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Nathan "Drake" Morgan
Played By: Nolan North; Billy Unger (Teenage Nate, Uncharted 3); Britain Dalton (Pre-Teen Nate, Uncharted 4)An amateur archaeologist, professional treasure hunter, sometimes criminal and occasionally a stand-up guy. Nate believes that he's a descendant of legendary privateer Sir Francis Drake, even though the historic record is that Francis had no children. This is proven correct in Drake's Deception, which reveals Nate is actually an orphaned boy who grew up in a Catholic orphanage called "St. Francis", which is where he grew his fascination with the great sailor's exploits. During his teens he spent his days as a street criminal in the alleyways of Cartegena, Colombia and made up his lineage from Francis Drake as part of his Changeling Fantasy. The sequel, A Thief's End, also introduces us to a brother named "Samuel" who was also given up as a boy, the two at one time growing up in the orphanage as well having at least one treasure hunting expedition together.
- Acrofatic: You can turn Drake into this when you buy the "Doughnut Drake" skin from the in-game store.
- Action Survivor: In the tradition of Indiana Jones.
- Adorkable: He's been told to stop gushing about his findings more than once but he clearly enjoys unearthing things with a child-like enthusiasm.
- Adult Fear: Fear of losing his wife is what drives him to keep Elena away as much as possible from his adventures in the third and fourth games. In fairness, she did nearly get killed with a grenade in Among Thieves, but he eventually admits that he was using the fear of getting his wife killed as an excuse to not admit that he still had an appetite for the adventure of his old life.
- Adventurer Archaeologist: Granted, Nate is more of a treasure hunter than an archaeologist. This is best indicated by the time he broke into a museum to retrieve an important clue; apparently he's done so before as well. His motivations and skills fit the trope, though; while he does like money, he also has a natural, intense curiosity and interest in undiscovered history, as well as an encyclopedic knowledge of the ancient world and the ability to speed-read numerous dead languages. He could probably earn more than a few PhDs in archaeology should he ever decide to sit still for more than ten minutes in a row.
- Anti-Hero: Nate is a career criminal who has no qualms about skirting the law or even blatant robbery, but he goes to near suicidal lengths to save Jeff, and will throw himself into dangerous situations for the greater good, and to keep others from doing the same and getting themselves killed.
- The Artful Dodger: As a teenager.
- Badass Bookworm: Just like the Indiana Jones routine, except that he's not a professor or a student. However, he's pretty cultured (and multilingual) and knows a lot about ancient history.
- Badass Normal: Nate comes up against supernatural enemies like Descendants, Guardians and Djinn and comes away without so much as a scratch. Invoked in his appearance in Playstation All Stars Battle Royale, where Nate goes mano-e-mano against a blood-thirsty demigod Spartan, a murderous clown in a heavily-armed ice cream truck, and a huge super-strong mutant with psychic powers in a big-ass scuba suit.
- Berserk Button: Do not. Fuck. With Nate's friends. He'll suffer a brief Heroic B.S.O.D. and then reboot into Seek and Destroy.
- Blood Knight: Marlowe believes that Nate is this, "getting off" on the bloodshed and constantly cheating death.
- Lazarevic seems to share a similar view of Nate but neither he nor Marlowe are the most respectable types so that sentiment might be passing through a filter (Nate clearly has no qualm about bailing on a job when the stakes get higher than he's comfortable with, although so far we have never seen him do so successfully).
- Born Lucky: Naughty Dog have put forward the notion that Nate's 'health' actually represents his luck, meaning he wades into firefights and bullets just miss him until he pushes it too far. In Among Thieves, it's suggested that this is the sole reason he's survived... well, anything. He disagrees vehemently. If he was really lucky, this crazy shit wouldn't keep happening to him.
- During his harrowing escape from the sinking ship in the third game, he jumps onto a chandelier that promptly crashes to the ground and almost crushes him... if not for the fact the heavy rings that make up the bottom of the fixture fall perfectly around him.
- Break the Haughty: Once per game.
- Catch Phrase:Oh, crap!Here we go...I haven't thought that far ahead.You've gotta be kidding me!
- Changeling Fantasy: Invoked. After his mother committed suicide and his father gave him up to an orphanage, Nate became obsessed with Sir Francis Drake, to the point of even taking on the name "Drake". He did this to honor his mother's memory, as she herself was a historian and adventurer who theorized that Sir Francis Drake had undocumented descendants.
- Characterization Marches On: Similar to how Sully forms a more mentor-like father figure role with Nate in later games, Nate in Drake's Fortune is less attached to him as Sully is seemingly gunned down early in the game but Nate reacts more with shock than anger, getting over it rather quickly and continuing his quest unfazed shortly after (acting more as if this sort of thing is just a risk of the job). Compare this to Drake's Deception where seemingly killing Sully sends Nate completely over the edge.
- The Charmer
- Chick Magnet: As per the above trope. A page in his notebook is full of girls' phone-numbers. Presumably he's slowed down by the third game.
- Chronic Hero Syndrome: Pretty much in every game what looks like a standard treasure hunt at the start winds up being far more than Nate ever bargained for. Typically he'll remark that he wants out but then becomes convinced that he's the only one in a position to stop the Big Bad from misusing whatever he was chasing, forcing him to go back for it and stop their plan.
- Combat Parkour: Nate is pretty good at jumping and climbing around. He even learns how to shoot, throw people, or fall on them from a ledge he's hanging onto.
- Cosmic Plaything: The universe either really likes Nate or really, really hates him. Or maybe both. It sure does like lobbing him into incredible danger with no preparation at all. And smashing him into things. And whenever he winds up getting in a dangerous situation, somehow it always, always, always winds up getting a thousand times worse.
- Cunning Linguist: Drake can read outdated Latin dialects along with a number of other ancient languages, and speaks English, Spanish, Indonesian, and, by the end of the second game, at least a little Tibetan. The Fourth Labyrinth adds that he "knew barely a dozen words in Arabic" and specifies that he doesn't read Chinese (Mandarin nor Ancient) nor at least one dialect of Ancient Greek. Growing up, his mother Cassandra was a historian and she apparently spoke Latin often at the dinner table and imbued a love of history and reading to her sons.
- Dark Secret: Despite his posturing, Nate is not an heir of Sir Francis Drake — his surname isn't even "Drake", it's Morgan — and he's been lying about it for twenty years. He's just an orphan whose mother Cassandra was a historian who theorized that Sir Francis Drake had descendants contrary to known history. When circumstances forced him and his brother to change their names, they chose Drake to honour their mother's memory and became adventurers to follow in her footsteps. It drives his obsession with uncovering the artifacts of Drake's Fortune and Drake's Deception.
- Deadpan SnarkerNate: "Hinky"? You act like you've never seen a German U-Boat in the middle of the jungle before.
- Determinator: Once he sets his mind to something he sees it through, no matter how much his enemies throw at him. He does often pause to question whether his goals are worth the risk, though.
- Doom Magnet: In his own words, "Everything I touch turns to shit." It's not always played for laughs, either.
- Expy: His appearance and snarky personality was specifically based on Johnny Knoxville.
- Fashionable Asymmetry: His half-tucked shirt is memetic.
- Genius Ditz: When it comes to his areas of interest - primarily treasure-hunting, history and archaeology - Nate is a veritable fountain of information. When it comes to almost anything else, he's clueless. A fairly well-known Shakespeare quote, for instance, baffles him.
- Good Old Fisticuffs: Generally played straight in all the games as he easily beats up soldiers and mercenaries and whatnot, but finally Averted in two instances in the very last game, A Thieves End. Nate, who learned everything about fighting from brawling in the streets, proves not much of a match for the obviously highly trained Nadine Ross; his wild swings fail to even graze her and she handily kicks his ass in both their fights.
- Good Pays Better: He's never done anything evil, per se, but part of the dramatic tension of A Thief's End comes from his struggles to adapt his passion for archaeology towards a legitimate profession. In the epilogue, taking up legal archaeology makes him a wealthy man, but without the constant life-and-death struggles, plus it brings him closer to his wife.
- Green Eyes: Definitely fits the mentality as a Lovable Rogue.
- Happily Married: Implied to be the case with him and Elena at the end of Drake's Deception, and explicitly shown early on in A Thief's End (a whole section is dedicated to walking around Drake's home with Elena and playing Crash Bandicoot.) However, Nate is occasionally restless for adventure and during the game he definitely gets on Elena's bad side. They are eventually revealed to run a salvaging company, adventuring together, doing what they love in a foreign country with a teenage daughter, Cassie. It took a while but in the epilogue of Uncharted 4, this trope finally fully and definitely applies. Phew!
- Indy Ploy: Not a single thing he does in the games is planned out beforehand, because anything he does plan out falls apart spectacularly.
- In Harm's Way: Played with. The setup for A Thief's End alludes to Nate growing restless with his domestic life, and early on he's offered a not-quite-legal salvage job from his boss. However, even with Elena prodding him, Nate holds his ground and says he's not taking those sorts of jobs anymore. It isn't until Sam comes back from the dead with a drug lord demanding he find Avery's treasure that Nate decides to come back. So he returns not for the adventure and thrill but out familial obligation to help his elder brother. However, the story continues to raise questions on Nathan's true motivations for continuing with his hunt, especially once he's caught lying to Elena about it. By the end, it's clear that while it was Sam who dragged Nate back into the game, Nate himself missed the sense of adventure, and had started developing his own obsession with the treasure.
- It Runs in the Family: A Thief's End reveals that Nate's mother was an Adventurer Archaeologist, and that Sam and Nate deliberately take after her. His daughter in the epilogue is also swiftly following in his footsteps with her keen interest in history and archaeology.
- Intergenerational Friendship: With Sully of course, who's about 25 years older than him and is practically like his father. He also finds a mini-mentor briefly in the form of Karl Schafer in Uncharted 2 while Sully was away.
- Jerk with a Heart of Gold: Naughty Dog claims that he's this. He backstabs people, flagrantly breaks the law, and has a streak of scary ruthlessness and vindictiveness that comes out when he's at his worst; but for the most part he seems to have more of a Jerkass Façade, and not a very good one.
- Lady Killer In Love: Though he still fools around with at least Chloe during Among Thieves, he ultimately seems to fall deeper in love with Elena in each passing game. In the fourth game, he and Elena have been Happily Married for a while after the third game, and while tensions resume during A Thief's End, by the time of the epilogue, they are inseparable and have a 15 year old daughter named Cassie.
- Made of Iron: As much as he complains - and he complains all the time - stack up all the injuries he canonically suffers and you'll arrive at the conclusion he ought to be crippled, but he manifestly is not.
- You try wandering through the Rub' al Khali with absolutely nothing but the clothes on your back for three days and see if you end up as anything more than a dehydrated corpse. Yet Nate's still standing (heck, he even gets into a firefight almost immediately happening upon a destroyed city).
- Meaningful Name: His professional handle is Nathan Drake, his real surname is Nathan Morgan, but either way he shares surnames with famous pirates/adventurers/men of fortune (i.e. Sir Francis Drake and Sir Henry Morgan).
- Mouthy Kid: Back in his younger days.
- Mr. Fanservice: What other reason could there be to devote processing power to his clothes clinging to his skin when wet?
- My Greatest Failure: His opinion of his brother's death during their initial hunt for Avery's treasure. He reveals to Elena that the reason he never spoke of him was it was something he chose to lock away because it was too painful a reminder. Thus his reasoning for going to such great lengths to save his brother as My Greatest Second Chance.
- One-Man Army: This prompts Lazarevic's Not So Different speech.
- Parental Abandonment: His mother committed suicide while he was still an infant, and his father gave him up to a state institution when Nate was 5. Which leads to...
- Orphan's Ordeal: As a young teenager, he was living on the streets.
- Perma Stubble: Oddly enough, subverted in two opposite ways in Among Thieves. His usual stubble is replaced by a full beard in just this instalment, yet in the Borneo chapter, he's clean-shaven.
- Pet the Dog: Walking through the Tibetan village, there's the option to have Nate pet a few yaks and goof around with some local kids. No reason but cute and re-establishing Nate's niceness, it seems. It bonds the audience to the townsfolk, so we're just as ticked off as Nate when the Big Bad marches his army through the main street and starts killing people.
- Save the Villain: Attempts to save Marlowe when she falls into quicksand, but she's too far and goes under before he can pull her out.
