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Tear Jerker / Star Wars: The Old Republic

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  • The ultimate fate of Revan is both heartbreaking and rage-inducing. He is rescued from his centuries-long imprisonment by Republic players, only to attempt to save the galaxy by wiping out everyone with any trace of Sith blood... which is around 97% of the Imperial population, and the Force knows how much of the Republic's. Imperial players are sent to take him down, and as he (seemingly) dies, he echoes Malak's last words on how he is beyond redemption. Player Punch doesn't even begin to cover how much this sucks for fans of the old games.
    • The Foundry: Especially for the lightside players, but seeing how far Revan has fallen, to his monstrous plan to kill most of the Sith Empire... an awful lot of lines are desperate attempts to persuade him that he's been corrupted, all to no avail. And then his final words.
    • And to drive the nail even goddamn further, the theme playing in the background isn't anything uplifting or Jedi-like, but instead sounding much closer to a Sith. It's a stripped down Dark Reprise of the character creation screen from the first game.
    • It gets worse: in the Shadow of Revan expansion, we learn that only his light side half let go and died. His dark side half still survived and went even more insane. He takes personal command of his cult and begins a ritual to give the incorporeal Emperor a body in order to ostensibly kill him once and for all.
    • Basically, if, for argument's sake, you were to write a story with Revan as the lead role, it would most certainly be a tragedy.
    • And for anyone who romanced Bastila or Carth Onasi as a Light-sided male or female Revan from KOTOR I, it's an extra gut-puncher because if you play KOTOR II, they're both waiting for Revan to come back, and have no idea that they were imprisoned by the Sith Emperor. Carth and Bastila waited for their lover to come home to them, and died without seeing them again.
    • Also in the Foundry, after you've destroyed HK-47, Revan comments: "That droid waited loyally for me for 300 years. I can rebuild him, but it won't be the same." Considering HK-47's attitude toward meatbags, it really brings home how much the original crew of the Ebon Hawk meant to each other, and how it has all been lost.
  • The Exile's death. After an entire life full of pain, manipulations, and deceit, she gets stabbed in the back by Scourge to prevent her from saving Revan.
  • The moment in the "Return" trailer when Satele Shan senses her Master's death.
  • One quest on Dromund Kaas involve an Imperial officer nicknamed "Duchess." She's a mother to her men and probably the only Imperial officer on the whole damn planet who sees her troops as something other than cannon fodder. She's worried sick about them, being trapped in that sicko Lord Gratham's estate. Then, you find them...that twisted thing has been transforming the poor men into robots. One of them pretty much has forgotten everything except his loyalty to Duchess. The Light Side options are to Mercy Kill the poor guys and deliver the sad truth to Duchess, who is heartbroken to hear the news, but glad her men aren't suffering anymore. With what's left of her dignity, she goes off to write personal condolences to their families.
  • Initially, the quest to discover the fate of the Exiles on Republic Taris is almost hopeful, and even after you find out their struggles, you still hold out hope that you're going to find their descendants. But as you read the increasingly bleak apocalyptic logs, this gradually turns to general depression, and the last log is downright heartbreaking.
    • Rukil speaks in his log that, while they successfully found the Promised Land, and that it had withstood the orbital bombardments....it didn't survive the planet's aftershocks caused by the bombardments. All the ancient colony's buildings collapsed and every single power generator destroyed/unrepairable making the technology that onced sustained the colony effectively useless.
    • Baral, Rukil's successor as "Promised One" upon his death, comments that without a way to manufacturer or repair the technology that once was rich on Taris, then the descendants of the Promised Ones will live harsher and more primatve lives than what their predecessors on Taris enjoyed. She also mentions that the Rakghoul vaccine that prevented the survivors from being infected....has run out. She hopes that the immunity has become inheritable.
    • Ku Ki, the 14th generational successor of Rukil's role as "Promised One", comments that by their time only 1 in 3 of their children survive to adulthood. With many of their number succumbing to the Rakghoul virus. She mentions their ancient records mentioning that a vaccine for the virus once existed, but any other information on it has long been lost to history. She then states that the tribe plans on leaving for higher ground, as they can no longer fight off the Rakghouls, and hope to rebuild some of the buildings on the surface to use as fortifications.
    • Lurr, the final Promised One, talks in faltering, half-broken Basic, saying that they've lost most of their history and knowledge, but they know that Taris was once a city... except her understanding of what a "city" was...is only "many houses, many people". She then laments that this will likely be the last generation:
      Lurr: We have stopped having children. The old records say it is from "tak-sic radie-achon." We once called this the Promised Land. It was a lie. It is our grave.
  • The poor clan of the Jawa Shaman on Tatooine. Imperial big-wigs have taken an interest in rumors of a Jawa Force-Sensitive. Besides the Shaman's fate (nothing good), Imperial PCs will go through a lot of Jawas in the two missions. They're as soft and small and squeaky as you would expect Jawas to be. Most players only do this quest once, if at all.
  • During the Imperial Storyline on Corellia, the player is given the task of defeating a Jedi veteran, the Jedi was overseeing a group of critically injured patients on life support. After the Jedi is defeated, he would request that the injured being left alone. If the player is dark sided he would cut off the life support. The Jedi would then desperately attempt to break open the glass surrounding the patients as the life signs of the injured begin to drop.
  • The ending of the Oricon questline, Republic side. Dread Master Calphayus comes stumbling out of the Dread Fortress, clutching his side in pain, and without wearing his mask. At first, he just stammers in a broken, defeated tone about how the other Dread Masters gave him strength and purpose, and questions how the player character even manages to function without 'chains to uplift' them, driving home how he - and most likely the other Dread Masters as well, to varying degrees - were as much a victim of their own Mind Rape powers as anyone else was, as Calphayus is quite clearly traumatized from prolonged exposure to it and then being forcibly ripped from the only thing keeping his mind even partially intact. And then, it get worse: He mentions that he used to be married, and wonders why he wasn't afraid of his (most likely deceased) wife, indicating that he now mentally associates familial love with fear, due to how long he has been a part of the Dread Masters' Hive Mind. Needless to say, it's really, really hard not to take the Light Side option.
  • The Dark Side ending for the 'Boarding Party' Imperial Flashpoint. After capturing the Republic cruiser with your team, you ordered the execution of all the surviving crew members as per standard Imperial procedures. As the crew was lined up against the wall by the firing squad, two of the crew mates accept that it's the end and silently look into each other's eyes and hold hands. It is is as touching as it is sad, and either makes you feel like a monster, or curse the social dices for letting a dark-sided character win the roll.
  • The death of Darth Silthar on Tatooine. He's very rare for a Sith in that he actually cares for the men under his command and it clearly hits them hard to hear.
  • The dark side finale of the Directive 7 story mission can be really rough on people who like droids. C5-M3, who turned his back on his own kind to save every biological creature in the galaxy, rewarded by being memory-wiped to ensure he doesn't decide to rebel again. It's a toss-up as to which faction has the more depressing reaction: with the Empire he struggles and cries out he's a free being before his mind is wiped; with the Republic he's stunned, saying much the same words, but in a quiet, defeated voice.
  • In the Shadow of Revan expansion, romancing Lana Beniko as a Jedi. She really is the kind of Noble Demon a lightsided Imperial will end up being. She kindly brushes off all suggestions of defecting, or learning Jedi ways, but the two of you really aren't so different, and it ends with both of you acknowledging that, no matter how much you wish otherwise, you will likely have to be enemies when you meet again.
  • Romancing Theron Shan as an Imperial character is also bittersweet. "Soon as we rejoin the fleet and make the jump to lightspeed, that's it. No more truce. You and I, we probably won't exchange another word ever again." His voice even sounds like it's cracking a bit near the end.
  • If you don't romance Lana or Theron yourself, there's a certain amount of tension between them, and not all the kind you'd expect. You might even start pulling for a miracle for those two crazy kids. Then Lana has to go be a Sith and stab Theron in the back, if for the greater good, and he can't trust her anymore.
  • On Ziost, every class gets to experience the same stab of failure as the Jedi Knight felt at the end of their first chapter, when after everything they did to try to save it, the Emperor consumes every bit of life on the planet. Yay?
  • The planet Alderaan itself is a total punch to the gut, especially to Light Side players who actually do everything they can to help the place. You get to spend hours and hours seeing what a downright beautiful planet it was before Palpatine's Empire destroys it. It's really eerie and depressing to run around a planet full of history and natural beauty that you know is going to be maintained and appreciated right up until it is all completely obliterated in a few thousand years.

