Characters / Uncharted

Characters from the Uncharted series of action-adventure games.

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    Nathan Drake 

Nathan "Drake" Morgan

http://static.tvtropes.org/pmwiki/pub/images/nathan_drake_uncharted4_284x300.jpg
Played By: Nolan North; Billy Unger (Teenage Nate, Uncharted 3); Britain Dalton (Preteen Nate, Uncharted 4), Tom Holland (Untitled Uncharted film) (English), Hiroki Tochi; Sosuke Ikematsu (Teenage Nate, Uncharted 3); Mitsuki Saiga (Preteen Nate, Uncharted 4) (Japanese)

Oh, crap!

An amateur archaeologist, professional treasure hunter, sometimes criminal and occasionally a stand-up guy. Nate believes that he's a descendant of legendary privateer Sir Francis Drake, even though the historic record is that Francis had no children. This is proven correct in Drake's Deception, which reveals Nate is actually an orphaned boy who grew up in a Catholic orphanage called "St. Francis", which is where he grew his fascination with the great sailor's exploits. During his teens he spent his days as a street criminal in the alleyways of Cartegena, Colombia and made up his lineage from Francis Drake as part of his Changeling Fantasy. The sequel, A Thief's End, also introduces us to a brother named Samuel who was also given up as a boy, the two at one time growing up in the orphanage as well having at least one treasure hunting expedition together.


