An amateur archaeologist, professional treasure hunter, sometimes criminal and occasionally a stand-up guy. Nate believes that he's a descendant of legendary privateer Sir Francis Drake, even though the historic record is that Francis had no children. Drake's Deception reveals that Nate was not born "Nathan Drake": he was abandoned by his parents before he turned five, became obsessed with Sir Francis during his time in a state home (named St. Francis), spent his youth as a street criminal in Central America and took the name "Drake" as part of a Changeling Fantasy. Played by Nolan North, and by Billy Unger as a teenager.
Acrofatic: You can turn Drake into this when you buy the "Doughnut Drake" skin from the in-game store.
Adventurer Archaeologist: Granted, Nate is more of a treasure hunter than an archaeologist. This is best indicated by the time he broke into a museum to retrieve an important clue; apparently he's done so before as well. His motivations and skills fit the trope, though; while he does like money, he also has a natural, intense curiosity and interest in undiscovered history, as well as an encyclopedic knowledge of the ancient world and the ability to speed-read numerous dead languages. He could probably earn more than a few PhDs in archaeology should he ever decide to sit still for more than ten minutes in a row.
Anti-Hero: Nate has no qualms about skirting the law or even blatant robbery, but he goes to near suicidal lengths to save Jeff and will throw himself into dangerous situations for the greater good and to keep others from doing the same and getting themselves killed.
Blood Knight: Marlowe believes that Nate is this, "getting off" on the bloodshed and constantly cheating death.
Born Lucky: Naughty Dog have put forward the notion that Nate's 'health' actually represents his luck, meaning he wades into firefights and bullets just miss him until he pushes it too far. In Among Thieves, it's suggested that this is the sole reason he's survived... well, anything. He disagrees vehemently. If he was really lucky, this crazy shit wouldn't keep happening to him.
During his harrowing escape from the sinking ship in the third game, he jumps onto a chandelier that promptly crashes to the ground and almost crushes him... if not for the fact the heavy rings that make up the bottom of the fixture fall perfectly around him.
Changeling Fantasy: Invoked. After his mother committed suicide and his father gave him up to an orphanage, Nate became obsessed with Sir Francis Drake and came to think of himself as Francis' heir, to the point of even taking on the name "Drake". Whether or not he actually believes the story is debatable, but it seems to serve as a lot of his motivation. After all, sic parvis magna.
Chick Magnet: As per the above trope. A page in his notebook is full of girls' phone-numbers. Presumably he's slowed down by the third game.
Cosmic Plaything: The universe either really likes Nate or really, really hates him. Or maybe both. It sure does like lobbing him into incredible danger with no preparation at all. And smashing him into things. And whenever he winds up getting in a dangerous situation, somehow it always, always, always winds up getting a thousand times worse.
Cunning Linguist: Drake can read outdated Latin dialects along with a number of other ancient languages, and speaks English, Spanish, Indonesian, and, by the end of the second game, at least a little Tibetan. The Fourth Labyrinth adds that he "knew barely a dozen words in Arabic" and specifies that he doesn't read Chinese (Mandarin nor Ancient) nor at least one dialect of Ancient Greek.
Dark Secret: Despite his posturing, Nate is not an heir of Sir Francis Drake — his surname isn't even "Drake" — and he's been lying about it for twenty years. He's just an orphan who became obsessed with Sir Francis and created his own Changeling Fantasy. It drives his obsession with uncovering the artifacts of Drake's Fortune and Drake's Deception.
Genius Ditz: When it comes to his areas of interest - primarily treasure-hunting, history and archaeology - Nate is a veritable fountain of information. When it comes to almost anything else, he's clueless. A fairly well-known Shakespeare quote, for instance, baffles him.
Happily Married: Or at least engaged to Elena at the end of Drake's Deception.
Indy Ploy: Not a single thing he does in the games is planned out beforehand, because anything he does plan out falls apart spectacularly.