    Jedi Knight Storyline 
  • On Alderaan, seeing Orgus Din get killed by Darth Angral in a holorecording, after just finally having cornered his last apprentice. What makes it worse is that it was initially thought that he was killed in a Sith attack, but fortunately managed to turn up and reunite with the Jedi Knight for one last time.
  • Uphrades. Occasionally the knight acknowledges how much this affected them. The mail you get after the fact doesn't really lessen the gut-punch. Millions of people living on a pleasant agricultural world, and Darth Angral decides to turn the entire planet into a fireball with his Devastator weapon. Then you're told that only a hundred or so survived.
    • And at Level 60, we get the events at Ziost. Now granted, these events happen to all classes, but to anyone playing a Knight, losing two planets can be a particularly hard Player Punch to take.
  • Lord Scourge, in a way. He reveals to you that his immortality came at the price of his ability to see color, his senses of taste and smell and touch, and the ability to feel emotion. He can't even really feel sad for his loss, though he does distantly remember what his favorite foods were and the color of his first love's eyes, and wants the ability to feel them back.
  • Seeing Tol Braga go beyond the Despair Event Horizon is gut wrenching. Sure, he was overly naive to assume that he could redeem the Sith Emperor, but to see him so broken that he willingly becomes the Straw Nihilist in trying to end the cycle once and for all makes him so pitiable. It's not difficult to imagine that taking the Dark Side option to execute him is a Mercy Kill.
  • The other classes' Shadow of Revan quests are all about tying up loose ends or moving on to the future. The Jedi Knight just helps people. Just be a Jedi and help out around town, in ways most of them won't even remember. Of course, Master Orgus—and his return, with the implication it will be the last time, is rough too—wasn't telling you the whole truth. He thinks you need to heal, because the mental wounds left by the Emperor's domination are scabbed over, but not healing. You need to face them, he believes...and let go of the shame of what you did while you were in his thrall.
  • At the end of the base storyline, as the Jedi Knight goes to confront the Emperor, they pass by the old remains of a droid. The game makes no point of it, but, if you've read the the novel Revan, you know exactly what this is - the last remains of loyal droid companion T3-M4, destroyed by Scourge during Revan and the Exile's failed attempt to stop the Emperor. And you can find a few items of some use in his remains still.

    Jedi Consular Storyline 
  • Senator Grell is captured from your ship at the end of Belsavis. You pull out all the stops; Tharan and Holiday do an epic job of hacking the kidnapper's systems, your crew moves to intercept. You and Nadia storm aboard as lightsaber-packing Big Damn Heroes...and it's just barely too late to save the Senator. Worse, the guy who tortured Grell to death is a Sith so badly screwed up he can't recall his own name, much less who hired him. The Sith's lying broken and babbling on the floor, having expended his use. Nadia is giving it everything she has with her uncontrolled Force abilities in a futile attempt to revive her dad, and there's nothing you can salvage from it.
  • The Reveal about the First Son can be played this way, especially if you have Tharan in the party at the time. Remember, Tharan openly distrusts Force-based mysticism. But he did consider Master Syo as his friend. So when he sees his friend taken hostage by something he cannot fight with science, logic, or reason, it turns into one of these, especially if the Consular picks the options that share in his dismay.
  • Witnessing the state Imperial torture left former Balmorran President in is nothing short of heart-wrenching, especially after trying to calm him.
  • When you are constructing your holocron on Riishi, you get to hear snippets of the future via the Force. But one of them really hits doubly so if you're a female Consular:
    Felix Iresso: You were the best I ever knew. Goodbye, Jedi.
  • Adding another blow to the above; while recording your holocron, Master O'a gives a few hints—Nadia might take your holocron to her homeworld of Sar'kai after your death, and he implies that Felix's possible death is at the hands of a Sith—whose great-grandson may also find your holocron.
  • A Consular Outlander gets the opportunity to find Felix Iresso. The man himself is alive and reasonably sane, which is quite the surprise considering what he had been through. He pursued a lead to find the Consular, only to fall into a trap set up by the Knights of Zakuul, Upon finding out about the holocron in his head, they turned him over to be tortured by a Mad Scientist; the same lunatic who twisted Vaylin into being completely insane. He learns that, while captured, the Republic wrote him off as MIA and washed their hands of him. Needless to say, he's got a very big case of Broken Pedestal and is a changed and broken man. Doubly so if the Counselor turns him away.