  • Acrofatic: You can turn Drake into this when you buy the "Doughnut Drake" skin from the in-game store.
  • Action Survivor: In the tradition of Indiana Jones.
  • Adorkable: He's been told to stop gushing about his findings more than once but he clearly enjoys unearthing things with a child-like enthusiasm.
  • Adult Fear: Fear of losing his wife is what drives him to keep Elena away as much as possible from his adventures in the third and fourth games. In fairness, she did nearly get killed with a grenade in Among Thieves, but he eventually admits that he was using the fear of getting his wife killed as an excuse to not admit that he still had an appetite for the adventure of his old life.
  • Adventurer Archaeologist: Granted, Nate is more of a treasure hunter than an archaeologist. This is best indicated by the time he broke into a museum to retrieve an important clue; apparently he's done so before as well. His motivations and skills fit the trope, though; while he does like money, he also has a natural, intense curiosity and interest in undiscovered history, as well as an encyclopedic knowledge of the ancient world and the ability to speed-read numerous dead languages. He could probably earn more than a few PhDs in archaeology should he ever decide to sit still for more than ten minutes in a row.
  • Anti-Hero: Nate is a career criminal who has no qualms about skirting the law, from committing blatant robbery of numerous historical artifacts, to killing hundreds of armed enemies that compete with him for the treasures. But he goes to near-suicidal lengths to save Jeff (a recently-acquainted stranger whom he had only known for a few hours), and will throw himself into dangerous situations for the greater good, and to keep others from doing the same and getting themselves killed. And if given the choice between taking the treasure or saving the world from the bad guys, he will (eventually) always choose the latter.
  • Ambiguously Bi: Nate loves to (half-)jokingly compliment people on their asses, whether male or female.
  • The Artful Dodger: As a teenager.
  • Badass Bookworm: Just like the Indiana Jones routine, except that he's not a professor or a student. However, he's pretty cultured (and multilingual) and knows a lot about ancient history.
  • Badass Normal: Nate comes up against supernatural enemies like the Descendants, Guardians, and Djinn, and comes away without so much as a scratch. Invoked in his appearance in Playstation All Stars Battle Royale, where Nate goes mano-e-mano against a blood-thirsty demigod Spartan, a murderous clown in a heavily-armed ice cream truck, and a huge super-strong mutant with psychic powers in a big-ass scuba suit.
  • Blood Knight: Marlowe believes that Nate is this, "getting off" on the bloodshed and constantly cheating death.
    • Lazarevic seems to share a similar view of Nate but neither he nor Marlowe are the most respectable types so that sentiment might be passing through a filter (Nate clearly has no qualm about bailing on a job when the stakes get higher than he's comfortable with, although so far we have never seen him do so successfully).
  • Bond One-Liner: Nate gets off a few good ones, particularly in Among Thieves.
    (after taking out a bunch of mooks on the train) "Sorry, boys! Just needed to punch your tickets!"
    (after taking out a pursuing helicopter) "Enjoy the ride down, asshole!"
  • Born Lucky: Naughty Dog have put forward the notion that Nate's 'health' actually represents his luck, meaning he wades into firefights and bullets just miss him until he pushes it too far. In Among Thieves, it's suggested that this is the sole reason he's survived... well, anything. He disagrees vehemently. If he was really lucky, this crazy shit wouldn't keep happening to him.
    • During his harrowing escape from the sinking ship in the third game, he jumps onto a chandelier that promptly crashes to the ground and almost crushes him... if not for the fact the heavy rings that make up the bottom of the fixture fall perfectly around him.
  • Break the Cutie: Poor Nate is as cute and funny as they come, and the amount of shit that comes his way is more than enough to break a lesser man. Especially what he goes through during Sully's rescue in Drake's Deception.
  • Break the Haughty: Once per game.
  • Carpet of Virility: His trademark unbuttoned Henley shows a bit of chest hair in A Thief's End. It's as lovingly modeled as the rest of him.
  • Catch-Phrase: Nate has a few, including:
  • Changeling Fantasy: Invoked. After his mother committed suicide and his father gave him up to an orphanage, Nate became obsessed with Sir Francis Drake, to the point of even taking on the name "Drake". He did this to honor his mother's memory, as she herself was a historian and adventurer who theorized that Sir Francis Drake had undocumented descendants.
  • Characterization Marches On: Similar to how Sully forms a more mentor-like father figure role with Nate in later games, Nate in Drake's Fortune is less attached to him as Sully is seemingly gunned down early in the game but Nate reacts more with shock than anger, getting over it rather quickly and continuing his quest unfazed shortly after (acting more as if this sort of thing is just a risk of the job). Compare this to Drake's Deception where seemingly killing Sully sends Nate completely over the edge.
  • The Charmer
  • Chick Magnet: As per the above trope. A page in his notebook is full of girls' phone-numbers. Presumably he's slowed down by the third game.
  • Chronic Hero Syndrome: Pretty much in every game what looks like a standard treasure hunt at the start winds up being far more than Nate ever bargained for. Typically he'll remark that he wants out but then becomes convinced that he's the only one in a position to stop the Big Bad from misusing whatever he was chasing, forcing him to go back for it and stop their plan.
  • Combat Parkour: Nate is pretty good at jumping and climbing around. He even learns how to shoot, throw people, or fall on them from a ledge he's hanging onto.
  • Cosmic Plaything: The universe either really likes Nate or really, really hates him. Or maybe both. It sure does like lobbing him into incredible danger with no preparation at all. And smashing him into things. And whenever he winds up getting in a dangerous situation, somehow it always, always, always winds up getting a thousand times worse.
  • Cunning Linguist: Drake can read outdated Latin dialects along with a number of other ancient languages, and speaks English, Spanish, Indonesian, and, by the end of the second game, at least a little Tibetan. The Fourth Labyrinth adds that he "knew barely a dozen words in Arabic" and specifies that he doesn't read Chinese (Mandarin nor Ancient) nor at least one dialect of Ancient Greek. Growing up, his mother Cassandra was a historian and she apparently spoke Latin often at the dinner table and imbued a love of history and reading to her sons.
