Video Game / Uncharted
aka: Uncharted 2
Nathan Drake: Doing Indiana Jones's job since 2007.

"Sic Parvis Magna, 'Greatness From Small Beginnings'."
— Nathan Drake

Uncharted is a series of Action-Adventure/Third-Person Shooter/Platformer video games developed by Naughty Dog for the PlayStation 3 and PlayStation 4. The games follow self-styled Adventurer Archaeologist Nathan Drake, a self-claimed descendant of Sir Francis Drake, and his quests to find long-lost historical artifacts and treasures.

The gameplay mixes third-person gunfights, environmental exploration, and puzzle solving. The series is notable for its cinematic presentation, with fantastic voice acting, fully motion-captured cutscenes and character animations, lush scenery, and honest-to-God Character Development. Also, they're fun. And highly acclaimed.
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Video games (main series)

  • Uncharted: Drake's Fortune note  (2007): Adventurer Archaeologist Nathan "Nate" Drake, Intrepid Reporter Elena Fisher, and Nate's old mentor Victor "Sully" Sullivan follow the diary of Sir Francis Drake, who may or may not be Nate's ancestor, in search of the lost treasure of El Dorado. The trio soon find themselves lost on an uncharted island, pursued by an avaricious loan shark, boatloads of Mooks, and something supernatural.
  • Uncharted 2: Among Thieves (2009): Nate helps two old associates, Harry Flynn and Chloe Frazer, steal the first in a series of clues left by Marco Polo that lead to Shambhala (Shangri-La) and the legendary Cintamani Stone. Encountering Elena along the way, Nate must now find the stone before psychotic war criminal Zoran Lazarevic can.
  • Uncharted 3: Drake's Deception (2011): Nate and Sully follow in the footsteps of Sir Francis Drake and T.E. Lawrence through England, France and Saudi Arabia in search of Iram of the Pillars, a lost Arabian city of riches known as the "Atlantis of the Sands". Hunting them is a shadowy organisation dating all the way back to Queen Elizabeth I, who know the truth behind Nate's darkest secret.
  • Uncharted: The Nathan Drake Collection (2015): A PS4 port of the first three games, remastered by Bluepoint Games. The games are rebuilt with fresh graphics and improved performance, and reworks the control scheme of Drake's Fortune and Among Thieves to be similar to Drake's Deception. Some features introduced in later games are also added back to earlier ones, such as the Doughnut Drake skin for Drake's Fortune, and the new "Speed Run Mode", "Brutal" difficulty, and a Camera feature is added.
  • Uncharted 4: A Thief's End (2016): Set at least two years after his last adventure, Nate has now settled down with Elena and working a regular 9-5 job. However, an unexpected visit from his older brother Sam calls him back for One Last Job in search of the pirate Henry Avery's treasure, rumored to be worth over $400 million, that he and Sam had abandoned years before. But why has Sam resurfaced now and is there more at stake than he's letting on?

Video games (side series)

Video games (spin-offs)

  • Playstation All Stars Battle Royale (2012): Nate appears as a playable character, along with other PlayStaton characters. Nate talks Sully into helping him follow Sly's Thievous Raccoonus in the hopes of treasure. He punches a chicken along the way. Sully is also a 'minion' (a chibi cheerleader) for Nate; Elena and Chloe are DLC minions; Marlowe's plane is a level.
  • Uncharted: Fight for Fortune (2012): A PS Vita card game.
  • Uncharted: Drake's Pursuit (2013): A mini-game within the iOS / Android game PlayStation All-Stars Island. Plays much like Temple Run.
  • Uncharted: Fortune Hunter (2016): iOS / Android game developed by PlayStation Mobile. Nate solves puzzles in various temples to obtain gold and legendary artifacts, which unlock multiplayer gear for A Thief's End.

Other media

  • Uncharted: Eye of Indra (2009): a motion comic prequel. Nate searches for an artifact called the Eye of Indra for a man named Daniel Pinkerton. Along the way he runs into pirate Eddy Raja and Eddy's sister, Rika. Much backstabbing ensues.
  • Uncharted: The Fourth Labyrinth (2011): A standalone Tie-In Novel. Nate and Sully help Sully's goddaughter Jada Hzujak investigate the archaeological discovery that got her father killed.
  • Uncharted (2011-2012): A six issue DC Comics mini-series. Nate and Sully search for the legendary Amber Room as the descendants of a man Sir Francis Drake accused of treason seek their revenge on Drake's descendant. They also meet Chloe for the first time.
  • Uncharted: The Board Game (2012): Exactly What It Says on the Tin.
  • Untitled Uncharted feature film (TBA): A movie adaptation of Drake's Fortune has been in Development Hell since 2008; writer Joe Carnahan (Smokin' Aces, The Grey) posted a Tweet in January 2017 of his completed draft for the film, which is currently slated to be directed by Shawn Levy (Stranger Things, Night at the Museum). In May 2017, Tom Holland was cast as Nathan, as the film will focus on his younger years before the events of the games.

