after your death, eventually being discovered by another young Jedi after the ultimate fall of the Republic, seeking vengeance against those who destroyed it. If you are a light-sided Consular, you will either teach her to fight without killing, or to heal the war-torn galaxy instead. Meaning that more then three thousand years later, after even the evens of the movies, the Consular will still be doing good in making the galaxy a better place.
- Fuse. You just gotta feel for the poor guy, traitor as he was. He followed his squadmates for what presumably was a case of the politicians throwing them out the window just because they were a political threat, then on Tatooine he discovers the Imperials were using his expertise to murder innocents in order to field test the bombs that he designed, and by the end of the arc he's asking you to forget about his own life and get the son of a bitch who turned his gear towards it. Saving him and the message he sends later... just touched this Trooper.
- For a male trooper, if you pursue a romantic relationship with Elara, she'll tell you that you are the only person that supported and treated her with any kind of respect since she defected to the Republic. The two of you will end up getting officially married and talk about one day having children together.
Elara: And I'll tell them how you took the stuffy Imperial no one liked and made her the happiest woman in the galaxy.
- Also, during that child conversation, she goes on about how she'll tell them all about your heroics, then adds this:
- If you defeat M1-4X on Nar Shaddaa with Elara in your party, after the battle, a Republic troop will meet up with you and ask if you need healing. One of the answers is basically "Nah, my Combat Medic keeps me patched up." Cue massive affection gain from a flustered Elara.
- On Ord Mantell, when you first walked into the command center in Fort Garnik, a private will approach you and you can engage in some small chat with him. He will approach you again later, this time telling you about how his lieutenant is running a black mail racket against his men, but you are the only person he can think of to turn to, since every other NCO and officer in the base is corrupted. You have the option to help out the private and bring this to your superior's attention. If you do so, the next time you leave the Fort, you will be confronted by said lieutenant, who is very angry at you exposing him and openly threaten to arrange an accident when you are out on the field. Sometime later, you will get a message from the private, revealing that that right after your conversation with him, the lieutenant went to the barracks and tried to press gang his men into fragging you. But as the first NCO who actually showed any concern for them in a long time, every single one of the soldiers refused, and finally gathered enough courage to collectively report the lieutenant's behavior to command, resulting in him getting charged with treason and dragged away in front of his cheering men.
- When you are on Alderaan, you will need to get information from a captured Thul nobleman. He agrees to tell you what you need, in exchange for you extracting his family from Thul territory, so that they will not be executed the moment the Imperials figure out he talked. Upon returning to his cell after rescuing them, the first thing you see is his wife and daughter running up to him and the three of them embracing each other tightly. It is a small touching moment to remind you that even ruthless nobleman that collaborated with the Sith have loved ones.
- Then if you use your authority as a Republic officer to give him and his family full amnesty for their cooperation, you will later get a message from him that he has purchased a vineyard in the countryside with the intention of living out the rest of his days in peace. With his daughter being so impressed by your heroism that she is considering enlisting in the Republic military.
- At the end of Act I, General Garza promotes you to Captain and offers to advance one of the troopers under your command (i.e. either Jorgan or Elara) to XO, with a complimentary Rank Up to Lieutenant. Promoting Elara reaffirms your trust in her (superiors' trust being a very scarce resource in her life), while Jorgan started off in the Prologue as a Lieutenant in the first place but was unjustly demoted for something he had very little influence on, so giving him his old rank back bookends Act I very nicely. He almost purrs with satisfaction upon receiving the news, although he does try to hide it.
- The Smuggler's story is very funny and full of adventure, but one thing that truly shines is how personal the story is. The story is about the Smuggler, sure, you get to make a lot of heroic things, but in the end it still is a story about a freighter captain and his/her crew. That's what's most interesting, the whole crew becomes your family, and the game makes you really attached to Corso, Risha, Akaavi, Bowdaar and Guss, which in turn, each have developed loyalty and caring for you, the rest of the crew and the ship. It's a really heartwarming seeing how close knit the characters become.