Jerk with a Heart of Gold: Naughty Dog claims that he's this. He backstabs people, flagrantly breaks the law and has a streak of scary ruthlessness and vindictiveness that comes out when he's at his worst; but for the most part he seems to have more of a Jerkass Fašade, and not a very good one.
Made of Iron: As much as he complains - and he complains all the time - stack up all the injuries he canonically suffers and you'll arrive at the conclusion he ought to be crippled, but he manifestly is not.
Perma Stubble: Oddly enough, subverted in two opposite ways in Among Thieves. His usual stubble is replaced by a full beard in just this instalment, yet in the Borneo chapter, he's clean-shaven.
Pet The Yak: Walking through the Tibetan village, there's the option to have Nate pet a few yaks and goof around with some local kids. No reason but cute and re-establishing Nate's niceness, it seems. It bonds the audience to the townsfolk, so we're just as ticked off as Nate when the Big Bad marches his army through the main street and starts killing people.
Save the Villain: Attempts to save Marlowe when she falls into quicksand, but she's too far and goes under before he can pull her out.
Tempting Fate: After the first few explosions, you'd think he'd know better.
Unluckily Lucky: For all the trouble he constantly gets himself into, he still manages to walk out unscratched out of most of them. For example: Dodging every single bullet in a ridiculously uneven firefight.
Walking Disaster Area: He doesn't mean it. In fact, given his occupation, he'd be happier if it didn't happen - treasure buried under a thousand tons of rubble doesn't have a whole lot of market value. Still; everywhere Nate goes, chaos, gunfire, explosions and destruction probably aren't far behind.
This is mentioned in the last chapter of Drake's Deception, when Nate inadvertently causes the entire city of Ubar to collapse.
Sully: Three goddamned bullets. How the Hell did you do this with three goddamned bullets?!
Wet Sari Scene: Nate gets a lot of these, and it's notable for him being a) a dude, and b) a video game character.
I sure hope you know what you're doing.
A video journalist who was working for a low-budget cable news program when she first encountered Nathan Drake. In the second game she's moved up to a more investigative role, tracking Lazarevic even though NATO thinks he's dead. Played by Emily Rose.
Action Girl: Becomes a dab hand with guns, despite not having a background in them, and thinks nothing of breaking free from a guy twice her size to shout a warning to Nate. Gets even better in the later games.
Almost Kiss: She and Nate almost kiss at the end of Drake's Fortune but are interrupted by Sully.
Demoted to Extra: Sadly in Drake's Deception, she's not seen until the middle of the game when she tags along through most of a single chapter. When Drake goes after a captured Sully, he tells her stay behind so as not to risk her welfare. Unlike the first game, she completely understands and helps Drake one more time by helping him get on Talbot's plane, then bows out until the ending.
Hot Scoop: It's what gets Elena tangled into Nate's adventures in the first place.
Instant Expert: Elena clearly doesn't know how to shoot a gun at the start of Drake's Fortune but rapidly becomes a fantastic shot within minutes. Although given the circumstances, it's either learn to shoot, or die.
Kinda-sorta. Most of the time the player is doing most of the shooting whenever Elena's around in the first game. When she does fire, she does two random shots with very little aiming while almost looking away, and these never ever hit. The exception to this of course is during the Jetski sections, as the player controls Elena whenever they need to shoot some bad guys or explosive barrels (this is probably an Acceptable Break from Reality because it would be very annoying for the player to have Elena miss all the time).
Intrepid Reporter: Elena is pretty good at her job, even learning various languages to help.
Nice Gal: Unlike Nate, who is ultimately gooey in the middle but has loose morals and can be a real bastard if he sets his mind to it or he's pushed too far, Elena is gooey all the way through, inside and out. She's not in it for money (although it sure is nice) or adventure (although she likes that, too) but to do what's right.