- Sexy Soaked Shirt: Nate gets a lot of scenes in wet clothes, and it's notable for him being a) a dude, and b) a video game character.
- Tempting Fate: After the first few explosions, you'd think he'd know better.
- Took a Level in Kindness: A key part of his Character Development over the course of the series is him becoming more selfless and more of a Nice Guy with each installment.
- Unluckily Lucky: For all the trouble he constantly gets himself into, he still manages to walk out unscratched out of most of them. For example: Dodging every single bullet in a ridiculously uneven firefight.
- Walking Disaster Area: He doesn't mean it. In fact, given his occupation, he'd be happier if it didn't happen - treasure buried under a thousand tons of rubble doesn't have a whole lot of market value. Still; everywhere Nate goes, chaos, gunfire, explosions and destruction probably aren't far behind.
- This is Lampshaded in the last chapter of Drake's Deception, when Nate inadvertently causes the entire city of Ubar to collapse.Sully: Three goddamned bullets. How the Hell did you do this with three bullets?!
- This is Lampshaded in the last chapter of Drake's Deception, when Nate inadvertently causes the entire city of Ubar to collapse.
- Weapon of Choice: Starts with a Makarov PM in the first game but later upgrades to a Beretta 92 Inox which he then uses for much of Uncharted 2. Then in Drake's Deception, he uses a compact sized Colt Defender automatic and in Uncharted 4, Drake's finally settled on a full sized Colt M1911.
- Would Hit a Girl: Although he tries to avoid fighting Nadine, when push comes to shove he has no problems landing a few punches on her. Emphasis on few.
- Wouldn't Hit a Girl: Invoked by Nate during his first encounter with Nadine Ross in Uncharted 4.Nate: Lady, you're lucky I'm a gentleman, cause if I weren't, I would-Nadine: *kicks Drake back* You'd what?Nate: Alright fine. Just remember, I didn't want to do this.
Played By: Emily RoseA video journalist who was working for a low-budget cable news program when she first encountered Nathan Drake. In the second game she's moved up to a more investigative role, tracking Lazarevic even though NATO thinks he's dead.
I sure hope you know what you're doing.
- Action Girl: Becomes a dab hand with guns, despite not having a background in them, and thinks nothing of breaking free from a guy twice her size to shout a warning to Nate. Gets even better in the later games.
- Action Mom: What she becomes in the epilogue of A Thief's End.
- Adorkable: Primarily in Drake's Fortune, where she's at her peppiest. Still shows up in the sequels.
- Almost Kiss: She and Nate almost kiss at the end of Drake's Fortune but are interrupted by Sully.
- Battle Couple: The latter half of A Thief's End, comprises of the reunited Nate and Elena mowing down many waves of Shoreline while rekindling their relationship.
- Be Yourself: In A Thief's End she realizes adventure and treasure hunting and travel will always be a part of Nathan and herself. So she and Drake set up family businesses in archaeology and filming, enriching their marriage and lives.
- Deadpan Snarker: Engages in good-natured snark with her friends, but predominantly towards Nate.
- Damsel in Distress: Briefly captured and unconscious by Navarro during the climax of "Drake's Fortune". Emphasis on briefly.
- Demoted to Extra: Sadly in Drake's Deception, she's not seen until the middle of the game when she tags along through most of two chapters. When Drake goes after a captured Sully, he tells her stay behind so as not to risk her welfare. Unlike the first game, she completely understands and helps Drake one more time by helping him get on Talbot's plane, then bows out until the ending. Averted in A Thief's End.
- The Everyman: In Drake's Fortune, where she doesn't really have a background in treasure hunting or thievery,
- Fashionable Asymmetry: You know that she's taken a level in badass in Among Thieves because she's sporting the memetic half-tuck.
- First Girl Wins: Elena is the first girl we meet, and she's the girl Nate ends up marrying at some point between the events of Among Thieves and Drake's Deception.
- Gamer Chick: A Thief's End shows that she has a PS1 with a copy of Crash Bandicoot, which she apparently has a very high score on.
- Girl of the Week: Lampshaded, then subverted when she and Nate get married.Elena Fisher, last year's model.
- Hair of Gold, Heart of Gold: Likely the most idealistic character in a cast full of criminals and cynics, and likely also the only blonde.
- Happily Married: To Nate at the end of Drake's Deception and the start of A Thief's End. They run into tensions during the game, but by the time of the epilogue have settled down and have a 15 year old daughter.
- Hot Scoop: It's what gets Elena tangled into Nate's adventures in the first place.
- Inexplicably Awesome: In Drake's Fortune, the snarky reporter who has no background in treasure hunting, and is only on the expedition because her producers are funding it, turns out to be an excellent shot and a Badass Driver, without ever being introduced as either.
- Instant Expert: Elena clearly doesn't know how to shoot a gun at the start of Drake's Fortune but rapidly becomes a fantastic shot within minutes. Although given the circumstances, it's either learn to shoot, or die.
- Intrepid Reporter: Elena is pretty good at her job, even learning various languages to help.
- Lady Not-Appearing-in-This-Game: Appears on the cover of the graphic novel, and nowhere inside it.
- The Lancer: In Drake's Fortune, where she's Nate's sidekick throughout most of the adventure, and is the contrasting Plucky Girl to his Deadpan Snarker.
- Nice Gal: Unlike Nate, who is ultimately gooey in the middle but has loose morals and can be a real bastard if he sets his mind to it or he's pushed too far, Elena is gooey all the way through, inside and out. She's not in it for money (although it sure is nice) or adventure (although she likes that, too) but to do what's right.
- Beware the Nice Ones: That being said, she's as competent as Nathan and Chloe.
- Not Quite Dead: At the end of Among Thieves, Elena comes close to dying in an explosion and suffers grievous, potentially mortal wounds.
- Plucky Girl: Lampshaded by Flynn.
- Precious Photo: Among Thieves shows that Nate keeps one of her in his notebook with all the names and phone numbers of his other ex-girlfriends. Elena's is the only one with a photo and it's surrounded by pressed flowers. Thus, when Chloe deduces that Elena "broke [Nate's] heart", Nate's protest comes across as a little feeble...
- Reality Ensues: In Drake's Deception, she and Nate are married, but estranged. As it turns out, married life with a former treasure hunter who still has a thirst for adventure isn't easy.
- The Maiden Name Debate: She keeps her maiden name of Fisher after marrying Nate, though their daughter's last name is Drake.
- Took a Level in Badass: She was no slouch in Drake's Fortune, but she clearly spent some XP points between the first and second games; she walks into a war-zone of her own accord chasing a war criminal who's been officially declared dead, and participates in both driving and gunplay without any hesitation.
- Even more evident in A Thief's End, where facing an large mercenary soldier contingent and armed only with her Beretta, she rescues her husband and through the later stages of the game shows that she's lost none of her experience despite the retirement attempt.
- Underestimating Badassery: In A Thief's End, Nate lies to her and refuses to involve her in his adventure to find Avery's Treasure, feeling she wouldn't understand. Sully tells Nate that he's not giving Elena enough credit and much later, he's proven right when Elena comes and saves Nate.
- Unresolved Sexual Tension: With Nate through the entirety of the first game, and then averted at the end of the second where they finally do become a couple.
- Violently Protective Wife: As Shoreline finds out the hard way in A Thief's End, when she comes to the rescue of Nate.
- Weapon of Choice: Utilizes the Beretta 92 Inox throughout the events of all four games.
Victor "Sully" Sullivan
Played By: Richard McGonagleCharming and roguish, Sully is Nate's oldest friend and companion on many of his adventures. Has a well-known propensity for younger women, gambling and bad business deals. He is the one who taught Nathan about the treasure hunting game. He ran into Nate when Nate was in his teens, living on the streets in Colombia, while working for Katherine Marlowe and saved him from Marlowe's goons.
A metaphor ain't gonna pay your bills, kid.
- Badass Grandpa: Sully is 60 come the start of Drake's Deception and yet doesn't show it at all.
- Beware the Nice Ones: He's a mellow Cool Old Guy who looks after his friends, but he packs a Hand Cannon and has zero qualms about using lethal force against enemies, or even Brainwashed and Crazy friends. He doesn't hesitate for a second to pull his gun when a drugged Cutter starts attacking Nate, and were it not for Chloe's intervention would have blown his brains out.
- Big Brother Mentor: To Nate.
- Character Focus: His role is at its most important in Drake's Deception. His first meeting with Nate, his past with Marlowe, and the father-son relationship between him and Nate are central to the game's story.
- Characterization Marches On: Though somewhat subtle, Sully's characterization in "Drake's Fortune" slightly clashes with that of the other games. The main conflict of the game is brought about by Sully's carelessness, and his freedom from debt is only brought about by Nate bailing him out. In every other game in the series, Sully often offers wisdom and holds Nate back from rash decisions, and Sully's tendency to bail Nate out of the situations he gets himself into are frequently referenced.
- There's a Lampshade Hanging in ''Among Thieves", when Nate points out how Sully's mistake screwed them over in the first game.
- Deception reveals that one of the first things a younger Sully did when he met Drake was save his life, and piss off Marlowe's rather powerful organization in the process. Not exactly the pragmatic choice.
- Cigar Chomper: Frequently seen smoking cigars or having one habitually sticking out of his mouth. In the epilogue of Uncharted 4, he has quit smoking altogether, boasting that he's gone 12 months without smoking and he's in Cuba, land of cigars, free of temptation.
- Cool Old Guy: In spades. Sully doesn't act his age at all.
- Demoted to Extra: In Among Thieves, where he only appears long enough to bail Nate out of a Turkish prison and help him out in Borneo. When stuff gets real, he gets Genre Savvy and decides to Opt Out of the latest adventure. He gets a more active role in Drake's Deception. A Thief's End he's marginally important though not to the extent of of the 3rd game, at the least he hangs around for the whole adventure.
- Dirty Old Man: Lampshaded, repeatedly. And Sully himself seems more than aware of it.Nate: You're a dirty old man, Sullivan!
- Disney Death: Has one of these in the first game. Twice in the third game, though the second time was due to a hallucination.
- Disappointed In You: How he feels about Nate lying to Elena and his insistence on continuing with Sam to seek Avery's treasure after Elena comes to Madagascar and confronts him.
- The Fagin: To Nate during his Artful Dodger youth. But it's the positive interpretation; even though he trained a kid to be a better thief, he also raised and loved Nate like his own son.
- Fake Defector: In the first game, after Nate discovers he's still alive it seems like he's pulled a Face–Heel Turn and is now working for the bad guys. Turns out he's just pretending to have switched sides until he could get back in touch with Nate.
- Give Me Back My Wallet: How Drake and Sully first met. He even says it word for word.
- Heel–Face Turn: The third game revealed he used to work for - and was romantically involved with - Marlowe. But when she sicced her goons on a young street child, Nate, over a ring she was trying to steal, he decided her employ wasn't worth it and took the boy in himself.
- Intergenerational Friendship: With Nate of course. In fact, it would seem a good deal of the people he associates with in the criminal underworld are 30-somethings as well.
- Like a Son to Me: This is the entire point of Drake's Deception; Nate's parents didn't raise him, Sully did, and the old guy all but outright says he loves Nate like a son.
- The Mentor: Not just a father-figure to the orphaned Nate, he also taught the kid how to be a better thief and treasure hunter.
- Mentor Occupational Hazard: Zig-zagged. He's seemingly killed early on in Drake's Fortune, only to turn up alive and possibly-traitorous later in the game. He ultimately manages to survive the entire series and is still alive by the time of the epilogue, where he's finally retired.
- Moment Killer: At the end of the first game. By Drake's Deception, he's Genre Savvy enough to leave the lovebirds alone.
- Morality Chain: Though Nate is far from a psychopath, Dante from "Golden Abyss" insinuates that his lack of corruption or fixation on money over love of history ("going soft") is due to the influence of Sully's good nature.
- Uncharted 3 drives this home by unlocking the corner of Nate's mind that would come out if someone ever killed Sully and it is terrifying (luckily it's just a hallucination).
- Only Sane Man: In A Thief's End, he's the more reasonable of Nate's associates. He's skeptical of Sam's motives, whether the treasure of Henry Avery exists or is even worth pursuing, and isn't at all comfortable with Nate lying to Elena, saying that he isn't giving her enough credit. He's proven mostly right on all these points.