  • Dark Secret: Despite his posturing, Nate is not an heir of Sir Francis Drake — his surname isn't even "Drake", it's Morgan — and he's been lying about it for twenty years. He's just an orphan whose mother Cassandra was a historian who theorized that Sir Francis Drake had descendants contrary to known history. When circumstances forced him and his brother to change their names, they chose Drake to honour their mother's memory and became adventurers to follow in her footsteps. It drives his obsession with uncovering the artifacts of Drake's Fortune and Drake's Deception.
  • Deadpan Snarker
    Nate: "Hinky"? You act like you've never seen a German U-Boat in the middle of the jungle before.
  • Determinator: Once he sets his mind to something he sees it through, no matter how much his enemies throw at him. He does often pause to question whether his goals are worth the risk, though.
  • Doom Magnet: In his own words, "Everything I touch turns to shit." It's not always Played for Laughs.
  • Everyone Has Standards: Nate seems to never lose any sleep over slaying countless amounts of gangsters, mercenaries, and other armed criminals. However as shown in Uncharted 2, he has enough of a conscience that he intentionally refrains from using any lethal force against ordinary security guards or police officers.
  • Experienced Protagonist: By the time of the first game, Drake has already been in various escapades. This is true even for prequels like the comics. Uncharted 3 and Uncharted 4 confirms he's been getting into and out of trouble since he was young.
  • Fashionable Asymmetry: His half-tucked shirt is memetic.
  • From Bad to Worse: The story of Nathan Drake's life.
    • Have to go to a war torn city. then mooks with BIG guns show up. Then two attack helicopters come after you. Then a building collapses on you.
    Nate: (hysterically) Can't you assholes see the helicopter? I've got enough shit to deal with!
  • Genius Ditz: When it comes to his areas of interest - primarily treasure-hunting, history and archaeology - Nate is a veritable fountain of information. When it comes to almost anything else, he's clueless. A fairly well-known Shakespeare quote, for instance, baffles him.
  • Good Old Fisticuffs: Generally played straight in all the games as he easily beats up soldiers and mercenaries and whatnot, but finally Averted in two instances in the very last game, A Thief's End. Nate, who learned everything about fighting from brawling in the streets, proves not much of a match for the obviously highly trained Nadine Ross; his wild swings fail to even graze her and she handily kicks his ass in both their fights.
  • Good Pays Better: He's never done anything evil, per se, but part of the dramatic tension of A Thief's End comes from his struggles to adapt his passion for archaeology towards a legitimate profession. In the epilogue, taking up legal archaeology makes him a wealthy man, but without the constant life-and-death struggles, plus it brings him closer to his wife.
  • Green Eyes: Definitely fits the mentality as a Lovable Rogue.
  • Happily Married: Implied to be the case with him and Elena at the end of Drake's Deception, and explicitly shown early on in A Thief's End (a whole section is dedicated to walking around Drake's home with Elena and playing Crash Bandicoot.) However, Nate is occasionally restless for adventure and during the game he definitely gets on Elena's bad side. They are eventually revealed to run a salvaging company, adventuring together, doing what they love in a foreign country with a teenage daughter, Cassie. It took a while but in the epilogue of Uncharted 4, this trope finally fully and definitely applies. Phew!
  • Indy Ploy: Not a single thing he does in the games is planned out beforehand, because anything he does plan out falls apart spectacularly - the game is something of an homage to Indiana Jones, after all. Among Thieves even has Catch-Phrase of I didn't think that far ahead. Also;
    Nate: I don't fumble, I improvise.
    Chloe: Oh, is that what you call it?
    • To the max in Eye of Indra. Pinned down and short on ammo, Nate comes up with a winning plan in seconds. Pity it ended up with Rika having the only loaded gun.
    • From The Fourth Labyrinth:
    Sully: We're gonna improvise, sweetheart. Don't worry. If there's one thing Nate and I know how to do, it's improvise.
  • In Harm's Way: Played with. The setup for A Thief's End alludes to Nate growing restless with his domestic life, and early on he's offered a not-quite-legal salvage job from his boss. However, even with Elena prodding him, Nate holds his ground and says he's not taking those sorts of jobs anymore. It isn't until Sam comes back from the dead with a drug lord demanding he find Avery's treasure that Nate decides to come back. So he returns not for the adventure and thrill but out of familial obligation to help his elder brother. However, the story continues to raise questions on Nathan's true motivations for continuing with his hunt, especially once he's caught lying to Elena about it. By the end, it's clear that while it was Sam who dragged Nate back into the game, Nate himself missed the sense of adventure, and had started developing his own obsession with the treasure.
  • It Runs in the Family: A Thief's End reveals that Nate's mother was an Adventurer Archaeologist, and that Sam and Nate deliberately take after her. His daughter in the epilogue is also swiftly following in his footsteps with her keen interest in history and archaeology.
  • Intergenerational Friendship: With Sully of course, who's about 25 years older than him and is practically like his father. He also finds a mini-mentor briefly in the form of Karl Schafer in Uncharted 2 while Sully was away.
  • Jerk with a Heart of Gold: Naughty Dog claims that he's this. He backstabs people, flagrantly breaks the law, and has a streak of scary ruthlessness and vindictiveness that comes out when he's at his worst; but for the most part he seems to have more of a Jerkass Façade, and not a very good one.
  • Lady Killer In Love: Though he still fools around with at least Chloe during Among Thieves, he ultimately seems to fall deeper in love with Elena in each passing game. In the fourth game, he and Elena have been Happily Married for a while after the third game, and while tensions resume during A Thief's End, by the time of the epilogue, they are inseparable and have a 15 year old daughter named Cassie.
  • Made of Iron: As much as he complains - and he complains all the time - stack up all the injuries he canonically suffers and you'll arrive at the conclusion he ought to be crippled, but he manifestly is not.
    • You try wandering through the Rub' al Khali with absolutely nothing but the clothes on your back for three days and see if you end up as anything more than a dehydrated corpse. Yet Nate's still standing (heck, he even gets into a firefight almost immediately happening upon a destroyed city).
    • Everything he goes through when he first reaches the island of Libertalia. He reaches the shore after a boat crash that knocked him out and likely really damaged him. For the next 20+ minutes of gameplay, he's limping, and seems to have to focus to simply move. Then he suffers a series of impacts, ending with him falling nearly three stories onto hard rock, and can't get back up because it hurts to even move. He does all that in freezing rain. Later, he falls an even greater height, and while falling, smacks his head against a rock, leaving him with a concussion, and rendering him unconscious for hours. It's a miracle he can even walk after all that, but through what is seemingly sheer force of will, he keeps going.