- On Nar Shaddaa, you repeatedly have the option to insult Drooga the Hutt and stand up for Bowdaar's mistreatment at his hands, even though it could risk your business deal with Drooga by doing so. The Smuggler can do so anyway, because it's the right thing to do.
- While The Reveal of the class quest on Hoth is a Tear Jerker of the highest order, choosing to go down one path lands the resolution squarely here, if you convince Alilia to take Trick to Tython. You'll get a letter telling you that they're both okay—the Jedi are helping Trick, and Alilia has a job helping others like him.
- Risha's friendship moment with the Captain, where she says that she would be willing to build a wing in her castle just for the captain visit her, perhaps with even a port where the Smuggler could dock the ship.
- In-universe, performing many of the optional quests as a light-sider qualify as this across classes, but especially the Smuggler. Throughout the Prologue, you're in a race against time to catch up to Skavak and reclaim your ship, then in Chapter 1 you're racing to beat him to Nok Drayen's treasure, and throughout both of these and Chapter 2 you're trying to stay one step ahead of Rogun the Butcher's Bounty Hunters, who have no qualms about killing you. But that does not stop you from helping out others, from assisting in repairing Coruscant to rescuing a little girl's big brother.
- A good example of this is in Oradam Village on Ord Mantell. There's a man whose daughter has been taken by Republic/Ord Mantellian soldiers, and as such no one will help him for fear of reprisal. The poor man is therefore reduced to begging help from you, a complete stranger that he's only just met. Yet you agree to help him, and a few hours later his daughter is back safe and sound. His wanting everyone to know who you are is understandable.
- During the romance arc with Risha, she gets a marriage offer from a rich Alderaan noble, and is understandably considering it, as this would give her enough wealth and status to rebuild her empire. The Male Smuggler's attempts to talk her out of it consists almost entirely of Insane Troll Logic...and she goes along with it, turning down all that power because she loves him so much.
- With your Shadow of Revan quest, the smuggler meets up with Beryl Thorne for a third time to help her with her last big score. It goes badly, but it's still a decent amount of money and if you want you can offer her a job with your burgeoning criminal empire.
Sith Warrior Storyline
- Commander Rylon's whole scene. First, you kill his captain, who is completely loyal to Rylon, then in his final moments discovers that his commander is actually an Imperial Spy. Then, Rylon starts to talk about how he already knew that Baras was going to kill him eventually, and that he would face his death with honor. The last thing he asks of you before the fight is if his son, who you met earlier faced his destiny (that is decided by you) with his chin up.
- The Light Side route is actually rather heartwarming. While you still are reluctantly forced to end his life, you can admit that you have come to greatly admire him, offer him to grant his last request, tell him that you spared his son's life (or, alternately, if you did kill his son, lie about how he faced his end bravely), before finally letting him to die a soldier's death, with his honor and dignity intact.
- Proposing to Vette before she has a chance to propose to you has her literallynote jumping with joy. It's so heartwarmingly cute.
- Vette's reunion with her old gang on Nar Shaddaa following the "Star of Ryloth" mission.
Warrior: I've already got all the beautiful Twi'lek women I need, thanks.Taunt: Oh, you're... I see. *Laughs* Well, good luck cracking that safe!Vette: *Oblivious* Am I missing something?
- Male Warriors who turn down the flirt option with Taunt get the option to hint at their growing attraction towards Vette, leading to an amusing exchange between the Warrior and Taunt, which Vette remains completely clueless about.
- The Light Side route on Tatooine has the Warrior later receive a message from Sharack Breev, who was inspired by your example to let go of her fear and venture beyond the Forbidden Pass. She eventually came across the home of Master Yonlach. Instead of finding the slaughter she'd expected, she was pleasantly surprised to find the Jedi Master alive and well. They even ended up discussing his bizarre encounter with an unusually kind Sith.
- Vette is perplexed at why you chose her to be your significant other, pointing out that you're a Sith lord who can get anything you want and she's just a former slave. The Warrior's flirt response leaves her speechless.