    Trooper Storyline 
  • One of the very first quests in the Trooper's storyline involves them having to tell a Republic civilian that her husband, a Republic Agent who had access to critical intel regarding the bomb you've been sent to find, has been murdered. The wife is understandably completely devastated and quickly begins blaming you and the Republic in general for getting him killed. No matter how reassuring or understand your Trooper tries to be, the woman furiously condemns the Republic for sending her husband to his death, bitterly telling you to just take the notes he left behind and leave her alone. Oh, and if you didn't advise her to get off Ord Mantell while she still can, she's gunned down by Separatists soon after you leave.
  • The original Havoc Squad's defection. It really comes off as a sharp and painful kick to the balls if you didn't see it coming. These seasoned war veterans, the best the Republic has to offer, who are legends and heroes that have won countless battles for the Republic, all throw in the towel and join the Sith. What's worse is that you get the feeling that there's some justified reason for their defection, as they were abandoned by the Senate in a mission to Ando Prime and they cite that as their reason for betrayal. There's just something depressing about heroes of the Republic turning traitor against it, especially from the POV of a light side trooper who up to that point has seen them as ideal heroes and superiors. (in contrast to the grumpy Lieutenant Jorgan) To top off this bad news sundae, numerous Special Forces units follow Havoc Squad's lead and defect to the Empire too. Not to mention that Commander Harron Tavus, the Havoc Squad leader, was one of the heroes that many fans followed in the comics, and once had a fling going with Satele Shan, the current head of the Jedi Order. How do you think she would feel if word leaked out and she found out about this?
    • What's even worse is their fate. Aside from their Special Forces comrades getting killed by the player, the former Havoc members either get gunned down by the player, or most of them die with a few getting captured, set to spend the rest of their lives as a disgrace, despite all they've done for the Republic. One can really feel the depression from Commander Tavus' voice when he says "They agreed with me.....they followed me....they all died because of me....." Especially since everyone (or almost everyone) who followed him died for it. "And for what? We accomplished nothing....nothing....." Cap it off with a portion of the "Anakin's Betrayal" theme when the Trooper takes the Dark-Side option to kill Tavus. Even though they betrayed the Republic, the player just killed a group of men and women who have saved Republic lives over and over again. There's just no way not to see it as depressing, aside from viewing the end as having catharsis at the death of a traitor.
    "No mercy for traitors."
    • Also, imagine the look on Satele Shan's face when she not only hears that Tavus went bad, but also got killed for it. Good thing she never finds that out about the trooper player character, eh? Although one can see Satele getting pleased with a trooper character who managed to capture Tavus and bring him in alive.
  • The Trooper's class quest on Tatooine culminates in a Sadistic Choice: let the Imperials escape with state-of-the-art new bomb designs that they plan to test on civilians on some other frontier world, or let your former teammate - the man who gave you the warning about what the Imperials were doing and gave you the chance to stop them in the first place - die when the base self-destructs. There's not enough time to stop the explosion and still catch the Imperials, and he begs you to leave him behind and go after them; if you do, the game shows him in his cell as the base blows, sadly resigned to his fate. The email you get from General Garza afterwards just twists the knife:
    Lieutenant Fasser managed to recover Fuse's remains from the rubble on Tatooine.
    To keep up appearances, he'll be given an official burial; his record will show that he was killed in a transport crash.
  • Late game you are forced into another such choice regarding the fate of Sgt. Jaxo. Jaxo is a cute Republic Special Forces agent who worked with the trooper earlier on in his storyline, and if you were a male, was a minor romance option (and well liked by the player base). Eventually, you have to decide between condemning her to die by Explosive Decompression (with her begging and pleading for you to let her live), or sacrificing 300 Republic citizens being held prisoner by Imperials. The sheer number of otherwise Light Side trooper players who made the Dark Side choice to save Jaxo rather than the 300 prisoners is telling.
    • Worse still is if she's saved. Once she finds out that literally 300 people died to save her, she's hit with a massive bout of Survivor Guilt and refuses to even see the Trooper again. The letter that she sends only punctuate the enormity of that fact. Having presumably heeded advice to check herself into therapy in order to help herself cope, the fact that her typing/writing is pretty much all in lower case, missing most of its punctuation and is riddled with despondence shows the player just how much her survival broke her down. Here, if you wish to read it.
    • Incidentally, all of your companions will condemn saving her over 300 people, except for Tanno Vik (who doesn't care what decision you make but wants you to make a decision before the Imperials blow the place up)...and M1-4X, who points out that she's a Special Forces so highly trained that as far as cost-benefit analysis goes, the 300 people combined are less valuable to the Republic in terms of lost credits than she is.
    • And just to twist the knife, if Jaxo died, you will receive a message from one of her friends/colleagues (?), who is tasked with sorting through her personal belongings. As Jaxo turns out to have no living relatives, that person just sends some of her stuff to you with a message that reads rather businesslike and unemotional... except the final line: "I miss her so much."
  • The fate of Eclipse Squad in Shadow of Revan. Patriots and good soldiers all—well, except for Tap—who thought Garza was using the Infinite Army augmentation process to turn them into better soldiers. And she did. For a while. They're very a dark mirror of Havoc Squad—not unlike the traitor Havocs were, but in a more tragic way—and combined with Garza anticipating being dismissed from her post if not the service and the hinted restructuring of Special Forces, it feels like the end of an era.
  • In the intro dialogue of Colicoid War Game (essentially gladiator games, but in space), Satele notes that she wishes the Republic shouldn't have to engage in such barbaric activity. The trooper tries to reassure her, but...
    Trooper: Havoc Squad handles details like this every day, Master Satele. If there's a battle to fight, we're there.
    Satele: Every day? I am sorry so many sacrifices are required of you, Captain.
    • Which also leads you to wonder just how divorced the Jedi Council is from the reality of the Republic.
  • The Trooper often shows up to try and save someone, but is too late, and they die right in front of them (An entire village on Balmorra, Agent Kellor on Voss). Elara tries to heal them, but all she can do is ease their pain.

    Smuggler Storyline 
  • During your first companion conversation with Corso, he will comment how awesome it is to be out in space, to be free and independent. One of the response that you can choose is a surprisingly cynical and honest interpretation of his/her own career, without any of the usual humor or charm present in the rest of the story. Spoken in a tone that was almost as if the captain is trying to talk Corso out of this line of work and walk away while he still can.
    Smuggler: We are criminals for hire, at the mercy of every Hutt in the galaxy. Don't romanticize it.
  • Feylara is a former lover of your archenemy Skavak and is going to such crazy lengths to impress him. However, after her plan to kill you fails and her former lover abandons her, she suffers a Villainous Breakdown and starts openly crying in front of you. Feylara is such a Ditz that the reason said plan failed is because she doesn't have a lot of common sense and didn't think too far ahead, so it's safe to say that she has the mentality of a child. So you have a woman, no more mature than, say, a young teenager, crying in front of you because she has been abandoned by the man she thought loved her, and you have the option of killing her! (on the plus side, you also have the option of sparing her and making her feel better).
  • On Hoth, when you track down the White Maw lieutenant and their "secret weapon," you burst into the room and there's the badass Twi'lek Dark Action Girl holding an Ugly Cute alien boy who calls her "Mama" and is scared out of his mind. The poor little fellow is a brain-damaged Force-sensitive who can shield an entire base from view - but only if he's scared. The White Maw regularly tortures the kid to keep him in a constant state of fear. The Twi'lek lieutenant has been trying to protect him as best she can, thinking the Republic and the Imperials will be worse for the tyke than the crime gang.
  • On one of Corso's side missions, you infiltrate an Imperial base on Balmorra to download some data for some of Corso's friends. While there, you kill an imperial officer - only for his wife to call on the holo. It turns out he was a resistance member, getting weapons to help fight back, and he stole an imperial uniform to help infiltrate the place. The worst part? She's lost so many people already - her parents, her children, her friends - that she doesn't feel grief anymore.
  • A Male smuggler who developed genuine feelings for Risha may end up giving up on her, in pursuit of her marrying Count Merrit. Being that he knows that Risha has a better chance of reclaiming the kingdom from her, if she is married to an important earl than to a smuggler.
  • While all Smugglers will be upset about Darmas' betrayal, a female Smuggler who romanced him can (dpending on dialog choices) remain in denial about it for far longer and then is utterly heartbroken when he confirms he was just manipulating her.