General series tropes

  • Acrofatic: Doughnut Drake, an unlockable skin for Drake in the first two games (and the remastered version of the third). Despite being morbidly obese, he somehow defies the laws of physics by still being just as agile as Skinny Drake.
  • Action Girl: Elena, Chloe, Rika, and Jada. Offscreen, Nate's mother Cassandra was one, and he and his brother follow in her footsteps.
  • Advanced Ancient Acropolis:
    • Shambhala in Among Theives
    • Iram Of The Pillars in Drake's Deception.
  • Adventurer Outfit: Several different outfits for each character over the course of each game. You get to customize (a little) one in Uncharted 3's multiplayer.
  • Aesop Amnesia: At the end of Drake's Fortune, Drake learnt that some treasures are actually dangerous and destructive McGuffin and No Man Should Have This Power and that The Power of Friendship is more important than glory and adventure. Yet, again in Among Thieves, he chases the mysterious Cintamani Stone, competing with a war-criminal, comes close to getting his friends killed and ends up acknowledging the same lesson. In Drake's Deception, it is Lampshaded repeatedly by Elena and Katherine Marlowe that once again Drake is chasing the trail of Francis Drake, a trail that he discovers Sir Francis had deliberately hidden from history because No Man Should Have This Power and Drake once again learns that obsessions can be self-destructive and Sully finally spells it out slowly that The Power of Friendship and The Power of Love is the only real thing that counts. Considering that the fourth game takes place several years later with a long-retired Drake, this last intervention seemed to have had stronger effect.
  • A.K.A.-47: With very few exceptions, most commonly the AK-47 (which, for the record, is an actual original AK in the first three games, rather than an AKM like in every other video game ever), weapons in the games are given fake names, sometimes based on its real name (the first game's "Desert 5", a Desert Eagle, or the Micro Uzi as the "Micro 9mm"), sometimes named after a different version of the same gun (the Colt 653 in the first two games as the "M4", the IMI Romat in the fourth game as the "FAL"), and sometimes wildly different (the HK416 as the "M9" in the third game, the fourth's Mini-14 and Mini-30 as respectively the "Copperhead SR7" and "Mettler M-30").
  • Almost Kiss:
    • Nate and Elena at the end of Drake's Fortune nearly kiss, only for Sully to interrupt them.
    • Nate and Chase at the end of Golden Abyss
    • Nate and Jada a couple of times in The Fourth Labyrinth.
  • All Myths Are True: The series has a combination of this and Maybe Magic, Maybe Mundane, where each adventure features an encounter with something that establishes the myths and legends of the cultures around the world are at least based on something otherworldly.
  • Alternate History: The games use real historical places, people, and objects to tell its stories but rarely will it match up with a history book.
  • And Your Reward Is Clothes: New character skins are among the bonuses for achieving various medals.
  • Anti-Frustration Features: If you run out of ammo for your small gun while hanging off something, the game will give you enough for another magazine, so you'll never be completely helpless.
  • Artificial Stupidity: In all four games, enemies never seem to react to explosives being thrown at them. They generally don't run away when a grenade lands at their feet, nor do they try to kick it away or throw it back at you, even though the player can throw it back at them in some of the games.
  • Artifact of Death:
    • El Dorado in the first game. it unleashes a pathogenic agent which turns anyone who inhales it into rage zombies.
    • In Among Thieves, Shambala's power is protected by deadly Guardians; in reality a tribe who drank from the tree of life to become nigh invulnerable superhumans.
    • In the third game, the vessel of brass holding 'djinn' in Iram. It is the source of the hallucinogenic agent in Iram's water.
    • Played with in the fourth game. There's nothing really wrong with Henry Avery's treasure, but the sheer size and scope of it caused Avery and all the other pirates who knew of it to kill each other out of simple human greed.
  • Back-to-Back Badasses:
    • Drake's Fortune: Nate and Eddy.
    • Among Thieves: Nate and Flynn, later Nate and Tenzin.
  • Badass Crew: Nate, Sully, Elena, and Chloe
  • Beethoven Was an Alien Spy: Various famous explorers and historical figures are revealed to have discovered famous hidden cities, searched for (and found) supposedly lost forever artifacts and treasure hordes, as well as belonged to the infamous secret societies of their day.
  • Benevolent Architecture: Oh boy oh boy. Every single building that Nate goes looking around in is specially built with plenty of handholds just for him to climb around like a monkey. No structure, however ancient, is safe from Nate climbing around it like a monkey. Unless the developers didn't put any handholds there.
    • Lampshaded in Golden Abyss, however:
    Suspended beams. Makes perfect sense.
  • Big Damn Fire Exit: Nate frequently has to escape burning or crumbling buildings that always happen to burn or crumble in just the perfect way to allow him an escape route.
  • Big "NO!":
    • Lazarevic, right before getting brutally slaughtered by the Shambhala guardians.
    • Also Elena, after Lazarevic kills Cameraman Jeff.
    • Talbot, after Marlowe dies beneath quicksand.
  • Bilingual Bonus:
    • If you know the Indonesian language, get ready for a kick when hearing this exchange with Eddy's mercenaries in the first game. The accent sounds more Malaysian, though.
      Guard: Halow? (Hello?)
      Nate: Buka pintu. (Open the door.)
      Guard: Siapa ini? Bicara sekarang. (Who is this? Speak, now.)
      Guard: Ah, tai! (Ugh, that shit!)
    • Both Eddy and his sister Rika speak unsubtitled Bahasa Indonesia in Eye of Indra too.
    • Also present in Among Thieves, since Tenzin and the entire village speaks unsubtitled Tibetan.
    • Drake's Deception has quite a bit of Spanish and Arabic that is not subtitled.
    • Golden Abyss has touches of unsubtitled Spanish, including some Spanish namecalling from Nate himself (though Guerro quickly translates it).
    • A Thief's End has subtitled (but not translated) Spanish, as well as unsubtitled Italian.
    • The trailer for Uncharted: Lost Legacy features Hindi.
  • Bloodless Carnage: The in-game violence is akin to a lot of PG-13 action adventure films, in that there is very little to no blood at all during the action. The most you get is a splotch of blood from a headshot enemy.
  • Book Ends:
    • The first game begins with Elena speaking, and the last shot of U4 is of Elena. Both games feature a coin as the loading screen icon.
    • In Chapter 16 of A Thief's End, Sam promises Nathan that the two of them will "go far". Near the conclusion of the game, Nathan tells Sam that they have "come far" before going off to live an adventure-free life with Elena.
      • Also relating to Chapter 16, Nate and Sam find a Polaroid camera in the Old Woman's house while searching for their mother's old books. The photo taken on it actually shows up in the Epilogue, in the same book for which Nate and Sam were looking which is, quite literally, a "book" ending.
    • At the conclusion of Drake's Fortune, Nathan and Elena try to share a moment only moments after killing Navarro, the sub-antagonist of the story. Before this can happen, Sully shouts, "you two got a funny idea of romantic!" In A Thief's End, after Nate and Elena experience a close call escaping Captain Avery's exploding mummy traps, the two exchange the following lines which are clearly a Call-Back to the first game.
    Nate: Anyone ever tell you, you have a funny idea of romantic?
    Elena: Yeah, I may have heard that somewhere before.
    • Elena is the first of Nate's partners in Drake's Fortune and the last to join his quest in A Thief's End. Similarly, the beginning of Drake's Fortune features Nate and Elena exploring a sunken Lost City on an island, and the end of A Thief's End, the two of them explore a sunken Lost City on an island.
  • Born Lucky: According to Word of God. If the last bullet is really the only one that actually hits you, all the bad guys must be from the Imperial Stormtrooper Marksmanship Academy.
  • Break Out the Museum Piece: In Drake's Fortune and Among Thieves, there are a few points where you can find old MP40 submachine guns (and in Among Thieves, Luger handguns) that have been laying around in neglect since around World War II. Despite being abandoned for decades in conditions that would render them useless in real life, the guns and their ammo operate just fine. The MP40 comes especially in handy in Drake's Fortune, as it's the only weapon you'll find for a while in the Descendant-infested Nazi bunker, keeping you stocked up on ammo.
  • Call-Back:
    • Among Thieves:
    Nate: Great, power's out and a girl's trapped. I swear to god, if there's a zombie around the next corner...
    • Drake's Deception:
    Chloe: If you recall, the last time we went halfway around the world searching for a lost city, things got more than a little dicey.
    • Nate calls "Marco" in the pool on the cruise ship, a call back to his game with Chloe in the rooftop pool in Among Thieves. You get a Marco Solo medal. It also turns up in A Thief's End: apparently Sam wasn't a fan of the game. In The Lost legacy there is a part where if Chloe swims in a hidden pool, Nadine will say they don't have time to play Marco Polo, which causes Chloe to chuckle.
    • Elena asks if the plane has enough parachutes for everyone, to which Sully replies that he's pretty sure it does. Maybe.
    • The fourth one has several to the first game. Both feature a coin as the loading screen icon, and Nate and Elena travel around a jungle togehter and end up running away from a "zombieish" threat on a narrow hallway, first descendants and then exploding mummies
  • Camera Screw: Naughty Dog just love to have Nate run-towards-camera, especially while the area is breaking away underfoot.
  • Chronic Backstabbing Disorder: The Rajas regularly betray their employers or current allies.
  • Cold-Blooded Torture: Nate is the victim of it in Eye of Indra.
  • Color Motif: Gold. Aside from being the color of treasure (itself represents greed), it also represents rare weapons that Nate can use. Also, most handholds in the games are gold in color.
  • Collection Sidequest:
    • Uncharted: Golden Abyss goes completely nuts with this trope: There are 138 collectible "mystery" items that tell you more about what's happening in the world (recent history as well as ancient), another 100 treasure items peppering the levels (mostly, lots of jade and turquoise trinkets), and 141 "bounty" items that randomly drop from enemies you kill (antique Tarot cards, antique Spanish playing cards, old silver and gold coins and gemstones). What makes it more head-scratching is that, yes, the collectibles are actually canon since A Thief's End's PSX 2015 presentation video shows that Nate did use the money to start his business (along with other "trinkets" he gained).
    • The card game, Uncharted: Fight for Fortune manages to incentivize getting a 100% Completion by powering up its cards for each treasure you find. Gotta catch 'em all!
  • Crossover: A DLC pack in Among Thieves allows players to play as Cole (both Hero and Infamous rank), Zeke, Sev, a Helghast trooper, Nathan Hale and a Chimeran trooper. A Helghast Capture Trooper can be bought as a villain for Drake's Deception.
  • Darker and Edgier:
    • Among Thieves introduces seedier characters and a more threatening villain, Lazarevic.
    • Drake's Deception is darker than either preceding game, with its character study of Nathan and Sully.
    • A Thief's End is a considerably more down-to-earth tale that explores more into Nate and his brother's Dark and Troubled Past along with how Nate's longing for his old adventurer days causes tension between him, Elena & Sully. Most noticeably there are no supernatural or paranormal elements surrounding the treasure of the week compared to the rest of the series.
  • Death by Irony / Karmic Death: Many of the (main) villains die this way. They are killed either by the treasure or by those they wronged to get to it.
  • Death Course
  • Developers' Foresight: During firefights, friendly NPCs will occasionally comment on how you're doing; in Drake's Deception, Salim — himself a skilled marksman — will excitedly congratulate the player if they pull off a tricky headshot kill during the shootout with Marlowe's caravan.
  • Disney Death: At least one per game.
    • Sullivan is shot early on by Roman in the first game, but is saved by Francis Drake's diary being in the way.
    • Elena takes a grenade at near point-blank range in Among Thieves, and appears to die after Nate and Chloe pull her out of Shambhala, but turns up fine in the final cutscene.
    • In Uncharted 3, Nathan hallucinates Sully's death.
    • This doesn't even mention all the times other characters think Drake has died.
  • Doing In the Wizard: A running theme in the series, to the point of being Once per Episode. If Drake ever encounters an accursed locale, a magical artifact, a monster or a supernatural phenomenon you can bet your hide that by the end of the story it will turn out to have a scientific explanation.
    • The curse of El Dorado (which is believed to have turned all who tried to steal a certain golden statue into monsters) is actually a certain fungus growing within the statue, which is actually a sarcophagus. When the sarcophagus is opened, everyone in the vicinity inevitably inhales the fungus along with the dust, which causes violent insanity to the point of appearing to become a cannibal zombie.
    • The Cintamani stone is actually the congealed sap of a certain ancient tree which has miraculous healing properties and is extremely volatile, but otherwise a natural chemical. The "yetis" guarding it are actually monks who have lived for centuries by consuming the sap, which eventually caused them to grow huge and grotesquely muscled, putting on bestial costumes to deter invaders to Shambala.
    • The ifrit which destroyed the lost city of Ubar was was an incredibly potent hallucinogen inserted into the water supply, which, the city being located in the middle of the desert, means everyone drank it. Since they were all warned that King Solomon was about to unleash an ifrit upon them, they had a mass hallucination of one while they themselves burned down the city and killed each other.
    • The minotaur is a failed subject of Daedalus' experiments with an herb that would turn people into obedient slaves, who instead regressed into a bestial state and grew incredibly powerful, to the point of having to be locked down inside the Labyrinth.
    • The "cursed" treasures in "The Golden Abyss" were cast from gold mined near an extremely large vein of uranium, making them highly radioactive.
    • Henry Avery's hidden treasure averts the trend, as simple human greed caused Libertalia's downfall. Everyone who had access to the treasure slowly went mad with paranoia, culminating in Avery and Tew betraying most of their allies and killing each other.
  • Downloadable Content: Present in the sequels. The DLC is a mixture of free content (such as The Fort map) and paid content (such as the Drake's Fortune skins and map). All of the DLC thus far is for multiplayer, and Uncharted 4 will receive a single player DLC campaign sometime in the future.
    • According to Naughty Dog, Everything in U4 multiplayer can be unlocked by grinding relics, with the cheapest random drop costing 150 relics. None of the drops is a duplicate. note  Yes, this means upcoming content updates and (possibly) DLC can be unlocked in-game. However, as this info makes the triple pack seem over-priced note , it's unknown what exactly can be unlocked without DLC. In Addition, at this moment, none of the pre-order stuff is on the In-game store either.
  • Death Is a Slap on the Wrist: Dying will take you back to the last check point you passed. In some cases you can actually jump ahead a little to the next one if you die in the right place.
  • Difficulty Spike: The ship graveyard in Drake's Deception.
    • One of the later levels in Drake's Fortune has Nate fighting against the Descendants, creatures that are fast, can still get you while you're in cover, and can kill you with a couple of hits. It's almost like a Genre Shift into a Survival Horror game.
  • Durable Deathtrap: Played with - while the adventuring segments rarely actively try to kill the player, any slippery handhold or misjudged jump can spell a quick, flat death. The puzzles often involve navigating rooms with huge clockwork systems and complex hydraulics which are always visibly decayed but, as a rule, will never be quite so decayed that Drake can't get past them. There are countless occasions where the loss of one more tiny architectural detail would render the game unwinnable, and just as many occasions where that same brick or pole will fall off the wall as soon as Drake is done with it - meaning if anyone had tried before him, or if it had rained particularly hard the day before, Drake would have had to turn around and go home.
  • Easier Than Easy: Very Easynote  difficulty. Drake has +50% health and permanent aim assist, allowing him to survive normally-lethal circumstances such as grenades and rocket launchers while possessing rather high accuracy. However, there is no Trophy associated with completing this mode.
  • Easter Egg: In the first game, in the opening sequence, the wetsuits Drake and Elena were wearing were 'Ottsel' brand. An ottsel is what Daxter, from Naughty Dog's earlier Jak and Daxter series was transformed into.
    • Also the recurring Strange Artifact treasure is a Precursor Orb from the same game. Bonus points for it being egg-shaped.
  • Early Installment Weirdness: Interviews revealed that Drake's "buffer" appearance in Uncharted 2 and then 3 was the intention for him in the original game, but apparently they released an imperfect model, which is why he's leaner in the first game. This is humorously Lampshaded by Flynn in the second game, who states that Drake should "lay off the doughnuts".
    • The logo of first game has the subtitle attached in yellow tape, rather than the simpler coloured line and plain text of the later games.
    • The other games have a lot of globetrotting before reaching the central location where the MacGuffin is located, but Drake's Fortune takes place entirely in the island near El Dorado. The controls are slightly different, in that L2 is not a dedicated button for dropping a grenade, and L3 does not zoom in for automatic weapons. The puzzles are fewer in number and far less complicated.
  • Effortless Achievement: Press "Down" on the D-pad in The Nathan Drake Collection. Congratulations! You have won a Trophy for exploring camera mode! Note that each of the games has a separate trophy for this.
  • Elite Mook: Max Armor Mooks. They can usually survive a grenade, take two close range shotgun shots to drop, and though pistols and automatics will drop them eventually, they will just keep walking toward your cover until they either reach you and kill you because fistfighting them is completely useless, or suffer from Critical Existence Failure. At least they can still be stealth killed.
    • The "Djinn" from Drake's Deception count as well.
  • Enemy Mine: Almost once a game:
    • Nate and Eddy team up late in Drake's Fortune to fight the zombies. Eddy doesn't last long.
    Eddy Raja: Nate, in case we don't make it out of here, I just want you to know — I hate your guts!
    • Equally so in Eye of Indra.
    Nate: Well, we managed the job without killing each other.
    • Drake and Harry Flynn in Chapter 24 of Among Thieves as Lazarevic forces you to help him open the path to Shambhala. After which they have to team up again to fight some Guardians.
      • The player can subvert this, even though your gun is taken away by attempting to use melee attacks. You get a warning, then attempting it again results in a gunshot to the face.
    • Nate ends up teaming up with Dante for part of Golden Abyss.
    • Even in The Fourth Labyrinth, Nate and Jada have to team up with Tyr Henriksen. When Henriksen and Jada get into an argument over their ideals, Nate breaks it up:
    Nate: Just hang on! Do not fight this fight right now. We have two choices, all of us. We go forward or we go back. (...)
    Jada: I'm not going back.
    Nate: Then let's get going. One fight at a time.
  • Eureka Moment: Every now and then, Nate will come across a clue on some ancient wall carving or in an old book or while staring at something completely unrelated, and then poke around excitedly for a while going "Of course!" and "Why didn't I see it before?" and "Then that must mean..." to himself, while the people around get steadily more exasperated trying to get him to explain what the hell he's talking about.
  • Evil Brit: The first three games feature an Evil Brit or two.
  • Exploding Barrels:
    • Drake's Fortune has barrels.
    • Among Thieves has propane tanks. And exploding tree sap.
  • Exposed to the Elements: Averted, even Chloe will wrap up in warm clothes in the colder climates. The only exception is Nate at the start of Among Thieves when he's only in his usual outfit of jeans and a long sleeved top while in the snow covered mountains. Justified in that he hadn't expected to end up there of all places.