- Papa Wolf: To Nate. Sully was just seconds from shooting Cutter to keep Nate safe.
- Parental Substitute: He basically adopted Nate and raised him like a son.
- Pocket Protector: Survives getting shot in the first game thanks to Nate loaning him Francis Drake's journal which he put in his breast pocket, stopping the bullet.
- Properly Paranoid:
- In the 4th game, Sam and he don't get along very well and he has suspicions his motives aren't on the up and up. Sure enough, he's right.
- Likewise in the same game, he relates a story when he had to do a job for Hector in the past and was off-put by his calm but somewhat scary attitude. Sensing that the man was dangerous, he finished the job as fast as possible, got his money and quickly cut ties with him.
- Shipper on Deck: For Nate and Elena, he cares so much about them that he gets upset when Nate lies to Elena in Uncharted 4 feeling that it would upset a very special relationship.
- Smoking Is Cool: Sully thinks so, judging by the way he chomps on those cigars.
- Screw This, I'm Outta Here!: Early on in Among Thieves claiming he was getting too old for all the danger they were going through. Nate calls him out in the 3rd game when it seems like he was going to do it again.
- Silver Fox: Lands girls half his age around the world, if his stories are to be believed (although that may be quite the disclaimer).
- Verbal Tic: There's a reason he's referred to as Victor Goddamn Sullivan.
- Weapon of Choice: Unlike Nate, who uses whatever guns he can get his hands on, Sully is almost always seen packing his Wes .44 revolver.note
- What the Hell, Hero?: He's not at all happy about Nate lying to Elena in A Thief's End about his adventure to save Sam and grows less than impressed after he still continues the mission when Elena comes to Madagascar and confronts him.
- Wouldn't Hurt a Child: The reason he turned on Marlowe and adopted Nate.
Played By: Claudia BlackA professional thief, amateur treasure hunter, old flame of Nate's and general sexpot. Chloe has a "mostly professional" relationship with Flynn at the beginning of Among Thieves, but schemes with Nate to leave him in the dust once the Museum job is finished. Returns in Drake's Deception. Her first meeting and subsequent adventure with Nate is shown in the graphic novel.
Oh, is that an ancient Tibetan ritual dagger in your pocket?
- Action Girl: Chloe can more than take care of herself.
- Ambiguously Brown: Has light brown skin and is declared by the manual to be Australian (with the accent to match). The art book says the the designers "wanted her to be somewhat exotic-looking, of mixed ethnicity" and "tried a number of ethnic variations for Chloe including Indonesian, European/French, African and Indian".
- Badass Driver: The best Getaway Driver in the business, with an on-panel car chase in the comics and a drive away in the third game.
- Beta Couple: She and Charlie Cutter are hinted to be a secondary couple to Nathan and Elena by the time of Deception.
- Car Fu: Her comic car chase ends in forcing Rusnak to drive through a barrier and off a cliff.
- Character Development: Goes from pleading with Nate to leave Elena and Jeff behind in Nepal to helping him carry Elena out of Shambhala.
- Chronic Backstabbing Disorder: Played with; Chloe is always on Nate's side despite how often she ends up holding him at gunpoint.
- The Complainer Is Always Wrong: She tries to be a realist but a lot of her decisions end up not having the best outcomes.
- The Cynic: In her viewpoint, she figures the only one you can trust is yourself and that there's no point in helping others. Apparently she's been through some past drama to get this mindset, though the game never really elaborates.
- Damsel in Distress: Subverted when Nate comes for her on the train:Chloe: I never asked for any of your bloody heroics!
- Femme Fatale: In the second game, which plays up her sex appeal and moral ambiguity for all it's worth. Toned down in the third game.
- Girl of the Week: Shows up in Among Thieves after never being mentioned in Drake's Fortune as a temporary love interest/ex of Drake's. Also Lampshaded by Elena.Elena: Elena Fisher; last year's model.
- Heel–Face Revolving Door: She shows up with Flynn, but schemes with Nate to leave Flynn in the dust, but then Flynn screws Nate over and he assumes that Chloe was in on it, except then Chloe helps get him out of jail and leads him to Borneo, but then when Flynn shows up she holds them at gunpoint, only to then free Nate and Sully and give them the dagger... and that's just in the first four chapters! At least Flynn was consistent.
- Then we have the comic, where her first meeting with Nate is putting a gun to his head. He gets away, and then she covers him at an auction he's not supposed to be at, only to fight him (and she fights dirty) for an artifact that night. When they get shot at, she decides she doesn't want the artifact any more, throws it at him, and abandons him to the bad guys, only to rescue him from being blindfolded and bound at gunpoint later. In the first three issues.
- I Want My Beloved to Be Happy: At the end of Among Thieves, she decides to give up on pursuing Nate after realizing his strong feelings for Elena.
- Land Down Under: Played by Claudia Black, and the manual character bios call her "an Australian native".
- In the comic, she tells Nate she's from the future - since its time zones are at least 10 hours ahead of North America's.
- New Old Flame: Introduced as an apparent old flame of Nate's who's come back into his life.
- Silly Rabbit, Idealism Is for Kids!: Has no desire to save the world from Lazarevic because "the world doesn't care". Though drops it when she realizes that Drake is right if Lazarevic get his hands on the sap of the Cinntimani Stone, which will make him powerful.
- Ungrateful Bastard: Nate goes through all the trouble of shooting through Lazarevic's train just to rescue her. But when he finally reaches her, she stubbornly refuses, still sore at Nate for trying to save an innocent rather then just run while they can..
- Unresolved Sexual Tension: Averted with Nate. Sexual tension is pretty successfully resolved during one of the game's first cutscenes, and their relationship for the rest of the game (when she's not going through the Heel–Face Revolving Door) is... well, sexual.
- What Happened to the Mouse?: Last seen in riding on a bus in "Drake's Deception" since Cutter and she had to bow out after the former breaks his leg escaping from Marlowe's men. Doesn't show up in "A Thief's End", the only mention of her is at the start of the game when Nate finds an old note from her while rummaging through his attic.
Uncharted: Drake's Fortune
Played By: Simon TemplemanA crimelord, loan shark and amateur treasure hunter, Roman loaned a large sum of money to Sully before the events of Drake's Fortune and attempts to collect by trailing Nate and attempting to snatch El Dorado before anyone else can.
You two should realise by now that I plan for every contingency.
- All Devouring Black Hole Loan Sharks: The hunt for El Dorado would've gone a lot more smoothly if Sully hadn't owed Roman a little money...
- Big Bad: Of Drake's Fortune. Until Navarro screws him over, anyway.
- Even Evil Has Standards: Lampshades this in a very black way when threatening to shoot Nate as a warning to Sully not to screw with him again.Nate: Come on! Don't you guys usually cut off a finger or something?Roman: Oh no, that's far too vulgar.
- Evil Counterpart: To Sully. Both are old Silver Fox types with criminal dealings and are seeking out a lost treasure, and both found a younger protege at some point in their lives whom they took in as a partner in crime. The difference is that Roman considered Navarro disposable and treated him with a lot of contempt, which ended up biting him in the ass.
- Faux Affably Evil: Initially holds Drake and Sully at gunpoint and politely reveals how Sully's promise that he was "on to something" resulted in him bringing his own crew to the scene. And then he attempts to murder Sully, showing what a cold-blooded bastard he is.
- Knight of Cerebus: Shooting Sully in cold blood quickly establishes him as a serious villain.
- The Unfought: Gets exposed to The Virus inside El Dorado and shot in the head by Navarro.
- You Get What You Pay For: Says this trope word for word in regards to Eddy Raja.Roman: Remind me why we hired that superstitious idiot.Navarro: You wanted someone cheap.Roman: Ah. Well you get what you pay for, I suppose.
Played By: Robin Atkin DownesThe leader of a mercenary group and the most knowledgeable and professional treasure hunter in Drake's Fortune (save Nate himself), Navarro works for Roman as his main lieutenant. However in reality Navarro is in business for himself. He simply used Roman's resources to conduct an expedition for the idol. Once found he planned to turn on Roman and take the idol for himself, knowing what was really inside, and market it as a bioweapon. Unlike Roman, Navarro can actually go toe-to-toe with Drake.
I'm the only person on this island who knows what the hell he's doing!
- Adventurer Archaeologist: The evil kind, in it entirely for the money and with no scruples whatsoever.
- The Dragon: To Roman, until his betrayal.
- Dragon His Feet: He actually convinces the Big Bad to open El Dorado himself, which is as good as a death sentence.
- Evil Counterpart: To Drake. Both are rag-tag adventurers hell-bent on getting the treasure of El Dorado, and as Drake's Deception reveals, both used to be in the slums before being discovered by an older criminal who took them in as their protege, although Roman treats him as an entirely disposable asset and with some serious contempt. Because of this he doesn't have Drake's Undying Loyalty, which bites Roman in the ass big time.
- Final Boss: Of Drake's Fortune.
- Karmic Death: He wants that big gold statue so bad? He gets it. ...Tied to his foot, as he and it are sinking into the ocean.
- Only in It for the Money: What's El Dorado? An Artifact of Doom. The gold is plenty valuable, but the pathogen inside is what he's really out for - he believes it's even more valuable as a bioweapon.
- The Starscream: Unlike most examples of the trope, he actually succeeds in overthrowing his boss.
Played By: James SieThe head of a group of pirates who go after Nate and Elena at the beginning of Drake's Fortune and later works for Roman and Navarro as hired muscle. He's superstitious and believes in the curse of the island. Played by James Sie.
That's right you, ugly konyok! Don't mess with Eddy Raja!
- Affably Evil: He's a loud-mouthed, none-too-bright jerk, actually, but he means no real malice, and when his men start dying mysteriously, he'd rather give up than throw away more of their lives chasing treasure.
- Ax-Crazy: Subverted; when he accuses both Nate and Elena of being involved in a conspiracy to set him up, and then shoots the windshield of their car, she's convinced he's crazy. He also rants about how the island is cursed, but it later turns out he's Properly Paranoid and actually is getting screwed out of his share by Roman. And the island is cursed.
- Catch Phrase: Daikamu!
- Enemy Mine: He and Nate really, really dislike each other, but when backed up against the wall by zombies, they don't waste any time arguing.
- Heel–Face Door-Slam: He is killed only minutes after teaming up with Nate to take down the Descendants.
- Hot-Blooded: He loses his temper in virtually every scene in which he appears. Granted, he often has good reason to get angry: at one point, he's convinced Roman is screwing him out of his share of the gold, right after pointing out to Roman that his men are getting killed by something on the island for that gold.
- It Has Been an Honor: Subverted in his last line of dialogue with Nate before their fight with the Descendents.Eddy: Drake, if we don't make it out of here, I just want you to know...I hate your guts!Nate: Likewise pal. Now let's do this!
- The Rival: Intensely competitive with Nate whenever they meet.
- Tempting Fate:Eddy: I will find her! How much trouble can one girl be?! [At that moment Elena knocks down the wall of Drake's cell with a jeep, allowing him to escape]
Sir Francis Drake
- There must be a beginning of any great matter, but the continuing unto the end until it be thoroughly finished yields the true glory.
- Faking the Dead: According to the game, Francis faked his death in 1596 in order to pursue the El Dorado treasure without Queen Elizabeth finding out what he was doing.
- Heroic Sacrifice: Destroyed the Spanish and English ships to prevent El Dorado from leaving the island, trapping himself with the Descendants and condemning himself to death.
- Historical-Domain Character: Francis Drake was a real person, during the time of Elizabeth I.
- Historical Hero Upgrade: He's generally invoked as an overarching Big Good, an explorer who wanted to ensure that powerful artifacts stayed out of people's hands. The real Francis Drake was an ambitious sailor, an early English innovator in the slave trade, a collaborator in the Rathlin Island Massacre of 600 men, women and children and generally helped Elizabeth by participating in illegal raids against the Spanish Fleet, which were essentially piracy legalized by the Crown.
- Posthumous Character: He's long dead by the time Drake's Fortune begins.
- Privateer: He worked as a privateer for the British Crown.