    Sith Warrior Storyline 
  • If you play as a female Sith warrior and marry Quinn, one of his love letters to you is about one having children together one day (or in his own words, an 'infant contingency report'). In which he writes in formal military language about the risk of you being weakened during the pregnancy, how to protect the infant against your enemies once he or she is born, etc. Although it is heartwarming in a way, it also highlighted the fact that despite all your power and authority, as a powerful Sith, you will never be able to enjoy a happy family life the same way that a normal person can and have to be constantly at guard against everyone that want to harm your loved ones.
  • Malavai Quinn’s betrayal may hit hard if player is playing a female Warrior who romanced Quinn and felt attached. On the bright side, you can continue the romance if you forgive Quinn and tell him to make it up to you.
  • Finding Vette's sister is bit of one. When you finally find her working as a 'dancer' on Nar Shaddaa she just says in a tired voice, "No women, no couples." It shows how much shit she has seen. She also doesn't recognize her own sister due to how long it's been and she so tired.
    • Finding her dead mother is even worse, especially if you're playing Light Side. There you are, fresh from freeing Vette from slavery, reuniting her with her old gang, helping her get her own back on Cada Bliss and claim the Star of Kala'uun and freeing her sister from Nar Shaddaa, you head to Tattooine, confident that you can reunite her family by freeing her mother. But you arrive days late, and can only help bury her.

    Sith Inquisitor Storyline 
  • The Sith Inquisitor's entire life, depending on how it is played. the character can, depending on the player's choices, be portrayed as truly mentally ill. This is hardly surprising, considering that it is an individual who started out as a slave (completely powerless), then, in very short order, was given at least limited freedom of action and tremendous power. All of this within a culture where everyone is a potential enemy. It makes certain exchanges with NPC truly heartbreaking, particularly when a Jedi-NPC offers the player a chance to surrender with a guarantee of good treatment.
  • Starting the game as a Light Sided Inquisitor, the second exchange you have is with Kory, a kind ex-slave (not unlike yourself), who encourages you to put up with Overseer Harkun's abuse. You might think that you have just found yourself an ally on this dark side-drenched planet, but fast-forward a mission or so, and Kory is deemed too soft for the Sith teachings by your higher-ups and executed in front of other acolytes as an example of how the kind and the supportive are crushed by the Sith training machine. And considering it is perfectly possible to play the Inquisitor as pure LS from the start, Kory's short life becomes even more tragic in her misfortune of being born in the Empire with Force sensitivity but not the cunning to pass off her kindness as shrewdness, like the LS Inquisitor does all the time.
  • Khem Val's situation when you meet him. He's been trapped in Naga Sadow's tomb for who knows how long, only to learn Tulak Hord is long dead. Khem himself sums it up best:
    Khem: Dead? My lord, why didn't you come for me? I would have died with you- no, I would have slain death itself...
  • The dark-side ending to the quest "The Path of Power". When the Inquisitor arrives on Balmorra, s/he is greeted by Major Bessiker, a friendly, somewhat odd soldier who has been assigned to assist you. Throughout the entire questline he's helpful and reasonable, and takes pretty much all the Inquisitor's Inquisitor-ness in stride. Then he asks you to rescue his son, another Sith, who has been captured by rebels. Well, when you get there, the son talks about a holocron he found that leads the way to a powerful artifact. Since you are a Sith, you naturally get the option to kill him, take the holocron, get the artifact, then return to base. There you are confronted by a panicking Major Bessiker, who reveals that they had an agent at the base who caught the whole thing on camera. He's visibly distraught over the death of his son, asking you why you killed him, saying he trusted you to rescue him, and calling you a monster, ultimately having a breakdown and trying to kill you. The entire scene is depressing, and the music that plays during it is just the icing on the cake.
    • Just as depressing is what happens if you resolve it light-sided. See, when talking with his son, he reveals his disdain for "that old fool", as he calls his father, and insults you both if you spare him. You can either tell Bessiker about it, who responds in an absolutely heartbreakingly confused manner, or keep it a secret, in which case he goes on borderline worshipping his son without having any clue of his son's disdain—or the potential lethal danger of a Sith family member who cares nothing for him.
    • There's also the implication that Bessiker knows full well what an arrogant douchebag his son is, but is in denial about it.
  • If playing Light-Side, the culmination of the Alderaan arc has Nomar Organa waiting for you with an ambush, revealing that he never had any intention of leaving the Jedi to reunite with Lady Rist, the woman who had pined for him for over 20 years. Considering that the Inquisitor had conducted themselves with honour throughout the quest, his callous betrayal and Holier Than Thou speech on Jedi virtues, makes it very satisfying when you're forced to kill him.
  • At one point during a conversation to develop your relationship with her, Ashara will ask what you wish you could have been, if you weren't a Sith. One option, said very quietly with no trace of their usual snark:
    Inquisitor: I'd have settled for, "Not a slave".