  • First Girl Wins: see the Official Couple section.
  • Five-Man Band: Drake and his closest friends from this as the series goes on. Particularly evident in the Multiplayer Campaign in the third game, where all five take part at one point or another.
  • Foreboding Architecture
  • Foreshadowing:
    • You can hear Descendants in the very first temple of Drake's Fortune.
    • In Drake's Deception, Selim also foreshadows the Djinn, describing them as men of fire. Though of course, the Djinn are figments of Nate's imagination, created them from Selim's description.
    • One of the first things said in the first game is that Francis Drake didn't have kids. Drake says that history isn't always right. In the third game, turns out his real name isn't "Nathan Drake".
    • Another one of the first things said in Drake's Fortune is that Nate advises Elena not to wind up in a Panamanian prison from personal experience. That's because said experience is elaborated on in A Thief's End.
      • In A Thief's End, when Sam discusses Hector Alcazar and we flashback to his memory, Alcazar's face is heavily shadowed and dark and we never quite get a clear view of his face. This suggests that Sam made up his entire encounter with him.
      • When Nadine attacks Sam and Nate on the island, she angrily rants about all the men she's lost at their hands since the game began and how she's fed up with the time she's spent scouring the island. This hints at her eventual attempt at convincing Rafe to not search Avery's boat and also Ross walking away from a job she deems has got out of hand.
  • Gameplay Ally Immortality: If you have an NPC with you, they can't be harmed in any way. Perhaps to make up for this, they are typically horrible shots.
  • Gameplay and Story Segregation: During cutscenes, characters are killed or seriously hurt by single gunshots that they seem to shrug off regularly during gameplay.
    • Word of God says that Nate doesn't ACTUALLY get shot in any given (non-cutscene) fight, and that your health is an indication of your luck, rather than your actual health.
    • Lampshaded in Uncharted 4, where the achievement for killing 1000 enemies is "Ludonarrative Dissonance", which is in reference to Drake's Informed Flaw of simply being an Action Survivor.
  • Gatling Good: The GAU-19 available in Among Thieves and Golden Abyss is portable and powerful, if sadly impractical most of the time.
  • Girl of the Week: So far Nate's had a different girl for the first two games, plus again in Eye of Indra with Rika and Golden Abyss with Chase. All three end with Nate hooking back up with Elena. Lampshaded when Elena and Chloe meet in Among Thieves:
    Elena: "Hi! Elena Fisher, last year's model."
    • Elena even guesses that Drake is a guy like this in the first game when she makes a crack about him having "a girl in every port" (though he does deny this).
    • There's also Marisa Chase from Golden Abyss, but unlike the other girls, Chase only gets as far as an Almost Kiss.
  • Glowing Eyelights of Undeath: Skelzor, an unlockable costume in Uncharted 2's single player and multiplayer and Uncharted 3's multiplayer.
  • Groin Attack: A favorite technique of Nathan's; aside from just kicking his enemies in the balls, Drake will get creative and slide underneath his foes to punch them square in the nuts.
  • Greed: A recurring theme of the franchise. Many of Nate's enemies would stop at nothing to acquire whatever artifacts or treasure even if their path is fill with dangerous obstacles such as booby traps, supernatural beings, the treasure contains a dangerous virus or is irradiated or Nate killing all of them to the last man. Even the citizens of whatever ancient city that Nate stumble upon and the previous group of adventurers who found them died because of their greed.
  • The Guards Must Be Crazy: During stealth sections, guards don't always notice Nate - even if any normal human would.
  • Hand in the Hole:
    • Not actually using a hole, but in Among Thieves Nate pulls the fake out version and freaks out Chloe and Sully when removing a box from the clutches of a skeleton.
    • Played straight in Drake's Deception where you have to reach in holes to look for a lever (Elena and Sully Lampshade what a bad idea this might be).
    • In A Thief's End, there are a few doors that can only be opened by a level shoulder-deep in a hole. One of them, is a death trap, with a skeleton still in place.
  • Hand Cannon: The revolver and Desert Eagle in the first two games, and the Pistole in the second.
    • The Pistole is, in fact, a double-barreled shotgun pistol. Which is modeled after a real weapon.
  • Hanging by the Fingers: How Nate scales ledges. His grip and stamina while hanging is impeccable, being able to hold on for as long as you please, and he doesn't even need to have his feet propped up against anything.
  • Happily Married: Nate and Elena seemingly got married in between Among Thieves and Drake's Deception, but separated at some point (due to Nate), which is brought up when Nate and Sully notice Elena is still wearing her wedding ring (which Elena claims she's only doing because it "helps" with her job in Yemen). At the end of the story, after some advice from Sully, Nate responds to Elena's sympathies over losing Francis Drake's ring that he "traded it for something better" and reveals his own wedding ring, at which point the two embrace, seemingly confirming them as husband and wife. A Thief's End shows us their wedding album.
  • Harder Than Hard: The aptly-named Crushing difficulty. Drake drops like a fly if he pokes his head out for more than a few seconds, and enemies eat standard bullets like a child eats candy.
    • The Nathan Drake Collection bumps Crushing down to a default difficulty and adds Brutal, where enemies deal even more damage than in Crushing. Stealth kills also don't give bonus ammo and all ammo drops give approximately 1/6th of the standard rate.
  • Heavy Voice: The unlockable Doughnut Drake skin for Uncharted 2 and 3, aside from increasing Drake's body weight by a lot, pitch-shifts his voice downward by about 15%.
  • Helmets Are Hardly Heroic: Only villains in 2 and 3's multiplayer wear helmets. Especially noticeable in Uncharted 3's multiplayer, where a villain custom character can have ten different helmets... and the one for the heroes requires actual money.
  • Heroic Sacrifice: In the backstory to Drake's Fortune, Sir Francis Drake sacrificed himself and his remaining crew to ensure the El Dorado statue (and its zombie... thingy) would never leave the island. Considering Uncharted 3, he seemed to be a rather altruistic fellow in general, when he disobeyed the orders of the Queen to hide all traces of the location of the lost city of Ubar, where an evil Djinn-infested brass ball lay in the water.
  • How We Got Here: Among Thieves starts off with Nate wounded and in a train compartment dangling dangerously from a cliff. After climbing his way up and fighting the mooks that are still lingering, the game flashes back to what led Nate to get into the mess. And if that weren't enough, once you reach the point you came in at, you have to climb the train again! Somewhat unusually for this trope, it's a little different when he climbs it again, and he says stuff to himself this time, along with an extended gunfight at the end..