Uncharted 2: Among Thieves
Played By: Steve ValentineA professional thief and an old friend of Nate's who crosses paths with him on various jobs. He's cunning, manipulative and ruthless, but doesn't have a mind for puzzles and relies on others for historic information. Like Nate, he has a tendency to crack wise. He also has a brief appearance in the first issue of the comic book.
No hard feelings, yeah?
- Badass Normal: Let's see; he shoots Nate in the gut (and without Chloe's intervention, he would have killed him undoubtably), can beat Nate down in a fist fight if you try to attack him whilst fixing the bridge down to Shambala, AND does all of this with wicked snark.
- Bitch in Sheep's Clothing: Intially starts off as an old friend and equal partner to Nate. But after he gets what he wants from the museum heist, he leaves Nate at the mercy of the guards. After which, his true colors show.
- Captain Obvious: During the Museum level.
- Nate: Thank you for that update, Captain Obvious.
- Deadpan Snarker
- Flynn: There's a guy above you, there's a guy above you!(Nate tosses the guy off the roof.)Flynn: There's a guy below you, there's a guy below you!
- Death Equals Redemption: Defied Trope. While dying, he'd rather take out the heroes with a grenade than try and make amends with his old friends.Flynn: (to Elena) Sorry love, this isn't a movie, and you're not the plucky girl who reforms the villain and saves the day. It's just not done like that. (primes hand grenade)
- The Dragon: To Lazarevic, though it's implied he's a Dragon with an Agenda, as he has his own personal grievances with Nate.
- Evil Brit: He has a slight cockney accent. The chipper tone of his voice stands in stark contrast with the grimmer Lazarevic.
- Evil Counterpart: To Nate. They're both Adventurer Archaeologist action guys, but Flynn isn't as smart, values the money more than the thrill of discovery, and is more ruthless in pursuing what he wants. In a nutshell, he's Nate without a conscience.
- Face–Heel Turn: Betrays Nate early in the game.
- Green-Eyed Monster: It's implied through some subtlety passive aggressive dialogue from him (which later turns into fully aggressive dialogue) that one of his largest motivating factors is envy of Nate and a desire to prove that he's better than him. He's irritated by his intelligence and wit, and when Nate makes Chloe giggle early in the museum heist level, Flynn's grumbling makes it clear he's not amused.
- Jerkass: From his point of view, Nate never even did anything to him (well, he did sleep with Chloe while she was still messing around with him, but Flynn didn't have any solid proof of that). Despite being partners and ostensibly friends in the past, Flynn just flat out didn't like Nate and, apparently, that was enough reason to turn on him on a whim and try and murder him several times.
- Also, even in death, he opts to try and kill the heroes again rather than just let it go.
- Late-Arrival Spoiler: Flynn betrays Nate and is working for Lazarevic.
- Manipulative Bastard: Only at the start as he tricks Nate into getting the first major clue to the Cintamani Stone and leaves him to get arrested. It backfires however as he can't figure out the rest of the trail without Nate leading the way.
- Pointy-Haired Boss: Although hired by Lazarevic to hunt the Cintamani stone, it takes Flynn months to ultimately fail to achieve what Nate manages in days. Sully and Nate frequently make disparaging remarks about his abilities. He only really makes any headway by getting Nate to do the thinking.
- The Other Darrin: Valentine didn't return for Uncharted 4's multiplayer, and is replaced by someone who barely sounds like him.
- The Rival: Both as a fellow archaeologist and over Chloe. Flynn's attitude towards Drake goes from chummy at the beginning to homicidally hate-fuelled by the time they meet on the train.
- The Unfought: Lazarevic shoots him and gets him to commit suicide using a grenade.
- Smug Snake: He tries and he tries to manipulate the situation to his advantage, but in the end doesn't have the charisma, brains or skill to prevent Lazarevic shooting him when he doesn't need him any more.
- Taking You with Me: After Lazarevic mortally wounds him, Flynn runs into Nate, Elena and Chloe. They try to help him but he figures needing help from the people he manipulated and betrayed is too much for his pride and decides to try and kill them with a grenade. He only suceeds in wounding Elena and killing himself. Even at the end, his plan was a failure.
- Villainous Breakdown: Possibly, his attempt to kill the heroes; when it's not Drake who mortally wounds him but Lazarevic. Needing to be rescued by the people he turned against was also not good for his ego.
- You Have Outlived Your Usefulness: The cause of his demise.
Played By: Graham McTavishA Serbian war criminal, arms dealer and commander of a large military force who was responsible for murder and torture on a horrific scale. He admires men like Genghis Khan, Hitler and Pol Pot, and seeks the Cintamani Stone in order to harness its power and become invincible. NATO believed that Lazarevic had been killed in a bombing raid prior to the events of Among Thieves, though Elena Fisher thought otherwise and sought to prove it.
Compassion is the enemy. Mercy defeats us.
- Alternate Company Equivalent: To Colonel Volgin. Enormous, spectacularly evil Eastern European war-criminals with hideous facial scars and expansive personalities.
- Ax-Crazy: A man raids his stores in a camp for small trinkets. His response is to knife the man, throw his body into the swamp, and scream that he's surrounded by traitors. Doubles as his Establishing Character Moment.
- Bad Boss: The aforementioned scene establishes this. He proves over and over that he cares little about the welfare of his troops, seeing them mostly as pawns, and Flynn and Chloe are blatantly terrified of getting on Lazarevic's bad side.
- Badass: The way he kills the Guardians down with a single shot is quite admirable. Too bad he's also one of the most monstrous and vicious characters in the series.
- Bald of Evil: No hair. Quite evil.
- The Berserker: In the final battle, this is his approach to fighting.
- Big Bad: Of Among Thieves.
- Black Eyes of Evil: Once he drinks the Tree's sap.
- Blood Knight: We can say he loves war and bloodshed quite much. At the climax when he's about to fight Drake he takes off his shotgun chuckling evilly meaning he thinks he'll probably enjoy the fight.
- Dangerously Genre Savvy: He's the first person to get around the ol' Put Down Your Gun and Step Away dilemma by shooting the henchman that Nate is holding hostage.
- Empowered Badass Normal: After drinking the tree's sap. His speed, agility and strength become superhuman, meaning he can more than keep pace with the slimmer, acrobatic Nate while also shrugging off bullets and explosions.
- Evil Is Hammy: It doesn't take much to make him shout for effect. At one point, Nate gets tired of the "theatrics" and does what he's being commanded to do just to get Lazarevic to shut up.
- Final Boss: Of Among Thieves.
- Four-Star Badass: He commands a private military force and he took part in the Yugoslavian wars.
- Genius Bruiser: The more the game goes on, the more you start to realize that Lazarevic is pretty damn smart.
- Good Scars, Evil Scars: He's got big, ugly burn scars on half of his face and his right arm, perhaps souvenirs from the bombing that supposedly killed him. They disappear after he drinks the sap from the Tree of Life.
- Hair-Trigger Temper
- Hidden Depths: Flynn comments that Lazarevic is much smarter than he looks, and it's true. He figured out the true nature of the Cintamani Stone before any other character, and saw through the Guardians' disguises almost immediately.
- Husky Russkie: Although technically, he's Serbian.
- Immune to Bullets: After drinking the sap from the Tree of Life. Makes the last boss fight tricky.
- Implacable Man: As the Final Boss. The Cintamani sap makes him a near-invulnerable Lightning Bruiser, and most of the battle will be spent running away from him.
- Karmic Death: After giving a giant middle finger to the Guardians, their culture, their city and their purpose in life, a horde of them show up and rip Lazarevic apart.
- Knight of Cerebus: Not even Roman or Navarro shot an innocent injured man simply For the Evulz or raid a pacifistic village, burning and destroying everything in their paths. Somehow, his arrival on a scene makes the atmosphere of snappy wit and fun adventure hide until he's gone.
- Kick the Dog: Killing Jeff, especially after Nate (and the player) busted their humps trying to save him. The attack on the Tibetan village was pretty cold as well.
- Lack of Empathy: In case his quote mentioned above didn't convince you what a remorseless scumbag he is, he also admires the worst war criminals of history and takes pleasure in killings.
- Large Ham: Not a man of subtlety.
- This is NOT! A NEGOTIATION!
- ON YOUR KNEES!
- Lightning Bruiser: After drinking the tree's sap.
- Load-Bearing Boss: Shambala starts to collapse once he's defeated. Justified in that you were both just setting off numerous explosions around the place's foundations.
- Mean Character, Nice Actor: According to the other actors, Graham McTavish is the sweetest guy normally, to the point where they were absolutely terrified of him once he turned on his evil voice when in character.
- Not So Different: He tries to pull this on Nate by pointing out just how many people Nate — and by extension, the player — has killed over the course over the game.
- Obviously Evil: Well, let's see. All-black outfit. Bald. Horribly scarred face. Perpetual Death Glare. Introduced as a war criminal. Open admirer of Adolf Hitler. Shoots an unarmed wounded man in his first appearance. Seems like a nice guy, no?
- Strike Me Down: Commands Drake to kill him after losing the final fight. When Drake hesitates and then runs, he gives a Motive Rant about how Drake is not a great man and lacks the will to do what is necessary — and then discovers Drake bolted because a gang of Guardians are heading his way and they're mighty pissed off.
- Sociopathic Soldier: Besides his obviously complete disregard for any human life, he expresses admiration for other warlords and dictators for their own ruthlessness.
- Unstoppable Rage: After drinking the resin and becoming nearly invincible, he starts chasing Nate all around and destroying everything in front of him.
- The Unfettered: He believes that he, like every other Evil Overlord, will prevail because he has the will "to do what other men will not". He attributes Nate's success in pursuing him to this as well.
- The Unfought: Averted. Unlike Roman and Marlowe, he does need to be fought as the Final Boss of the game.
- Villainous Breakdown: He suffers this more than once. (That the sap he drinks late in the game is known to bring about berserk rages probably didn't help one iota.)
- Wicked Cultured: If Genghis Khan, Hitler, Stalin and Pol Pot are part of that...
- You Have Outlived Your Usefulness: Pretty much his MO.
Played By: Pema Dhondup (V.A.); Robin Atkin Downes (Mo-Cap)A Tibetan explorer and father of one who doesn't speak a word of English. He rescued Nate from the train wreck and accompanied him through the ice cavern and the battle in the mountain village.
- Bad Ass: Jumps on and stabs a Guardian in the face.
- Bilingual Bonus: See Translation Convention.
- Fire-Forged Friends: Language barrier be damned.
- Kukris Are Kool: His weapons of choice is the kukri.
- Nice Hat: He's got one. A very nice one.
- Not Quite Dead: During the ice cave level.
- Papa Wolf: Can and will shoot his way through dozens of troops and a tank to find his little girl and make sure she's safe.
- Translation Convention: Completely averted. For the entire game, Tenzin speaks in unsubtitled Tibetan that Nate has to try and make sense of in conjunction with hand gestures. Drake learns in the ending, but the player still gets no subtitles.
- The Unintelligible: If you don't speak Tibetan. Which Nate doesn't. However, he seems to understand Nate just fine.
Played By: René AuberjonoisSchafer is a German former treasure hunter who has lived in the Tibetan village for seventy years after being carried in, wounded and dying (much like Drake is during Among Thieves). He initially appears as a humorous mentor figure, but is revealed to have a dark past.
So they have beaten you, eh? Your quest is over?
- All Germans Are Nazis: Subverted. He was hired to guide a Nazi expedition, but he's not a Nazi himself.
- The Atoner: He led the Nazis right to Shambala's doorstep and almost gave them the power of the Tree of Life's sap, which led to...
- Expy: His expedition has some resemblance to Heinrich Harrer.
- I Did What I Had to Do: Murdering the entire Nazi expedition to keep them from finding the Cintamani Stone.
- Ironic Echo: Schafer came to Tibet to find the Cintamani Stone and was brought to the village, wounded and near-death, after having to be rescued from the snowfields. Seventy years later, Nate arrives in the exact same way, and Schafer sees it as this trope.
- I Was Quite a Looker: In his photo album he bears a striking resemblance to Nate.
- Mentor Occupational Hazard: Tortured to the death by Lazarevic.
- Shadow Archetype: To Drake.
Played By: Gregory MyhreElena's cameraman who accompanies her to Nepal.
Is it always like this with him?
- All There in the Script: The HD remake reveals he has a surname if you go into photo mode and zoom into his ID.