    Bounty Hunter Storyline 
  • Braden's death. It drives Mako to tears, and almost immediately lets the hatred for Tarro set in.
  • On Nar Shaddaa, the player character is sent to kill a legendary assassin. After gathering info and weakening his forces, he goes for the player character's main contact, killing him and Mako's childhood friend Anuli. This gets even worse if the player kept teasing Mako about a possible romance between the two, and/or agreed to go along with Mako's promise to take Anuli with you when you leave Nar Shaddaa.
  • After Nar Shaddaa's storyline, Mako is shaken by the loss of her childhood friend and by her encounter with the assassin, asking if she and the Hunter are not so different because the Hunter, she, and her friend's killer are all just killers for hire. The Hunter can try and justify it, or they sadly admit that they aren't any different. It gets a small affection loss from Mako as she sadly acknowledges her profession (that she's grown up with in Braden's stable) isn't noble at all.
  • The downfall of Hedarr Soongh. The youngest Grand Champion of the Great Hunt, he became a legendary Mandalorian warrior. However, several of his protegees decided that Tarro Blood's path of easy glory and riches was more appealing than the honorable way. He shows up to try and be the witness/referee to a deathmatch-duel between the Hunter and Blood's associates, only for Blood's associates (his former pupils) to gun him down. His last words to the Hunter are a plea that the Mandalorian people not go down Blood's path, and that the Hunter needs to find something worth fighting for, a cause higher than than money and fame.
  • When you go up against the Jedi Master at the end of Act One, but take the light side option and spare his Padawan after telling her to alert the rest of the ship of your plan to destroy it so the crew can evacuate, she sends you a letter saying that she feels sorry for you. Even after what happened, she figures that you're probably not evil, but very misguided. If you're playing a Light-sided Bounty Hunter, it's difficult not to conclude that she's probably right. Worse, is that she comes after you on Quesh. You don't get a chance to spare her that time, even if you might just want to at that point. It does make the eventual death of Jun Seros very satisfying. He basically sent a child after the Bounty Hunter, a child that had already proven to be incapable of beating them.
  • Depending on your point of view, the ceremony where you are crowned Grand Champion of the Great Hunt can be. Yes, one way or another, Tarro Blood is dead, Braden's dream is fulfilled, and the whole room is celebrating...But Braden is still dead. So are Hedarr Soongh, Mako's childhood friend, a Jedi Master, and a lot of other good people. And you're now pretty much wedded to that cesspit of an Empire for life and graduated from common mercenary to full-blown terrorist. The victory can seem very hollow indeed.
  • The main storyline on Taris. You've been sent to kill an exiled Mandalorian. Along the way, you talk with his son, future squadmate Torian Cadera. When you catch up to the man, Jicoln doesn't beg for his life. He just wants to talk with Torian.
    • And it becomes even more of a tear jerker if you agree to his request. It's not shown onscreen, except for the last part where Jicoln says he fought a righteous battle and nothing would get him to see otherwise, but whatever Jicoln said clearly causes Torian to see his father differently, and become more reluctant to kill him. (Up to that point, Torian referred to his father only as "the traitor" and had no qualms about killing him.)
      • For the ultimate culmination is if you follow up by letting Torian decide what to do with Jicoln. Which leads to this exchange:
        Torian: I'm sorry. (draws blaster)
        Jicoln: Gar talden ni jaonyc, gar sa buir, ori'wadaas'la. note 
        Torian: I'll do our name proud. (kills him)
  • The Bounty Hunter's class mission in Shadow of Revan has you meet Crysta Markon's daughter... who tells you her mother died defending her. You get to have a nice Roaring Rampage of Revenge, though.

    Imperial Agent Storyline 
  • Similar to the Inquisitor's "Not a slave" quote above, the IA may get a similar moment in the chapter two finale. When Watcher X asks you what you want to do now that you essentially mind-control yourself, one possible reply is: "No more codewords. No more control." The Agent may not have been a slave who became Sith, but they know just as well how little their freedom meant to the people they trusted the hard way, and the utterly serious way they deliver that line, without a trace of their usual suaveness, shows how deeply being tugged along on a string has affected them. Culminates in a mini-Moment of Awesome when it's revealed that (for story purposes anyway) as a result, the Agent is completely immune to mind control, or at least tech-based mind control, including kinds they've never encountered before.
    • The Imperial Agent's mind healing on Voss, particularly if you chose to roleplay as a patriot that just wanted to serve the empire, only to be used by everyone and now feel you have lost your way...finally lamenting that you just want to be free...and have control of your own destiny.
  • In the confrontation with Darth Jadus, only one option allows the Agent to capture Jadus and prevent him from getting away: pretend to side with him in order to buy themselves time to disable his ship and signal the Imperial fleet. But in order to sell the deception and keep Jadus distracted, the Agent has to activate the Eradicators, sentencing an untold amount of Imperial civilians to death. Worse, as the Agent goes around sabotaging the ship, Jadus will "reward" them by playing panicked transmissions for help from those under assault.
  • The endgame of Chapter 3 is bleakly depressing, in a way. After chasing the Star Cabal for a chapter and a half, you finally get your confrontation with Hunter. What you're faced with is someone who never really had a chance; someone so utterly screwed up by life that the Agent is the closest thing she has to a friend. And once it's all over, it's likely no one will ever remember her, save for the Agent and their crew. The scene is heartbreaking, as is one of the Agent's potential goodbyes (the VAs manage to make the unlikeliest of lines sound comforting):
    You were the best enemy I could have wished for.