Not Quite Dead: At the end of Among Thieves, Elena comes close to dying in an explosion and suffers grievous, potentially mortal wounds.
Precious Photo: Among Thieves shows that Nate keeps one of her in his notebook with all the names and phone numbers of his other ex-girlfriends. Elena's is the only one with a photo and it's surrounded by pressed flowers. Thus, when Chloe deduces that Elena "broke [Nate's] heart", Nate's protest comes across as a little feeble...
Took a Level in Badass: She was no slouch in Drake's Fortune, but she clearly spent some XP points between the first and second games; she walks into a war-zone of her own accord chasing a war criminal who's been officially declared dead, and participates in both driving and gunplay without any hesitation.
Unresolved Sexual Tension: With Nate through the entirety of the first game, and then averted at the end of the second where they finally do become a couple.
Victor "Sully" Sullivan
A metaphor ain't gonna pay your bills, kid.
Charming and roguish, Sully is Nate's oldest friend and companion on many of his adventures. Has a well-known propensity for younger women, gambling and bad business deals. He is the one who taught Nathan about the treasure hunting game. He ran into Nate when Nate was in his teens, living on the streets in Colombia, while working for Katherine Marlowe and saved him from Marlowe's goons. Played by Richard McGonagle.
Characterization Marches On: Though somewhat subtle, Sully's characterization in "Drake's Fortune" slightly clashes with that of the other games. The main conflict of the game is brought about by Sully's carelessness, and his freedom from debt is only brought about by Nate bailing him out. In every other game in the series, Sully often offers wisdom and holds Nate back from rash decisions, and Sully's tendency to bail Nate out of the situations he gets himself into are frequently referenced.
There's a Lampshade Hanging in ''Among Thieves", when Nate points out how Sully's mistake screwed them over in the first game.
Deception reveals that one of the first things a younger Sully did when he met Drake was save his life, and piss off Marlowe's rather powerful organization in the process. Not exactly the rational choice.
Demoted to Extra: In Among Thieves, where he only appears long enough to bail Nate out of a Turkish prison and help him out in Borneo. When stuff gets real, he gets Genre Savvy and decides to Opt Out of the latest adventure. He gets a more active role in Drake's Deception.
Dirty Old Man: Lampshaded, repeatedly. And Sully himself seems more than aware of it.
Nate: You're a dirty old man, Sullivan! Sully: Uh-huh.
Disney Death: Has one of these in the first game. Twice in the third game, though the second time was due to a hallucination.
The Fagin: To Nate during his Artful Dodger youth. But it's the positive interpretation; even though he trained a kid to be a better thief, he also raised and loved Nate like his own son.
Fake Defector: In the first game, after Nate discovers he's still alive it seems like he's pulled a Face-Heel Turn and is now working for the bad guys. Turns out he's just pretending to have switched sides until he could get back in touch with Nate.
Heel-Face Turn: The third game revealed he used to work for - and was romantically involved with - Marlowe. But when she sicced her goons on a young street child, Nate, over a ring she was trying to steal, he decided her employ wasn't worth it and took the boy in himself.
Like a Son to Me: This is the entire point of Drake's Deception; Nate's parents didn't raise him, Sully did, and the old guy all but outright says he loves Nate like a son.
Mentor Occupational Hazard: Zig-zagged. He's seemingly killed early on in Drake's Fortune, only to turn up alive and possibly-traitorous later in the game.
As of the third game despite some near misses, he's still truckin'. Good thing, too; his apparent death is Nate's Berserk Button.
Moment Killer: At the end of the first game. By Drake's Deception, he's Genre Savvy enough to leave the lovebirds alone.
Morality Chain: Though Nate is far from a psychopath, Dante from "Golden Abyss" insinuates that his lack of corruption or fixation on money over love of history ("going soft") is due to the influence of Sully's good nature.
Papa Wolf: To Nate. Sully was just seconds from shooting Cutter to keep Nate safe.