  • Manchild: Downplayed, though Nate does have some rather childlike enthusiasm for all the crazy adventures he gets himself into, and he tends to crack cheesy jokes even while dodging gunfire. Justified, considering that he never had a normal childhood to begin with, having been thrown into an orphanage and running away ever since.
  • Meaningful Name: His professional handle is Nathan Drake, his real surname is Nathan Morgan, but either way he shares surnames with famous pirates/adventurers/men of fortune (i.e. Sir Francis Drake and Sir Henry Morgan).
  • Morality Pet: Is this to his brother Sam. For all the flaws and loose morals Sam has, he dearly loves his younger brother.
  • Mouthy Kid: Back in his younger days. Lampshaded by Marlowe, who's annoyed that he's still the same "cocky little shit" that he was in his youth.
  • My Greatest Failure: His opinion of his brother's (apparent) death during their initial hunt for Avery's treasure. He reveals to Elena that the reason he never spoke of him was it was something he chose to lock away, because it was too painful a reminder. Thus his reasoning for going to such great lengths to save his brother as My Greatest Second Chance.
  • No Respect Guy: Nate tends to get mocked relentlessly by his companions, especially Chloe and Elena, and often right after he's pulled off some impressive feats of derring-do. It's all good natured, but it can be a little annoying to hear right after a stretch of risky platforming.
  • One-Man Army: He slaughters hundreds (if not thousands) of enemies in each game. This prompts Lazarevic's Not So Different speech.
  • Parental Abandonment: His mother committed suicide while he was still an infant, and his father gave him up to a state institution when Nate was 5. Which leads to...
  • Perma-Stubble: Oddly enough, subverted in two opposite ways in Among Thieves. His usual stubble is replaced by a full beard in just this instalment, yet in the Borneo chapter, he's clean-shaven.
  • Pet the Dog: Walking through the Tibetan village, there's the option to have Nate pet a few yaks and goof around with some local kids. No reason but cute and re-establishing Nate's niceness, it seems. It bonds the audience to the townsfolk, so we're just as ticked off as Nate when the Big Bad marches his army through the main street and starts killing people.
  • Plot-Powered Stamina: When Nate staggers into a deserted village in Uncharted 3, he can barely keep himself upright and is almost dying of thirst. A few minutes later, he gets into a firefight with Marlowe's men with no problem. In 2, he acts as if grievously injured and suffering from the early effects of hypothermia after the train crash in Nepal, but gets into a firefight with Lazarevic's men with no problem.
  • Pre-Mortem One-Liner: As the games were made to be like movies, you can expect these to be delivered to the Big Bad at the end of each.
    (to Navarro): Adios, asshole.
    (to Lazarevic): Maybe not... but they do.
    (to Talbot): Time to end this, you son of a bitch!
    (to Rafe): You're just like the rest of those worthless thugs who serve in that pathetic mob you call an army.
  • Save the Villain:
    • He attempted to save Eddy Raja, in their moment of cooperation; Eddy gets bitten by a Descendant and falls down with it, despite Drake's best efforts.
    • He also attempts to save Marlowe when she falls into quicksand, but she's too far and goes under before he can pull her out.
  • Sexy Soaked Shirt: Nate gets a lot of scenes in wet clothes.
  • Shout-Out: His appearance and snarky personality was specifically based on Johnny Knoxville.
  • Tall, Dark, and Handsome
  • Tall, Dark, and Snarky: He snarks like there's no tomorrow.
  • Tempting Fate: After the first few explosions, you'd think he'd know better.
  • Took a Level in Kindness: A key part of his Character Development over the course of the series is him becoming more selfless and more of a Nice Guy with each installment.
  • Unluckily Lucky: For all the trouble he constantly gets himself into, he still manages to walk out unscratched out of most of them. For example: Dodging every single bullet in a ridiculously uneven firefight.
  • Unskilled, but Strong: How he fights in close-quarters. He's a well-trained brawler, forged with years of fighting for necessity. So he can throw a good haymaker and improvise a pretty effective counter in a fight and come out on top. If he's fighting an opponent who fights a he does he typically can outmatch them but if pitted against someone who is formally trained to fight (as Nadine Ross is), he will get eaten alive with his telegraphed attacks and sloppy coordination.
  • Walking Disaster Area: He doesn't mean it. In fact, given his occupation, he'd be happier if it didn't happen - treasure buried under a thousand tons of rubble doesn't have a whole lot of market value. Still; everywhere Nate goes, chaos, gunfire, explosions and destruction probably aren't far behind.
    • This is Lampshaded in the last chapter of Drake's Deception, when Nate inadvertently causes the entire city of Ubar to collapse.
      Sully: Three goddamned bullets. How the Hell did you do this with three bullets?!
  • Weapon of Choice: Starts with a Makarov PM in the first game but later upgrades to a Beretta 92 Inox which he then uses for much of Uncharted 2. Then in Drake's Deception, he uses a compact sized Colt Defender automatic and in Uncharted 4, Drake's finally settled on a full sized Colt M1911.
  • The Worf Effect: Though he handily wins just about every fistfight he gets into, he does get hit with this briefly in Uncharted 2 and several times in 4. In 2, Nate is overpowered by Lieutenant Draza and is nearly choked to death before being rescued by Chloe. In 4, he's easily beaten up by Nadine Ross (twice, in fact) to show off her skills and in the final battle against Rafe Adler, he very surprisingly ends up overwhelmed by the shorter, skinnier Rafe when he turns out to be an excellent swordsman.
  • Would Hit a Girl: Although he tries to avoid fighting Nadine, when push comes to shove he has no problems landing a few punches on her. Emphasis on few.
  • Wouldn't Hit a Girl: Invoked by Nate during his first encounter with Nadine Ross in Uncharted 4.
    Nate: Lady, you're lucky I'm a gentleman, cause if I weren't, I would-
    Nadine: *kicks Drake back* You'd what?
    Nate: Alright fine. Just remember, I didn't want to do this.
  • Wrestler in All of Us: Drake might not know martial arts but he's content with using a few wrestling moves. In the first game he utilized a dropkick and enziguri against his enemies while the second one has him doing a classic back body drop as a counter.
  • Younger Than He Looks: Both played straight in A Thief's End, where the stress of his many adventures have him looking almost five years older than he really is, and inverted in the epilogue, where he's living an easier life and has matured into his mid-50's quite well.