    Knights of the Fallen Empire 
  • The trailer for the Knights of the Fallen Empire expansion has Arcann murder his brother by accident in a blind rage. They've been through everything together, through their training and their nation's war against both the Sith Empire and the Republic, and all the time clasping one another's arms when they need one another's support...and the last time that they do that is while Thexan, Arcann's twin brother, is dying from a wound he inflicted, his grip gradually slipping until he finally dies.
    • Things don't improve in the short story 'Brothers', available on the site. It takes place after Arcann's injury that costs him both his left arm and most of his face, when Thexan reflects on the way the tragedy has changed them both. While both brothers once shared everything together, and while Thexan still thinks highly of his strategically gifted Brother, he notes that Arcann now possesses a rage that Thexan doesn't possess. And then, he notes at the end of the story, is this line, which is a massive Red Herring and Yank the Dog's Chain in one:
      Cold, metal fingers squeezed my arm and lit a flame of hope inside me. They say time heals all wounds.
  • As an Empire player, seeing Darth Marr being blasted by Valkorion and him just laying there, not getting up. And in Chapter 5, he comes back as a Force Ghost while talking to Satele, which means him being dead is now practically a guarantee. After everything you've been through to see him go down like that is just depressing. The Empire has lost one of its greatest heroes.
  • Everything about Senya's revelation that she's the mother of Arcann and Vaylin. There's just so much sorrow and regret in her voice as she talks about how she loved them so much and tried to save them from Valkorian, but they spurned her in favor of the father who spurned them.
  • HK-55's death. He notices the Outlander is outmatched against Arkann and jumps in front of them to protect them from a fatal blow. Making things worse is how SCORPIO coldly dismisses him as "inferior" and "fated for scrap anyway" afterwards, and how there's no time to recover his data core. He's really dead forever.
    • Although he does get rebuilt, however he is only accessible if the player was subscribed to the game for a brief moment of time.
  • The feeling many players had when they first went onto their ship which had, just before the story started, been home to yourself and six companions. The first time the player gets onto it.... it's empty. And some of those companions you never get back. Even though their fates aren't set in stone (Some may be determinable by you), essentially, some of your favourite companions you've grown close to (in-character and/or out of character) are Killed Off for Real without you even getting a chance to say goodbye. The last thing you might have said was in chapter one...
    • While a lot of companions have returned over the years, some of which being optional, the one or two who is never heard from again can really sting, and sometimes, if you do hear from them again, it's painful. To wit:
      • Jedi Knights can at least get some closure on what Kira and Scourge are up to. Not Doc until "Jedi...
      • Consulars had it rough for some time. Until the end of the Eternal Empire storyline, they could only meet Qyzen again. At least he was doing quite well for himself. They are able to reunite with Felix and Nadia after that (and what happened to Felix is a cross of Tear Jerker and Nightmare Fuel), but so far no word on Tharan, Holiday, and Zenith.
      • Inquisitors can reunite with Xalek, Talos, Andronikos and Ashara; but Khem Val (or Zash depending on your choices over who gets his body) has essentially vanished and whoever was denied control of Khem's body turns against you and later dies in "The Nathema Conspiracy".
      • If you sided with Zash, Bioware burned the bridge of ever getting her back, as Khem will straight up tell you that he *ate* her soul. Zash will die no matter what - either by your hand or by Khem's. At least there is a chance of any of the others coming back. No, Zash is dead. And you have no choice in the matter.
      • Sith Warriors, Bounty Hunters, Imperial Agents, Smugglers, and Republic Troopers make it out the best - they can recruit at least four out of five of their companions, even though most are optional. The only companions they don't get to re-recruit are Tanno (for Troopers) and Jaesa if she didn't turn to the Dark Side (For Warriors).
  • The letters from the Outlander's Love Interest, written during the Time Skip, are this if they aren't Heartwarming. Some, like Kira's, start off cheerfully, with well-wishes and declarations that they know the Outlander isn't dead, before 180'ing into talks of how everything is falling apart and begging them to come back. Others, like Quinn's, have the writer beating themselves up for not being with the Outlander in their time of need. All are depressing.
    • Ashara's in particular screams of Death Seeker and/or suicidal tendencies.
      Everyone says you're dead. I thought I'd feel the empty place in the Force that was your presence. I search, but I find nothing. It's like you were never there.
      […] The Sith and Jedi are helpless against this enemy. I've left them all behind. I never belonged to those failed orders, no more than you did. We were always something special. Now it's just me.
      Something's drawing me to the darkness beyond the edge of Wild Space. Maybe there will be answers waiting for me. Maybe I won't be alone anymore. I wish you were going with me.
    • Jorgan’s letter is rather short and somewhat terse, because the Eternal Empire has invaded and he can’t get a break from the front lines, so he’s hastily writing it in a foxhole. He mentions how it sucks to be fighting a losing war, how he’s constantly in danger and is just plain-out tired…then says he wouldn’t mind any of it if the Outlander was with him. He closes the letter with a quietly heartbroken plea for her to come home. Anyone who's ever played Mass Effect will probably be getting some serious Shepard vibes from it.
      • It's worth noting that his letter is the only letter that refers to the player character as a spouse (specifically wife as he's only romanceable by female troopers). And the thing is, Cathar mate for life. They don't DO divorce or remarriage. (this is an important character point for Sylvar from the Tales of the Jedi series. She's extremely bitter because while she sided with the Jedi during the Exar Kun War, her husband/mate Crado sided with Exar Kun and died during the war and she's never allowed to take another spouse/mate.) Jorgan even mentions just how big a deal taking a mate is for Cathar in his romance line.
      • Not to mention that Jorgan's letter mentions that he sent it after your character was gone for two months, refusing to believe you were dead, but mentioning how hard it is to fight without you by his side. By the time you've awakened, you've been gone for 5 years. How much has Jorgan had to go through in that gap?
    • If the Outlander was a Bounty Hunter who married Torian, the letter was sent in the belief that she was watching from the Mandalorian Warrior Heaven afterlife. Know how people sometimes write letters to the deceased? That's what he did. So while it's heartwarming, it's also a major source of tears.
      A Mando knows every mission could be the last. None of us can count on seeing the next sunrise. There's only now. Sometimes we get lucky, and we march together all our lives. Sometimes we only get a single battle. You and I had a few years.
      They were good years.
      You honored me. You saved my life. You loved me better than anyone ever has. I'll repay those debts. I'll carry your memory with me on every hunt I take until the day I die.
      The ones who killed you are invading Imperial space. They think we won't fight back. They're wrong. Mandalore is gathering the clans, and I'm answering his call. 'Ret'urcye mhi'note  doesn't mean goodbye—it means 'Maybe we'll see each other again.' If there's another life beyond this one, I hope we do.
      • The subject of Torian's letter is another Mandalorian phrase, this one used to refer to fallen friends - the literal translation is "not gone, just marching far away." Akaavi, after running through the litany of all the things she wishes she'd said to the Smuggler before they parted, closes her letter with another which (after snarking a little at the Smuggler for their failure to learn Mando'a) she translates herself: "I am alive, but you are dead. I remember you, so you are eternal."
    • Meanwhile, for Bounty Hunters who married Mako... your apparent death finally managed to Break the Cutie. Citing Braden, Crysta, and now you, she asserts that all the bounty hunter business has done is take away the people she cares about. Combine that with her "I told you so" comment and the whole thing screams Never Be Hurt Again.
    • Even the tough-as-nails Dark Action Girls, Jaesa and Kaliyo, have these kinds of letters, once you read past the anger. Jaesa says she "feels nothing" anymore, and then hastily tries to deny she's grieving; she knew that everything ends eventually, so why should she cry over the Outlander being gone, and why is she writing to a dead man? Kaliyo, meanwhile, rather bitterly says she thought they had a good thing going, but it looks like she was wrong. That’s okay, though, she’s learned by now that men aren’t worth crying over, and swears to Never Be Hurt Again. Neither of them is dealing with their grief in a healthy way, and it's very heartbreaking to see.
    • Vette's letter is even worse. She can't stop playing through her head how you "died", and says she'd like to imagine you went down swinging, but she'll never know for sure and can't get closure. Most of all, though, she just wonders if you had time to think about her before the end.
    • There's something about Theron's letter if you flirted with him throughout Shadows of Revan. Perhaps it's because they had just the beginnings of a relationship, but it still managed to be something that he sends a letter to them just on the off chance they'd survived and that Lana could successfully rescue them. Near the end of the message, he laments that the whole galaxy seems to have gone crazy, and the fact that the Outlander is still out there is pretty much the only thing that's keeping him going.
  • Tayvor Slein from Chapter 10 considered Kaliyo a friend and honestly tried to protect her from the authorities who wanted to arrest her for her terrorist ways. Too bad for him, Kaliyo is, well, Kaliyo. No matter what choices you make during your encounter with him, you will fight him, and you will kill him. And just to be a bitch about it, the last thing Kaliyo does before he dies is tell him that his own daughter (reluctantly) had a hand in planning their break-in into Overwatch.
  • The end of Chapter 13, regardless of your choices up to that point, is rough. To wit, almost the entirety of the reformed Havoc Squad died on the mission to the Hyperwave Relay, regardless of who you had do what. Only Jorgan, Kaliyo, and maybe one other Havoc member survive (there are six members in Jorgan's Havoc, but only four coffins). Jorgan, having lost Havoc Squad yet again, takes his frustrations out on Kaliyo, who has such little understanding of Jorgan's pain that she treats it as a very personal attack. Your character, whether Sith Lord, Jedi Master, or random Smuggler or bounty hunter, can blame themselves for not being there when the decisions were hardest. The whole thing is very somber and humbling, especially after having just pulled a heist that would make Ocean blush.
    • You can alternately chew them both out for failing, then shoot and kill one to make an example. Even if they're your spouse, and if they ARE, the shock and betrayal in their voice as their husband/wife murders them for one failure, along with the Outlander's complete coldness at killing their loved one, is both shockingly sad and horrifying.
  • In chapter 16, Senya finds Arcann seemingly dead on the collapsing ship and her reaction is gut-wrenching.
    Senya: I wanted to save you.
    • Senya unsuccessfully trying to convince Vaylin to come back to her.
      Senya: What happened to Thexan...to Arcann...I should've stayed.
      Vaylin: You were weak. You left us. You left me.