    • Eye of Indra abuses this with intermittent cuts to Nate being tortured by the villain.
    • The first issue of the comic book starts with a scene that isn't actually reached until the last.
    • The prologue of Golden Abyss is a shortened version of chapter 27.
    • The first scene of A Thief's End doesn't occur until halfpoint of the game.
  • Hyperspace Arsenal: It's very much averted, as you can only carry one pistol, one two-handed weapon and four grenades. In an even subtler twist, the character models have pockets for every single thing they use in the game.
  • Improvised Zipline: Drake often does this. With his gun. Man's got an iron grip.
  • Indy Escape: Several times throughout the series, usually while running towards the screen, a staple in Naughty Dog games.
  • Inexplicable Treasure Chests: Although they're not in chests, the treasures in the games are often in very weird places, such as an antique watch hanging from the underside of a ledge in a museum.
  • Insurmountable Waist-Height Fence: Nate can climb just about anything... unless there are some vines or moss on it.
  • It's Quiet... Too Quiet
    • Also used by the bad guys in Among Thieves when Nate is running around like a ninja stealth-killing them all. They won't notice him murdering their compatriots, but they will notice when you make noise, and then realize how quiet it is...
      • Uncharted 3's enemies will notice bodies of the ones you stealth killed, and then they somehow know EXACTLY where you are, even if you're on the other side of the area from where the body is.
  • It's Up to You: The puzzles, platforming, and so forth are all Nate's job for the most part, even when his allies can keep up with him. Mercilessly lampshaded in the beginning of Among Thieves, where among other things Nate asks Flynn if he wants to take care of the next alarm instead, to which Flynn replies by simply looking at him with a Fascinating Eyebrow.
  • Karma Houdini:
    • Rika Raja gets the titular Eye of Indra and sails away without repercussions.
    • Nadine, for all her mischievousness during the game, runs away from the island with plenty of treasure and ends up starring with Chloe Frazer in The Lost Legacy. The only way she's better than Rafe is that she knows when to stop. PragmaticVillainy certainly pays.
  • Lampshade Hanging:
    • Everyone in Among Thieves is sick of climbing.
    Nate: I am so sick of this climbing shit.
    Elena: There better not be any more walls to climb.
    Chloe: And... still more climbing.
    Nate: (in response to Chloe) Yep, that's usually how it goes.
    Elena: I swear, if I have to climb another wall...
    • A common criticism of the series is the immersion-breakingly colossal number of people Drake can kill (at least 300 per game) without altering the narrative. Kill 1000 enemies in A Thief's End and you'll be awarded the trophy "Ludonarrative Dissonance".
    • A Thief's End also has a great deal in the banter. For example when Nate and Sam reach the colony, Nate asks how could pirates keep it secret. Which is a good question considering how many people arrived and for some time lived there, but we never get an answer.
  • Last-Name Basis: Navarro's first name is Atoq, but only the credits tell you that. With the exception of Eddy Raja, this also applies to the rest of the villains across both games (although you at least get to hear their first names once in a cutscene).
  • Leitmotif: Sir Francis Drake's plays prominently throughout Drake's Fortune and Drake's Deception, due to his role in the backgrounds of both games: [1]
  • LethalJokeCharacter Doughnut Drake, while appearing twice or thrice as heavy, is still as physically capable as the original.
  • Let's Play: Chip Cheezum and General Ironicus have done amazing Let's Plays of both Uncharted and Uncharted 2.
  • Lightning Bruiser: The Guardians in Among Thieves. They're big, strong, fast, and jump impossibly far. Oh, and they take a small army to kill. Good thing our hero happens to be a One-Man Army.
    • Also the Minotaurs in The Fourth Labyrinth.
  • Maybe Magic, Maybe Mundane: In the first three games Drake comes across some sort of cursed Item, but they have scientific explanations, Sort of.
    • In the first game we find out the zombie curse of El Dorado is a plague like disease born from the entombed body, it acts instantly and has no other equivalent in nature.
    • In Uncharted 2 we find that the yeti are just men, and their supernatural strength comes from one-of-a kind tree sap. Sap that heals all wounds even old scars instantly, and makes the drinker nearly immortal.
    • In Uncharted 3 we find out that an ancient cursed city actually had its water supply, the only water for hundreds of miles, tainted with a powerful hallucinogenic. The source in myth is a brass urn with djinn trapped inside by Solomon, whether or not this is true is unknown since while we see the urn covered in sigils and still fully sealed, it is sunk to the bottom of a cavern before it can be investigated.
  • Meaningful Name:
    • The mountain in Borneo in Among Thieves. It's likely that the mountain in question is Mount Kinabalu, the tallest mountain on the island. The name is thought by some to have come from a shortened version of the phrase "Aki Nabalu," which means "revered place of the dead." Considering what they end up finding there, it's pretty appropriate.
    • A Thief's End itself, given that it refers to the fact that this title is the Grand Finale to the Uncharted series (well, the last in the series timeline at any rate) and that it refers to Nate's treasure hunting career coming to an end. Likewise, Saint Dismas the penitent thief is a symbol throughout the game, and when Sam and Nate reach the treasury room of Libertalia they find the pirate founders portrait defaced with the word "Thief".
    • Cassie Drake is named after her grandmother, Cassandra Morgan.
  • Men Are the Expendable Gender: There are no female mooks in any of the games. The main female villain in Uncharted 3 dies from the ground collapsing rather than being fought by Drake like in the first two games - Drake fights her male sidekick instead. Uncharted 4's female PMC owner does not employ any women for some reason, and the main characters are reluctant to kill her at first - feelings that are not shown to the male enemies in the game.
  • Motion Capture: Taken a step further, with the actors doing the motion capture themselves and recording dialogue at the same time (except for Tenzin in Uncharted 2, who is motion captured by Robin Atkin Downes but voiced by Phema Dhondup). This gives their interactions a much greater chemistry, as they aren't just sitting in a chair recording their lines. It also speaks to the talent of the actors, who had only the most basic props to work with amidst an ocean of green screen.
  • Mun Danger:
    • Golden Abyss is the first game to have a non-paranormal twist: The underground city of gold is "cursed"...with radiation. Nearby uranium deposits have made the gold dangerously radioactive. Of course, the bad guys plan on selling the hot gold anyway, damn the consequences.
    • A Thief's End is the only main game in the series with no zombie viruses, yetis or hallucinogenic brass vessels. Just the biggest pirate loot in history and human nature at its worst.