    Elena Fisher 

Elena Fisher

http://static.tvtropes.org/pmwiki/pub/images/elena_fisher.png
Played By: Emily Rose (English), Yuko Nagashima (Japanese)

I sure hope you know what you're doing.

A video journalist who was working for a low-budget cable news program when she first encountered Nathan Drake. In the second game she's moved up to a more investigative role, tracking Lazarevic even though NATO thinks he's dead. In the third game she's married to Nate and only turns up a bit sadly, before making a very triumphant return in the final game in a major role. Ends up married to Nate... with a kid!


  • Action Girl: Becomes a dab hand with guns, despite not having a background in them, and thinks nothing of breaking free from a guy twice her size to shout a warning to Nate. Gets even better in the later games.
  • Action Mom: What she becomes in the epilogue of A Thief's End.
  • Adorkable: Primarily in Drake's Fortune, where she's at her peppiest. Still shows up in the sequels.
  • Almost Kiss: She and Nate almost kiss at the end of Drake's Fortune but are interrupted by Sully.
  • Battle Couple: The latter half of A Thief's End, comprises of the reunited Nate and Elena mowing down many waves of Shoreline while rekindling their relationship.
  • Be Yourself: In A Thief's End she realizes adventure and treasure hunting and travel will always be a part of Nathan and herself. So she and Drake set up family businesses in archaeology and filming, enriching their marriage and lives, which is in stark contrast to what we read about happening to Evelyn. She couldn't reconcile her adventuring lifestyle with her marriage and ended up never speaking to her estranged husband or son again. We are even given glimpses of this at points throughout the game when she talks with Nate on the phone. She knows something's up, but she can't tell what, and it's left ambiguous for a while as to whether their marriage will last when she finds he's lied to her about where he went.
  • Burger Fool: In A Thief's End, when Nate ponders what it'd be like to work for a "paranoid psychopath" like Henry Avery, Elena jokes that it sounds like her first boss. Nate assumes that her first boss was a TV producer, but much to his amusement, Elena reveals that it was her manager... at a place called Macho Nacho! Hey, it was a high-school job, and is clearly a touchy subject for her all these years later. Nate even asks if she had to wear "one of those hats", and she dodges the question.
  • Deadpan Snarker: Engages in good-natured snark with her friends, but predominantly towards Nate.
  • Damsel in Distress: Briefly captured and unconscious by Navarro during the climax of "Drake's Fortune". Emphasis on briefly.
  • Demoted to Extra: Sadly in Drake's Deception, she's not seen until the middle of the game when she tags along through most of two chapters. When Drake goes after a captured Sully, he tells her stay behind so as not to risk her welfare. Unlike the first game, she completely understands and helps Drake one more time by helping him get on Talbot's plane, then bows out until the ending. Averted in A Thief's End.
  • Establishing Character Moment: When she and Nate are surrounded by pirates in the opening chapter of Drake's Fortune, Nate hands her a gun, which she takes without hesitation despite her inexperience, showing that she's certainly more Action Girl than a damsel in distress.
  • The Everyman: In Drake's Fortune, where she doesn't really have a background in treasure hunting or thievery,
  • Fashionable Asymmetry: You know that she's taken a level in badass in Among Thieves because she's sporting the memetic half-tuck.
  • First Girl Wins: Elena is the first girl we meet, and she's the girl Nate ends up marrying at some point between the events of Among Thieves and Drake's Deception.
  • Gamer Chick: A Thief's End shows that she has a PS1 with a copy of Crash Bandicoot, which she apparently has a very high score on.
  • Girl of the Week: Lampshaded, then subverted when she and Nate get married.
    Elena Fisher, last year's model.
  • Hair of Gold, Heart of Gold: Likely the most idealistic character in a cast full of criminals and cynics, and likely also the only blonde.
  • Happily Married: To Nate at the end of Drake's Deception and the start of A Thief's End. They run into tensions during the game, but by the time of the epilogue have settled down and have a 15 year old daughter.
  • Hot Scoop: It's what gets Elena tangled into Nate's adventures in the first place.
  • Inexplicably Awesome: In Drake's Fortune, the snarky reporter who has no background in treasure hunting, and is only on the expedition because her producers are funding it, turns out to be an excellent shot and a Badass Driver, without ever being introduced as either.
  • Instant Expert: Elena clearly doesn't know how to shoot a gun at the start of Drake's Fortune but rapidly becomes a fantastic shot within minutes. Although given the circumstances, it's either learn to shoot, or die.
  • Intrepid Reporter: Elena is pretty good at her job, even learning various languages to help.
  • Lady Not-Appearing-in-This-Game: Appears on the cover of the graphic novel, and nowhere inside it.
  • The Lancer: In Drake's Fortune, where she's Nate's sidekick throughout most of the adventure, and is the contrasting Plucky Girl to his Deadpan Snarker.
  • Nice Gal: Unlike Nate, who is ultimately gooey in the middle but has loose morals and can be a real bastard if he sets his mind to it or he's pushed too far, Elena is gooey all the way through, inside and out. She's not in it for money (although it sure is nice) or adventure (although she likes that, too) but to do what's right.
  • Not Quite Dead: At the end of Among Thieves, Elena comes close to dying in an explosion and suffers grievous, potentially mortal wounds.
  • Plucky Girl: Lampshaded by Flynn.
  • Precious Photo: Among Thieves shows that Nate keeps one of her in his notebook with all the names and phone numbers of his other ex-girlfriends. Elena's is the only one with a photo and it's surrounded by pressed flowers. Thus, when Chloe deduces that Elena "broke [Nate's] heart", Nate's protest comes across as a little feeble...
  • Reality Ensues: In Drake's Deception, she and Nate are married, but estranged. As it turns out, married life with a former treasure hunter who still has a thirst for adventure isn't easy.
  • The Maiden Name Debate: She keeps her maiden name of Fisher after marrying Nate, though their daughter's last name is Drake.
  • Took a Level in Badass: She was no slouch in Drake's Fortune, but she clearly spent some XP points between the first and second games; she walks into a war-zone of her own accord chasing a war criminal who's been officially declared dead, and participates in both driving and gunplay without any hesitation.
    • Even more evident in A Thief's End, where facing an large mercenary soldier contingent and armed only with her Beretta, she rescues her husband and through the later stages of the game shows that she's lost none of her experience despite the retirement attempt.
  • Tranquil Fury: While in Madagascar from A Thief's End, she manages to confront Nate on his lie with complete control and a measured composure. It becomes less tranquil when Nate tries to further excuse his actions, saying he was trying to protect her. Her eyes spoke loud and clear over how much her husband hurt her.
  • Underestimating Badassery: In A Thief's End, Nate lies to her and refuses to involve her in his adventure to find Avery's Treasure, feeling she wouldn't understand. Sully tells Nate that he's not giving Elena enough credit and much later, he's proven right when Elena comes and saves Nate.
  • Unresolved Sexual Tension: With Nate through the entirety of the first game, and then averted at the end of the second where they finally do become a couple.
  • Violently Protective Wife: As Shoreline finds out the hard way in A Thief's End, when she comes to the rescue of Nate.
  • Weapon of Choice: Utilizes the Beretta 92 Inox throughout the events of all four games.