    Knights Of The Eternal Throne 
  • The cinematic trailer for "Knights of the Eternal Throne" is this in spades, focusing on Senya while she's futilely trying to control her young daughter's Force abilities, while Valkorion twists her into yet another instrument of his will. When Senya tries to save Vailyn from Valkorion and the Scions, she ends up getting dragged away by her own guards for her safety because Vailyn won't come with her. Cut to years later, when Senya finds that Vailyn has had her Power Limiter removed, only for her to be attacked by Vailyn, who shows no remorse as she tries to kill her own mother.
  • If you are set on killing Arcann over on Voss, Senya will try and fail to stop you in a valiant effort to prevent you from killing her only surviving son. Twisting the dagger even more is that her Last Request is to speak with Valkorian one last time. He obliges, appearing to her in ghost form, and the two sing a sad duet of a Zakuul folk song as she dies. Even more of a tear jerker is that Valky was all for killing Arcann and had no real issue with his ex wife being collateral damage. Senya loses everything to a monster who may never have given a womp rat's ass about her.
  • On Dromund Kaas, Valkorian will casually dismiss the Sith Empire as a failed experiment. An Agent or Sith Outlander can call him out on this, with one line in particular letting on just how hurtful his disregard can be, even after everything that's already happened between them.
    "We were not experiments. We were your people, and you deserted us!
  • Vaylin seeing her long dead brother Thexan within her cell on Iokath. It's made even more touching because Thexan always cared for Vaylin and regularly visited her when she was locked away on Nathema. Unfortunately it was all just a simulation.
    Thexan: "I missed you, little sister."
    • Vaylin gets in some much-needed characterization showing that she wasn't exactly the Daddy's Little Villain everyone assumed her to be. Instead, she was sequestered on a planet that was basically dead to the Force in an effort to keep her abilities under control while she was desensitized to suffering and deliberately brainwashed so her father could keep her on a short leash, fearing that she'd do to him what he'd done to his father.
    • Every class gets a chance to call Valkorian out on "conditioning" Vaylin, but for the Agent in particular, It's Personal. The Agent can say that after their own experience, they wouldn't wish that on their worst enemy - which, at the moment, is exactly what Vaylin is.
  • The Sadistic Choice Valkorian puts on the Outlander late in the expansion: Torian and Vette are companions that most everyone likes, whereas most of the other former companions that could be killed off before this were base breaking in some form or another. Both are fairly nice, likeable people who have helped both the Outlander and the player out quite a bit. And you have to choose which one dies. Vette's heartbreaking wail if you choose to sacrifice her is gut-wrenching, and watching Torian being captured before being killed by Vaylin (instead of going down swinging like you'd expect from a Mando'ad) is just as bad. Unlike previous instances of previous companions being killable, there is no happy ending where both survive no matter how much you may want and try to save both of them. It's even more heartbreaking if the Outlander romanced the companion being sacrificed, and just like Chapter 13 of Fallen Empire, there is specific dialogue for if this happens.
    • What's even worse is that Vaylin deliberately gives you a Hope Spot that you can maybe save them. Whichever one you didn't save, she captures alive and says she'll be bringing with her to negotiations. Once there, she kicks them around for a bit, then throws them across the room at the Outlander, as if she's returning them. You watch the Outlander rush over to see if they're alright...and as soon as the Outlander reaches them, Vaylin uses the Force to snap their neck.
    • If you chose to sacrifice Vette, Gault sends you a letter afterwards, saying that it feels as though the galaxy has become a little bit darker. Considering his normal self-centered personality it is absolutely heart-breaking.
  • If Senya accompanied you when you defeat Vaylin. She will later write a letter to you expressing her grief of her daughter:
    I’m sending you this because I’m not ready to talk about my daughter’s death in person. Sometimes it’s easier this way. Speaking the words makes it more real. More painful.

    I know Vaylin was damaged. I blame Valkorion for that. I blame myself. I know she left you no other option, and I don’t blame you for her death. But she had to be stopped. We did the right thing. But she was still my daughter, and it still hurts.

    Sometimes, I remember her as a little girl. She was everything to me back then. But I lost her. And no matter how hard I tried, I never got her back. Yet some part of me still hoped for a miracle. Some part of me hoped she would come back to me as the daughter I once knew.

    Now that she’s truly gone, I know that will never happen. It’s a terrible thing for a mother to face, but I’ve accepted it. I don’t have any choice. We still have work to do. I promise you I will be ready.