  • Neck Snap: Drake's (and Chloe in The Lost Legacy) main way of dispatching foes stealthily is to sneak up behind them and snapping their necks.
  • Ninja Pirate Zombie Robot: The Demon Zombie Spaniards and Nazis from the first game.
    • Crossbow yeti psycho immortals from the second game.
  • No-Gear Level: Several levels see Nate start weaponless, though it's not usually long before he finds a gun, or stealth kills a mook to get one.
  • Noodle Incident: Casual conversations reveal that the characters have many in-jokes.
    Sully: How much you wanna bet that if we follow this hose, it'll lead us right to the camp?
    Nate: You always follow the hose. Just like back in Montreal, huh?
    Sully: You're never gonna let that one go, are you?
    • The incidents tend to have a bit of foreshadowing as well, such as the following example:
      Sully: You aren't going to get us lost again are you? This place reminds me of Peru.
      Nate: Oh, you really want to bring up Peru?!
      Sully: You're not still holding that over me, are you?
      Nate: I was fifteen, Sully! You should have known after I met you that I'd end up in prison within the year.
      Sully: Yeah, but I got you out, didn't I? I always get you out.
    • Golden Abyss gives us Nate's dislike of taking the scenic route because the "last time we took the 'scenic route' I wound up in a ditch behind the Taj Mahal. Naked."
  • Notice This:
    • Spend long enough in an area without progressing, and the game will invite you to press a key for a hint. The camera will then look at where you should be going.
    • When Drake is climbing, the camera will sometimes swing round to show the next stage of the route.
    • Collectable treasures sparkle, as do guns and ammo that Drake can pick up.
  • Official Couple: Nate and Elena at the end of Among Thieves. And reaffirmed at the end of Drake's Deception, in which they seem to upgrade that status to Happily Married.
  • Oh, Crap!: Nate says this often. He does have variations on the line. They tend to be "Oh, shit", "Crap", and "No, no nononono!"
    • The end of the 2015 A Thief's End demo ends with Nate, Sam, and Sully celebrating where to go next after a harrowing encounter against the people chasing them. Only to head into their hotel room and find Elena, who Nate had been keeping in the dark, checking their stuff.
    • Lazarevic's face when he sees Drake is leaving him to the mercy of the Guardians of Shambhala is definitely this'
    Lazarevic: You don't have the will!
    Drake: Maybe not... [points out the advancing Guardians] but they do.
  • Posthumous Character: At least one per main series game:
    • Sir Francis Drake in Drake's Fortune
    • Marco Polo in Among Thieves
    • T.E. Lawrence, John Dee, and Sir Francis Drake again in ''Drake's Deception
    • Henry Avery (with a journey to his home in Scotland and a discussion of his life and legacy making the game a Sidelong Glance Biopic of him) and Jonathan Burns (who's left behind letters and clues about his doomed voyage attempting to find the same treasure in the early 1800s) in A Thief's End
  • Pre-Order Bonus: Depending on where you preordered the game (if at all), you got different bonuses, ranging from golden guns in multiplayer to extra experience and attributes in multiplayer.
  • Press X to Not Die: At a few points in all of the games.
  • Product Placement:
    • The car ads during the Eye of Indra motion comics.
    • Lampshaded with:
      Drake: You take one of those niiiice-looking je-
      Elena: 4x4s.
      Drake: 4x4s.
    • There is significant attention drawn to Elena and Sully's Sony Xperia smartphones in A Thief's End. It kind of backfires, however, since the phones frequently lose signal and, as it turns out, are easy to hack. Two years later Chloe Frazer has one in "rose gold" (IE pink).
  • Public Domain Artifact: Everyone's heard of El Dorado, but the Cintimani Stone? Iram of the Pillars? Both come from legend, but are relatively unheard of. The Fourth Labyrinth combines multiple legends like the Minotaur and Labyrinth of Crete, Atlantis, and Chinese mythology.
  • Put Down Your Gun and Step Away: Happens at least a half dozen times throughout the first two games. Roman even says it word for word at one point in the first game. Nate finally gets his chance to pull one of these near the end of the second game, but Lazarevic subverts it by shooting the hostage himself.
    • Also happens to Nate and Jada in The Fourth Labyrinth. The head honcho pulling this completes it with a snicker, which makes Nate snap and shove him into an abyss before surrendering.
  • Revolvers Are Just Better: One shot kills, no matter where you hit someone. Although some of the better-armored enemies in Among Thieves can withstand multiple hits.
    • On Crushing, they're two shot kills, unless you hit the head or torso, even on light armor mooks.
  • Real Is Brown: The first two games include a "next-gen filter" cheat that parodies this. Played somewhat straight in the third game from when Drake enters the Rub' al Khali onwards, but justified since it's a desert.
  • Reality Ensues:
    • In Among Thieves, shortly after fighting his way through an entire train of bad guys and shooting down a Hind attack helicopter with unguided rockets, Nate rescues Chloe, who rather unappreciatively tells him that the rescue was a stupid idea. Nate starts to argue about how they really need to get it together and figure out which side they're on...and he's shot from off-camera while he's distracted.
    • Captain Avery's utopia of Libertalia in A Thief's End goes exactly as well as you'd expect from a society run by ruthless, cunning, and greedy pirates. The concept was a great way to lure wealthy pirates into joining, which made them easier targets to track down. Libertalia's founders hoarded all the wealth for themselves and forced the rest of the population into poverty and enslavement. Eventually, the founders turned on each other in a brutal Gambit Pileup that resulted in everyone getting slaughtered, and their massive treasure was lost to history.
  • Regenerating Health: Nate's health will recover if you get him to a place where he can't be hit for a few moments. How fast you recover depends on what difficulty you're playing on.
  • Remember the New Guy?: Happens in the second and third games as we learn more about Nate's contacts with various people. His history with Chloe, Harry, and Charlie aren't elaborated on, but they do appear to have at least some backstory together, given the way they talk. His meeting with Chloe and an earlier job with Harry are shown in the comic books. And then there's Sam, Nate's older brother in the fourth game, although it's somewhat justified by Nate presuming him dead.
  • Roaring Rampage of Rescue: Occurs in all three PS3 games and the Vita game. The first has Nate battle through hoardes of zombies and soldiers to rescue an injured Elena; the second has Nate board a train and fight dozens of soldiers and a helicopter (again, TWICE) to rescue Chloe; the third has Nate rampage through an airfield and finally stow away on a plane to rescue Sully. Golden Abyss has Nate rampage through tons of soldiers and mercenaries to rescue Chase.
  • Rope Bridge: Nate and Elena's history with this prompts Nate to declare that he's never crossing a bridge with Elena again. She agrees. Which is even funnier because about 30 seconds earlier there were swarms of heavily armored Mooks tramping over the bridge.
    • In Golden Abyss, Nate yet again has to survive a collapsing rope bridge. Chase asks him how he managed to not slip off and die. "Years of practice."
  • Ruins for Ruins' Sake: Played straight in the first level of Drake's Fortune but amazingly averted in the rest of the game.
    • Played straight in the sequel with the ice temple, and later averted in Shambhala.
  • Rule of Three: Nate, Sullivan and Elena, and their enemies Roman, Navarro and Eddy.
    • Nate, Chloe and Flynn. At first... Then we get Nate, Chloe and Sully, and Nate, Chloe and Elena near the end.
    • The Fourth Labyrinth gives us Nate, Sully, and Jada. Later, when Sully is kidnapped, it ends up as Nate, Jada, and Henriksen.
    • The Lost Legacy has Chloe, Nadine, and Sam in later chapters.
  • Running Gag:
    • Nate checking out the ass of the person he just boosted up in Among Thieves and Golden Abyss. Brought to its conclusion when Chloe leaves, declaring that he's going to miss her ass. He won't be the only one. Sully is also not an exception. Golden Abyss features an earlier attempt at this with Nate complimenting the fit of Chase's jeans, and Dante telling Nate not to "stare at my ass".
    • Even better, at one point while hanging off the side of a cliff while Elena goes ahead of him, he looks out at the mountains:
      Nate: Oh. Nice view.
      Elena: Men.
      Nate: No, I was... talking about the mountains. Really.
    • At least once a game someone will use a really common idiom only for someone to have no idea what they are talking about.
  • Ruthless Modern Pirates:
    • The Panamanian pirates from the opening scene of Drake's Fortune, and Eddy's goons later on.
    • Uncharted 3 has a group of these who reside in a ship graveyard in the Indian Ocean.
  • Scenery Gorn: As much as the game loves to show off its pretty scenery (see below), they seem to get equally as much joy out of ripping everything to shreds all around you as organically and beautifully as possible. 4 in particular has some ridiculous scenes of destruction that show everything falling to pieces all around Nate.
  • Scenery Porn: Oh yeah. If there's one area that the series has drawn consistent praise for, it's that the graphics in each game look really dang pretty, with the games frequently being considered to be the best-looking ones on their console.
  • See You in Hell: Inverted, as it's meant playfully when Sully says it to Drake. Played straight in the third game when said by Rameses.
  • Shirtless Scene: Nate has one panel in the comic books, a shirtless scene in Eye of Indra, and a shirtless skin in A Thief's End's multiplayer.
  • Shoot the Fuel Tank: Even has a little shout-out to Apocalypse Now during the third game when he does so.
    • It's also possible to shoot the fuel tanks on the generators in Borneo.
  • Smoking Is Cool: Both played straight and subverted. Sully smokes a cigar, and is appropriately badass (and a dirty old man), and his matches/lighter come in handy in both games. Nathan complains about the cigar a lot, though. Even after being in a Turkish prison for three months! Nate's long lost brother Sam smokes too, much to his brother's annoyance. Both Sam and Sully have been clear for a year by the time of the epilogue, thanks to a bet Nate made off-screen.
  • Spin-Off: There's a PSP pinball game based on Drake's Fortune.
  • Standard Female Grab Area: Averted. Female characters in the series are always restrained by big burly soldiers with guns. In the first game, Elena actually manages to escape long enough to grab a microphone and shout a warning to Nate, after which Roman chides Navarro about not being able to "handle a small girl." Navarro assures him it won't happen again, and pulls out his gun.
    • In the Eye of Indra motion comic, Rika is held captive by a soldier who simply holds her arms behind her back one-handed. It's just an Indy Ploy to get Rika into the room so she can grab Eddy's gun from under the table.
  • Super Drowning Skills: Averted. Nate's actually one of the few heroes who not only can swim, but also seem to enjoy this liberty as much as the player does.
  • Suspicious Video Game Generosity: Mostly averted, as you get most of your weapons from dead enemies, but played straight at several points in both games and double subverted in the Nazi base in Drake's Fortune. The first time you enter the cafeteria, it's just a large room full of MP40 ammo and no enemies. Then, when you return to the room after turning on the generator, you get attacked by a horde of Descendants and find out why the ammo was there.
    • Sort of present once in the sequel, right before the first fight with the Yeti you find a Luger pistol on a long-dead corpse that's ostensibly for shooting out the icicles in the room you're trapped in, but anyone who's played the first game knows that whenever the game throws WWII-era peashooters at you, you're about to deal with something not nice. Note that it's not too generous either, if you've already cleared the game and have unlocked the ability to buy weapons to use at any time, they're locked out of this chapter to force you to use the crappy Nazi Luger for the boss fight.
      • Thankfully, the game is very generous, as you have unlimited ammo for the Luger. And, unlike other Hopeless Boss Fight scenarios, if you don't do enough damage to the enemy, you will get killed, so you need that unlimited ammo.
  • Sticks to the Back: In the first three Uncharted games, none of Nate's rifles or shotguns have slings on them. But thankfully it doesn't matter because they just stick to his back until he needs to use them. "A Thief's End" puts an end to this trend, as the long guns in that game do have slings on them