Oh, is that an ancient Tibetan ritual dagger in your pocket?
A professional thief, amateur treasure hunter, old flame of Nate's and general sexpot. Chloe has a "mostly professional" relationship with Flynn at the beginning of Among Thieves, but schemes with Nate to leave him in the dust once the Museum job is finished. Played by Claudia Black. Returns in Drake's Deception. Her first meeting and subsequent adventure with Nate is shown in the graphic novel.
Chloe: I never asked for any of your bloody heroics!
Girl of the Week: Shows up in Among Thieves after never being mentioned in Drake's Fortune as a temporary love interest/ex of Drake's. Also Lampshaded by Elena.
Elena: Elena Fisher; last year's model.
Heel-Face Revolving Door: She shows up with Flynn, but schemes with Nate to leave Flynn in the dust, but then Flynn screws Nate over and he assumes that Chloe was in on it, except then Chloe helps get him out of jail and leads him to Borneo, but then when Flynn shows up she holds them at gunpoint, only to then free Nate and Sully and give them the dagger... and that's just in the first four chapters! At least Flynn was consistent.
Then we have the comic, where her first meeting with Nate is putting a gun to his head. He gets away, and then she covers him at an auction he's not supposed to be at, only to fight him (and she fights dirty) for an artifact that night. When they get shot at, she decides she doesn't want the artifact any more, throws it at him, and abandons him to the bad guys, only to rescue him from being blindfolded and bound at gunpoint later. In the first three issues.
I Want My Beloved to Be Happy: At the end of Among Thieves, she decides to give up on pursuing Nate after realizing his strong feelings for Elena.
Land Down Under: Played by Claudia Black, and the manual character bios call her "an Australian native".
In the comic, she tells Nate she's from the future - since its time zones are at least 10 hours ahead of North America's.
New Old Flame: Introduced as an apparent old flame of Nate's who's come back into his life.
Unresolved Sexual Tension: Averted with Nate. Sexual tension is pretty successfully resolved during one of the game's first cutscenes, and their relationship for the rest of the game (when she's not going through the Heel-Face Revolving Door) is... well, sexual.
Uncharted: Drake's Fortune
You two should realise by now that I plan for every contingency.
A crimelord, loan shark and amateur treasure hunter, Roman loaned a large sum of money to Sully before the events of Drake's Fortune and attempts to collect by trailing Nate and attempting to snatch El Dorado before anyone else can. Played by Simon Templeman.
I'm the only person on this island who knows what the hell he's doing!
The leader of a mercenary group and the most knowledgeable and professional treasure hunter in Drake's Fortune (save Nate himself), Navarro works for Roman as his main lieutenant. Unlike Roman, Navarro can actually go toe-to-toe with Drake. Played by Robin Atkin Downes.
That's right you, ugly konyok! Don't mess with Eddy Raja!
The head of a group of pirates who go after Nate and Elena at the beginning of Drake's Fortune and later works for Roman and Navarro as hired muscle. He's superstitious and believes in the curse of the island. Played by James Sie.
Affably Evil: He's a loud-mouthed, none-too-bright jerk, actually, but he means no real malice, and when his men start dying mysteriously, he'd rather give up than throw away more of their lives chasing treasure.
Ax-Crazy: Subverted; when he accuses both Nate and Elena of being involved in a conspiracy to set him up, and then shoots the windshield of their car, she's convinced he's crazy. He also rants about how the island is cursed, but it later turns out he's Properly Paranoid and actually is getting screwed out of his share by Roman. And the island is cursed.
Hot-Blooded: He loses his temper in virtually every scene in which he appears. Granted, he often has good reason to get angry: at one point, he's convinced Roman is screwing him out of his share of the gold, right after pointing out to Roman that his men are getting killed by something on the island for that gold.
There must be a beginning of any great matter, but the continuing unto the end until it be thoroughly finished yields the true glory.