Warrior: You're beautiful, charming, sometimes crazy, and always exciting. What man wouldn't choose you?
- The later parts of Vette's romance may actually come off as more touching if you don't take the options labelled [Flirt]. (Which tend to be sweet as well, but more assertive in pursuing a relationship.) The Warrior gently urges her to come to a decision about him on her own and she is the one who kisses him. He tells her that he loves her too as soon as she confesses. Finally, in the proposal conversation, when Vette asks him if he loves her:
Warrior: With my whole heart.
Vette: So, do you wanna marry me? Yes or no.Warrior: Of course I do. You're everything I've ever wanted, Vette. I love you.
- If Vette is the one who proposes:
- Considering how the Sith Warrior is easily one of the more brutal characters, even if light side, their sincerity and warmth when talking to her makes everything extra-heartwarming.
- The Light Side recruitment path of Jaesa. Her description of the Light Side Warrior and how you're so merciful despite being a Sith. Then you have the option to admit it's not easy. The tone of the Warrior says that they pretty much know they're staring death in the face every time they let someone go, but believe it's the right thing to do.
- Jaesa thanking you for sparing her parents in the light side route. If you formally introduce her to Darth Baras at the end of Act One, he'll tell her that they're on Dromund Kaas and will be pleased to know that she's well.
- Alternately, just the very fact that it is possible for a Dark Side Warrior to convince Jaesa to remain on the light path instead of corrupting her to the dark side, because they believe it would be a better way for Jaesa. Given how most Sith attempt to turn Jedi to the dark side by manipulation and torture, it is refreshing to see one that believes the dark path isn't always the best option for everyone, and a Jedi can still join a Sith's cause without abandoning the ways of the light side.
- A Female Warrior and Quinn rebuilding their relationship after the latter's betrayal. He admits that he didn't want to do it, but felt that he had to put duty before love in this case and would completely understand if you didn't want anything to do with him. Instead, she forgives him. A Sith forgives someone!
- The light side option for Vette's final companion quest. Her sister suggests murdering the Hutt who worked their mother to death. The Warrior, who has pretty much physically or emotionally obliterated all obstacles throughout their storyline, regardless of alignment, tells Vette not to, because doing so would kill her a little inside. Vette agrees immediately.
Vette: You know my heart even better than I do.
Warrior: I wasn't about to let anyone hurt my girl.Vette: Your girl. I like that.
- She affirms that it was a good decision afterwards, and a Warrior romancing her has the chance to say this:
- During the main storyline on Belsavis, the Warrior ends up having to team up with a Jedi. After the quest, you get a choice to either follow the dark side and kill the Jedi, or follow the light side and let him leave. The heartwarming part is if you do, he ends up messaging you later on that he has since returned to the Jedi Academy and has been happily recounting the tale, pointing out that this was the first time in over a millennium a Jedi and Sith worked together peacefully.
- During the romance with Quinn, a lot of the female Warriors flirts are very forward and emphasize her pursuit, serving to emphasize the Unequal Pairing between them. However, like the Vette example above, avoiding some of them causes the female Warrior to be aware of his boundaries and respect them, letting him know that while she is interested, she doesn't want to cause him discomfort. Considering what most female Sith are like, it's quite touching to see one not so aggressively possessive.
Sith Inquisitor Storyline
- After Lord Zash takes over Khem's body when he interrupts her ritual at the end of chapter 1, among your dialogue options are "Khem Val? Are you still there, my most morose monster?" and "Go away and give me Khem back." (Khem approves +120) Particularly heartwarming in that the Inquisitor is not all that keen on referring to Khem by his name in dialogue.
- If you pick the right dialogue option when facing Overseer Harkun on Korriban after passing your trials and being made an apprentice, you will genuinely thank him, pointing out that the adversity and struggle the Overseer put in your way allowed you to grow strong and taught you a great deal. After all, strength comes from adversity, and learning strength is the Sith way. Harkun, a racist and classist jerk of the first order, is so shocked and touched that he actually calls you "apprentice" instead of "slave" for the first time, and wishes you good luck, in his own gruff way.