  • Take Cover!: A key aspect of the third-person shooting gameplay. The developers said they took inspiration for this from kill.switch on the PlayStation 2.
  • Take My Hand: Used many, many times in Among Thieves, pretty funnily when Flynn wants to do it for you.
    • Sully says it to Drake when he is near a quicksand area near the end of the third game, most of it when Drake is trying to decide whether to save Marlowe from quicksand.
    Talbot: You can't just let her die!
    Sully: The hell he can't! Nate, give me your goddamn hand!
    • More generally this is often used to indicate bonds of friendship and trust between Nate and AI Companions. Nate and Elena, Nate and Sully, Nate and Chloe, Nate and Tenzin. It's also inverted with Nate sometimes taking their hands. The moments when Nate tries to do this for bad guys, Eddy Raja or Katherine Marlowe, he fails.
  • Temple of Doom: Several.
  • Theme Music Withholding: In Uncharted 3, the game's action theme "Atlantis of the Sands" briefly plays at several key scenes of the game (such as the plane chase, the Talbot chase, the settlement escape, etc), only to blast in all its glory in the game's final level. To a lesser extent, the main Uncharted motif from the first game appears very sparingly in the second and third games.
  • Theme Naming: Probably unintentional, but 1&3 have the word "Drake" and 2&4 have the word thief on the title.
  • The Unreveal: In Uncharted 3, the brass urn allegedly carrying the Djinn is never opened (Drake sends it plummeting back into the depths of Iram's well before the villains can retrieve and open it). What was really in there? We'll never know.
    • This is also true of the first and second game's treasures. In the first game, it's obvious that El Dorado contains some kind of mutagen/fungus/substance, but given the fact that it operates in no way like any other biological organism, its true nature remains a mystery. In the second game, the sap of the Tree of Life does heal Lazarevic and make both him and the Guardians super-durable, but whether it's magic, mundane made magic, or something else entirely is unknown.
  • This Is Gonna Suck: "Anti-aircraft fire?! This is so not cool!"
    • "This was a bad idea!"
    • "No no no — let's talk about this!"
    • In one instance, Nate is being held captive by pirates, who want him to tell them where the treasure is. Nate honestly doesn't know.
    Nate: Look, you can torture me all you want—
    Rameses: (happily) Okay!
    Nate: Uh, wait. No...I mean...
    • Sam even quotes the trope word for word in the fourth game, when he and Nate have to jump into icy waters a la grappling hook over jagged rocks while fleeing from shoreline mercs.
  • Those Wacky Nazis: Involved in the first two games' backstories. Justified because Hitler's obsession with the occult means him sending teams to look for possibly mythical artifacts isn't too surprising.
    • Averted in the third game. They have nothing to do with the plot.
  • Throw-Away Guns: Nate can only carry one pistol and one long gun at once. Whenever he picks up a new gun, he simply tosses the old one on the ground.
  • Too Awesome to Use: The Wes 44. Revolver. It's one of the best handguns, but whenever you find it, it usually only has six shots. If you find another, it's only half loaded (you only get three more bullets). But it kills any normal, non-heavy armor mook in one shot except on Crushing, where it will kill such enemies in two.
  • Too Dumb to Live: Penny Arcade, Yahtzee, and Nate himself have all commented on how the mooks are boneheaded enough to get into gunfights with Nate in incredibly stupid situations. Mansion burning to the ground around them? They all try to kill one guy instead!
    • Nate points out how dumb they're being. Regularly.
    Nate: Guys! The ship is sinking! Can we maybe do this later?!
  • Treasure Map: But of course. Each game has one, detailing the steps needed to get to whatever hidden-away locale or treasure is there.
  • Unorthodox Reload: Drake can slide new magazines into his handguns even when one of his hands is occupied with holding onto a ledge.
  • Walk It Off, though Word of God about his "life" being his "luck" implies that Nate is simply letting his natural luck restore itself.
  • Wealthy Ever After: Nathan smartly decides to send the golden statue to the bottom of the ocean at the end of Drake's Fortune, but Sully managed to fill the boat up with assorted gold and jewels from the island as a consolation prize. Among Thieves averts this when the fabled impossibly massive sapphire ends up being a big piece of petrified resin, and Sully mentions at the end that the entire hunt ended up not netting anything of value. Compounded when Sully indicates he had to spend almost all of the riches from Drake's Fortune on bailing Nate out of jail. In Drake's Deception, a handful of trinkets are salvaged from Iram before its destruction. And in A Thief's End, the valuables salvaged from Henry Avery's treasure are used to finance Nate and Elena's transition into legal archaeology, wherein they stay until the end.
  • What Measure Is a Mook?: The games are noted for their particularly high body count due to frequent gun battles, with Nathan killing hundreds of mooks over the course of the series. But then a boss or mini-boss shows up and the player might find weapons disabled and only hand-to-hand combat available which doesn't always end in the bad guy being killed.
  • Why Won't You Die?: Both Drake and Lazarevic say this during their final battle.
    • Also Talbot in Drake's Deception. The man gets chased extensively, brutally beaten by Nate, and shot in a cutscene, yet he looks no worse for wear.
  • We Used to Be Friends: Eddie Raja, Harry Flynn, Jason Dante and Rafe Adler are former acquaintances of Nate before greed gets the better of them and they are now his enemies.
  • World of Snark: Gets very close, at least. Pretty much every character you interact with will have an opportunity to drop a sarcastic quip. And then there's Nate himself...
    • World of Ham: Everyone in Multiplayer is clearly having the time of their lives — not just reliably over-the-top characters like Lazarevic, Eddy, and Rameses, but even Cold Hams like Gabriel Roman, Rafe, and Marlowe get in on the fun.
  • You Call That a Wound?: Whenever you enter a firefight alongside one of your allies, they won't die unless you get too far away from them. They can even survive getting hit by a grenade at point blank range, something that nearly kills Elena in a later cutscene. Averted on Crushing difficulty: your allies aren't invincible, just very durable. They can and in fact will die if you don't get involved in the firefights, even if you're right next to them (grenades, however, will never kill them).