A legendary English privateer who lived in the 1500s and was particularly feared and hated by the Spanish of the time. He's particularly well-renowned for commanding the English Royal Navy to victory over the Spanish Armada. He supposedly died in 1596, but Nathan Drake (his supposed descendant) finds evidence that Francis faked his death instead.
A professional thief and an old friend of Nate's who crosses paths with him on various jobs. He's cunning, manipulative and ruthless, but doesn't have a mind for puzzles and relies on others for historic information. Like Nate, he has a tendency to crack wise. Played by Steve Valentine. He also has a brief appearance in the first issue of the comic book.
Evil Brit: He has a slight cockney accent. The chipper tone of his voice stands in stark contrast with the grimmer Lazarevic.
Evil Counterpart: To Nate. They're both Adventurer Archaeologist action guys, but Flynn isn't as smart, values the money more than the thrill of discovery, and is more ruthless in pursuing what he wants. In a nutshell, he's Nate without a conscience.
Pointy-Haired Boss: Although hired by Lazarevic to hunt the Cintamani stone, it takes Flynn months to ultimately fail to achieve what Nate manages in days. Sully and Nate frequently make disparaging remarks about his abilities. He only really makes any headway by getting Nate to do the thinking.
The Rival: Both as a fellow archaeologist and over Chloe. Flynn's attitude towards Drake goes from chummy at the beginning to homicidally hate-fuelled by the time they meet on the train.
The Unfought: Lazarevic shoots him and gets him to commit suicide using a grenade.
Smug Snake: He tries and he tries to manipulate the situation to his advantage, but in the end doesn't have the charisma, brains or skill to prevent Lazarevic shooting him when he doesn't need him any more.
Villainous Breakdown: Possibly, his attempt to kill the heroes; when it's not Drake who mortally wounds him but Lazarevic. Needing to be rescued by the people he turned against was also not good for his ego.
A Serbian war criminal, arms dealer and commander of a large military force who was responsible for murder and torture on a horrific scale. He admires men like Genghis Khan, Hitler and Pol Pot, and seeks the Cintamani Stone in order to harness its power and become invincible. NATO believed that Lazarevic had been killed in a bombing raid prior to the events of Among Thieves, though Elena Fisher thought otherwise and sought to prove it. Played by Graham McTavish.
Ax-Crazy: A man raids his stores in a camp for small trinkets. His response is to knife the man, throw his body into the swamp, and scream that he's surrounded by traitors.
Bad Boss: The aforementioned scene establishes this. He proves over and over that he cares little about the welfare of his troops, seeing them mostly as pawns, and Flynn and Chloe are blatantly terrified of getting on Lazarevic's bad side.
Badass: The way he kills the Guardians down with a single shot is quite admirable. Too bad he's also one of the most monstrous and vicious characters in the series.
Genius Bruiser: The more the game goes on, the more you start to realize that Lazarevic is pretty damn smart.
Good Scars, Evil Scars: He's got big, ugly burn scars on half of his face and his right arm, perhaps souvenirs from the bombing that supposedly killed him. They disappear after he drinks the sap from the Tree of Life.
Hidden Depths: Flynn comments that Lazarevic is much smarter than he looks, and it's true. He figured out the true nature of the Cintamani Stone before any other character, and saw through the Guardians' disguises almost immediately.
Karmic Death: After giving a giant middle finger to the Guardians, their culture, their city and their purpose in life, a horde of them show up and rip Lazarevic apart.
Knight of Cerebus: Not even Roman or Navarro shot an innocent injured man simply For the Evulz or raid a pacifistic village, burning and destroying everything in their paths. Somehow, his arrival on a scene makes the atmosphere of snappy wit and fun adventure hide until he's gone.
Kick the Dog: Killing Jeff, especially after Nate (and the player) busted their humps trying to save him. The attack on the Tibetan village was pretty cold as well.