- Much later, if you mind-trick Harkun instead of killing him, he will appear at the end of Act Three, bowing to you among the rest of your followers.
- Convincing Andronikos to let go of his desire for revenge against the man who lead the mutiny against him, who until then he'd been obsessively pursuing across several planets, all by uttering four simple words;
Inquisitor: Was it worth it?
- When the Inquisitor is given a ship, one of the dialogue options is graciously thanking Zash for it. When you get to the spaceport, the Inquisitor runs over to see the ship and the music is bombastic and happy. For the former slave, this ship represents the freedom you now have and even though you're still following Zash's orders, you can travel the galaxy without being beholden to anyone.
- Ashara and the Light Side Inquisitor have several of these moments, as instead of attempting to corrupt her to the Dark Side, they instead become a mentor figure who enlightens her to a larger view of the Force, which encompasses both Light and Dark, something the Jedi often refuse to acknowledge. They even have the option to steer her away from becoming too much like a Sith and even ask her to be their Morality Chain and keep them on the straight and narrow.
- Towards the end of chapter two, Zash will suggest that the Inquisitor takes an official apprentice from the Korriban Academy for the additional prestige it confers. One possible reaction is "Shove it, I already have an apprentice!" (Ashara approves +120)
- Likewise, throughout her romance arc with the Inquisitor, he repeatedly respects her wishes to take their relationship slowly, has no traces of his usual snark and display more affection towards her than anyone else in the entire game.
Ashara: If you hadn't become Sith, what did you want to be?
- Out of all the lines in the romance quest, this one is sure to warm the coldest of hearts.
- Early in the arc, he can ask her out on a date. She, having never been on a date before, is nervous, and the Inquisitor can reassure her that she doesn't have to think of it as a date, just an outing between two friends. You don't actually get to see what happens, but when you next talk to her she's bubbling about how much fun she had and how she'd love to go out with you again sometime. All together now: Awwwwwwwww.
- Ashara and the Male!Inquisitor, period.
- An Inquisitor can have one with Darth Thanaton, the Big Bad of his/her storyline, of all people. Before the duel at the end of the Kaggath, Thanaton will recite part of the Sith Code. One option is a Shut Up, Hannibal!, where the inquisitor tells him flat out he/she is going enjoy killing him. The others, however, are much less aggressive. One option is to finish the code, prompting him to say, in a voice tinged with regret, "I wish it hadn't come to this." The other has the inquisitor acknowledge him as a Worthy Opponent, and has the inquisitor comment he/she is sorry it has to end this way, to which Thanaton replies, regretfully, "as am I." After coming so far and fighting so often, the two can actually have a form of mutual admiration, which, among Sith, says a lot.
Bounty Hunter Storyline
- At one point early on in the story, if you're male, Crysta Markon will flirt with you and ask if your partner, Mako, is your little sister, and then say that she at least can't hold a real man's attention. One response is to say that Mako is the only person in the galaxy you care about, rendering Mako speechless.
- If you're a female Bounty Hunter, you can say that you feel like you've known Mako for your whole life.
- After one has earned considerable affection from Mako, she can be pursued as a romance option and married. One such message from her reads "Did you know Czerka Corporation has wedding registries? Well, they do. It was kind of fun to set one up even though no one's going to get us anything on there. Well, almost no one. I saw the best set of shape-conforming blast armor on sale. I think it'll look good on you, so really it's a present for both of us. Love you, big guy."
- On Hutta, one of your bounty runs is to capture a Republic scientist that your rival kidnapped in order to lure that rival into a trap. Well, you manage to nab your quarry and lie in ambush for the goon. After killing your rival to get the token you need to join the hunt, the scientist is scared out of her mind. she does have a price on her head, after all. Choosing to let her go, Mako hands the lady a holdout blaster and gives her directions on the safest way to the spaceport. Seeing as you and Mako barely have two credits to rub together at this point, it's an Honor Before Reason gesture, but the scientist sends back a letter of gratitude with some credits, relieved that there is some shred of decency left in a Wretched Hive like Hutta. This Hunter has been a light-sided, closeted Republic supporter since.