     Victor Sullivan 

Victor "Sully" Sullivan

http://static.tvtropes.org/pmwiki/pub/images/victor_sullivan_alias_sully_de_retour_dans.jpg
Played By: Richard McGonagle (English), Shigeru Chiba (Japanese)

A metaphor ain't gonna pay your bills, kid.

Charming and roguish, Sully is Nate's oldest friend and companion on many of his adventures. Has a well-known propensity for younger women, gambling and bad business deals. He is the one who taught Nathan about the treasure hunting game. He ran into Nate when Nate was in his teens, living on the streets in Colombia, while working for Katherine Marlowe and saved him from Marlowe's goons.


  • Anti-Hero: Sully is a criminal, but one with morals. Hurting people unnecessarily is a good way to get on his bad side, especially if they are kids.
  • Badass Grandpa: Sully is 60 come the start of Drake's Deception and yet doesn't show it at all.
  • Badass Moustache: Sully's mustache is as iconic to him as his cigar.
  • Beware the Nice Ones: He's a mellow Cool Old Guy who looks after his friends, but he packs a Hand Cannon and has zero qualms about using lethal force against enemies, or even Brainwashed and Crazy friends. He doesn't hesitate for a second to pull his gun when a drugged Cutter starts attacking Nate, and were it not for Chloe's intervention would have blown his brains out.
  • Big Brother Mentor: To Nate.
  • Catch-Phrase: Sully has "Goddamn" in almost every possible usage, to the point of another character referring to him as "Victor 'Goddamn' Sullivan".
  • Character Focus: His role is at its most important in Drake's Deception. His first meeting with Nate, his past with Marlowe, and the father-son relationship between him and Nate are central to the game's story.
  • Characterization Marches On: Though somewhat subtle, Sully's characterization in "Drake's Fortune" slightly clashes with that of the other games. The main conflict of the game is brought about by Sully's carelessness, and his freedom from debt is only brought about by Nate bailing him out. In every other game in the series, Sully often offers wisdom and holds Nate back from rash decisions, and Sully's tendency to bail Nate out of the situations he gets himself into are frequently referenced.
    • There's a Lampshade Hanging in ''Among Thieves", when Nate points out how Sully's mistake screwed them over in the first game.
    • Deception reveals that one of the first things a younger Sully did when he met Drake was save his life, and piss off Marlowe's rather powerful organization in the process. Not exactly the pragmatic choice.
  • Cigar Chomper: Frequently seen smoking cigars or having one habitually sticking out of his mouth. In the epilogue of Uncharted 4, he has quit smoking altogether, boasting that he's gone 12 months without smoking and he's in Cuba, land of cigars, free of temptation.
  • Cool Old Guy: In spades. Sully doesn't act his age at all.
  • Demoted to Extra: In Among Thieves, where he only appears long enough to bail Nate out of a Turkish prison and help him out in Borneo. When stuff gets real, he decides to Opt Out of the latest adventure. He gets a more active role in Drake's Deception. A Thief's End he's marginally important though not to the extent of of the 3rd game (given that one was centered on his relationship with Drake to begin with), at the least he hangs around for the whole adventure.
  • Dirty Old Man: Lampshaded, repeatedly. And Sully himself seems more than aware of it.
    Nate: You're a dirty old man, Sullivan!
    Sully: Uh-huh.
  • Disney Death: Has one of these in the first game. Twice in the third game, though the second time was due to a hallucination.
  • Disappointed in You: How he feels about Nate lying to Elena and his insistence on continuing with Sam to seek Avery's treasure after Elena comes to Madagascar and confronts him.
  • The Fagin: To Nate during his Artful Dodger youth. But it's the positive interpretation; even though he trained a kid to be a better thief, he also raised and loved Nate like his own son. And unlike the trope's namesake, Sully is glad that Nate can put the life behind him, find a nice girl like Elena and settle down.
  • Fake Defector: In the first game, after Nate discovers he's still alive it seems like he's pulled a Face–Heel Turn and is now working for the bad guys. Turns out he's just pretending to have switched sides until he could get back in touch with Nate.
  • Give Me Back My Wallet: How Drake and Sully first met. He even says it word for word.
  • Heel–Face Turn: The third game revealed he used to work for - and was romantically involved with - Marlowe. But when she sicced her goons on a young street child, Nate, over a ring she was trying to steal, he decided her employ wasn't worth it and took the boy in himself.
  • Intergenerational Friendship: With Nate of course. In fact, it would seem a good deal of the people he associates with in the criminal underworld are 30-somethings as well.
  • Like a Son to Me: This is the entire point of Drake's Deception; Nate's parents didn't raise him, Sully did, and the old guy all but outright says he loves Nate like a son.
  • The Mentor: Not just a father-figure to the orphaned Nate, he also taught the kid how to be a better thief and treasure hunter.
  • Mentor Occupational Hazard: Zig-zagged. He's seemingly killed early on in Drake's Fortune, only to turn up alive and possibly-traitorous later in the game. He ultimately manages to survive the entire series and is still alive by the time of the epilogue, where he's finally retired.
  • Moment Killer: At the end of the first game. By Drake's Deception, he knows to leave the lovebirds alone.
  • Morality Chain: Though Nate is far from a psychopath, Dante from "Golden Abyss" insinuates that his lack of corruption or fixation on money over love of history ("going soft") is due to the influence of Sully's good nature.
    • Uncharted 3 drives this home by unlocking the corner of Nate's mind that would come out if someone ever killed Sully and it is terrifying (luckily it's just a hallucination).
  • Only Sane Man: In A Thief's End, he's the more reasonable of Nate's associates. He's skeptical of Sam's motives, whether the treasure of Henry Avery exists or is even worth pursuing, and isn't at all comfortable with Nate lying to Elena, saying that he isn't giving her enough credit. He's proven mostly right on all these points.
  • Papa Wolf: To Nate. Sully was just seconds from shooting Cutter to keep Nate safe.
  • Parental Substitute: Sully (extra-legally) adopted Nate and raised him like a son. Nate does look up to Sully like a father, though he's always referred to him as "Sully" rather than "Dad".
  • Pocket Protector: Survives getting shot in the first game thanks to Nate loaning him Francis Drake's journal which he put in his breast pocket, stopping the bullet.
  • Properly Paranoid:
    • In the 4th game, Sam and he don't get along very well and he has suspicions his motives aren't on the up and up. Sure enough, he's right.
    • Likewise in the same game, he relates a story when he had to do a job for Hector in the past and was off-put by his calm but somewhat scary attitude. Sensing that the man was dangerous, he finished the job as fast as possible, got his money and quickly cut ties with him.
  • Shipper on Deck: For Nate and Elena, he cares so much about them that he gets upset when Nate lies to Elena in Uncharted 4 feeling that it would upset a very special relationship.
  • Smoking Is Cool: Sully thinks so, judging by the way he chomps on those cigars.
  • Screw This, I'm Outta Here!: Early on in Among Thieves claiming he was getting too old for all the danger they were going through. Nate calls him out in the 3rd game when it seems like he was going to do it again.
  • Silver Fox: Lands girls half his age around the world, if his stories are to be believed. If.
  • Verbal Tic: There's a reason he's referred to as Victor 'Goddamn' Sullivan.
  • Weapon of Choice: Unlike Nate, who uses whatever guns he can get his hands on, Sully is almost always seen packing his Wes .44 revolver.note 
  • What the Hell, Hero?: He's not at all happy about Nate lying to Elena in A Thief's End about his adventure to save Sam and grows less than impressed after he still continues the mission when Elena comes to Madagascar and confronts him.
  • Wouldn't Hurt a Child: The reason he turned on Marlowe and adopted Nate.