A Tibetan explorer and father of one who doesn't speak a word of English. He rescued Nate from the train wreck and accompanied him through the ice cavern and the battle in the mountain village. Played by Robin Atkin Downes with dialogue by Pema Dhondup.
Papa Wolf: Can and will shoot his way through dozens of troops and a tank to find his little girl and make sure she's safe.
Translation Convention: Completely averted. For the entire game, Tenzin speaks in unsubtitled Tibetan that Nate has to try and make sense of in conjunction with hand gestures. Drake learns in the ending, but the player still gets no subtitles.
Schafer is a German former treasure hunter who has lived in the Tibetan village for seventy years after being carried in, wounded and dying (much like Drake is during Among Thieves). He initially appears as a humorous mentor figure, but is revealed to have a dark past. Played by RenÚ Auberjonois.
Ironic Echo: Schafer came to Tibet to find the Cintamani Stone and was brought to the village, wounded and near-death, after having to be rescued from the snowfields. Seventy years later, Nate arrives in the exact same way, and Schafer sees it as this trope.
The head of an Ancient Conspiracy that dates back to the court of Queen Elizabeth I, Marlowe is the main opponent of Nate and Sully's quest to find Iram of the Pillars. She believes that Sir Francis Drake's ring, and whatever secrets it still holds, are rightfully hers. Played by Rosalind Ayres.
Ancient Conspiracy: She's the head of one. For this reason, her tarot card is, of course, The High Priestess.
The Baroness: A typical Rosa Klebb-type, being older and sexually unavailable.
The Unfought: Drake never gets a chance to confront her directly because Talbot usually gets in the way. In the climax, she and Talbot have Drake and Sully at gunpoint, but the floor they're standing on gives out and she falls into quicksand. Drake does try to save her at Talbot's pleading, but she's too far out for him to reach.
Would Hurt a Child: Slapped a teenage Drake across the face for not handing over Sir Francis Drake's ring; this also serves as her Kick the Dog moment. And that's not even mentioning the fact that she gives her goons free reign to actually try and shoot him, which leads to Sully pulling a Screw This, I'm Outta Here! and taking Drake in.
Typical bloody Yank. All talk.
A British thug who works for Katherine Marlowe, but he's quickly revealed to be an ally of Drake's. Played by Graham McTavish.
Brainwashed and Crazy: At one point early in the story, Talbot sticks him with some sort of dart that makes Cutter hallucinate and start attacking Nate and his friends. He needs to be punched back to his senses.
British Accents: An applicable cockney accent, providing a great UK cultural contrast with his RP accented boss, Katherine.
Claustrophobia: Cutter really hates tight spaces. Drake and Sully occasionally get annoyed by this and the fear drives him to violence when he's drugged. According to Nolan North, this was ad-libbed by Graham himself, who thought it'd be funny.
Deadpan Snarker: "It's a book, mate. There's a lot of 'em here, it's a library." Pretty much half of Cutter's dialogue is snarking at any of his compatriots.
Hidden Depths: Despite his rough exterior (at first he appears to just be a guy Nate knows who's good with his hands in tight spots and not someone who would help with following the trail), he's actually about as learned as Nate is on subjects of esoteric and hidden histories.
The Mole: Revealed to be Drake's ally in Chapter 5.
Opt Out: Due to a broken leg, he and Chloe sit out the last third of the game and leave it up to Drake and Sully.
Real Life Writes the Plot: In a fortunately non-lethal example, Graham McTavish being cast in The Hobbit caused Cutter to break his leg in Syria, as he was originally intended to take part in all of the game.
You Sound Familiar: Graham McTavish previously voiced Lazarevic, the Big Bad of Among Thieves, which helps to mask the fact that he's a good guy.
Don't trust Drake.