- Going for the Big Scoop: Jeff and Elena pursue Lazarevic into a war zone by themselves.
- Red Shirt Reporter: Chasing a rouge military general into a war zone without any security can be hazardous to one's health
- Sacrificial Lamb: To demonstrate how evil Lazarevic is.
- Unfazed Everyman: Though he only appears for a very short time, he's got this attitude down.
- I did not tell half of what I saw for I knew I would not be believed.
Uncharted 3: Drake's Deception
Played By: Rosalind AyresThe head of an Ancient Conspiracy that dates back to the court of Queen Elizabeth I, Marlowe is the main opponent of Nate and Sully's quest to find Iram of the Pillars. She believes that Sir Francis Drake's ring, and whatever secrets it still holds, are rightfully hers.
I merely want what's mine.
- Ancient Conspiracy: She's the head of one. For this reason, her tarot card is, of course, The High Priestess.
- The Baroness: A typical Rosa Klebb-type, being older and sexually unavailable.
- Big Bad: Of Drake's Deception.
- British Accents: A suitably commanding London RP accent, to be precise.
- Evil Brit: British and evil.
- Evil Counterpart: To Sully, best seen in her relationship with Talbot, which is exactly parallel to Sully's relationship with Nate.
- Hidden Weapons: A short, but deadly blade hidden in the handle of her umbrella.
- Jerkass: She's a cold-hearted, contemptuous bitch, and she likes being that way.
- Rich Bitch: Snide, haughty, high-class and elegant? Yeah, she fits this as well.
- Shout-Out: (Quite obviously) to English actress Helen Mirren◊.
- Technically a Smile: Katherine's smile is never a good omen.
- The Unfought: Drake never gets a chance to confront her directly because Talbot usually gets in the way. In the climax, she and Talbot have Drake and Sully at gunpoint, but the floor they're standing on gives out and she falls into quicksand. Drake does try to save her at Talbot's pleading, but she's too far out for him to reach.
- Woman in Black
- Would Hurt a Child: Slapped a teenage Drake across the face for not handing over Sir Francis Drake's ring; this also serves as her Kick the Dog moment. And that's not even mentioning the fact that she gives her goons free reign to actually try and shoot him, which leads to Sully pulling a Screw This, I'm Outta Here! and taking Nate with him.
Played By: Robin Atkin DownesMarlowe's second-in-command. He basically plays a similar role to Navarro and Flynn from the first and second games, acting as Drake's dark counter in the third game. He's the ruthless and cunning dragon to Marlowe (also much like Navarro to Roman and Flynn to Lazarevich), and he's not afraid to use dirty tricks - or to throw people away when they're of no further use to him or his organisation. The one exception, and the person to whom he gives his absolute loyalty, is Marlowe.
Don't trust Drake.
- Big "NO!": After Marlowe's death.
- Disney Villain Death: Presuming the rounds fired into his chest didn't kill him before he fell.
- The Dragon: To Marlowe.
- Dragon Their Feet: He's killed during his attempted revenge for his boss.
- Enigmatic Minion: Unlike Navarro and Flynn, you never do find out why Talbot is helping the Big Bad or why he's so fiercely loyal to her.
- Evil Counterpart: Word of God suggests that he's this to Nate; both young, physically fit and agile, Caucasian, dark-haired men with similar builds and skill sets who've partnered with older treasure hunters, to whom they've developed intense bonds with filial shades. They're both cunning, determined, conspicuously lucky, tend to appear wherever their enemies least want them, and go absolutely ballistic if harm befalls their mentors. Their character designs reflect both their similarities and differences - where Talbot wears crisp, sharp, dark suits and never seems to allow a hair out of place, Nate prefers more comfortable, casual clothes in earth tones (green, brown, off-white) and has an aura of permanent scruff, even in a suit of his own.
- Final Boss: Of Drake's Deception.
- The Heavy: He's the villain who causes the most direct trouble for Nate and his allies during Drake's Deception, and is the Final Boss, but is still only serving Marlowe.
- Knife Nut: In the final battle, he pulls out a combat knife and becomes distinctly less refined.
- Last Name Basis: His first name is never mentioned. Or maybe Talbot is the first. Not even that is known.
- Mind Screw: His favourite tactic. His tarot symbol is The Magician, after all.
- Maybe Magic, Maybe Mundane: Talbot lives on this trope, using Mind Screw tactics to get under his enemy's skin. In Syria he seemingly vanishes into thin air in a closed off area, and when he gets shot by Charlie Cutter in the chest, he shows up moments later unscathed without explanation. It's unclear to what extent Talbot uses trickery and illusion, or if he does actually possess supernatural powers. Word of God states that it's the former. There's a reason he's identified with the tarot card of the Magician.
- Man of Wealth and Taste: Talbot seems to enjoy his nice suits.
- Out-of-Character Moment: Handwaved with The Chase Scene, considering his personality throughout the rest of the game it makes no logical sense for him to run from an unarmed Drake. Word of God later stated that this part in particular was made before they had his character established and were just told to do a chase segment.
- Offscreen Teleportation: He walks behind a corner that leads to a dead end and is gone when Sully and Nate reach the corner. He also has a habit of abruptly appearing when you least expect or want him.
- Smug Snake: Oh lord, is he ever. Lampshaded when he taunts Drake and Sully before leaving them locked in a tomb with a horde of flesh-eating spiders and a single guttering torch.Sullivan: God. What a dick!
- Villainous Breakdown: He flips out when Marlowe is killed, and concentrates solely on killing Nate, rather than escaping the rapidly collapsing Ubar.
- Villainous Friendship: Although he's a Dragon, he seems to be a very loyal and protective one, up to the point where he sounds sincerely desperate when begging Drake to save Marlowe's life when he himself is too far to help. His bond with Marlowe is a dark reflection of the one Nate has with Sully.
- You Have Outlived Your Usefulness: Twice in a single chapter. When his man is swarmed by deadly spiders, Talbot grabs the artifact and doesn't even acknowledge his pleading agent as the guy dies. Not five minutes later, he traps the East End thugs in the burning chateau with Nate and Sully, whom he had previously hired to burn the building in the first place. He's not as bad about it as Lazarevic, but he's ruthless nonetheless.
Played By: Graham McTavishA British thug who works for Katherine Marlowe, but he's quickly revealed to be an ally of Drake's.
Typical bloody Yank. All talk.
- Brainwashed and Crazy: At one point early in the story, Talbot sticks him with some sort of dart that makes Cutter hallucinate and start attacking Nate and his friends. He needs to be punched back to his senses.
- British Accents: An applicable cockney accent, providing a great UK cultural contrast with his RP accented boss, Katherine.
- Claustrophobia: Cutter really hates tight spaces. Drake and Sully occasionally get annoyed by this and the fear drives him to violence when he's drugged. According to Nolan North, this was ad-libbed by Graham himself, who thought it'd be funny.
- Deadpan Snarker: "It's a book, mate. There's a lot of 'em here, it's a library." Pretty much half of Cutter's dialogue is snarking at any of his compatriots.
- Evil Brit: Subverted.
- Get A Hold Of Yourself Man: At one point Cutter needs to literally be punched out of claustrophobic/brainwashed mania.
- Good All Along: Starts the third game as a hired, if unstable, goon of Marlowe's who seemingly kills the heroes. However it turns out it was ploy he was pulling with Nate and Sullivan to get Marlowe to lead them back to her base and get what they need. Revealing he's a close ally of the two.
- Late-Arrival Spoiler: The fact he's actually on Nate's side in Drake's Deception is no longer obscured thanks to Nate keeping his contact info on his phone in A Thief's End.
- London Gangster: He looks the part, but it's a subversion.
- Hidden Depths: Despite his rough exterior (at first he appears to just be a guy Nate knows who's good with his hands in tight spots and not someone who would help with following the trail), he's actually about as learned as Nate is on subjects of esoteric and hidden histories and probably better with pop culture.
- The Mole: Revealed to be Drake's ally in Chapter 5 of the third game.
- Opt Out: Due to a broken leg, he and Chloe sit out the last third of the game and leave it up to Drake and Sully.
- Real Life Writes the Plot: In a fortunately non-lethal example, Graham McTavish being cast in The Hobbit caused Cutter to break his leg in Syria, as he was originally intended to take part in all of the game.
- Revealing Cover-Up: Notice how much of this article is spoiler-tagged?
- "Great, next time my back is turned you'll have your gun pointed at me and tell me to think about the rabbits."
- Also corrects a common[[in-universe]] Beam Me Up, Scotty! with great irritation: "It's 'Lay on, Macduff!'"
- When John Dee's signature comes up, he almost starts explaining the relation between it and James Bond before he's interrupted.
- What Happened to the Mouse?: Last seen in Drake's Deception escaping on a bus with Nate, Chloe and Sullivan and having to bow out of the quest due to a broken leg gotten escaping from Marlowe's men. He gets a mention in ''A Thief's End" as Nate still has him as a contact but that's pretty much it.
Played By: Sayed BadreyaA pirate Marlowe hires to get rid of Drake.
See you in hell, habibi.
- Dangerously Genre SavvyNate: Listen, you can torture me all you want -Rameses: Okay!
- Faux Affably Evil: Hey, he might have Drake tied to a chair and be preparing to beat him within an inch of his life, but he's willing to bargain! Very polite of him, considering he was hired to kill Nate and dispose of his body.
Rameses: Tch! You insult me.
- He even gets a little miffed when Drake rejects his offer and points out that, since he doesn't know where Iram is and he'll be killed anyway if he gave up the info, there's not much point in making a deal.
Nate: You're a pirate!
Rameses: (Nodding) And a good businessman! Show me some respect.
- Large Ham: He's pretty over the top, his accent just adding to his silliness.
- Ruthless Modern Pirates: He might be hammy, but he's as vicious as they come.
- Taking You with Me: Drake fatally wounds him after springing his trap. Rameses manages to catch up with Drake as he's escaping the capsized ship and shoots the glass roof to drown them both in tons of water, knowing there's no way he'll survive himself.
- The Unfought: He's already dying by the time Nate's in any position to fight him.
- Villains Never Lie: Subverted. He never had Sully; by claiming to and threatening him as a hostage, he'd expected Nate to crack and give up the location of Iram of the Pillars. Unfortunately, the threat instead spurred Nate into tearing the whole pirate encampment apart to rescue his friend. Whoops.
Played By: T.J. RaminiLeader of a desert tribe. He saves Drake during his fight with Marlowe's goons in an abandoned settlement and becomes an ally after Drake reveals he out to stop her.
- Bedouin Rescue Service: While he may or may not actually be Bedouin (he doesn't appear long enough to be sure, though he's in the right place and uses the honorific sheikh to describe himself), it is his tribe that saves Nate's bacon when he's stranded in the Rub' al Khali. Right after coming close to shooting Nate in the head.
- The Cavalry: Right as Nate says aloud that there are too many of Marlowe's men for him to fight in his exhausted state, Salim and his tribe ride in and shoot the agents dead.
- Expy: Of Ardeth Bay.
- Exposition Fairy: Pretty much his role in the game. He tells the tale of the city of Ubar and the Djinn that was cast into the heart of it. Drake pieces this together once Sully and he reach the city and realizes what Marlowe's truly after.
- Sacred Hospitality: He notes that he is compelled by his people's tradition to shelter Nathan when he proves himself not one of Marlowe's men. Killing him would have been "impolite". Even if he's an enemy.
- All men dream. But not equally. Those who dream by night in the dusty recesses of their minds wake in the day to realise it was vanity. But the dreamers of the day are dangerous men. For they may act their dream with open eyes, to make it possible. This, I did.
- Adventurer Archaeologist: T.E. Lawrence was an archaeologist whose travels earned him fame as "Lawrence of Arabia". Though somewhat romanticized, he participated in the Arab Revolt
- Badass Bookworm: He got his degree in history, worked as an archaeologist, explored the Middle East and spoke eight languages, before becoming a military strategist and soldier. He later did professional translations and wrote a doorstopper of a memoir.
- Heroic Sacrifice: A low-key example, but still Truth in Television. He crashed his motorcycle to avoid hitting a pair of young boys.
- Historical-Domain Character: Mr Lawrence actually existed.
- Make It Look Like an Accident: In Drake's Deception it's speculated this was the real cause of his death, because he'd outlived his usefulness to the queen and knew too much.