     Chloe Frazer 

Chloe Frazer

http://static.tvtropes.org/pmwiki/pub/images/chloelostlegacy.jpg
Played By: Claudia Black (English), Masako Katsuki (Japanese)

Oh, is that an ancient Tibetan ritual dagger in your pocket?

A professional thief, amateur treasure hunter, old flame of Nate's and general sexpot. Chloe has a "mostly professional" relationship with Flynn at the beginning of Among Thieves, but schemes with Nate to leave him in the dust once the Museum job is finished. Returns in Drake's Deception, and stars in The Lost Legacy as the Player Character. Her first meeting and subsequent adventure with Nate is shown in the graphic novel.


  • Action Girl: Chloe can more than take care of herself, and she gets Promoted to Playable in The Lost Legacy, making her a One Woman Army.
  • Ambiguously Brown: In Among Thieves and Drake's Deception she had light brown skin and was described in the artbooks as being of mixed ancestry. The Lost Legacy confirms she's half-Indian, and her South Asian heritage plays a fairly major role in her Character Development during the game.
  • Badass Bookworm: The Lost Legacy shows her to be highly knowledgeable about Indian mythology and the Hoysala Empire due to her father being an archaeologist.
  • Bare Your Midriff: Chloe's favorite style of shirt. In Lost Legacy she has given up the look.
  • Blinding Bangs: She always has a few bangs swinging in front of her face.
  • Camera Fiend: In The Lost Legacy, she uses her smartphone to take pictures of the various scenic locales she encounters.
  • Car Fu: Her comic car chase ends in forcing Rusnak to drive through a barrier and off a cliff.
  • Character Development: Goes from pleading with Nate to leave Elena and Jeff behind in Nepal to helping him carry Elena out of Shambhala.
    • She normally likes to keep herself out of other's affairs and wars, even it connects to her heritage. However, in The Lost Legacy; when realizing a city will be blown up by Asav's bomb, she wholeheartedly decides to save the day.
  • Chronic Backstabbing Disorder: Played with; Chloe is always on Nate's side despite how often she ends up holding him at gunpoint. While Nate finds this habit endearing if a bit annoying, Nadine outright threatens to kill Chloe when she almost does it in The Lost Legacy.
  • Clingy Jealous Girl: A major source of conflict in the second game — and not unwarranted, seeing how obviously Nate still loves Elena when they meet again. Chloe grows gradually more and more irritated as Nate consistently puts Elena's well-being above even his own.
  • The Complainer Is Always Wrong: She tries to be a realist. Reality doesn't always cooperate.
  • The Cynic: In her viewpoint, she figures the only one you can trust is yourself and that there's no point in helping others. The Lost Legacy hints this is a result of her archaeologist father driving her and her mother away.
  • Cunning Linguist: She's shown speaking Hindi in Uncharted: Lost Legacy.
  • Damsel in Distress: Subverted when Nate comes for her on the train:
    Chloe: I never asked for any of your bloody heroics!
  • Disappeared Dad: The Lost Legacy reveals her father was an Indian archeologist who sent her and her mother to live in Australia while he focused on his obsessive search for the Hoysala Empire and the Tusk of Ganesh, which eventually led to his death.
  • Femme Fatale: In the second game, which plays up her sex appeal and moral ambiguity for all it's worth. Toned down in the third game.
  • Girl of the Week: Shows up in Among Thieves after never being mentioned in Drake's Fortune as a temporary love interest/ex of Drake's. Also Lampshaded by Elena.
    Elena: Elena Fisher; last year's model.
  • The Heart: In Lost Legacy the only reason Nadine and Sam aren't killing each other is because Chloe asked them not to.
  • Heel–Face Revolving Door: She shows up with Flynn, but schemes with Nate to leave Flynn in the dust, but then Flynn screws Nate over and he assumes that Chloe was in on it, except then Chloe helps get him out of jail and leads him to Borneo, but then when Flynn shows up she holds them at gunpoint, only to then free Nate and Sully and give them the dagger... and that's just in the first four chapters! At least Flynn was consistent.
    • Then we have the comic, where her first meeting with Nate is putting a gun to his head. He gets away, and then she covers him at an auction he's not supposed to be at, only to fight him (and she fights dirty) for an artifact that night. When they get shot at, she decides she doesn't want the artifact any more, throws it at him, and abandons him to the bad guys, only to rescue him from being blindfolded and bound at gunpoint later. In the first three issues.