Marlowe's second-in-command. He basically plays a similar role to Navarro and Flynn from the first and second games, acting as Drake's dark counter in the third game. He's the ruthless and cunning dragon to Marlowe (also much like Navarro to Roman and Flynn to Lazarevich), and he's not afraid to use dirty tricks - or to throw people away when they're of no further use to him or his organisation. The one exception, and the person to whom he gives his absolute loyalty, is Marlowe. Played by Robin Atkin Downes.
Evil Counterpart: Word of God suggests that he's this to Nate; both young, physically fit and agile, Caucasian, dark-haired men with similar builds and skill sets who've partnered with older treasure hunters, to whom they've developed intense bonds with filial shades. They're both cunning, determined, conspicuously lucky, tend to appear wherever their enemies least want them, and go absolutely ballistic if harm befalls their mentors. Their character designs reflect both their similarities and differences - where Talbot wears crisp, sharp, dark suits and never seems to allow a hair out of place, Nate prefers more comfortable, casual clothes in earth tones (green, brown, off-white) and has an aura of permanent scruff, even in a suit of his own.
Jerk Ass/Smug Snake: Oh lord, is he ever. Lampshaded when he taunts Drake and Sully before leaving them locked in a tomb with a horde of flesh-eating spiders and a single guttering torch.
Sullivan: God. What a dick!
Knife Nut: In the final battle, he pulls out a combat knife and becomes distinctly less refined.
Last Name Basis: His first name is never mentioned. Or maybe Talbot is the first. Not even that is known.
Mind Screw: His favourite tactic. His tarot symbol is The Magician, after all.
Maybe Magic, Maybe Mundane: At one point, Cutter shoots Talbot in the chest only to have him show up, totally unscathed, a few moments later. Cutter flips right out at the sight, demanding to know how he survived, but it's never explained how he did, be it a bulletproof vest or something more mystical.
Word of God states it was just him using black ops tricks like a bulletproof vest and an escape rope in order to appear more intimidating.
Out-of-Character Moment: Handwaved with The Chase Scene, considring his personality throughout the rest of the game it makes no logical sense for him to run from an unarmed Drake. Word of God later stated that this part in particular was made before they had his character established and were just told to do a chase segment.
Off Screen Teleportation: He walks behind a corner that leads to a dead end and is gone when Sully and Nate reach the corner. He also has a habit of abruptly appearing when you least expect him.
Villainous Breakdown: He flips out when Marlowe is killed, and concentrates solely on killing Nate, rather than escaping the rapidly collapsing Ubar.
Villainous Friendship: Although he's a Dragon, he seems to be a very loyal and protective one, up to the point where he sounds sincerely desperate when begging Drake to save Marlowe's life when he himself is too far to help. His bond with Marlowe may well be a dark reflection of the one Nate has with Sully.
You Have Outlived Your Usefulness: Twice in a single chapter. When his man is swarmed by deadly spiders, Talbot grabs the artifact and doesn't even acknowledge his pleading agent as the guy dies. Not five minutes later, he traps the East End thugs in the burning chateau with Nate and Sully, whom he had previously hired to burn the building in the first place. Not quite as blatant as Lazarevic, but ruthless nonetheless.
See you in hell, habibi.
A pirate Marlowe hires to get rid of Drake. Played by Sayed Badreya.
Faux Affably Evil: Hey, he might have Drake tied to a chair and be preparing to beat him within an inch of his life, but he's willing to bargain! Very polite of him, considering he was hired to kill Nate and dispose of his body.
Large Ham: He's pretty over the top, his accent just adding to his silliness.
Taking You with Me: Drake fatally wounds him after springing his trap. Rameses manages to catch up with Drake as he's escaping the capsized ship and shoots the glass roof to drown them both in tons of water, knowing there's no way he'll survive himself.
Villains Never Lie: Subverted. He never had Sully; by claiming to and threatening him as a hostage, he'd expected Nate to crack and give up the location of Iram of the Pillars. Unfortunately, the threat instead spurred Nate into tearing the whole pirate encampment apart to rescue his friend. Whoops.