- Omniglot: Lawrence spoke English, French, German, Latin, Greek, Arabic, Turkish and Syriac. Part of why he was recruited by the British Army.
- Only Known by Their Nickname: Lt. Colonel Thomas Edward Lawrence, but he was known professionally as T.E. Lawrence, or "Lawrence of Arabia".
- Posthumous Character: He's dead by the time the story starts obviously.
Uncharted 4: A Thief's End
Samuel "Drake" Morgan
Played By: Troy Baker; Chase Austin (Teenage Sam)Nathan Drake's older brother. He used to live at the St. Francis orphanage with Nate until he was old enough to live on his own. He and Nate collaborated on the original hunt for Avery's lost treasure. However, because their plan involved sneaking into a prison, when their financier kills their man on the inside, they are forced to abandon the search to escape from the prison. Sam isn't so lucky but fifteen years later he mysteriously resurfaces with a renewed interest in hunting the treasure. But things aren't quite as simple as they seem...
"We were meant for this, Nathan. You, me, together. We were destined for something great."
- Adventurer Archaeologist: In the same vein as his brother (so in it more for the treasure than the history but not without an extensive knowledge of the lost world either). In fact he and Nate collaborated on some theories that eventually manifested as Nate's later adventures (such as Francis Drake faking his death, which is what kicks off Drake's Fortune).
- And the Adventure Continues: Teams up with Sully in the ending, after admitting that he still can't escape from the thrill of treasure hunting.
- Badass: Just like his brother, Sam is an excellent hand-to-hand fighter and marksman.
- Badass Biker: ...and proves himself to be a pretty spectacular motorcyclist, too.
- Bash Brothers: He and Nate. This ends up being the selling point for Nate when he tries to Opt Out of Sam's offer to resume the hunt for Avery's treasure, offering up any one of his other aides from past adventures. Sam tells Nate he could search his entire list of contacts and no matter how proficient or skilled they might be, he wouldn't leave his life in anyone's hands but his little brother's.
- Foil: Sam Drake is more or less what could have happened to Nate had he been a little less luckier and if had never met and married Elena.
- Genius Bruiser: Well read with an extensive knowledge of history and archaeology, especially regarding the pirate Henry Avery.
- Never Found the Body: In-universe. Nate is convinced Sam perished during their prison escape after he was shot in his stomach and fell from a rampart. In reality he survived and was actually jailed for his part in the murder of the guard that was helping them who was in fact murdered by Rafe. The prison authorities falsified records and hid him inside the building and essentially erased all trace of his identity to prevent anyone from finding him. Fifteen years later he shows up at Nate's doorstep because he was broken out by a drug lord, whom he had told of Avery's treasure while they shared a cell...or so he said.
- Orphan's Plot Trinket: It's implied that Henry Avery's treasure isn't merely about the treasure and the gold but Sam's desire to finish his mother Cassandra's final work and honour her life.
- Remember the New Guy: At no point in the series' history was it ever mentioned that Nate had an older brother (especially odd since at one point during Uncharted 3 Marlowe holds Nathan's past over his head), yet Sam was instrumental in forming Nate's personality and interests as well as helping him start his career in treasure-hunting by postulating theories that Nate followed up on. Turns out Nate was obscuring his brother's existence intentionally.
- Toxic Friend Influence: His return has a very bad influence on Nate. Sully remarks on this when Nate starts lying to Elena (again) and lapsing back into his old life and he gives a warning on the same nature to Sam who insists that Nate is meant for this kind of life. It turns out that Sam had been released two years back and was carefully manipulating Nate back into his circle with a false story about Alcazar, which led Nate to nearly wreck his relationships with Elena and Sully. Sam also keeps insinuating to Nate that Elena and Sully don't really get what they share. Nate calls him out on this at the end and by the end Sam lets go of his obsession.
- Unreliable Narrator: The whole Prison chapter is only his imagination. It never happened.
- Unscrupulous Hero: Moreso than Nate.
- He's an alright guy but is willing to venture into the gray area more than Nate might be (though Nate isn't averse to doing so when the chips are down either, his brother's just a little less restrained about it).
- One example, while Nate always puts his friends before treasure when it really counts, Sam at the last moment abandons Nate and Elena and goes for the treasure despite Nate telling him he will leave if he does so. Likewise, Sam lies and manipulates Nate into helping him by spinning a story about Alcazar, a level of deviousness that Nate would never sink into. Despite this, Sam does love Nate a great deal.
- Weapon of Choice: A Beretta 8000 Cougar automatic.
- Played By: Warren Kole"I've had everything handed to me."
- Always Someone Better: He sees Nate as this, which is one of the reasons why he despises Nate so much. As noted in the Green-Eyed Monster below, he is envious of Nate's talents and achievements and is desperate to make a name for himself by finding Avery's treasure, no matter how far he must go. The fact the he spend 15 years stuck hunting the same treasure while Nathen went on to find three legendary ones, becoming one himself in the process, probably didn't help with his envy.
- Ax-Crazy: Gets more and more unhinged as Drake continuously bests him, which eventually leads to him challenging Drake to a sword fight while trapped in a ship that could explode and kill them both at any time. However, he's clearly not all there mentally even when he's at his best, as he shows both Sully and Nadine that he can snap at any moment.
- Badass: Surprisingly, yes. Came closer to killing Nate than any other character in the franchise.
- Big Bad Ensemble: Shares the role with Hector and Nadine. However, Hector was Dead All Along, and Nadine abandons him once he begins to seriously lose it.
- Bullying a Dragon: Towards the end of the game when he dares to slap Nadine of all people, who promptly and predictably puts him on his ass and pulls her gun on him; really, the only thing that saved him was that he happened to bribe her men to betray her. Also, his whole conflict with Nate can be seen as this, seeing as how Rafe is fully aware of all the various not-so-small armies that have fallen to him in the past.
- Creepy Monotone: He tends to talk like this, especially in his various Multiplayer quotes; he seems to be bored and unimpressed with the competition and his teammates.
- Dangerously Genre Savvy: Rafe may be an unbalanced homicidal egomaniac but he's got enough animal cunning to keep up with Nathan Drake.
- He doesn't believe for a second Sully is at a swanky auction just to bid without an invitation and nearly threatens violence if he tries to outbid him. Naturally, he's right, since Nate, Sam and Sully are there to steal it. (Sully, however, does manage to trip him up by backing down, then helps swipe the cross from under his nose.)
- Likewise, he somehow manages to keep pace with Nate, Sam and Sully on the treasure hunt, and always stays one step behind — by hacking their cell phones, thus intercepting the photographs and messages sent by Nate to Sam, and tracking their location via GPS.
- Seeing that the leader of his hired muscle is becoming a lot more reluctant in helping his obsessive treasure hunt, Rafe buys out the mercenaries that accompany them to Libertalia so when she tries to withdraw her support, they betray her for him.
- Death by Irony: Nathan puts it best in the climax.Nate: You want the treasure Rafe, it's all yours! (Cuts the rope to a net holding treasure above him, dropping it on Rafe).
- Death from Above: How he meets his end when Nate cuts a rope to a net of treasure above him, crushing him to death.
- Driven by Envy: See Always Someone Better. Rafe is psychotically obsessed with one-upping the Drake brothers.
- Duel Boss: You get to fight him with swords in a one on one death match in the very end, prompting an Unexpected Gameplay Change as you actually have to manually dodge and block his sword based on which direction his attacks come from.
- Establishing Character Moment: Right when he stabs a prison guard who was threatening to ruin their plan, you know he's not someone you should consider a friend.
- Evil Counterpart: As Navarro, Flynn, and Talbot before him, he's one for Nate. Specifically, he's Nate if he were raised in a privileged environment and if he were significantly more unhinged.
- Both his and Sam's unhealthy, damaging obsessions with finding Avery's gold are compared throughout the game, with each man unable to resist the pull it has on them; ultimately, the only reason that Sam lives and Rafe doesn't is because despite it all, Sam is too good a person for Nate to give up on, while every associate of Rafe's that he can't bribe grows tired of his abuse and leaves him.
- Famous Last Words: As Avery's treasure hold burns around them, Rafe blithely mutters, "I earned this. All of it." In response, Nate cuts the rope of the pulley beside him, crushing Rafe under a huge net full of gold.
- Fatal Flaw: Pride naturally. Virtually everything he does is just in the name of his ego. As many characters lampshade, he's already rich, had more then enough wealth and doesn't even need Avery's treasure. But he's utterly obsessed with proving he's the better treasure hunter then Nate by any means necessary come the end game. Even when Nate willingly forfeits the treasure and just wants to rescue Sam from a fallen debris so that all parties can walk away with their lives, Rafe insists on killing the duo anyway because he can't stand the thought of claiming the treasure if they still live. In the end, it costs him his life when Nate drops a net of gold on his head. Indeed he "earned" his fate.
- Faux Affably Evil: At first glance he seems civil enough, but as the game progresses it's clear that same civility is being used to hide a crazy egocentric monster.
- Final Boss: Of A Thief's End.
- Glory Hound: As Nate sums it up, what he really wants is the glory of finding Avery's treasure more than anything else.
- Green-Eyed Monster: He is utterly jealous of Nate for his genuine talents as a explorer and archaeologist, as well as the fact that he has achieved legend and fame entirely on merit, while Rafe has been searching for Avery's treasure on his own for over a decade, with no success.
- Hypocrite: Does this twice in the climax. The first time when he has Nate at gunpoint claiming "he doesn't screw over his partners" when not a few minutes ago he insulted, attacked and then threatened Nadine into boarding Avery's ship by having her men turn on her when she tried to bow out while likewise pointing out that the ship is bobby trapped and that the find and the treasure they found in the caves was more then good enough. Then when he has Nate at his mercy the first time, stating he's a "sad little boy with delusions of grandeur". This coming from a guy who's going out of his way to prove he earned something that wasn't handed to him (and not even being able to find the treasure for fifteen years till the Drake brothers picked up the trail) and acting like a psychotic petulant child when he doesn't get his way.
- Idle Rich: What he desperately wishes to avoid. As an heir to a major fortune and inheritor of a thriving business, Rafe's entire life has been one of entitlement, and it's left him utterly hollow inside.
- It's All About Me: A huge egomaniac who is highly insufferable and irritating. A major example is when he rants about how Sam betrayed him after he released him from prison, conveniently forgetting that Sam spent 13 years in jail suffering for Rafe's crime of killing that warden in Panama.
- Jerkass: Add some entitled brattiness and arrogance to a willingness to Shoot the Dog with no remorse and you get one of the most unpleasant human beings in the entire series.
- Kubrick Stare: Gives a pretty nasty one to Nadine in Scotland.
- Laughably Evil
- Master Swordsman: He is a very good fencer — far better than Nate — and, as he notes at the end, it's the only thing he's ever achieved on merit.
- Not-So-Harmless Villain: Rafe Adler is dismissed by Nate and Sam Drake as a Know-Nothing Know-It-All and wealthy fop, then in the finale he turns out to be a good fencer and utterly insane, and he comes closer than anyone to killing Nate.
- Near Villain Victory: Rafe is a better swordsman than Nate and handily beats him in the final boss fight despite Nate's Heroic Second Wind. Rafe has Nate at his mercy and breaks his sword blade and would have killed him had he not started monologuing giving Nate time to improvise a victory from the jaws of defeat.
- Non-Idle Rich: His self-imposed mission to hunt down a treasure he's too wealthy to ever need isn't even for the gold itself — it's all just to give himself something grandiose to accomplish on his own.
- Older Than They Look: Using flashbacks as a reference, he must be a similar age to Nate (late-thirties), but he could probably pass for several years younger, as he has a youthful face and his hair has yet to start graying. Since he's fairly rich and is a socialite, one can assume that he's been using a variety of means to keep his features from aging, which — coupled with a life without toil and constant comfort — keep him looking pretty young.
- Psychopathic Manchild: Interestingly enough, he recognizes this trope (well, the Man Child part at least, as he seems unaware that he's pretty badly out of his mind) and tries his very hardest to avert it, as he usually hides his reckless impulses under his classy image. Ultimately though, he still comes off a brat who can't accept it when he doesn't get what he wants, and his obsession with proving his own maturity along with spiting Nate leads him to his grave.