    War For Iokath 
  • If you chose to side with the Empire during the Iokath storyline as a Trooper romancing Elara Dorne, she will call you out on your decision and break up with you. If you made too many Dark-Sided choices in the past, she will do the same thing.
    Elara Dorne: You've made your choice. I spent so many years searching for you, trying to bring you back...And now...after all of this time.....I wish you'd stayed dead.
    • Siding with the Empire as a Trooper in general is heartbreaking if you think about it, you spend the entirety of act 1 hunting the old havoc squad, fought countless battles against the Empire, only to throw that all away and join the empire, making Elara hate your guts and General Garza gunning for you in the Nathema flashpoint, what makes you any different from Harron Tavus now?
  • In a way, the decision on who to side with on Iokath is one. For the last two story arcs, the Outlander has been Take a Third Option incarnate, gathering the best from the Republic and the Empire under the Alliance banner. For the last FIVE story arcs (Hutt Cartel, Dread Masters, Shadow of Revan, Fallen Empire, Eternal Throne), all of the antagonists were threatening both factions and it took both of them going Enemy Mine in order to stop the bigger threat. Now, both Republic and Empire are bloodied and damaged to the point of self-destruction and they still insist on trying to kill one another with no way for the Outlander to argue for a cease fire or diplomatic option. Worse, with Zakuul no longer a threat, the Alliance is splintering apart . A Republic-origin character who was friendly to Acina is going to have an even harder decision, as you're betraying a friend either way.
  • Theron's reaction to Jace Malcom's death.
  • Whatever one might think of Quinn, his death can be heartbreaking. He was devoted to finding the Wrath and even spent time in imperial prison when he refused to stop the search. It is even more tragic if he was romanced.

    The Conspiracy 
  • Theron's quiet despair if you were on good terms with him when he defects in "Crisis on Umbara". It gets a revisit in "A Traitor Among The Chiss", when as Valss jumps from the shuttle to hold back the Outlander, Theron tells him "You can't win!" Valss knows this, but engages anyway. Consider that Valss is already willing to die for Theron, it's likely they're friendly, so Theron knows that one of his friends is about to kill another.
    • The entire thing is even worse if you romanced him. He makes it very clear that he does love you, but he just can't side with you anymore; now in "Traitor Among the Chiss", he has to watch his friend and his lover try to kill each other.
    • After the revelation in "The Nathema Conspiracy", it becomes even worse. Theron was undercover the whole time, which adds a whole new layer to why he tries to stop Valss. Valss is willing to die believing in Theron, but Theron was never on his side at all. Worse, his death actually helps the cause he hated. So not only did Theron watch one friend sacrifice himself against another/his lover, he did so knowing he'd betrayed that friend on multiple levels.
    • The alternative explanation is perhaps even worse. Valls said that he has foreseen that Theron is destined to succeed. It is possible that he full well knows what Theron is doing and deliberately throws his life away to make sure Theron's cover stays intact. If so, the Outlander has just killed someone who was in reality an ally.
  • During the Nathema flashpoint, one of the core members of the Order of Zildrog is tied to the Outlander's class background. Usually this is an old enemy or someone Avenging the Villain, but sometimes it's an old friend who feels betrayed by choices you've made. Whoever it is, they're sacrificed to fuel Zildrog's return with no way to save them.
    • For a Jedi Knight who turned to the Dark Side, it's Bela Kiwiiks, Kira's old mentor.
    • A Dark Sided Consular has to face Gaden-Ko, the young Voss Mystic who you helped on his initiation quest and journeyed on your ship through the Corellia arc. He expresses a great deal of dismay over what the Consular has become and feels this is the only way to protect others from you.
    • For an Imperial Agent who became a Republic double agent, it's Shara Jenn (Watcher Two/Keeper).
    • For a Sith Inquisitor, it's whichever of Zash and Khem Val you chose to turn against at the end of their story.
    • For the Trooper it's General Garza if you sided with the empire on Iokath.
    • For a Smuggler that turned the underworld into his/her own private fleet and failed to help the Republic, it's Risha's old friend and your old ally, the friendly and irreverent Jedi Master Sumalee.
  • At the end of "The Nathema Conspiracy," you can choose to leave Theron to die when he's critically injured. Well, you can if you can stand to hear what a voice actor of Troy Baker's caliber is capable of doing in a situation like that and not back out to take the other option.
    • Alternatively, when you return to base, you can refuse to take him back. He's clearly hurt by it, but without a word of complaint goes and gets his things and leaves. The tear jerker comes when you don't throw him out—if you let him stay, he says, "I didn't know what I was going to do if you said no." So if you do refuse him, you set him adrift in the galaxy with a bag of possessions and maybe one person in the galaxy who might take him in.
    • For extra fun, do any of this after you've romanced him. Or try to, that is. Troy Baker really earns his paycheck.
    • And if you can make it through leaving Theron to die, afterwards you're treated to one last gutpunch in the form of a letter from Satele informing you that she sensed her son's death through the Force - Dying Alone, "reaching out to a friend who wasn't there." After acknowledging Theron's mistakes and saying that she intends to see him honored as a hero regardless, she closes by saying that Theron was a good man and she's always been proud of him... and that she wishes she had told him that.

    Jedi Under Siege 
  • The pure anguish in Light!Jaesa's confession to the Sith Warrior at the end of the Jedi Under Siege expansion. She pours her heart out to the warrior, talking about how she lost her center when they vanished, and how she had to turn off her power all this time or else she'd run off to find them. Gains an extra punch if playing as a female Sith Warrior in a M!Shep/Kaiden sort of way because she's been holding onto these feelings for god knows how long, and has to spend years cut off from her power thinking that the Sith Warrior was the one that got away.
  • Although Tau Idair initially comes across as confident to the point of arrogance, it quickly becomes clear that she's a Heartbroken Badass, crippled with Survivor's Guilt and thoroughly believing that her experiences and talent for battle mean that she's a great fighter but a bad Jedi, even with Gnost-Dural's encouragement.
  • At one point, a reporter interviews you regarding your choice of which faction to support on Iokath. If you were a Republic character who sided with the Empire, one of your responses is to go on a furious rant about how much the Republic has screwed you over despite everything you did for them ever since Fallen Empire. No matter which class it is, you can feel your characters anger and betrayal in their voice.
    "The Republic has done nothing but blockade me at every turn! Their Supreme Chancellor tried to have me KILLED!"

    Echoes of Oblivion 
  • While it is a happy sort of Tearjerker, Satele Shan telling the player character that Revan, Meetra and Darth Marr have 'become one with the Force' upon the complete destruction of Tenebrae. They've made their peace and moved on, and will presumably never return for future expansions again.
  • If she survived Knights of the Eternal Throne and was brought for the mission, Senya will try one last time to reach Vaylin when she's encountered in Satele's mindscape. In a heartfelt and tearful voice, she takes full blame for everything Valkorion did to Vaylin, admitting that she should have fought harder for her daughter. Worse is that Vaylin never accepts Senya's apology. And in a letter she sends afterwards, Senya expresses regret that she may have somehow made things worse. There's no happy resolution to this fractured relationship between mother and child.
  • Satele's rage and sorrow towards the player character if you left Theron to die on Nathema. You can even be a huge dick to her and rub it in her face.

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