Leader of a desert tribe. He saves Drake during his fight with Marlowe's goons in an abandoned settlement and becomes an ally after Drake reveals he out to stop her. Played by T.J. Ramini.
Bedouin Rescue Service: While he may or may not actually be Bedouin (he doesn't appear long enough to be sure, though he's in the right place and uses the honorific sheikh to describe himself), it is his tribe that saves Nate's bacon when he's stranded in the Rub' al Khali. Right after coming close to shooting Nate in the head.
The Cavalry: Right as Nate says aloud that there are too many of Marlowe's men for him to fight in his exhausted state, Salim and his tribe ride in and shoot the agents dead.
Exposition Fairy: Pretty much his role in the game. He tells the tale of the city of Ubar and the Djinn that was cast into the heart of it. Drake pieces this together once Sully and he reach the city and realizes what Marlowe's truly after.
Sacred Hospitality: He notes that he is compelled by his people's tradition to shelter Nathan when he proves himself not one of Marlowe's men. Killing him would have been "impolite". Even if he's an enemy.
All men dream. But not equally. Those who dream by night in the dusty recesses of their minds wake in the day to realise it was vanity. But the dreamers of the day are dangerous men. For they may act their dream with open eyes, to make it possible. This, I did.
Also known as Lawrence of Arabia, T.E. Lawrence was a real-life Adventurer Archaeologist who worked and travelled in the Middle East in the early 1900s. During World War I, he was a British Army intelligence office and was instrumental in the Arab campaign against the Ottoman Empire. After the war, he spent some time as an advisor to Winston Churchill and served in other British armed forces under assumed names. He died in a motorcycle accident in 1935 after swerving his motorcycle off the road to avoid two young boys on bicycles. In Drake's Deception, Nate and Sully will be using records of Lawrence's time working as an archaeologist in the Middle East in order to find Iram of the Pillars.
Badass Bookworm: He got his degree in history, worked as an archaeologist, explored the Middle East and spoke eight languages, before becoming a military strategist and soldier. He later did professional translations and wrote a doorstopper of a memoir.
An old friend of Nate's, with connections to Sully, and a fellow treasure-hunter, but unlike Nate, he has no particular appreciation for history, just the money. His mouth gets him into and out of trouble all the time.
Motor Mouth: He is extremely talkative, much to the annoyance of other characters, namely General Guerro.
Obviously Evil: Downplayed; "obviously untrustworthy." Almost from the moment he opens his mouth, it's clear he's not on the level, and Chase tells Nate right after they meet that Dante's bound to try and cut both her and Nate out of the deal.
Only in It for the Money: As mentioned above, and he doesn't care who he hurts to get it. He'll even flood the black market with radioactive gold just to line his own pockets.
The granddaughter of archaeologist Vincent Perez. After the death of her grandfather, Marisa has been attempting to carry on his research where he left off, aided by a gold amulet that he gave her that is somehow linked to Quivira.
Almost Kiss: She and Nate almost kiss at the end of Golden Abyss but are interrupted by Sully.
Damsel in Distress: Needs saving a lot more often than the other Uncharted girls. Justified in that she's a lot younger than the other girls, and she's clearly had little to no fighting experience before.
Gut Feeling: Chase knows to not trust Dante, but also twigs that Nate's a genuinely good guy just minutes after meeting him. It's safe to say she's a good judge of character despite being anxious to trust people right from the start.
Instant Expert: Averted for the most part. While Chase is a really good shot for someone who has never used a gun before, it's clearly down to the Rule of Drama.
Memento MacGuffin: The golden amulet Chase was given by her grandfather. Played with as it was always linked with his research.
Nice Girl: She's really quite personable and has a good rapport with Nate, though she can hold her own in Snark-to-Snark Combat; furthermore, her whole reason for going on the quest is to finish her beloved grandfather's work, and she doesn't hesitate to call Dante and Guerro out on their vile behavior.