Miscellaneous installment tropes

    Uncharted: Fortune Hunter 
  • Art Shift: The game uses an overhead view with more stylized graphics.
  • Death Trap: The main threat Nate faces in the temples, since this game has No Antagonist.
  • Leaning on the Fourth Wall:
    Nate: Sometimes I feel like life's one big game.
    Sully: Then shut up and play it.
  • Minimalist Cast: The only characters to appear include Nate and Sully - who don't even have their original voices, and speak only in text boxes.
  • Money for Nothing: In a rare mobile game example, if you don't use Mystic Orbs to respawn and instead trade them in for coins, you'll end up with enough money by the end of the game to buy all of the costumes and still have around 20,000 coins burning a hole in your pocket. (especially if you go for Pirate Nate first, since it increases the amount of gold earned from puzzles by 25%).
  • Oddball in the Series: A free mobile touchscreen game stands out pretty heavily against PlayStation-based third-person shooter/platformers.
  • A Winner Is You: Collecting all the artifacts just unlocks some more non-conclusive banter between Nate and Sully.

    Uncharted DC Comics 
  • Convection Schmonvection: Nate and Chloe happily traipse over rocks and a WWI airplane floating in lava. Nate merely sweats a bit before he actually gets some on his pants, which he pretty much pats out.
  • Evil Redhead: The Doughtys.
  • Lady Not-Appearing-in-This-Comic: Elena is on the cover of the graphic novel, and nowhere inside it.
  • Not Staying for Breakfast: Chloe, only leaving Nate a note.
  • Sexy Discretion Shot: We see Chloe smirking in Nate's doorway at night. The next panel is their clothes and underthings strewn on the floor... and the next few panels are Chloe driving off at sunrise and Nate waking up in the morning.

    Uncharted: The Fourth Labyrinth 
  • Interchangeable Asian Cultures: Discussed:
    Nate: Those ninja bastardsnote  have Sully.
    Corelli: Ninjas are Japanese.
    Nate: Shut up! You think I don't know - oh, forget it.
  • Like Brother and Sister: Nate and Jada.
  • Multicolored Hair: Jada Hzujak has black hair with magenta bangs which even Nate recognizes as magenta (to her surprise).
  • Save the Villain: Nate tries to save Olivia from a flooding room - she gets taken down by the Minotaur.