- Smug Snake: By far, the most toxically smug character in the entire franchise.
- Stupid Evil: His few actions that tend this way are arguably responsible for the entire conflict of the game. Most notably:
- His Establishing Character Moment of murdering a prison warden who wanted a significant cut of Avery's treasure (Rafe and the Drake brothers had been keeping the warden out of the loop) is needlessly vindictive, borderline suicidal, and results in Sam's near death and subsequent incarceration. No wonder neither of the Drake brothers wanted to keep working with him after that.
- Turning his back on Nadine after forcing her to come with him into the booby trapped ship after she wisely tells him it's not safe to go into it and then giving her a gun to boot when they find the Drakes. Not surprisingly she quickly turns on him and leaves him to die in the cargo hold.
- At the climax of the game, he forces Nathan into a duel to the death, even though they're locked inside the cargo hold of a collapsing ship and Nate doesn't even care about the treasure anymore. His decision to act out of vindictiveness and spite even when it would make far more sense to just cooperate with his rivals and escape ends up causing his death.
- Sunk Cost Fallacy: Played with. Although Nadine tries to convince him at the end that he's wasted far too much effort and resources to risk his life any further by exploring Avery's ship, and that they could just salvage the treasure from the rest, he angrily rejects her — because he cares more about his petty need for adventure and glory than the gold itself.
- Villainous Breakdown: Throughout the game he shows signs of being a rather sociopathic and unhinged person, beginning with his murder of a prison guard for asking for a larger cut for Avery's treasure. However, his meltdown is in full swing once Nadine locks him and the Drake brothers in Avery's ship. Instead of trying to find a way out, he forces Nathan into a duel to the death, even though Nate doesn't even care about the treasure anymore and just wants to leave the ship alive with his brother.
- Weapon of Choice: Like his hated nemesis, Rafe throughout this game utilizes a Colt M1911. Unlike Nate's however Rafe's had his sidearm engraved and fitted with ivory grips.
- Wrong Genre Savvy: Thinks that the leader of his hired muscle whose men he paid to turn on her will obediently do his bidding. Ross destroys that notion by sticking her pistol to the back of his head.
Played By: Robin Atkin DownesA Panamanian drug lord who shares a cell with Sam Drake.
"Are you ready to seek your fortune?"
- Affably Evil: He is quite charming and affable to Sam, even as he blackmails and intimidates him into working for him.
- Ambition Is Evil: He gives a speech about how ambition separates people like himself and Sam Drake above the petty guards content with their small miserable lives.
- The Cartel: He is apparently involved in the racket, and has his own personal private army of goons.
- Dead All Along: The real Alcázar died six months prior to the events of the game.
- Red Baron: The "Butcher of Panama".
- Shadow Archetype: He represents the darker and remorseless side of Sam's obsession with his pirate gold. Especially once it becomes clear that Sam made up the entire story and Alcázar wasn't real.Hector Alcázar: The tale of Henry Avery and his 400 million in jewels and gold has become a sweet lullaby for me.
- The Reveal: The real Hector been dead for a long time and wasn't even alive to "threaten" Sam. Sam just came up with the story to convince Nate to help him.
- Villain Takes an Interest: Alcázar is quite interested in Sam Drake's story about Libertalia and upon release, gives Sam three months to find the treasure or he will kill him. Also, he's been dead the whole time and Sam made it all up.
Played By: Laura BaileyThe head of Shoreline, a mercenary company which has partnered with Rafe.
"Shame we're not on the same side."
- All for Nothing: The hunt for Henry Avery's treasure all, but destroys her mercenary company. Elena suspects she took the job to put the troubled PMC back on the map, as Shoreline had previously been involved in a couple failed operations.
- Amazonian Beauty: The outfit she wears to the auction shows she's quite muscular, naturally.
- Amoral Afrikaner: Shoreline consists entirely of Afrikaaners, though Ross' origins are about as clear as her accent.
- A Mother to Her Men: Judging by her rant as she beats the crap out of Nathan and Sam, she's aghast at how many of her subordinates have died during the game and cares about them a great deal. Her decision to try convince Rafe not to enter Avery's ship is motivated by this trope. That said, according to idle dialog her men really don't want to get on her bad side (especially since her fistfight with the Drake's prove how bad such a prospect would be), at least not without getting paid really well first.
- Badass: This lady kicks ass like no one's business. It's telling that she's the only villain Nate couldn't beat in a fistfight even though he got two shots at it (and the second time with Sam to help him out), and she stands as the sole villain from all the Uncharted games to actually make it out alive by the end of the adventure.
- Combat Stilettos: Averted. She has the smarts to remove them before fighting Nate at the auction.
- Curb-Stomp Battle:
- Nate has the misfortune to run into her as he trying to escape from the auction house after swiping a cross needed for their search and is forced to fight her. However despite the part being playable, the block button is disabled and she pretty much hands Nate his ass and almost kills him. It's only luck that he managed to survive the encounter.
- Does it again, this time against both Nate and Sam despite being two on one before knocking Nate out of a window again. It took Nate having to do an air drop from a upper level of the building they were fighting in to even stun her.
- Dark Action Girl: She is far better at hand-to-hand combat than Nate, or pretty much anyone in the series, leads a mercenary company, and in general is an unstoppable powerhouse of badassery. The Dark part is downplayed though-she's simply trying to do her job, only developing a grudge against Nathan for killing a significant portion of her men.
- Destination Defenestration: Does this to Nathan twice. First time in the auction hall when they first meet with him only surviving thanks to grabbing onto the window curtain at the last second. And again later in the game when she kicks him out of a window when she's fighting against both Sam and him, once again only surviving thanks to grabbing a piece of the structure. He does manage to get even by doing a air punch from above knocking all them into a lower level rock structure.
- Disproportionate Retribution: Even before Nate starts mowing down her men during the quest, she nearly killed him in their first encounter despite knowing that he either might have or know the whereabouts of the cross Rafe and she are trying to get just because he annoyed her.
- The Dragon: She and her army serve as Rafe's hired muscle.
- Genre Savvy: Makes the correct assumption that Avery's ship is booby trapped and tries to advise her client to cut his losses. He doesn't listen and sure enough, an explosion set up by one of the surviving members of the contingent she brought to Libertalia, eventually turns the ship into a blazing inferno.
- Unlike her client and the Drakes (Or Sam at least. Nate had long since stopped caring about the treasure by that point), she understands that Avery's treasure is more trouble than its worth, smugly pointing out how its owners killed each other over it due to greed, seconds before sealing Rafe and the Drakes within the bowels of the burning ship.
- She accuses Rafe of letting the Drakes escape because deep down, he knows they are the superior historians.
- Greed: Averted to hell and back. She's content with the large fee Rafe has paid her along with the treasure that's been found in the caverns around Avery's ship and tries to withdraw her support when she realizes Rafe's greed and obsession is consuming him and dragging her into a dangerous situation which can only get worse. Ross also points out to the three treasure hunters (Rafe, Sam and Nate) how Avery and Tew's greed got what they deserved (their deaths) seconds before leaving them to die.
- Hoist by His Own Petard: Rafe gets one over her by paying off the team of Shoreline mercenaries accompanying them to Libertalia. They proceed to turn on Ross and leave her powerless. Doesn't take long for her to get even by quickly turning on Rafe at the first opportunity and leaving him to die in the ship's hold along with the Drakes.
- Hopeless Boss Fight: Her Establishing Character Moment is suddenly appearing in the middle of Nate's escape from the auction and then subjecting him and you to a minute-long No-Holds-Barred Beatdown.
- Puzzle Boss: Despite Nate having Sam with him the second time, and mentioning she's trying to buy time for her men to arrive, she not only fends off but soundly beats both of them, almost kicking Nate to his death (again). The only way Nate can even injure her is to use dangerous, drastic measures (dropping an elbow on her from the rafters), and she's still up and fighting after a moment.
- Invincible Villain: Every encounter with her is specifically tailored so that Nate and/or Sam cannot seriously harm her. She clearly outmatches Nate and Sam as an unarmed combatant, and in their first encounter, Nate can't counter any of her attacks. In their encounter in Scotland, Nadine manages to retreat before Nate and Sam can shoot her or before the floor falls away under her. In their two-on-one fight in Libertalia, Sam, despite being able to join the fight without being ambushed, chooses to fistfight with her despite being armed only seconds before. She's only subdued when Sam finally manages to grab a gun, and even then, she's rescued by her men seconds later.
- Irony: Ultimately it's the hired mercenary who is not consumed by greed and obsession for the treasure and is willing to walk away from it all.
- Karma Houdini: In the end, she manages to get out with her share of the treasure and presumably what's left of her forces.
- Know When to Fold 'Em: She understands when the situation is escalating dangerously and tries to get Rafe to accept the practical option of looting the caverns rather than Avery's ship which is rigged with traps. Unfortunately her client has other ideas.
- Kick Chick: She's got some particularly brutal kicks. In two instances, she launches Nate straight through a window.
- Kick the Son of a Bitch: One can't help but cheer when she gets revenge on Rafe by trapping him inside Avery's burning ship and walking away.
- Lady of War: A modern take on the trope.
- Nothing Personal: Inverted. She's not a particularly vindictive woman unless you happen to kill large numbers of her subordinates like the Drake brothers, who she develops a minor grudge over. In her first scene, she has a very friendly conversation with Victor, a man who once outwitted her company, getting the drop on her. Ross even offers to buy him a drink.
- While she traps Rafe and the Drake brothers in the cargo of Avery's ship as it's burning down, she tells them that she doesn't care if they survive or not. She just wants to escape.
- No-Nonsense Nemesis: She does not screw around, nearly killing Nate in their first encounter via knocking him out a window.
- Only Sane Man: Or woman as in the case of her client Rafe Adler. She gradually realizes that she and her company are in over their heads having taking increasingly unacceptable losses during the job, tries to convince Rafe to take the practical option of looting the caverns rather than going into Avery's booby trapped ship, and in the climax after ironically lampshading how Avery and Tew murdered each other over the treasure (like Nate and Adler are doing), seals Rafe and the Drakes inside the cargo hold and escapes with her life.
- Only in It for the Money: Interesting version. She signs up with Rafe to help him find the treasure but she only wants reasonable money and pay, and doesn't believe in unnecessarily jeopardizing her men for out of reach profit. Indeed in the finale, she tells Rafe that they have millions in jewelry that they can walk away with instead of entering Avery's ships which is likely filled with more death traps.
- Ooh, Me Accent's Slipping: Her accent slips between British and vaguely South African.
- Punch Clock Villain: She's just trying to do her job and grows increasingly alarmed by Rafe's obsession, eventually deciding that feeding Shoreline to Libetalia's traps isn't worth the treasure and leaves Rafe to his own fate.
- Private Military Contractors: She's the head of a South African PMC. According to Elena, her father was Shoreline's founder, and before his death, involved the group in a couple civil wars where they supported the losing side, squandering their resources and reputation. Nadine joined with Rafe in the hopes that the treasure of Libertalia would restore the company's good fortunes.
- Screw This, I'm Outta Here!: Comes to the conclusion that the treasure which has caused men to murder each other over greed is not worth the trouble or sacrifices she and her company have made and after leaving her client to die, escapes Libertalia with her life.
- Sole Survivor: The only member of Rafe's group and the only Uncharted villain ever to not end up dead by the end of the game.
- Villain Respect: Ross eventually comes see the scrappy Drake brothers who have managed to fight off her subordinates and make more progress at finding the treasure than her erstwhile client ever did, as worthy adversaries who have more than earned ownership of Avery's loot compared to the homicidal, egotistical Rafe.
- Weapon of Choice: Utilizes a fictional handgun which combines design elements from the Heckler and Koch USP and Glock 17 pistols.
- Worthy Opponent: Eventually she comes to see Nathan and Sam as this, as she notes that unlike Rafe, they have definitely earned the treasure that they've been hunting for.
- Played By: Merle Dadnridge
- Collector of the Strange: Her mansion is packed with artifacts of all sorts, and the Drake brothers are pretty awestruck when they go through the trove.
- Cool Old Lady: Despite her age, she was more then willing to shoot Nate and Sam when she thought they were burglars. But after finding out they were Cassandra's sons, she eases up, let's them have the journal and even gives some exposition about their mother.