- This mission also brings out an option for Mako to be your Morality Pet. You can contemplate aloud the fact that the scientist still has a bounty on her. Mako will protest...and you can say that you won't do anything that makes her uncomfortable, and let the scientist go. This option actually gets you more approval from Mako than just letting her go outright.
- When facing Reneget Vause in an honourable Duel to the Death on Hoth, the Light Side route has the Hunter make one of the rules that if they should fall in battle, their companion gets to walk away without harm. Considering that the Trandoshan is threatening to eat them if they lose, it's rather touching that the Hunter is more worried about Vause harming their friends than their own safety.
- Another part of this takes a bit of Fridge Brilliance: if you choose that option, Torian will disapprove -30, which is a bit confusing...until you realize he's not objecting to you asking for him to be spared if you lose, he's objecting to you asking for him to walk away and let you be eaten by a Trandoshan if you lose.
- On Hoth, not only can you rescue Blizz from certain execution, but the light side option lets you convince the Admiral to have him pardoned of all crimes against the Chiss Ascendency.
- And if you complete all of his missions, Blizz simply says...
"Blizz think Blizz home."
- And if you complete all of his missions, Blizz simply says...
- When playing as a female bounty hunter, Torian can be pursued as your love interest. Right before he ask you hand in marriage near the conclusion of the romance side quest, he will say 'I love you' in Mando'a, and you have the option to respond by tell him the same thing, also using Mando'a. This will gain you a massive boost in affection with him. Watch here.
- The scene plays out differently if the bounty hunter refused the offer to become a Mandalorian. Torian instead asks two questions: the first, if she'd raise their children Mandalorian. And if yes, what would she do, purely hypothetically of course, if he was to ask her to marry him. Just as sweet.
- The Shadow of Revan story shows that even though Crysta and her daughter were very different people—Crysta a bounty hunter who liked the chase, her daughter a freelance cargo pilot (i.e. smuggler) who likes her creature comforts—they still got along very well, and Crysta was willing to put her life on the line for her daughter.
- When s/he learns that the daughter of his/her old hunt coordinator (who, recall, s/he hasn't seen over the years of Acts 2 and 3 and Rise of the Hutt Cartel) is in trouble, the Bounty Hunter has the option of declaring preemptively that of course they'll help, free of charge.
- The Bounty Hunter's Great Hunt can, in a weird way, turn out to be a deep well of heartwarming. After Braden (the hunter's sponsor and Mako's mentor/father figure) is killed off by the competition to hobble you, you have the option of playing out the entire Act as a combination of Roaring Rampage of Revenge against Tarro Blood and a tribute to your dead teammates. (Even if you don't, Mako clearly sees it that way and will comment on how she wishes you did.)
Imperial Agent Storyline
- After gaining enough affection with Kaliyo, she gives you a mission to help her bail a friend out of jail. It turns out that this friend has a bounty on her head that Kaliyo wants to collect on, all due to a perceived slight. If you opt for the LS option and let the girl go, Kaliyo is pissed at you. The only option that doesn't result in a loss of affection is telling her that "You're better than this, Kaliyo." Given she's an Ax-Crazy anarchist who hates authority, the fact that this gets through to her is oddly touching.
- Kaliyo's final companion quest mission involves the revelation that she's been selling intel on the Empire for months. When you confront her about it, she actually sounds desperate as she tries to plead her case. If you tell her you forgive her:
Kaliyo: You serious?Agent: (cheerfully) We've worked together a long time now. I know what to expect.Kaliyo: I think I kinda like the sound of that. (warmly) Come on...let's go home.