  • Heel–Face Turn: By the end of Lost Legacy, she's arguably more of a hero than Nathan. She foils a terrorist attack at great personal risk, and this after she has captured and gained the Tusk of Ganesh, making it a What You Are in the Dark moment, and then does what Nate and most fictional archaeologists almost never do: she gives the Tusk to the Indian Ministry of Culture for the sake of a "finder's fee", graduating from thief and treasure hunter to actual archaeologist.
  • Hero of Another Story: She's the protagonist of The Lost Legacy.
  • Hinduism: The Lost Legacy implies that Chloe is Hindu, though non-practicing.
  • Informed Ability: Chloe is allegedly a fantastic get-away driver but we have seen absolutely no proof of this in the game where it's first brought up. Lampshaded in Drake's Deception when Charlie mentions Chloe is "the best driver in the business" and Nate replies "I've heard that." The original claim turns into a Brick Joke when she does drive the team away from Marlowe's men in Drake's Deception, and she has a more extended car chase in the comics. She finally can live up to the hype during The Lost Legacy in The Western Ghats, by driving from the Gate of Halebidu to the Waterfall Fortress and back again in under three minutes, earning the trophy "The Best Driver in the Business".
  • I Want My Beloved to Be Happy: At the end of Among Thieves, she decides to give up on pursuing Nate after realizing how strong his feelings are for Elena.
  • Jerk with a Heart of Gold: While Nate leans more toward the heart of gold, Chloe tends to lean more toward jerkiness, but even at her worst it tends to be because she's worried about the people she cares about and that they won't stop risking their lives for a world that "doesn't care". In The Lost Legacy she slowly loses the jerk part as she grows closer to Nadine and becomes more of an enemy than rival to Asav.
  • Land Down Under: She was raised in Australia, though she was born in India. Her father, who was an Indian archaeologist sent her and her mother away when his latest expedition proved too tempting for rebels and thieves.
  • Master of Unlocking: In The Lost Legacy, she can pick just about any lock with a hairpin.
  • Mixed Ancestry: Half Indian on her father's side, with Frazer being her mother's name.
  • Ms. Fanservice: Chloe always wears tight pants and shirts that show off her cleavage. Even in The Lost Legacy, which has her more covered up, she still wears skin tight jeans.
  • New Old Flame: Introduced as an apparent old flame of Nate's who's come back into his life.
  • One Woman Army: In The Lost Legacy, thanks to being Promoted to Playable, she shreds through Mooks just as well as Nate.
  • Promoted to Playable: In Lost Legacy.
  • Silly Rabbit, Idealism Is for Kids!: Has no desire to save the world from Lazarevic because "the world doesn't care". Though drops it when she realizes that Drake is right if Lazarevic get his hands on the sap of the Cinntimani Stone, which will make him powerful.
  • Red Oni, Blue Oni: In The Lost Legacy she has this in spades with Nadine; she's the snarky, wisecracking thief and Nadine is the no-nonsense, professional mercenary. It's even followed through with their respective outfits' color schemes.
  • Tired of Running: In The Lost Legacy, Chloe says this word for word when she decides to prevent Asav's bomb from blowing up a nearby city.
  • Unresolved Sexual Tension:
    • Averted with Nate. Sexual tension is pretty successfully resolved during one of the game's first cutscenes, and their relationship for the rest of the game (when she's not going through the Heel–Face Revolving Door) is... well, sexual.
    • After Nate marries Elena between 2 and 3, she and him become Platonic Life Partners. In 4 she admits that she saved Sam Drake because Nate would never let her hear the end of it if anything happened to him.
  • Weapon of Choice: A customized Colt Defender with the image of a flaming skull painted on the slide.
  • What Happened to the Mouse?: Last seen in riding on a bus in "Drake's Deception" since Cutter and she had to bow out after the former breaks his leg escaping from Marlowe's men. Doesn't show up in A Thief's End, the only mention of her is at the start of the game when Nate finds an old note from her while rummaging through his attic. She returns as the main character in The Lost Legacy, which takes place some time after A Thief's End.
http://tvtropes.org/pmwiki/pmwiki.php/Characters/Uncharted