- Dying Alone: Subverted — she would have, if the brothers hadn't chosen that night to break into her house.
- Expy: A British Proper Lady archaeologist with her hair pulled back and who spent her life as an adrenaline junkie, she is clearly an elderly version of Lara Croft, one of the inspirations for the series.
- Foil: To Nate, who makes the opposite choice: when split between chasing treasure and returning to his family and friends, Evelyn chose the former and became a recluse, dying alone and unmourned in a house full of relics, while Nate chooses the latter, reconciling with his wife and pursuing his love of archaeology legally and in a way that enriches his marriage, rather than straining it.
- I Have No Son: Rather "I Have No Mother" as a letter found in her mansion reveals her son cut ties with her when she didn't come to her ex-husband's funeral and never forgave her for it, on top of other abandonment issues mentioned below.
- Missing Mom: To her son. She was always on an expedition. Nate and Sam note similarities with their own mother.
- Ill Girl: Elderly and in poor health by the time we see her. Ultimately succumbs to her illness by at the end of the chapter.
- Small Role, Big Impact: A long-dead Posthumous Character who appears briefly at the end of a flashback chapter, but her association with Nate's mother, and the journals she kept, convinces the Morgan brothers to cast off their old identities and take up the Drake name as treasure hunters.
- Smoking Is Cool: Despite her illness, she continues smoking.
- Posthumous Character: Appears in a chapter that take place in Nate and Sam's childhood past and dies right in front of them.
Played By: Kaitlyn DeverThe daughter of Nate and Elena. She is 15 years old at the time of the Epilogue.
- It Runs in the Family: Nate and Elena have raised her to have a keen interest in history and archaeology, and so she has taken after them, as well as her grandmother Cassandra. Cassie is even featured on the cover of a travel magazine, the headline of which says this trope almost verbatim.
- Meaningful Name: She's named after her grandmother, Cassandra Morgan.
- Nerd Glasses: She wears a pair of thick-rimmed spectacles, and she's a budding archaeologist-in-the-making.
- Miss Swears A Lot: Something which neither of her parents are particularly proud of. Her father is fine with her at least using "Crap."
- Shared Family Quirks: She definitely inherited their curiosity, and Nate's attitude and, uh, language.
- Strong Family Resemblance: Basically looks like a young Elena.
- Walking Spoiler: You can't really discuss this character without spoiling the game.
LibertaliaThe commune of pirates built to escape the legal shackles and social conventions of its time.
- Arc Words: The motto of the city was "For God and Liberty".
- Cult: Elena considers Libertalia to be this. The many tombs and markers leading to the colony heavily feature religious symbolism. Ended like one too, in utter disintegration.
- Equal-Opportunity Evil: Especially considering the time period it was founded in. The Founders of Libertalia included captains of several different nationalities, two Muslim pirates, and a woman. And they were all absolutely ruthless in their rule over the colonists.
- Full-Circle Revolution: Envisioned by Avery and his fellow pirates as a place where pirates could share their loot amongst each other and build an egalitarian commune. Eventually, greed took over, the pirates built prisons to police their fellow citizens, and they killed each other to a man.
- Gold Fever: Discussed by Drake. He outright compares Libertalia to Lord of the Flies.
- Historical-Domain Character: They are all historical pirates, save for the unnamed Mighty Pirate.
- Lost City: A secret colony of decently sized commercial and communal settlements, located on an island hidden in Madagascar, which erupted in internal bloodshed and slaughter until becoming a ghost town littered with bones.
- Our Founder: The 12 Pirate Captains — comprising Avery, his Second-in-Command Thomas Tew, Edward England, Christopher Condent, Anne Bonny, and a few others — appointed themselves as the rulers of the island with privileges greater than that of other colonists.
- Patron Saint: Saint Dismas, the penitent thief on the left of Jesus at Golgotha who would join him in Paradise.
- Shmuck Bait: Elena lampshades this, noting that the pirates probably promoted the idea of utopia to attract other wealthy pirates in one place so they could rob all of them and murder them more efficiently. She notes that, even for pirates, this is pretty diabolical.
- Shrouded in Myth: Often idealized and glamorized as a mythical pirate commune republic which might never have existed and, if it did, was in any case short-lived. While, in game, it turns out to have been quite advanced with internal plumbing and everything, the "commune republic" was just as much as a myth as the trope implies — it ended up becoming a military (or naval, as the case may be) dictatorship that eventually disintegrated into a civil war that destroyed all its inhabitants.
- Story Breadcrumbs: The story of Libertalia and its rise and fall can be traced by following all the traces and remains that Nate and co. encounter on the way.
- Urban Segregation: For a supposed pirate commune, the Republic was sharply divided between regular pirate crew and the captains. The crew, called colonists, and their families lived in regular Libertalia — a mix of shantytowns and a commercial district in the New World style — while the captains lived in fancy Queen Anne-style mansions in an enclave called New Devon.
Henry AveryA notorious pirate captain who managed to amass and retain a huge fortune during his lifetime. Hunted by agents of the Privy Council and the East India Trading Company for his many crimes, he disappeared completely in 1696, with recorded history unable to account for his whereabouts afterward.
- All for Nothing: While he managed to con and rob all the pirates that came to Libertalia of their gold, and scatter booby traps all along the way to his ship, he still never managed to leave the island; Tew eventually caught up with him and they stabbed each other to death in the ship treasure hold, meaning that no one got it in the end.
- Dark Messiah: He was obsessed with Saint Dismas, the penitent thief who Jesus said would join him in paradise. He used several cruciforms with Saint Dismas rather than Jesus, and seemed to create a new kind of religion centered on pardoned criminals. By the end, Avery turns out to be either a charlatan or a madman.
- Evil Overlord: What he always was, or eventually became in Libertalia.
- Historical-Domain Character: Henry Avery — also known as "Benjamin Bridgeman" and "Long Ben" — is famous for staging the greatest single pirate heist in history when he and his fleet robbed the Ganj-i-Sawaj (incorrectly anglicized in English as "Gunsway" in historical accounts), a Mughal trading vessel on pilgrimage to Mecca. He tortured, killed, and raped most of the captive passengers, an action which made him the most wanted criminal in the world, and disappeared off the face of the earth in 1696.
- Historical Hero Upgrade: Ultimately subverted. At first the game appears to romanticize Avery as a penitent or at least honorable pirate with a devout Christian faith who shared his treasure with other like-minded captains to found Libertalia, conveniently ignoring the fact that in his raid of the Gunsway his crew brutally tortured, raped, and killed hundreds of civilian passengers, which was considered excessive even by the standards of piracy. The truth however reveals that Avery was just as greedy and psychopathic as history would have you believe.
- Mutual Kill: Nate, Rafe, Sam and Nadine find Avery and Tew's remains in the cargo hold of Avery's ship and conclude Tew and he had killed each other over the gold.
- Sanity Slippage: None too pleasant in the first place, Avery succumbed to paranoia and madness as master of Libertalia, eventually filling an entire complex of tunnels with hanging bundles of hands, torsos and jawbones, as well as the mummified corpses of colonists stuffed with gunpowder.
- Villain with Good Publicity: Discussed throughout the game, with Sam hanging a Lampshade on the fact that Avery was often romanticized and seen as a good pirate despite being a privateer and slave trader, simply because he didn't kill Englishmen but chose to plunder heathen foreigners — it's noted that the raid on the Gunsway would not be seen so positively had it been done by Englishmen against Englishmen. Sam and Nate themselves are partial to the idea of Libertalia until they see that it was a total torture-fest and Avery was a complete psychopath.
- Visionary Villain: He presented himself to potential recruits and initiates as a founder of a pirate colony, "Libertalia", with the aim of communal living and free-thinking ways far from the refuge of European civilization. Eventually became a murderous dictator who tortured, mutilated and betrayed all of his closest friends and crewmates.
Uncharted: Golden Abyss
Played By: Jason SpisakAn old friend of Nate's, with connections to Sully, and a fellow treasure-hunter, but unlike Nate, he has no particular appreciation for history, just the money. His mouth gets him into and out of trouble all the time.
- Jerkass: Yep; see Only in It for the Money, but he also makes a lot of mean-spirited jokes toward other characters, even the dead.
- Motor Mouth: He is extremely talkative, much to the annoyance of other characters, namely General Guerro.
- Obviously Evil: Downplayed; "obviously untrustworthy." Almost from the moment he opens his mouth, it's clear he's not on the level, and Chase tells Nate right after they meet that Dante's bound to try and cut both her and Nate out of the deal.
- Only in It for the Money: As mentioned above, and he doesn't care who he hurts to get it. He'll even flood the black market with radioactive gold just to line his own pockets.
Played By: Christine LakinThe granddaughter of archaeologist Vincent Perez. After the death of her grandfather, Marisa has been attempting to carry on his research where he left off, aided by a gold amulet that he gave her that is somehow linked to Quivira.
- Almost Kiss: She and Nate almost kiss at the end of Golden Abyss but are interrupted by Sully.
- Damsel in Distress: Needs saving a lot more often than the other Uncharted girls. Justified in that she's a lot younger than the other girls, and she's clearly had little to no fighting experience before.
- Doesn't Like Guns: Marisa is pretty adamant about not wanting to use firearms throughout the game, which is how she ends up in a lot of her binds that Nate has to bail her out from. By the end she gets over it, though.
- Gut Feeling: Chase knows to not trust Dante, but also twigs that Nate's a genuinely good guy just minutes after meeting him. It's safe to say she's a good judge of character despite being anxious to trust people right from the start.
- Instant Expert: Averted for the most part. While Chase is a really good shot for someone who has never used a gun before, it's clearly down to the Rule of Drama.
- Memento MacGuffin: The golden amulet Chase was given by her grandfather. Played with as it was always linked with his research.
- Nice Girl: She's really quite personable and has a good rapport with Nate, though she can hold her own in Snark-to-Snark Combat; furthermore, her whole reason for going on the quest is to finish her beloved grandfather's work, and she doesn't hesitate to call Dante and Guerro out in their less-than-stellar moments.
Played By: J.B. BlancThe main antagonist of Golden Abyss. An ex-military dictator from Panama, he was overthrown in a coup and, although he planned to fight back, ended up short on funds to fight the new regime. When an interested archaeologist approaches him to do some digging for a fabled city of gold, he permits it, thinking that if it is a success, he can simply take the riches for himself to finance his counter-revolution.
- Faux Affably Evil: His manner of speech is harsh-but-cordial, speaking fairly eloquently but inciting fear with every word. He even tries to assure Chase that he's an honorable man literally immediately before doing the exact opposite of what he said (see I Lied).
- The Generalissimo: Though, as frequently pointed out, he's no longer a general. Fits every other attribute to a tee, though (and at one time he also had the leadership thing going for him too).
- I Lied: Chase agrees to help him decode some symbols in exchange for sparing Nate. However right before doing his Villain Exit Stage Left, he blows up the cavern anyway. Noteworthy in that he does this literally on the very next line he speaks after saying you can always trust a soldier.
Played By: Robin Atkin DownesMarisa Chase's grandfather. An archeologist interested in the Seven Cities of Gold, of which he believes he found a lead to in Guerro's territory. He had partnered with Jason Dante to search for Quivira.
- Adventurer Archaeologist: Unlike Nate, he's the genuine article, truly interested in uncovering the lost past to share with the world. Chase follows in his footsteps.
- Incurable Cough of Death: Was diagnosed with terminal cancer a year before the events of the game.
- Posthumous Character: Although you don't learn this until Chapter 16.
Uncharted: Eye of Indra
Played By: Gwendoline Yeo
- Karma Houdini: She winds up with the artifact in the end and rides off with no repercussions to her whatsoever.
- Manipulative Bastard: Played both Nate and Eddy to get what she wanted. Guess it runs in the family.
- What Happened to the Mouse?: Despite Nate stating he'll find her, she hasn't been seen in the series since.
Played By: Fred Tatasciore
Uncharted: The Fourth Labyrinth
Jadranka "Jada" Hzujak
- Action Girl: Shoots and studies "aikido, mostly".
- Damsel in Distress: Openly defied:"If you want some girl who's going to lock the door and hide behind the sofa, then you've got the wrong damsel in distress."
- Like Brother and Sister: With Nate, by the end of the novel.
- Multicolored Hair: Black with magenta bangs.
Uncharted DC Comics