- Alternately, you can tell her that you've dedicated your life to the Empire, and she needs to stop selling them out. Not because you want her to change, or to become a patriot, but because you want to be able to rely on her. At that she deflates and agrees to try—not for the Empire's sake, but for your sake. That alone is a huge step forward for her.
- When Kaliyo suggests marriage in the only way she can, the agent can agree on the condition that Kaliyo finally admits that she loves him. Cue Kaliyo getting almost adorably flustered before saying she does. Her reassuring return to form immediately afterwards by threatening to do harm unto the agent's person should he tell anyone only adds to the strangely heartwarming nature of the scene.
- The romance storyline with Vector Hyllus has several such moments. At one point, during a 'private moment' with the female agent, Vector represses the bond to his hive so that they can get some true alone time. Possibly made even more heartwarming if the agent chooses the "This isn't you" response, and accepts him as a Joiner.
Vector: It would mean giving up everything you are, everything you wish to become. We have no desire to see you do that. We love you. Will you marry us?
- Later on, the female agent can suggest becoming a Joiner as well. Vector's reponse is beyond sweet.
- Vector really does have quite a few heartwarming lines in the romance storyline, in his own Killik-y way:
Vector: There are patterns in your electric aura that are yours alone. They taste like frost and spices. We will remember them always.
- Vector gets a lot of these, period. There's his friendship with Lokin, which has the two of them being so reassuringly normal, which is a bit of a feat considering their respective natures. Nevertheless, they plan hiking trips and visits to the opera. At the end of their dialogue based mini-arc, Vector explains the nature of their friendship in a way that resonates with the themes of the Agent's story as a whole: No, he doesn't trust Lokin. Of course, the good doctor always has an angle. But you don't have to trust someone to like them and be their friend.
- One more for the Killik that requires a bit of knowledge of the setting. See Vector's assurance that "We will remember them always." above? That's literal truth: the nest remembers everything that has ever happened to any of its members. By the time Alderaan was blown up in ANH, the Killik were a distant legend on the planet—they had left a long time ago. So assuming the descendants of Vector's nest are still around somewhere in the galaxy, there really are people who can remember the Agent and their crew, three thousand years later.
- If you play a Chiss, after completing the Hoth storyline, Aristocra Saganu contacts the agent to declare him or her a merit adoptive of his family. A player familiar with the species will recognize this as a major honor allowing exceptional Chiss to join ruling families, one that will later be given to Grand Admiral Thrawn.
- Meeting Watcher Two/Keeper on Corellia is, if not heartwarming then extremely reassuring, especially since your entire organization has just been disbanded, you were transferred under regular military command who treat you like crap, and basically everyone you could trust so far has been either killed or forbidden from contacting you by the Sith—not to mention that the Keeper herself supposedly had her brain fried by the Star Cabal's trap. In a situation where everything seems to be going to hell and you don't know what to do about it, seeing a familiar and trustworthy face helps a lot.
Agent: After Lord Razer took you...I didn't know what happened.Kaliyo: And you were worried about me? Aww. It's good to see you too, agent.
- After the Corellia class questline, you reunite with Kaliyo, who the agent last saw being dragged off by Sith. Turns out the remnants of Intelligence rescued her, and she stuck around to help you. Upon seeing her again the first thing the male agent can do is stride across the room and give her a Big Damn Kiss.
- The Shadow of Revan Agent quest at least has the potential to be this (though of course you can be mean about it). The Minister of Intelligence is now "Retired"—which is almost treated as his name in the codex entry—and has decided to do one last good thing before he returns to his quiet retirement (implied to be in Shadow Town, where Watcher X was): he's going to do right by Shara Jenn, the former Watcher Two and Keeper, who's suffering from some residual effects from the Star Cabal's trap and still has her programming even though Intelligence is no more. She was captured by the Republic, and then taken captive by a pirate gang. He enlists your help to free her...not to send her back to whatever intelligence organization springs up, but so she can live in comfort while a team of the best doctors and medtechs in the galaxy try to fix her brain, and afterward have a normal life.